Sorry to drag this one out but I have one last question.
I implemented the recursive solution as Paul Andrews and Charles suggested
however I find that it can take up to 8 minutes to generate a solution
(which incidentally is pretty much the same amount of time my non recursive
implementation take
Here is a link to the crossword generator in its current state.
http://www.mediakitchen.co.uk/crossword.html
Cheers
Paul
-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Paul Steven
Sent: 02 June 2009 10:2
No one is interested? That really breaks my heart ;)
You dont have to check it out in SVN, just browse the source and give
me feedback, code wise, structure wise, best way/different way to
parse files, comments, suggestions etc
I want to learn dammit ;)
Greets Sid
On May 27, 2009, at 9:55
Paul Steven wrote:
Here is a link to the crossword generator in its current state.
http://www.mediakitchen.co.uk/crossword.html
Cheers
Paul
-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Paul Steven
Se
Thanks Paul for your reply.
You may be right about my placement checker. What I currently do is as
follows:
Starting with first char of word I want to place, loop through the
characters of each word that is already on the puzzle and see if a match can
be found. If a match is found then I calculat
Off the top of my head..
For a horizontal overlap of a word, the new word can only be placed in a
very few places - no further left than the leftmost position of the
wordlaready placed and no further right than the new word can be placed
without going off the grid, or not overlapping the right
You may want to also set something to read how many of those letters
are in the word that match the letter your using in the one your
placing.
This may give you a few more options on placement.
Karl
On Jun 2, 2009, at 6:34 AM, Paul Andrews wrote:
Off the top of my head..
For a horizontal
Hi I have movie clips, that are created one I click a button, I'd
like to know how could
I remove then, something to put in the buttons, problem is when I try
to remove
the movieclip from the stage(I put the orders en every single button
I have there), it says that is not created yet, there i
if (container.contains(itemToRemove)){
container.removeChild(itemToRemove);
};
On Tue, Jun 2, 2009 at 8:45 AM, Gustavo Duenas LRS <
gdue...@leftandrightsolutions.com> wrote:
> Hi I have movie clips, that are created one I click a button, I'd like to
> know how could
> I remove then, something to
http://livedocs.adobe.com/flash/9.0/ActionScriptLangRefV3/flash/display/DisplayObjectContainer.html#getChildByName()
Gustavo Duenas LRS wrote:
Hi I have movie clips, that are created one I click a button, I'd like
to know how could
I remove then, something to put in the buttons, problem is when
in this case what is container? is stage.?
like this
if(stage.contains(contactWindow)){
stage.removeChild(contactWindow);
}
is like this, if not please explain me what this container is about.
Gustavo
On Jun 2, 2009, at 12:07 PM, Matt Gitchell wrote:
if (container.contains(itemToRemove)){
Hi Glen, thanks do you think can I use:
stage.removeChildAt(0);
gustavo
On Jun 2, 2009, at 12:08 PM, Glen Pike wrote:
http://livedocs.adobe.com/flash/9.0/ActionScriptLangRefV3/flash/
display/DisplayObjectContainer.html#getChildByName()
Gustavo Duenas LRS wrote:
Hi I have movie clips, that a
The container would be the stage in that instance, yes. I used it because
Stage extends DisplayObjectContainer, and you could use that chunk of code
for any DisplayObjectContainer (MovieClip, Sprite) as well.
I should also mention that we're talking AS3.
--Matt
On Tue, Jun 2, 2009 at 10:38 AM, Gu
sure Matt, I'm using as3...:)
also can I use
stage.removeChildAt(0);
since the newly created movieclip instance appears always on 0 or at
least I think based on the link Glen pike send me about.
Gustavo
On Jun 2, 2009, at 2:02 PM, Matt Gitchell wrote:
The container would be the stage in t
Hey!
I have a very complex vector symbol on the Stage - background_mc .
I have set background_mc.cacheAsBitmap = true.
This turns background to bitmap and makes Stage repaint fast.
Every frame the background light changes.
I use the following code to alter the light.
(new Color(background_mc)).s
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