Re: [Flashcoders] flashdevelop
Latcho, you deserve credit for doing the honourable thing here. I am puzzled as to why free carries so much weight. Do we expect Adobe employees to work for free, so that we can make money using their products? Do many coders here work for free? Probably not, so why not pay for the tools we want and properly support Flash Develop to make it even better. I really like Flex Builder and it's debugger. The debugger alone makes the price worth paying. I can see from peoples' comments that I must give Flash Develop a proper try. John Latcho wrote: As a sponsor ( http://www.flashdevelop.org/wikidocs/index.php?title=FlashDevelop:Site_support ) and an addict user of FlashDevelop I hope some people ( read FD users) fund the project so the dev team has some extra resources / can free some extra time to implement debugging / refactoring; I can mis debugging for now, but it would make the tool complete and even more top notch. I love the snappy-ness of the thang. The (autocomplete) speed I saw at my team with Eclipse+FDT+osX-1GB-mac is in no way comparable. Anyways, it makes my life complete. I am in no way affiliated; It's just a call. Hope the list of sponsors/users starts growing. Again thanks to the FD team for this great free snappy IDE. Cheers, Latcho aka Stijn De Ryck Juan Pablo Califano wrote: I run Windows XP both at home and work. For a short period, I worked on a Linux (Debian) box at work, because the machine I got happened to had Debian installed and my boss, a Linux fan, insisted that I should try it. At the time FlashDevelop was my main editor, so I had to run some Sun VM that booted a virtual windows. I also use the Flash IDE on a daily basis. Mostly for minor editing, but I need to run Flash almost every day. It was naturally slow and some shortcuts wouldn't work, which was a pain. I'd spend most of the time using Windows on the VM, so it made no sense and I soon gave up and installed Windows XP. I'm one of the retardeds using Flex Builder for AS coding ;). It has its pitfalls and I do miss some FD features, which I used almost exclusively for a long year. But now I can't live without a debugger that actually works, something I missed for years; and a passable profiler, which is not so great for measuring performance, IMO, but is invaluable when you're looking / testing for memory leaks. Once you learn to use it, the profilers that basically output System.totalMemory look like a bad joke. I hope some day they finally get around to add a GUI debugger to FD; having a nice profiler wouldn't hurt, either. But for now, I'd choose FB any day. Cheers Juan Pablo Califano 2009/8/11 Steven Sacks flash...@stevensacks.net My home computer is a Windows XP box. My last full-time job was a Mac-only shop. So, I used Mac every day, 5 days a week, for 10 months. Within a few weeks, I realized I couldn't live without FlashDevelop. I installed Parallels 3 with Windows XP and figured out how to use FlashDevelop in my workflow there. I *love* Expose and Spaces. However, they are easier to live without than FlashDevelop. FDT and FlexBuilder both suck ass as Actionscript editors compared to FlashDevelop. I cannot live without FlashDevelop. Period. Anyone who has spent any serious time with it knows that it isn't an option. The day they get it working on the Mac is the day Flex Builder (ahem, Flash Builder) sales see a significant drop. The only reason so many people buy Flex Builder for Mac is because FlashDevelop is currently PC-only. Actionscript coding in Eclipse is retarded. It's slow, clunky and basically, sucks. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] mac vs pc
I didn't say people who used it were retarded, I said the program was. I am retarded, as I neither use FD nor FlexBuilder ;) ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] How to loop an ANT task(s)?
Hi Ian, thanks for the info. I can get this working from the command line but it doesnt seem to run from eclipse. I put the .jar in the ant lib dir. I have this line in my build.xml taskdef resource=net/sf/antcontrib/antlib.xml/ but get this error [taskdef] Could not load definitions from resource net/sf/antcontrib/antlib.xml. It could not be found. Any ideas? I'm running 1.7.x cheers, MaTT On Wed, Aug 12, 2009 at 10:45 PM, Ian Thomas i...@eirias.net wrote: Hi Matt, I use the Ant-contrib tasks for all that sort of thing. Includes foreach, if, all sorts of handy extensions. http://ant-contrib.sourceforge.net/ HTH, Ian On Wed, Aug 12, 2009 at 9:04 PM, Matt Mullermatthewmul...@gmail.com wrote: Hi, does anyone know how to loop an ANT task(s)? I want the create 10 dirs on my web server all with the same app but each with a unique flashvar. Ideally I could do this without creating 10 individual nodes for each task. thanks, MaTT ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] How to loop an ANT task(s)?
Hi Matt, If Eclipse doesn't pick it up, you ought to be able to specify the link to the Jar file directly: taskdef resource=net/sf/antcontrib/antlib.xml classpath pathelement location=some/path/to/ant-contrib-1.0b3.jar/ /classpath /taskdef HTH, Ian On Thu, Aug 13, 2009 at 11:39 AM, Matt Mullermatthewmul...@gmail.com wrote: Hi Ian, thanks for the info. I can get this working from the command line but it doesnt seem to run from eclipse. I put the .jar in the ant lib dir. I have this line in my build.xml taskdef resource=net/sf/antcontrib/antlib.xml/ but get this error [taskdef] Could not load definitions from resource net/sf/antcontrib/antlib.xml. It could not be found. Any ideas? I'm running 1.7.x cheers, MaTT On Wed, Aug 12, 2009 at 10:45 PM, Ian Thomas i...@eirias.net wrote: Hi Matt, I use the Ant-contrib tasks for all that sort of thing. Includes foreach, if, all sorts of handy extensions. http://ant-contrib.sourceforge.net/ HTH, Ian On Wed, Aug 12, 2009 at 9:04 PM, Matt Mullermatthewmul...@gmail.com wrote: Hi, does anyone know how to loop an ANT task(s)? I want the create 10 dirs on my web server all with the same app but each with a unique flashvar. Ideally I could do this without creating 10 individual nodes for each task. thanks, MaTT ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Runtime assets
Thanks, that's a nice simple way to do it! Glen John McCormack wrote: Glen, Have you seen this: http://www.onflex.org/ted/2007/11/runtime-flash-cs3flex-integration-via.php and a link further down the page: http://onflex.org/flexapps/applications/RuntimeCS3Flex/srcview/ John Glen Pike wrote: Hi, I am doing some experiments with CS3 runtime assets. Following the various tutorials Moock's book, I can load a library and instantiate assets from a parent swf. What I would like to do, if possible, is have the parent swf load the library and a 3rd external swf. Hopefully the 3rd external swf will be able to instantiate clips from the library class... Is this possible without loading the library swf inside the 3rd external swf too? Does anyone have any pointers on how to set this up, hopefully using the external-library-path method of using swc's for the class references. Thanks Glen ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] buttons not able to control movieclip's timeline
i have 2 buttons (prev and next) that should control the timeline of a moviclip called container but it just doesn't work. at first it moves to the second frame on this movieclip then the container shows always the same content ( it has different content for each frame), the content of the second frame. though , the output panel shows: prev. cf: 2 next. cf: 1 function btnContainerClick(e:MouseEvent):void { if (e.target.name == btn_prev) trace (prev. cf: + container.currentFrame); //container.gotoAndStop(container.currentFrame - 1); container.prevFrame(); //container.gotoAndStop(2); if (e.target.name == btn_next) trace (next. cf: + container.currentFrame); //container.gotoAndStop(container.currentFrame + 1); container.nextFrame(); //container.gotoAndStop(5); } i get absolutely no clue of what's going on and i'm getting nuts. i really appreciate any help. thanks a lot. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] buttons not able to control movieclip's timeline
Should if (e.target.name == btn_next) be if (e.currentTarget.name http://e.target.name/ == btn_next) It's just a guess as I can't see the fla. Jer On Thu, Aug 13, 2009 at 9:15 AM, Isaac Alves isaacal...@gmail.com wrote: if (e.target.name == btn_next) ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] buttons not able to control movieclip's timeline
Isaac, You need to enclose each if block with braces {}. You can only get away without them when there is only one line of code to execute following the if. Without the braces your function simply outputs the trace() (depending which button is pressed) but will run container.prevFrame(); AND container.nextFrame(); every time no matter which button is pressed. function btnContainerClick(e:MouseEvent):void { if (e.target.name == btn_prev){ trace (prev. cf: + container.currentFrame); //container.gotoAndStop(container.currentFrame - 1); container.prevFrame(); //container.gotoAndStop(2); } if (e.target.name == btn_next){ trace (next. cf: + container.currentFrame); //container.gotoAndStop(container.currentFrame + 1); container.nextFrame(); //container.gotoAndStop(5); } } - Keith -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Isaac Alves Sent: Thursday, August 13, 2009 9:16 AM To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] buttons not able to control movieclip's timeline i have 2 buttons (prev and next) that should control the timeline of a moviclip called container but it just doesn't work. at first it moves to the second frame on this movieclip then the container shows always the same content ( it has different content for each frame), the content of the second frame. though , the output panel shows: prev. cf: 2 next. cf: 1 function btnContainerClick(e:MouseEvent):void { if (e.target.name == btn_prev) trace (prev. cf: + container.currentFrame); //container.gotoAndStop(container.currentFrame - 1); container.prevFrame(); //container.gotoAndStop(2); if (e.target.name == btn_next) trace (next. cf: + container.currentFrame); //container.gotoAndStop(container.currentFrame + 1); container.nextFrame(); //container.gotoAndStop(5); } i get absolutely no clue of what's going on and i'm getting nuts. i really appreciate any help. thanks a lot. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] How to loop an ANT task(s)?
thanks, I did try that but with no luck. So, im having another issue which seems to be with the mxmlc compiler. I have imported my swc's as a compiler args as such compiler.include-libraries dir=${LIBS_DIR} append=true include name=FlexUnit.swc / include name=fonts.swc / include name=userInterfaceSwc.swc / /compiler.include-libraries problem im having is inside the userInterfaceSwc I have 3 graphics which I created in flash that I am using in my UI. the mxmlc compiler wont compile even though I can compile and run the file perfectly using FlexBuilder. Any ideas? thanks, MaTT On Thu, Aug 13, 2009 at 11:51 AM, Ian Thomas i...@eirias.net wrote: Hi Matt, If Eclipse doesn't pick it up, you ought to be able to specify the link to the Jar file directly: taskdef resource=net/sf/antcontrib/antlib.xml classpath pathelement location=some/path/to/ant-contrib-1.0b3.jar/ /classpath /taskdef HTH, Ian On Thu, Aug 13, 2009 at 11:39 AM, Matt Mullermatthewmul...@gmail.com wrote: Hi Ian, thanks for the info. I can get this working from the command line but it doesnt seem to run from eclipse. I put the .jar in the ant lib dir. I have this line in my build.xml taskdef resource=net/sf/antcontrib/antlib.xml/ but get this error [taskdef] Could not load definitions from resource net/sf/antcontrib/antlib.xml. It could not be found. Any ideas? I'm running 1.7.x cheers, MaTT On Wed, Aug 12, 2009 at 10:45 PM, Ian Thomas i...@eirias.net wrote: Hi Matt, I use the Ant-contrib tasks for all that sort of thing. Includes foreach, if, all sorts of handy extensions. http://ant-contrib.sourceforge.net/ HTH, Ian On Wed, Aug 12, 2009 at 9:04 PM, Matt Mullermatthewmul...@gmail.com wrote: Hi, does anyone know how to loop an ANT task(s)? I want the create 10 dirs on my web server all with the same app but each with a unique flashvar. Ideally I could do this without creating 10 individual nodes for each task. thanks, MaTT ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Stress-Testing Views - please
Hello Wise List , PROBLEM: when RAPIDLY clicking the BACK FWD browser buttons to load different Views ( via SwfAddress ) 1 component fails to initialize properly. This is how my app works: its an app were the MAIN swf loads different swfs as components which are grouped together as a views, so it loads 1 view at a time. Then the swfAddress sets new parameters , based on that it loads a new view. that process goes like this: 1) set the new view 2) ask for differences between last view and new 3) set to load only new components , if i have one that i need i don remove 4) destroy and clean old components 5) call to load new ones 6) onload of the components handles init() and addChild(). up to here everything works fine, but when i stress-click with history buttons of my browser , then the component breaks , because im setting something to the components when its already changed or im using a procedure that may be conflictive. my questions: how can i implement this scenario in a best way? what are the best practices? im using pureMVC framework internally for the components, or maybe i need another extra pattern like state machine to handle this situation? or can i just tweak my current pattern? thanxs a lot!! :) Juan. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] mxmlc compiling errors with swc created with flash cs4
Hi, I am building up an ANT task which is giving me some grief when the compilation occurs. I have 3 SWC's. One of them contains a few movieclips I converted to a SWC to use as animated graphics in my UI. FlexBuilder compiles the file with no problems. When I run ANT task and it hits the mxmlc action it throws an error and says Error: Type was not found or was not a compile-time constant this is the compiler part of the ANT task. mxmlc file=${SRC_DIR}/SprintMain.mxml output=${DEPLOY_DIR}/@{dir}/Main.swf load-config filename=${FLEX_HOME}/frameworks/flex-config.xml/ source-path path-element=${FLEX_HOME}/frameworks/ compiler.library-path dir=${LIBS_DIR} append=true include name=FlexUnit.swc / include name=fonts.swc / include name=userInterfaceSwc.swc / // I have tried removing the .swc but still no luck /compiler.library-path /mxmlc Am I missing something from the args? thanks MaTT ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] bounce easing function for tweener
hi guys I've been looking around for a way of modifying the bounce easing function for Tweener but I'm not having much joy (I've taken to doing a series of tweens in the onComplete function to fudge it). I've seen http://timotheegroleau.com/Flash/experiments/easing_function_generator.htm which is astounding but it doesn't include a bounce. I've also seen http://www.uize.com/tools/curve-explorer.html which is a javascript modifier but it only works with Uize (which i guess is a javascript tweening library - who knows) and doesn't really go into the formulae (you pass it a set of parameters and it does the rest) Could anyone point me in the right direction, please? thanks in advance Alz ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] mac vs pc
had a quick look around and found this list http://www.flashdevelop.org/wikidocs/index.php?title=Features:Generation does anyone have the fdt version? fdt does have control-t but it's a different shortcut - flexbuilder has nothing of the sort (this like this are the reason i didn't like it) ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Slow emails
Hi People, I know this mail should go to the list owner, but I sent an email to them on 7th August and have not had a response, so any help would be appreciated. My emails from the flashcoders list are arriving in dribs and drabs on one of my subscribed accounts - upto a few days late. I have spoken to my ISP about this, but am not getting much from them. An example header from one late email is shown below. It seems that most of the emails that I get from the list on my glenpike account are at least a day late. Any insight into this would be helpful. Thanks Glen Example late email headers: From - Thu Aug 13 18:10:28 2009 X-Account-Key: account4 X-UIDL: 1250141657.M369520P30508.mail6.atlas.pipex.net,S=7500,W=7678 X-Mozilla-Status: 0011 X-Mozilla-Status2: X-Mozilla-Keys: Return-path: flashcoders-boun...@chattyfig.figleaf.com Envelope-to: postmas...@glenpike.co.uk Delivery-date: Thu, 13 Aug 2009 06:34:17 +0100 Received: from chattyfig.figleaf.com ([69.63.144.13] helo=ewhserver442.edgewebhosting.net) by mail6.atlas.pipex.net with esmtp (Exim 4.63) (envelope-from flashcoders-boun...@chattyfig.figleaf.com) id 1MbSx7-0007kk-0e for postmas...@glenpike.co.uk; Thu, 13 Aug 2009 06:34:17 +0100 Received: from ewhserver442.edgewebhosting.net (chattyfig.figleaf.com [127.0.0.1]) by ewhserver442.edgewebhosting.net (8.13.1/8.13.1) with ESMTP id n7AAZWor001195; Mon, 10 Aug 2009 06:35:48 -0400 Received: from pm1.netmotivated.com (pm1.netmotivated.com [78.110.171.33]) by ewhserver442.edgewebhosting.net (8.13.1/8.13.1) with ESMTP id n7AAZUp9001192 for flashcoders@chattyfig.figleaf.com; Mon, 10 Aug 2009 06:35:31 -0400 Received: from pm1.netmotivated.com (localhost [127.0.0.1]) by pm1.netmotivated.com (Proxmox) with ESMTP id 32A5FBC659 for flashcoders@chattyfig.figleaf.com; Mon, 10 Aug 2009 11:35:30 +0100 (BST) Received: from uk2.netmotivated.com (uk2.netmotivated.com [78.110.171.50]) by pm1.netmotivated.com (Proxmox) with ESMTP id DB7A4BC5A9 for flashcoders@chattyfig.figleaf.com; Mon, 10 Aug 2009 11:35:29 +0100 (BST) Received: from cpc2-ware5-2-0-cust293.9-1.cable.virginmedia.com ([82.1.197.38] helo=[192.168.1.113]) by uk2.netmotivated.com with esmtpa (Exim 4.67) (envelope-from alla...@receptacledesign.com) id 1MaSDx-0002AA-Pb for flashcoders@chattyfig.figleaf.com; Mon, 10 Aug 2009 11:35:29 +0100 Message-Id: 97dac905-c7b6-4605-81e7-da013a6bd...@receptacledesign.com From: Allandt Bik-Elliott (Receptacle) alla...@receptacledesign.com To: Flash Coders List flashcoders@chattyfig.figleaf.com In-Reply-To: 4a7fd83b.30...@engineeredarts.co.uk Content-Type: text/plain; charset=US-ASCII; format=flowed; delsp=yes Content-Transfer-Encoding: 7bit Mime-Version: 1.0 (Apple Message framework v935.3) Subject: Re: [Flashcoders] button overlay appearing under textfield? Date: Mon, 10 Aug 2009 11:35:29 +0100 References: 81b5990c-4479-4e16-be5b-4614b9472...@receptacledesign.com 4a7fd83b.30...@engineeredarts.co.uk X-Mailer: Apple Mail (2.935.3) X-BeenThere: flashcoders@chattyfig.figleaf.com X-Mailman-Version: 2.1.5 Precedence: list Reply-To: Flash Coders List flashcoders@chattyfig.figleaf.com List-Id: Flash Coders List flashcoders.chattyfig.figleaf.com List-Unsubscribe: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders, mailto:flashcoders-requ...@chattyfig.figleaf.com?subject=unsubscribe List-Archive: http://chattyfig.figleaf.com/mailman/private/flashcoders List-Post: mailto:flashcoders@chattyfig.figleaf.com List-Help: mailto:flashcoders-requ...@chattyfig.figleaf.com?subject=help List-Subscribe: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders, mailto:flashcoders-requ...@chattyfig.figleaf.com?subject=subscribe Sender: flashcoders-boun...@chattyfig.figleaf.com Errors-To: flashcoders-boun...@chattyfig.figleaf.com X-Antivirus: AVG for E-mail 8.5.408 [270.13.49/2294] ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] bounce easing function for tweener
Greensock's TweenMax and TweenLite include source code you can modify and they include Penner's easing equations which include Bounce easing. You could try that. Jason Merrill Bank of America Global Learning Shared Services Solutions Development Monthly meetings on the Adobe Flash platform for rich media experiences - join the Bank of America Flash Platform Community -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of allandt bik-elliott (thefieldcomic.com) Sent: Thursday, August 13, 2009 12:09 PM To: Flash Coders List Subject: [Flashcoders] bounce easing function for tweener hi guys I've been looking around for a way of modifying the bounce easing function for Tweener but I'm not having much joy (I've taken to doing a series of tweens in the onComplete function to fudge it). I've seen http://timotheegroleau.com/Flash/experiments/easing_function_generator.h tm which is astounding but it doesn't include a bounce. I've also seen http://www.uize.com/tools/curve-explorer.html which is a javascript modifier but it only works with Uize (which i guess is a javascript tweening library - who knows) and doesn't really go into the formulae (you pass it a set of parameters and it does the rest) Could anyone point me in the right direction, please? thanks in advance Alz ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] bounce easing function for tweener
go into the penner's easing classes, copy the bounce function class and rename it, then mess with the constants in the math in there. On Thu, Aug 13, 2009 at 10:28 AM, Merrill, Jasonjason.merr...@bankofamerica.com wrote: Greensock's TweenMax and TweenLite include source code you can modify and they include Penner's easing equations which include Bounce easing. You could try that. Jason Merrill Bank of America Global Learning Shared Services Solutions Development Monthly meetings on the Adobe Flash platform for rich media experiences - join the Bank of America Flash Platform Community -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of allandt bik-elliott (thefieldcomic.com) Sent: Thursday, August 13, 2009 12:09 PM To: Flash Coders List Subject: [Flashcoders] bounce easing function for tweener hi guys I've been looking around for a way of modifying the bounce easing function for Tweener but I'm not having much joy (I've taken to doing a series of tweens in the onComplete function to fudge it). I've seen http://timotheegroleau.com/Flash/experiments/easing_function_generator.h tm which is astounding but it doesn't include a bounce. I've also seen http://www.uize.com/tools/curve-explorer.html which is a javascript modifier but it only works with Uize (which i guess is a javascript tweening library - who knows) and doesn't really go into the formulae (you pass it a set of parameters and it does the rest) Could anyone point me in the right direction, please? thanks in advance Alz ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] bounce easing function for tweener
You can copy the original bounce function from the Equations class and then use it as the transition parameter (like you probably already know). But yeah, you'll need to change the original code to achieve whatever effect you want. Usually tweaking some of the constant numbers is enough to make it bounce the way you want it to, or even apply some of the other equations to change the effect (ie, outExpo on top of the outBounce result makes it look like a thud instead of the default bouncy bounce). Zeh On Thu, Aug 13, 2009 at 1:43 PM, jared stanley jared.stan...@gmail.comwrote: go into the penner's easing classes, copy the bounce function class and rename it, then mess with the constants in the math in there. On Thu, Aug 13, 2009 at 10:28 AM, Merrill, Jasonjason.merr...@bankofamerica.com wrote: Greensock's TweenMax and TweenLite include source code you can modify and they include Penner's easing equations which include Bounce easing. You could try that. Jason Merrill Bank of America Global Learning Shared Services Solutions Development Monthly meetings on the Adobe Flash platform for rich media experiences - join the Bank of America Flash Platform Community -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of allandt bik-elliott (thefieldcomic.com) Sent: Thursday, August 13, 2009 12:09 PM To: Flash Coders List Subject: [Flashcoders] bounce easing function for tweener hi guys I've been looking around for a way of modifying the bounce easing function for Tweener but I'm not having much joy (I've taken to doing a series of tweens in the onComplete function to fudge it). I've seen http://timotheegroleau.com/Flash/experiments/easing_function_generator.h tm which is astounding but it doesn't include a bounce. I've also seen http://www.uize.com/tools/curve-explorer.html which is a javascript modifier but it only works with Uize (which i guess is a javascript tweening library - who knows) and doesn't really go into the formulae (you pass it a set of parameters and it does the rest) Could anyone point me in the right direction, please? thanks in advance Alz ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] bounce easing function for tweener
i would listen to whatever zeh says :) On Thu, Aug 13, 2009 at 11:05 AM, Zeh Fernandoz...@zehfernando.com wrote: You can copy the original bounce function from the Equations class and then use it as the transition parameter (like you probably already know). But yeah, you'll need to change the original code to achieve whatever effect you want. Usually tweaking some of the constant numbers is enough to make it bounce the way you want it to, or even apply some of the other equations to change the effect (ie, outExpo on top of the outBounce result makes it look like a thud instead of the default bouncy bounce). Zeh On Thu, Aug 13, 2009 at 1:43 PM, jared stanley jared.stan...@gmail.comwrote: go into the penner's easing classes, copy the bounce function class and rename it, then mess with the constants in the math in there. On Thu, Aug 13, 2009 at 10:28 AM, Merrill, Jasonjason.merr...@bankofamerica.com wrote: Greensock's TweenMax and TweenLite include source code you can modify and they include Penner's easing equations which include Bounce easing. You could try that. Jason Merrill Bank of America Global Learning Shared Services Solutions Development Monthly meetings on the Adobe Flash platform for rich media experiences - join the Bank of America Flash Platform Community -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of allandt bik-elliott (thefieldcomic.com) Sent: Thursday, August 13, 2009 12:09 PM To: Flash Coders List Subject: [Flashcoders] bounce easing function for tweener hi guys I've been looking around for a way of modifying the bounce easing function for Tweener but I'm not having much joy (I've taken to doing a series of tweens in the onComplete function to fudge it). I've seen http://timotheegroleau.com/Flash/experiments/easing_function_generator.h tm which is astounding but it doesn't include a bounce. I've also seen http://www.uize.com/tools/curve-explorer.html which is a javascript modifier but it only works with Uize (which i guess is a javascript tweening library - who knows) and doesn't really go into the formulae (you pass it a set of parameters and it does the rest) Could anyone point me in the right direction, please? thanks in advance Alz ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] bounce easing function for tweener
What I said probably applies to 99% of the tweening engines available out there anyway. PS. Awesome link on that uize tool. I didn't know that. There are some very good equation samples - based on Penner's work but much more flexible to animation use. With some ingenuity the code can probably be easily adapted to tweener/tweenmax/tweenetc. It's GPL though. Zeh On Thu, Aug 13, 2009 at 2:13 PM, jared stanley jared.stan...@gmail.comwrote: i would listen to whatever zeh says :) On Thu, Aug 13, 2009 at 11:05 AM, Zeh Fernandoz...@zehfernando.com wrote: You can copy the original bounce function from the Equations class and then use it as the transition parameter (like you probably already know). But yeah, you'll need to change the original code to achieve whatever effect you want. Usually tweaking some of the constant numbers is enough to make it bounce the way you want it to, or even apply some of the other equations to change the effect (ie, outExpo on top of the outBounce result makes it look like a thud instead of the default bouncy bounce). Zeh On Thu, Aug 13, 2009 at 1:43 PM, jared stanley jared.stan...@gmail.com wrote: go into the penner's easing classes, copy the bounce function class and rename it, then mess with the constants in the math in there. On Thu, Aug 13, 2009 at 10:28 AM, Merrill, Jasonjason.merr...@bankofamerica.com wrote: Greensock's TweenMax and TweenLite include source code you can modify and they include Penner's easing equations which include Bounce easing. You could try that. Jason Merrill Bank of America Global Learning Shared Services Solutions Development Monthly meetings on the Adobe Flash platform for rich media experiences - join the Bank of America Flash Platform Community -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of allandt bik-elliott (thefieldcomic.com) Sent: Thursday, August 13, 2009 12:09 PM To: Flash Coders List Subject: [Flashcoders] bounce easing function for tweener hi guys I've been looking around for a way of modifying the bounce easing function for Tweener but I'm not having much joy (I've taken to doing a series of tweens in the onComplete function to fudge it). I've seen http://timotheegroleau.com/Flash/experiments/easing_function_generator.h tm which is astounding but it doesn't include a bounce. I've also seen http://www.uize.com/tools/curve-explorer.html which is a javascript modifier but it only works with Uize (which i guess is a javascript tweening library - who knows) and doesn't really go into the formulae (you pass it a set of parameters and it does the rest) Could anyone point me in the right direction, please? thanks in advance Alz ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] mac vs pc
You don't have to backspace all the way back to the period when you make a typo in FlexBuilder, you can just backspace the typo, and press control + space and the menu will popup again. Of course it's not as convenient as the FD menu. As for refactoring, find and replace works but the rename function is FlexBuilder is so effortless and I'm very lazy by nature ;-) By the way, can FD do find and replace in all the classes of your project? I don't remember, I haven't used it very much since I started working here on a mac. I've heard that Adobe has included some of the code generation shortcuts from FD in FlashBuilder 4, like event handler and getter / setter generation. Thanks to FD! I've had some auto-complete mishaps with FD on my computer at home. Even after re-installing the program and deleting the local settings files, it still sometimes doesn't auto-import some classes from the flash package and I have to type my import by hand. Weird. From: Steven Sacks flash...@stevensacks.net Reply-To: Flash Coders List flashcoders@chattyfig.figleaf.com Date: Wed, 12 Aug 2009 22:22:00 -0700 To: Flash Coders List flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] mac vs pc I'm confused why you would need to look at more than one project at a time, and you can switch projects very quickly in FD by using Recent Projects. It's well established the debugger is limited to tracing, which is generally good enough for most of the time. I don't know what you mean about better syntax and variable scope across documents. I find the variable scope feature of FlashDevelop to be fantastic. The F4 key is great. If you mean something else, I'm definitely interested. What plug-ins are you talking about specifically that Eclipse has that help with coding Actionscript? I agree the documentation is lacking. I've discovered new features on accident. I keep hearing about the refactoring feature, but how often are you refactoring and how does Find and Replace in Files (CTRL+I) not take care of it? In FB or FDT, if you make a typo, you lose it and you have to start over. This goes for properties and constants, etc. I don't know about you, but while I'm a great typist, I'm not perfect, and FlashDevelop is forgiving and still knows what you want, even if you typo or hit backspace to make a correction, where if you hit the wrong key or backspace in FB or FDT, you lose everything. This is especially a pain with long names. The getter/setter code gen for vars and the event code gen are incredible time savers. The default shortcut isn't very good, but you can change it (I use ALT+2). FlexBuilder and FDT offer live code compiling, which FlashDevelop does not. FDT's lexical parsing is superior to FlexBuilder, as well. However, I find that those features are not worth the speed tradeoff, and I can just compile anytime to see any runtime errors. FlashDevelop's syntax checking is generally good enough. Every developer I know that uses FlashDevelop for about a month can't live without it. Every developer that never has or hasn't learned the time-saving features it has (lack of documentation definitely doesn't help) doesn't really understand how much faster it is to develop in and if you don't have anything to compare it to, FlexBuilder and FDT are much better alternatives to coding on the timeline (ugh). ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders This e-mail is intended only for the named person or entity to which it is addressed and contains valuable business information that is proprietary, privileged, confidential and/or otherwise protected from disclosure. If you received this e-mail in error, any review, use, dissemination, distribution or copying of this e-mail is strictly prohibited. Please notify us immediately of the error via e-mail to disclai...@tbwachiat.com and please delete the e-mail from your system, retaining no copies in any media. We appreciate your cooperation. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Slow emails
I know this mail should go to the list owner, but I sent an email to them on 7th August and have not had a response, so any help would be appreciated. Hi! I'm the list owner. Sorry not to respond earlier, but honestly these sorts of things tend to get put on the back burner, if you know what I mean. I check for issues about once a week, usually. My emails from the flashcoders list are arriving in dribs and drabs on one of my subscribed accounts - upto a few days late. I have spoken to my ISP about this, but am not getting much from them. An example header from one late email is shown below. It seems that most of the emails that I get from the list on my glenpike account are at least a day late. Any insight into this would be helpful. Unfortunately, there isn't a whole lot I can do to help you. You need to talk to whoever manages mail6.atlas.pipex.net. There are lots of things that could cause delayed delivery, such as greylisting, intermittent connectivity problems, etc. Dave Watts, CTO, Fig Leaf Software http://www.figleaf.com/ Fig Leaf Software provides the highest caliber vendor-authorized instruction at our training centers in Washington DC, Atlanta, Chicago, Baltimore, Northern Virginia, or on-site at your location. Visit http://training.figleaf.com/ for more information! ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] mac vs pc
Even after re-installing the program [FlashDevelop] and deleting the local settings files, it still sometimes doesn't auto-import some classes from the flash package and I have to type my import by hand. Weird. There were some issues with one of the newer versions - a stable version I have used that doesn't do that is 3.0.0 beta 9, available from their site. Not sure if it's been fixed in the latest release or not. There is some discussion in their forums about that issue with a certain release or two of FlashDevelop. Jason Merrill Bank of America Global Learning Shared Services Solutions Development Monthly meetings on the Adobe Flash platform for rich media experiences - join the Bank of America Flash Platform Community ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] FlexBuilder 3 auto-complete vs. FlashDevelop
I'm a long-time Flash user just trying out Flex for the second time, last time being about 3 years ago. I have the 60 day trial of Flex Builder 3. Anyway, I've been using FlashDevelop for so long I think I've really become spoiled by its excellent auto-completion feature. Flex Builder seems pretty week by comparison. AFAICT, it doesn't autocomplete in-scope member-names, doesn't give any hints for the import command, doesn't automatically create an import when you declare a variable type, doesn't autocomplete key words like private and public and function. What is up with this? Somebody please tell me there's a config setting I'm missing ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] FlexBuilder 3 auto-complete vs. FlashDevelop
Anyway, I've been using FlashDevelop for so long I think I've really become spoiled by its excellent auto-completion feature. Flex Builder seems pretty week by comparison. AFAICT, it doesn't autocomplete in-scope member-names, doesn't give any hints for the import command, doesn't automatically create an import when you declare a variable type, doesn't autocomplete key words like private and public and function. What is up with this? I don't think I've ever typed an import command, because it does automatically create the import for me. The trick is to type the variable name and the colon, then choose the variable type using autocomplete. If you do this, it builds the import for you. Otherwise, not so much. Dave Watts, CTO, Fig Leaf Software http://www.figleaf.com/ Fig Leaf Software provides the highest caliber vendor-authorized instruction at our training centers in Washington DC, Atlanta, Chicago, Baltimore, Northern Virginia, or on-site at your location. Visit http://training.figleaf.com/ for more information! ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] FlexBuilder 3 auto-complete vs. FlashDevelop
Dave Watts wrote: The trick is to type the variable name and the colon, then choose the variable type using autocomplete. Okay, that part is the same in FlashDevelop. Thanks! ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] FlexBuilder 3 auto-complete vs. FlashDevelop
Only FlashDevelop auto-completes in-scope member names and key words. Only FlashDevelop has smart auto-completion that forgives typos. AFAIK, only FlashDevelop has toggle line (CTRL+T) functionality (which I use all the time), and the *extremely* useful clone file (CTRL+SHIFT+N) functionality. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] FlexBuilder 3 auto-complete vs. FlashDevelop
Okay, help an id10t out here. Only FlashDevelop auto-completes in-scope member names and key words. only FlashDevelop has toggle line (CTRL+T) functionality Could someone describe what this behavior is? It's not clicking for some reason (little out of it today). Thanks, Jer On Thu, Aug 13, 2009 at 4:10 PM, Steven Sacks flash...@stevensacks.netwrote: Only FlashDevelop auto-completes in-scope member names and key words. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] mac vs pc
FlashDevelop does do find and replace in files. FlexBuilder's rename function is very slow sometimes. FlashDevelop's Find and Replace In Files is nearly instant. Considering how infrequently one uses rename in FlexBuilder, it doesn't seem to offset the slowness of day to day coding with it compared to FlashDevelop. To fuel the fire a bit more, IMNSHO, Windows has MUCH better carat control than Mac. This makes writing code (and other documents) a lot easier and faster on Windows. As much as I love OSX (and I really do), Mac's inferior carat control is one of the things I find very lacking about it. The auto-complete mishaps with FD occurred in some (not all) of the beta releases, but now that it's a full release version, there are no longer any problems. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Slow emails
I have slow email issues with Flashcoders, as well. There's a noticable delay between when I post and when it shows up. Sometimes I get no emails for awhile, and then a slew of them come in (like a hose that's been crimped and then released). FlashTiger emails show up very quickly, but they're a Yahoo group, so the host is very fast. Compared to Yahoo, atlas.pipex.net is rinky-dink. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] FlexBuilder 3 auto-complete vs. FlashDevelop
FlashDevelop auto-completes class, instance and local vars, as well as native key words like public, private, class, interface, implements, function, static, const, etc. FDT and FB do not. Here's what toggle line does hello(); world(); CTRL+T on world line world(); hello(); While this might seem minor, it's actually VERY handy. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Slow emails
FlashTiger emails show up very quickly, but they're a Yahoo group, so the host is very fast. Compared to Yahoo, atlas.pipex.net is rinky-dink. Not that it matters, but we're not on pipex.net, that's Glen's ISP. We're on Edgeweb, and actually have lots of bandwidth. But we only have a single dedicated server, unlike Yahoo. Dave Watts, CTO, Fig Leaf Software http://www.figleaf.com/ Fig Leaf Software provides the highest caliber vendor-authorized instruction at our training centers in Washington DC, Atlanta, Chicago, Baltimore, Northern Virginia, or on-site at your location. Visit http://training.figleaf.com/ for more information! ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] mac vs pc
They're two different functions. You can do a find/replace on a text string in FB or FDT through a project, which works the same as FD, but rename will find all references in the project to the property/class you're renaming and update there. Same net effect 95/100 times, but it's 'smarter' than just find/replace. FDT at least also has move which will update all imports in your project if you change your package structure, which I've found very handy when the projects move just that much faster than the architecture.As far as multiple projects goes, I have more than one open/switch between projects all the time, whether to pinch some code that I haven't had time to make into a library or just the day-to-day client juggling you do as a small biz. I'm interested in what you're saying about caret control tho, I guess I hadn't realized there was anything all that different. Care to elaborate? On Thu, Aug 13, 2009 at 2:14 PM, Steven Sacks flash...@stevensacks.netwrote: FlashDevelop does do find and replace in files. FlexBuilder's rename function is very slow sometimes. FlashDevelop's Find and Replace In Files is nearly instant. Considering how infrequently one uses rename in FlexBuilder, it doesn't seem to offset the slowness of day to day coding with it compared to FlashDevelop. To fuel the fire a bit more, IMNSHO, Windows has MUCH better carat control than Mac. This makes writing code (and other documents) a lot easier and faster on Windows. As much as I love OSX (and I really do), Mac's inferior carat control is one of the things I find very lacking about it. The auto-complete mishaps with FD occurred in some (not all) of the beta releases, but now that it's a full release version, there are no longer any problems. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] FlexBuilder 3 auto-complete vs. FlashDevelop
Ahh, okay. Ctrl + T would be useful. I didn't really notice that keywords were missing from auto-complete. What annoys me more about FB's auto-complete is that it occasionally simply vanishes either because of a parse error in your code or (just as often) for no reason. Then again, that could just be my screwy install. Jer On Thu, Aug 13, 2009 at 4:34 PM, Steven Sacks flash...@stevensacks.netwrote: FlashDevelop auto-completes class, instance and local vars, as well as native key words like public, private, class, interface, implements, function, static, const, etc. FDT and FB do not. Here's what toggle line does hello(); world(); CTRL+T on world line world(); hello(); While this might seem minor, it's actually VERY handy. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] FlexBuilder 3 auto-complete vs. FlashDevelop
Okay, so how do I use FD to edit Flex docs? Steven Sacks wrote: FlashDevelop auto-completes class, instance and local vars, as well as native key words like public, private, class, interface, implements, function, static, const, etc. FDT and FB do not. Here's what toggle line does hello(); world(); CTRL+T on world line world(); hello(); While this might seem minor, it's actually VERY handy. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] FlexBuilder 3 auto-complete vs. FlashDevelop
This statement is absolutely incorrect, and a bit baffling. Clearly if it didn't do that stuff nobody would ever use it. FDT does indeed complete all those, and I haven't looked at FB in a while but would be absolutely stunned if that was in fact accurate. The default code hinting is just when you hit dot, but you can configure it to do it more often. This link shows you how to make it so you get code hinting automatically as opposed to when you hit CTRL-Space (tho ctrl-space works to complete the above by default): http://blog.flashmech.net/2008/10/fdt-tip-boost-your-code-assist/ You can also change the delay before code hints appear and make it more FD-like if you want. I guess another part of why I like FDT is that it's highly customizable. So, erm, yeah. On Thu, Aug 13, 2009 at 2:34 PM, Steven Sacks flash...@stevensacks.netwrote: FlashDevelop auto-completes class, instance and local vars, as well as native key words like public, private, class, interface, implements, function, static, const, etc. FDT and FB do not. Here's what toggle line does hello(); world(); CTRL+T on world line world(); hello(); While this might seem minor, it's actually VERY handy. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Stress-Testing Views - please
any help here would be greatly appreciated..thanks Juan José Díaz wrote: Hello Wise List , PROBLEM: when RAPIDLY clicking the BACK FWD browser buttons to load different Views ( via SwfAddress ) 1 component fails to initialize properly. This is how my app works: its an app were the MAIN swf loads different swfs as components which are grouped together as a views, so it loads 1 view at a time. Then the swfAddress sets new parameters , based on that it loads a new view. that process goes like this: 1) set the new view 2) ask for differences between last view and new 3) set to load only new components , if i have one that i need i don remove 4) destroy and clean old components 5) call to load new ones 6) onload of the components handles init() and addChild(). up to here everything works fine, but when i stress-click with history buttons of my browser , then the component breaks , because im setting something to the components when its already changed or im using a procedure that may be conflictive. my questions: how can i implement this scenario in a best way? what are the best practices? im using pureMVC framework internally for the components, or maybe i need another extra pattern like state machine to handle this situation? or can i just tweak my current pattern? thanxs a lot!! :) Juan. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] FlexBuilder 3 auto-complete vs. FlashDevelop
Okay, so how do I use FD to edit Flex docs? Install the new Flex SDK, point FD to it. Then, create a new Flex project in FD. FD supports both Actionscript and MXML syntax, among others. Jason Merrill Bank of America Global Learning Shared Services Solutions Development Monthly meetings on the Adobe Flash platform for rich media experiences - join the Bank of America Flash Platform Community ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] FlexBuilder 3 auto-complete vs. FlashDevelop
FlexBuilder absolutely does NOT do auto-completion of class, instance and local vars (FD also does function names, etc.). I've never seen FDT do it, either, but that link obviously makes it clear that it is possible (though completely undocumented, not to mention that field doesn't look like it will accept 28 characters). It also says AS2, but does that work for AS3? Why on earth isn't this the default behavior? FDT costs hundreds of dollars, FlashDevelop is free. If you're on Mac, I guess it's the best choice available. Also, FDT is 100% project based. You can't just drag and drop an .as file on to it like you can with FlashDevelop (unless you already have one open). Plus, you don't get ANY auto-completion if the file isn't part of your project. Does FDT have a clone-file feature? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] FlexBuilder 3 auto-complete vs. FlashDevelop
FDT does the auto-error check, which is so sweet - i read that FD doesn't have the ability to get that info, even with a plugin... I have built projects on all three, and if I'm on pc I like FD with the find/replace expanded extension. On Thu, Aug 13, 2009 at 3:49 PM, Steven Sacksflash...@stevensacks.net wrote: FlexBuilder absolutely does NOT do auto-completion of class, instance and local vars (FD also does function names, etc.). I've never seen FDT do it, either, but that link obviously makes it clear that it is possible (though completely undocumented, not to mention that field doesn't look like it will accept 28 characters). It also says AS2, but does that work for AS3? Why on earth isn't this the default behavior? FDT costs hundreds of dollars, FlashDevelop is free. If you're on Mac, I guess it's the best choice available. Also, FDT is 100% project based. You can't just drag and drop an .as file on to it like you can with FlashDevelop (unless you already have one open). Plus, you don't get ANY auto-completion if the file isn't part of your project. Does FDT have a clone-file feature? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] FlexBuilder 3 auto-complete vs. FlashDevelop
That page was old, it does work in AS3. OK, so, burning with curiosity (and a desire to postpone doing the latest batch of client changes), I fired up Flex Builder, created a private var,went into the constructor, hit ctrl-space, and the autocomplete shenanigans triggered. If ya type in the first couple letters, then do it, it autocompletes. So yeah, the difference is merely auto- vs manual-triggering of code completion if there's not a . involved. the Eclipse-based editors (by default, in FDT's case) trigger their code hinting with ctrl-space, where FDT doesn't. How's FD handling vectors these days? I haven't used FD since they became available. FDT's a little wack in that if you have an interface built with, say, Vector.String, when you auto-populate your stub function with all the interface methods it only types it to Vector (with no type), which is kind of annoying at present. But it does handle them fine within classes, where vector[i]. will fire code hinting on whatever the vector is typed to. On Thu, Aug 13, 2009 at 3:49 PM, Steven Sacks flash...@stevensacks.netwrote: FlexBuilder absolutely does NOT do auto-completion of class, instance and local vars (FD also does function names, etc.). I've never seen FDT do it, either, but that link obviously makes it clear that it is possible (though completely undocumented, not to mention that field doesn't look like it will accept 28 characters). It also says AS2, but does that work for AS3? Why on earth isn't this the default behavior? FDT costs hundreds of dollars, FlashDevelop is free. If you're on Mac, I guess it's the best choice available. Also, FDT is 100% project based. You can't just drag and drop an .as file on to it like you can with FlashDevelop (unless you already have one open). Plus, you don't get ANY auto-completion if the file isn't part of your project. Does FDT have a clone-file feature? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] FlexBuilder 3 auto-complete vs. FlashDevelop
It certainly does. It's simply using the mxml compiler to find those errors. The FD developers have stated their intent to include it one day, but have stated it's a lot of work. They currently have syntax checking. Keep in mind that FlashDevelop is two guys working in their spare time for free. jared stanley wrote: FDT does the auto-error check, which is so sweet - i read that FD doesn't have the ability to get that info, even with a plugin... I have built projects on all three, and if I'm on pc I like FD with the find/replace expanded extension. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] FlexBuilder 3 auto-complete vs. FlashDevelop
In FlexBuilder, they don't start appearing as auto-completion hints as you type. You have to hit CTRL+SPACE. This is not a mere difference. You have to stop writing code to get auto-completion. Even worse, it's not live which means it breaks your natural flow. In FlashDevelop, you can hit space, return, period, open parentheses, open bracket, or any non-alphanumeric character and it will auto-complete. In FlexBuilder (and AFAIK, FDT) only return works. Here's a simple example: var loader:Loader; In FlashDevelop, you type these exact characters: lo.l( And it turns into this: loader.load( In Flex Builder, you have to type this: lo CTRL+SPACE RETURN . l RETURN That's 3 mental breaks. FlashDevelop's auto-completion is a natural flow and doesn't interrupt your typing, FlexBuilder's does three times. Let's quickly look at Flex Builder's example again in detail so I can really illustrate the mental break it causes. lo CTRL+SPACE RETURN . l RETURN First, you have to hit two keys to get the hint, and then one more key to accept the hint. Then, you type the period and then have to hit return again to accept the load function hint. That last return causes oad( to appear. The important part of that completion is the open parentheses. You are expected to type RETURN to type ( and that is a mental break. It's far more natural to type open parentheses because that's what your mind knows goes after a method name. Sure, SHIFT+9 is not as easy to type as ENTER, but that's hardly the point. This is about your mental flow as you type. One makes you think (three times), the other doesn't because it just makes sense. FlashDevelop's auto-completion allows you to access arrays and such easily, too. var array:Array = []; FlashDevelop: ar[ Ends up with array[ FlexBuilder you have to type: ar CTRL+SPACE ENTER [ Lame. On top of that, if you make a typo in FlexBuilder or FDT, the hints go away. If you press CTRL+SPACE and there's a typo you get no hints. In FlashDevelop, typos are forgiven and code hints still show up, and again, live as you type. When it comes to auto-completion, the undisputed winner is FlashDevelop. FDT is in second place, and FlexBuilder a distant third. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Slow emails
FlashTiger emails show up very quickly, but they're a Yahoo group, so the host is very fast. Compared to Yahoo, atlas.pipex.net is rinky-dink. As a Flash Tiger moderator, I'd like to jump in (perhaps a bit late). Flashcoders has been an extremely good resource for me and other AS coders, and continues to be. Dave Watts does a terrific job with the list, and I'm grateful to him for the time and effort he puts into Flashcoders. Flash Tiger is not in competition with Flashcoders. We're complementary lists, with a lot of crossover. There's plenty of room out there for both groups, and I see a lot more positives to continued cooperation than to competition. Cordially, Kerry Thompson ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Actionscript class for creating a Spectrogram?
Hi Flashcoders, is anyone aware of an available actionscript class that uses a Fast Fourier Transform (FFT) to create a Spectrogram in Flash? I'm trying to record a person's voice and ask the actionscript class to convert the audio into a spectrogram that can be displayed and compared in flash. Thanks, juju ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] (no subject)
I'm fighting memory leaks in Flash Lite 3. I've determined one of my problems is XML class. Any idea what's causing the leak. It leaks only if I parse the data. Thanks ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Memory leaks using XML in Flash Lite 3
I've been fighting memory leaks. I've narrowed it down to use of XML class, but only if I actually parse the data. Using onData doesn't leak, onLoad leaks, parseXML leaks and new XML(str) leaks. Any Ideas? Thanks ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders