Re: [Flashcoders] flashdevelop

2009-08-13 Thread John McCormack

Latcho, you deserve credit for doing the honourable thing here.

I am puzzled as to why free carries so much weight.
Do we expect Adobe employees to work for free, so that we can make money 
using their products?
Do many coders here work for free? Probably not, so why not pay for the 
tools we want and properly support Flash Develop to make it even better.


I really like Flex Builder and it's debugger. The debugger alone makes 
the price worth paying.
I can see from peoples' comments that I must give Flash Develop a proper 
try.


John

Latcho wrote:
As a sponsor ( 
http://www.flashdevelop.org/wikidocs/index.php?title=FlashDevelop:Site_support 
)  and an addict user of FlashDevelop I hope some people ( read FD 
users) fund the project so the dev team has some extra resources / can 
free some extra time to implement debugging / refactoring;
I can mis debugging for now, but it would make the tool complete and 
even more top notch. I love the snappy-ness of the thang. The 
(autocomplete) speed I saw at my team with Eclipse+FDT+osX-1GB-mac is 
in no way comparable. Anyways, it makes my life complete.
I am in no way affiliated; It's just a call. Hope the list of 
sponsors/users starts growing.

Again thanks to the FD team for this great free snappy IDE.
Cheers,
Latcho aka Stijn De Ryck




Juan Pablo Califano wrote:

I run Windows XP both at home and work.

For a short period, I worked on a Linux (Debian) box at work, because 
the

machine I got happened to had Debian installed and my boss, a Linux fan,
insisted that I should try it. At the time FlashDevelop was my main 
editor,
so I had to run some Sun VM that booted a virtual windows. I also use 
the

Flash IDE on a daily basis. Mostly for minor editing, but I need to
run Flash almost every day. It was naturally slow and some shortcuts
wouldn't work, which was a pain. I'd spend most of the time using 
Windows on

the VM, so it made no sense and I soon gave up and installed Windows XP.

I'm one of the retardeds using Flex Builder for AS coding ;). It has its
pitfalls and I do miss some FD features, which I used almost 
exclusively for
a long year. But now I can't live without a debugger that actually 
works,
something I missed for years; and a passable profiler, which is not 
so great

for measuring performance, IMO, but is invaluable when you're looking /
testing for memory leaks. Once you learn to use it, the profilers that
basically output System.totalMemory look like a bad joke. I hope some 
day
they finally get around to add a GUI debugger to FD; having a nice 
profiler

wouldn't hurt, either. But for now, I'd choose FB any day.


Cheers
Juan Pablo Califano


2009/8/11 Steven Sacks flash...@stevensacks.net

 

My home computer is a Windows XP box.

My last full-time job was a Mac-only shop.  So, I used Mac every day, 5
days a week, for 10 months.

Within a few weeks, I realized I couldn't live without FlashDevelop. I
installed Parallels 3 with Windows XP and figured out how to use
FlashDevelop in my workflow there.

I *love* Expose and Spaces.  However, they are easier to live 
without than
FlashDevelop.  FDT and FlexBuilder both suck ass as Actionscript 
editors

compared to FlashDevelop.

I cannot live without FlashDevelop.  Period.  Anyone who has spent any
serious time with it knows that it isn't an option.  The day they 
get it
working on the Mac is the day Flex Builder (ahem, Flash Builder) 
sales see a
significant drop.  The only reason so many people buy Flex Builder 
for Mac

is because FlashDevelop is currently PC-only.

Actionscript coding in Eclipse is retarded.  It's slow, clunky and
basically, sucks.

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Re: [Flashcoders] mac vs pc

2009-08-13 Thread Cedric Muller




I didn't say people who used it were retarded, I said the program was.


I am retarded, as I neither use FD nor FlexBuilder ;) 
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Re: [Flashcoders] How to loop an ANT task(s)?

2009-08-13 Thread Matt Muller
Hi Ian, thanks for the info.

I can get this working from the command line but it doesnt seem to run from
eclipse.

I put the .jar in the ant lib dir.

I have this line in my build.xml

taskdef resource=net/sf/antcontrib/antlib.xml/

but get this error

[taskdef] Could not load definitions from resource
net/sf/antcontrib/antlib.xml. It could not be found.

Any ideas?

I'm running 1.7.x

cheers,

MaTT

On Wed, Aug 12, 2009 at 10:45 PM, Ian Thomas i...@eirias.net wrote:

 Hi Matt,
   I use the Ant-contrib tasks for all that sort of thing.

   Includes foreach, if, all sorts of handy extensions.

 http://ant-contrib.sourceforge.net/

 HTH,
   Ian

 On Wed, Aug 12, 2009 at 9:04 PM, Matt Mullermatthewmul...@gmail.com
 wrote:
  Hi, does anyone know how to loop an ANT task(s)?
 
  I want the create 10 dirs on my web server all with the same app but each
  with a unique flashvar.
 
  Ideally I could do this without creating 10 individual nodes for each
 task.
 
  thanks,
 
  MaTT
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Re: [Flashcoders] How to loop an ANT task(s)?

2009-08-13 Thread Ian Thomas
Hi Matt,
   If Eclipse doesn't pick it up, you ought to be able to specify the
link to the Jar file directly:

taskdef resource=net/sf/antcontrib/antlib.xml
classpath
pathelement 
location=some/path/to/ant-contrib-1.0b3.jar/
/classpath
/taskdef

HTH,
   Ian

On Thu, Aug 13, 2009 at 11:39 AM, Matt Mullermatthewmul...@gmail.com wrote:
 Hi Ian, thanks for the info.

 I can get this working from the command line but it doesnt seem to run from
 eclipse.

 I put the .jar in the ant lib dir.

 I have this line in my build.xml

 taskdef resource=net/sf/antcontrib/antlib.xml/

 but get this error

 [taskdef] Could not load definitions from resource
 net/sf/antcontrib/antlib.xml. It could not be found.

 Any ideas?

 I'm running 1.7.x

 cheers,

 MaTT

 On Wed, Aug 12, 2009 at 10:45 PM, Ian Thomas i...@eirias.net wrote:

 Hi Matt,
   I use the Ant-contrib tasks for all that sort of thing.

   Includes foreach, if, all sorts of handy extensions.

 http://ant-contrib.sourceforge.net/

 HTH,
   Ian

 On Wed, Aug 12, 2009 at 9:04 PM, Matt Mullermatthewmul...@gmail.com
 wrote:
  Hi, does anyone know how to loop an ANT task(s)?
 
  I want the create 10 dirs on my web server all with the same app but each
  with a unique flashvar.
 
  Ideally I could do this without creating 10 individual nodes for each
 task.
 
  thanks,
 
  MaTT
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Re: [Flashcoders] Runtime assets

2009-08-13 Thread Glen Pike

Thanks, that's a nice simple way to do it!

Glen

John McCormack wrote:

Glen,

Have you seen this:

http://www.onflex.org/ted/2007/11/runtime-flash-cs3flex-integration-via.php 


and a link further down the page:
http://onflex.org/flexapps/applications/RuntimeCS3Flex/srcview/

John


Glen Pike wrote:

Hi,

   I am doing some experiments with CS3  runtime assets.
 Following the various tutorials  Moock's book, I can load a 
library and instantiate assets from a parent swf.


   What I would like to do, if possible, is have the parent swf load 
the library and a 3rd external swf.  Hopefully the 3rd external swf 
will be able to instantiate clips from the library class...  Is this 
possible without loading the library swf inside the 3rd external swf 
too?


   Does anyone have any pointers on how to set this up, hopefully 
using the external-library-path method of using swc's for the class 
references.

   Thanks

   Glen
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[Flashcoders] buttons not able to control movieclip's timeline

2009-08-13 Thread Isaac Alves
 i have 2 buttons (prev  and next) that should control the timeline of a
moviclip called container

but it just doesn't work. at first it moves to the second frame on this
movieclip then the container shows always the same content ( it has
different content for each frame), the content of the second frame.

though ,  the output panel shows:

prev. cf: 2
next. cf: 1

function btnContainerClick(e:MouseEvent):void
{
if (e.target.name == btn_prev)
trace (prev. cf:  + container.currentFrame);
//container.gotoAndStop(container.currentFrame - 1);
  container.prevFrame();
//container.gotoAndStop(2);

if (e.target.name == btn_next)
trace (next. cf:  + container.currentFrame);
//container.gotoAndStop(container.currentFrame + 1);
  container.nextFrame();
//container.gotoAndStop(5);
}

i get absolutely no clue of what's going on and i'm getting nuts.
i really appreciate any help. thanks a lot.
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Re: [Flashcoders] buttons not able to control movieclip's timeline

2009-08-13 Thread Jer Brand
Should
  if (e.target.name == btn_next)

be

  if (e.currentTarget.name http://e.target.name/ == btn_next)


It's just a guess as I can't see the fla.


Jer


On Thu, Aug 13, 2009 at 9:15 AM, Isaac Alves isaacal...@gmail.com wrote:

   if (e.target.name == btn_next)

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RE: [Flashcoders] buttons not able to control movieclip's timeline

2009-08-13 Thread Keith Reinfeld
Isaac, 

You need to enclose each if block with braces {}. 
You can only get away without them when there is only one line of code to
execute following the if. Without the braces your function simply outputs
the trace() (depending which button is pressed) but will run
container.prevFrame(); AND container.nextFrame(); every time no matter which
button is pressed. 

function btnContainerClick(e:MouseEvent):void
{
if (e.target.name == btn_prev){
trace (prev. cf:  + container.currentFrame);
//container.gotoAndStop(container.currentFrame - 1);
  container.prevFrame();
//container.gotoAndStop(2);
}

if (e.target.name == btn_next){
trace (next. cf:  + container.currentFrame);
//container.gotoAndStop(container.currentFrame + 1);
  container.nextFrame();
//container.gotoAndStop(5);
}
}

- Keith

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Isaac Alves
Sent: Thursday, August 13, 2009 9:16 AM
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] buttons not able to control movieclip's timeline

 i have 2 buttons (prev  and next) that should control the timeline of a
moviclip called container

but it just doesn't work. at first it moves to the second frame on this
movieclip then the container shows always the same content ( it has
different content for each frame), the content of the second frame.

though ,  the output panel shows:

prev. cf: 2
next. cf: 1

function btnContainerClick(e:MouseEvent):void
{
if (e.target.name == btn_prev)
trace (prev. cf:  + container.currentFrame);
//container.gotoAndStop(container.currentFrame - 1);
  container.prevFrame();
//container.gotoAndStop(2);

if (e.target.name == btn_next)
trace (next. cf:  + container.currentFrame);
//container.gotoAndStop(container.currentFrame + 1);
  container.nextFrame();
//container.gotoAndStop(5);
}

i get absolutely no clue of what's going on and i'm getting nuts.
i really appreciate any help. thanks a lot.
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Re: [Flashcoders] How to loop an ANT task(s)?

2009-08-13 Thread Matt Muller
thanks, I did try that but with no luck.

So, im having another issue which seems to be with the mxmlc compiler.

I have imported my swc's as a compiler args as such

compiler.include-libraries dir=${LIBS_DIR} append=true
 include name=FlexUnit.swc /
 include name=fonts.swc /
 include name=userInterfaceSwc.swc /
/compiler.include-libraries


problem im having is inside the userInterfaceSwc I have 3 graphics which I
created in flash that I am using in my UI.

the mxmlc compiler wont compile even though I can compile and run the file
perfectly using FlexBuilder.

Any ideas?

thanks,

MaTT



On Thu, Aug 13, 2009 at 11:51 AM, Ian Thomas i...@eirias.net wrote:

 Hi Matt,
   If Eclipse doesn't pick it up, you ought to be able to specify the
 link to the Jar file directly:

taskdef resource=net/sf/antcontrib/antlib.xml
 classpath
pathelement
 location=some/path/to/ant-contrib-1.0b3.jar/
/classpath
/taskdef

 HTH,
Ian

 On Thu, Aug 13, 2009 at 11:39 AM, Matt Mullermatthewmul...@gmail.com
 wrote:
  Hi Ian, thanks for the info.
 
  I can get this working from the command line but it doesnt seem to run
 from
  eclipse.
 
  I put the .jar in the ant lib dir.
 
  I have this line in my build.xml
 
  taskdef resource=net/sf/antcontrib/antlib.xml/
 
  but get this error
 
  [taskdef] Could not load definitions from resource
  net/sf/antcontrib/antlib.xml. It could not be found.
 
  Any ideas?
 
  I'm running 1.7.x
 
  cheers,
 
  MaTT
 
  On Wed, Aug 12, 2009 at 10:45 PM, Ian Thomas i...@eirias.net wrote:
 
  Hi Matt,
I use the Ant-contrib tasks for all that sort of thing.
 
Includes foreach, if, all sorts of handy extensions.
 
  http://ant-contrib.sourceforge.net/
 
  HTH,
Ian
 
  On Wed, Aug 12, 2009 at 9:04 PM, Matt Mullermatthewmul...@gmail.com
  wrote:
   Hi, does anyone know how to loop an ANT task(s)?
  
   I want the create 10 dirs on my web server all with the same app but
 each
   with a unique flashvar.
  
   Ideally I could do this without creating 10 individual nodes for each
  task.
  
   thanks,
  
   MaTT
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[Flashcoders] Stress-Testing Views - please

2009-08-13 Thread Juan José Díaz
Hello Wise List ,

PROBLEM:
when RAPIDLY clicking the BACK  FWD browser buttons to load different Views
( via SwfAddress )
1 component fails to initialize properly.

This is how my app works:
its an app were the MAIN swf loads different swfs as components
which are grouped together as a views, so it loads 1 view at a time.

Then the swfAddress sets new parameters , based on that it loads a new view.

that process goes like this:

1) set the new view

2) ask for differences between last view and new

3) set to load only new components , if i have one that i need i don remove

4) destroy and clean old components

5) call to load new ones

6) onload of the components handles init() and addChild(). up to here
everything works fine, but when i stress-click with history buttons of
my browser , then the component breaks , because im setting something to the
 components when its already changed or im using a procedure that may be
conflictive.

my questions:
how can i implement this scenario in a best way? what are the best
practices?
im using pureMVC framework internally for the components,
or maybe i need another extra pattern like state machine to handle this
situation?
or can i just tweak my current pattern?

thanxs a lot!! :)
Juan.
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[Flashcoders] mxmlc compiling errors with swc created with flash cs4

2009-08-13 Thread Matt Muller
Hi, I am building up an ANT task which is giving me some grief when the
compilation occurs.



I have 3 SWC's. One of them contains a few movieclips I converted to a SWC
to use as animated graphics in my UI.

FlexBuilder compiles the file with no problems. When I run ANT task and it
hits the mxmlc action it throws an error and says



Error: Type was not found or was not a compile-time constant



this is the compiler part of the ANT task.



mxmlc file=${SRC_DIR}/SprintMain.mxml
output=${DEPLOY_DIR}/@{dir}/Main.swf
  load-config filename=${FLEX_HOME}/frameworks/flex-config.xml/
  source-path path-element=${FLEX_HOME}/frameworks/
  compiler.library-path dir=${LIBS_DIR} append=true
include name=FlexUnit.swc /
include name=fonts.swc /
include name=userInterfaceSwc.swc / //  I have tried removing the
.swc but still no luck
  /compiler.library-path
/mxmlc



Am I missing something from the args?



thanks



MaTT
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[Flashcoders] bounce easing function for tweener

2009-08-13 Thread allandt bik-elliott (thefieldcomic.com)
hi guys
I've been looking around for a way of modifying the bounce easing function
for Tweener but I'm not having much joy (I've taken to doing a series of
tweens in the onComplete function to fudge it).

I've seen
http://timotheegroleau.com/Flash/experiments/easing_function_generator.htm
which
is astounding but it doesn't include a bounce.

I've also seen http://www.uize.com/tools/curve-explorer.html which is a
javascript modifier but it only works with Uize (which i guess is a
javascript tweening library - who knows) and doesn't really go into the
formulae (you pass it a set of parameters and it does the rest)

Could anyone point me in the right direction, please?

thanks in advance
Alz
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Re: [Flashcoders] mac vs pc

2009-08-13 Thread allandt bik-elliott (thefieldcomic.com)
had a quick look around and found this list
http://www.flashdevelop.org/wikidocs/index.php?title=Features:Generation

does anyone have the fdt version?

fdt does have control-t but it's a different shortcut - flexbuilder has
nothing of the sort (this like this are the reason i didn't like it)
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[Flashcoders] Slow emails

2009-08-13 Thread Glen Pike

Hi People,

   I know this mail should go to the list owner, but I sent an email to 
them on 7th August and have not had a response, so any help would be 
appreciated.


   My emails from the flashcoders list are arriving in dribs and drabs 
on one of my subscribed accounts - upto a few days late.


   I have spoken to my ISP about this, but am not getting much from 
them.  An example header from one late email is shown below.  It seems 
that most of the emails that I get from the list on my glenpike 
account are at least a day late.


   Any insight into this would be helpful.

   Thanks

   Glen

Example late email headers:

From - Thu Aug 13 18:10:28 2009
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RE: [Flashcoders] bounce easing function for tweener

2009-08-13 Thread Merrill, Jason
Greensock's TweenMax and TweenLite include source code you can modify
and they include Penner's easing equations which include Bounce easing.
You could try that.


Jason Merrill 

Bank of  America   Global Learning 
Shared Services Solutions Development 

Monthly meetings on the Adobe Flash platform for rich media experiences
- join the Bank of America Flash Platform Community 





-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of allandt
bik-elliott (thefieldcomic.com)
Sent: Thursday, August 13, 2009 12:09 PM
To: Flash Coders List
Subject: [Flashcoders] bounce easing function for tweener

hi guys
I've been looking around for a way of modifying the bounce easing
function
for Tweener but I'm not having much joy (I've taken to doing a series of
tweens in the onComplete function to fudge it).

I've seen
http://timotheegroleau.com/Flash/experiments/easing_function_generator.h
tm
which
is astounding but it doesn't include a bounce.

I've also seen http://www.uize.com/tools/curve-explorer.html which is a
javascript modifier but it only works with Uize (which i guess is a
javascript tweening library - who knows) and doesn't really go into the
formulae (you pass it a set of parameters and it does the rest)

Could anyone point me in the right direction, please?

thanks in advance
Alz
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Re: [Flashcoders] bounce easing function for tweener

2009-08-13 Thread jared stanley
go into the penner's easing classes, copy the bounce function class
and rename it, then mess with the constants in the math in there.






On Thu, Aug 13, 2009 at 10:28 AM, Merrill,
Jasonjason.merr...@bankofamerica.com wrote:
 Greensock's TweenMax and TweenLite include source code you can modify
 and they include Penner's easing equations which include Bounce easing.
 You could try that.


 Jason Merrill

 Bank of  America   Global Learning
 Shared Services Solutions Development

 Monthly meetings on the Adobe Flash platform for rich media experiences
 - join the Bank of America Flash Platform Community





 -Original Message-
 From: flashcoders-boun...@chattyfig.figleaf.com
 [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of allandt
 bik-elliott (thefieldcomic.com)
 Sent: Thursday, August 13, 2009 12:09 PM
 To: Flash Coders List
 Subject: [Flashcoders] bounce easing function for tweener

 hi guys
 I've been looking around for a way of modifying the bounce easing
 function
 for Tweener but I'm not having much joy (I've taken to doing a series of
 tweens in the onComplete function to fudge it).

 I've seen
 http://timotheegroleau.com/Flash/experiments/easing_function_generator.h
 tm
 which
 is astounding but it doesn't include a bounce.

 I've also seen http://www.uize.com/tools/curve-explorer.html which is a
 javascript modifier but it only works with Uize (which i guess is a
 javascript tweening library - who knows) and doesn't really go into the
 formulae (you pass it a set of parameters and it does the rest)

 Could anyone point me in the right direction, please?

 thanks in advance
 Alz
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Re: [Flashcoders] bounce easing function for tweener

2009-08-13 Thread Zeh Fernando
You can copy the original bounce function from the Equations class and then
use it as the transition parameter (like you probably already know). But
yeah, you'll need to change the original code to achieve whatever effect you
want. Usually tweaking some of the constant numbers is enough to make it
bounce the way you want it to, or even apply some of the other equations to
change the effect (ie, outExpo on top of the outBounce result makes it look
like a thud instead of the default bouncy bounce).

Zeh

On Thu, Aug 13, 2009 at 1:43 PM, jared stanley jared.stan...@gmail.comwrote:

 go into the penner's easing classes, copy the bounce function class
 and rename it, then mess with the constants in the math in there.






 On Thu, Aug 13, 2009 at 10:28 AM, Merrill,
 Jasonjason.merr...@bankofamerica.com wrote:
  Greensock's TweenMax and TweenLite include source code you can modify
  and they include Penner's easing equations which include Bounce easing.
  You could try that.
 
 
  Jason Merrill
 
  Bank of  America   Global Learning
  Shared Services Solutions Development
 
  Monthly meetings on the Adobe Flash platform for rich media experiences
  - join the Bank of America Flash Platform Community
 
 
 
 
 
  -Original Message-
  From: flashcoders-boun...@chattyfig.figleaf.com
  [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of allandt
  bik-elliott (thefieldcomic.com)
  Sent: Thursday, August 13, 2009 12:09 PM
  To: Flash Coders List
  Subject: [Flashcoders] bounce easing function for tweener
 
  hi guys
  I've been looking around for a way of modifying the bounce easing
  function
  for Tweener but I'm not having much joy (I've taken to doing a series of
  tweens in the onComplete function to fudge it).
 
  I've seen
  http://timotheegroleau.com/Flash/experiments/easing_function_generator.h
  tm
  which
  is astounding but it doesn't include a bounce.
 
  I've also seen http://www.uize.com/tools/curve-explorer.html which is a
  javascript modifier but it only works with Uize (which i guess is a
  javascript tweening library - who knows) and doesn't really go into the
  formulae (you pass it a set of parameters and it does the rest)
 
  Could anyone point me in the right direction, please?
 
  thanks in advance
  Alz
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Re: [Flashcoders] bounce easing function for tweener

2009-08-13 Thread jared stanley
i would listen to whatever zeh says :)

On Thu, Aug 13, 2009 at 11:05 AM, Zeh Fernandoz...@zehfernando.com wrote:
 You can copy the original bounce function from the Equations class and then
 use it as the transition parameter (like you probably already know). But
 yeah, you'll need to change the original code to achieve whatever effect you
 want. Usually tweaking some of the constant numbers is enough to make it
 bounce the way you want it to, or even apply some of the other equations to
 change the effect (ie, outExpo on top of the outBounce result makes it look
 like a thud instead of the default bouncy bounce).

 Zeh

 On Thu, Aug 13, 2009 at 1:43 PM, jared stanley jared.stan...@gmail.comwrote:

 go into the penner's easing classes, copy the bounce function class
 and rename it, then mess with the constants in the math in there.






 On Thu, Aug 13, 2009 at 10:28 AM, Merrill,
 Jasonjason.merr...@bankofamerica.com wrote:
  Greensock's TweenMax and TweenLite include source code you can modify
  and they include Penner's easing equations which include Bounce easing.
  You could try that.
 
 
  Jason Merrill
 
  Bank of  America   Global Learning
  Shared Services Solutions Development
 
  Monthly meetings on the Adobe Flash platform for rich media experiences
  - join the Bank of America Flash Platform Community
 
 
 
 
 
  -Original Message-
  From: flashcoders-boun...@chattyfig.figleaf.com
  [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of allandt
  bik-elliott (thefieldcomic.com)
  Sent: Thursday, August 13, 2009 12:09 PM
  To: Flash Coders List
  Subject: [Flashcoders] bounce easing function for tweener
 
  hi guys
  I've been looking around for a way of modifying the bounce easing
  function
  for Tweener but I'm not having much joy (I've taken to doing a series of
  tweens in the onComplete function to fudge it).
 
  I've seen
  http://timotheegroleau.com/Flash/experiments/easing_function_generator.h
  tm
  which
  is astounding but it doesn't include a bounce.
 
  I've also seen http://www.uize.com/tools/curve-explorer.html which is a
  javascript modifier but it only works with Uize (which i guess is a
  javascript tweening library - who knows) and doesn't really go into the
  formulae (you pass it a set of parameters and it does the rest)
 
  Could anyone point me in the right direction, please?
 
  thanks in advance
  Alz
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Re: [Flashcoders] bounce easing function for tweener

2009-08-13 Thread Zeh Fernando
What I said probably applies to 99% of the tweening engines available out
there anyway.

PS. Awesome link on that uize tool. I didn't know that. There are some very
good equation samples - based on Penner's work but much more flexible to
animation use. With some ingenuity the code can probably be easily adapted
to tweener/tweenmax/tweenetc. It's GPL though.

Zeh

On Thu, Aug 13, 2009 at 2:13 PM, jared stanley jared.stan...@gmail.comwrote:

 i would listen to whatever zeh says :)

 On Thu, Aug 13, 2009 at 11:05 AM, Zeh Fernandoz...@zehfernando.com wrote:
  You can copy the original bounce function from the Equations class and
 then
  use it as the transition parameter (like you probably already know). But
  yeah, you'll need to change the original code to achieve whatever effect
 you
  want. Usually tweaking some of the constant numbers is enough to make it
  bounce the way you want it to, or even apply some of the other equations
 to
  change the effect (ie, outExpo on top of the outBounce result makes it
 look
  like a thud instead of the default bouncy bounce).
 
  Zeh
 
  On Thu, Aug 13, 2009 at 1:43 PM, jared stanley jared.stan...@gmail.com
 wrote:
 
  go into the penner's easing classes, copy the bounce function class
  and rename it, then mess with the constants in the math in there.
 
 
 
 
 
 
  On Thu, Aug 13, 2009 at 10:28 AM, Merrill,
  Jasonjason.merr...@bankofamerica.com wrote:
   Greensock's TweenMax and TweenLite include source code you can modify
   and they include Penner's easing equations which include Bounce
 easing.
   You could try that.
  
  
   Jason Merrill
  
   Bank of  America   Global Learning
   Shared Services Solutions Development
  
   Monthly meetings on the Adobe Flash platform for rich media
 experiences
   - join the Bank of America Flash Platform Community
  
  
  
  
  
   -Original Message-
   From: flashcoders-boun...@chattyfig.figleaf.com
   [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of
 allandt
   bik-elliott (thefieldcomic.com)
   Sent: Thursday, August 13, 2009 12:09 PM
   To: Flash Coders List
   Subject: [Flashcoders] bounce easing function for tweener
  
   hi guys
   I've been looking around for a way of modifying the bounce easing
   function
   for Tweener but I'm not having much joy (I've taken to doing a series
 of
   tweens in the onComplete function to fudge it).
  
   I've seen
  
 http://timotheegroleau.com/Flash/experiments/easing_function_generator.h
   tm
   which
   is astounding but it doesn't include a bounce.
  
   I've also seen http://www.uize.com/tools/curve-explorer.html which is
 a
   javascript modifier but it only works with Uize (which i guess is a
   javascript tweening library - who knows) and doesn't really go into
 the
   formulae (you pass it a set of parameters and it does the rest)
  
   Could anyone point me in the right direction, please?
  
   thanks in advance
   Alz
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Re: [Flashcoders] mac vs pc

2009-08-13 Thread Patrick Matte
You don't have to backspace all the way back to the period when you make a
typo in FlexBuilder, you can just backspace the typo, and press control +
space and the menu will popup again. Of course it's not as convenient as the
FD menu.

As for refactoring, find and replace works but the rename function is
FlexBuilder is so effortless and I'm very lazy by nature ;-) By the way, can
FD do find and replace in all the classes of your project? I don't remember,
I haven't used it very much since I started working here on a mac.

I've heard that Adobe has included some of the code generation shortcuts
from FD in FlashBuilder 4, like event handler and getter / setter
generation. Thanks to FD!

I've had some auto-complete mishaps with FD on my computer at home. Even
after re-installing the program and deleting the local settings files, it
still sometimes doesn't auto-import some classes from the flash package and
I have to type my import by hand. Weird.


 From: Steven Sacks flash...@stevensacks.net
 Reply-To: Flash Coders List flashcoders@chattyfig.figleaf.com
 Date: Wed, 12 Aug 2009 22:22:00 -0700
 To: Flash Coders List flashcoders@chattyfig.figleaf.com
 Subject: Re: [Flashcoders] mac vs pc
 
 I'm confused why you would need to look at more than one project at a time,
 and 
 you can switch projects very quickly in FD by using Recent Projects.
 
 It's well established the debugger is limited to tracing, which is generally
 good enough for most of the time.
 
 I don't know what you mean about better syntax and variable scope across
 documents. I find the variable scope feature of FlashDevelop to be fantastic.
 The F4 key is great. If you mean something else, I'm definitely interested.
 
 What plug-ins are you talking about specifically that Eclipse has that help
 with 
 coding Actionscript?
 
 I agree the documentation is lacking. I've discovered new features on
 accident.
 
 I keep hearing about the refactoring feature, but how often are you
 refactoring 
 and how does Find and Replace in Files (CTRL+I) not take care of it?
 
 In FB or FDT, if you make a typo, you lose it and you have to start over.
 This 
 goes for properties and constants, etc.  I don't know about you, but while I'm
 a 
 great typist, I'm not perfect, and FlashDevelop is forgiving and still knows
 what you want, even if you typo or hit backspace to make a correction, where
 if 
 you hit the wrong key or backspace in FB or FDT, you lose everything.  This is
 especially a pain with long names.
 
 The getter/setter code gen for vars and the event code gen are incredible time
 savers.  The default shortcut isn't very good, but you can change it (I use
 ALT+2).
 
 FlexBuilder and FDT offer live code compiling, which FlashDevelop does not.
 FDT's lexical parsing is superior to FlexBuilder, as well.  However, I find
 that 
 those features are not worth the speed tradeoff, and I can just compile
 anytime 
 to see any runtime errors. FlashDevelop's syntax checking is generally good
 enough.
 
 Every developer I know that uses FlashDevelop for about a month can't live
 without it. Every developer that never has or hasn't learned the time-saving
 features it has (lack of documentation definitely doesn't help) doesn't really
 understand how much faster it is to develop in and if you don't have anything
 to 
 compare it to, FlexBuilder and FDT are much better alternatives to coding on
 the 
 timeline (ugh).
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Re: [Flashcoders] Slow emails

2009-08-13 Thread Dave Watts
   I know this mail should go to the list owner, but I sent an email to them
 on 7th August and have not had a response, so any help would be appreciated.

Hi! I'm the list owner. Sorry not to respond earlier, but honestly
these sorts of things tend to get put on the back burner, if you know
what I mean. I check for issues about once a week, usually.

   My emails from the flashcoders list are arriving in dribs and drabs on one
 of my subscribed accounts - upto a few days late.

   I have spoken to my ISP about this, but am not getting much from them.  An
 example header from one late email is shown below.  It seems that most of
 the emails that I get from the list on my glenpike account are at least a
 day late.

   Any insight into this would be helpful.

Unfortunately, there isn't a whole lot I can do to help you. You need
to talk to whoever manages mail6.atlas.pipex.net. There are lots of
things that could cause delayed delivery, such as greylisting,
intermittent connectivity problems, etc.

Dave Watts, CTO, Fig Leaf Software
http://www.figleaf.com/

Fig Leaf Software provides the highest caliber vendor-authorized
instruction at our training centers in Washington DC, Atlanta,
Chicago, Baltimore, Northern Virginia, or on-site at your location.
Visit http://training.figleaf.com/ for more information!

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RE: [Flashcoders] mac vs pc

2009-08-13 Thread Merrill, Jason
 Even after re-installing the program [FlashDevelop] and deleting the
local settings files, it
still sometimes doesn't auto-import some classes from the flash
package and
I have to type my import by hand. Weird.

There were some issues with one of the newer versions - a stable version
I have used that doesn't do that is 3.0.0 beta 9, available from their
site.  Not sure if it's been fixed in the latest release or not. There
is some discussion in their forums about that issue with a certain
release or two of FlashDevelop.  


Jason Merrill 

Bank of  America   Global Learning 
Shared Services Solutions Development 

Monthly meetings on the Adobe Flash platform for rich media experiences
- join the Bank of America Flash Platform Community 


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[Flashcoders] FlexBuilder 3 auto-complete vs. FlashDevelop

2009-08-13 Thread Andrew Sinning
I'm a long-time Flash user just trying out Flex for the second time, 
last time being about 3 years ago.  I have the 60 day trial of Flex 
Builder 3.


Anyway, I've been using FlashDevelop for so long I think I've really 
become spoiled by its excellent auto-completion feature.  Flex Builder 
seems pretty week by comparison.  AFAICT, it doesn't autocomplete 
in-scope member-names, doesn't give any hints for the import command, 
doesn't automatically create an import when you declare a variable type, 
doesn't autocomplete key words like private and public and function.  
What is up with this?


Somebody please tell me there's a config setting I'm missing
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Re: [Flashcoders] FlexBuilder 3 auto-complete vs. FlashDevelop

2009-08-13 Thread Dave Watts
 Anyway, I've been using FlashDevelop for so long I think I've really become
 spoiled by its excellent auto-completion feature.  Flex Builder seems pretty
 week by comparison.  AFAICT, it doesn't autocomplete in-scope member-names,
 doesn't give any hints for the import command, doesn't automatically
 create an import when you declare a variable type, doesn't autocomplete key
 words like private and public and function.  What is up with this?

I don't think I've ever typed an import command, because it does
automatically create the import for me. The trick is to type the
variable name and the colon, then choose the variable type using
autocomplete. If you do this, it builds the import for you. Otherwise,
not so much.

Dave Watts, CTO, Fig Leaf Software
http://www.figleaf.com/

Fig Leaf Software provides the highest caliber vendor-authorized
instruction at our training centers in Washington DC, Atlanta,
Chicago, Baltimore, Northern Virginia, or on-site at your location.
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Re: [Flashcoders] FlexBuilder 3 auto-complete vs. FlashDevelop

2009-08-13 Thread Andrew Sinning

Dave Watts wrote:

The trick is to type the
variable name and the colon, then choose the variable type using
autocomplete.

Okay, that part is the same in FlashDevelop.  Thanks!
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Re: [Flashcoders] FlexBuilder 3 auto-complete vs. FlashDevelop

2009-08-13 Thread Steven Sacks
Only FlashDevelop auto-completes in-scope member names and key words.  Only 
FlashDevelop has smart auto-completion that forgives typos.  AFAIK, only 
FlashDevelop has toggle line (CTRL+T) functionality (which I use all the time), 
and the *extremely* useful clone file (CTRL+SHIFT+N) functionality.

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Re: [Flashcoders] FlexBuilder 3 auto-complete vs. FlashDevelop

2009-08-13 Thread Jer Brand
Okay, help an id10t out here.
Only FlashDevelop auto-completes in-scope member names and key words. 
only FlashDevelop has toggle line (CTRL+T) functionality

Could someone describe what this behavior is? It's not clicking for some
reason (little out of it today).

Thanks,
Jer

On Thu, Aug 13, 2009 at 4:10 PM, Steven Sacks flash...@stevensacks.netwrote:

 Only FlashDevelop auto-completes in-scope member names and key words.
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Re: [Flashcoders] mac vs pc

2009-08-13 Thread Steven Sacks
FlashDevelop does do find and replace in files.  FlexBuilder's rename function 
is very slow sometimes.  FlashDevelop's Find and Replace In Files is nearly 
instant.  Considering how infrequently one uses rename in FlexBuilder, it 
doesn't seem to offset the slowness of day to day coding with it compared to 
FlashDevelop.


To fuel the fire a bit more, IMNSHO, Windows has MUCH better carat control than 
Mac.  This makes writing code (and other documents) a lot easier and faster on 
Windows.  As much as I love OSX (and I really do), Mac's inferior carat control 
is one of the things I find very lacking about it.


The auto-complete mishaps with FD occurred in some (not all) of the beta 
releases, but now that it's a full release version, there are no longer any 
problems.

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Re: [Flashcoders] Slow emails

2009-08-13 Thread Steven Sacks
I have slow email issues with Flashcoders, as well.  There's a noticable delay 
between when I post and when it shows up.  Sometimes I get no emails for awhile, 
and then a slew of them come in (like a hose that's been crimped and then released).


FlashTiger emails show up very quickly, but they're a Yahoo group, so the host 
is very fast.  Compared to Yahoo, atlas.pipex.net is rinky-dink.

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Re: [Flashcoders] FlexBuilder 3 auto-complete vs. FlashDevelop

2009-08-13 Thread Steven Sacks
FlashDevelop auto-completes class, instance and local vars, as well as native 
key words like public, private, class, interface, implements, function, static, 
const, etc.  FDT and FB do not.


Here's what toggle line does


hello();
world();

CTRL+T on world line

world();
hello();

While this might seem minor, it's actually VERY handy.
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Re: [Flashcoders] Slow emails

2009-08-13 Thread Dave Watts
 FlashTiger emails show up very quickly, but they're a Yahoo group, so the
 host is very fast.  Compared to Yahoo, atlas.pipex.net is rinky-dink.

Not that it matters, but we're not on pipex.net, that's Glen's ISP.
We're on Edgeweb, and actually have lots of bandwidth. But we only
have a single dedicated server, unlike Yahoo.

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Fig Leaf Software provides the highest caliber vendor-authorized
instruction at our training centers in Washington DC, Atlanta,
Chicago, Baltimore, Northern Virginia, or on-site at your location.
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Re: [Flashcoders] mac vs pc

2009-08-13 Thread Matt Gitchell
They're two different functions. You can do a find/replace on a text string
in FB or FDT through a project, which works the same as FD, but rename will
find all references in the project to the property/class you're renaming and
update there. Same net effect 95/100 times, but it's 'smarter' than just
find/replace. FDT at least also has move which will update all imports in
your project if you change your package structure, which I've found very
handy when the projects move just that much faster than the architecture.As
far as multiple projects goes, I have more than one open/switch between
projects all the time, whether to pinch some code that I haven't had time to
make into a library or just the day-to-day client juggling you do as a small
biz.
I'm interested in what you're saying about caret control tho, I guess
I hadn't realized there was anything all that different. Care to elaborate?

On Thu, Aug 13, 2009 at 2:14 PM, Steven Sacks flash...@stevensacks.netwrote:

 FlashDevelop does do find and replace in files.  FlexBuilder's rename
 function is very slow sometimes.  FlashDevelop's Find and Replace In Files
 is nearly instant.  Considering how infrequently one uses rename in
 FlexBuilder, it doesn't seem to offset the slowness of day to day coding
 with it compared to FlashDevelop.

 To fuel the fire a bit more, IMNSHO, Windows has MUCH better carat control
 than Mac.  This makes writing code (and other documents) a lot easier and
 faster on Windows.  As much as I love OSX (and I really do), Mac's inferior
 carat control is one of the things I find very lacking about it.

 The auto-complete mishaps with FD occurred in some (not all) of the beta
 releases, but now that it's a full release version, there are no longer any
 problems.

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Re: [Flashcoders] FlexBuilder 3 auto-complete vs. FlashDevelop

2009-08-13 Thread Jer Brand
Ahh, okay. Ctrl + T would be useful. I didn't really notice that keywords
were missing from auto-complete.

What annoys me more about FB's auto-complete is that it occasionally simply
vanishes either because of a parse error in your code or (just as often) for
no reason. Then again, that could just be my screwy install.


Jer


On Thu, Aug 13, 2009 at 4:34 PM, Steven Sacks flash...@stevensacks.netwrote:

 FlashDevelop auto-completes class, instance and local vars, as well as
 native key words like public, private, class, interface, implements,
 function, static, const, etc.  FDT and FB do not.

 Here's what toggle line does


 hello();
 world();

 CTRL+T on world line

 world();
 hello();

 While this might seem minor, it's actually VERY handy.

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Re: [Flashcoders] FlexBuilder 3 auto-complete vs. FlashDevelop

2009-08-13 Thread Andrew Sinning

Okay, so how do I use FD to edit Flex docs?

Steven Sacks wrote:
FlashDevelop auto-completes class, instance and local vars, as well as 
native key words like public, private, class, interface, implements, 
function, static, const, etc.  FDT and FB do not.


Here's what toggle line does


hello();
world();

CTRL+T on world line

world();
hello();

While this might seem minor, it's actually VERY handy.
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Re: [Flashcoders] FlexBuilder 3 auto-complete vs. FlashDevelop

2009-08-13 Thread Matt Gitchell
This statement is absolutely incorrect, and a bit baffling. Clearly if it
didn't do that stuff nobody would ever use it.
FDT does indeed complete all those, and I haven't looked at FB in a while
but would be absolutely stunned if that was in fact accurate. The default
code hinting is just when you hit dot, but you can configure it to do it
more often. This link shows you how to make it so you get code hinting
automatically as opposed to when you hit CTRL-Space (tho ctrl-space works to
complete the above by default):
http://blog.flashmech.net/2008/10/fdt-tip-boost-your-code-assist/

You can also change the delay before code hints appear and make it more
FD-like if you want.
I guess another part of why I like FDT is that it's  highly customizable.
So, erm, yeah.



On Thu, Aug 13, 2009 at 2:34 PM, Steven Sacks flash...@stevensacks.netwrote:

 FlashDevelop auto-completes class, instance and local vars, as well as
 native key words like public, private, class, interface, implements,
 function, static, const, etc.  FDT and FB do not.

 Here's what toggle line does


 hello();
 world();

 CTRL+T on world line

 world();
 hello();

 While this might seem minor, it's actually VERY handy.

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Re: [Flashcoders] Stress-Testing Views - please

2009-08-13 Thread artur

any help here would be greatly appreciated..thanks


Juan José Díaz wrote:

Hello Wise List ,

PROBLEM:
when RAPIDLY clicking the BACK  FWD browser buttons to load different Views
( via SwfAddress )
1 component fails to initialize properly.

This is how my app works:
its an app were the MAIN swf loads different swfs as components
which are grouped together as a views, so it loads 1 view at a time.

Then the swfAddress sets new parameters , based on that it loads a new view.

that process goes like this:

1) set the new view

2) ask for differences between last view and new

3) set to load only new components , if i have one that i need i don remove

4) destroy and clean old components

5) call to load new ones

6) onload of the components handles init() and addChild(). up to here
everything works fine, but when i stress-click with history buttons of
my browser , then the component breaks , because im setting something to the
 components when its already changed or im using a procedure that may be
conflictive.

my questions:
how can i implement this scenario in a best way? what are the best
practices?
im using pureMVC framework internally for the components,
or maybe i need another extra pattern like state machine to handle this
situation?
or can i just tweak my current pattern?

thanxs a lot!! :)
Juan.
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RE: [Flashcoders] FlexBuilder 3 auto-complete vs. FlashDevelop

2009-08-13 Thread Merrill, Jason
 Okay, so how do I use FD to edit Flex docs?

Install the new Flex SDK, point FD to it.  Then, create a new Flex
project in FD. 

FD supports both Actionscript and MXML syntax, among others. 


Jason Merrill 

Bank of  America   Global Learning 
Shared Services Solutions Development 

Monthly meetings on the Adobe Flash platform for rich media experiences
- join the Bank of America Flash Platform Community 



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Re: [Flashcoders] FlexBuilder 3 auto-complete vs. FlashDevelop

2009-08-13 Thread Steven Sacks
FlexBuilder absolutely does NOT do auto-completion of class, instance and local 
vars (FD also does function names, etc.).  I've never seen FDT do it, either, 
but that link obviously makes it clear that it is possible (though completely 
undocumented, not to mention that field doesn't look like it will accept 28 
characters).  It also says AS2, but does that work for AS3?  Why on earth isn't 
this the default behavior?


FDT costs hundreds of dollars, FlashDevelop is free. If you're on Mac, I guess 
it's the best choice available.


Also, FDT is 100% project based. You can't just drag and drop an .as file on to 
it like you can with FlashDevelop (unless you already have one open).  Plus, you 
don't get ANY auto-completion if the file isn't part of your project.


Does FDT have a clone-file feature?
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Re: [Flashcoders] FlexBuilder 3 auto-complete vs. FlashDevelop

2009-08-13 Thread jared stanley
FDT does the auto-error check, which is so sweet - i read that FD
doesn't have the ability to get that info, even with a plugin...

I have built projects on all three, and if I'm on pc I like FD with
the find/replace expanded extension.






On Thu, Aug 13, 2009 at 3:49 PM, Steven Sacksflash...@stevensacks.net wrote:
 FlexBuilder absolutely does NOT do auto-completion of class, instance and
 local vars (FD also does function names, etc.).  I've never seen FDT do it,
 either, but that link obviously makes it clear that it is possible (though
 completely undocumented, not to mention that field doesn't look like it will
 accept 28 characters).  It also says AS2, but does that work for AS3?  Why
 on earth isn't this the default behavior?

 FDT costs hundreds of dollars, FlashDevelop is free. If you're on Mac, I
 guess it's the best choice available.

 Also, FDT is 100% project based. You can't just drag and drop an .as file on
 to it like you can with FlashDevelop (unless you already have one open).
  Plus, you don't get ANY auto-completion if the file isn't part of your
 project.

 Does FDT have a clone-file feature?
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Re: [Flashcoders] FlexBuilder 3 auto-complete vs. FlashDevelop

2009-08-13 Thread Matt Gitchell
That page was old, it does work in AS3.

OK, so, burning with curiosity (and a desire to postpone doing the latest
batch of client changes), I fired up Flex Builder, created a private var,went
into the constructor, hit ctrl-space, and the autocomplete shenanigans
triggered. If ya type in the first couple letters, then do it, it
autocompletes.

So yeah, the difference is merely auto- vs manual-triggering of code
completion if there's not a . involved. the Eclipse-based editors (by
default, in FDT's case) trigger their code hinting with ctrl-space, where
FDT doesn't.

How's FD handling vectors these days? I haven't used FD since they became
available. FDT's a little wack in that if you have an interface built with,
say, Vector.String, when you auto-populate your stub function with all the
interface methods it only types it to Vector (with no type), which is kind
of annoying at present. But it does handle them fine within classes, where
vector[i]. will fire code hinting on whatever the vector is typed to.
On Thu, Aug 13, 2009 at 3:49 PM, Steven Sacks flash...@stevensacks.netwrote:

 FlexBuilder absolutely does NOT do auto-completion of class, instance and
 local vars (FD also does function names, etc.).  I've never seen FDT do it,
 either, but that link obviously makes it clear that it is possible (though
 completely undocumented, not to mention that field doesn't look like it will
 accept 28 characters).  It also says AS2, but does that work for AS3?  Why
 on earth isn't this the default behavior?

 FDT costs hundreds of dollars, FlashDevelop is free. If you're on Mac, I
 guess it's the best choice available.

 Also, FDT is 100% project based. You can't just drag and drop an .as file
 on to it like you can with FlashDevelop (unless you already have one open).
  Plus, you don't get ANY auto-completion if the file isn't part of your
 project.

 Does FDT have a clone-file feature?
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Re: [Flashcoders] FlexBuilder 3 auto-complete vs. FlashDevelop

2009-08-13 Thread Steven Sacks
It certainly does. It's simply using the mxml compiler to find those errors. The 
FD developers have stated their intent to include it one day, but have stated 
it's a lot of work.  They currently have syntax checking.  Keep in mind that 
FlashDevelop is two guys working in their spare time for free.



jared stanley wrote:

FDT does the auto-error check, which is so sweet - i read that FD
doesn't have the ability to get that info, even with a plugin...

I have built projects on all three, and if I'm on pc I like FD with
the find/replace expanded extension.

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Re: [Flashcoders] FlexBuilder 3 auto-complete vs. FlashDevelop

2009-08-13 Thread Steven Sacks
In FlexBuilder, they don't start appearing as auto-completion hints as you type. 
You have to hit CTRL+SPACE. This is not a mere difference. You have to stop 
writing code to get auto-completion. Even worse, it's not live which means it 
breaks your natural flow.


In FlashDevelop, you can hit space, return, period, open parentheses, open 
bracket, or any non-alphanumeric character and it will auto-complete.  In 
FlexBuilder (and AFAIK, FDT) only return works.


Here's a simple example:

var loader:Loader;

In FlashDevelop, you type these exact characters:

lo.l(

And it turns into this:

loader.load(


In Flex Builder, you have to type this:

lo CTRL+SPACE RETURN . l RETURN


That's 3 mental breaks.  FlashDevelop's auto-completion is a natural flow and 
doesn't interrupt your typing, FlexBuilder's does three times.


Let's quickly look at Flex Builder's example again in detail so I can really 
illustrate the mental break it causes.


lo CTRL+SPACE RETURN . l RETURN

First, you have to hit two keys to get the hint, and then one more key to accept 
the hint.  Then, you type the period and then have to hit return again to accept 
the load function hint.  That last return causes oad( to appear.


The important part of that completion is the open parentheses.  You are expected 
to type RETURN to type ( and that is a mental break.  It's far more natural to 
type open parentheses because that's what your mind knows goes after a method 
name.  Sure, SHIFT+9 is not as easy to type as ENTER, but that's hardly the 
point.  This is about your mental flow as you type.  One makes you think 
(three times), the other doesn't because it just makes sense.


FlashDevelop's auto-completion allows you to access arrays and such easily, too.

var array:Array = [];

FlashDevelop:

ar[

Ends up with

array[


FlexBuilder you have to type:

ar CTRL+SPACE ENTER [

Lame.

On top of that, if you make a typo in FlexBuilder or FDT, the hints go away.  If 
you press CTRL+SPACE and there's a typo you get no hints.  In FlashDevelop, 
typos are forgiven and code hints still show up, and again, live as you type.


When it comes to auto-completion, the undisputed winner is FlashDevelop.  FDT is 
in second place, and FlexBuilder a distant third.

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RE: [Flashcoders] Slow emails

2009-08-13 Thread Kerry Thompson
 FlashTiger emails show up very quickly, but they're a Yahoo group, so the
 host is very fast.  Compared to Yahoo, atlas.pipex.net is rinky-dink.

As a Flash Tiger moderator, I'd like to jump in (perhaps a bit late).

Flashcoders has been an extremely good resource for me and other AS coders,
and continues to be. Dave Watts does a terrific job with the list, and I'm
grateful to him for the time and effort he puts into Flashcoders.

Flash Tiger is not in competition with Flashcoders. We're complementary
lists, with a lot of crossover. There's plenty of room out there for both
groups, and I see a lot more positives to continued cooperation than to
competition.

Cordially,

Kerry Thompson


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[Flashcoders] Actionscript class for creating a Spectrogram?

2009-08-13 Thread johnny lee
Hi Flashcoders, is anyone aware of an available actionscript class that uses
a Fast Fourier Transform (FFT) to create a Spectrogram in Flash? I'm trying
to record a person's voice and ask the actionscript class to convert the
audio into a spectrogram that can be displayed and compared in flash.

Thanks, juju
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[Flashcoders] (no subject)

2009-08-13 Thread Jim Lafser
I'm fighting memory leaks in Flash Lite 3. I've determined one of my problems 
is XML class. Any idea what's causing the leak. It leaks only if I parse the 
data.
 
Thanks



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[Flashcoders] Memory leaks using XML in Flash Lite 3

2009-08-13 Thread Jim Lafser
I've been fighting memory leaks. I've narrowed it down to use of XML class, but 
only if I actually parse the data. Using onData doesn't leak, onLoad leaks, 
parseXML leaks and new XML(str) leaks.
 
Any Ideas?
 
Thanks



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