RE: [Flashcoders] Infinitely Looping Image

2010-04-27 Thread Mendelsohn, Michael
Hi list...

I thought I'd share code that generates a sprite displaying neverending cloud 
movement with bitmap data, using perlin noise.

- Michael M.

package {
import flash.display.Sprite;
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.GradientType;
import flash.display.BlendMode;
import flash.geom.Matrix;
import flash.geom.Point;
import flash.events.Event;
import flash.geom.Matrix;
public class Sky extends Sprite {
private var s:Sprite;
private var b:Sprite;
private var perlinOffset:Array;
private var bd:BitmapData;
function Sky(w:uint, h:uint) {
b = new Sprite();
var m:Matrix = new Matrix();
m.createGradientBox(w,h,(90*(Math.PI/180)), 0, 0);
//0x81ACDC
b.graphics.beginGradientFill(GradientType.LINEAR, 
[0x5791D0, 0xFF], [1,1], [0,255], m);
b.graphics.drawRect(0,0,w,h);
b.graphics.endFill();
addChild(b);
s = new Sprite();
s.alpha = .7;
s.blendMode = BlendMode.OVERLAY;
// Offset array for perlin function
perlinOffset = [new Point(45, 34)];
// Create the bitmapdata we are going to change with 
the perinNoise function
bd = new BitmapData(w, h, true, 0x00);  

var bmp:Bitmap = new Bitmap(bd);
s.addChild(bmp);
s.addEventListener(Event.ADDED_TO_STAGE, init);
addChild(s);
}
private function init(e:Event):void{
s.removeEventListener(Event.ADDED_TO_STAGE, init);
animateSky(true);
}
public function animateSky(activate:Boolean):void{
if(activate == true){
s.addEventListener(Event.ENTER_FRAME, 
EnterFrame);
} else {
s.removeEventListener(Event.ENTER_FRAME, 
EnterFrame);
}
}
private function EnterFrame(e:Event):void{
//change the values in the perlinOffset to animate 
each perlin layer
perlinOffset[0].x += 3;
perlinOffset[0].y+=.3;
//apply perlin noise to our bitmapdata 
s.removeChildAt(0);

//bd.perlinNoise(250,40,7,1,false,false,8,false,perlinOffset);  

bd.perlinNoise(220,40,3,1,false,false,8,false,perlinOffset);
s.addChild(new Bitmap(bd));
}
}
}

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[Flashcoders] Resize stage at runtime

2010-04-27 Thread Cor
Hi List,

I would like to resize the stage after I load a video, through xml (url,
width and height) and when loaded I would like to resize de swf to the
dimensions from the xml.
Is this possible??

Regards
Cor

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Re: [Flashcoders] Resize stage at runtime

2010-04-27 Thread Glen Pike

Hi,
  
   You could make a call to JavaScript via external interface to do 
this, then have a stage resize handler like normal.


   I have done this before now - to fixed sizes, but I am guessing you 
can pass parameters to JavaScript easily enough.
  
   HTH


   Glen

  


Cor wrote:

Hi List,

I would like to resize the stage after I load a video, through xml (url,
width and height) and when loaded I would like to resize de swf to the
dimensions from the xml.
Is this possible??

Regards
Cor

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Re: [Flashcoders] Resize stage at runtime

2010-04-27 Thread Ruy Adorno

Take a look at this library: http://swffit.millermedeiros.com/
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