Re: [Flashcoders] E4X question: counting number of subnodes

2010-08-26 Thread Alexander Farber
Hello fellow flashcoders,

I'm still struggling with my e4x problem. With Kenneth's
help I've got it partly working for the cases
where each game has at least 1 user node:

  var games:XML =
   games

 game
   user/
   user/
   user/
 /game

 game
   user/
   user/
 /game

 game
   user/
   user/
 /game

   /games;

  trace(All games:  + games.game.length());
  trace(Full games:  + games.game.user.(length() == 3).length());
  trace(Vacant games:  + games.game.user.(length()  3).length());

This works well. But once I have a game with no user's,
i.e. game/game or just game/ it fails with runtime error:

  ReferenceError: Error #1065: Variable user is not defined.

I know, that when using e4x you're first supposed to test
for a game.user.length()!=0 before referencing a user node.

But how do you do it in this case, when I'm trying to count total numbers?

Thank you
Alex
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Re: [Flashcoders] E4X question: counting number of subnodes

2010-08-26 Thread Kenneth Kawamoto
You can use elements() (and attributes()) to avoid getting the 
error, i.e.


trace(Full games:  + games.game.(elements(user).length() == 
3).length());


Kenneth Kawamoto
http://www.materiaprima.co.uk/

On 26/08/2010 11:00, Alexander Farber wrote:

Hello fellow flashcoders,

I'm still struggling with my e4x problem. With Kenneth's
help I've got it partly working for the cases
where each game has at least 1 user node:

   var games:XML =
games

  game
user/
user/
user/
  /game

  game
user/
user/
  /game

  game
user/
user/
  /game

/games;

   trace(All games:  + games.game.length());
   trace(Full games:  + games.game.user.(length() == 3).length());
   trace(Vacant games:  + games.game.user.(length()  3).length());

This works well. But once I have a game with no user's,
i.e.game/game  or justgame/  it fails with runtime error:

   ReferenceError: Error #1065: Variable user is not defined.

I know, that when using e4x you're first supposed to test
for a game.user.length()!=0 before referencing a user node.

But how do you do it in this case, when I'm trying to count total numbers?

Thank you
Alex

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Re: [Flashcoders] E4X question: counting number of subnodes

2010-08-26 Thread Kenneth Kawamoto
I meant attribute() - attribute() and attributes() are quite different 
things ;)


Kenneth Kawamoto
http://www.materiaprima.co.uk/

On 26/08/2010 11:41, Kenneth Kawamoto wrote:

You can use elements() (and attributes()) to avoid getting the
error, i.e.

trace(Full games:  + games.game.(elements(user).length() ==
3).length());

Kenneth Kawamoto
http://www.materiaprima.co.uk/

On 26/08/2010 11:00, Alexander Farber wrote:

Hello fellow flashcoders,

I'm still struggling with my e4x problem. With Kenneth's
help I've got it partly working for the cases
where each game has at least 1 user node:

var games:XML =
games

game
user/
user/
user/
/game

game
user/
user/
/game

game
user/
user/
/game

/games;

trace(All games:  + games.game.length());
trace(Full games:  + games.game.user.(length() == 3).length());
trace(Vacant games:  + games.game.user.(length() 3).length());

This works well. But once I have a game with no user's,
i.e.game/game or justgame/ it fails with runtime error:

ReferenceError: Error #1065: Variable user is not defined.

I know, that when using e4x you're first supposed to test
for a game.user.length()!=0 before referencing a user node.

But how do you do it in this case, when I'm trying to count total
numbers?

Thank you
Alex

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Re: [Flashcoders] E4X question: counting number of subnodes

2010-08-26 Thread Alexander Farber
Thank you for the pointers, I'll read up on child() and
attribute() - I've missed them in the docs somehow
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[Flashcoders] crossdomain.xml and loadPolicyFile

2010-08-26 Thread Mattheis, Erik (MIN-WSW)
Yup, works now!

http://weber10.ws-wr.com/EM/armyIMV2010/swf/main.swf

_ _ _
Erik Mattheis
Senior Web Developer
Minneapolis
T  952 346 6610
C 612 377 2272

Weber Shandwick
Advocacy starts here.

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