Is it possible to know if a class is being used in a flash movie? If
so, how?
Put a trace statement in the constructor of the class:
class foo {
function foo() {
trace(new foo);
}
}
___
Flashcoders mailing
Hi,
I think there are very good reasons to make a class for it, some of them
mentioned before:
It allows you to:
- debug values stored
- add listeners for changes/updates
- detect collisions
- track where changes made are coming from, or at least when they happen
- implement
Just clarify a few tings on this.
This is an App running on a CD - that queries a DB which is online?
I'm guessing that part of the problem is the sheer volume of data being
passed back to the App. XML is great when there is a reasonable amount
of data to parse, is this gets significantly large,
Explore native MM livePreview code to see in details how it works.
Also, I think you should check items in contents, which is the clip
you really see in LivePreview, rather then xch, which manages
Preperties/Component inspector.
Here's a code I used in similar situation (just to see what you have
'something that can play nicely with stuff that other people are likely to
use'
well, that's a good point, but it's hard to tell which stuff people are
likely to use, allthough macromedia's frameworks seems a good bet.
but perhaps take a look at some opensource projects, i think that's a
That's absolutely brilliant news.
Ian
On 2/1/06, David Rorex [EMAIL PROTECTED] wrote:
yes, the command-line compiler framework will be free.
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Hi,
i'm using a collection, which requires items of type Object to be added.
I've declared an interface which gives me something like:
- interface IWorldPart
- a class implementing WorldPart
now somewhere else i do:
var myPart:IWorldPart = new SomeWorldPartSubclass();
myCollection.addItem
Does anyone know where I can find (or buy) source as-code for
photoshop-like filters (for use in fp8). I'm especially looking for a
good sharpen filter, and some artistic filters (like watercolor, dry
brush, etc...)
Grtz,
Tom
___
Flashcoders mailing
You know you guys are so cool. I am thinking that it would require
quite a good mic (eg better than the one on my laptop)
I might look into the new 8.5 waveform stuff as I am quite interested
in this kind of stuff. I might even offer a noise cancelling
application in the future.
Today I
Um... not quite sure what you're up to here - but it sounds like you're
getting a bit confused between IWorldPart and WorldPart.
What you need is:
interface IWorldPart
class SomeWorldPartSubclass implements IWorldPart
then
var myPart:IWorldPart = new SomeWorldPartSubclass();
should be fine.
Well, you can't instanciate an interface, you need first a concrete
class that implements the interface...
Your code should be:
interface IWorldPart {}
class SomeWorldPartSubclass implements IWorldPart {}
var myPart:SomeWorldPartSubclass = new SomeWorldPartSubclass();
Well, you can't instanciate an interface, you need first a concrete
class that implements the interface...
While you cannot instantiate an interface, you can assign an object
that is an instance of a class that does implement the interface to a
variable that is typed to the interface.
No, you can't instantiate an interface. But I don't think Hans was doing
that.
There's no problem with typing:
interface IWorldPart {}
class SomeWorldPartSubclass implements IWorldPart {}
var myPart:IWorldPart = new SomeWorldPartSubclass(); /* Note
INTERFACE-typed var, not concrete */
Hi,
No confusion here ;) except maybe for my fuzzy explanation ;).
I did:
interface IWorldPart
class WorldPart implements IWorldPart
class SomeWorldPartSubclass extends WorldPart
then either
var myPart:WorldPart = new SomeWorldPartSubclass(); or var myPart:IWorldPart
= new
Hi,
I´m using the WebService Connector to get some data from a service. I need
to have three params to get the Data, but the problem is that two of those
params are a username and a password. Whenever the pass and the user name
are incorrect it gives me an error that can´t load (
Hi,
I know u can't instantiate an interface, which wasnt what I was trying to
do ;), I was declaring a variable to be of type SomeInterface (instantiating
it with SomeConcreteClass), which apparently is not regarded by flash then
of being of type Object as well.
Got it figured out now ;)
Thanks
Then as Steve says, sounds like a compiler bug.
Ian
On 2/1/06, j.c.wichman [EMAIL PROTECTED] wrote:
Hi,
No confusion here ;) except maybe for my fuzzy explanation ;).
I did:
interface IWorldPart
class WorldPart implements IWorldPart
class SomeWorldPartSubclass extends WorldPart
then
Hi Ian,
Which flash version are you using?
I had other problems yesterday with extending CollectionImpl due to my flash
version (mx 2004), which worked just fine in flash 8. Might be the same in
this case.
Are you using 7 or 8?
Thanks!
Hans
-Original Message-
From: [EMAIL PROTECTED]
But it should. :-)
Like I said, my quick test of
var myPart:SomeInterface=new SomeConcreteImplementingSomeInterface();
trace(myPart instanceof Object);
Traces 'true'. Which is what I'd expect.
I really don't understand why you're getting an error with myCollection.
I know you've solved your
Yup, sorry it was my mistake... (I read the message too fast) ;-)
j.c.wichman a écrit :
Hi,
I know u can't instantiate an interface, which wasn’t what I was trying to
do ;), I was declaring a variable to be of type SomeInterface (instantiating
it with SomeConcreteClass), which apparently is not
Hi,
At me too ;), it's indeed flash 7 compiler bug it seems, it compiles fine in
flash 8.
Time for me to switch ;).
Greetz
Hans
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ian Thomas
Sent: Wednesday, February 01, 2006 1:22 PM
To: Flashcoders
Hi,
Yes steve was completely right about that.
Thanks all!
H
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ian Thomas
Sent: Wednesday, February 01, 2006 1:19 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] interfaces and objects
Then as
MX2004
Cheers,
Ian
On 2/1/06, j.c.wichman [EMAIL PROTECTED] wrote:
Hi Ian,
Which flash version are you using?
I had other problems yesterday with extending CollectionImpl due to my
flash
version (mx 2004), which worked just fine in flash 8. Might be the same in
this case.
Are you
'Fraid not. One to chalk down to experience, I guess. Oh well. I'm making
the move to 8 shortly myself, once this latest crop of projects are out of
the way...
Ian
On 2/1/06, j.c.wichman [EMAIL PROTECTED] wrote:
Life is so unfair :)
I had to switch to flash 8 to make it go away... My mind
There was a pretty good discussion regarding Flash and security on Flash kit
forums.
Here is a link: http://www.flashkit.com/board/showthread.php?t=632535
Hope it will help.
Igor V aka The Helmsman
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of
It seems that they found a bug :) somewere and now they change documentation
because of the bug fix they done :)
Yesterday I've tried to find documentation on binary sockets in AS3 and all
links to reference were broken
Igor V aka The Helmsman
-Original Message-
From: [EMAIL
mCom components are an attractive alternative:
http://www.metaliq.com/mCOM/
These were formerly known as 'glic'. Supposedly they are easier to skin, too.
Mike
On 2/1/06, Meinte van't Kruis [EMAIL PROTECTED] wrote:
'something that can play nicely with stuff that other people are likely to
Sajiid,
Understand that this is for a daily business news site, paid for by
subscribers; about three reporters generate 10~15 stories per day. Stories
and headlines are stored in a database and fetched for display by date. The
retrieval is done with a PHP script which feeds an XML stream to
I am curious I am running jsfl scripts to attach swfs to a main fla file and
it seems I have run into an issue. On a few of the attached swfs some of the
static text being a $ is being converted for some reason into a graphic and
erroring out updates to the other static text. Does anyone have any
This won't help with the loading if the XML file is large, but it will
help with the parsing - use xfactorstudios Xpath classes to access the
nodes in the XML file (or hand-roll some code yourself) instead of
parsing all of it at once. Also, try loading the XML files one at a
time.
Jason Merrill
Hi folks,
I'm looking for a bit of inspiration to help me out with the drawing API.
I've got a feature that's sort of like a painting tool -
- User clicks the mouse
- on mouse move, a filled circle is drawn on the canvas (using
beginFill/curveTo/endFill)
- User releases the mouse
So essentially
The recently published stats of Flash Player Version Penetration --
http://www.macromedia.com/software/player_census/flashplayer/version_penetration.html
-- certainly seem to indicate an impressive adoption rate for the Flash
8 Player (e.g. 45.2% in the US, and higher in Canada and Europe).
Hi list...
I'm making a swf in 8 and publishing for 7 and I keep getting this
compile error:
Enhanced stroke is not supported in this player
Problem is, I can't figure out how to fix that. Any ideas?
Thanks,
- Michael M.
___
Flashcoders mailing list
Hi Michael,
I'm making a swf in 8 and publishing for 7 and I keep getting this
compile error:
Enhanced stroke is not supported in this player
Problem is, I can't figure out how to fix that. Any ideas?
Somewhere in your symbols there is a stroke on a shape that is using
the new enhanced
Hello,
I'm new to this list but what your trying to do is publish a flash 8
only feature to the flash 7 player.
You need to use the basic version of the stroke I don't have a copy of
flash 8 on this system but have a fliddle with the stroke setting on
your vector objects and this should calm
http://weblogs.macromedia.com/sfegette/archives/2006/01/targets_and_fla.cfm
- Original Message -
From: Mendelsohn, Michael [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Wednesday, February 01, 2006 10:29 AM
Subject: [Flashcoders] Enhanced stroke
http://web.archive.org/web/20040211234604/http://www.macromedia.com/software/player_census/flashplayer/version_penetration.html
hth,
mark
On 2/1/06, Clive Sweeney [EMAIL PROTECTED] wrote:
The recently published stats of Flash Player Version Penetration --
My guess would be these lines:
var xdiff:Number = _root._xmouse-this._x;
var ydiff:Number = _root._ymouse-this._y;
Unless the center of your holder mc is at (0,0), then your code will be
off. Try changing this._x to _parent._x and the same for the _y.
You could also build a more flexible
Does anyone know exactly what differences there are between 7 and 8
that might make 8.5 adoption faster than 8 adoption? My recollection
is that there is some improvement in 8 in this regard, but I am not
sure.
Regards
Hank
On 2/1/06, Mark Winterhalder [EMAIL PROTECTED] wrote:
auto update built in prompting the user to upgrade
On 2/1/06, hank williams [EMAIL PROTECTED] wrote:
Does anyone know exactly what differences there are between 7 and 8
that might make 8.5 adoption faster than 8 adoption? My recollection
is that there is some improvement in 8 in this regard,
This is a problem that has been addressed numerous times. I suggest
that you search the archives at http://chattyfig.figleaf.com/
pipermail/flashcoders/
The summary is that the speed problem usually has little to do with
the actual xml handling and more to do with how you are updating the
Thanks everyone for the insight. But, I just can't figure out how to
change the stroke settings. Where is that done? I've tried various
combinations of the cap and join widgets on the prop inspector, but that
isn't working. Where's the stroke setting in the UI?
- MM
You need to use the
They only need 6.0.65.0 for that.
- Original Message -
From: Johannes Nel [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Wednesday, February 01, 2006 10:58 AM
Subject: Re: [Flashcoders] Player Version Penetration -- Comparison Stats
auto update
Grant Skinner has a good sharpen filter class:
http://www.gskinner.com/blog/archives/2005/12/source_code_sha_1.html
On 2/1/06, Tom Versweyveld [EMAIL PROTECTED] wrote:
Does anyone know where I can find (or buy) source as-code for
photoshop-like filters (for use in fp8). I'm especially
Yah, as Ian mentioned, you lose all type checking with this
technique. Also, you require that the object be in the global name
space, while a singleton class does not clutter up the global
namespace at all (var globalData = AppState.getInstance();
globalData.foo = bar). Finally, how do you
You can also just save the file as the lower version and that works to get
rid of the error.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mendelsohn,
Michael
Sent: Wednesday, February 01, 2006 11:18 AM
To: Flashcoders mailing list
Subject: RE:
The summary is that the speed problem usually has little to do with
the actual xml handling and more to do with how you are updating the
user interface,
I'm sorry, but I partially disagree with that statement based on my
experience. Components can take some time to render, sure, but for me,
most
Bingo! Thank you very much, Stacey.
- MM
You can also just save the file as the lower version and that works to
get
rid of the error.
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No. Is there a way for my code in my class to figure out if another
class that I am not writing but whose name I know is being used in a
swf.
From: Steven Sacks [EMAIL PROTECTED]
Subject: RE: [Flashcoders] can I know if I class/package has been
imported in aswf?
To: 'Flashcoders
Yah, agreed. I just know from experience on the various boards that
one of the most common mistakes for people to make is to update a
combo-box or data grid for each iteration of the xml parsing loop
rather than waiting until the end. That can lock up the player tight,
while if you wait
if (_global.path.to.class.Class != null
typeof(_global.path.to.class.Class) == function)) {
trace(CLASS EXISTS!);
}
-Original Message-
From: [EMAIL PROTECTED] on behalf of Jason Rayles
Sent: Wed 2/1/2006 11:33 AM
To: flashcoders@chattyfig.figleaf.com
Cc:
Subject:
OK, I really am at a lose. There is some sort of property and or
event/function that is getting called that I just am missing.
I have created a simple component that extends MovieClip (NOT UIObject or
UIComponent). If I scale the component in Flash (the IDE) there is no
visible change to the
Might be counting angels on a pin head here, but:
if I set alot ( think hundreds) of _global variables such as:
_global.state1 = Wisconsin;
I assume they slow the performance of my player.
Is there a way to clear them after use?
(or more specifically, the ones I don't need -- I could figure
Hi,
There are several factors at work here:
A) The primary thing that drives adoption of a new version of a Flash
Player is content that requires that Player being deployed. I think
that the dramatic advances in what is possible in Flash Player 8 --
especially the improved video -- led more
To answer your question a bit more, there are a couple of approaches.
One approach is to build in the filtering server-side, so that when
you need a subset of the data for something, you send a request to
the server, which does the filtering and only sends what is relevant
as XML. This is
dls schrieb:
Might be counting angels on a pin head here, but:
if I set alot ( think hundreds) of _global variables such as:
_global.state1 = Wisconsin;
I assume they slow the performance of my player.
Is there a way to clear them after use?
(or more specifically, the ones I don't need -- I
Yep, the main part of the problem is the huge amount of data that it is
handling, I guess... It doesnt query a DB , we generate all the needed info,
such as catalogs for example, in the form of XML files. We did it this way
because since its an app its going to be in CDs we did not want to force
Thanks Roman!
I will make it a practice to start dumping the variables after I don't
need them!
--dan
Roman Blöth wrote:
dls schrieb:
Might be counting angels on a pin head here, but:
if I set alot ( think hundreds) of _global variables such as:
_global.state1 = Wisconsin;
I assume
Got it, I was calling the clip wrong.
thanks all.
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http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
List,
This is great that ActionScript is growing over time and with new AS
version 3 many OOP concepts are now much easier to implement.
Creating real encapsulation with new 'final', 'const', 'private' and
'protected' keywords or true polymorphism with 'override' are great
features, it was
I'm working on some button classes that I'm trying to make super-small and
would love to have the ability for them to dispatch events. If I use the
eventDispatcher in my button superclass that they all inherit how much size
would I be looking at added in a compiled file?
Another related question
There is a new open source language called haXe that has much of what
you are looking for. It is being written by the author of MTASC, the
open source actionscript compiler. It will compile down to code that
runs in a virtual machine on servers (like php), into flash, and into
javascript so that
ActionStep buttons (and thus, Apple's Cocoa buttons) don't dispatch events, and
they work great. Rather, they use actions and targets. They are perfect for
most uses, as buttons do not generally have multiple observers.
The basic idea is that the target is the observer, and the action is the
-Maybe generic programming (that were introduced in JDK 5.0 of Java
Specification) should be added in the language as they play an important
role in OO and are desirable because they let you write code that is safer
and easier to read than code that is littered with Object variables and casts.
hank williams wrote:
There is a new open source language called haXe that has much of what
you are looking for. It is being written by the author of MTASC, the
open source actionscript compiler. It will compile down to code that
runs in a virtual machine on servers (like php), into flash, and
http://www.ghostwire.com/
The Ghostwire components are slim, quick, use the same methods that MMs
components use (dataProvider and what not), are easily skinnable, are
written in AS1 so you can go in and hack them if you like, etc.
I highly recommend them.
-Original Message-
From:
Would be great, download is already in progress;)
hank williams [EMAIL PROTECTED] wrote: There is a new open source language
called haXe that has much of what
you are looking for. It is being written by the author of MTASC, the
open source actionscript compiler. It will compile down to code that
Unless you are writing AS1 projects, I would recommend against using AS1
components. Ghostwire is great most of the time, but there are problems with
the AS1 component model. Things like conflicts between different versions,
etc.
-David R
On 2/1/06, Steven Sacks [EMAIL PROTECTED] wrote:
Have you even used the Ghostwire components? They compile in AS2 without
any problems, unlike the Macromedia ones. You shouldn't speak against
something you have never used based on your experience with Macromedia's
components, which is the whole point of this thread.
-Original
Supported!
I dare to add a few thoughts of me own.
A good application is one that works, an excellent application is one that
works fast.
That said and with utra-tight deadlines together with designers having to
open my fla so they can make it pretty while I make the next app, _global
rules!
This
You should re-fresh your memory by visiting ZEH's tweening site...
Just wanted to give a shout out and remind that Zeh's original work
is sort of the thing that kicked off a lot of this tween engine
madness. Zeh's current work is great, I agree! It is very inspiring
to me and at one point
I will be out of the office from Wednesday, Feb 1 through Monday Feb 6th and
may not be able to get to my email very often. Please direct any immediate
needs to [EMAIL PROTECTED] or to the CDR Services office at: 505.391.7768.
Thanks,
Chris
___
Ghostwire's are fast and simple, but the deprecated AS1 syntax makes
me wonder how good they'll fit with a new project. Are there plans to
update these components?
Mike
___
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Hi Roman,
You describe my_var =null as being useless, but this should be enough for
the garbage collector to come along and reclaim an object?
With respect to the static issue, what do you mean with 'static instances' ?
Could u provide an example of such an object with isn't reclaimed?
Thanks,
Fast ones :D
7/10 are interactive advertising, which means that I have usually 2 weeks(at
best) to do something that doesn't relate and never had the time to make me
own framework.
Still I insist in a one frame architecture, and leave the all the item in
the library for the designers.
May I ask
Let's code everything in one frame when working closely with designers so
we can make
them feel stupid and helpless when they go into our application and can't
find anything and we can feel so superior to them because it's so obvious
and now we have to walk them through it and by doing so can
Fast, bug-free ones. ;)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
Of Robert Chyko
Sent: Wednesday, February 01, 2006 12:10 PM
To: Flashcoders mailing list
Subject: RE: [Flashcoders] Tell me more about _global
I'm just curious to know
AS1 syntax is deprecated? That's news to me.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
Of Mike Britton
Sent: Wednesday, February 01, 2006 12:10 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] v2 components - are you kidding me?
They're theorycoders, the type that post pseudocode to forums and mailing
lists. More often than not their pseudocode doesn't work and only serves to
confuse others who think they're getting a lesson from a smart and
experienced coder. These theorycoders have book smarts but lack street
smarts.
You have been watching us through our webcams, haven't you? Ah come on...
Just admit it... It's okay...
I must say I do agree with your first line... After that it got a bit
blurry.
See I always thought that the guyz using only global vars with obscure names
calling them from god-knows-where,
Steven Sacks schrieb:
AS1 syntax is deprecated? That's news to me.
yeah baby, flex will be free, but then as1 will be deprecated ;-)
micha
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Want an example? I wrote this desktop application.
http://www.directv.com/see/landing/gametracker/gametracker.html
In the first 6 months of deployment, they received THREE (count them 3)
requests for help, and all three ended up having to do with their backend
having issues. The application
Sure... Should have probably explained the curiousity more up front
anyway...
I guess I'm just looking at it from the other side of the fence - I
currently work with a web-based application in which parts of the
front-end are done in Flash (and getting the rest of the pieces over to
Flash is part
Apart from that, your email takes a kind of
i-won't-use-names-but-I'll-try-to-offend-you-all anyway tone, and your
assumptions are just plain wrong on multiple levels. As I
said simply the
tone of your email makes it clear there is no use discussing
it as well, you
seem to have it all
Steven Sacks wrote:
A stereotypical cop out. I guess I was wrong. You're not as smart and
clever as I gave you credit for. ;)
I think this conversation is wandering close to the line for what I
assume is a professional mailing list. Take the flame war to personal
email please.
-Adam
Much of AS1 isn't deprecated, but that's just how I think of it.
Sorry if it seemed like I was declaring AS1 deprecated because it
isn't (officially). The point I wanted to make was that it makes me
nervous to use AS1 stuff for practical reasons, one being the
*likelihood* AS1 contains much
7/10 are interactive advertising, which means that I have usually 2
weeks(at
best) to do something that doesn't relate and never had the time to make
me
own framework.
Has it occurred to you that if you built a class and got in the habit of
using it, it would take exactly the same amount
Ok guys I am working with this for loop to help me grab random images. My
problem is it seems like the for loop won't reset and random var each time it
runs. Below is my code...
[code]
for(i=0; i=imagesToGrab; i++){
randomSet = random(totalSetsNLayout) + 1;
img =
8.5 actually provides write as well as read access to the
waveforms? I haven't looked into it much, but i've only
seen people making visualizations of sounds, not actually
modifying or generating them in real-time.
I don't know, but there was talk of it at one time. What I said was *if*
8.5
or how about:
var exists:Boolean = classExists(your.class.path);
trace(exists);
function classExists(path):Boolean {
return (mx.utils.ClassFinder.findClass(path));
}
2006/2/1, Scott Hyndman [EMAIL PROTECTED]:
if (_global.path.to.class.Class != null
my_var = null; and delete my_var; should do exactly the same thing...delete
doesn't actually delete the object, only the reference to the object. it
doesn't get removed from memory until later (when the GC feels like it)
var obj1 = {blah:hello};
var obj2 = obj1;
delete obj1;
trace(obj2.blah);
You're not incrementing imagesToGrab anywhere.
for (...) {
.
imagesToGrab++;
}
Ade
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Corban
Baxter
Sent: 01 February 2006 21:29
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders]
img = random(imagesToGrab)+1;
Yeah - first part of is probably that your use of random is... well...
incorrect.
Math.random() retruns a random number of 0.0 or between 0.0 and 1.0.
You should convert it to a whole number first.
function getRandom(min:Number, max:number){
return
my_var = null; and delete my_var; should do exactly the same
thing...delete doesn't actually delete the object, only the reference
to the object. it doesn't get removed from memory until later
(when the GC feels like it)
Well, technically they do *slightly* different things, but usually with
i think that theoretically it may be possible to generate real time audio just
in the 8.5 player.
In the thread about MIDI and the flash player I mentioned an idea for creating
real time audio streams using 8.5
Basically i think you could do it by using the loadBytes method in
Here is a better idea of what I need I think I posted the code off a little...
[code]
imgArray = new Array();
for(i=0; i=imagesToGrab; i++){
randomSet = random(totalSetsNLayout) + 1; //totalSetsNLayout = 4
//shouldn't i get a random number
1. can flash load .wav files?
2. can loadBytes simulate loading .wav files?
if so, it might be simpler to generate a .wav structure than a .swf
-David R
On 2/1/06, Martin Wood [EMAIL PROTECTED] wrote:
i think that theoretically it may be possible to generate real time audio
just
in the 8.5
Jason so its bad to use this old way of random huh?
Corban Baxter | rich media designer | www.funimation.com
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Merrill, Jason
Sent: Wednesday, February 01, 2006 3:51 PM
To: Flashcoders
I answered that already, although I didn't notice until now that you are using
the random() global function which was depreciated with Flash 4. While it may
server your purpose, use Math.random() as I demonstrated previously.
but you're also not providing any information on how the value for
Well, its depreciated. You tell me. ;)
Jason Merrill | E-Learning Solutions | icfconsulting.com
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