Re: [Flashcoders] Calling class function from xml object in a class onLoad

2006-02-04 Thread Peter Måseide


Den 4. feb. 2006 kl. 12.45 Peter Måseide wrote:


... , but I don´t want to do it properly.


That came out the opposite of what I really ment.. :)

Do anybody have any suggestions for the problem?

Peter


Peter Måseide - [EMAIL PROTECTED] - Mob 40858675

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] UGENT -- using variable in absolute path --Deserate!

2006-02-04 Thread Yotam Laufer
_root[tempUSname].text = _global.c1schoolName;

good luck.

On 04/02/06, dls [EMAIL PROTECTED] wrote:

 Sorry for the urgency, but I have a morning deadline today.


 Have a series of dynamic textfield on my stage named: usName1 , usName2,
 etc.
 I am trying to populate specific fields with some text.
 I am trying to choose which field is populated dynamically.

 (I have hard coded the _root.currentNameNumber for the example below)

 _global.c1schoolName = Fenwick;
 _root.currentNameNumber = 1;
 _root.tempUSname = usName+currentNameNumber;
 trying to dynamically choose the text field usName1  this is where
 it breaks!
 _root.tempUSname.text = _global.c1schoolName;


 If I hard code the text box name it works OK
 _root.usName1.text = _global.c1schoolName;

 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders




--
Yotam Laufer | Flash Developer | mobile +44 (0) 79 205 17 212 | skype:
ubermutt
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] UGENT -- using variable in absolute path --Deserate!

2006-02-04 Thread dls

Thank you!
Is this similar to the  eval function?
--dan

_root[tempUSname].text = _global.c1schoolName;

good luck.

On 04/02/06, dls [EMAIL PROTECTED] wrote:


Sorry for the urgency, but I have a morning deadline today.


Have a series of dynamic textfield on my stage named: usName1 , usName2,
etc.
I am trying to populate specific fields with some text.
I am trying to choose which field is populated dynamically.

(I have hard coded the _root.currentNameNumber for the example below)

_global.c1schoolName = Fenwick;
_root.currentNameNumber = 1;
_root.tempUSname = usName+currentNameNumber;
trying to dynamically choose the text field usName1  this is where
it breaks!
_root.tempUSname.text = _global.c1schoolName;


If I hard code the text box name it works OK
_root.usName1.text = _global.c1schoolName;

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders





--
Yotam Laufer | Flash Developer | mobile +44 (0) 79 205 17 212 | skype:
ubermutt
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] UGENT -- using variable in absolute path --Deserate!

2006-02-04 Thread Yotam Laufer
yes, it evaluates the expression within the brackets.

On 04/02/06, dls [EMAIL PROTECTED] wrote:

 Thank you!
 Is this similar to the  eval function?
 --dan

 _root[tempUSname].text = _global.c1schoolName;

 good luck.

 On 04/02/06, dls [EMAIL PROTECTED] wrote:
 
  Sorry for the urgency, but I have a morning deadline today.
 
 
  Have a series of dynamic textfield on my stage named: usName1 , usName2,
  etc.
  I am trying to populate specific fields with some text.
  I am trying to choose which field is populated dynamically.
 
  (I have hard coded the _root.currentNameNumber for the example below)
 
  _global.c1schoolName = Fenwick;
  _root.currentNameNumber = 1;
  _root.tempUSname = usName+currentNameNumber;
  trying to dynamically choose the text field usName1  this is where
  it breaks!
  _root.tempUSname.text = _global.c1schoolName;
 
 
  If I hard code the text box name it works OK
  _root.usName1.text = _global.c1schoolName;
 
  ___
  Flashcoders mailing list
  Flashcoders@chattyfig.figleaf.com
  http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 



 --
 Yotam Laufer | Flash Developer | mobile +44 (0) 79 205 17 212 | skype:
 ubermutt


 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders





--
Yotam Laufer | Flash Developer | mobile +44 (0) 79 205 17 212 | skype:
ubermutt
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] How do you code your Flash applications?

2006-02-04 Thread Daniel Cascais
 getNextHighestDepth()+10*152/36%23*Math.random()*362;

LOL
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] Any one can explain about Flash media server

2006-02-04 Thread Daniel Cascais
You can have a look at these samples here, they might be inspiring for
your application.

http://www.macromedia.com/devnet/flashmediaserver/sample_apps.html

You should also have a look at the tutorials and info in macromedia's
site which are pretty good.

Daniel

On 2/4/06, hidayath q [EMAIL PROTECTED] wrote:
 Hi guyz,

 I want to know about the Flash media server and how to create and small
 application using it.

 S.Hidayath
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


[Flashcoders] haXe Beta 1 Release

2006-02-04 Thread Nicolas Cannasse
Hi lists,

I'm pleased to announce the first Beta release of haXe available now on
http://haxe.org

haXe is a new programming language that can be used for Flash
development but also ServerSide and JavaScript development.

Some haXe features that you might like :

 * haXe is available for Flash Players 6-7-8. It will support also
Flash 8.5 in the near future, bringing you Flash newest feature without
needing to learn a new language everytime.

 * haXe is very conservative about Flash API. You can use all the Flash
API like you were used to do in ActionScript.

 * porting your code from AS2 to haXe is very easy, and you should
notice additional performances when running it.

 * haXe have automatic Delegate creation. That means that you don’t
need to worry about which context your methods will be executed in.

 * haXe has a Flexible Type System. It’s not dynamicly typed since we
want to be able to scale easily and let the compiler do a lot of checks
when we modify the source. It’s not staticly typed either and you don’t
have to type every variable you’re using.

haXe Beta 1 should work very well for Flash development, and will even
improve in the upcoming weeks.

You can visit now the haXe website on http://haxe.org

Best,
Nicolas
Motion-Twin


___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


[Flashcoders] if not working. (urgent help again?)

2006-02-04 Thread dls

Don't know what's up, but the following if statement doesn't work...
both variables trace to be 5.
both values were loaded from an xml document and assigned variable names.



if(_root.c7parent == _root.c3id){
 //do something

 }


oddly, if I use the following code it works!!??? could this be some sort 
of data type problem?


if(_root.c7parent != _root.c3id){
 //do something

 }


Thanks in advance

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


working with numbers loaded from XML was [Flashcoders] if not working. (urgent help again?)

2006-02-04 Thread dls


I am really stumped and desperate here!


seem to be having trouble working with variables brought in from XML
the value of the variables are numeric.

when I reference them in code for comparison, they don't seem to work

example
_root.first  traces to show 5

_root.second traces to show 5

if (_root.first != _root.second) {
do something
};

should fail, but seems to behave as if true

I'm thinking it's a problem with referencing the xml object instead of a 
numerical value, but I'm at my wits end here.


--dan
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: working with numbers loaded from XML was [Flashcoders] if not working. (urgent help again?)

2006-02-04 Thread Ron Wheeler


It is hard to see how they are brought in from XML in your code extract.

Have you run the text through parseInt to convert them from strings to 
numbers?




Ron


dls wrote:



I am really stumped and desperate here!


seem to be having trouble working with variables brought in from XML
the value of the variables are numeric.

when I reference them in code for comparison, they don't seem to work

example
_root.first  traces to show 5

_root.second traces to show 5

if (_root.first != _root.second) {
do something
};

should fail, but seems to behave as if true

I'm thinking it's a problem with referencing the xml object instead of 
a numerical value, but I'm at my wits end here.


--dan
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders



___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


RE: working with numbers loaded from XML was [Flashcoders] if not working.(urgent help again?)

2006-02-04 Thread Brooks Andrus
Everything brought in via xml is considered to be a String by Flash. When
you parse the xml you need to cast the values as the correct data type, or
use something like parseInt() to convert a string to a numeric value.

Brooks

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] How to alter all movieClips with as2

2006-02-04 Thread kevin kroe
?

On 2/2/06, kevin kroe [EMAIL PROTECTED] wrote:
 i tought about it, but if i do it, all movieClips on Stage will have
 this property?

 I think doing it, this property will apear only when i do

 some:someObj = new someObj(),

 am i wrong?

 On 2/2/06, Mike Britton [EMAIL PROTECTED] wrote:
  class someObj extends MovieClip
  {
 public var someProperty:String;
 
 function someObj() {}
  }
  ___
  Flashcoders mailing list
  Flashcoders@chattyfig.figleaf.com
  http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: working with numbers loaded from XML was [Flashcoders] if not working. (urgent help again?)

2006-02-04 Thread dls

Rob,
First, Thanks for your help!
I haven't used parseInt before, I'll start hunting for info on it right 
away.

Anything you could share would be appreciated!

When I publish and use List Variables in the Debug menu the variables 
brought in from xml show up as objects, not values.


my use of the XML object is shown below.


Please forgive my ignorance,
--dan


var myXML = new XML();
myXML.onLoad = processXML;
myXML.ignoreWhite = true;
myXML.load(school_list.xml);
function processXML(success) {
if (success == true) {
_root.first = 
myXML.firstChild.childNodes[0].childNodes[0].childNodes[0];
_root.second = 
myXML.firstChild.childNodes[1].childNodes[0].childNodes[0];


_root.gotoAndPlay(map);


}
}








stop();


It is hard to see how they are brought in from XML in your code extract.

Have you run the text through parseInt to convert them from strings to
numbers?



Ron


dls wrote:



I am really stumped and desperate here!


seem to be having trouble working with variables brought in from XML
the value of the variables are numeric.

when I reference them in code for comparison, they don't seem to work

example
_root.first  traces to show 5

_root.second traces to show 5

if (_root.first != _root.second) {
do something
};

should fail, but seems to behave as if true

I'm thinking it's a problem with referencing the xml object instead of 
a numerical value, but I'm at my wits end here.


--dan
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders



___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


[Flashcoders] using MCL to keep track of total bytes loaded.

2006-02-04 Thread Matt Ganz
hi.

i have a question on using the MovieClipLoader class to load an array
of swf files. i just want to add the loadedBytes of each swf to
another variable so i can constantly compare the loaded to the total
of all swf files. in the end, i need to figure out the percentage of
the total swfs combined weight is loaded. i've started off a little
here but am not sure how to compare the values or if i'm adding it
correctly. can anyone see if i'm approaching this correctly so far?

here's my code:

// An array that holds the paths to external swf files.
var mainSwfArray:Array = new Array( { path: one.swf, id: one_mc, depth: 6 },
{ path: 
two.swf, id: two_mc, depth: 8 },
{ path: 
three.swf, id: three_mc, depth: 18 },
{ path: 
four.swf, id: four_mc, depth: 16 },
{ path: 
five.swf, id: five_mc, depth: 14 },
{ path: 
six.swf, id: six_mc, depth: 12 },
{ path: 
seven.swf, id: seven_mc, depth: 10 } );

var totalWeight:Number = 5677376; // the total weight of the swf files
in the mainSwfArray (in bytes).
var loadedWeight:Number = 0; // we'll add to this variable as the
movies get loaded.

var mainMCL = new MovieClipLoader();
var mainMclListener = new Object();
mainMCL.addListener( mainMclListener );

// onLoadProgress()
mainMclListener.onLoadProgress = function( targetMC, loadedBytes, totalBytes)
{
loadedWeight += loadedBytes;
   // then do a test to find out the percentage loadedWeight is of
totalWeight. i need to know when it's reached 10%, 20%, 30%, etc...
}

thanks. -- matt.
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: working with numbers loaded from XML was [Flashcoders] if not working. (urgent help again?)

2006-02-04 Thread dls

Would this be a correct use of parseInt?
parseInt (_root.first)

would parseXML parse all of the XML at one time?

--dan
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: working with numbers loaded from XML was [Flashcoders] if notworking. (urgent help again?)

2006-02-04 Thread Zeh Fernando

Would this be a correct use of parseInt?
parseInt (_root.first)


Yes, but it's usually a best idea to pass the number base as a parameter - 
in this case, 10 for decimal


var xx = parseInt (_root.first, 10);

If you don't, it will still work, but if you have some number with trailing 
zeros like 071 on the string it'll think they're octal numbers (on this 
example, converting it to 57 instead of yhe expected 71).



- zeh 


___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] using MCL to keep track of total bytes loaded.

2006-02-04 Thread Nathan Derksen
No, you will have problems with that implementation. You can't just  
add loadedBytes to your total. Say you are loading just one movie  
clip, you start off with zero, then 10 bytes come in, so loadedWeight  
is now 10. Next, 10 more come in so loadedBytes reports 20, which is  
added to your total, leaving loadedWeight at 30, which is incorrect.  
Instead, you can have a function that loops through each movie clip  
to test for loadedBytes.


mainMclListener.onLoadProgress = function( targetMC, loadedBytes,  
totalBytes)

{
var totalBytes:Number = 0;
var numClips:Number = mainSWFArray.length;

for (var i:Number = 0; i  numClips; i++)
{
  totalBytes += baseTimeline 
[mainSWFArray.id].getBytesLoaded();

}

   // then do a test to find out the percentage loadedWeight is of
totalWeight. i need to know when it's reached 10%, 20%, 30%, etc...
}

The baseTimeline reference should be replaced with a reference  
pointing to the parent movie clip.


This is a bit inefficient, though. If you want, I can show you a more  
efficient way of doing it using a single setInterval() call.


Nathan
http://www.nathanderksen.com


On Feb 4, 2006, at 9:26 AM, Matt Ganz wrote:


hi.

i have a question on using the MovieClipLoader class to load an array
of swf files. i just want to add the loadedBytes of each swf to
another variable so i can constantly compare the loaded to the total
of all swf files. in the end, i need to figure out the percentage of
the total swfs combined weight is loaded. i've started off a little
here but am not sure how to compare the values or if i'm adding it
correctly. can anyone see if i'm approaching this correctly so far?

here's my code:

// An array that holds the paths to external swf files.
var mainSwfArray:Array = new Array( { path: one.swf, id:  
one_mc, depth: 6 },

{ path: 
two.swf, id: two_mc, depth: 8 },
{ path: 
three.swf, id: three_mc, depth: 18 },
{ path: 
four.swf, id: four_mc, depth: 16 },
{ path: 
five.swf, id: five_mc, depth: 14 },
{ path: 
six.swf, id: six_mc, depth: 12 },
{ path: 
seven.swf, id: seven_mc, depth: 10 } );

var totalWeight:Number = 5677376; // the total weight of the swf files
in the mainSwfArray (in bytes).
var loadedWeight:Number = 0; // we'll add to this variable as the
movies get loaded.

var mainMCL = new MovieClipLoader();
var mainMclListener = new Object();
mainMCL.addListener( mainMclListener );

// onLoadProgress()
mainMclListener.onLoadProgress = function( targetMC, loadedBytes,  
totalBytes)

{
loadedWeight += loadedBytes;
   // then do a test to find out the percentage loadedWeight is of
totalWeight. i need to know when it's reached 10%, 20%, 30%, etc...
}

thanks. -- matt.
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: working with numbers loaded from XML was [Flashcoders] if notworking. (urgent help again?)

2006-02-04 Thread dls

Thank You, Everyone--- WORKING LIKE A CHARM!

Now get away from your computers and go have a great Saturday!




Would this be a correct use of parseInt?
parseInt (_root.first)


Yes, but it's usually a best idea to pass the number base as a parameter -
in this case, 10 for decimal

var xx = parseInt (_root.first, 10);

If you don't, it will still work, but if you have some number with trailing
zeros like 071 on the string it'll think they're octal numbers (on this
example, converting it to 57 instead of yhe expected 71).


- zeh

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] How do you code your Flash applications?

2006-02-04 Thread Tyler Wright
 The whole idea is that you keep
 things at *predictable*, and whenever possible explicitly defined, depths
 so
 that things are easy to manage. If you need getNextHighestDepth, that
 means
 you don't know what the current highest depth being used is, and that
 means
 you aren't in control of the z-depth of your objects. That's a bad thing.


Yes, keep things predictable, and easy to manage.  There are only two
reasons you need control over the z-depth of your display object:

1) to visually layer your objects for appropiate overlapping of the
items relative
to each other.  (usually after you z-position your objects to begin with you
don't touch them again except in the case of floating windows or similar,
which requires a 'put me on top' behavior)

2) to keep from accidently removing a display object through duplicate
depths.

I've also always had to know exactly what depths my display objects were, as
I am generally more of the control friek.  But I realized that I also lay
out a lot of my visual elements in the Flash IDE and never seemed to care
about the actual depth # in that setting.  It was enough to know how
everything was z-ordered the way I wanted in relationship to each other.

I finally made my own DepthManager, which provides for extreme depths for
cursors and tool-tips like MM's vs2 components, but without screwing up
getNextHighestDepth() for those who would still use it. (

API:
MovieClip.bringToFront();
MovieClip.bringForward();
MovieClip.sendBackward();
MovieClip.sendToBack();

where
MovieClip.bringForward();
MovieClip.sendBackward();
can have one parameter, either of type MovieClip or type Number
MovieClip:  brings the calling MC directly in front of the argument MC, or
sends directly behind
Number:  brings or sends calling MC forward or backward x number of steps.
In the case of a 0, bringForward(0) would bring the MC to the front,
sendBackward(0) to the back.  In the case of a negative number,
bringForward(-2) would bring the MC to the front minus two, or 3rd from the
top of the visual stacking order.

this provides for complete control in arranging visual objects in any order,
relative to each other by name and/or by stacking order.

I've never needed to know or care about keeping track of depth numbers
since, though that doesn't mean I don't keep track of z-order (relational).
And frankly I don't have the time or patience anymore to always be managing
depth details when there's so much more to worry about.  I would hate having
all of my classes cluttered with two properties for every one visual object.

private var vScroll:ScrollBar;
private var vScrollDepth:Number;

I'll try and get my code cleaned up a bit (I've been bad and not fully
commented the class) for anyone interested.  It will still allow you to set
depths explicitly, as well as a padding that is currently at 2 or 3, but
could be changed to 10.  To be honest, I haven't yet found an instance where
I've needed the depth number explicitly, but it's available.  This and other
classes that simplify implementation are one of the best ways to keep your
code clean.

Tyler

ps oops, didn't realize I wrote so much.
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] using MCL to keep track of total bytes loaded.

2006-02-04 Thread Tyler Wright
 No, you will have problems with that implementation.


True.  To make it work, just change up a few things:

mainMclListener.onLoadProgress = function( targetMC, loadedBytes,
totalBytes)
{
   // loadedWeight will increment only once per MC, after it is fully
loaded

   // currentLoaded will tell us the loadedWeight from previous SWFs
combined with this ones progress
   var currentLoaded = loadedWeight + loadedBytes;
  // then do a test to find out the percentage currentLoaded is of
totalWeight. i need to know when it's reached 10%, 20%, 30%, etc...
}

mainMcListener.onLoadComplete = function( targetMC )
{
   var progress = mainMcListener.getProgress( targetMC );
   loadedWeight += progress.bytesTotal;
}
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] How to alter all movieClips with as2

2006-02-04 Thread Tyler Wright
 ?


hmmm, we all seem to be speaking in short half sentences, or punctuation.

The prototype property is fully accessible in AS2, and because of general
shortcommings in Flash.

(MovieClips, for example, are a cross-breed of the common prototype-based
class and a sprite of magic underscored properties carried over from the ver
beginnings of Flash)

Macromedia uses the prototype for their vs 2 components' DepthManager class:

function DepthManager()
{
MovieClip.prototype.createClassChildAtDepth = createClassChildAtDepth;
MovieClip.prototype.createChildAtDepth = createChildAtDepth;
...
_global.ASSetPropFlags(MovieClip.prototype,
createClassChildAtDepth,1);
_global.ASSetPropFlags(MovieClip.prototype, createChildAtDepth,1);
...

I suggest using it sparingly.  Make sure adding it to the prototype is the
only thing that makes sense.  This because it's always hard to track down
bugs added to the prototype when they could have been added from anywhere.

Tyler
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] How to alter all movieClips with as2

2006-02-04 Thread Tyler Wright

 The prototype property is fully accessible in AS2, and because of general
 shortcommings in Flash.


uh, it might help to finish my own sentences.  correction:

...and because of general shortcomings in Flash it is sometimes necessary,
even if not recomended.

...continue

Tyler
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


[Flashcoders] Grab GPS to XML to Flash

2006-02-04 Thread Stephen Recker
Is there any commercial software out there that can grab GPS 
coordinates from within a Pocket PC and create an XML file that can be 
read by Flash? Thanks.


Stephen

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders