Re: [Flashcoders] MDM Zinc, 2.5, minor 15, 16, exit() error?

2006-06-19 Thread Muzak
http://www.multidmedia.com/support/
http://www.mdmforum.com/forum/


- Original Message - 
From: Martin Weiser [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Monday, June 19, 2006 7:16 AM
Subject: [Flashcoders] MDM Zinc, 2.5, minor 15, 16, exit() error?


 Hello,
 anybody using Zinc?

 i got terrible hassel, mdm.Application.exit() doesnt work, it causes flash to 
 stop, and you cannto close the Window also, only by 
 closing the process

 i tried the mdm.Application.exit() even in an empty swf, with no other code...
 Got anybody some help, please...

 Martin


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Re: [Flashcoders] MDM Zinc, 2.5, minor 15, 16, exit() error?

2006-06-19 Thread Martin Weiser
well, thanks, i need it very fast, will try the supprot, but it will take 
some time...


M
- Original Message - 
From: Muzak [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Monday, June 19, 2006 8:35 AM
Subject: Re: [Flashcoders] MDM Zinc, 2.5, minor 15, 16, exit() error?



http://www.multidmedia.com/support/
http://www.mdmforum.com/forum/


- Original Message - 
From: Martin Weiser [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Monday, June 19, 2006 7:16 AM
Subject: [Flashcoders] MDM Zinc, 2.5, minor 15, 16, exit() error?



Hello,
anybody using Zinc?

i got terrible hassel, mdm.Application.exit() doesnt work, it causes 
flash to stop, and you cannto close the Window also, only by closing the 
process


i tried the mdm.Application.exit() even in an empty swf, with no other 
code...

Got anybody some help, please...

Martin



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Re: [Flashcoders] MDM Zinc, 2.5, minor 15, 16, exit() error?

2006-06-19 Thread Ian Thomas

Martin,
 I'd suggest thinking about rolling back to an earlier Zinc version.
It may fix the problem. It seems to work okay in version 14, if that
helps.

We have terrible trouble with Zinc's new releases. Each new release
seems to introduce a new bug, breaking old features which have been
working fine up to this point. For example, versions 15 and 16 stop
Mouse.hide() working, whereas up to this point it's worked fine. Their
quality assurance is extremely poor, to say the least; this is the
third time I've had something like this happen.

I really should migrate to some other product; but unfortunately busy
time schedules mean that I haven't had the time to investigate the
others in any depth. As an aside, does anyone know offhand (and
preferably has anyone tested) if any of the other swf2exes support the
following:
1) DirectX resolution setting of the screen mode on PC
2) Execution of external files and return of the textual output

Thanks,
 Ian

On 6/19/06, Martin Weiser [EMAIL PROTECTED] wrote:

well, thanks, i need it very fast, will try the supprot, but it will take
some time...

M

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RE: [Flashcoders] AMF .net

2006-06-19 Thread Lee McColl-Sylvester
AMF.NET seems quite young atm when compared to Fluorine.  Personally,
I've had nothing but great results from Fluorine and would recommend it
to anyone.

Lee



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ben
Sent: 18 June 2006 14:23
To: 'Flashcoders mailing list'
Subject: [Flashcoders] AMF .net

Hi All,
 
Is anybody using the ( http://amfnet.openmymind.net/
http://amfnet.openmymind.net/) amf solution in .net? I was wondering how
well it is working in the field and how it compares to fluorine (
http://fluorine.thesilentgroup.com/fluorine/
http://fluorine.thesilentgroup.com/fluorine/).
 
Anyone any recommendations in this field?
 
Cheers, Ben
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[Flashcoders] Unable to create button greater than stage size

2006-06-19 Thread Dhiraj Girdhar
Hi All,

Please check following code... I am trying to make a button
whose size is greater than stage size then in that case button is not
created.

Please help.

Thanks in advance. 


Stage.scaleMode = showAll;
_root.createEmptyMovieClip(rootButton, 100);

var rootBtn = _root.rootButton;
rootBtn.onPress = function() {trace(Mouse Pressed);};

with (rootBtn) {
var topLeft = -5000;
var bottomRight = 1;  

beginFill(#FF000, 100);
moveTo(topLeft, topLeft);
lineTo(topLeft, bottomRight);
lineTo( bottomRight, bottomRight);
lineTo(bottomRight, topLeft);
lineTo(topLeft,topLeft);
endFill();
}

Regards:
Gaurav
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[Flashcoders] dot matrix gameboy style

2006-06-19 Thread Andreas Rønning
Been playing around recently with upscaling lowres bitmapdata to make 
large-pixel graphics, eventually for a game engine of some sort, but the 
pixels tend to be blurred around the edges when scaled up. Anyone know 
of a fix to sharpen their look?


In addition, anyone know of any techniques for pixel graphics in flash 
using the bitmapdata object? In particular i'm curious about drawing and 
animating sprites in them. My games are already code/graphics 
independent, so the ish for me now is finding a good bridge of sorts.


Cheers,

- Andreas SJ
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RE: [Flashcoders] dot matrix gameboy style

2006-06-19 Thread Tor.Kristensen
You need to essentially code your own BitmapDataSprite class, but it's not a 
very big deal. I have a fairly speedy library for BitmapData-only animations 
with multiple autonomous Sprites manipulating/existing-within a Bitmapdata 
Stage class. Writing your own event stack to create the various control loops 
is key here. 

There's a Boolean prop to the BitmapData which controls the smoothing. Can't 
remember the name off the top of my head, check the docs... also making sure 
the Bitmap is located on an integer X,Y loc is a good idea. Placing it at 
_x=11.5;_y=20.1; will blur it a bit.

Cheers
t 

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andreas Rønning
Sent: 19. juni 2006 11:04
To: Flashcoders mailing list
Subject: [Flashcoders] dot matrix gameboy style

Been playing around recently with upscaling lowres bitmapdata to make 
large-pixel graphics, eventually for a game engine of some sort, but the 
pixels tend to be blurred around the edges when scaled up. Anyone know 
of a fix to sharpen their look?

In addition, anyone know of any techniques for pixel graphics in flash 
using the bitmapdata object? In particular i'm curious about drawing and 
animating sprites in them. My games are already code/graphics 
independent, so the ish for me now is finding a good bridge of sorts.

Cheers,

- Andreas SJ
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RE: [Flashcoders] Any Lists Specific to Flash Game Development?

2006-06-19 Thread The Helmsman
http://board.flashkit.com/board/forumdisplay.php?f=5
Enjoy!
:)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Greg Hamer
Sent: Sunday, June 18, 2006 9:45 PM
To: Flashcoders mailing list
Subject: [Flashcoders] Any Lists Specific to Flash Game Development?

Anyone know it there are any lists specifically targeted at Flash game
development?
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Re: [Flashcoders] Any Lists Specific to Flash Game Development?

2006-06-19 Thread Danny Kodicek



http://board.flashkit.com/board/forumdisplay.php?f=5
Enjoy!
:)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Greg Hamer
Sent: Sunday, June 18, 2006 9:45 PM
To: Flashcoders mailing list
Subject: [Flashcoders] Any Lists Specific to Flash Game Development?

Anyone know it there are any lists specifically targeted at Flash game
development?


Dirgames-L (http://nuttybar.drama.uga.edu/mailman/listinfo/dirgames-l) is 
officially for Director and Flash development, although it's mostly 
populated by Director people. Personally I think more crossover would be a 
good thing there, so anyone wanting to share might like to take a look.


Danny 


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RE: [Flashcoders] MDM Zinc, 2.5, minor 15, 16, exit() error?

2006-06-19 Thread André Goliath
 1) DirectX resolution setting of the screen mode on PC
 2) Execution of external files and return of the textual output

SWf Studio (www.northcode.com) can do this:
ssCore.Desktop.changeResolution() (if you ment by using DirectDraw) and
ssCore.Shell.execute()

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ian Thomas
Sent: Monday, June 19, 2006 9:52 AM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] MDM Zinc, 2.5, minor 15, 16, exit() error?

Martin,
  I'd suggest thinking about rolling back to an earlier Zinc version.
It may fix the problem. It seems to work okay in version 14, if that
helps.

We have terrible trouble with Zinc's new releases. Each new release
seems to introduce a new bug, breaking old features which have been
working fine up to this point. For example, versions 15 and 16 stop
Mouse.hide() working, whereas up to this point it's worked fine. Their
quality assurance is extremely poor, to say the least; this is the
third time I've had something like this happen.

I really should migrate to some other product; but unfortunately busy
time schedules mean that I haven't had the time to investigate the
others in any depth. As an aside, does anyone know offhand (and
preferably has anyone tested) if any of the other swf2exes support the
following:
1) DirectX resolution setting of the screen mode on PC
2) Execution of external files and return of the textual output

Thanks,
  Ian

On 6/19/06, Martin Weiser [EMAIL PROTECTED] wrote:
 well, thanks, i need it very fast, will try the supprot, but it will take
 some time...

 M
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Re: [Flashcoders] Any Lists Specific to Flash Game Development?

2006-06-19 Thread Mike Cobb

-

http://www.flashgamecoders.com/

Also has a mailing list, but it's pretty dead.

Mike


The Helmsman wrote:

http://board.flashkit.com/board/forumdisplay.php?f=5
Enjoy!
:)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Greg Hamer
Sent: Sunday, June 18, 2006 9:45 PM
To: Flashcoders mailing list
Subject: [Flashcoders] Any Lists Specific to Flash Game Development?

Anyone know it there are any lists specifically targeted at Flash game
development?
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--
-
Mike Cobb
Creative Director
HMC Interactive
-
Tel: + 44 (0)845 20 11 462
Mob: + 44 (0)785 52 54 743
Web: http://www.hmcinteractive.co.uk
-
Grosvenor House, Belgrave Lane,
Plymouth, PL4 7DA, UK.
-

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RE: [Flashcoders] AMF .net

2006-06-19 Thread Ben Smeets
Tx, good to hear it. I tried Fluorine also today and although it is a
bit more work to set it up at first, it does indeed seem to have more
functionality (custom classes) and a larger user base.

Tnx for the info,

Ben 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Lee
McColl-Sylvester
Sent: maandag 19 juni 2006 10:45
To: Flashcoders mailing list
Subject: RE: [Flashcoders] AMF .net

AMF.NET seems quite young atm when compared to Fluorine.  Personally,
I've had nothing but great results from Fluorine and would recommend it
to anyone.

Lee



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ben
Sent: 18 June 2006 14:23
To: 'Flashcoders mailing list'
Subject: [Flashcoders] AMF .net

Hi All,
 
Is anybody using the ( http://amfnet.openmymind.net/
http://amfnet.openmymind.net/) amf solution in .net? I was wondering how
well it is working in the field and how it compares to fluorine (
http://fluorine.thesilentgroup.com/fluorine/
http://fluorine.thesilentgroup.com/fluorine/).
 
Anyone any recommendations in this field?
 
Cheers, Ben
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Re: [Flashcoders] AMF .net

2006-06-19 Thread Weyert de Boer
Does any of you guys or gals know some good documentatioon about AMF? I 
am planning to make a message protocol using AMF for ROSDK. I already 
got something similar for AS3 using binary sockets working, but I would 
like to try out AMF too.


Anyone?

Yours,
Weyert de Boer
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[Flashcoders] Problem parsing mxml(Flex2.0B3)

2006-06-19 Thread silpa s
Hi all, 

I'm new to Flex. I may have to develop some RIA
application using Flex2.0. I'm using Weblogic as my
application server. When try to locate my
index.mxml(http://localhost:7001/index.mxml), i'm
getting following error.

22 Errors found. 
  
Error /index.mxml:2 
Unknown attribute 'layout' on mx.core.Application 




Error /index.mxml:3 
Don't know how to parse element
http://www.adobe.com/2006/mxml:Style;. It is not a
known type or a property of mx.core.Application.



I've configured name space in my flex-config.xml in
the following way 

namespaces 
namespace
uri=http://www.adobe.com/2006/mxml; 
   
manifest/WEB-INF/flex/mxml-manifest.xml/manifest 
/namespace 
namespace
uri=http://www.macromedia.com/2003/mxml; 
   
manifest/WEB-INF/flex/mxml-manifest.xml/manifest 
/namespace 
/namespaces
I've got Flex 1.5 jars(flex-bootstrap.jar). do i need
to update any jars for flex 2.0? if so where can i get
new jar files. I've installed flex2.0 builder on my
system. I'll be thankful for the help on this. Thanks
in advance.

-silpa

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RE: [Flashcoders] AMF .net

2006-06-19 Thread Lee McColl-Sylvester
Talk to the Red5 team.  They've constructed their own AMF documentation.
Also, beware of reading anything provided my Adobe as their licenses
will bind you by just reading it.

Regards,
Lee



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Weyert
de Boer
Sent: 19 June 2006 11:41
To: Flashcoders mailing list
Subject: Re: [Flashcoders] AMF .net

Does any of you guys or gals know some good documentatioon about AMF? I 
am planning to make a message protocol using AMF for ROSDK. I already 
got something similar for AS3 using binary sockets working, but I would 
like to try out AMF too.

Anyone?

Yours,
Weyert de Boer
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Re: [Flashcoders] AMF .net

2006-06-19 Thread Weyert de Boer

Lee McColl-Sylvester wrote:

Talk to the Red5 team.  They've constructed their own AMF documentation.
  

Okay!

Also, beware of reading anything provided my Adobe as their licenses
will bind you by just reading it.
  

LOL

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Re: [Flashcoders] MDM Zinc, 2.5, minor 15, 16, exit() error?

2006-06-19 Thread Muzak
Have you actually bothered looking at the mdm forums?

http://www.mdmforum.com/forum/index.php?showtopic=13810
http://www.mdmforum.com/forum/index.php?showtopic=12577hl=mdm\.application\.exit

took me 2 min. to find that..


- Original Message - 
From: Martin Weiser [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Monday, June 19, 2006 7:16 AM
Subject: [Flashcoders] MDM Zinc, 2.5, minor 15, 16, exit() error?


 Hello,
 anybody using Zinc?

 i got terrible hassel, mdm.Application.exit() doesnt work, it causes flash to 
 stop, and you cannto close the Window also, only by 
 closing the process

 i tried the mdm.Application.exit() even in an empty swf, with no other code...
 Got anybody some help, please...

 Martin


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RE: [Flashcoders] Problem parsing mxml(Flex2.0B3)

2006-06-19 Thread André Goliath
You ebtter join Flexcoders

http://www.flexcoders.org/ 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of silpa s
Sent: Monday, June 19, 2006 12:43 PM
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] Problem parsing mxml(Flex2.0B3)

Hi all, 

I'm new to Flex. I may have to develop some RIA
application using Flex2.0. I'm using Weblogic as my
application server. When try to locate my
index.mxml(http://localhost:7001/index.mxml), i'm
getting following error.

22 Errors found. 
  
Error /index.mxml:2 
Unknown attribute 'layout' on mx.core.Application 




Error /index.mxml:3 
Don't know how to parse element
http://www.adobe.com/2006/mxml:Style;. It is not a
known type or a property of mx.core.Application.



I've configured name space in my flex-config.xml in
the following way 

namespaces 
namespace
uri=http://www.adobe.com/2006/mxml; 
   
manifest/WEB-INF/flex/mxml-manifest.xml/manifest 
/namespace 
namespace
uri=http://www.macromedia.com/2003/mxml; 
   
manifest/WEB-INF/flex/mxml-manifest.xml/manifest 
/namespace 
/namespaces
I've got Flex 1.5 jars(flex-bootstrap.jar). do i need
to update any jars for flex 2.0? if so where can i get
new jar files. I've installed flex2.0 builder on my
system. I'll be thankful for the help on this. Thanks
in advance.

-silpa

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RE: [Flashcoders] AMF .net

2006-06-19 Thread Marijan Miličević
[snip]
 Also, beware of reading anything provided my Adobe as their licenses 
 will bind you by just reading it.
   
LOL

Well, there's not much to laugh about. Probably by reading their documentation, 
you are not allowed to participate in any open source project that deals with 
AMF matters. If you do, any project you participate on has legal issue problems.
-m

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Re: [Flashcoders] Problem parsing mxml(Flex2.0B3)

2006-06-19 Thread Muzak
try the flexcoders mailing list:
http://groups.yahoo.com/group/flexcoders/

But it seems like you're trying to mix Flex 1.5 and Flex 2.0, which won't work.
Flex 2.0 is a whole new ballgame.

You need to compile your mxml to swf from Flex Builder 2 and put the generated 
files on your server (or compile to server directly 
if local).

Check the tutorials and docs that comes with Flex Builder 2.

regards,
Muzak

- Original Message - 
From: silpa s [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Sent: Monday, June 19, 2006 12:43 PM
Subject: [Flashcoders] Problem parsing mxml(Flex2.0B3)


 Hi all,

 I'm new to Flex. I may have to develop some RIA
 application using Flex2.0. I'm using Weblogic as my
 application server. When try to locate my
 index.mxml(http://localhost:7001/index.mxml), i'm
 getting following error.

 22 Errors found.

 Error /index.mxml:2
 Unknown attribute 'layout' on mx.core.Application




 Error /index.mxml:3
 Don't know how to parse element
 http://www.adobe.com/2006/mxml:Style;. It is not a
 known type or a property of mx.core.Application.



 I've configured name space in my flex-config.xml in
 the following way

namespaces
namespace
 uri=http://www.adobe.com/2006/mxml;

 manifest/WEB-INF/flex/mxml-manifest.xml/manifest
/namespace
namespace
 uri=http://www.macromedia.com/2003/mxml;

 manifest/WEB-INF/flex/mxml-manifest.xml/manifest
/namespace
/namespaces
 I've got Flex 1.5 jars(flex-bootstrap.jar). do i need
 to update any jars for flex 2.0? if so where can i get
 new jar files. I've installed flex2.0 builder on my
 system. I'll be thankful for the help on this. Thanks
 in advance.

 -silpa


 


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Re: [Flashcoders] Problem parsing mxml(Flex2.0B3)

2006-06-19 Thread silpa s
Thanks Muzak,

But mxmlc genarates swf  html's to access swf. but i
want server to comple when mxml file requested by the
user using http://host/index.mxml not
http://host/index.html.

Thanks
-Silpa

--- Muzak [EMAIL PROTECTED] wrote:

 try the flexcoders mailing list:
 http://groups.yahoo.com/group/flexcoders/
 
 But it seems like you're trying to mix Flex 1.5 and
 Flex 2.0, which won't work.
 Flex 2.0 is a whole new ballgame.
 
 You need to compile your mxml to swf from Flex
 Builder 2 and put the generated files on your server
 (or compile to server directly 
 if local).
 
 Check the tutorials and docs that comes with Flex
 Builder 2.
 
 regards,
 Muzak
 
 - Original Message - 
 From: silpa s [EMAIL PROTECTED]
 To: flashcoders@chattyfig.figleaf.com
 Sent: Monday, June 19, 2006 12:43 PM
 Subject: [Flashcoders] Problem parsing
 mxml(Flex2.0B3)
 
 
  Hi all,
 
  I'm new to Flex. I may have to develop some RIA
  application using Flex2.0. I'm using Weblogic as
 my
  application server. When try to locate my
  index.mxml(http://localhost:7001/index.mxml), i'm
  getting following error.
 
  22 Errors found.
 
  Error /index.mxml:2
  Unknown attribute 'layout' on mx.core.Application
 
 
 
 
  Error /index.mxml:3
  Don't know how to parse element
  http://www.adobe.com/2006/mxml:Style;. It is not
 a
  known type or a property of mx.core.Application.
 
 
 
  I've configured name space in my flex-config.xml
 in
  the following way
 
 namespaces
 namespace
  uri=http://www.adobe.com/2006/mxml;
 
 
 manifest/WEB-INF/flex/mxml-manifest.xml/manifest
 /namespace
 namespace
  uri=http://www.macromedia.com/2003/mxml;
 
 
 manifest/WEB-INF/flex/mxml-manifest.xml/manifest
 /namespace
 /namespaces
  I've got Flex 1.5 jars(flex-bootstrap.jar). do i
 need
  to update any jars for flex 2.0? if so where can i
 get
  new jar files. I've installed flex2.0 builder on
 my
  system. I'll be thankful for the help on this.
 Thanks
  in advance.
 
  -silpa
 
 
  
 
 
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Re: [Flashcoders] AMF .net

2006-06-19 Thread Weyert de Boer



Well, there's not much to laugh about. Probably by reading their documentation, 
you are not allowed to participate in any open source project that deals with 
AMF matters. If you do, any project you participate on has legal issue problems.
  
Ever read their documentation g I mean the help functionality sucks 
balls in Flash.



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RE: [Flashcoders] AMF .net

2006-06-19 Thread Lee McColl-Sylvester
Yeah, it's like someone forgot that it's supposed to be a help
feature.

:-)

Lee

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Weyert
de Boer
Sent: 19 June 2006 12:28
To: Flashcoders mailing list
Subject: Re: [Flashcoders] AMF .net


 Well, there's not much to laugh about. Probably by reading their
documentation, you are not allowed to participate in any open source
project that deals with AMF matters. If you do, any project you
participate on has legal issue problems.
   
Ever read their documentation g I mean the help functionality sucks 
balls in Flash.


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RE: [Flashcoders] XML named node values

2006-06-19 Thread Merrill, Jason
AS3 will do this when it's available.  It's in the new ECMA specs.  

Besides Xpath, you can also download other third party classes other people 
have created which will convert your XML object to an Actionscript object you 
can traverse with dot syntax:

JimsName = myXMLdoc.people[2].name

Personally, right now I like Xpath.  

Jason Merrill
Bank of America 
Learning Technology Solutions
 
 
 
 
 
 
-Original Message-
From: [EMAIL PROTECTED] [mailto:flashcoders-
[EMAIL PROTECTED] On Behalf Of Ron Wheeler
Sent: Saturday, June 17, 2006 9:43 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] XML  named node values

If the chNames do not have any key or ids, with what are you trying to
stay in sych?

If you are trying to use the node value as a key, then that is what you
have to check.

This is an XML fact of life - nothing to do with Flash or Actionscript.

XPATH will simplify the problem of finding specific nodes but traversing
the tree will work pretty easily as well.


Ron



D_C wrote:
 hi list -

 Q on flash and XML.

 is there a way to read named values from XML without using attributes?

 eg using atrribute names, a flash XML object can read named values,
 like associative arrays.

 channel chName='stocks' /

 xmlData.attributes[chName]

 but what if i want to use text nodes, like

 channel
 chNamestocks/chName

 then it seems the only way to access the data is:

 xmlData.firstChild.nodeValue

 but then if i change the order of the nodes, the app loses sync with
 its data.

 are there some other methods to the XML object that I am missing? Or
 do i have to write functions to loop thru the whole tree and check
 against nodeName (eg with a search function)? I guess there are
 probably some XPath libraries out there, but this would seem a basic
 functionality...

 Thanks!

 /dc
 ___
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 +81 (0)80 6521 9559

 http://charajam.com 【★キャラ♪ジャム★】
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RE: [Flashcoders] Creating a drawing RIA

2006-06-19 Thread Bjorn Schultheiss
So you got a textInput componet and a combobox component and you want to
resize the textinput based on the values of the combobox?

If this is correct you could set up a handler for the cb.change event that
grabs the selected value and performs some logic like if selected value
equals 14 then textInput height equals 24 I guess?

If your give me a better description I'll help

Regards,
 
Bjorn Schultheiss
Senior Flash Developer
QDC Technologies

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of T. van
Zantvoort
Sent: Monday, 19 June 2006 10:10 PM
To: 'Flashcoders mailing list'
Subject: [Flashcoders] Creating a drawing RIA

 
Hi guys,

Is there anybody who can point me in the right direction on how to
manipulate a textbox pulled onto a drawingboard and then let it be resized
by dragging or change the font by an pulldownlist etc. Etc.

I have tried several things, but it just won't work at certain points.

met vriendelijke groeten,
 
 
T. van Zantvoort
MonTay WebArchitects
 
T: +31 (0)40-2300898
F: +31 (0)40-2954071
E: [EMAIL PROTECTED]
W: www.montay.nl

Hardware: www.mlife.nl
E-shop:   www.vsnet.nl
Own Site: www.1site2start.nl

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Re: [Flashcoders] Creating a drawing RIA

2006-06-19 Thread Weyert de Boer
I would think you can just wrap the textfield in a movieclip and use the 
DraggableMovieClip class.

Maybe you can continue on this example by Mario?
http://www.quasimondo.com/archives/000620.php#000620
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[Flashcoders] Cross Domain and ExternalInterface

2006-06-19 Thread John Giotta

Let me explain the setup first.
I have a SWF application and the JavaScript file on one domain.
I'm displaying the SWF and loading the JavaScript file on another domain.

The SWF registers callbacks to JavaScript methods, but when I try to
call the ActionScript methods from JavaScript it fails.

I receive a strange error from Firefox:
Error: uncaught exception: Error calling method on NPObject! [plugin
exception: Error in Actionscript. Use a try/catch block to find
error.].

I also receive this sandbox security violation:
*** Security Sandbox Violation ***
SecurityDomain 'http://wiki.domain.com/bin/view/IMDDocs/FLVDevShed'
tried to access incompatible context
'http://cfdev.domain.com/Staff/jgiotta/mgmediaplayer/mgmediaplayer.swf'

Is there any security issues I need to be aware of in order for this to work?
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[Flashcoders] file reference

2006-06-19 Thread Mayur Bais
hello all,
I want to know the path of the file on the local hard drive which is been
browsed by the user.
How can I achieve this ?
flash 8 provides flash.net.FileReference package which we can achieve browse
and upload. 
But I could not find the solution to my problem. Any idea how can I do this
? 

Any work around ? do I need to use any server side scripting for this ..
Please give some suggestion 

Thanks in advance 
Mayur


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Re: [Flashcoders] Unable to create button greater than stage size

2006-06-19 Thread Bart Wttewaall

I read somewhere that assets on the stage can't be larger then 2880
pixels in either direction. Maybe you should split up that button of
yours. (I don't wanna know why you'd need such a big button)

2006/6/19, Dhiraj Girdhar [EMAIL PROTECTED]:

Hi All,

Please check following code... I am trying to make a button
whose size is greater than stage size then in that case button is not
created.

Please help.

Thanks in advance.


Stage.scaleMode = showAll;
_root.createEmptyMovieClip(rootButton, 100);

var rootBtn = _root.rootButton;
rootBtn.onPress = function() {trace(Mouse Pressed);};

with (rootBtn) {
var topLeft = -5000;
var bottomRight = 1;

beginFill(#FF000, 100);
moveTo(topLeft, topLeft);
lineTo(topLeft, bottomRight);
lineTo( bottomRight, bottomRight);
lineTo(bottomRight, topLeft);
lineTo(topLeft,topLeft);
endFill();
}

Regards:
Gaurav
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Re: [Flashcoders] xml question

2006-06-19 Thread Flash guru

thanks

On 6/17/06, Paul Evans [EMAIL PROTECTED] wrote:


On 16 Jun 2006, at 22:28, Flash guru wrote:
 I'm restricted to asp, but I'm a php native that is blind to the
 ways of asp

I'm trying to leave the way of ASP behind - the following notes might
be useful to you...

A good quick ASP reference :- http://www.devguru.com/

In ActionScript, when you create/build the XML object, don't bother
setting the XMLObject.contentType as you would for PHP. The (unusual)
default was intended for communicating with ASP.

On the server, asp VBScript code I have used previously to process
XML sent from flash...
%
dim xmlObj
Set xmlObj = Server.CreateObject( Microsoft.XMLDOM )

xmlObj.async = false

xmlObj.load( Request.BinaryRead( Request.TotalBytes ) )

if xmlObj.parseError.errorCode  0 then
   'there-was-a-parse-error
else
   'do-something
end if
%

In your case the do-something is probably to just a call to the
xmlObj save method?
e.g.
xmlObj.save( C:\path-to-target-file )
http://www.devguru.com/technologies/xml_dom/15813.asp

You may also find reading up on the VBScript File System Object if
you have other file type things to such as testing to see if the file
already exists...
http://www.devguru.com/technologies/vbscript/14048.asp

And finally you may need to use Server.MapPath to find the path to
your site-root folder...
http://www.devguru.com/technologies/asp/9170.asp

hth

Paul
--
[ http://www.creative-cognition.co.uk/ ]


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[Flashcoders] RE: Creating a drawing RIA

2006-06-19 Thread T. van Zantvoort
This is the part AS I am using but it just won't work. In the first place I
used ._width and _ height in stead of _xscale and _yscale, I prefer this to
use the _width but that just don't work. I use in combination with the
nummerstepper component.
 
var nstepListener:Object = new Object();
nstepListener.change = function(evt_obj:Object) {
 _level0.letterTypeWeergave_txt.autoSize = true;
 _level0.letterTypeWeergave_txt.multiline = false;
 var newTextSize:TextFormat = new TextFormat();
 currentX = _level0.letterTypeWeergave_txt._x;
 currentY = _level0.letterTypeWeergave_txt._y;
 currentWidth = _level0.letterTypeWeergave_txt._width;
 currentHeight = _level0.letterTypeWeergave_txt._height;
 currentScale = currentWidth/currentHeight;
 trace(currentScale);
 //newTextSize.size = letterGrootte_nstep.value;
 letterBreedte_nstep.value = letterGrootte_nstep.value*currentScale;
 _level0.letterTypeWeergave_txt._yscale = letterGrootte_nstep.value;
 _level0.letterTypeWeergave_txt._xscale = letterBreedte_nstep.value;
 _level0.letterTypeWeergave_txt.setTextFormat(newTextSize);
 _level0.letterTypeWeergave_txt.grootte = letterGrootte_nstep.value;
 _level0.letterTypeWeergave_txt.breedte = letterBreedte_nstep.value;
 _level0.holder.menu_acc.resultaten.spContentHolder.resultGrootte_txt.text =
_level0.letterTypeWeergave_txt.grootte;
 _level0.holder.menu_acc.resultaten.spContentHolder.resultBreedte_txt.text =
_level0.letterTypeWeergave_txt.breedte;
 _level0.letterTypeWeergave_txt._x=currentX;
 _level0.letterTypeWeergave_txt._y=currentY;
 updateAfterEvent();
};
letterGrootte_nstep.addEventListener(change, nstepListener);
var nstepListenerB:Object = new Object();
nstepListenerB.change = function(evt_obj:Object) {
 _level0.letterTypeWeergave_txt.autoSize = true;
 _level0.letterTypeWeergave_txt.multiline = false;
 var newTextSize:TextFormat = new TextFormat();
 currentX = _level0.letterTypeWeergave_txt._x;
 currentY = _level0.letterTypeWeergave_txt._y;
 currentWidth = _level0.letterTypeWeergave_txt._width;
 currentHeight = _level0.letterTypeWeergave_txt._height;
 currentScale = currentWidth/currentHeight;
 trace(currentScale);
 //newTextSize.size = letterBreedte_nstep.value;
 letterGrootte_nstep.value = letterBreedte_nstep.value/currentScale;
 _level0.letterTypeWeergave_txt._xscale = letterBreedte_nstep.value;
 _level0.letterTypeWeergave_txt._yscale = letterGrootte_nstep.value;
 _level0.letterTypeWeergave_txt.setTextFormat(newTextSize);
 _level0.letterTypeWeergave_txt.breedte = letterBreedte_nstep.value;
 _level0.letterTypeWeergave_txt.grootte = letterGrootte_nstep.value;
 _level0.holder.menu_acc.resultaten.spContentHolder.resultGrootte_txt.text =
_level0.letterTypeWeergave_txt.grootte;
 _level0.holder.menu_acc.resultaten.spContentHolder.resultBreedte_txt.text =
_level0.letterTypeWeergave_txt.breedte;
 _level0.letterTypeWeergave_txt._x=currentX;
 _level0.letterTypeWeergave_txt._y=currentY;
 trace(_level0.letterTypeWeergave_txt._x);
 updateAfterEvent();
};
letterBreedte_nstep.addEventListener(change, nstepListenerB);
 
 
 
met vriendelijke groeten,
 
 
T. van Zantvoort
MonTay WebArchitects
 
T: +31 (0)40-2300898
F: +31 (0)40-2954071
E: [EMAIL PROTECTED]
W: www.montay.nl http://www.montay.nl/ 

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[Flashcoders] FLVPlayback progress event listener

2006-06-19 Thread Sarah Plowright

I have a feeling I'm missing something incredibly stupid...

I'm having problems with my FLVPlayback progress event listener -
everytime I test it, it pauses, then the the event is called once, and
my FLV starts playing. My code is as follows:

var listenerObject:Object = new Object();

listenerObject.progress = function(eventObject:Object):Void {
trace('progress');
var percent = introflv.bytesLoaded/introflv.bytesTotal;
trace(percent);
};
introflv.addEventListener(progress, listenerObject);

Shouldn't it be calling progress more than once? The docs say it's
called every .25 seconds.

Thanks,
Sarah
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[Flashcoders] Can't reach boolean?

2006-06-19 Thread Mendelsohn, Michael
Hi list...

I have a path to a mc like so:
_root.collective.table1.p5

On the root of the clip named p5, there is this line of code:
var isPiece:Boolean = true;

Why am I not able to reach that boolean through code?
trace(_root.collective.table1.p5.isPiece) is always undefined.

Thanks,
- Michael M.

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Re: [Flashcoders] file reference

2006-06-19 Thread Alain Rousseau

This was asked not too long ago (last week !)

Search for the following : ³FileReference and Getting File Path² with the
cool new tool that Muzak has provided us
http://muzakdeezign.com/flashcoders/




From: Mayur Bais [EMAIL PROTECTED]
Reply-To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Date: Mon, 19 Jun 2006 19:01:16 +0530
To: 'Flashcoders mailing list' flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] file reference

hello all,
I want to know the path of the file on the local hard drive which is been
browsed by the user.
How can I achieve this ?
flash 8 provides flash.net.FileReference package which we can achieve browse
and upload. 
But I could not find the solution to my problem. Any idea how can I do this
? 

Any work around ? do I need to use any server side scripting for this ..
Please give some suggestion

Thanks in advance 
Mayur


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[Flashcoders] Language Supported in Flash?

2006-06-19 Thread Suhas Kotkar
Hi All,

Can any one let me know whether Flash has the support for
the following languages?

 

Spanish (Latin American)

 

Portuguese (Brazilian)

 

 

 

Regards,

Suhas

 

 

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RE: [Flashcoders] Can't reach boolean?

2006-06-19 Thread Mendelsohn, Michael
Hi Danny...

Thanks for responding.
The value is just a constant true, on the timeline of
_root.collective.table1.p5.

If I trace(root.collective.table1.p5), I get the clip's path in the
output window, no problem.  But if I go and trace a variable within that
mc, I get nothing.



 What's the value of _root.collective.table1.p5? And is the var in the 
correct scope? Just two obvious things to ask, sorry!

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Re: [Flashcoders] FLVPlayback progress event listener

2006-06-19 Thread Steve Krichten

Are you using streaming video or progressive download?

Please explain the context of this code... How is your flash movie setup and 
where exactly is this code located?  Is this code perhaps getting executed 
repeatedly or going out of scope?

-Steve

---
Date: Mon, 19 Jun 2006 10:48:06 -0400
From: Sarah Plowright [EMAIL PROTECTED]
Subject: [Flashcoders] FLVPlayback progress event listener

I have a feeling I'm missing something incredibly stupid...

I'm having problems with my FLVPlayback progress event listener -
everytime I test it, it pauses, then the the event is called once, and
my FLV starts playing. My code is as follows:

var listenerObject:Object = new Object();

listenerObject.progress = function(eventObject:Object):Void {
trace('progress');
var percent = introflv.bytesLoaded/introflv.bytesTotal;
trace(percent);
};
introflv.addEventListener(progress, listenerObject);

Shouldn't it be calling progress more than once? The docs say it's
called every .25 seconds.

Thanks,
Sarah

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Re: [Flashcoders] Can't reach boolean?

2006-06-19 Thread Ian Thomas

Michael,
 When are you tracing this? Have you given everything enough time for
the variables to be properly set up? Try leaving a frame at the
beginning before doing so.

HTH,
 Ian

On 6/19/06, Mendelsohn, Michael [EMAIL PROTECTED] wrote:

Hi Danny...

Thanks for responding.
The value is just a constant true, on the timeline of
_root.collective.table1.p5.

If I trace(root.collective.table1.p5), I get the clip's path in the
output window, no problem.  But if I go and trace a variable within that
mc, I get nothing.

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Re: [Flashcoders] Can't reach boolean?

2006-06-19 Thread Danny Kodicek

If I trace(root.collective.table1.p5), I get the clip's path in the

output window, no problem.  But if I go and trace a variable within that
mc, I get nothing.

Sounds weird. Case sensitivity issue? Or has the mc not loaded at the moment 
you look for the value? What happens if you trace the value from within the 
mc?


Danny 


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Re: [Flashcoders] Can't reach boolean?

2006-06-19 Thread Derek Vadneau
Are you loading a SWF or using attachMovie?

If you are using attachMovie, the value isn't ready until a frame later. 
Use onEnterFrame or some other mechanism to cause a delay to read the 
value.

If you are loading the movie, make sure to use the onLoadInit event of 
MovieClipLoader so that the code within the first frame of the movie has 
enough time to run, setting up the value.

If you are loading it is it coming from a domain other than that of the 
main SWF? Let me know, the questions branch out if this is the case.


Derek Vadneau

- Original Message - 
From: Mendelsohn, Michael [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Monday, June 19, 2006 11:25 AM
Subject: RE: [Flashcoders] Can't reach boolean?


Hi Danny...

Thanks for responding.
The value is just a constant true, on the timeline of
_root.collective.table1.p5.

If I trace(root.collective.table1.p5), I get the clip's path in the
output window, no problem.  But if I go and trace a variable within that
mc, I get nothing.


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Re: [Flashcoders] FLVPlayback progress event listener

2006-06-19 Thread Sarah Plowright

I am really just starting to do video stuff, so i'm a little
clueless.. I believe it's a progressive download. And the code doesn't
seem to be being executed repeatedly, as the other flv events are
behaving themselves.

The FLVPlayback component is sitting on the timeline, and the
actionscript is on the timeline as well, on the same frame#

The full code I have is:
stop();
skipintro._visible = false;
introflv._visible = false;

var listenerObject:Object = new Object();
listenerObject.complete = function(eventObject:Object):Void {
gotoAndPlay('main');
};
listenerObject.ready = function(eventObject:Object):Void {
introflv._visible = true;
preloader._visible = false;
skipintro._visible = true;
introflv.play();
};
listenerObject.progress = function(eventObject:Object):Void {
trace('progress');
var percent = introflv.bytesLoaded/introflv.bytesTotal;
trace(percent);
preloader.progressbar._xscale = percent * 100;
};
introflv.addEventListener(complete, listenerObject);
introflv.addEventListener(ready, listenerObject);
introflv.addEventListener(progress, listenerObject);

introflv.load(DRIVERSPLASHLg.flv);


The events ready and complete are behaving as expected, progress is
the only one that's misbehaving.

autoplay is set to false, buffer time is set to 20 sec.

Is there anything else that could be affecting it?

Thanks,
Sarah

On 6/19/06, Steve Krichten [EMAIL PROTECTED] wrote:

Are you using streaming video or progressive download?

Please explain the context of this code... How is your flash movie setup and 
where exactly is this code located?  Is this code perhaps getting executed 
repeatedly or going out of scope?

-Steve

---
Date: Mon, 19 Jun 2006 10:48:06 -0400
From: Sarah Plowright [EMAIL PROTECTED]
Subject: [Flashcoders] FLVPlayback progress event listener

I have a feeling I'm missing something incredibly stupid...

I'm having problems with my FLVPlayback progress event listener -
everytime I test it, it pauses, then the the event is called once, and
my FLV starts playing. My code is as follows:

var listenerObject:Object = new Object();

listenerObject.progress = function(eventObject:Object):Void {
trace('progress');
var percent = introflv.bytesLoaded/introflv.bytesTotal;
trace(percent);
};
introflv.addEventListener(progress, listenerObject);

Shouldn't it be calling progress more than once? The docs say it's
called every .25 seconds.

Thanks,
Sarah

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RE: [Flashcoders] Can't reach boolean?

2006-06-19 Thread Mendelsohn, Michael
Thanks everyone for your quick responses!  It was indeed a case of the
clip not fully loaded yet.  I'm able to reach it now.

- MM

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Re: [Flashcoders] FLVPlayback progress event listener

2006-06-19 Thread Steve Krichten

From the help ...

Event; dispatched at the frequency specified by the |progressInterval| 
property, *starting when the load begins and ending when all bytes are 
loaded* or there is a network error. Default is every .25 seconds.


So my guess is that you are testing this locally... loading an FLV file 
that is on your computer.  If so, what you are seeing is the expected 
behavior.  Since the video file is already on your machine, it loads 
instantly and the progress event will not fire once the video is 
loaded.  Try it with a file that is on a server somewhere and you will 
see what you are looking to see.


-Steve


From: Sarah Plowright [EMAIL PROTECTED]
Subject: Re: [Flashcoders] FLVPlayback progress event listener
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Message-ID:
[EMAIL PROTECTED]
Content-Type: text/plain; charset=ISO-8859-1; format=flowed

I am really just starting to do video stuff, so i'm a little
clueless.. I believe it's a progressive download. And the code doesn't
seem to be being executed repeatedly, as the other flv events are
behaving themselves.


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Re: [Flashcoders] FLVPlayback progress event listener

2006-06-19 Thread Sarah Plowright

I am testing locally, although I assumed that since you can test other
progress loaders locally this would work - now that it's uploaded -
the progress bar is sort of working (at least it's called more than
once), but the ready event isn't triggering properly... it'll show the
first frame of the video, but it won't play for 30 seconds or so.

On 6/19/06, Steve Krichten [EMAIL PROTECTED] wrote:

 From the help ...

Event; dispatched at the frequency specified by the |progressInterval|
property, *starting when the load begins and ending when all bytes are
loaded* or there is a network error. Default is every .25 seconds.

So my guess is that you are testing this locally... loading an FLV file
that is on your computer.  If so, what you are seeing is the expected
behavior.  Since the video file is already on your machine, it loads
instantly and the progress event will not fire once the video is
loaded.  Try it with a file that is on a server somewhere and you will
see what you are looking to see.

-Steve


From: Sarah Plowright [EMAIL PROTECTED]
Subject: Re: [Flashcoders] FLVPlayback progress event listener
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Message-ID:
[EMAIL PROTECTED]
Content-Type: text/plain; charset=ISO-8859-1; format=flowed

I am really just starting to do video stuff, so i'm a little
clueless.. I believe it's a progressive download. And the code doesn't
seem to be being executed repeatedly, as the other flv events are
behaving themselves.


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Re: [Flashcoders] Language Supported in Flash?

2006-06-19 Thread Ron Wheeler

What do you mean by support?
IDE in Portuguese and Spanish

Ability to develop applications that display and process Portuguese and 
Spanish - yes.


Suhas Kotkar wrote:

Hi All,

Can any one let me know whether Flash has the support for
the following languages?

 


Spanish (Latin American)

 


Portuguese (Brazilian)

 

 

 


Regards,

Suhas

 

 


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Re: [Flashcoders] FLVPlayback progress event listener

2006-06-19 Thread Sarah Plowright

Thank you so much for all your help, I got it working - ignoring the
ready event, which doesn't seems to trigger before the full buffer
time, I just use bytes loaded to tell it when to start:

stop();
skipintro._visible = false;
introflv._visible = false;

var listenerObject:Object = new Object();
listenerObject.complete = function(eventObject:Object):Void {
gotoAndPlay('main');
};

listenerObject.progress = function(eventObject:Object):Void {
//getURL(javascript:alert('progress'));
var percent = introflv.bytesLoaded/introflv.bytesTotal;
trace(percent);
preloader.progressbar._xscale = percent * 100;
if(percent =1){
introflv._visible = true;
preloader._visible = false;
skipintro._visible = true;
introflv.play();
}
};
introflv.addEventListener(complete, listenerObject);
introflv.addEventListener(progress, listenerObject);

introflv.load(DRIVERSPLASHLg.flv);

On 6/19/06, Sarah Plowright [EMAIL PROTECTED] wrote:

I am testing locally, although I assumed that since you can test other
progress loaders locally this would work - now that it's uploaded -
the progress bar is sort of working (at least it's called more than
once), but the ready event isn't triggering properly... it'll show the
first frame of the video, but it won't play for 30 seconds or so.

On 6/19/06, Steve Krichten [EMAIL PROTECTED] wrote:
  From the help ...

 Event; dispatched at the frequency specified by the |progressInterval|
 property, *starting when the load begins and ending when all bytes are
 loaded* or there is a network error. Default is every .25 seconds.

 So my guess is that you are testing this locally... loading an FLV file
 that is on your computer.  If so, what you are seeing is the expected
 behavior.  Since the video file is already on your machine, it loads
 instantly and the progress event will not fire once the video is
 loaded.  Try it with a file that is on a server somewhere and you will
 see what you are looking to see.

 -Steve

 
 From: Sarah Plowright [EMAIL PROTECTED]
 Subject: Re: [Flashcoders] FLVPlayback progress event listener
 To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
 Message-ID:
 [EMAIL PROTECTED]
 Content-Type: text/plain; charset=ISO-8859-1; format=flowed

 I am really just starting to do video stuff, so i'm a little
 clueless.. I believe it's a progressive download. And the code doesn't
 seem to be being executed repeatedly, as the other flv events are
 behaving themselves.


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Re: [Flashcoders] FLVPlayback progress event listener

2006-06-19 Thread Steve Krichten

No problem.  Here again I think what you are seeing is the expected behavior.  The ready 
event fires as soon as the player has enough data to enter a responsive state.  That does 
not mean that the flv is completely loaded or even that it will play smoothly after the 
event fires.  It just means that the player is ready to process playback commands.  The 
player is meant to allow the video to start playing before the entire video is loaded 
(which is why they call it progressive download).  Depending on the filesize 
of your video and the bandwidth of your target audience you might start playing when less 
than 100% of the video is loaded.  While the video is playing the rest of the video will 
download in the background.

Good luck with your Flash video project!

-Steve

http://www.sleekdigital.com


From: Sarah Plowright [EMAIL PROTECTED]
Subject: Re: [Flashcoders] FLVPlayback progress event listener
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com

Thank you so much for all your help, I got it working - ignoring the
ready event, which doesn't seems to trigger before the full buffer
time, I just use bytes loaded to tell it when to start:


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[Flashcoders] Vars between game levels

2006-06-19 Thread Helios Pregioni Bayma

Hi,

I am developing a Flash Game of 4 levels (click to see
level4http://www.heliospb.net/jogos/Game_Peste_Attack_Fase4.html -
180kb with no preloader). As each level will be in separate swf files, I
have created a base swf that loads the levels in a holde mc, ok. The
problems started when I lost performance when doing that, what forced me to
find a new solution.

I tried so, to use Shared Objects to keep the vars (points, level, energy),
but it can´t be read by different swf.
So, I tried using an empty swf, and use LocalConnection to send vars to it.
It worked in sending the vars, but didn´t when I had to load those vars from
other swf, I just had succes sending them, not loading.

Any idea of how to solve this? Can be about what I tried or any new idea. I
am worried cause I need to finish the game as far as friday, and couldnt
solve this.

Thanks!

--
Helios Pregioni Bayma
Macromedia Certified FlashMX Designer
[EMAIL PROTECTED]  |  www.heliospb.net
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Re: [Flashcoders] Vars between game levels

2006-06-19 Thread Andy Makely

On 6/19/06, Helios Pregioni Bayma [EMAIL PROTECTED] wrote:


I tried so, to use Shared Objects to keep the vars (points, level,
energy),
but it can´t be read by different swf.
So, I tried using an empty swf, and use LocalConnection to send vars to
it.
It worked in sending the vars, but didn´t when I had to load those vars
from
other swf, I just had succes sending them, not loading.




For a quick fix, you might try storing your values as _global variables,
since those values do not get reset when loading additional swfs.  For
example, if you store the var _global.currentScore, and then do a loadMovie
on the current SWF, you can have the incoming SWF check _global.currentScore
and the var should still be there.

--
andy makely
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[Flashcoders] Sort within an object

2006-06-19 Thread Mendelsohn, Michael
Hi list...

Is there any way to sort within an object:

Track[1][score]
Track[2][score]
Track[3][score]
Track[4][score]
Track[5][score]

All the tracks have different score numeric values.  What's the most
efficient way of getting them in order?  It seems sort and sortOn only
work on arrays.

Thanks,
- Michael M.

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RE: [Flashcoders] Sort within an object

2006-06-19 Thread Merrill, Jason
How about a for loop combined with a temp array?

function sortScores(dataArray:Array):Array{
var tempArr:Array = new Array();
for(var i=0; idataArray.length; i++){
tempArr.push(dataArray[i].score);
}
tempArr.sort()
return tempArr;
}

var mySortedScores:Array = sortScores(Track);
trace(mySortedScores);

Jason Merrill
Bank of America 
Learning Technology Solutions
 
 
 
 
 
 
-Original Message-
From: [EMAIL PROTECTED] [mailto:flashcoders-
[EMAIL PROTECTED] On Behalf Of Mendelsohn, Michael
Sent: Monday, June 19, 2006 2:07 PM
To: Flashcoders mailing list
Subject: [Flashcoders] Sort within an object

Hi list...

Is there any way to sort within an object:

Track[1][score]
Track[2][score]
Track[3][score]
Track[4][score]
Track[5][score]

All the tracks have different score numeric values.  What's the most
efficient way of getting them in order?  It seems sort and sortOn only
work on arrays.

Thanks,
- Michael M.

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Re: [Flashcoders] Sort within an object

2006-06-19 Thread janosch

Hello,

is Track an array?

Janosch

Mendelsohn, Michael schrieb:


Hi list...

Is there any way to sort within an object:

Track[1][score]
Track[2][score]
Track[3][score]
Track[4][score]
Track[5][score]

All the tracks have different score numeric values.  What's the most
efficient way of getting them in order?  It seems sort and sortOn only
work on arrays.

Thanks,
- Michael M.

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RE: [Flashcoders] Sort within an object

2006-06-19 Thread Mendelsohn, Michael
 is Track an array?
Track is an object.


This is my work in progress...

private function updateStandings():Void {
// create list of scores and sort descending...
var tempScores:Array = new Array();
for (var s = 1; s  9; s++) {
tempScores.push(_root[t +
s].pieces.text.substring(0, (_root[t + s].pieces.text.lastIndexOf(
;
}
tempScores.sort(2);
// match scores to tables by going through tempScores
and finding a table with that value, then throwing it out of
tempTables...
var tempTables:Array = new Array(1,2,3,4,5,6,7,8);
var newStandings:Array = new Array();
for(var i=0;itempScores.length-1;i++){
for(var t=1;t9;t++){
if(_root.puz[track][table +
t][score] == tempScores[i]){
trace(i + + t);
}
}
}
trace(tempScores);
}

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RE: [Flashcoders] Sort within an object

2006-06-19 Thread Merrill, Jason
 is Track an array?
Track is an object.

Why would it be an object?  Unless I don't get what you're trying to do
(which is possible) Track should instead be an array, containing
objects, as in my example.  AKA a named element array.

Jason Merrill
Bank of America 
Learning Technology Solutions
 
 
 
 
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[Flashcoders] Applying transformations to text?

2006-06-19 Thread aklist_flash
Hi All: I'm bringing this question over from flash-newbie at the suggestion 
of the list.


I'm looking for insight into applying transformations to text (or vectorized 
text) such as Adobe's warp functionality, where you can take an object and 
make it bulge, arc, squeeze, spherize, etc. in flash.


Is it possible, or has anyone already done it? The goal would be to have an 
interface where a user could input a line of text and then apply one of 
several distortion effects to it.


TIA, AK 


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[Flashcoders] What's the status of working with asset libraries

2006-06-19 Thread Ben
I've been fiddling with using an external classes.swf in my workflow. I see
the benefits and i don't expect any problems. But related to this, i would
like to use an external libraryitems.swf too. I have something like this
now, but it's using all sorts of 'linkage hacks'. Like the library has en
exporter clip, which i import in the main.swf and then i can use
attachMovie('linkageIDFromLibrary'...etc.
 
I was awondering what the status was of these kind of setups. Is working
with an external assets library swf still a pain in the * or are other
solutions already being used? I am trying to stay clear of solutions like
swfmill etc. 
 
Cheers, Ben
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[Flashcoders] Programmatically build a crossword puzzle board

2006-06-19 Thread Charles Parcell

Can anyone point me to any links or give me some pointers on building a
programmatically built crossword puzzle board?  I don't mean just building
squares, but rather taking a word list and building intersecting words.

I have already build a word search game which is similar but there are some
additional rules which a cross word puzzle uses and is making it a much
harder task than original thought. For instance words can only be placed in
two directions rather than eight, In addition, words which are placed
horizontally or vertically next to one another must also make words in the
apposing direction.

So, any help would be greatly appreciated!

Charles P.
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[Flashcoders] List component (v2) setting the style of specific items?

2006-06-19 Thread Charles Parcell

Is it possible to set each individual items style in a v2 List Component?  I
have to imagine that it is possible but I am not finding the magic word in
the docs.

Charles P.
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[Flashcoders] Movie clip loader onLoadError not called in firefox

2006-06-19 Thread Grant Davies
 
I've been doing some googling and found a lot of people complaining about the 
onLoadError method of your listener object passed to the MovieClipLoader does 
not get called when the movie cannot be loaded when run inside firefox.
 
Before I go writing a timeout class to catch this, is there a simple work 
around?  I need to support firefox users.
 
thanks,
Grant
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Re: [Flashcoders] Sort within an object

2006-06-19 Thread Charles Parcell

There is some confusion here. These two different statements you have made
don't add up.

In your first post you sited the example:
Track[1][score]
Track[2][score]
Track[3][score]
Track[4][score]
Track[5][score]

These are nested arrays.

But in the code listed here you have the line of code:
if(_root.puz[track][table + t][score] == tempScores[i])

This code would trace out something like...
// _root.puz.track.table1.score

This is indeed an object tree.

Since it looks like you actually are building object trees, I would suggest
you look at using a Bubble sort.
http://en.wikipedia.org/wiki/Bubble_sort

The version sited here is a bit less elegant than the recursive version, but
it works just the same.

Charles P.



On 6/19/06, Mendelsohn, Michael [EMAIL PROTECTED] wrote:


 is Track an array?
Track is an object.


This is my work in progress...

private function updateStandings():Void {
// create list of scores and sort descending...
var tempScores:Array = new Array();
for (var s = 1; s  9; s++) {
tempScores.push(_root[t +
s].pieces.text.substring(0, (_root[t + s].pieces.text.lastIndexOf(
;
}
tempScores.sort(2);
// match scores to tables by going through tempScores
and finding a table with that value, then throwing it out of
tempTables...
var tempTables:Array = new Array(1,2,3,4,5,6,7,8);
var newStandings:Array = new Array();
for(var i=0;itempScores.length-1;i++){
for(var t=1;t9;t++){
if(_root.puz[track][table +
t][score] == tempScores[i]){
trace(i + + t);
}
}
}
trace(tempScores);
}

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RE: [Flashcoders] Sort within an object

2006-06-19 Thread Mendelsohn, Michael
Well, thanks everyone for the advice.  I ended up solving the issue, and
below is my final code.  Sorry if I confused anyone.

- MM


private function updateStandings():Void {
var tempStandings:Array = new Array();
// first, create list of scores and sort descending...
var tempScores:Array = new Array();
for (var s = 1; s  9; s++) {
tempScores.push(Number(_root[t +
s].pieces.text.substring(0, (_root[t + s].pieces.text.lastIndexOf(
);
}
tempScores.sort(2);
// next, match scores to tables by going through
tempScores and finding a table with that value
// then picking it out of tempTables...
var tempTables:Array = new Array(1, 2, 3, 4, 5, 6, 7,
8);
for (var h = 0; h  tempScores.length; h++) {
for (var t = 0; t  tempTables.length; t++) {
if (track[table +
tempTables[t]][score] == tempScores[h]) {

tempStandings.push(tempTables[t]);
tempTables.splice(t, 1);
}
}
}
// now, sort the scorePanels vertically...
for (var k = 0; k  tempStandings.length; k++) {
var theTable:MovieClip = _root[t +
tempStandings[k]];
var newY:Number = track.standings.positions[k];
theTable._y = newY;
}
}

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Re: [Flashcoders] Programmatically build a crossword puzzle board

2006-06-19 Thread Bart Wttewaall

Hi Charles,

I don't know how others would take a swing at this, but this is what I would do:

First, define your boundaries. You're making a crossword puzzle, so
that would be a matrix with a specified width and height. Next up
you'll want to add words. Grab your nearest dictionairy and pounce in
those characters. It might be best to store those in a library-class
of some sort. Or perhaps an external txt- or xml-file. Then comes the
tricky part: write the algorithm.

I guess the following steps should be implemented in the algorithm:
1. choose a word
2. set some variable to 'horizontal' or 'vertical', perhaps even 'diagonal'
3. try fit the characters in some empty place in the matrix.
4. if it fits (maybe overlapping an alrady placed word), hurray!
   - if not, continue until you've tried all spaces, then dump it and
get another word.
5. goto 1

Now if you're not happy with the result, run the application a few
hundred times. Either that or you might want to add a little more
magic to the algorithm and shuffle/sort the words to spaces where the
overlap other words the most.

I hope this gives you some ideas.
Good luck!

Bart

2006/6/19, Charles Parcell [EMAIL PROTECTED]:

Can anyone point me to any links or give me some pointers on building a
programmatically built crossword puzzle board?  I don't mean just building
squares, but rather taking a word list and building intersecting words.

I have already build a word search game which is similar but there are some
additional rules which a cross word puzzle uses and is making it a much
harder task than original thought. For instance words can only be placed in
two directions rather than eight, In addition, words which are placed
horizontally or vertically next to one another must also make words in the
apposing direction.

So, any help would be greatly appreciated!

Charles P.
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Re: [Flashcoders] Programmatically build a crossword puzzle board

2006-06-19 Thread Charles Parcell

Thanks for the reply Bart,

Yes, I have indeed gone through the process you described in my Word Search
game. But things are a little different for a cross word puzzle.

1) Words can only be placed either vertical (top to bottom) or horizontal
(left to right). We are talking about English only words.
2) To make a proper crossword puzzle every word MUST cross at least one
other word. To be even more specific all the words need to be tied
together, meaning no floater group(s) of word(s).
3) ANY adjacent letters must build a word.

The brute force method you have stated could potential break after only a
few words.

One idea I had was to do the following

1) Sort the word list by the longest to the shortest word (since longer
words will be harder to place)
2) Select word to be placed
3) Enter the first word at a random location
4) Select the next word to be placed
5) Recurse backwards from the end of the word and do compares against
letters the placed word and the next word.
6) If a match is found, try and place it.
7) If the word exceeds the bounds of the board then skip this matching
location
8) If no matching location is found which allows the word to me placed, then
skip it (actually goes to a holding array)
9) Go to 4

The interesting thing about this approach is if the recursion comes across
another crossing word, it should run down that branch of the board as
well.

I am still mapping out the logic for this method, but was hoping that
someone here had tangible knowledge or could point me to some.

Again, any help is welcome.

Charles P.



On 6/19/06, Bart Wttewaall [EMAIL PROTECTED] wrote:


Hi Charles,

I don't know how others would take a swing at this, but this is what I
would do:

First, define your boundaries. You're making a crossword puzzle, so
that would be a matrix with a specified width and height. Next up
you'll want to add words. Grab your nearest dictionairy and pounce in
those characters. It might be best to store those in a library-class
of some sort. Or perhaps an external txt- or xml-file. Then comes the
tricky part: write the algorithm.

I guess the following steps should be implemented in the algorithm:
1. choose a word
2. set some variable to 'horizontal' or 'vertical', perhaps even
'diagonal'
3. try fit the characters in some empty place in the matrix.
4. if it fits (maybe overlapping an alrady placed word), hurray!
- if not, continue until you've tried all spaces, then dump it and
get another word.
5. goto 1

Now if you're not happy with the result, run the application a few
hundred times. Either that or you might want to add a little more
magic to the algorithm and shuffle/sort the words to spaces where the
overlap other words the most.

I hope this gives you some ideas.
Good luck!

Bart

2006/6/19, Charles Parcell [EMAIL PROTECTED]:
 Can anyone point me to any links or give me some pointers on building a
 programmatically built crossword puzzle board?  I don't mean just
building
 squares, but rather taking a word list and building intersecting words.

 I have already build a word search game which is similar but there are
some
 additional rules which a cross word puzzle uses and is making it a much
 harder task than original thought. For instance words can only be placed
in
 two directions rather than eight, In addition, words which are placed
 horizontally or vertically next to one another must also make words in
the
 apposing direction.

 So, any help would be greatly appreciated!

 Charles P.
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Re: [Flashcoders] Programmatically build a crossword puzzle board

2006-06-19 Thread Jobe Makar

Hi Charles,

I once created a crossword in Flash about 2-3 years ago.
http://www.electrotank.com/playGame.electro?gId=111

Building a randomly unique board from a list of words I found to be way too 
difficult. My gut feeling was that even if I found a way it would be too 
slow to generate.


In my research I learned that there is a standarized format for crossword 
data. You can download and/or purchase crossword generating programs. Some 
of these export out to that standard format. That format contained mostly 
XML data. I had to open up the data file and just copy out the XML. I wrote 
a parsing routine in ActionScript that interpreted the data.


The end result was 100 XML files for 100 unique crosswords. About 50 of them 
I purchased from a professional crossword guy that does them for the 
Baltimore Sun. About 20 of them my Grandma made by hand :) And the rest I 
generated with one of those programs I described.


All-in-all the game works well, but its probably the least popular game on 
our site!


Jobe Makar
http://www.electrotank.com
http://www.electro-server.com
phone: 252-627-8026
mobile: 919-609-0408
fax: 919-341-8104 



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[Flashcoders] detect request from Flash Player?

2006-06-19 Thread Mike Lyda
I can use PHP  (  echo($_SERVER[HTTP_USER_AGENT]);  ) to detect a request
from the Flash IDE or from Central.  Both show a user agent of Shockwave
Flash.  However, when I open a standard Flash SWF in the web browser either
embedded in an HTML page or just opening the SWF directly in the browser PHP
sees the user agent as the browser.

So is there a way to tell if a request to the server is coming from the Flash 
Player?

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Re: [Flashcoders] detect request from Flash Player?

2006-06-19 Thread Geoff Stearns
no, but you could fake it by appending something to your requests,  
like so:


http://www.example.com/loadstuff.php?reqfrom=swf




On Jun 19, 2006, at 5:55 PM, Mike Lyda wrote:

I can use PHP  (  echo($_SERVER[HTTP_USER_AGENT]);  ) to detect a  
request
from the Flash IDE or from Central.  Both show a user agent of  
Shockwave
Flash.  However, when I open a standard Flash SWF in the web  
browser either
embedded in an HTML page or just opening the SWF directly in the  
browser PHP

sees the user agent as the browser.

So is there a way to tell if a request to the server is coming from  
the Flash Player?


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Re: [Flashcoders] Vars between game levels

2006-06-19 Thread Adam Pasztory

I don't see why using a holder clip would cause you to lose a significant
amount of performance.  Could it be there was some code in your holder clip
that was causing the problem?

On 6/19/06, Andy Makely [EMAIL PROTECTED] wrote:


On 6/19/06, Helios Pregioni Bayma [EMAIL PROTECTED] wrote:

 I tried so, to use Shared Objects to keep the vars (points, level,
 energy),
 but it can´t be read by different swf.
 So, I tried using an empty swf, and use LocalConnection to send vars to
 it.
 It worked in sending the vars, but didn´t when I had to load those vars
 from
 other swf, I just had succes sending them, not loading.



For a quick fix, you might try storing your values as _global variables,
since those values do not get reset when loading additional swfs.  For
example, if you store the var _global.currentScore, and then do a
loadMovie
on the current SWF, you can have the incoming SWF check
_global.currentScore
and the var should still be there.

--
andy makely
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[Flashcoders] UML + Actionscript

2006-06-19 Thread js
I have been trying to learn the basics of UML for the past couple days 
or so by assembling a class diagram for a hypothetical Contact 
Manager--although it may not stay hypothetical if I can learn this 
properly ;). Unfortunately I am experiencing a bit of confusion in 
regards to properly communicating class hierarchy between associated / 
aggregated classes.


Here is the (very simple) diagram that I made thus-far:

http://www.aerosdesign.com/jsorensen/store/uml/uml_diag_a.jpg

Basically, I have three classes -- the Account class being a 
composition of the Contact and Address classes. (I think)


Here is my question:

When I say that class X is a composition of class Y and class Z, is 
this because X has properties that are defined AS _TYPE_ Y and Z?


My logic to place the Contact class and the Address class as composing 
elements of the Account class is simply because the Contact class have 
defined properties OF TYPE Contact and Address. Is this correct?


If this is the case, I will be glad to hear that I am doing things 
correctly. However, a new source of confusion then emerges for me; 
say, for instance that I wanted to have an Array of contacts for any 
given account as opposed to just one. I then replace 
accContact:Contact with accContacts:Array.


Here is the updated diagram:
http://www.aerosdesign.com/jsorensen/store/uml/uml_diag_b.jpg

The relationship between the Contact class and the Account class is no 
longer explicit--but I still want to convey that the accContacts array 
will be populated with instances of Contact. How do I now 
communicate this relationship? Would this be an association now?


See this diagram if you are confused:

http://www.aerosdesign.com/jsorensen/store/uml/uml_diag_comment.jpg

A sincere thank you to anyone who took the time to read and attempt to 
understand my post; I apologize if this is slightly outside the scope 
of normal list discussion. If this is not an appropriate place to ask 
this sort of question, I would be very happy to hear about an active 
UML mailing list or equivalent alternative. :)


Thanks for any assistance,
Joseph
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[Flashcoders] Best component set for Flash 8 / MTASC development?

2006-06-19 Thread Todd Hivnor
I'm trying to locate a good component set for my application. 
I'm sure this topic has been discussed before, but I've 
searched the archives and haven't found what I'm looking for.


My requirements: I don't mind paying for the component set, 
on a per-developer basis. I must come with sourcecode that 
I can compile with  TASC. The component set should cover the 
basics: I need comboboxes, 
radio buttons, scrollbars, numeric steppers, scrollpanes, dialogs, and 
so on. I'd like one complete set of unified components, rather then 
getting a combobox here and a numeric stepper from somewhere else. They 
components *must* respond to keyboard control. For example a combobox 
should respond to up-arrow key when the list is pulled down. They need 
to support tabbing and should have an indicator that shows when they 
have focus. I have a tab controller, the component simply needs to 
accept focus and update itself visually. It needs to handle onKillFocus 
events. I'm targeting Flash Player 7, edit my .fla in Flash 8, and 
compile with MTASC.


I've looked at several components sets:

1) The Macromedia V2 component set isn't working well for me. There are 
a number of undesirable behaviors I can't fix. I won't go into detail 
here, as I'm guessing folks know what I'm talking about.


2) Many people have recommended http://ghostwire.com on this list. The 
components are written in AS1.0, but apparently compile fine under 
MTASC. They don't seem to respond well to keyboard control. For example 
the combobox does respond to up arrow keys. From the FAQ, the 
components do not support tabbing (focus management). So unfortunately 
I don't think I can use these.


3) Folks have had lots of documenation and support problems with mCom 
(http://www.metaliq.com/mCOM/). I don't have time for that. 'nuff said.


4) I've been trying out http://www.xpcomponents.com/. They don't 
have an eval so I coughed up the money to buy them. They seem to 
have great keyboard control and autosizing features. They seem 
to work fine, but it has the feel of an abandoned project. There 
doesn't seem to be much of a user community, and there haven't 
been any updates in awhile. They sent version 3.0 when 3.1 is 
the most current version. Worst of all, I've been unable to 
get the sourcecode, so I can't compile under MTASC. 
Anyway, this might work out, but for now I'm actively looking for 
alternatives.


5) There are a lot of components at http://www.flashcomponents.net/. 
But I haven't found the comprehensive component set that I'm 
looking for. It seems most of the components on the site are 
from 2002-2003.



So  does anyone know of a component set that works well, and meets 
my requirements?


- Todd Hivnor


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[Flashcoders] Sort within an object ....

2006-06-19 Thread Stephen Ford
I thought all objects were associative arrays ?
 
Is this incorrect ?
 
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RE: [Flashcoders] Sort within an object ....

2006-06-19 Thread Steven Sacks | BLITZ
Yes, objects are hashes.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Stephen
Ford
Sent: Monday, June 19, 2006 5:28 PM
To: flashcoders
Subject: [Flashcoders] Sort within an object 

I thought all objects were associative arrays ?
 
Is this incorrect ?
 
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Re: [Flashcoders] Vars between game levels

2006-06-19 Thread Helios Pregioni Bayma

Thanks for the idea Andy, I´ll try that.

Adam, I know it´s strange. What I do in the base file is to define the 4
vars I need, create the sound objects - one for each level plus one for the
base screen, and the screens to be showed before entering and while exiting
each level.

It works online and the performance problem doesnt happen all the time, but
only when I move the player. But this doesn´t happen when I am running it
directly on it´s html.
A strange fact is that it takes too much time to export the swf, what doesn
happen even in the levels files.

It´s a pitty, cause I don´t have time to keep looking for what´s wrong and
using a base swf is perfect for this game.

Thanks,
Helios

--
Helios Pregioni Bayma
Macromedia Certified FlashMX Designer
[EMAIL PROTECTED]  |  www.heliospb.net
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RE: [Flashcoders] Sort within an object ....

2006-06-19 Thread Steven Sacks | BLITZ
Sorry.  Yes to your first question.  No to your second. 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steven
Sacks | BLITZ
Sent: Monday, June 19, 2006 5:58 PM
To: Flashcoders mailing list
Subject: RE: [Flashcoders] Sort within an object 

Yes, objects are hashes.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Stephen
Ford
Sent: Monday, June 19, 2006 5:28 PM
To: flashcoders
Subject: [Flashcoders] Sort within an object 

I thought all objects were associative arrays ?
 
Is this incorrect ?
 
Stephen.___
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Re: [Flashcoders] Programmatically build a crossword puzzle board

2006-06-19 Thread Charles Parcell

Jobe,

Thanks for the e-mail. It was insightful.

Crossword puzzles are all over the place and making them for game sites and
the such is indeed not worth the effort. With that said, I work a e-learning
government contractor. I am building a number of generic games that can be
used to re-enforce learned information. The crossword puzzle is  just one of
many. Having it generate dynamic boards at runtime is critical to its use.

I should probably note that I am looking at having a max of about 15-20
words on the board at any one time. Building a full board of words would
indeed take a very long time. The boards I want to dynamically build can
have a large chunk of dead space on the board. Think of it as a list of
words learned in a chapter and the crossword puzzle is a re-enforcer for
those words when you reach the end of the chapter.

So, building compact boards is NOT a concern.

Charles P.


On 6/19/06, Jobe Makar [EMAIL PROTECTED] wrote:


All-in-all the game works well, but its probably the least popular game on
our site!


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[Flashcoders] Updated Flash Game Programming Book -- reviews

2006-06-19 Thread Ramon Miguel M. Tayag

Hi everyone,

I want to buy a flash game programming book and I might as well get an
updated one.  I searched Amazon and saw this:
The Flash 8 Game Developing Handbook

Amazon link:
http://tinyurl.com/gq4ul

I didn't find any reviews on it so I was wondering if any of you have
used it and know it's a good book.


Thanks,
--
Ramon Miguel M. Tayag
Managing Director
Quirkworks
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[Flashcoders] [FREELANCE] Flash Developer Required, Sydney, Australia

2006-06-19 Thread Dominic De Lorenzo
Massive is currently looking for a Freelance Flash Developer to work on
upcoming high-profile projects.
 
This is not a beginner or intermediate position. We require a senior
level Freelance Flash Developer who is fully versed in AS2 and OOP
practices. You will work alongside our dynamic and highly experienced
team of designers, developers and existing flash developers, working
with Australia's most exciting brands across a range of Flash based
interactive media. 
 
Requirements:
Ability to create highly robust, dynamic, functional and useable
Flash applications using AS2.
Creative skill and understanding of design principles.
Understanding the dynamics of motion design.
Sound knowledge of web and interactive production.
Proficiency in Illustrator and Photoshop.
Attention to detail - willingness to develop and test in a rigorous
cycle until a solution is achieved.
Creative problem solving. YOU think of solutions to any given
problem.
 
Working onsite is preferable. Candidate must be located in Sydney. This
is strictly a Freelance position and the start date is unknown at this
time.
 
Candidates must have a relevant portfolio of creative projects.
 
For immediate and confidential consideration please email your resume
and personal website/URL's to [EMAIL PROTECTED] Emails received
without example work will not be accepted. No phone calls or agencies.
 
 
dominic de lorenzo | designer/flash developer | massive
p +61-2 9331 8400 | [EMAIL PROTECTED]
mailto:[EMAIL PROTECTED]  | www.massive.com.au
 
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Re: [Flashcoders] Any Lists Specific to Flash Game Development?

2006-06-19 Thread Charles Parcell

I would like to point people to this list as well. I is a very good source
for talking about game development Flash and Director. This list covers both
tools fairly. Not like some snobbish Flash lists I have run across. This
comment is not meant to start a flame war or anything. I just want people to
know it is an open minded list that covers both without bashing the other.

Charles P.



On 6/19/06, Danny Kodicek [EMAIL PROTECTED] wrote:



Dirgames-L (http://nuttybar.drama.uga.edu/mailman/listinfo/dirgames-l) is
officially for Director and Flash development, although it's mostly
populated by Director people. Personally I think more crossover would be a
good thing there, so anyone wanting to share might like to take a look.


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RE: [Flashcoders] file reference

2006-06-19 Thread Mayur Bais
Great tool! I could find my answer 
Thanks :) 

Regards,
Mayur 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alain
Rousseau
Sent: Monday, June 19, 2006 8:36 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] file reference 


This was asked not too long ago (last week !)

Search for the following : ³FileReference and Getting File Path² with the
cool new tool that Muzak has provided us
http://muzakdeezign.com/flashcoders/




From: Mayur Bais [EMAIL PROTECTED]
Reply-To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Date: Mon, 19 Jun 2006 19:01:16 +0530
To: 'Flashcoders mailing list' flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] file reference

hello all,
I want to know the path of the file on the local hard drive which is been
browsed by the user.
How can I achieve this ?
flash 8 provides flash.net.FileReference package which we can achieve browse
and upload. 
But I could not find the solution to my problem. Any idea how can I do this
? 

Any work around ? do I need to use any server side scripting for this ..
Please give some suggestion

Thanks in advance 
Mayur


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