Re: [Flashcoders] Output to Text File

2006-07-18 Thread Adrian Park

Eric, that's interesting feedback. For my part, I only used a fraction of
the functionality Zinc offers and had no issues at all.

I understand the version of Zinc I'm using (v2.5) is a recent release  - out
of curiosity, is this the version you have found buggy?

Steven, I somehow missed mProjector when I was reviewing the options! It
looks pretty good.

It's interesting that all of these are exactly $299!

Adrian

On 7/17/06, eric dolecki [EMAIL PROTECTED] wrote:


Zinc looks awesome on the outside. The app is nice looking, the APIs look
to
be really deep  extensive. However I have found it to be quite buggy

On 7/17/06, Nick Weekes [EMAIL PROTECTED] wrote:

 Adrian/Eric,

 Thanks for the info.

 I need to build quite a large RIA soon (it will be a flex app, but for
the
 purposes of this discussion the gui will be a series of swf's) that
 requires
 extensive local machine/local network access (and this needs to be
 released
 prior to Apollo).  I understand there is a polarised opinion of desktop
to
 swf products such as zinc, but my current thinking is if I need to use a
 wrapper of this nature, I'd prefer to write my own in C# (my app is
 heavily
 reliant on database servers, and im not sure current data access in zinc
 or
 swf studio is sufficient or good enough performance-wise).

 Maybe these products have moved on since I last investigated though.

 Eric, just out of interest, what particularly puts you off zinc?

 Cheers,

 Nick

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of eric
 dolecki
 Sent: 17 July 2006 22:40
 To: Flashcoders mailing list
 Subject: Re: [Flashcoders] Output to Text File

 When I hear people using Zinc, I cringe. I hope that works out for you.
 Personally, I feel more content using a little product from Northcode...

 e.dolecki

 On 7/17/06, Adrian Park [EMAIL PROTECTED] wrote:
 
  Nick,
 
  I know you asked Kelly but, in case it's interesting to you, I have
  completed the project I was working on using Zinc. It is a kiosk
  application in which I needed to capture user data from a form in
  Flash and append it to a text file for collection later. Zinc made
  this an absolute breeze! The new {mdm}ScriptT 2.0 is a doddle to use
  and really well integrated and with just a few short lines of code I
  was able to build the functionality I needed.
 
  Cheers
  Adrian
 
  On 7/17/06, Nick Weekes [EMAIL PROTECTED] wrote:
  
   Kelly,
  
   Did you decide on an approach to this?  Id be interested to hear it.
  
   Cheers,
  
   Nick
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of
   kelly snyder
   Sent: 11 July 2006 17:51
   To: flashcoders@chattyfig.figleaf.com
   Subject: [Flashcoders] Output to Text File
  
   I am trying to find a way to get my Flash file read from and write
   to ASCII text files.  I would like to run the swf or exe file on my
   local
  machine,
   with an input test file and an output text file in the same
   directory.  The swf file would read from the input file and write to
   the
  output  file.  Is
   this possible?  Can I use javascript to achieve this?
  
   _
   Don't just search. Find. Check out the new MSN Search!
   http://search.msn.click-url.com/go/onm00200636ave/direct/01/
  
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Brought to 

[Flashcoders] [OT] Looking for a union in the UK

2006-07-18 Thread jim
Having recently been messed about by clients  agencies I am trying to find
myself a union to join in the UK. Is there anyone on this list that is in a
programmers or designers union? Are there any you can recommend?

Jim

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Re: [Flashcoders] Eclipse Assistance (beginner)

2006-07-18 Thread Flash Mel

Hey Andy, thanks for the reply.  What I was looking for was a help site that
talks about how to setup Eclipse properly.  I showed a buddy of mine my
setup and he said it wasn't right - too bad he didnt set his up, he works
with some real good flash devs that helped him out.  looking around at
screenshots of other dev's eclipse workspace and I'm realizing I'm way off
track with how to setup eclipse for use with my projects.

=\




On 7/14/06, Andy Stone [EMAIL PROTECTED] wrote:


There's a ton of resources out there. You can find tutorials at a few of
sites below...

http://www.gotoandlearn.com/
http://www.ultrashock.com/
http://www.flashkit.com
http://actionscript.org
http://www.kirupa.com
http://www.moock.org/asdg/codedepot/
http://www.sephiroth.it/tutorials.php

I Hope this helps. -Andy

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Flash Mel
Sent: Thursday, July 13, 2006 2:08 PM
To: Flashcoders mailing list
Subject: [Flashcoders] Eclipse Assistance (beginner)

Ok, so I just got Eclipse installed yesterday.  I've been using SciTEFlash
forever and it has served me well.  But I needed a better way of managing
my
projects and the projects of the other flash developer here.

ANYWAY...now that I have Eclipse installed I am a bit confused as to to
setting up and testing movies.  Not just for class files either, but for
regular .as files, I am at a loss as to how to test the movie.  =\

Hopefully working in this environment and pushing myself more, I can begin
writing more AS2 classes and even *gasp* AS3!!  =]   One day soon.

Any help or tutorials and even some guidance would be appreciated.  If
this
might be a lengthy description, feel free to contact me on google talk.

Cheers and my bad for the newbie-ish post.

fM.
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RE: [Flashcoders] First attempts at wirting code in AS2

2006-07-18 Thread Paul Steven
Thanks Steven

This extends MovieClip solution looks interesting, I will investigate this
further.

I am having trouble getting my head around the separation of the timeline
elements with the classes.

Thanks

Paul

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steven Sacks
| BLITZ
Sent: 17 July 2006 20:17
To: Flashcoders mailing list
Subject: RE: [Flashcoders] First attempts at wirting code in AS2

You need to declare your class variables before you use them:

class GameObject extends MovieClip {
var little_stars_mc:MovieClip;
var game_number:Number;

function GameObject() {
game_number = 1;
little_stars_mc.gotoAndStop(game + game_number);
}
}

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[Flashcoders] moock interviews mike downey

2006-07-18 Thread Paul Neave

Just though I'd point this out if you've not seen it on the
Flashblogosphere already, a great collection of interviews if you have
half hour or so to spare:

http://www.adobe.com/devnet/flash/articles/fitc2006_interview.html

Paul.
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[Flashcoders] Text Field Search

2006-07-18 Thread Jorge Antonio Diaz Gutierrez
Hi everyone.
 
I'm trying to make a Search Engine that allows me to make a Search trough a few 
XMLs documents I load into a Text Field.
Does anyone  has any sample or an advice for me to do it ???
 
Thanks
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Re: [Flashcoders] Eclipse Assistance (beginner)

2006-07-18 Thread Flash Mel

No Java unforunately.
I have the plugs for eclipse.  they seem to work well.  I just have my
projects setup all wrong.  using import com.mproject.somefile.as doesn't
work.  AND in the projects folder on the left i don't just see code files, I
see the .fla's the .swf's etc.  so I know i have something wrong here...

=\

osflash isn't very helpful.  i tried, but it doesn't go through and show you
how to setup a project.


fM

On 7/15/06, Ed Staub [EMAIL PROTECTED] wrote:


Flash Mel,

I'm maybe one step ahead of you here. I was watching the responses, hoping
to learn something.
No such luck.

It looks to me like you probably come from a Java background - yes?

Here's what I THINK is true - hopefully this will provoke someone to
correct
me who knows more.  Take everything here with a grain of salt.

1.) The best Flash debugger for normal development is, unfortunately,
Macromedia's.  There are none in the Eclipse plug-ins.

2.) For unit testing, the most-recommended component seems to be
As2Unit.  I
haven't tried it.  It's only available in compiled form, which gives me
pause.  This seems to be the most-recommended package, but there are many
others.  One that appears to have quite a bit of momentum is AsUnit
(http://asunit.org/) - I'd definitely check it out.  If you find something
you like, please drop me a line.

3.) I didn't see which plug-in you're using.  I tried FDT, since several
sites will tell you it's the best plug-in for AS development, but have a
few
issues:

a. It's a commercial product - they want around $250 for it.  There's a
30-day trial
b. Nothing's been updated since last fall.
c. It has a problem with F8 library organization - it doesn't support the
automatic switch-in of F8 or F7 depending on context.
d. The web site is slow to the point of unusability - I think it is
severely
throttled.
e. Email bounces
f. Given the state of the website, I'd be scared to death to try to pay by
credit card there.

Based on all this, I switched to FlashDevelop (not Eclipse at all - it's
.NET, in fact!).  So far, so good - it's fast, slick, intuitive, and there
appears to be quite a bit of developer momentum in plugins, etc.

In trying to find out what's going on, keep a close eye on WHEN something
was recommended.  What was best a year ago often isn't the best now.

The site that seems most relevant to your questions wasn't on the list
another responder sent earlier.
   http://www.osflash.org

Good luck,

-Ed Staub






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[Flashcoders] BitmapData.draw() peculiarity

2006-07-18 Thread John VanHorn

has anyone tried to use the BitmapData.draw() method to draw a movieclip
that has content in the negative coordinate space? it seems like no matter
what i do, i can only get the draw() method to start from the point 0,0 in a
movie clip, when i need it to start at say -20,-20. even passing the
clipRect param to the method does not do what you would expect. am i missing
something here?

any solutions or workarounds would be appreciated.

--
John Van Horn
[EMAIL PROTECTED]
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RE: [Flashcoders] Output to Text File

2006-07-18 Thread kelly snyder

Nick,

I try to avoid third party software when possible.  I am going to write a 
C++ file that will handle the model side of the program and read/write to 
the disk.  Then I can use Flash for the view and controller portions.  I 
know this can be done quite easily (using ActiveX and FSCommand, I think).  
I am reasonably proficient with MS Visual C++, but I have never run a swf 
from within a C++ application.


So, yes I do have a plan.  It may take me some time to figure out the 
intricacies of it, however.


Kelly



From: Nick Weekes [EMAIL PROTECTED]
Reply-To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
To: 'Flashcoders mailing list' flashcoders@chattyfig.figleaf.com
Subject: RE: [Flashcoders] Output to Text File
Date: Mon, 17 Jul 2006 08:33:04 +0100

Kelly,

Did you decide on an approach to this?  Id be interested to hear it.

Cheers,

Nick

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of kelly 
snyder

Sent: 11 July 2006 17:51
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] Output to Text File

I am trying to find a way to get my Flash file read from and write to ASCII
text files.  I would like to run the swf or exe file on my local machine,
with an input test file and an output text file in the same directory.  The
swf file would read from the input file and write to the output  file.  Is
this possible?  Can I use javascript to achieve this?

_
Don't just search. Find. Check out the new MSN Search!
http://search.msn.click-url.com/go/onm00200636ave/direct/01/

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Re: [Flashcoders] Scrollpane and masking

2006-07-18 Thread Haikal Saadh

It goes:

   * Movie
 o Component (extends UIComponent)
   + Scrollpane
 # contents

The scrollpane is created by actionscript in Component's 
createChildren(). The contents, which is a symbol instance that has been 
assigned a Linkage identifier, is then plugged into the scrollpane.


I haven't created a masking layer over the scrollpane, as I have read 
that scrollpane is supposed to do it's own masking.


The scrollpane and it's contents are loaded and working; it shows up, 
and you can drag the sliders around and everything. It's just that I can 
still see the stuff that has scrolled out of the ScrollPane.


Steven Sacks | BLITZ wrote:

How is your movie built?  Is the scrollpane component in a loaded in
swf?  If so, you must have the scrollpane component in the library of
the root/loading swf.  Do you have the scrollpane embedded in another
component?  Do you have the scrollpane masked?

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Re: [Flashcoders] Output to Text File

2006-07-18 Thread Ian Thomas

I second that. Buggy, and new releases break features that used to work. :-(

Ian

On 7/17/06, eric dolecki [EMAIL PROTECTED] wrote:

Zinc looks awesome on the outside. The app is nice looking, the APIs look to
be really deep  extensive. However I have found it to be quite buggy


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Re: [Flashcoders] Yahoo! Maps api

2006-07-18 Thread Aaron Buchanan
Works great - thanks kev!


On 7/17/06 4:53 PM, Kevin Newman [EMAIL PROTECTED] wrote:

 This is a known problem with the current version of the mxp file (3.02).
 You can work around the problem by using the whole classname.
 
 so instead of:
 
 import com.yahoo.maps.widgets.NavigatorWidget;
 var foo:NavigatorWidget = new NavigatorWidget('closed');
 
 use:
 
 var foo:com.yahoo.maps.widgets.NavigatorWidget =
 new com.yahoo.maps.widgets.NavigatorWidget('closed');
 
 etc.
 
 There is another way to fix this, but I can't remember it ;-P
 
 Kevin N.
 
 
 Aaron Buchanan wrote:
 Anyone seen any issues with class files not being installed when you load
 the mpx in?
 
 This is among the errors I am getting after freshly installing the
 component. I tried y! Blogs but haven't heard back yet, so was wondering if
 anyone here had found any info on the mystery classes :)
 
 **Error** Symbol=yahoomap, layer=//as, frame=1:Line 7: The class or
 interface 'com.yahoo.maps.widgets.NavigatorWidget' could not be loaded.
  import com.yahoo.maps.widgets.NavigatorWidget;
 
 Thx!
 A
 
   
 
 
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-- 
Aaron Buchanan | Flash Developer, Lab-Media | T 909 702 1368


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RE: [Flashcoders] Output to Text File

2006-07-18 Thread Pedro Furtado
No need for fscommand, use externalInterface, although it's much better than
using 3rd party software I've found trough experience and using both
approaches, that sometimes it's just better to use a tested 3rd party app.

Pedro.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of kelly snyder
Sent: terça-feira, 18 de Julho de 2006 15:39
To: flashcoders@chattyfig.figleaf.com
Subject: RE: [Flashcoders] Output to Text File

Nick,

I try to avoid third party software when possible.  I am going to write a 
C++ file that will handle the model side of the program and read/write 
C++ to
the disk.  Then I can use Flash for the view and controller portions.  I
know this can be done quite easily (using ActiveX and FSCommand, I think).  
I am reasonably proficient with MS Visual C++, but I have never run a swf
from within a C++ application.

So, yes I do have a plan.  It may take me some time to figure out the
intricacies of it, however.

Kelly


From: Nick Weekes [EMAIL PROTECTED]
Reply-To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
To: 'Flashcoders mailing list' flashcoders@chattyfig.figleaf.com
Subject: RE: [Flashcoders] Output to Text File
Date: Mon, 17 Jul 2006 08:33:04 +0100

Kelly,

Did you decide on an approach to this?  Id be interested to hear it.

Cheers,

Nick

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of kelly 
snyder
Sent: 11 July 2006 17:51
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] Output to Text File

I am trying to find a way to get my Flash file read from and write to 
ASCII text files.  I would like to run the swf or exe file on my local 
machine, with an input test file and an output text file in the same 
directory.  The swf file would read from the input file and write to 
the output  file.  Is this possible?  Can I use javascript to achieve this?

_
Don't just search. Find. Check out the new MSN Search!
http://search.msn.click-url.com/go/onm00200636ave/direct/01/

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RE: [Flashcoders] Eclipse Assistance (beginner)

2006-07-18 Thread Andy Stone
Yeah I was way off, sorry. After my post I realized what you were talking
about and installed it. I'm now researching how to integrate it with Flex
swfmill and MTASC to hopefully speed up my work flow. I hope you figured it
out. -A



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Flash Mel
Sent: Tuesday, July 18, 2006 11:12 AM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Eclipse Assistance (beginner)

Hey Andy, thanks for the reply.  What I was looking for was a help site that
talks about how to setup Eclipse properly.  I showed a buddy of mine my
setup and he said it wasn't right - too bad he didnt set his up, he works
with some real good flash devs that helped him out.  looking around at
screenshots of other dev's eclipse workspace and I'm realizing I'm way off
track with how to setup eclipse for use with my projects.

=\




On 7/14/06, Andy Stone [EMAIL PROTECTED] wrote:

 There's a ton of resources out there. You can find tutorials at a few of
 sites below...

 http://www.gotoandlearn.com/
 http://www.ultrashock.com/
 http://www.flashkit.com
 http://actionscript.org
 http://www.kirupa.com
 http://www.moock.org/asdg/codedepot/
 http://www.sephiroth.it/tutorials.php

 I Hope this helps. -Andy

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Flash Mel
 Sent: Thursday, July 13, 2006 2:08 PM
 To: Flashcoders mailing list
 Subject: [Flashcoders] Eclipse Assistance (beginner)

 Ok, so I just got Eclipse installed yesterday.  I've been using SciTEFlash
 forever and it has served me well.  But I needed a better way of managing
 my
 projects and the projects of the other flash developer here.

 ANYWAY...now that I have Eclipse installed I am a bit confused as to to
 setting up and testing movies.  Not just for class files either, but for
 regular .as files, I am at a loss as to how to test the movie.  =\

 Hopefully working in this environment and pushing myself more, I can begin
 writing more AS2 classes and even *gasp* AS3!!  =]   One day soon.

 Any help or tutorials and even some guidance would be appreciated.  If
 this
 might be a lengthy description, feel free to contact me on google talk.

 Cheers and my bad for the newbie-ish post.

 fM.
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[Flashcoders] Saving a swf with all the assets

2006-07-18 Thread mahesh kokadwar
Hi All,

Is there a way by which I can save a swf file with all
the assets loaded into it at runtime? I want a single
swf to be saved with the assets embeded into it.
(similer thing like Flashpaper)

Can it be achieved using .net or any other tool?

TIA

Mahesh



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Re: [Flashcoders] Text Field Search

2006-07-18 Thread Michael Stuhr

Jorge Antonio Diaz Gutierrez schrieb:

Hi everyone.
 
I'm trying to make a Search Engine that allows me to make a Search trough a few XMLs documents I load into a Text Field.

Does anyone  has any sample or an advice for me to do it ???
 


http://www.pippoflash.com/index.php/2006/07/10/downaload-flash-text-search-engine-class/

micha
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[Flashcoders] JOB: Need ActionScript Developer In Denver

2006-07-18 Thread Steven Loe
Looking for an experienced ActionScript 2.0 developer for a short term contract
(4 - 6 weeks) with a large company with offices in Westminster, Co. Task: Help
complete an OO software demo. Pay: competitive rate. Location: Prefer a person
who could be on site here at least some of the time.

 Skills Wanted:
 
- Experienced ActionScript 2.0 developer 
- Experience with object-oriented AS 2.0 coding
- Familiarity with Flash 8 or MX2004
- Good attention to detail
- Local to Denver area a big plus

Please contact me if you are interested.

thanks,

-Steven Loe

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[Flashcoders] Techniques to disable/enable debug mode

2006-07-18 Thread Marcelo de Moraes Serpa

I´ve been having some weird problems with my website and among them were
rendering problems, slowdown, data downloading stopping without any reason
(you may have seen my previous posts about this one) and so on. I struggled
to find out that all these were side-effects of the massive use of Luminic
Box Logger. While this tool is extremelly useful, it can KILL your
application if you forget all those calls through your code. What I did was
to go through each file and comment out all the logger references and
recompile the swfs that this time worked like a charm, much faster and
without glitches and unknown bugs.

What techniques do you use to make your debugger life easier? Please share
your thoughts!

And remember to disable traces and othter loggers when deploying your app!

Cheers,

- Marcelo.
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RE: [Flashcoders] Scrollpane and masking

2006-07-18 Thread Steven Sacks | BLITZ
Try this. 

Drop your scrollpane on the stage, select it and Press F8 to put it into
a Movieclip symbol.  Name the scrollpane instance inside that movieclip
something short and easy like sp.

Then, set up the linkage on that movieclip and attach it instead of the
scrollpane and target the scrollpane inside that movieclip.

See if that works.

BLITZ | Steven Sacks - 310-551-0200 x209

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:flashcoders-
 [EMAIL PROTECTED] On Behalf Of Haikal Saadh
 Sent: Monday, July 17, 2006 9:03 PM
 To: Flashcoders mailing list
 Subject: Re: [Flashcoders] Scrollpane and masking
 
 It goes:
 
 * Movie
   o Component (extends UIComponent)
 + Scrollpane
   # contents
 
 The scrollpane is created by actionscript in Component's
 createChildren(). The contents, which is a symbol instance that has
been
 assigned a Linkage identifier, is then plugged into the scrollpane.
 
 I haven't created a masking layer over the scrollpane, as I have read
 that scrollpane is supposed to do it's own masking.
 
 The scrollpane and it's contents are loaded and working; it shows up,
 and you can drag the sliders around and everything. It's just that I
can
 still see the stuff that has scrolled out of the ScrollPane.
 
 Steven Sacks | BLITZ wrote:
  How is your movie built?  Is the scrollpane component in a loaded in
  swf?  If so, you must have the scrollpane component in the library
of
  the root/loading swf.  Do you have the scrollpane embedded in
another
  component?  Do you have the scrollpane masked?
 
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RE: [Flashcoders] Output to Text File

2006-07-18 Thread kelly snyder

Pedro,

I have found that third party software is often poorly tested, poorly 
documented, and pooly maintained.  Too many times, I have been asked to 
update something that had third party components, only to find that the 
company had gone out of business.  Also, there can be licensing issues for 
distributed software...  If I build it up from scratch then I eliminate 
future headaches, even if it does take longer now.


Kelly



From: Pedro Furtado [EMAIL PROTECTED]
Reply-To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
To: 'Flashcoders mailing list' flashcoders@chattyfig.figleaf.com
Subject: RE: [Flashcoders] Output to Text File
Date: Tue, 18 Jul 2006 19:31:26 +0100

No need for fscommand, use externalInterface, although it's much better 
than

using 3rd party software I've found trough experience and using both
approaches, that sometimes it's just better to use a tested 3rd party app.

Pedro.



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Re: [Flashcoders] Eclipse Assistance (beginner)

2006-07-18 Thread Flash Mel

Hey Steven thanks, I'll check that as well!

m.

On 7/14/06, Steven Sacks | BLITZ [EMAIL PROTECTED] wrote:


If you liked SciTE, you should check out Flash Develop.

http://www.flashdevelop.org/community/

It launches in like 2 seconds and has tons of great features.  It's
still in development, but it's coming along nicely.  It supports all the
file types you edit when working in Flash.

Sorry for hijacking your thread.



BLITZ | Steven Sacks - 310-551-0200 x209

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:flashcoders-
 [EMAIL PROTECTED] On Behalf Of Andy Stone
 Sent: Friday, July 14, 2006 12:41 PM
 To: 'Flashcoders mailing list'
 Subject: RE: [Flashcoders] Eclipse Assistance (beginner)

 There's a ton of resources out there. You can find tutorials at a few
of
 sites below...

 http://www.gotoandlearn.com/
 http://www.ultrashock.com/
 http://www.flashkit.com
 http://actionscript.org
 http://www.kirupa.com
 http://www.moock.org/asdg/codedepot/
 http://www.sephiroth.it/tutorials.php

 I Hope this helps. -Andy

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Flash
Mel
 Sent: Thursday, July 13, 2006 2:08 PM
 To: Flashcoders mailing list
 Subject: [Flashcoders] Eclipse Assistance (beginner)

 Ok, so I just got Eclipse installed yesterday.  I've been using
SciTEFlash
 forever and it has served me well.  But I needed a better way of
managing
 my
 projects and the projects of the other flash developer here.

 ANYWAY...now that I have Eclipse installed I am a bit confused as to
to
 setting up and testing movies.  Not just for class files either, but
for
 regular .as files, I am at a loss as to how to test the movie.  =\

 Hopefully working in this environment and pushing myself more, I can
begin
 writing more AS2 classes and even *gasp* AS3!!  =]   One day soon.

 Any help or tutorials and even some guidance would be appreciated.  If
 this
 might be a lengthy description, feel free to contact me on google
talk.

 Cheers and my bad for the newbie-ish post.

 fM.
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[Flashcoders] ActionScript Application Framework

2006-07-18 Thread James Deakin

Dear List (I should say lists this going to Flash and Flex coders),

I am a very and I mean very experienced ActionScript coder. I have been
writng code and storing it for re-use for 7 years. I have just installed
Rails an application frame work for a language named Ruby which enabled me
to create a whole aplication in the space of a few hours. Cant we follow the
example and create a framework to make our lives easier as these guys have
for Ruby programmers.

I would be willing to contribute. What do you reckon would it work. Could we
as a comunity of developers do this?

James Deakin
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Re: [Flashcoders] ActionScript Application Framework

2006-07-18 Thread Mike Britton

We definitely can do this, but it may amount to reinventing the wheel.

Do you suggest this in lieu of Cairngorm and ARP?  Are there things about
these frameworks that make them undesirable?

Mike
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RE: [Flashcoders] Output to Text File

2006-07-18 Thread Pedro Furtado
We're saying the same thing, but sometimes time just isn't enough. :-)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of kelly snyder
Sent: terça-feira, 18 de Julho de 2006 19:46
To: flashcoders@chattyfig.figleaf.com
Subject: RE: [Flashcoders] Output to Text File

Pedro,

I have found that third party software is often poorly tested, poorly
documented, and pooly maintained.  Too many times, I have been asked to
update something that had third party components, only to find that the
company had gone out of business.  Also, there can be licensing issues for
distributed software...  If I build it up from scratch then I eliminate
future headaches, even if it does take longer now.

Kelly


From: Pedro Furtado [EMAIL PROTECTED]
Reply-To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
To: 'Flashcoders mailing list' flashcoders@chattyfig.figleaf.com
Subject: RE: [Flashcoders] Output to Text File
Date: Tue, 18 Jul 2006 19:31:26 +0100

No need for fscommand, use externalInterface, although it's much better 
than using 3rd party software I've found trough experience and using 
both approaches, that sometimes it's just better to use a tested 3rd 
party app.

Pedro.


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RE: [Flashcoders] ActionScript Application Framework

2006-07-18 Thread Pedro Furtado
I think it's a very good Idea and if someone sets it up, coders will appear
and help.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike Britton
Sent: terça-feira, 18 de Julho de 2006 20:09
To: Flashcoders mailing list
Subject: Re: [Flashcoders] ActionScript Application Framework

We definitely can do this, but it may amount to reinventing the wheel.

Do you suggest this in lieu of Cairngorm and ARP?  Are there things about
these frameworks that make them undesirable?

Mike
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Re: [Flashcoders] ActionScript Application Framework

2006-07-18 Thread James Marsden
Have you tried using ARP, the RIA Framework by Aral Balkan?

Cheers,

James




 Dear List (I should say lists this going to Flash and Flex coders),

 I am a very and I mean very experienced ActionScript coder. I have been
 writng code and storing it for re-use for 7 years. I have just installed
 Rails an application frame work for a language named Ruby which enabled me
 to create a whole aplication in the space of a few hours. Cant we follow
 the
 example and create a framework to make our lives easier as these guys have
 for Ruby programmers.

 I would be willing to contribute. What do you reckon would it work. Could
 we
 as a comunity of developers do this?

 James Deakin
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Re: [Flashcoders] ActionScript Application Framework

2006-07-18 Thread Steve Krichten
To me (at least to some extent), Flex is to Flash what Rails is to 
Ruby.  And of course you have Cairngorm or ARP for structural framework.


-Steve



Dear List (I should say lists this going to Flash and Flex coders),

I am a very and I mean very experienced ActionScript coder. I have been
writng code and storing it for re-use for 7 years. I have just installed
Rails an application frame work for a language named Ruby which enabled me
to create a whole aplication in the space of a few hours. Cant we follow the
example and create a framework to make our lives easier as these guys have
for Ruby programmers.

I would be willing to contribute. What do you reckon would it work. Could we
as a comunity of developers do this?

James Deakin

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Re: [Flashcoders] call JS-Method from SWF in hidden div on IE

2006-07-18 Thread David Fischer

Hi Bernard,

i really didn't think of setting width  height to zero in IE, as i 
thought that would scale the div itself down and therefore affect the 
overall layout. in my particular case your solution works though.


thank you!

David

Bernard Visscher wrote:

You could try a width and height of 0px and the overflow set to hidden.
I don't know if all browsers will accept 0px for the width or height,
therefor I made a simple js example:

script language=javascript type=text/javascript
function hideDiv(divId)
{
var d = document.getElementById(divId);
if(document.all){
d.style.width = 0px;
d.style.height = 0px;
			d.style.overflow = hidden; 
		} else {

d.style.visibility = hidden;
}
}
hideDiv(testDiv);
/script

Just place it just before the /body tag.

Greetz,

Bernard
 


-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED] 
[mailto:[EMAIL PROTECTED] Namens 
David Fischer

Verzonden: maandag 17 juli 2006 21:18
Aan: Flashcoders mailing list
Onderwerp: Re: [Flashcoders] call JS-Method from SWF in 
hidden div on IE


Hi Kevin,

after several test i can confirm your previously mentioned 
behaviour, but haven't found a workaround though.


Thanks for your information!

David





Kevin Newman wrote:
In my experience with trying to work out a magic fix for the eolas 
patent (http://www.unfocus.com/projects/patentMagic/), I have found 
that in IE, with swfs at least (but possibly all objects) 
objects that 
are set with display: none, do not even load in the 
background, never 

mind execute javascript.

Kevin N.


David Fischer wrote:

Hi,

turns out that a swf in a  hidden div won't execute any 
Javascript-Methods in Internet Explorer.
it kinda seems logical in terms of if anything is hidden, 

i don't care.

this works with firefox (mac/win), opera(mac/win), safari though.
Can anyone confirm this behaviour ?

Thanks,

David


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Re: [Flashcoders] as3: weird package problem

2006-07-18 Thread Meinte van't Kruis

Hi guys.

After days of fiddling, i finally
found the solution, and it kind of baffles me:

irrespective of the classpath beeing c:\classes\ OR C:\classes\:  (note the
difference in case)
this doesn't work:

C:\c:\flex_sdk_2\bin\mxmlc  -file-specs C:\classes\nl\test\Test.as (notice
the upper case C in c:\classes)

and this DOES work:

C:\c:\flex_sdk_2\bin\mxmlc  -file-specs c:\classes\nl\test\Test.as  (notice
the smaller case c in c:\classes)

I mean, wtf? Is this a bug or a feature?
It kinda baffles me because in windows, the variable marking the file (%1 in
windows registry or batch)
ALWAYS has an upper case C:\ ..

anyone knows whats going on?

regards,

-Meinte






---
C:\c:\flex_sdk_2\bin\mxmlc  -file-specs c:\classes\nl\test\Test.as
Loading configuration file C:\flex_sdk_2\frameworks\flex-config.xml
Warning: Source path entry, 'C:\classes', is a subdirectory of source path
entry
, 'c:\classes\nl\test'.

Warning: Source path entry, 'C:\classes', is a subdirectory of source path
entry
, 'c:\classes\nl\test'.

C:\classes\nl\test\Test.swf (519 bytes)

C:\c:\flex_sdk_2\bin\mxmlc  -file-specs C:\classes\nl\test\Test.as
Loading configuration file C:\flex_sdk_2\frameworks\flex-config.xml
Warning: Source path entry, 'C:\classes', is a subdirectory of source path
entry
, 'C:\classes\nl\test'.

Warning: Source path entry, 'C:\classes', is a subdirectory of source path
entry
, 'C:\classes\nl\test'.

C:\classes\nl\test\Test.as: Error: A file found in a source-path must have
the s
ame package structure '', as the definition's package, 'nl.test'.
-

On 7/18/06, Meinte van't Kruis [EMAIL PROTECTED] wrote:


haha, ok well at least I'm not the only one. Question is: What is the
solution?? I can't imagine beeing the only one wondering bout this..


On 7/17/06, John Giotta [EMAIL PROTECTED] wrote:

 This same problem had me puzzled too.
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[Flashcoders] Tree.selectedItem and data mapping

2006-07-18 Thread Merrill, Jason
I'm pretty good at using XML data and also have no problem making a Tree
component which renders nodes/folders based on a dataprovider XML.

With that said, how do you all who use the Tree component usually map
the desired data to be displayed (say, text paragraphs that display in a
text field nearby) to what was selected in the tree (a tree rendered
from the dataprovider XML)?  

Meaning, if for example, you are using the Tree component for the
navigation of an  online help manual, when an item is selected in the
tree component, how do you normally get enough information about where
it is in the tree to map it to your array or XML nodes which containing
the bulk of the text content?  It would be easy with a combo box as it
is a single list, but a tree is inherently more complex.  I can create
an Object/Array or XML which recreates the structure of the tree to
contain my content so it maps directly to the tree, but that's really
kludge and then if the data changes, that mapping between tree and
display content is broken.

Using selectedItem, selectedNode, getTreeNodeAt doesn't give you enough
information (at least, it didn't seem to) on the node to map to content
in another custom array, object or XML containing your content data (I
can get single numbers, but not enough information about where it is in
the tree), and you can't put large paragraphs inside the Tree
dataprovider XML file which renders the tree, as it will mess up the
tree when it renders.  I couldn't find any methods of the Tree class
that would remedy this.

Or, is it instead preferred to not use a Tree dataprovider XML file and
add the Tree nodes individually with a composition class which composes
the tree with methods like Tree.addTreeNodeAt() based on the
content.xml, which also contains the content, thus preserving the
mapping when the data changes.

I hope that makes sense,  

Jason Merrill
Bank of America 
Learning  Organization Effectiveness - Technology Solutions 
 
 
 
 
 
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RE: [Flashcoders] ActionScript Application Framework

2006-07-18 Thread Steven Sacks | BLITZ
Sure, here's the first step.  Buy and read the following books:

Agile Web Development with Rails - 2nd Edition
http://www.pragmaticprogrammer.com/titles/rails/index.html

This will give you a solid foundation on why Rails is such an
outstanding framework.

Practices of an Agile Developer
http://www.pragmaticprogrammer.com/titles/pad/index.html

The Pragmatic Programmer
http://www.pragmaticprogrammer.com/ppbook/index.shtml

These will give you a solid foundation on how to approach building a
framework in Flash similar to Rails.


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RE: [Flashcoders] Tree.selectedItem and data mapping

2006-07-18 Thread André Goliath
Why does selectedItem not give you enough information?
It gives you access to whatever is in the node, including all properties.
You just have to store a kind of unique ID or whatever in each node and map
that to a text 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Merrill,
Jason
Sent: Tuesday, July 18, 2006 10:18 PM
To: Flashcoders mailing list
Subject: [Flashcoders] Tree.selectedItem and data mapping

I'm pretty good at using XML data and also have no problem making a Tree
component which renders nodes/folders based on a dataprovider XML.

With that said, how do you all who use the Tree component usually map
the desired data to be displayed (say, text paragraphs that display in a
text field nearby) to what was selected in the tree (a tree rendered
from the dataprovider XML)?  

Meaning, if for example, you are using the Tree component for the
navigation of an  online help manual, when an item is selected in the
tree component, how do you normally get enough information about where
it is in the tree to map it to your array or XML nodes which containing
the bulk of the text content?  It would be easy with a combo box as it
is a single list, but a tree is inherently more complex.  I can create
an Object/Array or XML which recreates the structure of the tree to
contain my content so it maps directly to the tree, but that's really
kludge and then if the data changes, that mapping between tree and
display content is broken.

Using selectedItem, selectedNode, getTreeNodeAt doesn't give you enough
information (at least, it didn't seem to) on the node to map to content
in another custom array, object or XML containing your content data (I
can get single numbers, but not enough information about where it is in
the tree), and you can't put large paragraphs inside the Tree
dataprovider XML file which renders the tree, as it will mess up the
tree when it renders.  I couldn't find any methods of the Tree class
that would remedy this.

Or, is it instead preferred to not use a Tree dataprovider XML file and
add the Tree nodes individually with a composition class which composes
the tree with methods like Tree.addTreeNodeAt() based on the
content.xml, which also contains the content, thus preserving the
mapping when the data changes.

I hope that makes sense,  

Jason Merrill
Bank of America 
Learning  Organization Effectiveness - Technology Solutions 
 
 
 
 
 
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Re: [Flashcoders] Multiplayer and LAG!

2006-07-18 Thread Andreas R
This isnt something i've done, but it's something i'm very interested in 
nonetheless, so bear with my uneducated musings :)


The basic issue with lag is how much information is necessary for each 
client to predict the game state. For instance, in a game of multiplayer 
asteroids, it isn't necessary for all clients to know where every bullet 
is, but it is necessary to know when a bullet is fired, from where and 
in what direction, since bullets act predictably and are simple to 
replicate. Similarly, asteroid positions can be predicted by 
broadcasting their initial position and movement vector, and until they 
are shot or otherwise affected, it isn't strictly necessary to broadcast 
their positions every screen update. So in short this leaves us with 
player vectors, player positions, player rotations, information which 
can be serialized to make the package as small as possible.


I don't believe it is necessary for the actual replication to be 100% as 
long as the game experience is 100% synchronous, meaning if player A 
accurately shoots player B on his client, and player B gets shot on his 
end 200ms later, the important thing is player B saw it coming and had a 
chance to react. HOWEVER; Anyone who has played an online game recently 
will know that the issue of lag hasn't really been ironed out as much as 
become a necessary evil gamers have learned to live with. I'm not saying 
the strongest efforts to eliminate lag shouldnt be made, but players 
tend to accept lag of around 400ms or less. A good example is world of 
warcraft, which exhibits tremendous lag by any standard but functions 
perfectly as a game nonetheless.You'll have a tough time completely 
eliminating it online. It's far far simpler in a LAN environment with a 
fast socket server, where the information packages can be larger and be 
sent more rapidly.


Replication is a super interesting topic. I'd love to hear more about it 
from Jobe :)


- Andreas
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[Flashcoders] extending flash with c++?, watching files as they are updated

2006-07-18 Thread aaron smith
I need to find a solution to a problem. I have a couple different 
options so far.


the problem:
I need to be able to execute some flash commands when a file is changed. 
( needs to be as close to real-time as possible ). The file is a basic 
log file.


possible solutions:
-Now what i'm wondering is if it's possible to use c++ to extend flash 
and add some sort of file watching object. so have c++ be watching the 
file, and as it's being written to be notifying another object in flash 
of the change.


-python, socket server.


any recommendations or help in the right direction would be appreciated.
thanks



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RE: [Flashcoders] Tree.selectedItem and data mapping

2006-07-18 Thread Merrill, Jason
Why does selectedItem not give you enough information?
It gives you access to whatever is in the node, including all properties.

Because the node you refer to is from the dataprovider XML - and since you 
can't stick large paragraphs inside that 'special dataprovider XML without 
messing up the Tree, it seems you have to map to another data source.  

Jason Merrill
Bank of America 
Learning  Organization Effectiveness - Technology Solutions 
 
 
 
 
 

-Original Message-
From: [EMAIL PROTECTED] [mailto:flashcoders-
[EMAIL PROTECTED] On Behalf Of André Goliath
Sent: Tuesday, July 18, 2006 4:31 PM
To: 'Flashcoders mailing list'
Subject: RE: [Flashcoders] Tree.selectedItem and data mapping

Why does selectedItem not give you enough information?
It gives you access to whatever is in the node, including all properties.
You just have to store a kind of unique ID or whatever in each node and map
that to a text

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Merrill,
Jason
Sent: Tuesday, July 18, 2006 10:18 PM
To: Flashcoders mailing list
Subject: [Flashcoders] Tree.selectedItem and data mapping

I'm pretty good at using XML data and also have no problem making a Tree
component which renders nodes/folders based on a dataprovider XML.

With that said, how do you all who use the Tree component usually map
the desired data to be displayed (say, text paragraphs that display in a
text field nearby) to what was selected in the tree (a tree rendered
from the dataprovider XML)?

Meaning, if for example, you are using the Tree component for the
navigation of an  online help manual, when an item is selected in the
tree component, how do you normally get enough information about where
it is in the tree to map it to your array or XML nodes which containing
the bulk of the text content?  It would be easy with a combo box as it
is a single list, but a tree is inherently more complex.  I can create
an Object/Array or XML which recreates the structure of the tree to
contain my content so it maps directly to the tree, but that's really
kludge and then if the data changes, that mapping between tree and
display content is broken.

Using selectedItem, selectedNode, getTreeNodeAt doesn't give you enough
information (at least, it didn't seem to) on the node to map to content
in another custom array, object or XML containing your content data (I
can get single numbers, but not enough information about where it is in
the tree), and you can't put large paragraphs inside the Tree
dataprovider XML file which renders the tree, as it will mess up the
tree when it renders.  I couldn't find any methods of the Tree class
that would remedy this.

Or, is it instead preferred to not use a Tree dataprovider XML file and
add the Tree nodes individually with a composition class which composes
the tree with methods like Tree.addTreeNodeAt() based on the
content.xml, which also contains the content, thus preserving the
mapping when the data changes.

I hope that makes sense,

Jason Merrill
Bank of America
Learning  Organization Effectiveness - Technology Solutions





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Re: [Flashcoders] Saving a swf with all the assets

2006-07-18 Thread Bart Wttewaall

Nope. Just load all your assets in the library and rewrite your code
so it doesn't load, but uses attachMovie to get to the assets.

Good luck, Bart

2006/7/18, mahesh kokadwar [EMAIL PROTECTED]:

Hi All,

Is there a way by which I can save a swf file with all
the assets loaded into it at runtime? I want a single
swf to be saved with the assets embeded into it.
(similer thing like Flashpaper)

Can it be achieved using .net or any other tool?

TIA

Mahesh



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Re: [Flashcoders] Techniques to disable/enable debug mode

2006-07-18 Thread Bart Wttewaall

When using XRay for debugging, I usually make use of a debug-boolean, like so:

var debug:Boolean = true;

function something() {
   if (debug) _global.tt(Error);
}

Sure, it costs an extra statement to be examined, even when debug is
set to false, but the usability weighs higher then that little bit of
extra performence.

2006/7/18, Marcelo de Moraes Serpa [EMAIL PROTECTED]:

I´ve been having some weird problems with my website and among them were
rendering problems, slowdown, data downloading stopping without any reason
(you may have seen my previous posts about this one) and so on. I struggled
to find out that all these were side-effects of the massive use of Luminic
Box Logger. While this tool is extremelly useful, it can KILL your
application if you forget all those calls through your code. What I did was
to go through each file and comment out all the logger references and
recompile the swfs that this time worked like a charm, much faster and
without glitches and unknown bugs.

What techniques do you use to make your debugger life easier? Please share
your thoughts!

And remember to disable traces and othter loggers when deploying your app!

Cheers,

- Marcelo.
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[Flashcoders] Flash videos streaming from RealServer

2006-07-18 Thread Mike Nowak
We were recently forced to move a whole lot of videos to a seperate RealServer 
media streaming server. After changing the paths, all our flvs worked fine... 
however, any SWFs with videos embeded in them (for various reasons) behave 
oddly. The videos play, but I can't do much beyond that.

getBytesLoaded() and getBytesTotal() are undefined, which I can understand, so 
I switched to using _framesloaded and _framestotal (which comes in as the file 
streams in).

telling it to stop() or go to a frame doesn't do anything, and I'm having 
trouble with unloading it, amongst other things.

Yet, when I test locally, everything works. Is it RealServer? Is it a 
cross-domain issue (and if it is, why's the file playing to begin with and why 
do the flvs work)? I'm totally at a loss at trouble shooting this.

-mike

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Re: [Flashcoders] How to embed metadata in SWF files?

2006-07-18 Thread Rifled Cloaca

Or you could create a SWF using MTASC or the Flash IDE, and replace the
variables after it is published like this guy does:

http://www.neurofuzzy.net/2005/01/27/swf-recombination/


On 7/16/06, Mike Britton [EMAIL PROTECTED] wrote:


I would build a wrapper MovieClip class extension for your compiled
SWF, and use LocalConnection to send/receive the values.  That is, use
LocalConnection in both the compiled swfs and in the wrapper.  The
wrapper is the receiver and the compiled clips are the broadcasters.

http://www.osflash.org/localconnection

hth,

Mike
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[Flashcoders] Moving from Flash to Flex

2006-07-18 Thread blists
Hello,

I am a flash developer, with basic understanding of OOP, but not very
in-depth. I've built a few flash apps in Flash MX and Flash 8, and now I
want to challenge myself and build a big RIA. I want to do it right though,
from the start. Where should I start? Can anyone point me to some code
resources?

And should I be using flex now instead of Flash? I'm sure that question has
been asked more than once, can someone point me in the right direction for
the answer?

The app I am building will be like an Home layout app. So people will be
able to drag and drop objects into a room, and resize, rotate and move them
to create the room. The objects will all have their own set of properties
that can be edited to change color, shapes, etc. I have never built anything
this complex. Where can I learn more about building these type of UI
components and how I should structure classes so that functionality like
drag  drop, resize, snap-to etc, can be shared between the UI components?
And can this all be done with Flex?

Any help or pointers in the right direction are appreciated. Thank you!!

BrookD


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RE: [Flashcoders] Techniques to disable/enable debug mode

2006-07-18 Thread Steven Sacks | BLITZ
Another alternative is to do this:

if (!debug) _global.tt = null;

or

if (debug) {
_global.out = function(m) {
NetDebug.trace(m);
_global.tt(m);
}
}

And use out() as your trace method which universally works in the IDE,
with the RemotingConnection Debugger, and with Xray.

BLITZ | Steven Sacks - 310-551-0200 x209
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Re: [Flashcoders] How to embed metadata in SWF files?

2006-07-18 Thread Jeff Stearns
I don't have any problems getting variable assignments into the SWF  
file.


I have problems accessing their values when I'm playing the movie.

The SWF contains some ActionScript in frame 1 which sets variables  
like title=My First Movie, year=2006.
But how can my Flash player access those variables when it loads and  
plays the movie?  Are they in some oddball namespace like  
_root.somethingOrOther


thx, jeff


On Jul 18, 2006, at 3:11 PM, Rifled Cloaca wrote:

Or you could create a SWF using MTASC or the Flash IDE, and replace  
the

variables after it is published like this guy does:

http://www.neurofuzzy.net/2005/01/27/swf-recombination/


On 7/16/06, Mike Britton [EMAIL PROTECTED] wrote:


I would build a wrapper MovieClip class extension for your compiled
SWF, and use LocalConnection to send/receive the values.  That is,  
use

LocalConnection in both the compiled swfs and in the wrapper.  The
wrapper is the receiver and the compiled clips are the broadcasters.

http://www.osflash.org/localconnection

hth,

Mike
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Re: [Flashcoders] Techniques to disable/enable debug mode

2006-07-18 Thread eric dolecki

i have something like XRAY, but you never take snapshots, it works runtime,
and has special trace statements, allows me to fire functions runtime with
arguments, interrogate variable values, properties, you name it. It can work
with multiple SWFS (by switching the target), etc.

e.d.

On 7/18/06, Steven Sacks | BLITZ [EMAIL PROTECTED] wrote:


Another alternative is to do this:

if (!debug) _global.tt = null;

or

if (debug) {
_global.out = function(m) {
NetDebug.trace(m);
_global.tt(m);
}
}

And use out() as your trace method which universally works in the IDE,
with the RemotingConnection Debugger, and with Xray.

BLITZ | Steven Sacks - 310-551-0200 x209
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RE: [Flashcoders] Techniques to disable/enable debug mode

2006-07-18 Thread Steven Sacks | BLITZ
Is it open source and freely available like Xray is?

BLITZ | Steven Sacks - 310-551-0200 x209


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:flashcoders-
 [EMAIL PROTECTED] On Behalf Of eric dolecki
 Sent: Tuesday, July 18, 2006 4:00 PM
 To: Flashcoders mailing list
 Subject: Re: [Flashcoders] Techniques to disable/enable debug mode
 
 i have something like XRAY, but you never take snapshots, it works
 runtime,
 and has special trace statements, allows me to fire functions runtime
with
 arguments, interrogate variable values, properties, you name it. It
can
 work
 with multiple SWFS (by switching the target), etc.
 
 e.d.
 
 On 7/18/06, Steven Sacks | BLITZ [EMAIL PROTECTED] wrote:
 
  Another alternative is to do this:
 
  if (!debug) _global.tt = null;
 
  or
 
  if (debug) {
  _global.out = function(m) {
  NetDebug.trace(m);
  _global.tt(m);
  }
  }
 
  And use out() as your trace method which universally works in the
IDE,
  with the RemotingConnection Debugger, and with Xray.
 
  BLITZ | Steven Sacks - 310-551-0200 x209
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Re: [Flashcoders] Techniques to disable/enable debug mode

2006-07-18 Thread Aaron Buchanan
A while back I released my console as well. It's nothing fancy, but did have
a feature that allows you to individually toggle whether a certain
broadcaster's output would be traced in flash. Additionally, in the live
console, you can filter across specific broadcasters, so that you can look
at output on a per object basis, as well as look at the chronological,
albeit laggy, mess of output from your application.

I guess some doc's would be helpful. If anyone would like, lemme know and
ill take a lil time to run em through asdoc or somethin.

http://chattyfig.figleaf.com/pipermail/flashcoders/2006-June/167515.html

Cheers!
Aaron

On 7/18/06 3:59 PM, eric dolecki [EMAIL PROTECTED] wrote:

 i have something like XRAY, but you never take snapshots, it works runtime,
 and has special trace statements, allows me to fire functions runtime with
 arguments, interrogate variable values, properties, you name it. It can work
 with multiple SWFS (by switching the target), etc.
 
 e.d.
 
 On 7/18/06, Steven Sacks | BLITZ [EMAIL PROTECTED] wrote:
 
 Another alternative is to do this:
 
 if (!debug) _global.tt = null;
 
 or
 
 if (debug) {
 _global.out = function(m) {
 NetDebug.trace(m);
 _global.tt(m);
 }
 }
 
 And use out() as your trace method which universally works in the IDE,
 with the RemotingConnection Debugger, and with Xray.
 
 BLITZ | Steven Sacks - 310-551-0200 x209
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-- 
Aaron Buchanan | Flash Developer, Lab-Media | T 909 702 1368


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Re: [Flashcoders] Techniques to disable/enable debug mode

2006-07-18 Thread eric dolecki

If I released it, it would be, something I'm thinking about. I might want to
rewrite some of it first though.

- e.d.


On 7/18/06, Steven Sacks | BLITZ [EMAIL PROTECTED] wrote:


Is it open source and freely available like Xray is?

BLITZ | Steven Sacks - 310-551-0200 x209


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:flashcoders-
 [EMAIL PROTECTED] On Behalf Of eric dolecki
 Sent: Tuesday, July 18, 2006 4:00 PM
 To: Flashcoders mailing list
 Subject: Re: [Flashcoders] Techniques to disable/enable debug mode

 i have something like XRAY, but you never take snapshots, it works
 runtime,
 and has special trace statements, allows me to fire functions runtime
with
 arguments, interrogate variable values, properties, you name it. It
can
 work
 with multiple SWFS (by switching the target), etc.

 e.d.

 On 7/18/06, Steven Sacks | BLITZ [EMAIL PROTECTED] wrote:
 
  Another alternative is to do this:
 
  if (!debug) _global.tt = null;
 
  or
 
  if (debug) {
  _global.out = function(m) {
  NetDebug.trace(m);
  _global.tt(m);
  }
  }
 
  And use out() as your trace method which universally works in the
IDE,
  with the RemotingConnection Debugger, and with Xray.
 
  BLITZ | Steven Sacks - 310-551-0200 x209
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Re: [Flashcoders] Techniques to disable/enable debug mode

2006-07-18 Thread Aaron Buchanan
And does it have a cool logo? Huh?

Hehe.

a


On 7/18/06 4:04 PM, Steven Sacks | BLITZ [EMAIL PROTECTED] wrote:

 Is it open source and freely available like Xray is?
 
 BLITZ | Steven Sacks - 310-551-0200 x209
 
 
 -Original Message-
 From: [EMAIL PROTECTED] [mailto:flashcoders-
 [EMAIL PROTECTED] On Behalf Of eric dolecki
 Sent: Tuesday, July 18, 2006 4:00 PM
 To: Flashcoders mailing list
 Subject: Re: [Flashcoders] Techniques to disable/enable debug mode
 
 i have something like XRAY, but you never take snapshots, it works
 runtime,
 and has special trace statements, allows me to fire functions runtime
 with
 arguments, interrogate variable values, properties, you name it. It
 can
 work
 with multiple SWFS (by switching the target), etc.
 
 e.d.
 
 On 7/18/06, Steven Sacks | BLITZ [EMAIL PROTECTED] wrote:
 
 Another alternative is to do this:
 
 if (!debug) _global.tt = null;
 
 or
 
 if (debug) {
 _global.out = function(m) {
 NetDebug.trace(m);
 _global.tt(m);
 }
 }
 
 And use out() as your trace method which universally works in the
 IDE,
 with the RemotingConnection Debugger, and with Xray.
 
 BLITZ | Steven Sacks - 310-551-0200 x209
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Re: [Flashcoders] Techniques to disable/enable debug mode

2006-07-18 Thread eric dolecki

i think mine has the sweetest logo for any debugger I have ever seen...

On 7/18/06, Aaron Buchanan [EMAIL PROTECTED] wrote:


And does it have a cool logo? Huh?

Hehe.

a


On 7/18/06 4:04 PM, Steven Sacks | BLITZ [EMAIL PROTECTED] wrote:

 Is it open source and freely available like Xray is?

 BLITZ | Steven Sacks - 310-551-0200 x209


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:flashcoders-
 [EMAIL PROTECTED] On Behalf Of eric dolecki
 Sent: Tuesday, July 18, 2006 4:00 PM
 To: Flashcoders mailing list
 Subject: Re: [Flashcoders] Techniques to disable/enable debug mode

 i have something like XRAY, but you never take snapshots, it works
 runtime,
 and has special trace statements, allows me to fire functions runtime
 with
 arguments, interrogate variable values, properties, you name it. It
 can
 work
 with multiple SWFS (by switching the target), etc.

 e.d.

 On 7/18/06, Steven Sacks | BLITZ [EMAIL PROTECTED] wrote:

 Another alternative is to do this:

 if (!debug) _global.tt = null;

 or

 if (debug) {
 _global.out = function(m) {
 NetDebug.trace(m);
 _global.tt(m);
 }
 }

 And use out() as your trace method which universally works in the
 IDE,
 with the RemotingConnection Debugger, and with Xray.

 BLITZ | Steven Sacks - 310-551-0200 x209
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[Flashcoders] semi-OT: Pseudo-random number sequence

2006-07-18 Thread Jim McIntyre

Hi,

I'm trying to come up with a way to generate a pseudo-random sequence 
of integers that meet the following conditions:


 - there are n integers in the sequence
 - the sum of the integers in the sequence is x
 - the value of each integer in the sequence is between 1 and 6, inclusive

Basically, I'm trying to create a game in which users roll a die and 
move their piece along a game board, but arranging things so that on 
the last turn they reach the finish space exactly. (It's all for 
fun, so there are no ethical concerns about rigging.)


There are a few times during the game where the number of turns 
remaining might increase by one, so I have to be able to recalculate 
the sequence on the fly based on the player's current board position. 
I suppose I'll also have to make sure the player doesnt' get too 
close to the finish space on the penultimate turn, in case an extra 
turn needs to be added.


If anyone has any ideas, I'd be most appreciative!

Thanks in advance,
Jim
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[Flashcoders] Arguments always undefined in debugger

2006-07-18 Thread Andrew J Kirkham
I am using Flash 8 Professional on Windows MX.

It seems that in the Locals tab of the debugger, the arguments variable always 
displays undefined in its value field.

Is this an intrinsic and unavoidable defect of the debugger, or is there 
something I can do about it?

Andy Kirkham
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Re: [Flashcoders] extending flash with c++?, watching files as they are updated

2006-07-18 Thread Boon Chew

Is the file you want to watch residing on the client's machine or on the server?


aaron smith [EMAIL PROTECTED] wrote: I need to find a solution to a problem. 
I have a couple different 
options so far.

the problem:
I need to be able to execute some flash commands when a file is changed. 
( needs to be as close to real-time as possible ). The file is a basic 
log file.

possible solutions:
-Now what i'm wondering is if it's possible to use c++ to extend flash 
and add some sort of file watching object. so have c++ be watching the 
file, and as it's being written to be notifying another object in flash 
of the change.

-python, socket server.


any recommendations or help in the right direction would be appreciated.
thanks



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-
Yahoo! Music Unlimited - Access over 1 million songs.Try it free. 
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Re: [Flashcoders] Techniques to disable/enable debug mode

2006-07-18 Thread Aaron Buchanan
Silver/grey with a funny lookin f?

a  


On 7/18/06 4:19 PM, eric dolecki [EMAIL PROTECTED] wrote:

 i think mine has the sweetest logo for any debugger I have ever seen...
 
 On 7/18/06, Aaron Buchanan [EMAIL PROTECTED] wrote:
 
 And does it have a cool logo? Huh?
 
 Hehe.
 
 a
 
 
 On 7/18/06 4:04 PM, Steven Sacks | BLITZ [EMAIL PROTECTED] wrote:
 
 Is it open source and freely available like Xray is?
 
 BLITZ | Steven Sacks - 310-551-0200 x209
 
 
 -Original Message-
 From: [EMAIL PROTECTED] [mailto:flashcoders-
 [EMAIL PROTECTED] On Behalf Of eric dolecki
 Sent: Tuesday, July 18, 2006 4:00 PM
 To: Flashcoders mailing list
 Subject: Re: [Flashcoders] Techniques to disable/enable debug mode
 
 i have something like XRAY, but you never take snapshots, it works
 runtime,
 and has special trace statements, allows me to fire functions runtime
 with
 arguments, interrogate variable values, properties, you name it. It
 can
 work
 with multiple SWFS (by switching the target), etc.
 
 e.d.
 
 On 7/18/06, Steven Sacks | BLITZ [EMAIL PROTECTED] wrote:
 
 Another alternative is to do this:
 
 if (!debug) _global.tt = null;
 
 or
 
 if (debug) {
 _global.out = function(m) {
 NetDebug.trace(m);
 _global.tt(m);
 }
 }
 
 And use out() as your trace method which universally works in the
 IDE,
 with the RemotingConnection Debugger, and with Xray.
 
 BLITZ | Steven Sacks - 310-551-0200 x209
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Re: [Flashcoders] Techniques to disable/enable debug mode

2006-07-18 Thread eric dolecki

A stylized scarab beetle :)

On 7/18/06, Aaron Buchanan [EMAIL PROTECTED] wrote:


Silver/grey with a funny lookin f?

a


On 7/18/06 4:19 PM, eric dolecki [EMAIL PROTECTED] wrote:

 i think mine has the sweetest logo for any debugger I have ever seen...

 On 7/18/06, Aaron Buchanan [EMAIL PROTECTED] wrote:

 And does it have a cool logo? Huh?

 Hehe.

 a


 On 7/18/06 4:04 PM, Steven Sacks | BLITZ [EMAIL PROTECTED]
wrote:

 Is it open source and freely available like Xray is?

 BLITZ | Steven Sacks - 310-551-0200 x209


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:flashcoders-
 [EMAIL PROTECTED] On Behalf Of eric dolecki
 Sent: Tuesday, July 18, 2006 4:00 PM
 To: Flashcoders mailing list
 Subject: Re: [Flashcoders] Techniques to disable/enable debug mode

 i have something like XRAY, but you never take snapshots, it works
 runtime,
 and has special trace statements, allows me to fire functions runtime
 with
 arguments, interrogate variable values, properties, you name it. It
 can
 work
 with multiple SWFS (by switching the target), etc.

 e.d.

 On 7/18/06, Steven Sacks | BLITZ [EMAIL PROTECTED] wrote:

 Another alternative is to do this:

 if (!debug) _global.tt = null;

 or

 if (debug) {
 _global.out = function(m) {
 NetDebug.trace(m);
 _global.tt(m);
 }
 }

 And use out() as your trace method which universally works in the
 IDE,
 with the RemotingConnection Debugger, and with Xray.

 BLITZ | Steven Sacks - 310-551-0200 x209
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Re: [Flashcoders] as3: weird package problem

2006-07-18 Thread John Giotta

Good find.
Sounds like a bug to me.
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Re: [Flashcoders] as3: weird package problem

2006-07-18 Thread John Giotta

This is pain in the arse now that I've gotten a simple example to work.
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Re: [Flashcoders] Moving from Flash to Flex

2006-07-18 Thread Marcelo de Moraes Serpa

I´m quite happy with flash (MTASC) and my RIA is big. It all depends on what
frameworks and tools (as well as your knowledge) you use. Never used Flex,
so, can´t say anything about it.

On 7/18/06, blists [EMAIL PROTECTED] wrote:


Hello,

I am a flash developer, with basic understanding of OOP, but not very
in-depth. I've built a few flash apps in Flash MX and Flash 8, and now I
want to challenge myself and build a big RIA. I want to do it right
though,
from the start. Where should I start? Can anyone point me to some code
resources?

And should I be using flex now instead of Flash? I'm sure that question
has
been asked more than once, can someone point me in the right direction for
the answer?

The app I am building will be like an Home layout app. So people will be
able to drag and drop objects into a room, and resize, rotate and move
them
to create the room. The objects will all have their own set of properties
that can be edited to change color, shapes, etc. I have never built
anything
this complex. Where can I learn more about building these type of UI
components and how I should structure classes so that functionality like
drag  drop, resize, snap-to etc, can be shared between the UI components?
And can this all be done with Flex?

Any help or pointers in the right direction are appreciated. Thank you!!

BrookD


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Re: [Flashcoders] Moving from Flash to Flex

2006-07-18 Thread hank williams

Yes, it can all be done with flex, and personally,  I would recommend it.
The only down side to flex is that it requires flash 9. And obviously this
is a short term problem. For applications I dont think its much of an issue
since flash 9 automatically upgrades. I wouldnt advise advertising agencies
to switch just yet, but for RIAs I think it is the right thing to do.

Flex will give you lots of built in stuff that makes what you want to do
much easier. MUCH easier. Essentially, flex is just a big class library
built in flash. But it has been incredibly well thought out, and it gives
you a huge running start vs trying to re-invent all that stuff. The type of
product you are trying to build is what flex was designed for.

To get started, I would read the flex quick start on the adobe website. When
you are done (It should take a day or two to go through it as a good flash
developer) you will understand how to do the basics in flex. I have been at
it for about a month and while I would not consider myself expert yet I am
getting to be pretty good. I would also strongly suggest joining the
flexcoders mailing list. Everyone is very helpful.

Regards
Hank

On 7/18/06, blists [EMAIL PROTECTED] wrote:


Hello,

I am a flash developer, with basic understanding of OOP, but not very
in-depth. I've built a few flash apps in Flash MX and Flash 8, and now I
want to challenge myself and build a big RIA. I want to do it right
though,
from the start. Where should I start? Can anyone point me to some code
resources?

And should I be using flex now instead of Flash? I'm sure that question
has
been asked more than once, can someone point me in the right direction for
the answer?

The app I am building will be like an Home layout app. So people will be
able to drag and drop objects into a room, and resize, rotate and move
them
to create the room. The objects will all have their own set of properties
that can be edited to change color, shapes, etc. I have never built
anything
this complex. Where can I learn more about building these type of UI
components and how I should structure classes so that functionality like
drag  drop, resize, snap-to etc, can be shared between the UI components?
And can this all be done with Flex?

Any help or pointers in the right direction are appreciated. Thank you!!

BrookD


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Re: [Flashcoders] as3: weird package problem

2006-07-18 Thread John Giotta

Hey Meinte,
What I've just done is set the file and path then just lowercased the
drive letter.
Windows C: drive -
SET ASFILE=%~dp0TestClass.as
SET ASFILE=%ASFILE:C:\=c:\%

Then I just used %ASFILE% in the mxmlc call.

C:\Program Files\Flex SDK\bin\mxmlc.exe -benchmark=true
-creator=John Giotta -debug=true -file-specs %ASFILE%

- John

P.S. this is a hack since I'm dealing with C: drive on my machine. In
the meantime, I hope to find a better solution.
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Re: [Flashcoders] ActionScript Application Framework

2006-07-18 Thread Aaron Buchanan
One of my fav's


On 7/18/06 1:26 PM, Steven Sacks | BLITZ [EMAIL PROTECTED] wrote:

 The Pragmatic Programmer
 http://www.pragmaticprogrammer.com/ppbook/index.shtml


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RE: [Flashcoders] Copy Paste into Firefox

2006-07-18 Thread Anthony Lee
Of the 22 people that took the Quiz

http://dozo.jp/paste_test?result=true

6 reported paste problems. ie. 1/3.

I guess I have to watch for key code:
17,86,86,17 then offer an alternate input method for these people.

HTML floating in front of Flash, wmode=opaque, Javascript bridge. Yuck!

Thanks for the feedback.

Tony






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Re: [Flashcoders] Scrollpane and masking

2006-07-18 Thread Haikal Saadh
That didn't work, for some bizzare reason, after re-importing 
DateField(of all things) in to the library, it all just started 
magically working. Major wtf.


Oh, by the way, I'm attaching UIComponent to the scrollpane instead of a 
blank MovieClip.


Excuse me if I sound delirious.


Steven Sacks | BLITZ wrote:
Try this. 


Drop your scrollpane on the stage, select it and Press F8 to put it into
a Movieclip symbol.  Name the scrollpane instance inside that movieclip
something short and easy like sp.

Then, set up the linkage on that movieclip and attach it instead of the
scrollpane and target the scrollpane inside that movieclip.

See if that works.

BLITZ | Steven Sacks - 310-551-0200 x209

  

-Original Message-
From: [EMAIL PROTECTED] [mailto:flashcoders-
[EMAIL PROTECTED] On Behalf Of Haikal Saadh
Sent: Monday, July 17, 2006 9:03 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Scrollpane and masking

It goes:

* Movie
  o Component (extends UIComponent)
+ Scrollpane
  # contents

The scrollpane is created by actionscript in Component's
createChildren(). The contents, which is a symbol instance that has


been
  

assigned a Linkage identifier, is then plugged into the scrollpane.

I haven't created a masking layer over the scrollpane, as I have read
that scrollpane is supposed to do it's own masking.

The scrollpane and it's contents are loaded and working; it shows up,
and you can drag the sliders around and everything. It's just that I


can
  

still see the stuff that has scrolled out of the ScrollPane.

Steven Sacks | BLITZ wrote:


How is your movie built?  Is the scrollpane component in a loaded in
swf?  If so, you must have the scrollpane component in the library
  

of
  

the root/loading swf.  Do you have the scrollpane embedded in
  

another
  

component?  Do you have the scrollpane masked?

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