Re: Re: [Flashcoders] Word processor in Flash

2006-08-23 Thread grimmwerks

There's also a txtFormat component from netdrims that is nice...

..me I'm also running into trying to glom htmlText into a CDATA in an
xml file; I had done something recently using zinc that would save an
htmlfile whenever someone would create rich/html formatted text that
would have to savedI'd rather throw it into the main xm...
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Re: [Flashcoders] Help Formating/Styling Dynamic Text

2006-08-23 Thread R.A. Williamson

Aaron,

Are you aiming for all the text to be bold, or just a selection set by a 
TextFormat object or HTML?


I would be happy to look at an example of what you're tying to do if you 
want to shoot me a FLA or some code snippets: [EMAIL PROTECTED] 
Always hard to debug font issues with my imagination. :)


-rw

Aaron Roberson wrote:

rw,

I have tried two techniques for embedding my fonts:

1. In the library panel, choosing New Font, and selecting my font
(Arial, bold, 12pt).

2. In the properties panel, selecting my font and choosing embed and
selecing a-zA-Z.

Neither of these methods are working :(

The first method does nothing at all, while the second method makes
the fonts dissapear all together.

Any suggestions?

-Aaron

On 8/22/06, R.A. Williamson [EMAIL PROTECTED] wrote:

This typically happens when you have not embedded the bold variant of
the font (assuming your dynamic textfield is using embedded fonts).
-rw

Aaron Roberson wrote:
 When I dynamically load text into a dynamic textfield using xml the
 text does not remain bold. How can I get the dynamic text to be bold?

 Thanks in advance,
 Aaron
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[Flashcoders] test post

2006-08-23 Thread a . florio


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Re: [Flashcoders] [ot] urgent: please help with cv/resume sample

2006-08-23 Thread Count Schemula

some basic things...

show how you take inititiative, identify and solve problems, work well
in teams, like people, have a passion for the techniques and the
technology, are adapted to rapid change, have a well rounded education
and interests.

Also, you can't just sit down and pound out a resume. It takes 1-2
weeks. Day 1 get the core of it written, dates, major projects, etc.
Then every day for 1-2 weeks, spend 30 minutes on it, refining,
boiling it down to the core and improving it.

I just went through this myself, and that's what I learned about the resume.

As far as juniors learn to read the job offers, you can sort of tell
what they are looking for...

On 8/23/06, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:

Hi to all the community.
I have in plan to leave Italy, and go to search a job in UK/ireland.
As most of you I'm a RIA developer, my skills starts from flash
passing for phpmysql/amfphp arriving to flashcom and video editing.

I need urgently to see some english CVs (or resumes? it's not yet
clear the difference) of people with various and different skills like
me.

Doing a lot of things it's a question of survival here in italy, but
I'm afraid that this lot of things if presented in the bad way would
make me to appear amateur instead that professional.

Any help would be really really appreciated, I'm into a difficult
situation and I'm tired to be humiliated by the typical phrase that
say to me all the italian job recruiters:
- Wery well, but we are searching for a less skilled people, sorry
translation: we should pay a guy like you, and we want juniors, that
work really bad but don't ask for money!!!


thanks again

Alfonso Florio


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--
count_schemula

a href=http://www.thelargeglass.com/flashNo0b/scroller_00.html;scroller_00
.fla for no0bs/a
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RE: [Flashcoders] Multiline text in a Tree Component

2006-08-23 Thread Darren Bowers
The script is pretty much the stock script that macrodobe supply, with the
exception that I added the autoSize=true property to the textField that is
created.

One point I did notice is that this Cellrender extends UIComponent, where as
the cellrenderer that Alessandro Crugnola uses here:
http://www.sephiroth.it/tutorials/flashPHP/custom_tree/page002.php extends
mx.controls.treeclasses.TreeRow - is there a reason why he does this?

Here it is anyway:

[AS]
class MultiLineCell extends mx.core.UIComponent
{
private var multiLineLabel; // The label to be used for text.
private var owner;  // The row that
contains this cell.
private var listOwner;  // The List/grid/tree that
contains this cell.
private static var PREFERRED_HEIGHT_OFFSET = 4;
private static var PREFERRED_WIDTH = 100;
private var startDepth:Number = 1;

public function MultiLineCell()
{
}

public function createChildren():Void
{
// The createLabel method is a useful method of UIObject and
a handy way to make labels in components.
var c = multiLineLabel = this.createLabel(multiLineLabel,
startDepth);
// Links the style of the label to the style of the grid
c.styleName = listOwner;
c.selectable = false;
c.tabEnabled = false;
c.background = false;
c.border = false;
c.multiline = true;
c.wordWrap = true;
c.autoSize = true;
}

public function size():Void
{
var c = multiLineLabel;
c.setSize(__width, __height);
}

// Provides the preferred height of the cell.  Inherited method.
public function getPreferredHeight():Number
{

return owner.__height;// - PREFERRED_HEIGHT_OFFSET;
}

// Called by the owner to set the value in the cell.  Inherited
method.
public function setValue(suggestedValue:String, item:Object,
selected:Boolean):Void
{
if (item==undefined){
multiLineLabel.text._visible = false;
}
multiLineLabel.text = suggestedValue;
}

}
[/AS]

Darren

-Original Message-
From: Mark Mulhollam [mailto:[EMAIL PROTECTED] 
Sent: Wednesday, 23 August 2006 3:30 PM
To: Flashcoders mailing list
Subject: RE: [Flashcoders] Multiline text in a Tree Component

You should post your cellRenderer script.

Mark 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Darren Bowers
Sent: Tuesday, August 22, 2006 11:07 AM
To: Flashcoders mailing list
Subject: [Flashcoders] Multiline text in a Tree Component


Hi all,
 
I am having a major pain implementing a multiline textfield in a Tree
component using the Cellrenderer API.
 
I am using the basic multiline code framework from Macrodobe here:
ttp://www.adobe.com/support/documentation/en/flash/fl8/samples.html
http://www.adobe.com/support/documentation/en/flash/fl8/samples.html 
 
If I set the textfield autoSize property in the cell, 90% of all text fields
will auto-size and auto-centre vertically properly. But for some strange
reason, there are a bunch that dont centre. They are usually off by about
5px. Some you can actually see drop when the cell re-renders. I am sure it
is something to do with the textfields reporting an incorrect height size
after the text is applied to the textfield, but i am having a nightmare
figuring out how to code around it.
 
Here is an example of what happens:
http://www.3ddu.org/test/treeViewComponent.html
http://www.3ddu.org/test/treeViewComponent.html 
 
Has anyone got an elegant solution to a multiline cellrenderer that centers
vertically or a hint on where to look to solve this?
 
Thanks,
Darren
 

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[Flashcoders] Passing values to a backend

2006-08-23 Thread Stephen Ford
I have a created a little form in flash. I need to get the values into a 
backend. What I have is a variable called sQuery, like so:
 
sQuery = 
questionnaire.asp?firstname=James%20J.lastname=Delaneyjobtitle=Web%20Dev[EMAIL
 PROTECTED]company=The%20Factoryphone=34563456customer=trueq1=7q2=39
 
Now originally, I was simply using the following getURL:
 
getURL(sQuery)
 
Which would send them to the .asp page (which did it's backend thing) and they 
would be shown a thankyou page. BUT now, I need to send the values to the 
backend, but show the user a thankyou page in the flash app. Therefore I don't 
think I can use getURL. Can anyone advise on what I should be using now, do I 
need to use a LoadVars object or such ??? I need to 'fork' off the values to 
the database but stay on the page with the flash movie.
 
Thanks in advance.___
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[Flashcoders] accessibilty - tabbing cycle

2006-08-23 Thread quinrou .

hi,

I am hvaing a problem with tabbing. I am trying to set a tab order on
movieclip which aren't in the same scope as in they are embedded into
different movieclips.

i.e.

mcA embeds mc1, mc2, mc3
mcB embeds mc1, mc2, mc3

taborder is made as followed

mcA.mc1.tabIndex = 0
mcA.mc2.tabIndex = 1
mcA.mc3.tabIndex = 2
mcA.mc1.tabEnabled= true
mcA.mc2.tabEnabled= true
mcA.mc3.tabEnabled= true
mcA.tabChildren= true


mcB.mc1.tabIndex = 3
mcB.mc2.tabIndex = 4
mcB.mc3.tabIndex = 5
mcB.mc1.tabEnabled= true
mcB.mc2.tabEnabled= true
mcB.mc3.tabEnabled= true
mcB.tabChildren= true


the tab cycle will go through the movieclip in mcB but will discard the tab
cycle in the mcA. if i i change the tab order to
mcA.mc1.tabIndex = 3
mcA.mc2.tabIndex = 4
mcA.mc3.tabIndex = 5
mcB.mc1.tabIndex = 0
mcB.mc2.tabIndex = 1
mcB.mc3.tabIndex = 2

Flash will still discard the the movieclip in mcA. I just don't get it...
Has anyone any solution or work around?

thanks
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Re: [Flashcoders] Dynamically Upcast to a class in the _global tree?

2006-08-23 Thread Hans Wichman

Hi,
not sure if this is what you mean but:

import com.somepackage.HomeView;
var bv:BasicView = getSomeBasicView();
var newHomeViewHomeView =HomeView( bv );

grtz
JC


On 8/23/06, aaron smith [EMAIL PROTECTED] wrote:


How do I cast to something that is in the _global tree. by that i mean.
cast
referencing like this: _global.com.somepackage.SomeClass( var ) or is the
_prototype chain? I can't remember...

the situation is this, I have a BasicView class. that needs to dynamically
be upcast to other views that would potentially extend it, say a HomeView
that extends BasicView..

say like this:

var bv:BasicView = getSomeBasicView();
var newHomeView:_global.com.somepackage.HomeView =
_global.com.somepackage.HomeView( bv );

I'm pretty sure it's possible, don't remember how to do it...

thanks..
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[Flashcoders] flip pages in as2 or the like

2006-08-23 Thread Matthias Dittgen

Personally I dislike those questions asking for ready-to-use code, but
this time I have such a question by myself:

Does someone know of a page flipping/ turn page AS2 solution?

I only know Pageflip (http://www.iparigrafika.hu/pageflip/), which is
a grown compley flash5/flashMX solution, that I don't want to code in.
It has this bug, that it kills page content like dynamic/input
textfields, which is not so good.

Thank you!
Matthias
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[Flashcoders] new logger for as 2

2006-08-23 Thread Hans Wichman

Hi list,

I am writing a new logger for actionscript 2 projects.
It's not completely done yet (say about 90%), but i have together a
preliminary set of sources and examples.

In short some of its nicest features (imo:)):
- automatic reflection, eg you use Logger.log (here) and it prints
MyClass.myMethod--here
- wraps around standard traces/xray/luminicbox etc (can add your own tracer
simply)
- extensive filtering, eg package filtering (print only info from certain
classes), level filtering (print only higher than level ...), floodfiltering
(print a message only once every so often, for example to prevent
onEnterFrame messages from flooding the level), and composite filters (
ANDing or ORing all of the previous). Filters can be added easily
- complete serialization and deserialization of the logger, making it easy
to configure the complete logger through an XML file, changing the logger at
runtime without recompiling
- flash ide/flashdevelop (mtasc) compatible
- very extensible

Not all of its features are shown yet in the examples, and not all consumers
(only trace and xray at this time) and filters have been implemented at this
time, but they will be soon.

The download contains:
- a fla for Flash 8 ready to be run (fla contains documentation for
examples)
- all sources for the logger and examples

It would be greatly appreciated if some of you could test it and provide
your feedback.

As said please remember its only a kind of preview and the real first
release will contain more functionality, more documentation and more
examples.
If you do look at it, read through the docs on the first frame while running
the examples.

You can download it from:
http://www.objectpainters.com/xflas2/xflas2_v0.1_and_examples.zip

greetz
JC
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Re: [Flashcoders] PHP sessions in AS2

2006-08-23 Thread James

for the record problem turned out to be missing www in URL.

Most likely a very common problem discovered by 1000s on this list. URL 
must have www on mac, on PC it seems to work with either 
http://yourdomain.com or http://www.yourdomain.com


for anyone else who is confused, flash embedded in HTML page ultimately has 
URL requests (ie though loadVars or XML object) constructed by browser, so 
an actively set cookie from a PHP session is 'automagically' passed unless 
browser is set to disallow cookies, no need to specially adapt PHP code.


James

At 14:03 21/08/2006, you wrote:

At 17:04 19/08/2006, Jamie P wrote:

Cookies are automatically passed by the browser along with your http request
to the server so sessions will work as normal in Flash (when using Flash
embedded in a web page or even when viewing a swf in the browser??).


Sessions seem to work normally (i.e. cookie with session id automatically 
appended to post data in sendandload)


with test movie on firefox on my PC.

http://safetycat.co.uk/test/dpi4/test/AccessControl/logintest.html

in this movie, you press 'reload page' and if you are not logged in you 
get a message telling you 'you are not logged in',

if you log-in user:'hjones', pass: 'easy'
then you press the 'reload page' button you will get a message saying you 
are logger in, until you click 'log out'


thing is this movie sometimes the movie doesn't work... I mean not just 
the sessions but the whole loadVars doesn't seem to work, it worked for a 
while on MSIE on windows (flash player 8), but then it stopped working 
(???) it always works under firefox (flash payer 8)  but never ever worked 
on Safari on Mac OS X.


it uses a simple load or sendAndLoad with a onload event handler as 
described in every flash book I have. The file is calls is at

http://www.safetycat.co.uk/test/dpi4/test/AccessControl/flashtest.php

anyone know what could be the problem with those browsers??

James

p.s. now it has stopped working on firefox mac os X. anyone any 
suggestions?





On 8/19/06, James Marsden [EMAIL PROTECTED] wrote:


Hey,

You request and write the session variables to and from a PHP script via
LoadVars.

There's no inbuilt/prescribed method for managing and interacting with
sessions using Flash (as far as I know), so you just need to have some
basic class/function templates to talk between Flash and PHP.

HTH,

James



james wrote:
 Hi

 I have searched everywhere for a general tutorial on how to handle PHP
 sessions with Flash.

 I have built lots of web applications that use HTML/PHP using
 sessions, in that situation session_id is automatically sent with the
 POST data.

 How is it done in flash. I have googled 'session_id actionscript as2'
 but can't find a general explanation of how sessions are handled in
 as2/flash.

 In my application I just want to build a layer of actionscript objects
 which automatically handles sessions which I can reuse in other flash
 applications so I just need a general explanation.

 can anyone provide a link, or just a few sentences that say something
 like 'when using sessions do getURL(checkout.php, , POST,
 SESSION);' come on guys/girls!!! it must be quite easy otherwise
 there would be tutorials all over the web!!! What am I missing!!!

 Please help!

 James  ___
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--
My home page http://jamiep.org
Phone no : +44 20 7558 8136 or +91 93 18 636 991

Skype Name : jamiepratt
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Re: [Flashcoders] flip pages in as2 or the like

2006-08-23 Thread julien castelain

hi Matthias,

this isn't ready baked code but it can probably help you :
http://www.oreillynet.com/pub/a/javascript/2004/09/03/flashhacks.html





On 8/23/06, Matthias Dittgen [EMAIL PROTECTED] wrote:


Personally I dislike those questions asking for ready-to-use code, but
this time I have such a question by myself:

Does someone know of a page flipping/ turn page AS2 solution?

I only know Pageflip (http://www.iparigrafika.hu/pageflip/), which is
a grown compley flash5/flashMX solution, that I don't want to code in.
It has this bug, that it kills page content like dynamic/input
textfields, which is not so good.

Thank you!
Matthias
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RE: [Flashcoders] Passing values to a backend

2006-08-23 Thread Lucy Thomson
Yes you can use the LoadVars and try looking up sendAndLoad and onLoad.

I usually bundle up my data into the LoadVars to send it off, then
define what should happen when the response (either success or not) is
returned form the server in the onLoad. That's where you can tell your
app to either show a failed message, or go to the success message within
flash.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Stephen
Ford
Sent: 23 August 2006 09:57
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] Passing values to a backend

I have a created a little form in flash. I need to get the values into a
backend. What I have is a variable called sQuery, like so:
 
sQuery =
questionnaire.asp?firstname=James%20J.lastname=Delaneyjobtitle=Web%20D
ev[EMAIL PROTECTED]company=The%20Factoryphone=34563456customer=tru
eq1=7q2=39
 
Now originally, I was simply using the following getURL:
 
getURL(sQuery)
 
Which would send them to the .asp page (which did it's backend thing)
and they would be shown a thankyou page. BUT now, I need to send the
values to the backend, but show the user a thankyou page in the flash
app. Therefore I don't think I can use getURL. Can anyone advise on what
I should be using now, do I need to use a LoadVars object or such ??? I
need to 'fork' off the values to the database but stay on the page with
the flash movie.
 
Thanks in advance.___
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Re: [Flashcoders] [ot] urgent: please help with cv/resume sample

2006-08-23 Thread Adrian Park

I've also encountered the issue where having a wide skill base is good in
some places but seen as a negative point elsewhere. Back in Zimbabwe, if I
could build a web site, fix the fridge, service the car and provide
professional child councelling I'd be very valuable - here in London I'd be
considered very strange and would be told to go away and work out what I
*want* to do!

My advice on this issue is to create several versions of your CV targeting
different skills or taylor your CV to a specific job. I don't mean lying - I
just mean that if the job required an RIA developer with PHP and mySQL
skills then emphasise those skills and play down the video editing skills.

When talking to recruiters here I recommend you be very clear on what your
strengths are and  what you'd really like to do. If you tell them you can do
a lot of things and you are willing to do a lot of things they'll get you
nothing - you need to be focussed.

Good luck!
A.

On 8/23/06, Count Schemula [EMAIL PROTECTED] wrote:


some basic things...

show how you take inititiative, identify and solve problems, work well
in teams, like people, have a passion for the techniques and the
technology, are adapted to rapid change, have a well rounded education
and interests.

Also, you can't just sit down and pound out a resume. It takes 1-2
weeks. Day 1 get the core of it written, dates, major projects, etc.
Then every day for 1-2 weeks, spend 30 minutes on it, refining,
boiling it down to the core and improving it.

I just went through this myself, and that's what I learned about the
resume.

As far as juniors learn to read the job offers, you can sort of tell
what they are looking for...

On 8/23/06, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
 Hi to all the community.
 I have in plan to leave Italy, and go to search a job in UK/ireland.
 As most of you I'm a RIA developer, my skills starts from flash
 passing for phpmysql/amfphp arriving to flashcom and video editing.

 I need urgently to see some english CVs (or resumes? it's not yet
 clear the difference) of people with various and different skills like
 me.

 Doing a lot of things it's a question of survival here in italy, but
 I'm afraid that this lot of things if presented in the bad way would
 make me to appear amateur instead that professional.

 Any help would be really really appreciated, I'm into a difficult
 situation and I'm tired to be humiliated by the typical phrase that
 say to me all the italian job recruiters:
 - Wery well, but we are searching for a less skilled people, sorry
 translation: we should pay a guy like you, and we want juniors, that
 work really bad but don't ask for money!!!


 thanks again

 Alfonso Florio


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Re: [Flashcoders] Passing values to a backend

2006-08-23 Thread Helen Triolo
sendAndLoad code example at bottom of this page if you need: 
http://flash-creations.com/notes/servercomm_loadvars.php


Helen

Lucy Thomson wrote:


Yes you can use the LoadVars and try looking up sendAndLoad and onLoad.

I usually bundle up my data into the LoadVars to send it off, then
define what should happen when the response (either success or not) is
returned form the server in the onLoad. That's where you can tell your
app to either show a failed message, or go to the success message within
flash.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Stephen
Ford
Sent: 23 August 2006 09:57
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] Passing values to a backend

I have a created a little form in flash. I need to get the values into a
backend. What I have is a variable called sQuery, like so:

sQuery =
questionnaire.asp?firstname=James%20J.lastname=Delaneyjobtitle=Web%20D
ev[EMAIL PROTECTED]company=The%20Factoryphone=34563456customer=tru
eq1=7q2=39

Now originally, I was simply using the following getURL:

getURL(sQuery)

Which would send them to the .asp page (which did it's backend thing)
and they would be shown a thankyou page. BUT now, I need to send the
values to the backend, but show the user a thankyou page in the flash
app. Therefore I don't think I can use getURL. Can anyone advise on what
I should be using now, do I need to use a LoadVars object or such ??? I
need to 'fork' off the values to the database but stay on the page with
the flash movie.

Thanks in advance



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RE: [Flashcoders] Word processor in Flash

2006-08-23 Thread Merrill, Jason
I didn't ever notice because my audience is 100% IE, but now that I
tested it in Firefox, yeah, pasting into a text input field in Firefox
(Flash player 9) does not work.   Must be a bug of some kind.

Jason Merrill
Bank of America 
Learning  Organization Effectiveness - Technology Solutions 
 
 
 
 
 

-Original Message-
From: [EMAIL PROTECTED] [mailto:flashcoders-
[EMAIL PROTECTED] On Behalf Of Anthony Lee
Sent: Wednesday, August 23, 2006 12:22 AM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Word processor in Flash

Gregory,

Just out of interest have either you or Jason noticed that there's a
problem pasting text into flash on Firefox?

I posted a thread on this recently and found that 6 out of 22 people
with the latest install of FF where experiencing it.

Tony
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Re: [Flashcoders] Misreporting instanceof operator.

2006-08-23 Thread John Grden

Jason, did you ever get this figured?

On 6/7/06, Jason Lutes [EMAIL PROTECTED] wrote:


Can anyone suggest why a condition would be false for a test on a movie
clip using instanceof MovieClip?

I have a function that includes the line:

if (graphicClip.highlighting instanceof MovieClip)
graphicClip.highlighting._visible = false;

If I precede the line with trace(typeof graphicClip.highlighting) I get
movieclip in the Output panel. Nevertheless, the instanceof condition
refuses to report correctly.

Obs: I realize that there are at least three additional ways to perform
the same check, but I'm just curious. I've never seen this happen before.


-
pixelTwiddler, a.k.a. Jason


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RE: [Flashcoders] [ot] urgent: please help with cv/resume sample

2006-08-23 Thread jim
I would say leave off any I am great because statements they take up a lot
of space and everyone says the same things. Employers are used to seeing
these and I feel like they never really help you out. Separate your CV into
sections with Relevant Experience, Skills  Technologies used, Education 
maybe some extra supplementary info. Keep everything clear  easy to read,
bullet point lists are best, employers  recruitment agencies have a stack
of CV's in front of them and don't have time to read entire paragraphs to
find out what they need to know, a section that has something like this will
help you out a lot.

Skills  Technologies:

Actionscript 1, 2  3. 3 years Advanced Experience.
Java. 1 year intermediate experience.

Keep it to 1-2 sides of A4 paper, mine has spilled over into 4 now but there
is a lot to be said about keeping it simple.

Most importantly, your CV is just to get your foot in the door. Prove you
are good enough on paper by listing skills, then you prove you are the right
personality in the interview.

I hope this helps you.
Jim

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: 23 August 2006 09:09
To: Flashcoders mailing list
Subject: [Flashcoders] [ot] urgent: please help with cv/resume sample

Hi to all the community.
I have in plan to leave Italy, and go to search a job in UK/ireland.
As most of you I'm a RIA developer, my skills starts from flash  
passing for phpmysql/amfphp arriving to flashcom and video editing.

I need urgently to see some english CVs (or resumes? it's not yet  
clear the difference) of people with various and different skills like  
me.

Doing a lot of things it's a question of survival here in italy, but  
I'm afraid that this lot of things if presented in the bad way would  
make me to appear amateur instead that professional.

Any help would be really really appreciated, I'm into a difficult  
situation and I'm tired to be humiliated by the typical phrase that  
say to me all the italian job recruiters:
- Wery well, but we are searching for a less skilled people, sorry
translation: we should pay a guy like you, and we want juniors, that  
work really bad but don't ask for money!!!


thanks again

Alfonso Florio


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RE: [Flashcoders] [ot] urgent: please help with cv/resume sample

2006-08-23 Thread Danny Kodicek
 I would say leave off any I am great because statements they
 take up a lot
 of space and everyone says the same things. Employers are used to seeing
 these and I feel like they never really help you out. Separate
 your CV into
 sections with Relevant Experience, Skills  Technologies used, Education 
 maybe some extra supplementary info. Keep everything clear  easy to read,
 bullet point lists are best, employers  recruitment agencies have a stack
 of CV's in front of them and don't have time to read entire paragraphs to
 find out what they need to know, a section that has something
 like this will
 help you out a lot.

I saw a really nice CV for a freelancer the other day. She had put her
'personal info' stuff, including skills and experience, into a narrow column
on the left, while listing jobs she had done on the right in a table. It
solved the problem I've always had when freelancing that the CV tends to get
bloated by lost of small jobs, which obscure the major ones (and also the
problem that most jobs tend to involve variations on the same skills). She
managed to get a huge CV onto a single page, without it looking cluttered or
missing out key details. I stole the idea when working with my wife on her
CV the other day.

Danny

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[Flashcoders] Re: new logger for as 2

2006-08-23 Thread Hans Wichman

Hi,
ofcourse my hosting provider decided today was a good day to die, sooo
here is an alternative link...

http://www.screatoris.net/xflas2/

greetz
JC


On 8/23/06, Hans Wichman [EMAIL PROTECTED] wrote:


 Hi list,

I am writing a new logger for actionscript 2 projects.
It's not completely done yet (say about 90%), but i have together a
preliminary set of sources and examples.

In short some of its nicest features (imo:)):
- automatic reflection, eg you use Logger.log (here) and it prints
MyClass.myMethod--here
 - wraps around standard traces/xray/luminicbox etc (can add your own
tracer simply)
- extensive filtering, eg package filtering (print only info from certain
classes), level filtering (print only higher than level ...), floodfiltering
(print a message only once every so often, for example to prevent
onEnterFrame messages from flooding the level), and composite filters (
ANDing or ORing all of the previous). Filters can be added easily
- complete serialization and deserialization of the logger, making it easy
to configure the complete logger through an XML file, changing the logger at
runtime without recompiling
- flash ide/flashdevelop (mtasc) compatible
- very extensible

Not all of its features are shown yet in the examples, and not all
consumers (only trace and xray at this time) and filters have been
implemented at this time, but they will be soon.

The download contains:
- a fla for Flash 8 ready to be run (fla contains documentation for
examples)
- all sources for the logger and examples

It would be greatly appreciated if some of you could test it and provide
your feedback.

As said please remember its only a kind of preview and the real first
release will contain more functionality, more documentation and more
examples.
If you do look at it, read through the docs on the first frame while
running the examples.

You can download it from:
http://www.objectpainters.com/xflas2/xflas2_v0.1_and_examples.zip

greetz
JC



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Re: [Flashcoders] Re: new logger for as 2

2006-08-23 Thread John Grden

Hey Hans, if you need a mirror, let me know

On 8/23/06, Hans Wichman [EMAIL PROTECTED] wrote:


Hi,
ofcourse my hosting provider decided today was a good day to die, sooo
here is an alternative link...

http://www.screatoris.net/xflas2/

greetz
JC


On 8/23/06, Hans Wichman [EMAIL PROTECTED] wrote:

  Hi list,

 I am writing a new logger for actionscript 2 projects.
 It's not completely done yet (say about 90%), but i have together a
 preliminary set of sources and examples.

 In short some of its nicest features (imo:)):
 - automatic reflection, eg you use Logger.log (here) and it prints
 MyClass.myMethod--here
  - wraps around standard traces/xray/luminicbox etc (can add your own
 tracer simply)
 - extensive filtering, eg package filtering (print only info from
certain
 classes), level filtering (print only higher than level ...),
floodfiltering
 (print a message only once every so often, for example to prevent
 onEnterFrame messages from flooding the level), and composite filters (
 ANDing or ORing all of the previous). Filters can be added easily
 - complete serialization and deserialization of the logger, making it
easy
 to configure the complete logger through an XML file, changing the
logger at
 runtime without recompiling
 - flash ide/flashdevelop (mtasc) compatible
 - very extensible

 Not all of its features are shown yet in the examples, and not all
 consumers (only trace and xray at this time) and filters have been
 implemented at this time, but they will be soon.

 The download contains:
 - a fla for Flash 8 ready to be run (fla contains documentation for
 examples)
 - all sources for the logger and examples

 It would be greatly appreciated if some of you could test it and provide
 your feedback.

 As said please remember its only a kind of preview and the real first
 release will contain more functionality, more documentation and more
 examples.
 If you do look at it, read through the docs on the first frame while
 running the examples.

 You can download it from:
 http://www.objectpainters.com/xflas2/xflas2_v0.1_and_examples.zip

 greetz
 JC


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Re: [Flashcoders] Misreporting instanceof operator.

2006-08-23 Thread Chris Allen

On 6/7/06, Jason Lutes [EMAIL PROTECTED] wrote:

Can anyone suggest why a condition would be false for a test on a movie
clip using instanceof MovieClip?

I have a function that includes the line:

if (graphicClip.highlighting instanceof MovieClip)
graphicClip.highlighting._visible = false;

If I precede the line with trace(typeof graphicClip.highlighting) I get
movieclip in the Output panel. Nevertheless, the instanceof condition
refuses to report correctly.


I bet if you do trace(type:  + typeof(graphicClip.highlighting)); it
will trace movieclip (lowercase) instead of MovieClip as it
normally would.

John Grden was just asking if you ever figured this out because we are
having a very similar issue, in fact it might be the same issue. Our
instance doesn't respond to the _visible property any more when
retrieving a reference from our class. We are loading it from an
external SWF using MovieClipLoader. I have yet to be able to recreate
this issue with an FLA and the IDE. It only appears so far when using
our loading class and compiling with MTASC.

Anyway, any insight that anyone has into this would be greatly appreciated.

Thanks,
Chris
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Re: [Flashcoders] Re: new logger for as 2

2006-08-23 Thread Michael Stuhr

John Grden schrieb:

Hey Hans, if you need a mirror, let me know


i can mirror that too, if needed.

micha
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Re: [Flashcoders] Misreporting instanceof operator.

2006-08-23 Thread Johannes Nel

what happens if you cast it as a movieclip?

On 8/23/06, Chris Allen [EMAIL PROTECTED] wrote:


On 6/7/06, Jason Lutes [EMAIL PROTECTED] wrote:
 Can anyone suggest why a condition would be false for a test on a movie
 clip using instanceof MovieClip?

 I have a function that includes the line:

 if (graphicClip.highlighting instanceof MovieClip)
 graphicClip.highlighting._visible = false;

 If I precede the line with trace(typeof graphicClip.highlighting) I get
 movieclip in the Output panel. Nevertheless, the instanceof condition
 refuses to report correctly.

I bet if you do trace(type:  + typeof(graphicClip.highlighting)); it
will trace movieclip (lowercase) instead of MovieClip as it
normally would.

John Grden was just asking if you ever figured this out because we are
having a very similar issue, in fact it might be the same issue. Our
instance doesn't respond to the _visible property any more when
retrieving a reference from our class. We are loading it from an
external SWF using MovieClipLoader. I have yet to be able to recreate
this issue with an FLA and the IDE. It only appears so far when using
our loading class and compiling with MTASC.

Anyway, any insight that anyone has into this would be greatly
appreciated.

Thanks,
Chris
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Re: [Flashcoders] Misreporting instanceof operator.

2006-08-23 Thread John Grden

this is the only thing that seems to bring it back to life:

if(targetMC instanceof MovieClip == false) targetMC.__proto__ = new
MovieClip();

before calling MCL.loadClip(), the target is a bonified MovieClip, but as
soon as progress starts, it's not anymore.

On 8/23/06, Johannes Nel [EMAIL PROTECTED] wrote:


what happens if you cast it as a movieclip?

On 8/23/06, Chris Allen [EMAIL PROTECTED] wrote:

 On 6/7/06, Jason Lutes [EMAIL PROTECTED] wrote:
  Can anyone suggest why a condition would be false for a test on a
movie
  clip using instanceof MovieClip?
 
  I have a function that includes the line:
 
  if (graphicClip.highlighting instanceof MovieClip)
  graphicClip.highlighting._visible = false;
 
  If I precede the line with trace(typeof graphicClip.highlighting) I
get
  movieclip in the Output panel. Nevertheless, the instanceof
condition
  refuses to report correctly.
 
 I bet if you do trace(type:  + typeof(graphicClip.highlighting)); it
 will trace movieclip (lowercase) instead of MovieClip as it
 normally would.

 John Grden was just asking if you ever figured this out because we are
 having a very similar issue, in fact it might be the same issue. Our
 instance doesn't respond to the _visible property any more when
 retrieving a reference from our class. We are loading it from an
 external SWF using MovieClipLoader. I have yet to be able to recreate
 this issue with an FLA and the IDE. It only appears so far when using
 our loading class and compiling with MTASC.

 Anyway, any insight that anyone has into this would be greatly
 appreciated.

 Thanks,
 Chris
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Re: [Flashcoders] Word processor in Flash

2006-08-23 Thread GregoryN
Tony,

I've just tried your test page - it works OK. Firefox 1.5, win2k.
However, after submit it is waiting for noen.org forever... :-)

-- 
Best regards,
 GregoryN

http://GOusable.com
Flash components development.
Usability services.

 === Anthony Lee wrote:
 Gregory,
 
 Just out of interest have either you or Jason noticed that there's a 
 problem pasting text into flash on Firefox?
 
 I posted a thread on this recently and found that 6 out of 22 people 
 with the latest install of FF where experiencing it.
 
 Tony


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Re: [Flashcoders] Misreporting instanceof operator.

2006-08-23 Thread Johannes Nel

thats quite a hack. a normal cast then returns null i assume?

On 8/23/06, John Grden [EMAIL PROTECTED] wrote:


this is the only thing that seems to bring it back to life:

if(targetMC instanceof MovieClip == false) targetMC.__proto__ = new
MovieClip();

before calling MCL.loadClip(), the target is a bonified MovieClip, but as
soon as progress starts, it's not anymore.

On 8/23/06, Johannes Nel [EMAIL PROTECTED] wrote:

 what happens if you cast it as a movieclip?

 On 8/23/06, Chris Allen [EMAIL PROTECTED] wrote:
 
  On 6/7/06, Jason Lutes [EMAIL PROTECTED] wrote:
   Can anyone suggest why a condition would be false for a test on a
 movie
   clip using instanceof MovieClip?
  
   I have a function that includes the line:
  
   if (graphicClip.highlighting instanceof MovieClip)
   graphicClip.highlighting._visible = false;
  
   If I precede the line with trace(typeof graphicClip.highlighting) I
 get
   movieclip in the Output panel. Nevertheless, the instanceof
 condition
   refuses to report correctly.
  
  I bet if you do trace(type:  + typeof(graphicClip.highlighting)); it
  will trace movieclip (lowercase) instead of MovieClip as it
  normally would.
 
  John Grden was just asking if you ever figured this out because we are
  having a very similar issue, in fact it might be the same issue. Our
  instance doesn't respond to the _visible property any more when
  retrieving a reference from our class. We are loading it from an
  external SWF using MovieClipLoader. I have yet to be able to recreate
  this issue with an FLA and the IDE. It only appears so far when using
  our loading class and compiling with MTASC.
 
  Anyway, any insight that anyone has into this would be greatly
  appreciated.
 
  Thanks,
  Chris
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Re: [Flashcoders] Dynamically Upcast to a class in the _global tree?

2006-08-23 Thread aaron smith

no that is just the usual way of doing it.. I need to be able to dynamically
upcast..

like: vart = new _global['somepackage']['someClass']();

something like that.. i can't remeber how to do that.. with prototypes or
_global..



On 8/23/06, Hans Wichman [EMAIL PROTECTED] wrote:


Hi,
not sure if this is what you mean but:

import com.somepackage.HomeView;
var bv:BasicView = getSomeBasicView();
var newHomeViewHomeView =HomeView( bv );

grtz
JC


On 8/23/06, aaron smith [EMAIL PROTECTED] wrote:

 How do I cast to something that is in the _global tree. by that i mean.
 cast
 referencing like this: _global.com.somepackage.SomeClass( var ) or is
the
 _prototype chain? I can't remember...

 the situation is this, I have a BasicView class. that needs to
dynamically
 be upcast to other views that would potentially extend it, say a
HomeView
 that extends BasicView..

 say like this:

 var bv:BasicView = getSomeBasicView();
 var newHomeView:_global.com.somepackage.HomeView =
 _global.com.somepackage.HomeView( bv );

 I'm pretty sure it's possible, don't remember how to do it...

 thanks..
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Re: [Flashcoders] Misreporting instanceof operator.

2006-08-23 Thread Peter Hall

Perhaps you have a class associated with the symbol, which does not
extend MovieClip?

Peter


On 8/23/06, Johannes Nel [EMAIL PROTECTED] wrote:

thats quite a hack. a normal cast then returns null i assume?

On 8/23/06, John Grden [EMAIL PROTECTED] wrote:

 this is the only thing that seems to bring it back to life:

 if(targetMC instanceof MovieClip == false) targetMC.__proto__ = new
 MovieClip();

 before calling MCL.loadClip(), the target is a bonified MovieClip, but as
 soon as progress starts, it's not anymore.

 On 8/23/06, Johannes Nel [EMAIL PROTECTED] wrote:
 
  what happens if you cast it as a movieclip?
 
  On 8/23/06, Chris Allen [EMAIL PROTECTED] wrote:
  
   On 6/7/06, Jason Lutes [EMAIL PROTECTED] wrote:
Can anyone suggest why a condition would be false for a test on a
  movie
clip using instanceof MovieClip?
   
I have a function that includes the line:
   
if (graphicClip.highlighting instanceof MovieClip)
graphicClip.highlighting._visible = false;
   
If I precede the line with trace(typeof graphicClip.highlighting) I
  get
movieclip in the Output panel. Nevertheless, the instanceof
  condition
refuses to report correctly.
   
   I bet if you do trace(type:  + typeof(graphicClip.highlighting)); it
   will trace movieclip (lowercase) instead of MovieClip as it
   normally would.
  
   John Grden was just asking if you ever figured this out because we are
   having a very similar issue, in fact it might be the same issue. Our
   instance doesn't respond to the _visible property any more when
   retrieving a reference from our class. We are loading it from an
   external SWF using MovieClipLoader. I have yet to be able to recreate
   this issue with an FLA and the IDE. It only appears so far when using
   our loading class and compiling with MTASC.
  
   Anyway, any insight that anyone has into this would be greatly
   appreciated.
  
   Thanks,
   Chris
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RE: [Flashcoders] flip pages in as2 or the like

2006-08-23 Thread Ryan Potter
I don't know if a component solution would work for you, but it is
supposedly controllable with AS.  I can say their scroller component
works like a champ.

http://www.flashloaded.com/flashcomponents/pageflipper/




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Matthias
Dittgen
Sent: Wednesday, August 23, 2006 3:14 AM
To: Flashcoders mailing list
Subject: [Flashcoders] flip pages in as2 or the like

Personally I dislike those questions asking for ready-to-use code, but
this time I have such a question by myself:

Does someone know of a page flipping/ turn page AS2 solution?

I only know Pageflip (http://www.iparigrafika.hu/pageflip/), which is
a grown compley flash5/flashMX solution, that I don't want to code in.
It has this bug, that it kills page content like dynamic/input
textfields, which is not so good.

Thank you!
Matthias
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Re: [Flashcoders] Dynamically Upcast to a class in the _global tree?

2006-08-23 Thread Ian Thomas

Aaron,
 What are you trying to do..?

 There's no point in dynamically casting. Casting is just used to
tell the compiler that you know what you're doing.

For example:

class A
{
 function doSomething(){/**/}
}

class B extends A
{
 function doSomethingElse(){/**/}
}

var someObject:A=new B();
someObject.doSomethingElse(); // Wouldn't compile.
var someCastObject:B=B(someObject);
someCastObject.doSomethingElse(); // Would compile.

If you don't know what types you're dealing with 'til runtime - i.e.
you're working with dynamic types - you should never hit a situation
where you need this kind of casting.

Can you give an example of what you're trying to do..?

Ian


On 8/23/06, aaron smith [EMAIL PROTECTED] wrote:

no that is just the usual way of doing it.. I need to be able to dynamically
upcast..

like: vart = new _global['somepackage']['someClass']();

something like that.. i can't remeber how to do that.. with prototypes or
_global..


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Re: [Flashcoders] Help Formating/Styling Dynamic Text

2006-08-23 Thread Muzak
When adding a font symbol in the library, make sure to give it an 'Identifier' 
(right click  Linkage..  Export for ActionScript)

Muzak

- Original Message - 
From: Aaron Roberson [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Wednesday, August 23, 2006 2:22 AM
Subject: Re: [Flashcoders] Help Formating/Styling Dynamic Text


 rw,

 I have tried two techniques for embedding my fonts:

 1. In the library panel, choosing New Font, and selecting my font
 (Arial, bold, 12pt).

 2. In the properties panel, selecting my font and choosing embed and
 selecing a-zA-Z.

 Neither of these methods are working :(

 The first method does nothing at all, while the second method makes
 the fonts dissapear all together.

 Any suggestions?

 -Aaron

 On 8/22/06, R.A. Williamson [EMAIL PROTECTED] wrote:
 This typically happens when you have not embedded the bold variant of
 the font (assuming your dynamic textfield is using embedded fonts).
 -rw

 Aaron Roberson wrote:
  When I dynamically load text into a dynamic textfield using xml the
  text does not remain bold. How can I get the dynamic text to be bold?
 
  Thanks in advance,
  Aaron


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Re: Re: [Flashcoders] Misreporting instanceof operator.

2006-08-23 Thread Chris Allen

Hi Johannes,

Welcome back to Boston! (I didn't get a chance to say so on the BFPUG list)

On 8/23/06, Johannes Nel [EMAIL PROTECTED] wrote:

thats quite a hack. a normal cast then returns null i assume?


Yeah that's quite a hack indeed! We are casting the thing with a
normal cast as well and it just yields the same results; it doesn't
show up as null though. Even with the hack it's not allowing us to
manipulate the _visible property, or at least it doesn't show any
effect when viewed in the Flash player.


On 8/23/06, John Grden [EMAIL PROTECTED] wrote:

 this is the only thing that seems to bring it back to life:

 if(targetMC instanceof MovieClip == false) targetMC.__proto__ = new
 MovieClip();

 before calling MCL.loadClip(), the target is a bonified MovieClip, but as
 soon as progress starts, it's not anymore.

 On 8/23/06, Johannes Nel [EMAIL PROTECTED] wrote:
 
  what happens if you cast it as a movieclip?
 
  On 8/23/06, Chris Allen [EMAIL PROTECTED] wrote:
  
   On 6/7/06, Jason Lutes [EMAIL PROTECTED] wrote:
Can anyone suggest why a condition would be false for a test on a
  movie
clip using instanceof MovieClip?
   
I have a function that includes the line:
   
if (graphicClip.highlighting instanceof MovieClip)
graphicClip.highlighting._visible = false;
   
If I precede the line with trace(typeof graphicClip.highlighting) I
  get
movieclip in the Output panel. Nevertheless, the instanceof
  condition
refuses to report correctly.
   
   I bet if you do trace(type:  + typeof(graphicClip.highlighting)); it
   will trace movieclip (lowercase) instead of MovieClip as it
   normally would.
  
   John Grden was just asking if you ever figured this out because we are
   having a very similar issue, in fact it might be the same issue. Our
   instance doesn't respond to the _visible property any more when
   retrieving a reference from our class. We are loading it from an
   external SWF using MovieClipLoader. I have yet to be able to recreate
   this issue with an FLA and the IDE. It only appears so far when using
   our loading class and compiling with MTASC.
  
   Anyway, any insight that anyone has into this would be greatly
   appreciated.
  
   Thanks,
   Chris
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Re: Re: [Flashcoders] Misreporting instanceof operator.

2006-08-23 Thread Johannes Nel

seeing you at the meeting tonight i take it :)

this is a world of pain by the looks of it... have you tried loading it in
without a loader, rather old style target.load(path) and see if that solves
the problem. i have had some weirdness in flex1.5 with loading content as
well and hacking it like this (which makes my stomach churn) has had the
desired result.


On 8/23/06, Chris Allen [EMAIL PROTECTED] wrote:


Hi Johannes,

Welcome back to Boston! (I didn't get a chance to say so on the BFPUG
list)

On 8/23/06, Johannes Nel [EMAIL PROTECTED] wrote:
 thats quite a hack. a normal cast then returns null i assume?

Yeah that's quite a hack indeed! We are casting the thing with a
normal cast as well and it just yields the same results; it doesn't
show up as null though. Even with the hack it's not allowing us to
manipulate the _visible property, or at least it doesn't show any
effect when viewed in the Flash player.

 On 8/23/06, John Grden [EMAIL PROTECTED] wrote:
 
  this is the only thing that seems to bring it back to life:
 
  if(targetMC instanceof MovieClip == false) targetMC.__proto__ = new
  MovieClip();
 
  before calling MCL.loadClip(), the target is a bonified MovieClip, but
as
  soon as progress starts, it's not anymore.
 
  On 8/23/06, Johannes Nel [EMAIL PROTECTED] wrote:
  
   what happens if you cast it as a movieclip?
  
   On 8/23/06, Chris Allen [EMAIL PROTECTED] wrote:
   
On 6/7/06, Jason Lutes [EMAIL PROTECTED] wrote:
 Can anyone suggest why a condition would be false for a test on
a
   movie
 clip using instanceof MovieClip?

 I have a function that includes the line:

 if (graphicClip.highlighting instanceof MovieClip)
 graphicClip.highlighting._visible = false;

 If I precede the line with trace(typeof graphicClip.highlighting)
I
   get
 movieclip in the Output panel. Nevertheless, the instanceof
   condition
 refuses to report correctly.

I bet if you do trace(type:  + typeof(graphicClip.highlighting));
it
will trace movieclip (lowercase) instead of MovieClip as it
normally would.
   
John Grden was just asking if you ever figured this out because we
are
having a very similar issue, in fact it might be the same issue.
Our
instance doesn't respond to the _visible property any more when
retrieving a reference from our class. We are loading it from an
external SWF using MovieClipLoader. I have yet to be able to
recreate
this issue with an FLA and the IDE. It only appears so far when
using
our loading class and compiling with MTASC.
   
Anyway, any insight that anyone has into this would be greatly
appreciated.
   
Thanks,
Chris
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[Flashcoders] Scrollbar thumb moves up too high

2006-08-23 Thread Mendelsohn, Michael
Hi list...

I have a scroll pane on the stage with the vertical scroll bars
appearing as needed.  The issue is that the scrollbar thumb scrolls up
too high and actually scrolls over the up button.  Anyone seen this
before, and how should it be solved?

Thanks,
- Michael M.

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RE: [Flashcoders] Hex colors function?

2006-08-23 Thread Marc Hoffman

Very nice -- thanks for the lesson!  -Marc

At 05:33 PM 8/22/2006, you wrote:

Optimized for her pleasure:

hex = [00, 33, 66, 99, CC, FF];
wsp = [];
var r, g, b;
r = 6;
var x = 0;
while (--r -(-1)) {
g = 6;
while (--g -(-1)) {
b = 6;
while (--b -(-1)) {
wsp[x++] = 0x + hex[r] + hex[g] + hex[b];
}
}
}
trace(wsp);

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Re: Re: [Flashcoders] Misreporting instanceof operator.

2006-08-23 Thread John Grden

yeah I tried that this morning (using loadMovie() instead of mcl) - same
results

On 8/23/06, Johannes Nel [EMAIL PROTECTED] wrote:


seeing you at the meeting tonight i take it :)

this is a world of pain by the looks of it... have you tried loading it in
without a loader, rather old style target.load(path) and see if that
solves
the problem. i have had some weirdness in flex1.5 with loading content as
well and hacking it like this (which makes my stomach churn) has had the
desired result.


On 8/23/06, Chris Allen [EMAIL PROTECTED] wrote:

 Hi Johannes,

 Welcome back to Boston! (I didn't get a chance to say so on the BFPUG
 list)

 On 8/23/06, Johannes Nel [EMAIL PROTECTED] wrote:
  thats quite a hack. a normal cast then returns null i assume?
 
 Yeah that's quite a hack indeed! We are casting the thing with a
 normal cast as well and it just yields the same results; it doesn't
 show up as null though. Even with the hack it's not allowing us to
 manipulate the _visible property, or at least it doesn't show any
 effect when viewed in the Flash player.

  On 8/23/06, John Grden [EMAIL PROTECTED] wrote:
  
   this is the only thing that seems to bring it back to life:
  
   if(targetMC instanceof MovieClip == false) targetMC.__proto__ = new
   MovieClip();
  
   before calling MCL.loadClip(), the target is a bonified MovieClip,
but
 as
   soon as progress starts, it's not anymore.
  
   On 8/23/06, Johannes Nel [EMAIL PROTECTED] wrote:
   
what happens if you cast it as a movieclip?
   
On 8/23/06, Chris Allen [EMAIL PROTECTED] wrote:

 On 6/7/06, Jason Lutes [EMAIL PROTECTED] wrote:
  Can anyone suggest why a condition would be false for a test
on
 a
movie
  clip using instanceof MovieClip?
 
  I have a function that includes the line:
 
  if (graphicClip.highlighting instanceof MovieClip)
  graphicClip.highlighting._visible = false;
 
  If I precede the line with trace(typeof
graphicClip.highlighting)
 I
get
  movieclip in the Output panel. Nevertheless, the instanceof
condition
  refuses to report correctly.
 
 I bet if you do trace(type:  + typeof(graphicClip.highlighting
));
 it
 will trace movieclip (lowercase) instead of MovieClip as it
 normally would.

 John Grden was just asking if you ever figured this out because
we
 are
 having a very similar issue, in fact it might be the same issue.
 Our
 instance doesn't respond to the _visible property any more when
 retrieving a reference from our class. We are loading it from an
 external SWF using MovieClipLoader. I have yet to be able to
 recreate
 this issue with an FLA and the IDE. It only appears so far when
 using
 our loading class and compiling with MTASC.

 Anyway, any insight that anyone has into this would be greatly
 appreciated.

 Thanks,
 Chris
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Re: Re: Re: [Flashcoders] Misreporting instanceof operator.

2006-08-23 Thread Chris Allen

On 8/23/06, Johannes Nel [EMAIL PROTECTED] wrote:

seeing you at the meeting tonight i take it :)


Yeah! Definitely.


this is a world of pain by the looks of it... have you tried loading it in
without a loader, rather old style target.load(path) and see if that solves
the problem. i have had some weirdness in flex1.5 with loading content as
well and hacking it like this (which makes my stomach churn) has had the
desired result.


We tried the MovieClip.loadMovie() way of doing things and it had the
same result. I assume that's what you are talking about. We are
certainly dealing with one of those weird voodoo areas of Flash, so
thanks for the sympathy. ;-)



On 8/23/06, Chris Allen [EMAIL PROTECTED] wrote:

 Hi Johannes,

 Welcome back to Boston! (I didn't get a chance to say so on the BFPUG
 list)

 On 8/23/06, Johannes Nel [EMAIL PROTECTED] wrote:
  thats quite a hack. a normal cast then returns null i assume?
 
 Yeah that's quite a hack indeed! We are casting the thing with a
 normal cast as well and it just yields the same results; it doesn't
 show up as null though. Even with the hack it's not allowing us to
 manipulate the _visible property, or at least it doesn't show any
 effect when viewed in the Flash player.


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[Flashcoders] onLoadInit failure

2006-08-23 Thread Tony Fairfield
Does anyone have any insights as to why onLoadInit (the movieClipLoader
event) might fail in some instances?

Background:
I create programs for CD and web delivery. Programs simply consist of a menu
system and a movie clip into which external swfs are loaded as the content.
I preload this swf content using the movieLoader routine as described in
Flash Help in order for page display to be seamless. I use onLoadInit in
order to gather information about files for use in navigation once they are
initialized and I also have the option to call a function to start the
content.

Problem:
While testing, each swf loaded successfully triggers the onLoadComplete and
then onLoadInit perfectly. However, when launching the projector or the
generated swf, onLoadComplete is always successful but the onLoadInit event
simply fails for the majority of the pages. For reasons I cannot understand,
it will succeed for certain files - the same ones - only occasionally. I
have noticed that page content seems to affect the onLoadInit, because pages
with graphics were less likely to init. And as a test, I created substitute
pages that were completely empty, about 2k each. The problem went away.

Thanks to anyone who can help, even if only to inform me that onLoadInit is
known to be unreliable.

Tony Fairfield

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Re: Re: Re: [Flashcoders] Misreporting instanceof operator.

2006-08-23 Thread Chris Allen

BTW, there is a unit test to recreate the problem. It can be found here:

http://svn1.cvsdude.com/osflash/fling/DEV_Source/classes/org/osflash/fling/tests/TestMovieAsset.as

See testShowMovie()

-Chris

On 8/23/06, Chris Allen [EMAIL PROTECTED] wrote:

On 8/23/06, Peter Hall [EMAIL PROTECTED] wrote:
 Perhaps you have a class associated with the symbol, which does not
 extend MovieClip?

Well the instance of MovieClip, or whatever it is in this case, is a
part of a class that doesn't extend MovieClip (MovieAsset). MovieAsset
implemts and Asset interface and extends an AbstractAsset class that
does much of the general leg work. The MovieAsset class has a method
getResource() that returns an Object, in this particular case it's the
MovieClip in question. So when accessing this MovieClip using this
class you must call getResource() and cast it to MovieClip:

var movie:MovieClip = MovieClip(asset.getResource());
movie._visible = true;

You can take a look at what we are working on here:
http://svn1.cvsdude.com/osflash/fling/DEV_Source/classes/org/osflash/fling/util/assets/

To replicate the problem you have to set
MovieAsset.setHideWhenLoaded(true); then once the loadComplete event
is triggered you try to set the MovieClip to visible:
MovieClip(asset.getResource())._visible = true;

You should then see that it doesn't work.

Thanks for your help!

-Chris


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[Flashcoders] Regular Expressions

2006-08-23 Thread Miguel Serrano

Hi list!

I don't understand one issue of RegExp framework:

the illustrative example:

var pattern:RegExp = /(a)|(ab)/

pattern.exec(nnnabnnn);
trace (result[0]) // output a
pattern = /(ab)|(a)/
pattern.exec(nnnabnnn);
trace (result[0]) // output ab

Why this behaviour? shouldn't RegExp return the longest pattern
founded in the string?.

Calling exec several times with first expression never return ab

It's supossed that conditional operator | is conmutative.

Any idea?

thank you!
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[Flashcoders] Re: Re: new logger for as 2

2006-08-23 Thread henrik weber (freemind-design)

hi hans,

this looks really interesting; would be a great project for os-
flash :)
you definetly should create a page in the wiki for it; would be
nice to see if an integration of your system with 'zeroi' would
be possible...

keep up the good work!

henrik

--
Henrik Weber
Certified Flash Developer

__freemind design__
www.freemind-design.de


On 8/23/06, Hans Wichman [EMAIL PROTECTED] wrote:

Date: Wed, 23 Aug 2006 16:24:00 +0200
From: Hans Wichman [EMAIL PROTECTED]
Subject: [Flashcoders] Re: new logger for as 2
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Message-ID:
[EMAIL PROTECTED]
Content-Type: text/plain; charset=ISO-8859-1; format=flowed

Hi,
ofcourse my hosting provider decided today was a good day to die, sooo
here is an alternative link...

http://www.screatoris.net/xflas2/

greetz
JC


On 8/23/06, Hans Wichman [EMAIL PROTECTED] wrote:



  Hi list,

 I am writing a new logger for actionscript 2 projects.
 It's not completely done yet (say about 90%), but i have together a
 preliminary set of sources and examples.

 In short some of its nicest features (imo:)):
 - automatic reflection, eg you use Logger.log (here) and it prints
 MyClass.myMethod--here
  - wraps around standard traces/xray/luminicbox etc (can add your own
 tracer simply)
 - extensive filtering, eg package filtering (print only info from certain
 classes), level filtering (print only higher than level ...), floodfiltering
 (print a message only once every so often, for example to prevent
 onEnterFrame messages from flooding the level), and composite filters (
 ANDing or ORing all of the previous). Filters can be added easily
 - complete serialization and deserialization of the logger, making it easy
 to configure the complete logger through an XML file, changing the logger at
 runtime without recompiling
 - flash ide/flashdevelop (mtasc) compatible
 - very extensible

 Not all of its features are shown yet in the examples, and not all
 consumers (only trace and xray at this time) and filters have been
 implemented at this time, but they will be soon.

 The download contains:
 - a fla for Flash 8 ready to be run (fla contains documentation for
 examples)
 - all sources for the logger and examples

 It would be greatly appreciated if some of you could test it and provide
 your feedback.

 As said please remember its only a kind of preview and the real first
 release will contain more functionality, more documentation and more
 examples.
 If you do look at it, read through the docs on the first frame while
 running the examples.

 You can download it from:
 http://www.objectpainters.com/xflas2/xflas2_v0.1_and_examples.zip

 greetz
 JC

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[Flashcoders] OOP methodology and flash. I'm loosing my faith...

2006-08-23 Thread Ricardo Sánchez

... well, not really but I thought it was good as I title

I always use OOP for my flash projects but, even if I find it easier than
timeline coding, I dont know if I'm taking all the advantage of OOP. I'm not
even sure if I am aplying the correct patterns for every problem.

My insecurity probably has to do with the lack of normal work OOP flash
examples. For example the typicall top menu/content web. How can OOP be
applied to that?

I guess I find a gap in the theory of knowing how to link the symbols,
movieclips, timeline and graphics in flash with the code in external files.

Am I opening a can of worms?

Thanks.
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[Flashcoders] Loaded Jpegs dissapear after loop

2006-08-23 Thread Brian Weil
I have a flash movie that plays a small intro text while a slideshow of 5
images are being loaded into 5 instances of a container movieclip. The goal
is to play the intro, then start the slideshow but when the last slide is
viewed, loop back to the first slide, skipping the intro text. I have the
movie all set up but when I loop back to the first slide the loaded jpg
dissapears leaving me with the empty conatiner. The loaded slides are always
on stage, just set to alpha=0 when the slide is not currently being viewed.
It's very simple code I just don't understand why the loaded jpgs dissapear
after the loop. Here is the basic code:

On frame 2
[code]
// load all slides
slide1.loadMovie(images/home/slide1.jpg);
slide2.loadMovie(images/home/slide2.jpg);
slide3.loadMovie(images/home/slide3.jpg);
slide4.loadMovie(images/home/slide4.jpg);
slide5.loadMovie(images/home/slide5.jpg);
[/code]

On frame 60 - LABEL:loopstart

On frame 810
[code]
gotoAndPlay('loopstart');
[/code]

The slides show up fine for the first viewing, but dissapear after the
playhead goes back to loopstart. The container MC shows up but the loaded
jpgs are gone. Is this a known behavior?

Thanks,
Brian

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RE: [Flashcoders] Dynamically Upcast to a class in the _global tree?

2006-08-23 Thread Mike Keesey
What would be the point of that? The only point of upcasting is to have
things compile with strict typing, and the compiler can't tell what the
class is if it's dynamically determined.

Are you talking about dynamic *instantiation*? Then you could use
something like this:

// Import all classes that may be needed.
import mygroup.mypackage.mysubpackage.MyClass;
// Set up variables.
var packagePath:String = mygroup.mypackage.mysubpackage;
var className:String = MyClass;
// Get the class' constructor function.
var classFunc:Function = getClass(packagePath, className);
// Instantiate a test object.
var test:Object = new classFunc();
// Test the instantiation; should output result of MyClass.toString().
trace(test);
/**
 *  Returns a class' constructor function, given the package path
 *  and the class' name.
 *
 *  pClasses must be imported or they will not be found.
 *
 *  @param  packagePath path of the package, e.g. [EMAIL PROTECTED]
flash.geom}
 *  @param  className   name of the class, e.g. [EMAIL PROTECTED] 
Point}
 *  @return constructor function, or [EMAIL PROTECTED] undefined}
 */
function getClass(packagePath:String, className:String):Function {
var package:Object = getPackage(packagePath);
return package[className];
}
/**
 *  Returns a class package, given its path.
 *
 *  @param  packagePath path of the package, e.g. [EMAIL PROTECTED]
flash.geom}
 *  @return class package ([EMAIL PROTECTED] Object} instance), or
 *  [EMAIL PROTECTED] undefined}
 *  @see#getClass
 */
function getPackage(path:String):Object {
var package:Object = _global;
var pathArray:Array = path.split(.);
for (var i:Number = 0; i  pathArray.length; ++i) {
package = package[pathArray[i]];
}
return package;
}

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of aaron
smith
Sent: Wednesday, August 23, 2006 8:27 AM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Dynamically Upcast to a class in the _global
tree?

no that is just the usual way of doing it.. I need to be able to
dynamically
upcast..

like: vart = new _global['somepackage']['someClass']();

something like that.. i can't remeber how to do that.. with prototypes
or
_global..



On 8/23/06, Hans Wichman [EMAIL PROTECTED] wrote:

 Hi,
 not sure if this is what you mean but:

 import com.somepackage.HomeView;
 var bv:BasicView = getSomeBasicView();
 var newHomeViewHomeView =HomeView( bv );

 grtz
 JC


 On 8/23/06, aaron smith [EMAIL PROTECTED] wrote:
 
  How do I cast to something that is in the _global tree. by that i
mean.
  cast
  referencing like this: _global.com.somepackage.SomeClass( var ) or
is
 the
  _prototype chain? I can't remember...
 
  the situation is this, I have a BasicView class. that needs to
 dynamically
  be upcast to other views that would potentially extend it, say a
 HomeView
  that extends BasicView..
 
  say like this:
 
  var bv:BasicView = getSomeBasicView();
  var newHomeView:_global.com.somepackage.HomeView =
  _global.com.somepackage.HomeView( bv );
 
  I'm pretty sure it's possible, don't remember how to do it...
 
  thanks..
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RE: [Flashcoders] Regular Expressions

2006-08-23 Thread Steven Sacks | BLITZ
http://www.regular-expressions.info/tutorial.html

This is the best RegEx tutorial I've seen out there.  It's comprehensive
and every lesson builds on the last.  By the time you get through it,
you'll be a RegExpert!  :)
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RE: [Flashcoders] Flash/Actionscript Coding conventions

2006-08-23 Thread Steven Sacks | BLITZ
I have an issue with coders who put block comments in the middle of
their code, such as:

/***
** SOME COMMENTS
**/
function foo() {
trace(hello world);
}


Or even worse:

/***
** SOME COMMENTS
**/
function foo() {
/* some comments inside the code */
trace(hello world);
}

People who comment like that are my bane and here is why.  Commenting
like that in your code makes it completely impossible to easily and
completely comment out blocks of code using /* */ because they have
their */ inside their comments.  Believe it or not, this is a very
important tool in debugging.

So, please do everyone a favor and only use block comments before and
after your code and use line comments // for all comments inside your
code.  :)

Thanks,
Steven

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Re: [Flashcoders] Flash/Actionscript Coding conventions

2006-08-23 Thread Bbt Lists

Steven Sacks | BLITZ wrote:

I have an issue with coders who put block comments in the middle of
their code, such as:

/***
** SOME COMMENTS
**/
function foo() {
trace(hello world);
}


Or even worse:

/***
** SOME COMMENTS
**/
function foo() {
/* some comments inside the code */
trace(hello world);
}

People who comment like that are my bane and here is why.  Commenting
like that in your code makes it completely impossible to easily and
completely comment out blocks of code using /* */ because they have
their */ inside their comments.  Believe it or not, this is a very
important tool in debugging.

So, please do everyone a favor and only use block comments before and
after your code and use line comments // for all comments inside your
code.  :)

Thanks,
Steven

  
If you need something easy to see (say for example if you are commenting 
where your remoting handlers are), something like:



///
// Remoting Handlers
///

// other code

///
// Button Handlers
///

Just throwing it out there.

--
dnk

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RE: [Flashcoders] Flash/Actionscript Coding conventions

2006-08-23 Thread Mike Keesey
Putting a block comment before a function is standard, though (Javadoc).

Putting one *inside* a function is awful, though, I agree.

/**
 *  This is a perfectly fine Javadoc comment
 *
 *  @param  bar some parameter
 */
public function foo(bar:Object):Void {
/* Using a block comment here is totally bogus. */
// Line comments, though, are great!
}

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steven
Sacks | BLITZ
Sent: Wednesday, August 23, 2006 10:21 AM
To: Flashcoders mailing list
Subject: RE: [Flashcoders] Flash/Actionscript Coding conventions

I have an issue with coders who put block comments in the middle of
their code, such as:

/***
** SOME COMMENTS
**/
function foo() {
trace(hello world);
}


Or even worse:

/***
** SOME COMMENTS
**/
function foo() {
/* some comments inside the code */
trace(hello world);
}

People who comment like that are my bane and here is why.  Commenting
like that in your code makes it completely impossible to easily and
completely comment out blocks of code using /* */ because they have
their */ inside their comments.  Believe it or not, this is a very
important tool in debugging.

So, please do everyone a favor and only use block comments before and
after your code and use line comments // for all comments inside your
code.  :)

Thanks,
Steven

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Re: [Flashcoders] Re: Re: new logger for as 2

2006-08-23 Thread Hans Wichman

Hi,
John, tnx, but I'm ok, i used my screatoris page for now located at my
workplace, but i might take you up on your offer once i'm further along;),
thanks again.

Henrik, thanks! Take a look here:
http://osflash.org/admin/new_project#project_hosting_request_for_xflas2
working on it:).

greetz
Hans


On 8/23/06, henrik weber (freemind-design) [EMAIL PROTECTED] wrote:


hi hans,

this looks really interesting; would be a great project for os-
flash :)
you definetly should create a page in the wiki for it; would be
nice to see if an integration of your system with 'zeroi' would
be possible...

keep up the good work!

henrik

--
Henrik Weber
Certified Flash Developer

__freemind design__
www.freemind-design.de


On 8/23/06, Hans Wichman [EMAIL PROTECTED] wrote:

Date: Wed, 23 Aug 2006 16:24:00 +0200
From: Hans Wichman [EMAIL PROTECTED]
Subject: [Flashcoders] Re: new logger for as 2
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Message-ID:
   [EMAIL PROTECTED]
Content-Type: text/plain; charset=ISO-8859-1; format=flowed

Hi,
ofcourse my hosting provider decided today was a good day to die, sooo
here is an alternative link...

http://www.screatoris.net/xflas2/

greetz
JC


On 8/23/06, Hans Wichman [EMAIL PROTECTED] wrote:

 
   Hi list,
 
  I am writing a new logger for actionscript 2 projects.
  It's not completely done yet (say about 90%), but i have together a
  preliminary set of sources and examples.
 
  In short some of its nicest features (imo:)):
  - automatic reflection, eg you use Logger.log (here) and it prints
  MyClass.myMethod--here
   - wraps around standard traces/xray/luminicbox etc (can add your own
  tracer simply)
  - extensive filtering, eg package filtering (print only info from
certain
  classes), level filtering (print only higher than level ...),
floodfiltering
  (print a message only once every so often, for example to prevent
  onEnterFrame messages from flooding the level), and composite filters
(
  ANDing or ORing all of the previous). Filters can be added easily
  - complete serialization and deserialization of the logger, making it
easy
  to configure the complete logger through an XML file, changing the
logger at
  runtime without recompiling
  - flash ide/flashdevelop (mtasc) compatible
  - very extensible
 
  Not all of its features are shown yet in the examples, and not all
  consumers (only trace and xray at this time) and filters have been
  implemented at this time, but they will be soon.
 
  The download contains:
  - a fla for Flash 8 ready to be run (fla contains documentation for
  examples)
  - all sources for the logger and examples
 
  It would be greatly appreciated if some of you could test it and
provide
  your feedback.
 
  As said please remember its only a kind of preview and the real first
  release will contain more functionality, more documentation and more
  examples.
  If you do look at it, read through the docs on the first frame while
  running the examples.
 
  You can download it from:
  http://www.objectpainters.com/xflas2/xflas2_v0.1_and_examples.zip
 
  greetz
  JC
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RE: [Flashcoders] Scrollbar thumb moves up too high (Part II)

2006-08-23 Thread Mendelsohn, Michael
I discovered when you reset the contents of a scrollpane twice in a row,
the scroll bar resets to the correct top position.  But it seems to be a
bug that you have to reload the scrollpane.content twice to get its
scrollbar in the correct position.

Note to self...
- MM


 I have a scroll pane on the stage with the vertical scroll bars
appearing as needed.  The issue is that the scrollbar thumb scrolls up
too high and actually scrolls over the up button.  Anyone seen this
before, and how should it be solved?

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RE: [Flashcoders] Flash/Actionscript Coding conventions

2006-08-23 Thread Steven Sacks | BLITZ
 Putting a block comment before a function is standard

All standards are is somebody's way of saying I code like this and so
should you.  Everyone codes how they want to anyway.  And by the way,
nobody reads those documents anyway.  I certainly don't.  I read code
the way I read music.  I don't need a document to explain to me why the
song goes C#, E, B# when I can just look at the tablature.

//
// This is much better commenting
// It's easier to read than all those asterisks
// IMNSHO
/

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Re: [Flashcoders] Help Formating/Styling Dynamic Text

2006-08-23 Thread Aaron Roberson

Muzak,

I just tried that and still the text is not bold. I'm not sure what is
going on...

I created a font symbol in the library, checked export for
ActionScript and gave it an identifier of ArialBold. For my dynamic
text field, I selected the font ArialBold* (Note the asterick,
indicating that it is a font symbol in the library).

What am I missing?
-Aaron

On 8/23/06, Muzak [EMAIL PROTECTED] wrote:

When adding a font symbol in the library, make sure to give it an 'Identifier' (right 
click  Linkage..  Export for ActionScript)

Muzak

- Original Message -
From: Aaron Roberson [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Wednesday, August 23, 2006 2:22 AM
Subject: Re: [Flashcoders] Help Formating/Styling Dynamic Text


 rw,

 I have tried two techniques for embedding my fonts:

 1. In the library panel, choosing New Font, and selecting my font
 (Arial, bold, 12pt).

 2. In the properties panel, selecting my font and choosing embed and
 selecing a-zA-Z.

 Neither of these methods are working :(

 The first method does nothing at all, while the second method makes
 the fonts dissapear all together.

 Any suggestions?

 -Aaron

 On 8/22/06, R.A. Williamson [EMAIL PROTECTED] wrote:
 This typically happens when you have not embedded the bold variant of
 the font (assuming your dynamic textfield is using embedded fonts).
 -rw

 Aaron Roberson wrote:
  When I dynamically load text into a dynamic textfield using xml the
  text does not remain bold. How can I get the dynamic text to be bold?
 
  Thanks in advance,
  Aaron


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Re: Re: [Flashcoders] Misreporting instanceof operator.

2006-08-23 Thread Johannes Nel

yeah, i think i agree with peter that the problem is then that you do not
extend movieclip. we can get semantic about this tonight, but only once we
have a beer in hand...

;)

On 8/23/06, Chris Allen [EMAIL PROTECTED] wrote:


On 8/23/06, Peter Hall [EMAIL PROTECTED] wrote:
 Perhaps you have a class associated with the symbol, which does not
 extend MovieClip?

Well the instance of MovieClip, or whatever it is in this case, is a
part of a class that doesn't extend MovieClip (MovieAsset). MovieAsset
implemts and Asset interface and extends an AbstractAsset class that
does much of the general leg work. The MovieAsset class has a method
getResource() that returns an Object, in this particular case it's the
MovieClip in question. So when accessing this MovieClip using this
class you must call getResource() and cast it to MovieClip:

var movie:MovieClip = MovieClip(asset.getResource());
movie._visible = true;

You can take a look at what we are working on here:

http://svn1.cvsdude.com/osflash/fling/DEV_Source/classes/org/osflash/fling/util/assets/

To replicate the problem you have to set
MovieAsset.setHideWhenLoaded(true); then once the loadComplete event
is triggered you try to set the MovieClip to visible:
MovieClip(asset.getResource())._visible = true;

You should then see that it doesn't work.

Thanks for your help!

-Chris
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[Flashcoders] Slighty OT: phone suggestions?

2006-08-23 Thread John Grden

I was wondering if anyone had some suggestions/favorite cell phones that run
Flash light 2.0 swf's?  Any that were easier to deal in development or offer
more features overall?

Thanks!

--
[  JPG  ]
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RE: [Flashcoders] Flash/Actionscript Coding conventions

2006-08-23 Thread Mike Keesey
 -Original Message-
 From: [EMAIL PROTECTED] [mailto:flashcoders-
 [EMAIL PROTECTED] On Behalf Of Steven Sacks | BLITZ
 Sent: Wednesday, August 23, 2006 11:19 AM
 To: Flashcoders mailing list
 Subject: RE: [Flashcoders] Flash/Actionscript Coding conventions

  Putting a block comment before a function is standard

 All standards are is somebody's way of saying I code like this and so
 should you. 

Fair enough; it is *a* standard. But it is widely used, informative,
and, perhaps most importantly, there is software out there that can
automatically generate documentation from it.

 And by the way, nobody reads those documents anyway.

I do. It's far easier to read one sentence of English than scan ten
lines of cryptic code.

//
// This is much better commenting
// It's easier to read than all those asterisks
// IMNSHO
/

Oh I used about 6 asterisks in my example. I don't like huge lines of
them, either.
--
Mike Keesey

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Re: [Flashcoders] Slighty OT: phone suggestions?

2006-08-23 Thread Johannes Nel

i saw an awsome app on a nokia 6680 a couple of days ago, just sold me on
the phone :) bulky as hell though (you get a nice camera with it...). i have
a 7610 and that chokes a bit from time to time on flashlite 2 stuff, not
unusable though.

On 8/23/06, John Grden [EMAIL PROTECTED] wrote:


I was wondering if anyone had some suggestions/favorite cell phones that
run
Flash light 2.0 swf's?  Any that were easier to deal in development or
offer
more features overall?

Thanks!

--
[  JPG  ]
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[Flashcoders] creating CDATA tags on the fly...

2006-08-23 Thread grimmwerks

...is it possible at all? I'm trying to save textfield's htmlText in
CDATA in an xml doc rather than creating seperate .html files and
linking them.

Everytime I create a node with the proper
tTop = ![CDATA[;
tEnd = ]];

Then the damned thing goes all rootlt;![CDATA[]]gt;/root  on me.
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Re: Re: [Flashcoders] Misreporting instanceof operator.

2006-08-23 Thread Peter Hall

Yes. Beer. See you then.

Peter


On 8/23/06, Johannes Nel [EMAIL PROTECTED] wrote:

yeah, i think i agree with peter that the problem is then that you do not
extend movieclip. we can get semantic about this tonight, but only once we
have a beer in hand...

;)

On 8/23/06, Chris Allen [EMAIL PROTECTED] wrote:

 On 8/23/06, Peter Hall [EMAIL PROTECTED] wrote:
  Perhaps you have a class associated with the symbol, which does not
  extend MovieClip?
 
 Well the instance of MovieClip, or whatever it is in this case, is a
 part of a class that doesn't extend MovieClip (MovieAsset). MovieAsset
 implemts and Asset interface and extends an AbstractAsset class that
 does much of the general leg work. The MovieAsset class has a method
 getResource() that returns an Object, in this particular case it's the
 MovieClip in question. So when accessing this MovieClip using this
 class you must call getResource() and cast it to MovieClip:

 var movie:MovieClip = MovieClip(asset.getResource());
 movie._visible = true;

 You can take a look at what we are working on here:

 
http://svn1.cvsdude.com/osflash/fling/DEV_Source/classes/org/osflash/fling/util/assets/

 To replicate the problem you have to set
 MovieAsset.setHideWhenLoaded(true); then once the loadComplete event
 is triggered you try to set the MovieClip to visible:
 MovieClip(asset.getResource())._visible = true;

 You should then see that it doesn't work.

 Thanks for your help!

 -Chris
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Re: [Flashcoders] Flash/Actionscript Coding conventions

2006-08-23 Thread Michael Bedar
Commenting in such a way that a document generator can parse your  
code is a good thing. I use VisDoc on OSX and it save a great deal of  
time.



On Aug 23, 2006, at 2:45 PM, Mike Keesey wrote:


-Original Message-
From: [EMAIL PROTECTED] [mailto:flashcoders-
[EMAIL PROTECTED] On Behalf Of Steven Sacks | BLITZ
Sent: Wednesday, August 23, 2006 11:19 AM
To: Flashcoders mailing list
Subject: RE: [Flashcoders] Flash/Actionscript Coding conventions


Putting a block comment before a function is standard


All standards are is somebody's way of saying I code like this  
and so

should you.


Fair enough; it is *a* standard. But it is widely used, informative,
and, perhaps most importantly, there is software out there that can
automatically generate documentation from it.


And by the way, nobody reads those documents anyway.


I do. It's far easier to read one sentence of English than scan ten
lines of cryptic code.

//
// This is much better commenting
// It's easier to read than all those asterisks
// IMNSHO
/

Oh I used about 6 asterisks in my example. I don't like huge lines of
them, either.
--
Mike Keesey

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[Flashcoders]Performance issue

2006-08-23 Thread Martin Weiser

Hello,

i neeed urgent help, on this, try these two html pages, one with wmode 
transparent the other normal?


http://flash.dna01.net/sp/tescoBTSmini.html

http://flash.dna01.net/sp/tescoBTSmini.htm

test it for a while (no mouse needem just let it go for 5 minutes ) plus 
measure CPU consumption (Ctrl+Alt+Del in Win)
see how the transparent takes nore CPUand despite the falling objects 
are removed, deleted from lists (arrays) the CPU consumption increases,


please any help appreciated, how to properly delete MovieCLip (removing from 
listeners array, othere references, etc...)


Thanks a lot in advance

Martin 


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Re: Re: Re: [Flashcoders] Misreporting instanceof operator.

2006-08-23 Thread Chris Allen

Sounds good guys!

One minor update to think about before we are at the pub though. The
problem only occurs when loading a rather large SWF. If it's a small
one (20k or so) or it's on my local computer, then the MovieClip loads
up, it is an actual MovieClip and all of the properties including
_visible work just fine. I'm assuming that is because enough of it is
loaded to be a full fledged MovieClip with these case so that calling
movie._visible inside of the onLoadStart() method doesn't cause any
problems.

I'm not sure what extending MovieClip has to do with this situation,
nor am I sure that it's feasible in my case, but I would love to hear
your thoughts.

See you guys soon! U beer...

-Chris

On 8/23/06, Peter Hall [EMAIL PROTECTED] wrote:

Yes. Beer. See you then.

Peter


On 8/23/06, Johannes Nel [EMAIL PROTECTED] wrote:
 yeah, i think i agree with peter that the problem is then that you do not
 extend movieclip. we can get semantic about this tonight, but only once we
 have a beer in hand...

 ;)

 On 8/23/06, Chris Allen [EMAIL PROTECTED] wrote:
 
  On 8/23/06, Peter Hall [EMAIL PROTECTED] wrote:
   Perhaps you have a class associated with the symbol, which does not
   extend MovieClip?
  
  Well the instance of MovieClip, or whatever it is in this case, is a
  part of a class that doesn't extend MovieClip (MovieAsset). MovieAsset
  implemts and Asset interface and extends an AbstractAsset class that
  does much of the general leg work. The MovieAsset class has a method
  getResource() that returns an Object, in this particular case it's the
  MovieClip in question. So when accessing this MovieClip using this
  class you must call getResource() and cast it to MovieClip:
 
  var movie:MovieClip = MovieClip(asset.getResource());
  movie._visible = true;
 
  You can take a look at what we are working on here:
 
  
http://svn1.cvsdude.com/osflash/fling/DEV_Source/classes/org/osflash/fling/util/assets/
 
  To replicate the problem you have to set
  MovieAsset.setHideWhenLoaded(true); then once the loadComplete event
  is triggered you try to set the MovieClip to visible:
  MovieClip(asset.getResource())._visible = true;
 
  You should then see that it doesn't work.
 
  Thanks for your help!
 
  -Chris
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[Flashcoders] Re: creating CDATA tags on the fly...

2006-08-23 Thread grimmwerks

I wonder if it's possible to extend the XMLNode class so that CDATA
can be added by just creating a text node that DOESN'T urlencode all
the characters?
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Re: [Flashcoders] Re: Re: Re: Re: new logger for as 2

2006-08-23 Thread Hans Wichman

Hi Henrik,
I've looked at it, and it seems pretty cool, however I'm not sure if it's
really zero impact:).
I need to look into it, but i think it only works with mtasc? Ruling out the
flash ide, seems a bit of an impact to me:).
But like I said i really need to look into real good first.

Thanks for the tip on the project page I'll do that.
Right now, my HD just crashed on me, so i'm kinda busy atm hehehe (* i have
to laugh madly or ill start crying instead i think).

I'll let you know when the page is up.

greetz
Hans



On 8/23/06, henrik weber (freemind-design) [EMAIL PROTECTED] wrote:


that's good news hans! maybe an introduction-post at osflash might speed
up the request... btw (from the wiki-instructions): snip You do not
have to wait for a project's SVN and mailing lists to be created in
order to create your project's web page on the OSFlash wiki. /snip 8-)
cu! henrik p.s. have you already looked at zeroi
http://www.osflash.org/zeroi?

On 8/23/06, Hans Wichman [EMAIL PROTECTED] wrote:

Hi, John, tnx, but I'm ok, i used my screatoris page for now located at
my workplace, but i might take you up on your offer once i'm further
along;), thanks again. Henrik, thanks! Take a look here:
http://osflash.org/admin/new_project#project_hosting_request_for_xflas2
working on it:). greetz Hans On 8/23/06, henrik weber (freemind-design)
[EMAIL PROTECTED] wrote:

 
  hi hans,
 
  this looks really interesting; would be a great project for os-
  flash  :)
  you definetly should create a page in the wiki for it; would be
  nice to see if an integration of your system with 'zeroi' would
  be possible...
 
  keep up the good work!
 
  henrik
 
  --
  Henrik Weber
  Certified Flash Developer
 
  __freemind design__
  www.freemind-design.de
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Re: Re: Re: [Flashcoders] Misreporting instanceof operator.

2006-08-23 Thread Ian Thomas

Hi Chris,
 Having had a trawl through the source code, I see what you're
getting at. The fact that MovieAsset doesn't extend MovieClip is
nothing to do with the problem; MovieAsset wraps a MovieClip property
and passes that back, and that should be fine.

 I've no idea where it's going wrong, I'm afraid - the code all looks
sane and clean to me. Did you say you're only getting this issue from
MTASC compiled .swfs..?

Ian

On 8/23/06, Chris Allen [EMAIL PROTECTED] wrote:

Sounds good guys!

One minor update to think about before we are at the pub though. The
problem only occurs when loading a rather large SWF. If it's a small
one (20k or so) or it's on my local computer, then the MovieClip loads
up, it is an actual MovieClip and all of the properties including
_visible work just fine. I'm assuming that is because enough of it is
loaded to be a full fledged MovieClip with these case so that calling
movie._visible inside of the onLoadStart() method doesn't cause any
problems.

I'm not sure what extending MovieClip has to do with this situation,
nor am I sure that it's feasible in my case, but I would love to hear
your thoughts.

See you guys soon! U beer...

-Chris


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[Flashcoders] Updating text in a swf at compile time using MTASC and xml

2006-08-23 Thread Matt Muller

Hi, can anyone point me in the right direction. Is this possible, can it be
done with injection? I have swfs that already have text in, but I dont want
the load the text in dynamically, i want to update the text in them at
compile time maybe with an ant task or something.

Thanks

MaT
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[Flashcoders] communication between flash and access db

2006-08-23 Thread Céline Nguyen

Hi,

I am beeing asked a question too technical for me, and maybe some of you 
might be interessted and could help me to see the things more clearly.

I'm building a desktop application with Flash Studio, f8, oop, shared obj.
One of the clients of my client wants the application to have some 
communication with an external access database, this DB would be on a 
central server.
I suggested an asp page, but the costs to install and maintain such asp 
server seem to be a problem, and consequently the client does not want to 
install an asp server.
So I am beeing asked if Flash can communicate with this access database with 
an odbc connection.


Does it make some sense to you ?
What are the other ways (without asp) to send and load data to an access DB 
?

Did someone have this issue before ?

Thank you very much in advance,
Celine 



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Re: Re: Re: Re: [Flashcoders] Misreporting instanceof operator.

2006-08-23 Thread Chris Allen

On 8/23/06, Ian Thomas [EMAIL PROTECTED] wrote:

Hi Chris,
  Having had a trawl through the source code, I see what you're
getting at. The fact that MovieAsset doesn't extend MovieClip is
nothing to do with the problem; MovieAsset wraps a MovieClip property
and passes that back, and that should be fine.

  I've no idea where it's going wrong, I'm afraid - the code all looks
sane and clean to me. Did you say you're only getting this issue from
MTASC compiled .swfs..?

Ian



Hi Ian,

Thanks for looking into this.

I did indeed try running it with Flash compiling. Try this in an FLA
and you should see the same results:

import org.osflash.fling.util.assets.MovieAsset;

MovieAsset.setHideWhenLoaded(true);
var asset:MovieAsset = new MovieAsset();
asset.addEventListener(AssetLoader.ASSETLOADCOMPLETE,
Delegate.create(this, handleAssetComplete));
asset.addEventListener(AssetLoader.ASSETLOADPROGRESS,
Delegate.create(this, handleAssetProgress));
asset.addEventListener(AssetLoader.ASSETLOADERROR,
Delegate.create(this, handleAssetError));
asset.setName(testMovie);
asset.setAutoCreateContainer(true);
var mc:MovieClip = _level0.createEmptyMovieClip(testHolder_mc,
_level0.getNextHighestDepth());
asset.setTarget(mc);
asset.setSource(testassets/test.swf);
asset.load();


function handleAssetComplete(eventObj:Object):Void
{   
trace(loaded);
trace(Movie:  + asset.getResource());

var movie:MovieClip = MovieClip(asset.getResource());
movie._visible = true;
}

function handleAssetProgress(eventObj:Object):Void
{
trace(bytesLoaded:  + eventObj.loadedBytes +  totalBytes:  +
eventObj.totalBytes +  for  + eventObj.assetName);
}

function handleAssetError(eventObj:Object) :Void
{
trace (eventObj.message);
}
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RE: [Flashcoders] Flash/Actionscript Coding conventions

2006-08-23 Thread Mark Lapasa
I have to add that yes I do read comments left by others in their code...

It helps me understand their code...

...it also helps me say What the F*** were they thinking!?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Ian
Thomas
Sent: Wednesday, August 23, 2006 4:19 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Flash/Actionscript Coding conventions


On 8/23/06, Steven Sacks | BLITZ [EMAIL PROTECTED] wrote:
 All standards are is somebody's way of saying I code like this and so
 should you.  Everyone codes how they want to anyway.

Do you work in teams a lot, just out of interest? Do you have to
alter/update/read other team members code a lot? Standards help. I
don't care what the standards _are_, as long as the people on the team
agree a standard between themselves it really does lighten the
workload.

 And by the way,
 nobody reads those documents anyway.

Yes they do.

People who are writing code to an API that you've created read those
documents. Particularly if they don't actually have your source code;
they're using a plugin (or accessing an object via an interface and
don't have the implementation).

Less skilled coders using complex code read those documents.

Experienced coders who don't want to take the time to trawl through
possibly impenetrable code read those documents.

Ian
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Re: [Flashcoders] communication between flash and access db

2006-08-23 Thread Bbt Lists

Céline Nguyen wrote:

Hi,

I am beeing asked a question too technical for me, and maybe some of 
you might be interessted and could help me to see the things more 
clearly.
I'm building a desktop application with Flash Studio, f8, oop, shared 
obj.
One of the clients of my client wants the application to have some 
communication with an external access database, this DB would be on a 
central server.
I suggested an asp page, but the costs to install and maintain such 
asp server seem to be a problem, and consequently the client does not 
want to install an asp server.
So I am beeing asked if Flash can communicate with this access 
database with an odbc connection.


Does it make some sense to you ?
What are the other ways (without asp) to send and load data to an 
access DB ?

Did someone have this issue before ?

Thank you very much in advance,
Celine
Flash does not have any out of the box database capabilities to 
connect direct. Everything I have ever seen involves flash remoting, and 
a servers side language like php or .net.


A quick google search pretty much confirms this. If licensing costs are 
the issue, maybe an internal server with linux/php could help (although 
not all IT guys can deal with 'nix - so there could be added cost in setup).


--
dnk

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Re: RE: [Flashcoders] Flash/Actionscript Coding conventions

2006-08-23 Thread Chris Allen

On 8/23/06, Steven Sacks | BLITZ [EMAIL PROTECTED] wrote:

 Putting a block comment before a function is standard

All standards are is somebody's way of saying I code like this and so
should you.  Everyone codes how they want to anyway.  And by the way,
nobody reads those documents anyway.  I certainly don't.  I read code
the way I read music.  I don't need a document to explain to me why the
song goes C#, E, B# when I can just look at the tablature.


/*
LOL What the hell is a B# anyway? I suppose that you could think of B#
as a C, but why would you make it confusing for yourself? This is a
great example of a bad notation standard in music. I tend to not like
it when people write on beat staccato eighth notes with a rest right
after them instead of a dot on top of a quarter note, but I digress,
and this is way OT now. ;-)
*/
-Chris
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RE: [Flashcoders] Flash/Actionscript Coding conventions

2006-08-23 Thread Steven Sacks | BLITZ
 Experienced coders who don't want to take the time to trawl through
 possibly impenetrable code read those documents.

If you write impenetrable code, you need to reevaluate your career
choice.  If you're not willing to put forth the effort to be great at
what you do, especially in something as sensitive as programming, then
do something else for a living.  No amount of documentation can make up
for bad code, and a bad coder isn't going to write good documentation
anyway!  ;)

And to the point about Javadoc, I'm not going to ruin my code and
handicap my debugging ability to satisfy some poorly thought out
requirement of a 3rd party tool.  They require you to use block
commenting in your code to automatically write documentation and that's
counterproductive to actual coding.  It should work hand in hand with
not diametrically opposed to the coding process.  If they were smart
about it, they would support line commenting with non-asterisk
delimiters.  Say //! !//, or //| |// or //[ ]//, etc.  Exclamations,
pipes, and brackets are all better choices because they do not conflict
with anything.

I'm not going to make my process suffer nor am I going to litter my code
with ugly asterisks just to document my work when I can spend that
energy writing cleaner, easier to read code with light commenting in the
code itself.   :)

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Re: Re: Re: Re: [Flashcoders] Misreporting instanceof operator.

2006-08-23 Thread Ian Thomas

Hi Chris,
 I've tried that (with a bit tweaking for syntax errors) and it all
works fine - instanceof returns the correct results. This is loading a
clip I created from scratch (Flash 8, WinXP) - if you have a sample
clip I can try that's failing for you, that's be good.

However, I did have to correct the trace statements:

trace(Is this a movieclip:+clip instanceof MovieClip); // Always
outputs 'false'
trace(Is this a movieclip:+(clip instanceof MovieClip)); // Always
gives the correct answer.

It's not something as simple and silly as that, is it? I assume not. :-)

Cheers,
 Ian

On 8/23/06, Chris Allen [EMAIL PROTECTED] wrote:

Hi Ian,

Thanks for looking into this.

I did indeed try running it with Flash compiling. Try this in an FLA
and you should see the same results:

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Re: Re: Re: Re: [Flashcoders] Misreporting instanceof operator.

2006-08-23 Thread Johannes Nel

also what bout the content you are loading in, have you tried changing that?

On 8/23/06, Ian Thomas [EMAIL PROTECTED] wrote:


Hi Chris,
  I've tried that (with a bit tweaking for syntax errors) and it all
works fine - instanceof returns the correct results. This is loading a
clip I created from scratch (Flash 8, WinXP) - if you have a sample
clip I can try that's failing for you, that's be good.

However, I did have to correct the trace statements:

trace(Is this a movieclip:+clip instanceof MovieClip); // Always
outputs 'false'
trace(Is this a movieclip:+(clip instanceof MovieClip)); // Always
gives the correct answer.

It's not something as simple and silly as that, is it? I assume not. :-)

Cheers,
  Ian

On 8/23/06, Chris Allen [EMAIL PROTECTED] wrote:
 Hi Ian,

 Thanks for looking into this.

 I did indeed try running it with Flash compiling. Try this in an FLA
 and you should see the same results:
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Re: Re: Re: Re: [Flashcoders] Misreporting instanceof operator.

2006-08-23 Thread Ian Thomas

Oh, I should add, this is after I commented out the line:
if(targetMC instanceof MovieClip == false) targetMC.__proto__ = new MovieClip();

from MovieAssets - which I assume was your temporary hack to fix
things. It all works for me without this line.

Cheers,
 Ian

On 8/23/06, Ian Thomas [EMAIL PROTECTED] wrote:

Hi Chris,
  I've tried that (with a bit tweaking for syntax errors) and it all
works fine - instanceof returns the correct results. This is loading a
clip I created from scratch (Flash 8, WinXP) - if you have a sample
clip I can try that's failing for you, that's be good.

However, I did have to correct the trace statements:

trace(Is this a movieclip:+clip instanceof MovieClip); // Always
outputs 'false'
trace(Is this a movieclip:+(clip instanceof MovieClip)); // Always
gives the correct answer.

It's not something as simple and silly as that, is it? I assume not. :-)

Cheers,
  Ian

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Re: Re: Re: Re: [Flashcoders] Misreporting instanceof operator.

2006-08-23 Thread John Grden

Hey Ian, try loading something off of a web server thats takes at least a
second or 2 to load

On 8/23/06, Ian Thomas [EMAIL PROTECTED] wrote:


Hi Chris,
  I've tried that (with a bit tweaking for syntax errors) and it all
works fine - instanceof returns the correct results. This is loading a
clip I created from scratch (Flash 8, WinXP) - if you have a sample
clip I can try that's failing for you, that's be good.

However, I did have to correct the trace statements:

trace(Is this a movieclip:+clip instanceof MovieClip); // Always
outputs 'false'
trace(Is this a movieclip:+(clip instanceof MovieClip)); // Always
gives the correct answer.

It's not something as simple and silly as that, is it? I assume not. :-)

Cheers,
  Ian

On 8/23/06, Chris Allen [EMAIL PROTECTED] wrote:
 Hi Ian,

 Thanks for looking into this.

 I did indeed try running it with Flash compiling. Try this in an FLA
 and you should see the same results:
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[Flashcoders] Re: Re: creating CDATA tags on the fly...

2006-08-23 Thread grimmwerks

Now I'm not only TALKING to myself while I work...I'm emailing my self too! :P

If someone can point out what I'm doing wrong here - I thought I've
finally hacked a way of using CDATA on the fly:

-  when adding a new CDATA node I add a new element/textnode with
something as a flag to parse for (ie ###)
- flip the xml toString()
- split with that flag (###)
- glue the CDATA together with array[0] + CDATA + array[1]

All this successfully gives me an xml string with CDATA in it.

NOW if I throw it back into a new XML(theTxt), this changes all the
special characters of the XML into urlencoded characters
(quot;)but if I take that node and unescape it's nodeValue, it's
actually correct, like so:

TEXTFORMAT LEADING=2P ALIGN=LEFTFONT FACE=verdana SIZE=14
COLOR=#003366 LETTERSPACING=0 KERNING=0I am bSUCH/ban
asshole!/FONT/P/TEXTFORMAT
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Re: Re: Re: Re: [Flashcoders] Misreporting instanceof operator.

2006-08-23 Thread John Grden

Yes, we've tested with several SWF's varying in size and target player (6-8)

On 8/23/06, Johannes Nel [EMAIL PROTECTED] wrote:


also what bout the content you are loading in, have you tried changing
that?

On 8/23/06, Ian Thomas [EMAIL PROTECTED] wrote:

 Hi Chris,
   I've tried that (with a bit tweaking for syntax errors) and it all
 works fine - instanceof returns the correct results. This is loading a
 clip I created from scratch (Flash 8, WinXP) - if you have a sample
 clip I can try that's failing for you, that's be good.

 However, I did have to correct the trace statements:

 trace(Is this a movieclip:+clip instanceof MovieClip); // Always
 outputs 'false'
 trace(Is this a movieclip:+(clip instanceof MovieClip)); // Always
 gives the correct answer.

 It's not something as simple and silly as that, is it? I assume not. :-)

 Cheers,
   Ian

 On 8/23/06, Chris Allen [EMAIL PROTECTED] wrote:
  Hi Ian,
 
  Thanks for looking into this.
 
  I did indeed try running it with Flash compiling. Try this in an FLA
  and you should see the same results:
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Re: [Flashcoders] Flash/Actionscript Coding conventions

2006-08-23 Thread Michael Bedar
Your code could be difficult to read for other developers for a  
variety of reasons..  often readability is lessened in the name of  
optimization.. or you could simply be doing something that is very  
complex..  why does adding block comments to your code ruin it?



On Aug 23, 2006, at 5:03 PM, Steven Sacks | BLITZ wrote:


Experienced coders who don't want to take the time to trawl through
possibly impenetrable code read those documents.


If you write impenetrable code, you need to reevaluate your career
choice.  If you're not willing to put forth the effort to be great at
what you do, especially in something as sensitive as programming, then
do something else for a living.  No amount of documentation can  
make up

for bad code, and a bad coder isn't going to write good documentation
anyway!  ;)

And to the point about Javadoc, I'm not going to ruin my code and
handicap my debugging ability to satisfy some poorly thought out
requirement of a 3rd party tool.  They require you to use block
commenting in your code to automatically write documentation and  
that's

counterproductive to actual coding.  It should work hand in hand with
not diametrically opposed to the coding process.  If they were smart
about it, they would support line commenting with non-asterisk
delimiters.  Say //! !//, or //| |// or //[ ]//, etc.  Exclamations,
pipes, and brackets are all better choices because they do not  
conflict

with anything.

I'm not going to make my process suffer nor am I going to litter my  
code

with ugly asterisks just to document my work when I can spend that
energy writing cleaner, easier to read code with light commenting  
in the

code itself.   :)

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Re: [Flashcoders] Flash/Actionscript Coding conventions

2006-08-23 Thread Scott Hyndman

If you're using eclipse, just use Ctrl+7 to comment a block out using
double slashes. Doing it again removes them. This feature works in FDT
and JDT. CDT uses Ctrl+\ instead I believe.

So I do hear what you're saying, but tools can easily get around
problems like this.

And people do read docs. I do regularly. If you're ever dealing with a
complex framework (Swing, Eclipse...or anything really) you have to
read the docs to understand what's going on. Especially because in
some cases because warnings are made to not override this or that
(soft finals). Just look at the .NET framework. The code just isn't
available. How else can you understand what's going on?

Scott

On 23/08/06, Steven Sacks | BLITZ [EMAIL PROTECTED] wrote:

 Experienced coders who don't want to take the time to trawl through
 possibly impenetrable code read those documents.

If you write impenetrable code, you need to reevaluate your career
choice.  If you're not willing to put forth the effort to be great at
what you do, especially in something as sensitive as programming, then
do something else for a living.  No amount of documentation can make up
for bad code, and a bad coder isn't going to write good documentation
anyway!  ;)

And to the point about Javadoc, I'm not going to ruin my code and
handicap my debugging ability to satisfy some poorly thought out
requirement of a 3rd party tool.  They require you to use block
commenting in your code to automatically write documentation and that's
counterproductive to actual coding.  It should work hand in hand with
not diametrically opposed to the coding process.  If they were smart
about it, they would support line commenting with non-asterisk
delimiters.  Say //! !//, or //| |// or //[ ]//, etc.  Exclamations,
pipes, and brackets are all better choices because they do not conflict
with anything.

I'm not going to make my process suffer nor am I going to litter my code
with ugly asterisks just to document my work when I can spend that
energy writing cleaner, easier to read code with light commenting in the
code itself.   :)

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[Flashcoders] asfunction and TextFormat.url

2006-08-23 Thread Merrill, Jason
What is the scope of asfunction's function?  

I am setting TextFormat.url to asfunction:myFunction, myParam, and it
works fine inserting the Href value, and the text is clickable, but when
you click the link, the asfunction isn't fired.  Is there some special
scope to the asfunction function reference?  Didn't see anything about
that in the help docs, only a simple explaination of asfunciton.
Thanks.


Jason Merrill
Bank of America 
Learning  Organization Effectiveness - Technology Solutions 
 
 
 
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Re: Re: Re: Re: [Flashcoders] Misreporting instanceof operator.

2006-08-23 Thread Ian Thomas

Hi John,
 Yeah, I've now tried it with a bunch of random downloaded movies and
managed to get some to fail.

 I think I've nailed it - or at least, one thing that produces the problem.

 At least on my system - if you load in a .swf version 7 or 8, it
works fine. If you load in a .swf version 6, the instanceof returns
false.

 Does that get things any further..?

Ian

On 8/23/06, John Grden [EMAIL PROTECTED] wrote:

Hey Ian, try loading something off of a web server thats takes at least a
second or 2 to load


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Re: [Flashcoders] Flash/Actionscript Coding conventions

2006-08-23 Thread Ian Thomas

On 8/23/06, Steven Sacks | BLITZ [EMAIL PROTECTED] wrote:

 Experienced coders who don't want to take the time to trawl through
 possibly impenetrable code read those documents.

If you write impenetrable code, you need to reevaluate your career
choice.  If you're not willing to put forth the effort to be great at
what you do, especially in something as sensitive as programming, then
do something else for a living.  No amount of documentation can make up
for bad code, and a bad coder isn't going to write good documentation
anyway!  ;)


I think we'll have to agree to disagree on this one. Your ideal is all
very well, but in the real world there _are_ people who write
impenetrable code - who optimise when they don't need to, for example.
And who, for example, write sprawling functions. It's a d*mn sight
easier to read a bit of documentation which says 'returns this in this
circumstance, returns the other if it fails' than it is to trawl
through the code working out what's going on.

I work a great deal with other coders; with teams of coders. From what
you say, it sounds like you don't.

Ian
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[Flashcoders] Re: Re: Re: Re: Re: Re: new logger for as 2

2006-08-23 Thread henrik weber (freemind-design)

hi hans,

i'm eager to see your project evolve ;)
i can't say whether your observation concerning
zeroi (mtasc-only) is correct *g* i use mtasc
most of the time; so never tried it without
it (it's just a few days out now...)

concerning your hd-problems:  :-!  but sometimes
yelling and banging your head on the keyboard
helps *just kidding*

i hope you can recover the important data and
you can soon get back to normal... wish you
luck!

cu

henrik


On 8/23/06, Hans Wichman [EMAIL PROTECTED] wrote:

Hi Henrik,
I've looked at it, and it seems pretty cool, however I'm not sure if it's
really zero impact:).
I need to look into it, but i think it only works with mtasc? Ruling out the
flash ide, seems a bit of an impact to me:).
But like I said i really need to look into real good first.

Thanks for the tip on the project page I'll do that.
Right now, my HD just crashed on me, so i'm kinda busy atm hehehe (* i have
to laugh madly or ill start crying instead i think).

I'll let you know when the page is up.

greetz
Hans


On 8/23/06, henrik weber (freemind-design) [EMAIL PROTECTED] wrote:



 that's good news hans! maybe an introduction-post at osflash might speed
 up the request... btw (from the wiki-instructions): snip You do not
 have to wait for a project's SVN and mailing lists to be created in
 order to create your project's web page on the OSFlash wiki. /snip  8-) 
 cu! henrik p.s. have you already looked at zeroi

 http://www.osflash.org/zeroi?

 On 8/23/06, Hans Wichman [EMAIL PROTECTED] wrote:

 Hi, John, tnx, but I'm ok, i used my screatoris page for now located at
 my workplace, but i might take you up on your offer once i'm further
 along;), thanks again. Henrik, thanks! Take a look here:
 http://osflash.org/admin/new_project#project_hosting_request_for_xflas2
 working on it:). greetz Hans

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RE: [Flashcoders] asfunction and TextFormat.url

2006-08-23 Thread Merrill, Jason
Nevermind... I got it.  Apparently you can pass the entire scope path to
the function as a string.  

Jason Merrill
Bank of America 
Learning  Organization Effectiveness - Technology Solutions 
 
 
 
 
 

-Original Message-
From: [EMAIL PROTECTED] [mailto:flashcoders-
[EMAIL PROTECTED] On Behalf Of Merrill, Jason
Sent: Wednesday, August 23, 2006 5:31 PM
To: Flashcoders mailing list
Subject: [Flashcoders] asfunction and TextFormat.url

What is the scope of asfunction's function?

I am setting TextFormat.url to asfunction:myFunction, myParam, and it
works fine inserting the Href value, and the text is clickable, but
when
you click the link, the asfunction isn't fired.  Is there some special
scope to the asfunction function reference?  Didn't see anything about
that in the help docs, only a simple explaination of asfunciton.
Thanks.


Jason Merrill
Bank of America
Learning  Organization Effectiveness - Technology Solutions



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Re: Re: Re: Re: [Flashcoders] Misreporting instanceof operator.

2006-08-23 Thread John Grden

wow, no infact, that confuses me ;)  I've been loading Flash8 and 7 files
and they've failed along with the version 6 swf's.

If I load the Fp8 version locally, it seems to work, but from a web server,
it seems to not.

On 8/23/06, Ian Thomas [EMAIL PROTECTED] wrote:


Hi John,
  Yeah, I've now tried it with a bunch of random downloaded movies and
managed to get some to fail.

  I think I've nailed it - or at least, one thing that produces the
problem.

  At least on my system - if you load in a .swf version 7 or 8, it
works fine. If you load in a .swf version 6, the instanceof returns
false.

  Does that get things any further..?

Ian

On 8/23/06, John Grden [EMAIL PROTECTED] wrote:
 Hey Ian, try loading something off of a web server thats takes at least
a
 second or 2 to load

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Re: Re: Re: Re: [Flashcoders] Misreporting instanceof operator.

2006-08-23 Thread Ian Thomas

Weird.

It's very reproducible here - I've tried varying sizes between 1Kb and
200Kb. They all fail if published to FP6, but work if published to FP7
and FP8 (the loader movie itself I've tested published to FP7 and
FP8).

I haven't tested a remote FP8 file, as I don't have one to hand.

Gonna have to sign off now, but I'll try out some more scenarios tomorrow.

Cheers,
 Ian

On 8/23/06, John Grden [EMAIL PROTECTED] wrote:

wow, no infact, that confuses me ;)  I've been loading Flash8 and 7 files
and they've failed along with the version 6 swf's.

If I load the Fp8 version locally, it seems to work, but from a web server,
it seems to not.

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RE: [Flashcoders] Flash/Actionscript Coding conventions

2006-08-23 Thread Mike Keesey
So you never look at the Flash help code? You just open the .as files
and trawl through them?

 And to the point about Javadoc, I'm not going to ruin my code and
 handicap my debugging ability to satisfy some poorly thought out
 requirement of a 3rd party tool.  They require you to use block
 commenting in your code to automatically write documentation and
that's
 counterproductive to actual coding.  It should work hand in hand with
 not diametrically opposed to the coding process.  If they were smart
 about it, they would support line commenting with non-asterisk
 delimiters.  Say //! !//, or //| |// or //[ ]//, etc.  Exclamations,
 pipes, and brackets are all better choices because they do not
conflict
 with anything.

I am totally confused by your raging asteriskism. What do asterisks
conflict with that those do not? What's wrong with asterisks?

I actually like having block comments before functions because it makes
it ridiculously easy to comment out a function. Just remove the last /
(assuming there's a block comment after the function as well; if not you
have to add a */). Makes it very easy to do Move Method refactorings
and suchlike.

 I'm not going to make my process suffer nor am I going to litter my
code
 with ugly asterisks just to document my work when I can spend that
 energy writing cleaner, easier to read code with light commenting in
the
 code itself.   :)

I still don't understand how Javadoc makes your process suffer.
--
Mike Keesey

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Re: Re: Re: Re: [Flashcoders] Misreporting instanceof operator.

2006-08-23 Thread John Grden

cool, thanks Ian, I'll try the same tests with published swf's

Really appreciate your help!

On 8/23/06, Ian Thomas [EMAIL PROTECTED] wrote:


Weird.

It's very reproducible here - I've tried varying sizes between 1Kb and
200Kb. They all fail if published to FP6, but work if published to FP7
and FP8 (the loader movie itself I've tested published to FP7 and
FP8).

I haven't tested a remote FP8 file, as I don't have one to hand.

Gonna have to sign off now, but I'll try out some more scenarios tomorrow.

Cheers,
  Ian

On 8/23/06, John Grden [EMAIL PROTECTED] wrote:
 wow, no infact, that confuses me ;)  I've been loading Flash8 and 7
files
 and they've failed along with the version 6 swf's.

 If I load the Fp8 version locally, it seems to work, but from a web
server,
 it seems to not.
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--
[  JPG  ]
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[Flashcoders] clone object

2006-08-23 Thread Wade Arnold
I have a style that I need to duplicate for several buttons. The style is
declared once and then I want to duplicate the object and add a specific
style element and then apply it to the button. However when I duplicate the
object I get a reference to the original object,  as expected. I tried to
fake out a clone method in order to get this to work but it does not seem to
properly duplicate the object. I am sure that this question has been asked a
million times on this list but I can't seem to googlize the correct answer.
Can someone point me in the right direction to properly clone an object and
keep all the right castings. Ahh to just have all the Flex classes in flash.


 

private function cloneObject(object){

var iterate;

var clone = {};



for(iterate in object){

clone [iterate] = object[iterate];

}

return clone;

}

 

 

 

Thanks! 

Wade

 

 

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Re: [Flashcoders] clone object

2006-08-23 Thread Jim Kremens

You know about mx.utils.ObjectCopy, right?

Be sure to change the following lines to read accordingly:

//  var result:Object = new Function( refObj.__proto__.constructor)();
//change to:
 var result:Object = new (Function( refObj.__proto__.constructor))();

and

//   p[j]= q[j];   //change to:
  p[j]= copy(q[j]);

Jim Kremens


On 8/23/06, Wade Arnold [EMAIL PROTECTED] wrote:


I have a style that I need to duplicate for several buttons. The style is
declared once and then I want to duplicate the object and add a specific
style element and then apply it to the button. However when I duplicate
the
object I get a reference to the original object,  as expected. I tried to
fake out a clone method in order to get this to work but it does not seem
to
properly duplicate the object. I am sure that this question has been asked
a
million times on this list but I can't seem to googlize the correct
answer.
Can someone point me in the right direction to properly clone an object
and
keep all the right castings. Ahh to just have all the Flex classes in
flash.




private function cloneObject(object){

   var iterate;

   var clone = {};



   for(iterate in object){

   clone [iterate] = object[iterate];

   }

   return clone;

   }







Thanks!

Wade





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--
Jim Kremens
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RE: [Flashcoders] Flash/Actionscript Coding conventions

2006-08-23 Thread Dave Watts
 All standards are is somebody's way of saying I code like 
 this and so should you.

No, if implemented by a group, they're the group's way of saying, we code
like this and so should you, if you want to be in this group. There's a
huge difference between the two.

 I read code the way I read music. I don't need a document to 
 explain to me why the song goes C#, E, B# when I can just 
 look at the tablature.

Why should I want to read through code instead of reading documented method
signatures, unless I specifically want to rewrite that code? Tools like
Javadoc let you quickly identify the things you need to know - inputs and
outputs - and ignore the rest. How the code does what it does is irrelevant
if the code is modular as it should be.

Dave Watts, CTO, Fig Leaf Software
http://www.figleaf.com/

Fig Leaf Software provides the highest caliber vendor-authorized
instruction at our training centers in Washington DC, Atlanta,
Chicago, Baltimore, Northern Virginia, or on-site at your location.
Visit http://training.figleaf.com/ for more information!
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RE: [Flashcoders] Flash/Actionscript Coding conventions

2006-08-23 Thread Steven Sacks | BLITZ
 why does adding block comments to your code ruin it?

 I still don't understand how Javadoc makes your process suffer.

From my first post:
Commenting like that in your code makes it completely impossible to
easily and completely comment out blocks of code using /* */ because
they have their */ inside their comments.  Believe it or not, this is a
very important tool in debugging.

If somebody wrote something completely impenetrable and I'm in charge of
implementing it and it doesn't work, guess what?  I rewrite it or I make
them fix it.

I'm not saying documentation isn't important, I'm saying mucking up your
code with documentation in Actionscript by using Javadoc's requirements
is counterproductive to Flash development.  If Javadoc let me use line
comments instead of block comments I would have no issue.

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Re: [Flashcoders] Word processor in Flash

2006-08-23 Thread Anthony Lee

GregoryN wrote:

Tony,

I've just tried your test page - it works OK. Firefox 1.5, win2k.
However, after submit it is waiting for noen.org forever... :-)
  
Sorry Gregory noen.org's DNS provider was unreliable so I changed the 
service domain. I figured the test was over... I'll take it down.


Anyway, I guess that makes 7 for 23 now.

Tony

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Re: [Flashcoders] working with dynamic images using mysql database

2006-08-23 Thread Anthony Lee

Hi Ron,

 Put a thousand files in a Windows directory and watch the fun.

Hmm... well yes that won't be your only problem with that choice of web 
server.


I disagree on the rest but don't have the inclination to argue the point.

Tony
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RE: [Flashcoders] clone object

2006-08-23 Thread Steven Sacks | BLITZ
static function clone(obj:Object):Object {  
var o = (null != obj.length) ? [] : {};
for (var i in obj) {
o [i] = (typeof obj[i] == object) ? clone(obj[i]) :
obj[i];
}
return o;
}
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[Flashcoders] Any MTASC masters out there?

2006-08-23 Thread aaron smith

I need some help figuring out how to compile with MTASC. I have used mtasc
before, it was a while ago, and now I can't figure out what is going on with
this project. I'm just trying to get it to compile.

This is my MTASC command:


mtasc\mtasc.exe classes\com\dsotdomb\Main.as -cp classes -cp C:\Program

Files\Macromedia\Flash 8\en\First Run\Classes -swf bin\Main.swf  -version 8
-keep
-frame 1 -mx -out Main3.swf

I get these errors:

[exec] Warning : The MovieClip searchCancel needs the class
com.dsotdomb.gui.buttons.PseudoButton which was not compiled :
[exec] Please force compilation of this class by adding it to the
commandline.

[exec] Warning : The MovieClip searchOK needs the class
com.dsotdomb.gui.buttons.PseudoButton which was not compiled :
[exec] Please force compilation of this class by adding it to the
commandline.

[exec] Warning : The MovieClip authorsButton needs the class
com.dsotdomb.gui.buttons.PseudoButton which was not compiled :
[exec] Please force compilation of this class by adding it to the
commandline.

[exec] Warning : The MovieClip aboutButton needs the class
com.dsotdomb.gui.buttons.PseudoButton which was not compiled :
[exec] Please force compilation of this class by adding it to the
commandline.

[exec] Warning : The MovieClip previouslyButton needs the class
com.dsotdomb.gui.buttons.PseudoButton which was not compiled :
[exec] Please force compilation of this class by adding it to the
commandline.

[exec] Warning : The MovieClip searchButton needs the class
com.dsotdomb.gui.buttons.PseudoButton which was not compiled :
[exec] Please force compilation of this class by adding it to the
commandline.

[exec] Warning : The MovieClip mainNav needs the class
com.dsotdomb.gui.navs.MainNav which was not compiled :
[exec] Please force compilation of this class by adding it to the
commandline.

[exec] Warning : The MovieClip homeView needs the class
com.dsotdomb.gui.views.HomeView which was not compiled :
[exec] Please force compilation of this class by adding it to the
commandline.

[exec] Warning : The MovieClip previouslyView needs the class
com.dsotdomb.gui.views.PreviouslyView which was not compiled :
[exec] Please force compilation of this class by adding it to the
commandline.

[exec] Warning : The MovieClip testTransition needs the class
com.dsotdomb.transition.SiteLoadToHomeTransition which was not compiled :
[exec] Please force compilation of this class by adding it to the
commandline.

[exec] Warning : The MovieClip contentIntro  content needs the class
com.dsotdomb.transition.SiteLoadToHomeTransition which was not compiled :
[exec] Please force compilation of this class by adding it to the
commandline.

[exec] Warning : The MovieClip siteLoader  contentIntro needs the
class com.dsotdomb.transition.SiteLoadToHomeTransition which was not
compiled :
[exec] Please force compilation of this class by adding it to the
commandline.

[exec] Warning : The MovieClip com.dsotdomb.loaders.SiteLoader needs
the class com.dsotdomb.loaders.SiteLoader which was not compiled :
[exec] Please force compilation of this class by adding it to the
commandline.

[exec] Warning : The MovieClip headerView needs the class
com.dsotdomb.gui.views.HeaderView which was not compiled :
[exec] Please force compilation of this class by adding it to the
commandline.



I understand that I can force compile them by adding those classes to the
command. but how can I get around this. Can i do this with -pack? It just
seems rediulous to have to add all these classes.. there should be an easier
way?

Wait I just realized. it looks like all these warnings are for classes that
MoveClips are bound to in the library panel. ( the linkage panel where you
can bind it to an AS2 class ).. Is that what the issue is, and how do I
ressolve it?

thanks
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RE: [Flashcoders] Any MTASC masters out there?

2006-08-23 Thread Steven Sacks | BLITZ
Hey try out FLASC, a nice GUI for MTASC that runs in the Flash IDE.

http://osflash.org/flasc

It makes it easy to add classes and such.

-Steven

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Re: [Flashcoders] Any MTASC masters out there?

2006-08-23 Thread aaron smith

im using flash develop and trying to get it working through there.. i still
would like to know what the issue is. but i'll give flasc a try



On 8/23/06, Steven Sacks | BLITZ [EMAIL PROTECTED] wrote:


Hey try out FLASC, a nice GUI for MTASC that runs in the Flash IDE.

http://osflash.org/flasc

It makes it easy to add classes and such.

-Steven

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Re: [Flashcoders] Any MTASC masters out there?

2006-08-23 Thread aaron smith

I've tried using FLASC. no luck. It doesn't really give me an errors or
anything like the compiler from the command line does... i'd just assume use
the command line and figure out what is wrong.. so I now how to use mtasc
better..

anyway, any help would be much appreciated..

thanks




On 8/23/06, aaron smith [EMAIL PROTECTED] wrote:


im using flash develop and trying to get it working through there.. i
still would like to know what the issue is. but i'll give flasc a try




On 8/23/06, Steven Sacks | BLITZ [EMAIL PROTECTED] wrote:

 Hey try out FLASC, a nice GUI for MTASC that runs in the Flash IDE.

 http://osflash.org/flasc

 It makes it easy to add classes and such.

 -Steven

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