Re: [FlashCoders] XRay _global tree
Hi John, I'm using connector 1.6.1 and the 1.2.5 interface. I just made a really simple example for you to test. It doesn't have any classes, so no _global.com, but I'm having the same issue with _level0, I can only take a snapshot of _level0. If I type _level0.squares (or select the movieclip squares from the _level0 tree) and then press the snapshot button, it doesn't work. You can download the files from http://www.zefxis.gr/files/xray.zip Thanks a lot! Dimitrios - Original Message - From: John Grden [EMAIL PROTECTED] To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Sent: Wednesday, September 06, 2006 7:10 AM Subject: Re: [FlashCoders] XRay _global tree Hey Dimitrios, I'd have to take a look at the why - I'm not sure why recursion isn't working for you or why you can start your search from _global.com let me know: 1. what version of the interface you're using (are you using the latest Flex version?) 2. what version of connector Is it possible to get a copy of your files for testing? I'll sign whatever NDA you've got Thanks, jpg On 9/5/06, Dimitrios Bendilas [EMAIL PROTECTED] wrote: Hello, I've just downloaded the latest version of Xray. Why can't I take a snapshot of _global.com for example? When I type _global.com and then press the snapshot button, it reverts to _level0. Same thing happens with everything else, like _global.com.zefxis.solarwind.applications.ActionManager. So, I can only take snapshots from _global or _level0, plus the recursive option doesn't always work. Any clues? Couldn't find anything at the blitz help page. Dimtrios ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- [ JPG ] ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Changing the Volume of a loaded FLV
Karim, Are you using the FLVPlayback component? If you are then you need to apply the volume to the FLVPlayback Object not create a new sound object. E.g. my_FLVPlybk.volume = 0; If not, then you need to create a new sound object and attach it to the MC you want to adjust: E.g. var my_vol = 0; var my_sound = new Sound(); my_sound.attachSound(some_mc_id); my_sound.setVolume(my_vol); Darren -Original Message- From: kariminal [mailto:[EMAIL PROTECTED] Sent: Wednesday, 6 September 2006 7:03 AM To: 'Flashcoders mailing list' Subject: RE: [Flashcoders] Changing the Volume of a loaded FLV Ya - maybe I did not state the problem well, So, video_snd = new Sound( ) video_snd.volume = 0 changes the audio volume of the whole movie. I am having issues controlling the levels of just the video. I know that video_snd = new Sound( some_mc ) video_snd.volume = 0 Would change the volume of 'some_mc' only, this does not work with my flv player. any ideas why? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Corban Baxter Sent: 05 September 2006 21:53 To: Flashcoders mailing list Subject: Re: [Flashcoders] Changing the Volume of a loaded FLV hey karim, this should be no problem. You should be able to use this... sndLvl = 80; myFLV.volume = sndLvl; On 9/5/06, kariminal [EMAIL PROTECTED] wrote: I am having some issues adjusting the volume of a external FLV. The sound object only seems to me effective when I don't specify a target. Ideally, I would like to adjust adjust the level of the FLV, instead of global sound levels: video_snd = new Sound( ) Anyone got any ideas for this one? - karim ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- Corban Baxter http://www.projectx4.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com CAUTION DISCLAIMER: The information contained in this e-mail message and/or any accompanying data or documents contain information that is confidential and subject to legal privilege. The information is intended only for the recipient named in this message. The sender is excluded from any liability arising from any further use, dissemination, distribution, transmission or copying of this information and /or accompanying data by the recipient. If you are not the intended recipient, you must immediately erase the information along with all copies of this message and accompanying data and notify the sender. Views expressed in this message are those of the original sender, and are not necessarily the views of WestOne Services. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] xml flash into scroller
Hello friends, I have an xml that I just loaded into flash. I just need them to be scrolled so I planned to put a scroller. How do I do that? Im trying to figure it out. Please any help. Please please. Karlo Here is my code inside the flash. This is in the first frame. myXML = new XML(); myXML.ignoreWhite = true; myXML.onLoad = function(ok) { if (ok) { allGalleryData = this.firstChild.childNodes; for (i=0; iallGalleryData.length; i++) { //newPiece = sliderHolder_mc.slider_mc.attachMovie('template', 'piece'+i, i); trace(allGalleryData[i].firstChild.firstChild); newPiece = _root.attachMovie('buttemp','but'+i,i); newPiece._x = 50; newPiece._y = (i*120)+50; newPiece.heading_text.text = allGalleryData[i].firstChild.firstChild; newPiece.desc_text.text = allGalleryData[i].firstChild.nextSibling.firstChild; newPiece.imageName = allGalleryData[i].firstChild.nextSibling.nextSibling.firstChild; newPiece.link = allGalleryData[i].firstChild.nextSibling.nextSibling.nextSibling.firstCh ild; newPiece.holder_mc.loadMovie('thumbs/'+newPiece.imageName); newPiece.onRelease = function(){ trace(this.heading_text.text+'.pdf'); } } }else{ trace('error'); } } myXML.load('graco.xml'); ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [FlashCoders] XRay _global tree
Hey John, this is the same thing i sent you a mail about a while ago, I experience it as well, but not sure if its xray or me:) greetz JC On 9/6/06, Dimitrios Bendilas [EMAIL PROTECTED] wrote: Hi John, I'm using connector 1.6.1 and the 1.2.5 interface. I just made a really simple example for you to test. It doesn't have any classes, so no _global.com, but I'm having the same issue with _level0, I can only take a snapshot of _level0. If I type _level0.squares (or select the movieclip squares from the _level0 tree) and then press the snapshot button, it doesn't work. You can download the files from http://www.zefxis.gr/files/xray.zip Thanks a lot! Dimitrios - Original Message - From: John Grden [EMAIL PROTECTED] To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Sent: Wednesday, September 06, 2006 7:10 AM Subject: Re: [FlashCoders] XRay _global tree Hey Dimitrios, I'd have to take a look at the why - I'm not sure why recursion isn't working for you or why you can start your search from _global.com let me know: 1. what version of the interface you're using (are you using the latest Flex version?) 2. what version of connector Is it possible to get a copy of your files for testing? I'll sign whatever NDA you've got Thanks, jpg On 9/5/06, Dimitrios Bendilas [EMAIL PROTECTED] wrote: Hello, I've just downloaded the latest version of Xray. Why can't I take a snapshot of _global.com for example? When I type _global.com and then press the snapshot button, it reverts to _level0. Same thing happens with everything else, like _global.com.zefxis.solarwind.applications.ActionManager. So, I can only take snapshots from _global or _level0, plus the recursive option doesn't always work. Any clues? Couldn't find anything at the blitz help page. Dimtrios ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- [ JPG ] ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] weird class could not be loaded.
Hi, it might be that you are using relative class paths. If so, the fla will compile all right, but during syntax check, there is no relative path to start from. You will need to add a full absolute classpath, and it should go okay. grtz JC On 9/6/06, Adrian Ionut Beschea [EMAIL PROTECTED] wrote: It happened to me as well. Is the datetime of your computer screwed up ? Usually when flash compiles classes, it saves them as .aso files. If the class file is actually older, then he skips the compiling I think. Deleting the aso files should do the trick. That's the only explanation I could come up with. Mike Keesey [EMAIL PROTECTED] wrote: What's the path? Is the class name actually myClass? ¯ Mike Keesey -Original Message- From: [EMAIL PROTECTED] [mailto:flashcoders- [EMAIL PROTECTED] On Behalf Of Christian Pugliese Sent: Tuesday, September 05, 2006 2:31 PM To: Flashcoders mailing list Subject: [Flashcoders] weird class could not be loaded. Ok, this is driving me nuts... Everything is working and ok: path, declaration, the fla compiles alright... but when i check the syntax on the .as where i'm importing the class, i get the following error: - The class or interface 'myClass' could not be loaded. again, the classpath and declaration is ok... anybody already got something like this?? is this a bug? is this an ufo? cheers ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com - Do you Yahoo!? Everyone is raving about the all-new Yahoo! Mail. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] OT: Recommendations for acredit-cardprocessingservice for a subscription-based Flash app
you´re welcome. btw, there was a typo in my domain,... *duck,run,out* www.software-and-solutions.de -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of matt stuehler Sent: Wednesday, September 06, 2006 3:53 AM To: Flashcoders mailing list Subject: Re: [Flashcoders] OT: Recommendations for acredit-cardprocessingservice for a subscription-based Flash app Marcelo, André, Thanks again for your advice. I think I'm convinced - I'll definitely give PayPal a closer look. It sounds like its a good solution. André - thanks for the offer to help. I may take you up on that once I get going! Cheers to all, Matt Stuehler On 9/5/06, André Goliath [EMAIL PROTECTED] wrote: that´s right. for example on my page, (www.software-and-solutons.de SQLite, scroll down Get a license now ) you ahve the choice to either log in or pay via CC. The nice thing about paypal are the IPM (isntant payment notifications): They call a PHP/ASP/whatever script on your server as soon as a new payment arrived, you get full transaction and status details and can store them in your DB. it´s quite well documentated here[1]. I can help you out with some PHP-code off-list for the basic API if neccessary. Regards, André [1] https://www.paypal.com/IntegrationCenter/ic_home.html leads to https://www.paypal.com/IntegrationCenter/ic_documentation.html -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Marcelo de Moraes Serpa Sent: Tuesday, September 05, 2006 1:08 PM To: Flashcoders mailing list Subject: Re: [Flashcoders] OT: Recommendations for a credit-cardprocessingservice for a subscription-based Flash app For one - it looks like the buyers need to have a PayPal account, Not anymore. You can now pay with you cc without creating a paypal account. So it also answers you last question. Do a little research, you should find something. Even the little guys (37signals Basecamp and Backpack, FreshBooks, etc..) I've got a backpack basic plan and I was forced to pay with my cc. I wish they accepted paypal! Paypal is not unprofessional! It's a secure, fast and convenient way to handle money. On 9/4/06, matt stuehler [EMAIL PROTECTED] wrote: Marcelo, André, Many thanks for responses! I've done a bit of research on PayPal, and it doesn't seem too great. For one - it looks like the buyers need to have a PayPal account, which is a big inconvenience for them. If I needed to create a PayPal account before I could buy something, I'd just decide that it's not worth it. Two - it seems unprofessional. None of the subscription-based services that I subscribe to use it. Even the little guys (37signals Basecamp and Backpack, FreshBooks, etc..) Is there a way to use PayPal that doesn't require buyers to have a PayPal account, and is transparent to them? Cheers, Matt On 9/4/06, André Goliath [EMAIL PROTECTED] wrote: Paypal maybe? That´s what I was going to suggest. They integrate very nice into your webpage, can handle subscriptions and have good developer support and API documentation while are not too expensive. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Marcelo de Moraes Serpa Sent: Monday, September 04, 2006 5:22 PM To: Flashcoders mailing list Subject: Re: [Flashcoders] OT: Recommendations for a credit-card processingservice for a subscription-based Flash app Paypal maybe? On 9/4/06, matt stuehler [EMAIL PROTECTED] wrote: All, I'm thinking about turning a few of the Flash-based web-apps I've developed into a subscription-based service, which means that I'll need to set up some sort of credit-card processing service that handles recurring payments. Do you have any advice about the best way to do this? Recommended vendors, or vendors to be avoided? Suggestions and pitfalls to avoid, etc.? I googled credit-card processing, and got a million hits (along with many vendors that seem shady), so I'm hoping to separate the wheat from the chaff... Many thanks in advance! Matt Stuehler ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Changing the Volume of a loaded FLV
Thanks !... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Patrick Matte Sent: 05 September 2006 22:02 To: Flashcoders mailing list Subject: Re: [Flashcoders] Changing the Volume of a loaded FLV You need to attachAudio on your target. nc = new NetConnection(); nc.connect(null); ns = new NetStream(nc); video.attachVideo(ns); this.attachAudio(ns); mySound = new Sound(this); Le 05/09/06 16:47, « kariminal » [EMAIL PROTECTED] a écrit : I am having some issues adjusting the volume of a external FLV. The sound object only seems to me effective when I don't specify a target. Ideally, I would like to adjust adjust the level of the FLV, instead of global sound levels: video_snd = new Sound( ) Anyone got any ideas for this one? - karim ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [FlashCoders] XRay _global tree
Try the latest interface: http://www.rockonflash.com/xray/flex/Xray.html I just got back to the desk, I'll do some tests with th efiles you posted, thanks! On 9/6/06, Dimitrios Bendilas [EMAIL PROTECTED] wrote: Hi John, I'm using connector 1.6.1 and the 1.2.5 interface. I just made a really simple example for you to test. It doesn't have any classes, so no _global.com, but I'm having the same issue with _level0, I can only take a snapshot of _level0. If I type _level0.squares (or select the movieclip squares from the _level0 tree) and then press the snapshot button, it doesn't work. You can download the files from http://www.zefxis.gr/files/xray.zip Thanks a lot! Dimitrios - Original Message - From: John Grden [EMAIL PROTECTED] To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Sent: Wednesday, September 06, 2006 7:10 AM Subject: Re: [FlashCoders] XRay _global tree Hey Dimitrios, I'd have to take a look at the why - I'm not sure why recursion isn't working for you or why you can start your search from _global.com let me know: 1. what version of the interface you're using (are you using the latest Flex version?) 2. what version of connector Is it possible to get a copy of your files for testing? I'll sign whatever NDA you've got Thanks, jpg On 9/5/06, Dimitrios Bendilas [EMAIL PROTECTED] wrote: Hello, I've just downloaded the latest version of Xray. Why can't I take a snapshot of _global.com for example? When I type _global.com and then press the snapshot button, it reverts to _level0. Same thing happens with everything else, like _global.com.zefxis.solarwind.applications.ActionManager. So, I can only take snapshots from _global or _level0, plus the recursive option doesn't always work. Any clues? Couldn't find anything at the blitz help page. Dimtrios ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- [ JPG ] ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- [ JPG ] ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] (repost) Horizontal Drop-Down Menu (pleeeease don't flame me!)
I''m sorry Mark. I should have looked closer. that's a different beast. but not a hard beast! I wish I could offer to help further, but I'm trying to keep everybody happy before I leave for a vacation Friday. If it can wait I can help next week. Kurt At 10:49 PM 9/5/2006, you wrote: Hey Kurt, Good to hear from you, too. I still have your old emails :) Your menu would be useful to me if it allowed a cascade of full-width menu bars as in this gif: http://www.dartfrogmedia.com/images/menuExample_MH060903a.gifhttp://www.dartfrogmedia.com/images/menuExample_MH060903a.gif It only needs to go three levels deep (as in the gif) but must highlight the selected menu items so the user can readily see the path to the current content. Have you done any work on the menu that might lend itself to such an application? Thanks and regards, Marc At 07:30 PM 9/5/2006, you wrote: Marc, this may be of use, though it's a little dated. I've probably got better code ast my office that I just haven't uploaded yet, but maybe it will get you started... http://www.mrkurt.biz/kurtsmenu.html hope that helps. Kurt PS it's good to see you're still out there. I recall emailing you at least 5 years ago! At 07:23 PM 9/5/2006, you wrote: [Still looking for the menu I need -- I'd sure appreciate if someone on the list has a clue for me. thanks!] I know this should be searchable, but I'm really not finding what I need in the archives or Google. I need to find or create a horizontal drop-down menu that expands up to three tiers high. Each tier is a differently-colored bar the full width of the stage and contains text links. Links change color on rollover. Bars descend on mouseclick, not on rollover. They have a smooth tweening motion, not just an instant drop-down. Clicked links retain their rollover color so that if a user gets to the third tier, there would be a highlighted link in each level showing the user what path they'd taken. This should be xml-based. I'm happy to pay for something that will save me a day's scripting, but it has to fit the above parameters or be easily adaptable. Here's an example of the menu expanced to all three tiers: http://www.dartfrogmedia.com/images/menuExample_MH060903a.gifhttp://www.dartfrogmedia.com/images/menuExample_MH060903a.gif Thanks, Marc ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] weird class could not be loaded.
no not on the publish settings, since that is only for the fla, on the edit - preferences menu grtz JC On 9/6/06, Christian Pugliese [EMAIL PROTECTED] wrote: do you mean the full path on the publish settings as2 preferences? if yes, i´ve already done that... date time is ok too, anyway i´ve deleted the aso file... still the same fu*** thing... only the check syntax generate the error... Hans Wichman wrote: Hi, it might be that you are using relative class paths. If so, the fla will compile all right, but during syntax check, there is no relative path to start from. You will need to add a full absolute classpath, and it should go okay. grtz JC On 9/6/06, Adrian Ionut Beschea [EMAIL PROTECTED] wrote: It happened to me as well. Is the datetime of your computer screwed up ? Usually when flash compiles classes, it saves them as .aso files. If the class file is actually older, then he skips the compiling I think. Deleting the aso files should do the trick. That's the only explanation I could come up with. Mike Keesey [EMAIL PROTECTED] wrote: What's the path? Is the class name actually myClass? ¯ Mike Keesey -Original Message- From: [EMAIL PROTECTED] [mailto:flashcoders- [EMAIL PROTECTED] On Behalf Of Christian Pugliese Sent: Tuesday, September 05, 2006 2:31 PM To: Flashcoders mailing list Subject: [Flashcoders] weird class could not be loaded. Ok, this is driving me nuts... Everything is working and ok: path, declaration, the fla compiles alright... but when i check the syntax on the .as where i'm importing the class, i get the following error: - The class or interface 'myClass' could not be loaded. again, the classpath and declaration is ok... anybody already got something like this?? is this a bug? is this an ufo? cheers ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com - Do you Yahoo!? Everyone is raving about the all-new Yahoo! Mail. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] as 3 help
Is in as 2i use'd OnEnterFrame what do I use in as3? Is it some event with the new event dispatcher? 10x ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] as 3 help
use the displayObjects' function AddEventListener, like this: this.addEventListener(Event.ENTER_FRAME,enterFrame); and then have function function enterFrame(e:Event){ } dont forgot the e:Event parameter in enterFrame, it will cause an error if you don't include that. Also, read the API ref, it's over here: http://livedocs.macromedia.com/flex/2/langref/index.html good luck, Meinte On 9/6/06, dan [EMAIL PROTECTED] wrote: Is in as 2i use'd OnEnterFrame what do I use in as3? Is it some event with the new event dispatcher? 10x ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Reliable local FLV stop event
I know this is an old question but i can't really seem to get a good grasp of it. I have a client that loads FLVs locally off the machine it runs on. When movies stop, events get broadcasted. however sometimes the stop event i set up fails: onStatus = function(info){ switch(info.code){ case NetStream.Play.Start: stopped = false; break; case NetStream.Buffer.Empty: if(stopped){ broadcastMessage(onVideoComplete); } break; case NetStream.Play.Stop: stopped = true; break; } } On tracing out info.code onStatus, i see that buffer.empty and buffer.full flicker on and off during playback, and that gets me worried. Sometimes Play.stop is called before the buffer has played out, but buffer.flush and buffer.empty right now seem so unreliable in terms of actually firing at the end of the FLV that i'm confused as to how to even approach this. Anyone got a solid, sound solution? Thanks, - Andreas SJ ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Synchronizing multiple flvs
I am looking to find out if anyone has experience in splitting an FLV into multiple parts and then playing them back whereas the the timing is seamless? The reason I ask is I need to create a picture tile game which is easy enough but the client came back with this where 15 tiles playing the same flv broken into different pieces need to be unscrambled and the result would be one big video. Any help would be greatly appreciated. CW ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Reliable local FLV stop event
Yes it's bizarre that there isn't an out-of-box solution for this. I came across the same problem a while ago. The solution I came across was to check if the play head is not moving while the movie is supposed to be still playing (that is, not paused or stopped). For this you need to set a lastCheck property, which needs to be set to 0 every time you start a movie (but not from paused), or manually stop it, and while the movie is playing, you need to keep checking it using an interval or enterFrame event. The function you need is this: public function checkStatus(){ //_global.tt(checkStatus, movie_flv.playing, movie_flv.playheadTime, lastCheck) if (play_btn.selected movie_flv.playheadTime movie_flv.playheadTime == lastCheck){ stopMovie() }else{ lastCheck = movie_flv.playheadTime; } } To set the function into context, I pasted the entire class below. It worked like a charm, but my class is using custom buttons and commands to play the movie. I'm not sure how I'd integrate it with Adobe controller components. For example, you might need to devise a different check instead of play_btn.selected. Karina Here's the full class code: - import com.neoarchaic.ui.*; class com.neoarchaic.projects.macbeth.section.view.elements.VideoBox extends AbstractComponent { private var title_txt:TextField; private var play_btn:ToggleButton; private var stop_btn:AbstractButton; private var movie_flv:mx.controls.MediaDisplay; private var url:String; private var link:Object; [Inspectable( type=String, defaultValue=)] public var id:String private var t:Number private var lastCheck:Number public function initSection () { //_global.tt(initSection - videobox) play_btn.addEventListener(click, this, toggleMovie) stop_btn.addEventListener(click, this, stopMovie) var movieData = broadcastMessage(getVideoBox, id); //_global.tt(video, id, movieData) setMovie(movieData, false) lastCheck = 0; } public function setMovie(movieData:Object, autoPlay:Boolean, mc:String){ if (mc != undefined mc != id){ return; } clearInterval(t) var oldUrl:String = url url = movieData.url.data; if (url == undefined movieData.title.data == undefined){ this._visible = false; return; } this._visible = true; link = movieData.link; title_txt.text = movieData.title.data != undefined ? movieData.title.data : ; if (url != oldUrl){ movie_flv.setMedia(url) } if (autoPlay){ movie_flv.stop() play_btn.selected = true; toggleMovie(null, true) }else{ play_btn.selected = false; movie_flv.stop() } } public function toggleMovie(e:Object, selected:Boolean){ //_global.tt(toggleMovie, selected) clearInterval(t) if (selected){ movie_flv.play() lastCheck = 0; t = setInterval(this, checkStatus, 2000) } else { movie_flv.pause() } } public function stopMovie(e:Object, noTrigger:Boolean){ //_global.tt(stopMovie) clearInterval(t) play_btn.selected = false; movie_flv.stop() lastCheck = 0; if (!noTrigger movie_flv.playheadTime){ broadcastMessage(selectLink, link) } } public function checkStatus(){ //_global.tt(checkStatus, movie_flv.playing, movie_flv.playheadTime, lastCheck) if (play_btn.selected movie_flv.playheadTime movie_flv.playheadTime == lastCheck){ stopMovie() }else{ lastCheck = movie_flv.playheadTime; } } } -Original Message- From: Andreas R [mailto:[EMAIL PROTECTED] Sent: 06 September 2006 14:57 To: Flashcoders mailing list Subject: [Flashcoders] Reliable local FLV stop event I know this is an old question but i can't really seem to get a good grasp of it. I have a client that loads FLVs locally off the machine it runs on. When movies stop, events get
Re: [Flashcoders] Synchronizing multiple flvs
Would the tiles be contiguous and stationary with instantaneous jumps from one position to another, or do their positions have to animate from one location to another? At 08:38 9/6/2006, Christopher Whiteford wrote: I am looking to find out if anyone has experience in splitting an FLV into multiple parts and then playing them back whereas the the timing is seamless? The reason I ask is I need to create a picture tile game which is easy enough but the client came back with this where 15 tiles playing the same flv broken into different pieces need to be unscrambled and the result would be one big video. Any help would be greatly appreciated. CW ... ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Synchronizing multiple flvs
If the tiles were small enough this could be something you could do with bitmapData - ie. Copying the image data from a master video (offstage) into each of the tiles as it's played. Or you could just mask multiple copies of the same flv, but I suspect there would be bigger overheads with this technique. M -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jeff Gomes Sent: 06 September 2006 16:46 To: Flashcoders mailing list; flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] Synchronizing multiple flvs Would the tiles be contiguous and stationary with instantaneous jumps from one position to another, or do their positions have to animate from one location to another? At 08:38 9/6/2006, Christopher Whiteford wrote: I am looking to find out if anyone has experience in splitting an FLV into multiple parts and then playing them back whereas the the timing is seamless? The reason I ask is I need to create a picture tile game which is easy enough but the client came back with this where 15 tiles playing the same flv broken into different pieces need to be unscrambled and the result would be one big video. Any help would be greatly appreciated. CW ... ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Synchronizing multiple flvs
The jumps would be instantaneous. On 9/6/06, Jeff Gomes [EMAIL PROTECTED] wrote: Would the tiles be contiguous and stationary with instantaneous jumps from one position to another, or do their positions have to animate from one location to another? At 08:38 9/6/2006, Christopher Whiteford wrote: I am looking to find out if anyone has experience in splitting an FLV into multiple parts and then playing them back whereas the the timing is seamless? The reason I ask is I need to create a picture tile game which is easy enough but the client came back with this where 15 tiles playing the same flv broken into different pieces need to be unscrambled and the result would be one big video. Any help would be greatly appreciated. CW ... ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Synchronizing multiple flvs
Could you use one big flv and mask it out for each tile? -Original Message- From: Jeff Gomes [mailto:[EMAIL PROTECTED] Sent: 06 September 2006 16:46 To: Flashcoders mailing list; flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] Synchronizing multiple flvs Would the tiles be contiguous and stationary with instantaneous jumps from one position to another, or do their positions have to animate from one location to another? At 08:38 9/6/2006, Christopher Whiteford wrote: I am looking to find out if anyone has experience in splitting an FLV into multiple parts and then playing them back whereas the the timing is seamless? The reason I ask is I need to create a picture tile game which is easy enough but the client came back with this where 15 tiles playing the same flv broken into different pieces need to be unscrambled and the result would be one big video. Any help would be greatly appreciated. CW ... ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] communication in flash 8
Sounds like a timing issue. You could supply a query string to the popup, and in that page using javascript, write the object/embed statements using that query string to get information in there. Or something like that. - e.d. On 9/6/06, Rutul Patel [EMAIL PROTECTED] wrote: hi guys, i want to know that is there any method in flash 8 that we can directly communicate without using server. I used local connection but in this case when i have one html page and i click on button i want to send information to the other page which is open as pop up. but i can not able to send information until both page is open I m creating local connection in both page. I tired lots but did not work. thanks in advance -- Regards, Rutul Patel ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Re: Insert elements into an area dinamically
No one? :P On 8/9/06, Ricardo Sánchez [EMAIL PROTECTED] wrote: Ok, I'll try to explain myself as best as possible. First take a look at this: http://www.pillandpillow .com/msfCongo/mainEng.html As you can see the main interface is a map of Congo composed of pictures and comments distributed to form the shape of the country. What I want to do is something simillar (just with different sized pictures and no comments) but with the underlaying shape changing to what I want everytime the user enters the site. And the size and position of the picture changing accordingly. But the size of the pictures change too depending on the importance of that picture in time. It all should be calculated dinamically so I can change the underlaying shape and also the pictures and each picture importance. I dont know how to approach the problem, If I should be thinking about areas and formulas or whatever or to try I different way to accomplish what I want. Thanks for any hint you can give me. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] (repost) Horizontal Drop-Down Menu (pleeeease don't flame me!)
Hi Kurt, I may well take you up on your offer. Is there a chance we could talk briefly by phone before you leave? I want to consider hiring you to do the menu, but need to clarify what would be involved to meet my specs. I also want you to know that the client needs to sign off on the nav design (though it's virtually the same as the site they wanted to look like), so unless this would be a really simple, low-cost job, I'd probably do a rough mockup pending client approval. I'm also looking into a menu system described in Flash Application Design Solutions: Flash Usability Handbook (Friend of Ed), whose files are downloadable. Vacation sounds nice :) Thanks! Marc At 05:13 AM 9/6/2006, you wrote: I''m sorry Mark. I should have looked closer. that's a different beast. but not a hard beast! I wish I could offer to help further, but I'm trying to keep everybody happy before I leave for a vacation Friday. If it can wait I can help next week. Kurt At 10:49 PM 9/5/2006, you wrote: Hey Kurt, Good to hear from you, too. I still have your old emails :) Your menu would be useful to me if it allowed a cascade of full-width menu bars as in this gif: http://www.dartfrogmedia.com/images/menuExample_MH060903a.gifhttp://www.dartfrogmedia.com/images/menuExample_MH060903a.gif It only needs to go three levels deep (as in the gif) but must highlight the selected menu items so the user can readily see the path to the current content. Have you done any work on the menu that might lend itself to such an application? Thanks and regards, Marc At 07:30 PM 9/5/2006, you wrote: Marc, this may be of use, though it's a little dated. I've probably got better code ast my office that I just haven't uploaded yet, but maybe it will get you started... http://www.mrkurt.biz/kurtsmenu.html hope that helps. Kurt PS it's good to see you're still out there. I recall emailing you at least 5 years ago! At 07:23 PM 9/5/2006, you wrote: [Still looking for the menu I need -- I'd sure appreciate if someone on the list has a clue for me. thanks!] I know this should be searchable, but I'm really not finding what I need in the archives or Google. I need to find or create a horizontal drop-down menu that expands up to three tiers high. Each tier is a differently-colored bar the full width of the stage and contains text links. Links change color on rollover. Bars descend on mouseclick, not on rollover. They have a smooth tweening motion, not just an instant drop-down. Clicked links retain their rollover color so that if a user gets to the third tier, there would be a highlighted link in each level showing the user what path they'd taken. This should be xml-based. I'm happy to pay for something that will save me a day's scripting, but it has to fit the above parameters or be easily adaptable. Here's an example of the menu expanced to all three tiers: http://www.dartfrogmedia.com/images/menuExample_MH060903a.gifhttp://www.dartfrogmedia.com/images/menuExample_MH060903a.gif Thanks, Marc ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Reliable local FLV stop event
How are you creating the FLVs to begin with? From what I can gather, the NetStream.Play.Stop issue seems to be related to how people create their FLV files. For example, I recently created a bunch of FLVs via export from After Effects (using On2 VP6 codec), and the stop event works just fine- whether played locally or streamed from a server. Does anyone have a solid answer as to why NetStream.Play.Stop fails under certain circumstances? -Danro On Sep 6, 2006, at 6:57 AM, Andreas R wrote: I know this is an old question but i can't really seem to get a good grasp of it. I have a client that loads FLVs locally off the machine it runs on. When movies stop, events get broadcasted. however sometimes the stop event i set up fails: onStatus = function(info){ switch(info.code){ case NetStream.Play.Start: stopped = false; break; case NetStream.Buffer.Empty: if(stopped){ broadcastMessage(onVideoComplete); } break; case NetStream.Play.Stop: stopped = true; break; } } On tracing out info.code onStatus, i see that buffer.empty and buffer.full flicker on and off during playback, and that gets me worried. Sometimes Play.stop is called before the buffer has played out, but buffer.flush and buffer.empty right now seem so unreliable in terms of actually firing at the end of the FLV that i'm confused as to how to even approach this. Anyone got a solid, sound solution? Thanks, - Andreas SJ ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] (repost) Horizontal Drop-Down Menu (pleeeease don't flame me!)
redFaceOops, meant to send this offlist./redFace Hi Kurt, I may well take you up on your offer. .. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Memory Leak
Can anybody point me in the direction of any more information on this particular bug? http://chattyfig.figleaf.com/pipermail/flashcoders/2006-March/161995.htm l We have implemented a solution that minimizes/maximizes to restore GC but I would like to have a bit more info on why this is happening? Is this still the case in FP9? Thanks, Michael ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] line mask
Is it possible to convert a line to a mask? Here is what is going on... I am developing an application that on mousePress a line draws. I want to be able to turn this line into a mask. I have tried the creating a shape using lineTo although if the mouse moves too fast the mask won' t update fast enough. got any ideas? cheers ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] fuse cheat sheat?
does anyone know if there is a fuse cheat sheat for using fuse. kinda like the actionscript 2 and 3 cheat sheats? word ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Reliable local FLV stop event
Hi, if I remember correctly, when using a streaming server, and a buffer of for example 10 seconds, the NetStream.Play.Stop would trigger just fine 10 SECONDS BEFORE the actual end of the flv:) So you end up waiting for an empty buffer after the stop event etc etc greetz JC On 9/6/06, Dan Rogers [EMAIL PROTECTED] wrote: How are you creating the FLVs to begin with? From what I can gather, the NetStream.Play.Stop issue seems to be related to how people create their FLV files. For example, I recently created a bunch of FLVs via export from After Effects (using On2 VP6 codec), and the stop event works just fine- whether played locally or streamed from a server. Does anyone have a solid answer as to why NetStream.Play.Stop fails under certain circumstances? -Danro On Sep 6, 2006, at 6:57 AM, Andreas R wrote: I know this is an old question but i can't really seem to get a good grasp of it. I have a client that loads FLVs locally off the machine it runs on. When movies stop, events get broadcasted. however sometimes the stop event i set up fails: onStatus = function(info){ switch(info.code){ case NetStream.Play.Start: stopped = false; break; case NetStream.Buffer.Empty: if(stopped){ broadcastMessage(onVideoComplete); } break; case NetStream.Play.Stop: stopped = true; break; } } On tracing out info.code onStatus, i see that buffer.empty and buffer.full flicker on and off during playback, and that gets me worried. Sometimes Play.stop is called before the buffer has played out, but buffer.flush and buffer.empty right now seem so unreliable in terms of actually firing at the end of the FLV that i'm confused as to how to even approach this. Anyone got a solid, sound solution? Thanks, - Andreas SJ ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] flip pages in as2 or the like
I have finished my pageflip class and it is working great in the context of our customers webpage. My boss came back from his holidays and he's usually a big fan of opensource, but when I asked for permission to give away this piece of code, he was not so happy about it. So I can't publish it at the moment, which is really sad for me, too. :-( I am going to discuss this topic further in my company in future, I promise. Matthias 2006/8/25, Bbt Lists [EMAIL PROTECTED]: Matthias Dittgen wrote: Thank you, Jordan! I am coding an AS2 pageflip class right now, which works as needed for our current project and I am follwing the O'Reilly article from Sham Bhangal, which is really excellent. I am making big steps forward a reusable solution in pure code. Will it be open source? Just curious. -- dnk ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] flip pages in as2 or the like
Thank you, Jordan! I'll take a look at this, when I get the time ;-) I have solved my pageflip problem, and there are now other problems ahead, waiting for solutions. Matthias 2006/9/6, jordan robinson [EMAIL PROTECTED]: There is also an updated as2 flip page updated as of august 22nd - here is the blog: http://76design.com/shiftcontrol/index.php/ 2006/08/22/dynamic-page-flip-v2 On Aug 25, 2006, at 1:53 AM, Matthias Dittgen wrote: Thank you, Jordan! I am coding an AS2 pageflip class right now, which works as needed for our current project and I am follwing the O'Reilly article from Sham Bhangal, which is really excellent. I am making big steps forward a reusable solution in pure code. 2006/8/24, jordan robinson [EMAIL PROTECTED]: Jordan Robinson | [EMAIL PROTECTED] ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Unsightly borders in MX components imported via swfmill
Hey folks, I've finally gotten around to integrating MX components into my MTASC/ swfmill workflow. They seem to work fine, but all of the UI components that I attach have these hideous black borders around them. I'm unpacking MX's swc files using a python script I whipped up (which I can provide if anyone's interested), and my swfml file looks like this: ?xml version=1.0 encoding=utf-8? movie width=640 height=480 framerate=30 frame library clip id=Alert import=components/ Alert.swf/ clip id=CheckBox import=components/ CheckBox.swf/ /library /frame /movie I'm then attaching the components using createClassObject(): var check:CheckBox = root.createClassObject(CheckBox, 'check', root.getNextHighestDepth()); Am I doing anything wrong? Thanks, -- shawn allen mailto://[EMAIL PROTECTED] phone://+1.415.577.3961 http://shazbotica.com aim://shawnpallen ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Flv's playing in a projector from usb drive
I've got a project that consists of a projector that plays some externally loaded flv's. Not a big deal right...Well here's the problem. When the projector is launched from a local drive all plays fine. But when we try to run the projector from a network drive or USB drive the videos don't play and we get a blank screen. Any ideas? Thanks Kent ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] ComboBox,Depth, Draw API - Bug?
Is this a bug? Try the sample code out below - Why is it that if you specify an explicit depth for a movie clip (SEE LINE 2 OF THE FIRST SET OF CODE BELOW) and draw on it with the draw API, and a comboBox made later with a depth of getNextHighestDepth() will have a drop down which displays over the drawn portion of the movie clip AS EXPECTED, but when you use getNextHighestDepth() on the movie clip (SEE LINE 2 OF THE SECOND SET OF CODE BELOW), the comboBox's dropdown is BEHIND the drawn portions of the clip, even though the depth of the clip is greater??? So in other words, this: //CODE SAMPLE #1 import mx.controls.ComboBox; mc = this.createEmptyMovieClip(triangle, 1); mc.beginFill(0x00aaFF, 100); mc.lineStyle(4, 0xFF, 100); mc.moveTo(0, 0); mc.lineTo(100, 100); mc.lineTo(0, 100); mc.lineTo(0, 0); this.createClassObject(mx.controls.ComboBox, my_cb, this.getNextHighestDepth()); for (i = 0; i 7; i++) { my_cb.addItem({label:i}); } trace(mc depth: +mc.getDepth()); trace(my_cb. depth: +my_cb.getDepth()); //cb depth is higher than mc as expected Vs. this: //CODE SAMPLE #2 (only diff. from CODE 1 is line 2) import mx.controls.ComboBox; mc = this.createEmptyMovieClip(triangle, this.getNextHighestDepth()); mc.beginFill(0x00aaFF, 100); mc.lineStyle(4, 0xFF, 100); mc.moveTo(0, 0); mc.lineTo(100, 100); mc.lineTo(0, 100); mc.lineTo(0, 0); this.createClassObject(mx.controls.ComboBox, my_cb, this.getNextHighestDepth()); for (i = 0; i 7; i++) { my_cb.addItem({label:i}); } trace(mc depth: +mc.getDepth()); trace(my_cb. depth: +my_cb.getDepth()); //cb depth is higher than mc as expected, //yet drop down is drawn BEHIND mc! Is this a bug with ComboBox? Is there any way to get the comboBox's dropdown in front of drawn content on mc while using getNextHighestDepth() for mc? Jason Merrill Bank of America Learning Organization Effectiveness - Technology Solutions ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] ComboBox,Depth, Draw API - Bug?
Try tracing the value that you get from getNextHighestDepth(). If the result is 1048575, you are incorporating v2.0 components, which causes getNextHighestDepth() to be less than useful. Use DepthManager instead. This pointer isn't entirely related, but might help explaining why: http://www.adobe.com/cfusion/knowledgebase/index.cfm?id=tn_19435 P. -Original Message- From: [EMAIL PROTECTED] [mailto:flashcoders- [EMAIL PROTECTED] On Behalf Of Merrill, Jason Sent: Wednesday, September 06, 2006 3:31 PM To: Flashcoders mailing list Subject: [Flashcoders] ComboBox,Depth, Draw API - Bug? Is this a bug? Try the sample code out below - Why is it that if you specify an explicit depth for a movie clip (SEE LINE 2 OF THE FIRST SET OF CODE BELOW) and draw on it with the draw API, and a comboBox made later with a depth of getNextHighestDepth() will have a drop down which displays over the drawn portion of the movie clip AS EXPECTED, but when you use getNextHighestDepth() on the movie clip (SEE LINE 2 OF THE SECOND SET OF CODE BELOW), the comboBox's dropdown is BEHIND the drawn portions of the clip, even though the depth of the clip is greater??? So in other words, this: //CODE SAMPLE #1 import mx.controls.ComboBox; mc = this.createEmptyMovieClip(triangle, 1); mc.beginFill(0x00aaFF, 100); mc.lineStyle(4, 0xFF, 100); mc.moveTo(0, 0); mc.lineTo(100, 100); mc.lineTo(0, 100); mc.lineTo(0, 0); this.createClassObject(mx.controls.ComboBox, my_cb, this.getNextHighestDepth()); for (i = 0; i 7; i++) { my_cb.addItem({label:i}); } trace(mc depth: +mc.getDepth()); trace(my_cb. depth: +my_cb.getDepth()); //cb depth is higher than mc as expected Vs. this: //CODE SAMPLE #2 (only diff. from CODE 1 is line 2) import mx.controls.ComboBox; mc = this.createEmptyMovieClip(triangle, this.getNextHighestDepth()); mc.beginFill(0x00aaFF, 100); mc.lineStyle(4, 0xFF, 100); mc.moveTo(0, 0); mc.lineTo(100, 100); mc.lineTo(0, 100); mc.lineTo(0, 0); this.createClassObject(mx.controls.ComboBox, my_cb, this.getNextHighestDepth()); for (i = 0; i 7; i++) { my_cb.addItem({label:i}); } trace(mc depth: +mc.getDepth()); trace(my_cb. depth: +my_cb.getDepth()); //cb depth is higher than mc as expected, //yet drop down is drawn BEHIND mc! Is this a bug with ComboBox? Is there any way to get the comboBox's dropdown in front of drawn content on mc while using getNextHighestDepth() for mc? Jason Merrill Bank of America Learning Organization Effectiveness - Technology Solutions ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] ComboBox,Depth, Draw API - Bug?
Thanks Pete - that looks indeed to be the issue. I am using the V2 ComboBox and the depth is above that number. I'll try out mx.managers.DepthManager.kTop or mx.managers.DepthManager.kTopmost and see if I can get it to work. Thanks for the link. Basically, I have a comboBox above a colorPicker movieClip I made with lineTo functions, and the dropdown appears below the colorPicker even though the depth of the ComboBox is higher. Jason Merrill Bank of America Learning Organization Effectiveness - Technology Solutions -Original Message- From: [EMAIL PROTECTED] [mailto:flashcoders- [EMAIL PROTECTED] On Behalf Of Pete Miller Sent: Wednesday, September 06, 2006 3:41 PM To: Flashcoders mailing list Subject: RE: [Flashcoders] ComboBox,Depth, Draw API - Bug? Try tracing the value that you get from getNextHighestDepth(). If the result is 1048575, you are incorporating v2.0 components, which causes getNextHighestDepth() to be less than useful. Use DepthManager instead. This pointer isn't entirely related, but might help explaining why: http://www.adobe.com/cfusion/knowledgebase/index.cfm?id=tn_19435 P. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] fuse cheat sheat?
I don't think so, but it would be nice to have one :) On 9/6/06, aaron smith [EMAIL PROTECTED] wrote: does anyone know if there is a fuse cheat sheat for using fuse. kinda like the actionscript 2 and 3 cheat sheats? word ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Flv's playing in a projector from usb drive
Found out some more on this maybe. It appears that the issue might be related to the usb drive being formatted FAT32 instead of NTFS. We tried a local partition formatted in FAT32 and got the same results. Any known issues of this kind? thanks kent Kent Haynes Software Engineer Waterford Research Institute 801.349.2334 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] ComboBox,Depth, Draw API - Bug?
Hmm... I have been playing with the DepthManager class, alternatively trying: my_cb = DepthManager.createClassObjectAtDepth(mx.controls.ComboBox, DepthManager.kCursor); and setting the drawn on mc to HighestDepth or creating the ComboBox at usual depth and setting the depth of the movieClip being drawn on to DepthManager.kCursor and other static depths of the DepthManager class, with no luck. I can create the class object, but it still remains behind the drawn on movie clips. Any ideas? Jason Merrill Bank of America Learning Organization Effectiveness - Technology Solutions -Original Message- From: [EMAIL PROTECTED] [mailto:flashcoders- [EMAIL PROTECTED] On Behalf Of Pete Miller Sent: Wednesday, September 06, 2006 3:41 PM To: Flashcoders mailing list Subject: RE: [Flashcoders] ComboBox,Depth, Draw API - Bug? Try tracing the value that you get from getNextHighestDepth(). If the result is 1048575, you are incorporating v2.0 components, which causes getNextHighestDepth() to be less than useful. Use DepthManager instead. This pointer isn't entirely related, but might help explaining why: http://www.adobe.com/cfusion/knowledgebase/index.cfm?id=tn_19435 P. -Original Message- From: [EMAIL PROTECTED] [mailto:flashcoders- [EMAIL PROTECTED] On Behalf Of Merrill, Jason Sent: Wednesday, September 06, 2006 3:31 PM To: Flashcoders mailing list Subject: [Flashcoders] ComboBox,Depth, Draw API - Bug? Is this a bug? Try the sample code out below - Why is it that if you specify an explicit depth for a movie clip (SEE LINE 2 OF THE FIRST SET OF CODE BELOW) and draw on it with the draw API, and a comboBox made later with a depth of getNextHighestDepth() will have a drop down which displays over the drawn portion of the movie clip AS EXPECTED, but when you use getNextHighestDepth() on the movie clip (SEE LINE 2 OF THE SECOND SET OF CODE BELOW), the comboBox's dropdown is BEHIND the drawn portions of the clip, even though the depth of the clip is greater??? So in other words, this: //CODE SAMPLE #1 import mx.controls.ComboBox; mc = this.createEmptyMovieClip(triangle, 1); mc.beginFill(0x00aaFF, 100); mc.lineStyle(4, 0xFF, 100); mc.moveTo(0, 0); mc.lineTo(100, 100); mc.lineTo(0, 100); mc.lineTo(0, 0); this.createClassObject(mx.controls.ComboBox, my_cb, this.getNextHighestDepth()); for (i = 0; i 7; i++) { my_cb.addItem({label:i}); } trace(mc depth: +mc.getDepth()); trace(my_cb. depth: +my_cb.getDepth()); //cb depth is higher than mc as expected Vs. this: //CODE SAMPLE #2 (only diff. from CODE 1 is line 2) import mx.controls.ComboBox; mc = this.createEmptyMovieClip(triangle, this.getNextHighestDepth()); mc.beginFill(0x00aaFF, 100); mc.lineStyle(4, 0xFF, 100); mc.moveTo(0, 0); mc.lineTo(100, 100); mc.lineTo(0, 100); mc.lineTo(0, 0); this.createClassObject(mx.controls.ComboBox, my_cb, this.getNextHighestDepth()); for (i = 0; i 7; i++) { my_cb.addItem({label:i}); } trace(mc depth: +mc.getDepth()); trace(my_cb. depth: +my_cb.getDepth()); //cb depth is higher than mc as expected, //yet drop down is drawn BEHIND mc! Is this a bug with ComboBox? Is there any way to get the comboBox's dropdown in front of drawn content on mc while using getNextHighestDepth() for mc? Jason Merrill Bank of America Learning Organization Effectiveness - Technology Solutions ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] fuse cheat sheat?
What is a cheat sheet? The public AP!? Just wondering don't wana be left out in the cold...ha chris Marcelo de Moraes Serpa [EMAIL PROTECTED] wrote: I don't think so, but it would be nice to have one :) On 9/6/06, aaron smith wrote: does anyone know if there is a fuse cheat sheat for using fuse. kinda like the actionscript 2 and 3 cheat sheats? word ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com - Do you Yahoo!? Everyone is raving about the all-new Yahoo! Mail. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Publish / Live Preview resize issue of customcomponent extending movieClip
wow, I struggled with this as well. I have this working for all my custom components, albeit it is tough as heck to get just right. I have basic: class XX extends MovieClip {...} I have a clear seperation of the constructor and an init() function like you have. The init function is what draws the actual component. The reason your text changes size is because it's changing the scale of the live-preview movie. You need to add to the actionscript of the livepreview .fla the following: obj = new Object (); obj.onResize = function () { MCREFERENCE.__width = Stage.width; MCREFERENCE.__height = Stage.height; MCREFERENCE.init(); // or try your .draw() function in here. } Stage.addListener (obj); The MCREFERENCE is basically the empty MC that is the reference to itself when a live-preview is instantiate in the stage. This is confusing as heck, but it's how you can control the live-preview component on the stage. The __width and __height are the dimensions to use when redrawing via init(). I use this instead of _width/_height because of sizing issues when I use the draw functionality. You basically need to completely redraw the entire live preview MC in the init() function. I call all sorts of .clear() and .unloadMovieClip() functions depending on how complex this MC is for every call to the init() function. If your text is disappearing all the time - try using a device font instead of embedded font? This is a bit of a rough answer to your questions - but there is so much to explain here. -- Jim Palmer ! Mammoth Web Operations -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Charles Parcell Sent: Wednesday, August 30, 2006 10:11 AM To: Flashcoders mailing list Subject: [Flashcoders] Publish / Live Preview resize issue of customcomponent extending movieClip uh!! I am really at my wits end. I have struggled with this hobbie project for well over 6 months and seem to be getting no where!!! I ahve read countless numbers of articles, documentation, etc. and seem to be even more confused than when I started. I believe that my biggest problem is that I have spent so much time on this issue, and have read so many different posts, articals, etc. that I am not sure that is factual and what is not. I think I have even gotten confused on how basic functions actually works. ugh!!! Could someone look over this code and tell be all the dumb crap I have done and how I can fix it. Here is a list of the issues I am having and can not seem to correct. 1) Live preview of the component scales correctly the very first time you scale it. All other times it seems to be using the original component size and adjusting it by the delta value of the scaling. 2) My text area during live preview 99% of the time does not appear. 3) When I Publish, the text within the component scales rather than being the font size I indicate even though I am using autoSize. 4) A problem that occurs some times is that the Published version of the component will be way way bigger than what live preview shows me. 5) If I scale up the component a good bit (perhaps by 400 pixels) the dropshadow disapears. Please please please, take a look at this class I have built and tell me all the dumb things I have done. The one things that I ask is that this component continue to extend movieClip. Many thanks Charles import flash.filters.DropShadowFilter; class com.camber.component.Balloon extends movieClip { // Constants: public static var symbolName:String = Balloon; public static var symbolOwner = com.camber.component.Balloon; public var className:String = Balloon; public static var CLASS_REF = com.camber.component.Balloon; public static var LINKAGE_ID:String = Balloon; // Public Properties: // Private Properties: private var balloonText:TextField; private var _balloonText:String; private var _dsDistance:Number; private var _dsEnabled:Boolean; private var updatedWidth:Number; private var updatedHeight:Number; // UI Elements: // Initialization: private function Balloon() { this.init(); } // Public Methods: // == Text Field FUNCTIONS = [Inspectable(defaultValue=Text goes here, type=String)] public function set text(zText:String){ try{ this._balloonText = zText; } catch(err){ trace(ERROR in SET text(): + err); } //invalidate(); } public function get text():String{ return _balloonText; } // == Drop Shadow Distance FUNCTIONS = [Inspectable(defaultValue=10, type=Number)] public function set dsDistance(zSetTo:Number){ try{ if(zSetTo 0){ this._dsDistance = zSetTo; var x = this.getFilterIndex();
Re: [Flashcoders] Flv's playing in a projector from usb drive
Is your FLV extremely large, or named with a very weird filename? On Sep 6, 2006, at 1:20p, Kent Haynes wrote: Found out some more on this maybe. It appears that the issue might be related to the usb drive being formatted FAT32 instead of NTFS. We tried a local partition formatted in FAT32 and got the same results. Any known issues of this kind? ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Flv's playing in a projector from usb drive
It's not huge 3.9 MB. But we've just discovered some more info. It's definitely related to the FAT32 file system. We formatted two partitions on the drive one NTFS and another FAT32 and sure enough the NTFS plays fine FAT32 doesn't play. So I was looking for weird characters in the path. Nothing out of the ordinary. Path + name = english/flv/Classroom.flv I also tried english\flv\Classroom.flv to no avail. None of our package structures are deep at all. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Josh Santangelo Sent: Wednesday, September 06, 2006 4:06 PM To: Flashcoders mailing list Subject: Re: [Flashcoders] Flv's playing in a projector from usb drive Is your FLV extremely large, or named with a very weird filename? On Sep 6, 2006, at 1:20p, Kent Haynes wrote: Found out some more on this maybe. It appears that the issue might be related to the usb drive being formatted FAT32 instead of NTFS. We tried a local partition formatted in FAT32 and got the same results. Any known issues of this kind? ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- This message has been scanned for viruses and dangerous content by MailScanner, and is believed to be clean. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Flv's playing in a projector from usb drive
What kind of projector is it? Are you using the Adobe projector or a wrapper application? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kent Haynes Sent: Thursday, 7 September 2006 8:21 AM To: Flashcoders mailing list Subject: RE: [Flashcoders] Flv's playing in a projector from usb drive It's not huge 3.9 MB. But we've just discovered some more info. It's definitely related to the FAT32 file system. We formatted two partitions on the drive one NTFS and another FAT32 and sure enough the NTFS plays fine FAT32 doesn't play. So I was looking for weird characters in the path. Nothing out of the ordinary. Path + name = english/flv/Classroom.flv I also tried english\flv\Classroom.flv to no avail. None of our package structures are deep at all. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Josh Santangelo Sent: Wednesday, September 06, 2006 4:06 PM To: Flashcoders mailing list Subject: Re: [Flashcoders] Flv's playing in a projector from usb drive Is your FLV extremely large, or named with a very weird filename? On Sep 6, 2006, at 1:20p, Kent Haynes wrote: Found out some more on this maybe. It appears that the issue might be related to the usb drive being formatted FAT32 instead of NTFS. We tried a local partition formatted in FAT32 and got the same results. Any known issues of this kind? ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- This message has been scanned for viruses and dangerous content by MailScanner, and is believed to be clean. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Publish / Live Preview resize issue of customcomponent extending movieClip
LivePreview calls a setSize() method when scaling occurs on stage. So you'll have to add that to your class. To demonstrate, create a MovieClip with a 100x100 square in it, attach the following class. class SetSizeComp extends MovieClip { function SetSizeComp() { trace(SetSizeComp ::: CONSTRUCTOR); } function setSize(w:Number, h:Number) { trace(SetSizeComp ::: setSize); trace(- w: +w); trace(- h: +h); } } Right click the movieclip in library and select 'Convert to Compiled Clip'. Resize the instance on stage and see what happens ;-) You'll notice setSize is invoked, even though it's not being called anywhere inside the class. Here's a basic skeleton I use for components: (I actually have an app that generates this on the fly) class CustomComponent extends MovieClip { // private (internal) properties private var __width:Number; private var __height:Number; /// // CONSTRUCTOR /// function CustomComponent() { trace(CustomComponent ::: CONSTRUCTOR); this.tabEnabled = this.tabChildren = this._focusrect=false; this.__width = this._width; this.__height = this._height; this._xscale = this._yscale=100; this.init(); } /// // PRIVATE METHODS /// //-- // init() //-- private function init():Void { trace(CustomComponent ::: init); this.createChildren(); } //-- // createChildren() //-- private function createChildren():Void { trace(CustomComponent ::: createChildren); this.draw(); } //-- // draw() //-- private function draw():Void { trace(CustomComponent ::: draw); this.size(); } //-- // size() //-- private function size():Void { trace(CustomComponent ::: size); var w:Number = this.__width; var h:Number = this.__height; // do actuall sizing here } /// // PUBLIC METHODS /// //-- // setSize() //-- public function setSize(w:Number, h:Number):Void { trace(CustomComponent ::: setSize); this.__width = w; this.__height = h; this.redraw(); } //-- // redraw() //-- public function redraw():Void { trace(CustomComponent ::: redraw); // remove whatever needs to be redrawn here // which is done in the 'draw' method this.draw(); } } Also: class com.camber.component.Balloon extends movieClip should be: class com.camber.component.Balloon extends MovieClip Problem 3 and 4 are probably because you're not removing the scaling that took place on stage (see constructor in my sample code). So the first thing you need to do is grab the current _width and _height, then set _xscale and _yscale to 100 to remove scaling that took place on stage. And later on in the size() method use the stored _width (__width) and _height (__height) to layout the component. hth, Muzak - Original Message - From: Charles Parcell [EMAIL PROTECTED] To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Sent: Wednesday, August 30, 2006 7:11 PM Subject: [Flashcoders] Publish / Live Preview resize issue of customcomponent extending movieClip uh!! I am really at my wits end. I have struggled with this hobbie project for well over 6 months and seem to be getting no where!!! I ahve read countless numbers of articles, documentation, etc. and seem to be even more confused than when I started. I believe that my biggest problem is that I have spent so much time on this issue, and have read so many different posts, articals, etc. that I am not sure that is factual and what is not. I think I have even gotten confused on how basic functions actually works. ugh!!! Could someone look over this code and tell be all the dumb crap I have done and how I can fix it.
RE: [Flashcoders] Flv's playing in a projector from usb drive
Have you tried shortening the file name to something DOS compatable? ( 8 characters + extension ) i.e. Classrom.flv - Guy At 06:20 PM 06/09/2006, Kent Haynes wrote: It's not huge 3.9 MB. But we've just discovered some more info. It's definitely related to the FAT32 file system. We formatted two partitions on the drive one NTFS and another FAT32 and sure enough the NTFS plays fine FAT32 doesn't play. So I was looking for weird characters in the path. Nothing out of the ordinary. Path + name = english/flv/Classroom.flv I also tried english\flv\Classroom.flv to no avail. None of our package structures are deep at all. -- Guy McLoughlin New Media Developer Toronto Ontario Canada E: [EMAIL PROTECTED] --- ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Re: [Ann-FlashDev-Syd] 11th Sept Sydney Flash Platform Developers Gorup
The next meeting on the 11th September is on LiveCycle. Mark Szulc of Adobe will give us an overview of LiveCycle and give us some insight as to how Flash/Flex can work with it. This meeting will alos be a joint meeting with the NSW Coldfusion Users Group. The meeting is on at 6:30pm for 7pm start and finishes around 8:30pm. Details about the group, venue and program are available from http://www.flashdev.org.au. Please also note, the meetings and the use of the club are free and Adobe will be providing beverages and/or snacks. Please RSVP at http://www.flashdev.org.au/rsvp. (Put yourself on the http://www.frappr.com/flashdevelopers map) (Put yourself on the http://www.frappr.com/flexdevelopers map) Chris -- Chris Velevitch Manager - Sydney Flash Platform Developers Group m: 0415 469 095 www.flashdev.org.au ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] [JOB] Sr. Flash/AS Programmers (4), Los Angeles, CA | 70-125k
Sr. Flash/AS Programmers (4), Los Angeles, CA | 70-125k My Los Angeles, CA client is one of the most renowned and acclaimed interactive agencies in the world. As a Senior Flash/ActionScript Programmer, you transform client goals into compelling, usable, and media-rich Interactive Experiences ranging from Websites, Games, Applications and Widgets, to intelligent User Interfaces for mobile and the console. Their creative concepts, design, motion graphics, video and audio teams will challenge you to plan and build innovative projects for our well known clients, appreciated by millions and often awarded top industry accolades. These positions are located in Beverly Hills, CA. They pay from $70,000-$125,000 (dep on experience) and come with 3 paid weeks vacation time. In addition, all staff members enjoy Health, Dental and Vision Insurance, Equity Participation Plan and a Company-Matched 401k. Ideal candidates will have at least 3+ years of Flash coding experience, preferably in a collaborative interactive agency setting. These are full time positions in their Beverly Hills, CA office and they will pay full relocation expenses for candidates who are authorized to work in the USA. Thank you, Beau J. Gould Open Source Staffing www.open-source-staffing.com [EMAIL PROTECTED] ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com