Re: [Flashcoders] inline images in html text fields?

2006-10-03 Thread Josh Santangelo

Nope. Flash's CSS support is extremely limited.

-josh

On Oct 2, 2006, at 8:35p, Joseph Balderson wrote:


Doesn't the CSS styling 'display:inline' work for the IMG tag?

__

Joseph Balderson, Flash Developer  RIA Specialist
http://www.joeflash.ca | 416-768-0987
Writing partner, Community MX | http://www.communitymx.com
Développement Bilingue/Francophone disponible

Jorge Antonio Diaz Gutierrez wrote:
Josh, I have same problem. What Happens to me is that, when I  
place few
pictures continuously it overlaps one and another by placing img  
tags

one behind the other. It would be cool to see any example about it.
Jorge
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Josh
Santangelo
Sent: Saturday, September 30, 2006 3:28 PM
To: Flashcoders mailing list
Subject: [Flashcoders] inline images in html text fields?
I know that while you can use the img tag in html text fields  
to  load images or symbols, that the image must be left- or right- 
aligned  with the text, and the text wraps around it. I have a  
need to have  small images *inline* with the text, however. I'm  
wondering if  anyone's worked out a hack to make this work (or at  
least appear to  work).
The first thing that comes to mind is to place some other  
character  where the image will go, search for it, figure out its  
position, and  then attach the image on top of it in the  
appropriate place. However  I'm not sure if it's possible to find  
the exact position of a  character in a TextField.
I recall seeing someone demo just that thing on a blog post   
somewhere, but I haven't bookmarked it, and I think it was  
probably  AS3 anyway (this needs to run in FP8). Flash Paper  
Viewer is able to  highlight search results in this way, but I  
believe there's some very  Flash Paper specific things going on  
there (having worked on the  first version of it myself).

Any clues would be much appreciated.
thanks,
-josh
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RE: [Flashcoders] Projector Wrapper

2006-10-03 Thread Mike Mountain
I'd be rather worried if Nicolas didn't want to promote it. The
difference being Screenweaver HX is open and free - a comparison would
certainly be very interesting.

M

 -Original Message-
 From: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] On Behalf 
 Of Steven Sacks | BLITZ
 Sent: 02 October 2006 19:00
 To: Flashcoders mailing list
 Subject: RE: [Flashcoders] Projector Wrapper
 
  Would be interesting to compare with recently released 
 Screenweaver HX 
  (http://haxe.org/swhx).
 
 ...says one of the authors of Screenweaver HX.  Being a shill 
 doesn't work unless you use a different name.  ;) 
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RE: [Flashcoders] Projector Wrapper

2006-10-03 Thread Nick Weekes
...and throw in any Apollo facts that are available, and yeah, that would be
a very useful comparison. 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike
Mountain
Sent: 03 October 2006 09:28
To: Flashcoders mailing list
Subject: RE: [Flashcoders] Projector Wrapper

I'd be rather worried if Nicolas didn't want to promote it. The difference
being Screenweaver HX is open and free - a comparison would certainly be
very interesting.

M

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Steven 
 Sacks | BLITZ
 Sent: 02 October 2006 19:00
 To: Flashcoders mailing list
 Subject: RE: [Flashcoders] Projector Wrapper
 
  Would be interesting to compare with recently released
 Screenweaver HX
  (http://haxe.org/swhx).
 
 ...says one of the authors of Screenweaver HX.  Being a shill doesn't 
 work unless you use a different name.  ;) 
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Re: [Flashcoders] Disabling Nested MCs?

2006-10-03 Thread Kevin Cannon

Hey,

I'm using Laco's tweens, but maybe it has something similar. I'll look into it.

Thanks for the pointer.

- Kevin

On 02/10/06, Rich Rodecker [EMAIL PROTECTED] wrote:

just add the map._visible = false part to after the tween ends.  If you're
using the built in Tween class there is an onMotionFinished event handler
you can use on the tween, and pretty much most of the other tweening engines
have something comparable.

On 10/2/06, Kevin Cannon [EMAIL PROTECTED] wrote:

 Hi Jake,

 Ahh, I so that's how you do it. I think the current way I have tweens
 working won't allow be to easily do that, but when I start using Fuse
 Kit it should be a doddle.

 Thanks,

 - Kevin

 On 02/10/06, Jake Prime [EMAIL PROTECTED] wrote:
  Hi Kevin
 
  Try:
 
  map._visible = false;
 
  This will disable all buttons in map, and if the whole map is 0 alpha
  anyway will make no visible difference.
 
  Jake
 
  On 02/10/06, Kevin Cannon [EMAIL PROTECTED] wrote:
   Hi,
  
   I have an interactive map with various clickable countries on it. At
   certain times the map fades out to alpha = 0.
  
   When that happens the country movieclips are still clickable so I need
   to disable them.
  
   I expected map.enabled = false; to do it, but it seems to have no
   effect since the map movieclip itself has no actions.
  
   If there a way to disable the nested MCs without having to do it by
   manually disabling them all? I don't want to reinvent the wheel if
   there's a native way of doing it.
  
   Thanks,
  
   - Kevin
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Re: [Flashcoders] Disabling Nested MCs?

2006-10-03 Thread Adrian Ionut Beschea
you can create an invisible button on top large enough to fit your map
If you're bothered by the mouse pointer symbol try:
invisible_btn.useHandCursor = false;



Kevin Cannon [EMAIL PROTECTED] wrote: Hey,

I'm using Laco's tweens, but maybe it has something similar. I'll look into it.

Thanks for the pointer.

- Kevin

On 02/10/06, Rich Rodecker  wrote:
 just add the map._visible = false part to after the tween ends.  If you're
 using the built in Tween class there is an onMotionFinished event handler
 you can use on the tween, and pretty much most of the other tweening engines
 have something comparable.

 On 10/2/06, Kevin Cannon  wrote:
 
  Hi Jake,
 
  Ahh, I so that's how you do it. I think the current way I have tweens
  working won't allow be to easily do that, but when I start using Fuse
  Kit it should be a doddle.
 
  Thanks,
 
  - Kevin
 
  On 02/10/06, Jake Prime  wrote:
   Hi Kevin
  
   Try:
  
   map._visible = false;
  
   This will disable all buttons in map, and if the whole map is 0 alpha
   anyway will make no visible difference.
  
   Jake
  
   On 02/10/06, Kevin Cannon  wrote:
Hi,
   
I have an interactive map with various clickable countries on it. At
certain times the map fades out to alpha = 0.
   
When that happens the country movieclips are still clickable so I need
to disable them.
   
I expected map.enabled = false; to do it, but it seems to have no
effect since the map movieclip itself has no actions.
   
If there a way to disable the nested MCs without having to do it by
manually disabling them all? I don't want to reinvent the wheel if
there's a native way of doing it.
   
Thanks,
   
- Kevin
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Get your own web address for just $1.99/1st yr. We'll help. Yahoo! Small 
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Re: [Flashcoders] Disabling Nested MCs?

2006-10-03 Thread Jake Prime

Hi Kevin,

Using Laco's tweens you can pass a callback function to be called when
the tween is complete. For example something like this:

function disableMap () {
 map._visible = false;
}

map.alphaTo( 0, 2, linear, 0, disableMap );

Jake

On 03/10/06, Kevin Cannon [EMAIL PROTECTED] wrote:

Hey,

I'm using Laco's tweens, but maybe it has something similar. I'll look into it.

Thanks for the pointer.

- Kevin

On 02/10/06, Rich Rodecker [EMAIL PROTECTED] wrote:
 just add the map._visible = false part to after the tween ends.  If you're
 using the built in Tween class there is an onMotionFinished event handler
 you can use on the tween, and pretty much most of the other tweening engines
 have something comparable.

 On 10/2/06, Kevin Cannon [EMAIL PROTECTED] wrote:
 
  Hi Jake,
 
  Ahh, I so that's how you do it. I think the current way I have tweens
  working won't allow be to easily do that, but when I start using Fuse
  Kit it should be a doddle.
 
  Thanks,
 
  - Kevin
 
  On 02/10/06, Jake Prime [EMAIL PROTECTED] wrote:
   Hi Kevin
  
   Try:
  
   map._visible = false;
  
   This will disable all buttons in map, and if the whole map is 0 alpha
   anyway will make no visible difference.
  
   Jake
  
   On 02/10/06, Kevin Cannon [EMAIL PROTECTED] wrote:
Hi,
   
I have an interactive map with various clickable countries on it. At
certain times the map fades out to alpha = 0.
   
When that happens the country movieclips are still clickable so I need
to disable them.
   
I expected map.enabled = false; to do it, but it seems to have no
effect since the map movieclip itself has no actions.
   
If there a way to disable the nested MCs without having to do it by
manually disabling them all? I don't want to reinvent the wheel if
there's a native way of doing it.
   
Thanks,
   
- Kevin
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[Flashcoders] Rendering flash 8 to video

2006-10-03 Thread Alias™

Hi guys,

Every so often, this question comes up, and I've never really gotten a
satisfactory answer. So...

I have a flash movie. I want to render it out to a video file, but of course
I want to have all the timelines playing correctly and all the
transparencies/filters properly rendered, etc. so save as... really won't
cut it.

As I understand, the only way to do this is to export via director.

Is this still the case? And if so, does whatever version of director that is
still in existence support flash 8? Anyone got any leads on this?

Thanks in advance,
Alias
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[Flashcoders] Adobe and On2 VP7

2006-10-03 Thread Firstpixel
Does anyone know Adobe's plans on including On2  VP7 Vid codec on flv format? 
and Media Server 2.x?


Gil Beyruth
Criação e Desenv. Flash
{FP}Firstpixel.com
--
[EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
skype: gil_sk8
+55 11 30133773
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RE: [Flashcoders] Rendering flash 8 to video

2006-10-03 Thread Giles Taylor
You could use some screen capture software (there are lots, but for
example: http://www.techsmith.com/camtasia.asp) to capture the swf area
as you play it back.
A lot cheaper than Director ;)

Giles

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Alias(tm)
Sent: 03 October 2006 11:48
To: Flashcoders mailing list
Subject: [Flashcoders] Rendering flash 8 to video

Hi guys,

Every so often, this question comes up, and I've never really gotten a
satisfactory answer. So...

I have a flash movie. I want to render it out to a video file, but of
course I want to have all the timelines playing correctly and all the
transparencies/filters properly rendered, etc. so save as... really
won't cut it.

As I understand, the only way to do this is to export via director.

Is this still the case? And if so, does whatever version of director
that is still in existence support flash 8? Anyone got any leads on
this?

Thanks in advance,
Alias
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Re: [Flashcoders] Find item in array

2006-10-03 Thread John McCormack
OO languages are similar in many respects.

Apparently, (Tip 213, Anthony Porter, The best C++ Tips Ever, McGraw Hill)

when you increment 'a' and access it with ++a,
you increment 'a', and
use a reference to it.

but with a++, you
make a temporary copy of 'a'
increment the original and
return a copy of the temporary, not a reference it,
because the temporary object is destroyed.
That's the overhead.

Even passing objects back from functions involve the creation of temporary
objects.

I am right in thinking that p code is pseudo-code and therefore does not
indicate code bytes?

John


- Original Message - 
From: Steven Sacks | BLITZ [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Wednesday, September 20, 2006 12:07 AM
Subject: RE: [Flashcoders] Find item in array


 using a for..i..in loop will always be faster

It's been proven before here on flashcoders that for in is not faster
than --a -(-1) because it compiles to more lines of pcode.  I guess it's
time to use Flasm to bust out some pcode and post it here on the list
instead of making claims based on hunches and past posts in the
archives.

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Re: [Flashcoders] Rendering flash 8 to video

2006-10-03 Thread Seb L

I used swf2video, which worked really well. Not sure if they've
updated for 8 though, last time i used it on Flash 7.

On 03/10/06, Giles Taylor [EMAIL PROTECTED] wrote:

You could use some screen capture software (there are lots, but for
example: http://www.techsmith.com/camtasia.asp) to capture the swf area
as you play it back.
A lot cheaper than Director ;)

Giles

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Alias(tm)
Sent: 03 October 2006 11:48
To: Flashcoders mailing list
Subject: [Flashcoders] Rendering flash 8 to video

Hi guys,

Every so often, this question comes up, and I've never really gotten a
satisfactory answer. So...

I have a flash movie. I want to render it out to a video file, but of
course I want to have all the timelines playing correctly and all the
transparencies/filters properly rendered, etc. so save as... really
won't cut it.

As I understand, the only way to do this is to export via director.

Is this still the case? And if so, does whatever version of director
that is still in existence support flash 8? Anyone got any leads on
this?

Thanks in advance,
Alias
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Re: [Flashcoders] Adobe and On2 VP7

2006-10-03 Thread hank williams

There are no announced plans for VP7 and I think it is unlikely there
will be any such announcements in the near future. When Adobe does
upgrade the codec, they could easily choose another video platform
entirely.

Regards,
Hank

On 10/3/06, Firstpixel [EMAIL PROTECTED] wrote:

Does anyone know Adobe's plans on including On2  VP7 Vid codec on flv format? 
and Media Server 2.x?


Gil Beyruth
Criação e Desenv. Flash
{FP}Firstpixel.com
--
[EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
skype: gil_sk8
+55 11 30133773
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RE: [Flashcoders] HTTP 206 Partial Content and LoadMovie

2006-10-03 Thread SBJ Consult
Hi

 

 

Please help me regarding the problem described in the conversation from
2004.

 

I have seen the same problems, but my data center does not think that they
are responsible for solving the problem. Is there any further development in
this case.

 

Thanks in advance.

 

Best regards

 

Søren 

 

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RE: [Flashcoders] HTTP 206 Partial Content and LoadMovie

2006-10-03 Thread Merrill, Jason
Please help me regarding the problem described in the conversation
from
2004.

LOL, hi Count, ve vill vant you to refresh our memories.  
 .  .
 v-v

Jason Merrill
Bank of America 
Learning  Organization Effectiveness - Technology Solutions 
 
 
 
 
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[Flashcoders] HTTP Statuscode 206 Partial content

2006-10-03 Thread SBJ Consult
Peter wrote:
 
HTTP 206 Partial Content and LoadMovie
 
This is a nasty bug, and a little arcane, but  I'd greatly appreciate any
help.
 
I have a flash application (created in Flash MX 2004, Actionscript 2.0,
saved as flash 6) which is loading a number of swfs (100 or so).  The SWFs
make up some character animations, and we kick many of them off
simultaneously. We then have a loader that flips through them checking if
they are loaded, and once they are all loaded, starts the application.
 
99.9% of the time it works fine, but every so often it hangs on the load
screen and never leaves.
 
I've only been able to confirm this happening in firefox, but one of our
testers claims it happened in IE as well.
 
I finally got some hard evidence was going on by looking at the headers
(courtesy of the cool livehttpheaders firefox extension).
 
An example is pasted in below (scroll to bottom), here's the order of
events:
-Flash app loads objects.swfs a couple times
-First GET request is met with a happy HTTP/1.x 200 OK
-Second GET request is met with not so happy HTTP/1.x 206 Partial Content
 
And that's it, stuff pretty much just stops after that, movie never finishes
loading, so presumably objects.swf is never really complete.
 
My theory is flash is part of the way through getting the first objects.swf
when it requests the second one, which results in turn in a PARTIAL CONTENT
request, which for some reason isn't working as advertised in this
situation.
 
QUESTIONS:
1. Is my theory right? If not, any other ideas?
 
2. I can think of two possible fixes:
-Switch to flash 7, use the MovieLoaderClass and use the onLoadError to
trigger an attempted reload of the swfs.  This would suck because the app is
working fine in flash 6 now otherwise.
-Tack ?foo= + Math.random() on the end of every swf load, so we get no
caching. Downside is we get no caching, and we are loading a lot of swfs
repeatedly.
Anyone got any other bright ideas?
 
I'd GREATLY appreciate any help or advice!
 
_peter
 
206 Partial Content should mean either the file can not be completely
downloaded because it is still being uploaded or the web server or file
system is being overloaded and does not have the resources to access the
entire file. Hows the server load? What do the web server error logs say?
Are you using a PHP script to serve the file (I noticed the PHPSESSID)?
If so is it getting overloaded or not handling file locks properly?
 
I know this all sounds like stuff that should effect all browsers but
sometimes it's just timing and also how different browsers handle
different situations and errors.
 
 
-=- RuneImp
ImpTech - Web Design  Hosting

 

 

 

I have found the same problem getting HTTP statuscode 206 Partial Content
and the flash / movie is stopping before end.

My datacenter could not help me. Is there any answer to the above mentioned
issues.

 

Thanks in advance

 

Søren

 

 

 

Med venlig hilsen

 

Søren Bjarne Jensen

SBJ Consult ApS

 

Vivaldisvej 111, 9200  Aalborg SV

Telefon: 98 13 92 70

Email: [EMAIL PROTECTED]

www.sbjconsult.dk

 

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Re: [Flashcoders] Adobe and On2 VP7

2006-10-03 Thread Guy McLoughlin


At 06:51 AM 03/10/2006, Firstpixel wrote:

Does anyone know Adobe's plans on including On2 VP7 Vid codec on flv format?


Macromedia evaluated a number of video CODECs before settling on the 
On2 VP6 CODEC.
I suspect that the main reason they didn't go with VP7 ( which was 
available at the time )
was simply the licensing cost, On2 likely wanted a lot more money to 
license their state

of the art CODEC.


- Guy


--
Guy McLoughlin
New Media Developer
Toronto Ontario Canada
E: [EMAIL PROTECTED]
--- 



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Re: [Flashcoders] Adobe and On2 VP7

2006-10-03 Thread hank williams

I doubt it was money. Skype could afford vp7 but macromedia couldnt?
Actually I think macromedia (at the time) on the list said that the
license with On2 allowed them to have all of the on2 technology.

I think the issue was that vp7 came out after the software integration
work with the player and vp6 had already begun. And as I recollect it
would not have been easy to switch to vp7 because it worked
differently and they had a deadline.

Regards,
Hank

O

On 10/3/06, Guy McLoughlin [EMAIL PROTECTED] wrote:


At 06:51 AM 03/10/2006, Firstpixel wrote:
Does anyone know Adobe's plans on including On2 VP7 Vid codec on flv format?

Macromedia evaluated a number of video CODECs before settling on the
On2 VP6 CODEC.
I suspect that the main reason they didn't go with VP7 ( which was
available at the time )
was simply the licensing cost, On2 likely wanted a lot more money to
license their state
of the art CODEC.


- Guy


--
Guy McLoughlin
New Media Developer
Toronto Ontario Canada
E: [EMAIL PROTECTED]
---


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Re: [Flashcoders] Projector Wrapper

2006-10-03 Thread Derek Vadneau
I'd be rather worried if Nicolas didn't want to promote it.
Except that the original poster was asking for opinions and getting an 
opinion from someone who develops one of the products is not as useful.

Besides, getting a little off the original request.

I don't use haxe nor mtasc so for me I would prefer something that just
works based on the swf or the projector.


Derek Vadneau



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[Flashcoders] Firefox FlashTracer

2006-10-03 Thread Gustavo Teider - Adobe Flash Developer

for who it does not know

https://addons.mozilla.org/firefox/3469/

Output Window in Mozilla Firefox Browser 

What you think about this ? cool ?
I think that its perfect ;-)


--
Gustavo Teider ( gugateider )
www.gugateider.com
Curitiba - PR

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RE: [Flashcoders] Projector Wrapper

2006-10-03 Thread Mike Mountain
Screenweaver HX does just work with the SWF. It just means you can
extend it's capabilities with haXe if you wanted. 

From the blurb:

the System layer : written in haXe and using the Neko API, you can
access the local filesystem, databases, network sockets... You can also
easily extend its capabilities by writing your own DLL.

the Flash layer : written in haXe or any other technology capable of
producing SWF, you can use this layer to display the graphical
interface, handle user interactions, play sound and video...

It's only downside as far as I can see is that it's not very user
friendly, no pretty gui etc.

M



 -Original Message-
 From: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] On Behalf 
 Of Derek Vadneau
 Sent: 03 October 2006 15:30
 To: flashcoders@chattyfig.figleaf.com
 Subject: Re: [Flashcoders] Projector Wrapper
 
 I'd be rather worried if Nicolas didn't want to promote it.
 Except that the original poster was asking for opinions and 
 getting an opinion from someone who develops one of the 
 products is not as useful.
 
 Besides, getting a little off the original request.
 
 I don't use haxe nor mtasc so for me I would prefer 
 something that just works based on the swf or the projector.
 
 
 Derek Vadneau
 
 
 
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Re: [Flashcoders] Firefox FlashTracer

2006-10-03 Thread gerry
Well...I wouldn't call it perfect. There's no Mac support. ;)

Gerry
 for who it does not know

 https://addons.mozilla.org/firefox/3469/

 Output Window in Mozilla Firefox Browser 

 What you think about this ? cool ?
 I think that its perfect ;-)


 --
 Gustavo Teider ( gugateider )
 www.gugateider.com
 Curitiba - PR

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[Flashcoders] VitalStream Bandwidth detection

2006-10-03 Thread Brian Weil
Does anybody have code to detect users bandwidth on VitalStream? I'm using
the custom player source provided by vitalstream but it only works with
single bitrate streams. When I try to use a multi bitrate stream as the
sname parameter in the m_XMLURI string the player fails. Looking through the
source code I found some clues as to why it is not working, but don't have a
lot of time to debug the code and find the solution. I've been working with
VitalStream support on this and they are no help at all. They sent me links
to an irrelevent adobe tutorial as their solution.

Here is a fragment of code from that player that hints about bandwith
detection but also says it is not used?!!?

[code]
//the server calls this object to continue (auto bandwidth detection is
complete)
this[nc+i].onBWDone = function(p_bw) {
trace(onBWDone: +p_bw);
//we pass the successful netConnection and the
calculated bandwidth speed to
// the onconnected function to continue
this.mc.onConnected(this, p_bw);
};
m_payload = 0;
//this function is not currently used; it is for checking
bandwidth speed
// initiated by the server
this[nc+i].onBWCheck = function() {
trace(onBWCheck returning:
+(this.mc.m_payload+1));
return ++this.mc.m_payload;
};
[/code]

So my question is: Does anybody have a working (multi-bitrate streams)
example of a video player for the VitalStream content delivery system? They
have players that work with multi-bitrate streams in .swf format but do not
release the flv source for those players. 

Any help would be appreciated. A working .fla example would be priceless!

Thanks,
Brian


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RE: [Flashcoders] VitalStream Bandwidth detection

2006-10-03 Thread Ryan Potter
Hey Brian.  Can you give a little more info?  Are you passing a smil xml
file to the flv player or are you trying to detect based on the bandwidth
profile being returned from the server?



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Brian Weil
Sent: Tuesday, October 03, 2006 10:38 AM
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] VitalStream Bandwidth detection

Does anybody have code to detect users bandwidth on VitalStream? I'm using
the custom player source provided by vitalstream but it only works with
single bitrate streams. When I try to use a multi bitrate stream as the
sname parameter in the m_XMLURI string the player fails. Looking through
the
source code I found some clues as to why it is not working, but don't have
a
lot of time to debug the code and find the solution. I've been working with
VitalStream support on this and they are no help at all. They sent me links
to an irrelevent adobe tutorial as their solution.

Here is a fragment of code from that player that hints about bandwith
detection but also says it is not used?!!?

[code]
//the server calls this object to continue (auto bandwidth detection is
complete)
this[nc+i].onBWDone = function(p_bw) {
trace(onBWDone: +p_bw);
//we pass the successful netConnection and the
calculated bandwidth speed to
// the onconnected function to continue
this.mc.onConnected(this, p_bw);
};
m_payload = 0;
//this function is not currently used; it is for checking
bandwidth speed
// initiated by the server
this[nc+i].onBWCheck = function() {
trace(onBWCheck returning:
+(this.mc.m_payload+1));
return ++this.mc.m_payload;
};
[/code]

So my question is: Does anybody have a working (multi-bitrate streams)
example of a video player for the VitalStream content delivery system? They
have players that work with multi-bitrate streams in .swf format but do not
release the flv source for those players. 

Any help would be appreciated. A working .fla example would be priceless!

Thanks,
Brian


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RE: [Flashcoders] when classes die...

2006-10-03 Thread Mike Keesey
The term is a destructor; and, no, ActionScript doesn't have
destructors, only constructors. The closest it comes is
MovieClip.onUnload()--if your class is a subclass of MovieClip, then you
can just override that. If not, one common practice is to make a
function called destroy():

public function destroy():Void {
// Perform clean-up.
delete this;
}

Then replace all instances of delete instanceOfYourClass; with
instanceOfYourClass.destroy().

―
Mike Keesey

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:flashcoders-
 [EMAIL PROTECTED] On Behalf Of grimmwerks
 Sent: Monday, October 02, 2006 6:34 PM
 To: Flashcoders mailing list
 Subject: [Flashcoders] when classes die...
 
 Ok, I've got an app that uses a static variable; I've got 'templates'
 that use x instances of this class.
 
 When the user loads in a new template when a previous template has
 already existed, I get some 'leftover' variables.
 
 Is there a function that is called when a class is 'killed', ie the
 opposite of when a class is birthed with 'new'?
 
 --
 ---[ http://www.grimmwerks.com
 ---[ [EMAIL PROTECTED]
 ---[ [EMAIL PROTECTED]
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[Flashcoders] Flash EXE - Getting rid of the print dialogue

2006-10-03 Thread kariminal
Hi there... We are building an app for a kiosk... And need to get rid of the
print dialogue, so the printing process is transparent... We are using
Zink... Has anyone been there before.?...


Thanks


- karim

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RE: [Flashcoders] Projector Wrapper

2006-10-03 Thread Steven Sacks | BLITZ
Promoting it is one thing, but his post was not a promotional post, but
more that of a call to action from an impartial party, which he is not.

I don't think Screenweaver being open and free makes it better
considering Screenweaver before it was open and free was, simply put,
bad.  Here are some facts about Screenweaver.

It was extremely buggy,
had features that simply did not work,
was unstable and would crash without warning and with no notification,
had issues with ATI cards when Microsoft Outlook was open,
had issues where the CPU usage would spike to 99% and never release
making Windows (and the SW app) unresponsive requiring a task manager
force quit,
had a terrible API for doing the most simple things (something like
15-20 lines of code to make a system tray icon compared to ONE line of
code in mProjector,
had many functions required 5+ arguments, which reflects poor planning)

And the list goes on and on.

I wouldn't recommend trusting anything that was based on such bad code
unless it was completely rewritten from scratch, which I'm not sure it
was.

Contrary to that, mProjector has always been rock solid and well thought
out and has had asynchronous support since the beginning while all other
wrapper developers could not figure how to do it for years.  Let me
stress that - for years nobody knew how the author of mProjector
provided asynchronous support despite their best efforts, and there was
plenty of effort from all the wrapper developers.

Now that the facts are out of the way, it's time for my opinions.

I invite anyone to share a negative experience they had with mProjector
(I've never seen or heard a single one), but you can search the archives
and there are plenty of developers in the community who have had plenty
of negative experiences with Screenweaver.  Other wrappers like
SWFStudio and Zinc, while not as solid as mProjector, were far more
stable than Screenweaver.  I would trust any wrapper except Screenweaver
to handle functionality that mProjector doesn't have.

IMO, the reason Screenweaver was made open source is because it was a
mess and the only way to clean it up was to invite other coders to get
involved and help fix all its problems.  I'm all for open source, but
the original Screenweaver code was so bad, I can't bring myself to rely
on it.  

All this being said, major companies trust mProjector as their wrapper
of choice for mass deployment.  Companies like The Weather Channel,
DirecTV, Fox Interactive, Earthlink, and Turner Broadcasting.  I think
the paltry $199 (or $300 for both platforms) is worth the peace of mind
of owning the most solid, well-built, best API, easiest to use Flash
wrapper on the market.
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Re: [Flashcoders] when classes die...

2006-10-03 Thread Johannes Nel

for movieclips i tend to override removemovieclip myself. just a personal
pref i suppose :)

On 10/3/06, Mike Keesey [EMAIL PROTECTED] wrote:


The term is a destructor; and, no, ActionScript doesn't have
destructors, only constructors. The closest it comes is
MovieClip.onUnload()--if your class is a subclass of MovieClip, then you
can just override that. If not, one common practice is to make a
function called destroy():

public function destroy():Void {
// Perform clean-up.
delete this;
}

Then replace all instances of delete instanceOfYourClass; with
instanceOfYourClass.destroy().

―
Mike Keesey

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:flashcoders-
 [EMAIL PROTECTED] On Behalf Of grimmwerks
 Sent: Monday, October 02, 2006 6:34 PM
 To: Flashcoders mailing list
 Subject: [Flashcoders] when classes die...

 Ok, I've got an app that uses a static variable; I've got 'templates'
 that use x instances of this class.

 When the user loads in a new template when a previous template has
 already existed, I get some 'leftover' variables.

 Is there a function that is called when a class is 'killed', ie the
 opposite of when a class is birthed with 'new'?

 --
 ---[ http://www.grimmwerks.com
 ---[ [EMAIL PROTECTED]
 ---[ [EMAIL PROTECTED]
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--
j:pn
http://www.lennel.org
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[Flashcoders] Find item in array

2006-10-03 Thread Josh Tynjala

I am right in thinking that p code is pseudo-code and therefore does
not
indicate code bytes?

In this case, pcode refers to the actual bytecode in the SWF. I'm not
sure of the origins of the term pcode. The program Flasm that Steven
refers to can convert the bytecode in a SWF to a human-readable format
similar to assembly language.


Josh
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Re: [Flashcoders] Rendering flash 8 to video

2006-10-03 Thread Hans Wichman

Hi,
i used adshareit, worked great for me, grabs all the scripted movies etc.
http://www.adshareit.com/

greetz
JC


On 10/3/06, Seb L [EMAIL PROTECTED] wrote:


I used swf2video, which worked really well. Not sure if they've
updated for 8 though, last time i used it on Flash 7.

On 03/10/06, Giles Taylor [EMAIL PROTECTED] wrote:
 You could use some screen capture software (there are lots, but for
 example: http://www.techsmith.com/camtasia.asp) to capture the swf area
 as you play it back.
 A lot cheaper than Director ;)

 Giles

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 Alias(tm)
 Sent: 03 October 2006 11:48
 To: Flashcoders mailing list
 Subject: [Flashcoders] Rendering flash 8 to video

 Hi guys,

 Every so often, this question comes up, and I've never really gotten a
 satisfactory answer. So...

 I have a flash movie. I want to render it out to a video file, but of
 course I want to have all the timelines playing correctly and all the
 transparencies/filters properly rendered, etc. so save as... really
 won't cut it.

 As I understand, the only way to do this is to export via director.

 Is this still the case? And if so, does whatever version of director
 that is still in existence support flash 8? Anyone got any leads on
 this?

 Thanks in advance,
 Alias
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RE: [Flashcoders] when classes die...

2006-10-03 Thread Mike Keesey
Will that be called if you use unloadMovie() or if the playhead moves to
a frame without the instance?

MovieClip.onUnload is put there specifically for this kind of purpose.
―
Mike Keesey

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:flashcoders-
 [EMAIL PROTECTED] On Behalf Of Johannes Nel
 Sent: Tuesday, October 03, 2006 11:14 AM
 To: Flashcoders mailing list
 Subject: Re: [Flashcoders] when classes die...
 
 for movieclips i tend to override removemovieclip myself. just a
personal
 pref i suppose :)
 
 On 10/3/06, Mike Keesey [EMAIL PROTECTED] wrote:
 
  The term is a destructor; and, no, ActionScript doesn't have
  destructors, only constructors. The closest it comes is
  MovieClip.onUnload()--if your class is a subclass of MovieClip, then
you
  can just override that. If not, one common practice is to make a
  function called destroy():
 
  public function destroy():Void {
  // Perform clean-up.
  delete this;
  }
 
  Then replace all instances of delete instanceOfYourClass; with
  instanceOfYourClass.destroy().
 
  ―
  Mike Keesey
 
   -Original Message-
   From: [EMAIL PROTECTED]
[mailto:flashcoders-
   [EMAIL PROTECTED] On Behalf Of grimmwerks
   Sent: Monday, October 02, 2006 6:34 PM
   To: Flashcoders mailing list
   Subject: [Flashcoders] when classes die...
  
   Ok, I've got an app that uses a static variable; I've got
'templates'
   that use x instances of this class.
  
   When the user loads in a new template when a previous template has
   already existed, I get some 'leftover' variables.
  
   Is there a function that is called when a class is 'killed', ie
the
   opposite of when a class is birthed with 'new'?
  
   --
   ---[ http://www.grimmwerks.com
   ---[ [EMAIL PROTECTED]
   ---[ [EMAIL PROTECTED]
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Re: [Flashcoders] when classes die...

2006-10-03 Thread Johannes Nel

onUnload is a better way to do it, make no mistake, it gets called a lot
more consistantly - i do agree with that completly.
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Re: [Flashcoders] when classes die...

2006-10-03 Thread Johannes Nel

now i remember why i did removemovieclip instead of onUnload... sorry been
doing flex for a loong time...
if the parent is removed onUnload does not fire, with overriding
removemovieclip i could pick up all the child clips and call removemovieclip
on them allowing me to clean up bottom up and remove event listeners.

On 10/3/06, Johannes Nel [EMAIL PROTECTED] wrote:


onUnload is a better way to do it, make no mistake, it gets called a lot
more consistantly - i do agree with that completly.





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[Flashcoders] [JOB] Flash Developers, San Francisco | 85-130k or 60-100/hour

2006-10-03 Thread Beau Gould
Flash Developers, San Francisco | 85-130k or 60-100/hour

ABOUT MY CLIENT

My client develops interactive solutions for a diverse client base -
from game platform and software developers to healthcare giants, record
companies to fashion leaders. 

Their strengths lie in developing dynamic websites that brand, sell and
retain their client's customers, and producing influential and effective
online advertising and email marketing initiatives to attract and up
sell client's customers.

The crew has been bringing brands, products and entertainment to life
online for over 7 years. With backgrounds in traditional marketing
mediums infused with years of new media expertise, they provide clients
an elevated form of creative communication.

JOB SUMMARY

Flash Development Engineers develop and implement web design according
to already established creative and technical direction.  Responsible
for executing through Flash MX application with an emphasis on Action
Scripting, designs that reflect the creative and art direction provided
within the established technical framework. Candidate must be an expert
at ActionScript v1 and v2. Candidate must have a complete portfolio of
experience with HTML and XML. Works well with team and understands staff
roles across the project scope. 

DUTIES

* Provide required high level Actionscript programming, including the
integration of Actionscript and XML for use in the development of Flash
websites, applications and games. 
* Liaise and consult with writers and animators in the design of high
quality multimedia activities. 
* Provide specialist advice on Actionscript programming and resolve any
related operational or implementation issues 
* Production of assets into finished product 

QUALIFICATIONS

* Approximately 4 - 5 years of professional flash development experience

* Expert-level experience in Macromedia Flash design and ActionScript
development 
* Experience with relational databases including Oracle, MySQL, and SQL
Server 
* Experience in Sorenson Squeeze and Flash video compression
technologies 
* Experience in creating/debugging HTML and XML 
* Experience working on multi-platforms/multi-browsers 
* Demonstrated ability to execute multiple, interdependent end to end
projects 
* A proven desire to learn and contribute to the successful completion
of team goals and projects  
* Bachelor's degree in Engineering, Design, or related field coupled
with relevant experience  
* Prior experience working in an interactive agency or service business
environment 

If you are local to the San Francisco area, please submit your resume
and/or portfolio, salary and/or hourly requirements, and a paragraph (or
two) highlighting your skills/experience as it pertains to this job to
[EMAIL PROTECTED] 

Thank you,
Beau J. Gould
 
Open Source Staffing
www.open-source-staffing.com
[EMAIL PROTECTED]

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RE: [Flashcoders] Projector Wrapper

2006-10-03 Thread Mike Mountain
OK got to get this out of my system - I've been itching to post it for months 
but 'held my tongue', alas no more:
 
Steven you're obviously a talented guy, but my God you have an attitude - is 
noone allowed to have a different opinion to you? You don't discuss, you object 
constantly, shoot down, or just plane dismiss out of hand other peoples ideas 
and opinions unless they follow your train of thought. It isn't polite.
 
Please now accept my most humble apologies for posting that - completely out of 
character on my behalf but something (as aforementioned) I needed to get out of 
my system 
 
I too suffered with the original Screenweaver - but as of yet have not tried 
screenweaver HX on anything more than a fleeting demo, so will not pass 
judgement, or comment by posting a list of faults on a previous version.
 
I'm sure mProjector is really brilliant, the db's, the bees knees,  I can feel 
myself baked in it's golden rays as it bends over to tie its shoelaces (and if 
you haven't got a free copy by now Steven they really aren't watching this list 
properly.)
 
Competition is healthy and to be encouraged As I read it Nicolas was proposing 
that as Screenweaver is free, then it would undoubtdly do no harm 
whatsoever to give it a go and see if it does what the original post required. 
Apparently he was a little to succinct with his suggestion, a four page 
diatribe may well stand him in better stead next time.
 
Keep on with the good flash man.
 
Mike



From: [EMAIL PROTECTED] on behalf of Steven Sacks | BLITZ
Sent: Tue 03/10/2006 19:08
To: Flashcoders mailing list
Subject: RE: [Flashcoders] Projector Wrapper



Promoting it is one thing, but his post was not a promotional post, but
more that of a call to action from an impartial party, which he is not.

I don't think Screenweaver being open and free makes it better
considering Screenweaver before it was open and free was, simply put,
bad.  Here are some facts about Screenweaver.

It was extremely buggy,
had features that simply did not work,
was unstable and would crash without warning and with no notification,
had issues with ATI cards when Microsoft Outlook was open,
had issues where the CPU usage would spike to 99% and never release
making Windows (and the SW app) unresponsive requiring a task manager
force quit,
had a terrible API for doing the most simple things (something like
15-20 lines of code to make a system tray icon compared to ONE line of
code in mProjector,
had many functions required 5+ arguments, which reflects poor planning)

And the list goes on and on.

I wouldn't recommend trusting anything that was based on such bad code
unless it was completely rewritten from scratch, which I'm not sure it
was.

Contrary to that, mProjector has always been rock solid and well thought
out and has had asynchronous support since the beginning while all other
wrapper developers could not figure how to do it for years.  Let me
stress that - for years nobody knew how the author of mProjector
provided asynchronous support despite their best efforts, and there was
plenty of effort from all the wrapper developers.

Now that the facts are out of the way, it's time for my opinions.

I invite anyone to share a negative experience they had with mProjector
(I've never seen or heard a single one), but you can search the archives
and there are plenty of developers in the community who have had plenty
of negative experiences with Screenweaver.  Other wrappers like
SWFStudio and Zinc, while not as solid as mProjector, were far more
stable than Screenweaver.  I would trust any wrapper except Screenweaver
to handle functionality that mProjector doesn't have.

IMO, the reason Screenweaver was made open source is because it was a
mess and the only way to clean it up was to invite other coders to get
involved and help fix all its problems.  I'm all for open source, but
the original Screenweaver code was so bad, I can't bring myself to rely
on it. 

All this being said, major companies trust mProjector as their wrapper
of choice for mass deployment.  Companies like The Weather Channel,
DirecTV, Fox Interactive, Earthlink, and Turner Broadcasting.  I think
the paltry $199 (or $300 for both platforms) is worth the peace of mind
of owning the most solid, well-built, best API, easiest to use Flash
wrapper on the market.
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Re: [Flashcoders] Projector Wrapper

2006-10-03 Thread John Grden

Just an update: I work as a contractor now - not employeed by Blitz since
August 1st.

On 10/3/06, Ray Chuan [EMAIL PROTECTED] wrote:


Hi,

Curiously, John Greden, who is from the same agency as you, happens to
be an active promoter of Xray on this and other list(s). If John can
do it, there's no reason why Nicholas can't.

On 10/3/06, Steven Sacks | BLITZ [EMAIL PROTECTED] wrote:
  Would be interesting to compare with recently released Screenweaver HX
  (http://haxe.org/swhx).

 ...says one of the authors of Screenweaver HX.  Being a shill doesn't
 work unless you use a different name.  ;)
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--
Cheers,
Ray Chuan
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--
[  JPG  ]
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Re: [Flashcoders] Projector Wrapper

2006-10-03 Thread John Grden

Some updates on your knowledge of SWHX

1.  SWHX is completely new, open source and cross-platform
2.  The old version was the bench mark to which other's hoped to attain and
worked great.
3.  The version you speak of, as I have heard, was a version that was
modified for a company you worked for - a company who's owner was a
liar/fraud and never paid for the services he hired Edwin to do.  I believe
also, that that version was left buggy BECAUSE of the non-payments and
therefore, was never completed/fixed/updated/made right.
4.  Nicolas only did a port from C++ to C on the windows platform.
Edwin/team have taken it from there to the mac platform.  Haxe/Neko make
everything else possible, crossplatform and very consistent with a standard
of coding that remains from platform to platform.

IMO, the reason Screenweaver was made open source is because it was a
mess and the only way to clean it up was to invite other coders to get
involved and help fix all its problems.  I'm all for open source, but
the original Screenweaver code was so bad, I can't bring myself to rely
on it.

5.  That's not true - and is a slap in the face to the guys who worked on
it.  Of whom, I am good friends with.  Screenweaver was for-profit with 3
partners.  The company folded and later, Edwin encouraged going open source
with it because it was collecting dust and there were alot of requests for
it to return.  Mainly based on the buggy issues with OTHER wrappers.

I invite anyone to share a negative experience they had with mProjector
(I've never seen or heard a single one), but you can search the archives
and there are plenty of developers in the community who have had plenty
of negative experiences with Screenweaver.  Other wrappers like
SWFStudio and Zinc, while not as solid as mProjector, were far more
stable than Screenweaver.  I would trust any wrapper except Screenweaver
to handle functionality that mProjector doesn't have.

6.  Ok.  The UI sucks and is completely off track with other wrapper
applications.  In an attempt to be innovative, they've left other's behind
who don't have time to think like their innovators.  They assume WAY too
much for you and like I said, the interface is so counter intuitive it makes
it impossible for advanced users to use it in powerful ways.  Now, it's been
a while since I've tryied mProjector, and I've heard plenty of good things,
but my last experience basically left me with asking Edwin where the hell
is screenweaver?!?.  So, I apologize if it's come along way with the
UI/tools.  Good for them.

creating a SWHX app is cake and updating the SWHX engine/files to the latest
releases is a commandline away - it's so easy, a caveman could do it.

In fact, I've been running Xray with it for the past 3 weeks and it's run
wonderfully and has been a beauty to maintain/update.

Also, Edwin/Nicolas are very responsive - any time a feature is asked for or
a bug is reported, they are either fixing already, or adding that feature
overnight in many cases.

anyway, I hope that helps clear up the confusion.


On 10/3/06, Steven Sacks | BLITZ [EMAIL PROTECTED] wrote:


Promoting it is one thing, but his post was not a promotional post, but
more that of a call to action from an impartial party, which he is not.

I don't think Screenweaver being open and free makes it better
considering Screenweaver before it was open and free was, simply put,
bad.  Here are some facts about Screenweaver.

It was extremely buggy,
had features that simply did not work,
was unstable and would crash without warning and with no notification,
had issues with ATI cards when Microsoft Outlook was open,
had issues where the CPU usage would spike to 99% and never release
making Windows (and the SW app) unresponsive requiring a task manager
force quit,
had a terrible API for doing the most simple things (something like
15-20 lines of code to make a system tray icon compared to ONE line of
code in mProjector,
had many functions required 5+ arguments, which reflects poor planning)

And the list goes on and on.

I wouldn't recommend trusting anything that was based on such bad code
unless it was completely rewritten from scratch, which I'm not sure it
was.

Contrary to that, mProjector has always been rock solid and well thought
out and has had asynchronous support since the beginning while all other
wrapper developers could not figure how to do it for years.  Let me
stress that - for years nobody knew how the author of mProjector
provided asynchronous support despite their best efforts, and there was
plenty of effort from all the wrapper developers.

Now that the facts are out of the way, it's time for my opinions.

I invite anyone to share a negative experience they had with mProjector
(I've never seen or heard a single one), but you can search the archives
and there are plenty of developers in the community who have had plenty
of negative experiences with Screenweaver.  Other wrappers like
SWFStudio and Zinc, while not as solid as 

Re: [Flashcoders] Projector Wrapper

2006-10-03 Thread Rich Rodecker

oh man...

mProject does rock.  Well, at least it did like about a year and a half ago,
thats the last time I used it.  cant vouch for any of the other ones.

mike mountain - just say it and stick by it.  don't apologize and act like
you didnt mean to say it.  you're allowed your opinon just as much as anyone
else.


On 10/3/06, John Grden [EMAIL PROTECTED] wrote:


Some updates on your knowledge of SWHX

1.  SWHX is completely new, open source and cross-platform
2.  The old version was the bench mark to which other's hoped to attain
and
worked great.
3.  The version you speak of, as I have heard, was a version that was
modified for a company you worked for - a company who's owner was a
liar/fraud and never paid for the services he hired Edwin to do.  I
believe
also, that that version was left buggy BECAUSE of the non-payments and
therefore, was never completed/fixed/updated/made right.
4.  Nicolas only did a port from C++ to C on the windows platform.
Edwin/team have taken it from there to the mac platform.  Haxe/Neko make
everything else possible, crossplatform and very consistent with a
standard
of coding that remains from platform to platform.

IMO, the reason Screenweaver was made open source is because it was a
mess and the only way to clean it up was to invite other coders to get
involved and help fix all its problems.  I'm all for open source, but
the original Screenweaver code was so bad, I can't bring myself to rely
on it.

5.  That's not true - and is a slap in the face to the guys who worked on
it.  Of whom, I am good friends with.  Screenweaver was for-profit with 3
partners.  The company folded and later, Edwin encouraged going open
source
with it because it was collecting dust and there were alot of requests for
it to return.  Mainly based on the buggy issues with OTHER wrappers.

I invite anyone to share a negative experience they had with mProjector
(I've never seen or heard a single one), but you can search the archives
and there are plenty of developers in the community who have had plenty
of negative experiences with Screenweaver.  Other wrappers like
SWFStudio and Zinc, while not as solid as mProjector, were far more
stable than Screenweaver.  I would trust any wrapper except Screenweaver
to handle functionality that mProjector doesn't have.

6.  Ok.  The UI sucks and is completely off track with other wrapper
applications.  In an attempt to be innovative, they've left other's
behind
who don't have time to think like their innovators.  They assume WAY too
much for you and like I said, the interface is so counter intuitive it
makes
it impossible for advanced users to use it in powerful ways.  Now, it's
been
a while since I've tryied mProjector, and I've heard plenty of good
things,
but my last experience basically left me with asking Edwin where the hell
is screenweaver?!?.  So, I apologize if it's come along way with the
UI/tools.  Good for them.

creating a SWHX app is cake and updating the SWHX engine/files to the
latest
releases is a commandline away - it's so easy, a caveman could do it.

In fact, I've been running Xray with it for the past 3 weeks and it's run
wonderfully and has been a beauty to maintain/update.

Also, Edwin/Nicolas are very responsive - any time a feature is asked for
or
a bug is reported, they are either fixing already, or adding that feature
overnight in many cases.

anyway, I hope that helps clear up the confusion.


On 10/3/06, Steven Sacks | BLITZ [EMAIL PROTECTED] wrote:

 Promoting it is one thing, but his post was not a promotional post, but
 more that of a call to action from an impartial party, which he is not.

 I don't think Screenweaver being open and free makes it better
 considering Screenweaver before it was open and free was, simply put,
 bad.  Here are some facts about Screenweaver.

 It was extremely buggy,
 had features that simply did not work,
 was unstable and would crash without warning and with no notification,
 had issues with ATI cards when Microsoft Outlook was open,
 had issues where the CPU usage would spike to 99% and never release
 making Windows (and the SW app) unresponsive requiring a task manager
 force quit,
 had a terrible API for doing the most simple things (something like
 15-20 lines of code to make a system tray icon compared to ONE line of
 code in mProjector,
 had many functions required 5+ arguments, which reflects poor planning)

 And the list goes on and on.

 I wouldn't recommend trusting anything that was based on such bad code
 unless it was completely rewritten from scratch, which I'm not sure it
 was.

 Contrary to that, mProjector has always been rock solid and well thought
 out and has had asynchronous support since the beginning while all other
 wrapper developers could not figure how to do it for years.  Let me
 stress that - for years nobody knew how the author of mProjector
 provided asynchronous support despite their best efforts, and there was
 plenty of effort from all the wrapper developers.

 Now 

RE: [Flashcoders] VitalStream Bandwidth detection

2006-10-03 Thread Rob Sandie
VBR and Flash Media Server stream length detection could be the source of
this problem. I have done work for VitalStream before and seen this issue
come up with MP3 streaming at least. To get a more detailed answer, this is
a question better asked on the Flash Media Server forums: FlashMedia
[EMAIL PROTECTED]


- rob sandie




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Brian Weil
Sent: Tuesday, October 03, 2006 12:38 PM
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] VitalStream Bandwidth detection

Does anybody have code to detect users bandwidth on VitalStream? I'm using
the custom player source provided by vitalstream but it only works with
single bitrate streams. When I try to use a multi bitrate stream as the
sname parameter in the m_XMLURI string the player fails. Looking through the
source code I found some clues as to why it is not working, but don't have a
lot of time to debug the code and find the solution. I've been working with
VitalStream support on this and they are no help at all. They sent me links
to an irrelevent adobe tutorial as their solution.

Here is a fragment of code from that player that hints about bandwith
detection but also says it is not used?!!?

[code]
//the server calls this object to continue (auto bandwidth detection is
complete)
this[nc+i].onBWDone = function(p_bw) {
trace(onBWDone: +p_bw);
//we pass the successful netConnection and the
calculated bandwidth speed to
// the onconnected function to continue
this.mc.onConnected(this, p_bw);
};
m_payload = 0;
//this function is not currently used; it is for checking
bandwidth speed
// initiated by the server
this[nc+i].onBWCheck = function() {
trace(onBWCheck returning:
+(this.mc.m_payload+1));
return ++this.mc.m_payload;
};
[/code]

So my question is: Does anybody have a working (multi-bitrate streams)
example of a video player for the VitalStream content delivery system? They
have players that work with multi-bitrate streams in .swf format but do not
release the flv source for those players. 

Any help would be appreciated. A working .fla example would be priceless!

Thanks,
Brian


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Re: [Flashcoders] when classes die...

2006-10-03 Thread Peter Hall

public function destroy():Void {
// Perform clean-up.
delete this;
}



This code is garbage. The delete operator operates on variables and
not on values. So delete this will just delete a variable called
this within the scope of that function. To remove an object from
memory, you have to remove all references to it. And you can do that
by using delete on each one of those references, or by setting those
variables to some other value.

Peter
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Re: [Flashcoders] when classes die...

2006-10-03 Thread Victor Gaudioso
I heard that Flash does not actually destroy Objects, but rather does not 
allow you access them anymore.  Is that true and if it is, can it become 
problematic?


- Original Message - 
From: Peter Hall [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Tuesday, October 03, 2006 3:55 PM
Subject: Re: [Flashcoders] when classes die...



public function destroy():Void {
// Perform clean-up.
delete this;
}



This code is garbage. The delete operator operates on variables and
not on values. So delete this will just delete a variable called
this within the scope of that function. To remove an object from
memory, you have to remove all references to it. And you can do that
by using delete on each one of those references, or by setting those
variables to some other value.

Peter
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Re: [Flashcoders] Projector Wrapper

2006-10-03 Thread Rich Rodecker

oh yeah, one thing i will mark against mProjector was application
transparency on the mac. at the time there was a flaky kludge solution, not
sure if it's still the same.

On 10/3/06, Rich Rodecker [EMAIL PROTECTED] wrote:


oh man...

mProject does rock.  Well, at least it did like about a year and a half
ago, thats the last time I used it.  cant vouch for any of the other ones.

mike mountain - just say it and stick by it.  don't apologize and act like
you didnt mean to say it.  you're allowed your opinon just as much as anyone
else.


On 10/3/06, John Grden [EMAIL PROTECTED] wrote:

 Some updates on your knowledge of SWHX

 1.  SWHX is completely new, open source and cross-platform
 2.  The old version was the bench mark to which other's hoped to attain
 and
 worked great.
 3.  The version you speak of, as I have heard, was a version that was
 modified for a company you worked for - a company who's owner was a
 liar/fraud and never paid for the services he hired Edwin to do.  I
 believe
 also, that that version was left buggy BECAUSE of the non-payments and

 therefore, was never completed/fixed/updated/made right.
 4.  Nicolas only did a port from C++ to C on the windows platform.
 Edwin/team have taken it from there to the mac platform.  Haxe/Neko make
 everything else possible, crossplatform and very consistent with a
 standard
 of coding that remains from platform to platform.

 IMO, the reason Screenweaver was made open source is because it was a
 mess and the only way to clean it up was to invite other coders to get
 involved and help fix all its problems.  I'm all for open source, but
 the original Screenweaver code was so bad, I can't bring myself to rely
 on it.

 5.  That's not true - and is a slap in the face to the guys who worked
 on
 it.  Of whom, I am good friends with.  Screenweaver was for-profit with
 3
 partners.  The company folded and later, Edwin encouraged going open
 source
 with it because it was collecting dust and there were alot of requests
 for
 it to return.  Mainly based on the buggy issues with OTHER wrappers.

 I invite anyone to share a negative experience they had with mProjector
 (I've never seen or heard a single one), but you can search the archives
 and there are plenty of developers in the community who have had plenty
 of negative experiences with Screenweaver.  Other wrappers like
 SWFStudio and Zinc, while not as solid as mProjector, were far more
 stable than Screenweaver.  I would trust any wrapper except Screenweaver
 to handle functionality that mProjector doesn't have.

 6.  Ok.  The UI sucks and is completely off track with other wrapper
 applications.  In an attempt to be innovative, they've left other's
 behind
 who don't have time to think like their innovators.  They assume WAY
 too
 much for you and like I said, the interface is so counter intuitive it
 makes
 it impossible for advanced users to use it in powerful ways.  Now, it's
 been
 a while since I've tryied mProjector, and I've heard plenty of good
 things,
 but my last experience basically left me with asking Edwin where the
 hell
 is screenweaver?!?.  So, I apologize if it's come along way with the
 UI/tools.  Good for them.

 creating a SWHX app is cake and updating the SWHX engine/files to the
 latest
 releases is a commandline away - it's so easy, a caveman could do it.

 In fact, I've been running Xray with it for the past 3 weeks and it's
 run
 wonderfully and has been a beauty to maintain/update.

 Also, Edwin/Nicolas are very responsive - any time a feature is asked
 for or
 a bug is reported, they are either fixing already, or adding that
 feature
 overnight in many cases.

 anyway, I hope that helps clear up the confusion.


 On 10/3/06, Steven Sacks | BLITZ  [EMAIL PROTECTED] wrote:
 
  Promoting it is one thing, but his post was not a promotional post,
 but
  more that of a call to action from an impartial party, which he is
 not.
 
  I don't think Screenweaver being open and free makes it better
  considering Screenweaver before it was open and free was, simply put,
  bad.  Here are some facts about Screenweaver.
 
  It was extremely buggy,
  had features that simply did not work,
  was unstable and would crash without warning and with no notification,
  had issues with ATI cards when Microsoft Outlook was open,
  had issues where the CPU usage would spike to 99% and never release
  making Windows (and the SW app) unresponsive requiring a task manager
  force quit,
  had a terrible API for doing the most simple things (something like
  15-20 lines of code to make a system tray icon compared to ONE line of

  code in mProjector,
  had many functions required 5+ arguments, which reflects poor
 planning)
 
  And the list goes on and on.
 
  I wouldn't recommend trusting anything that was based on such bad code

  unless it was completely rewritten from scratch, which I'm not sure it
  was.
 
  Contrary to that, mProjector has always been rock solid and well
 thought
  out and has 

RE: [Flashcoders] when classes die...

2006-10-03 Thread Mike Keesey
Well, I'll be darned.

var a:Object = new Object();
var b:Object = a;
a.toString = function():String {
return object;
}
trace(a + ,  + b);
delete a;
trace(a + ,  + b);

Output:
object, object
undefined, object

Is there any difference at all between deleting a variable and setting
it to undefined?
―
Mike Keesey

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:flashcoders-
 [EMAIL PROTECTED] On Behalf Of Peter Hall
 Sent: Tuesday, October 03, 2006 3:55 PM
 To: Flashcoders mailing list
 Subject: Re: [Flashcoders] when classes die...
 
  public function destroy():Void {
  // Perform clean-up.
  delete this;
  }
 
 
 This code is garbage. The delete operator operates on variables and
 not on values. So delete this will just delete a variable called
 this within the scope of that function. To remove an object from
 memory, you have to remove all references to it. And you can do that
 by using delete on each one of those references, or by setting those
 variables to some other value.
 
 Peter
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RE: [Flashcoders] Projector Wrapper

2006-10-03 Thread Steven Sacks | BLITZ
 1.  SWHX is completely new, open source and cross-platform

Great news!

 2.  The old version was the bench mark to which other's hoped to
attain
 and worked great.

I disagree and there are many who would side with me.  It wasn't stable
and it wasn't easy to code against.


 3.  The version you speak of, as I have heard, was a version that was
 modified for a company you worked for - a company who's owner was a
 liar/fraud and never paid for the services he hired Edwin to do.  I
 believe
 also, that that version was left buggy BECAUSE of the non-payments
and
 therefore, was never completed/fixed/updated/made right.

I am not speaking of the custom version but of the fully available
version specifically.  I would not talk about the custom version because
I know it was written by Edwin from virtual scratch and I am aware of
the bugs associated with that.

You can ask developer friends of mine who worked at Turner whether or
not they could use the publicly available Screenweaver for their
projects and they will tell you resoundingly no.  They tried but it was
far too unstable and buggy.

As to the other part, the non-payments and lying etc., I wrote out the
other side of the story but I decided to delete it because it really
doesn't belong on Flashcoders.  Suffice to say the following:  There are
two sides to every story and painting Edwin as an innocent man who got
screwed out of money hardly encompasses the entire story.

I had used the public version of Screenweaver prior and attempted to use
it after at a different company and had nothing but problems and other
developers I know did too.  It was written by somebody who didn't know
C++ that well when he started (Edwin divulged to us that he was learning
it as he wrote Screenweaver), and that's why it had the problems it did.

It scored the worst on all the measurements when compared to three other
wrappers.  It had the largest executable file size, it had the largest
base memory footprint, it had the worst frame rate performance, it used
by far the most CPU during an animation and alpha blending test (it
would spike to 25-40% cpu while other wrappers barely hit 5% and
mProjector maxed at 2%) and it performed even worse when Outlook was
open.


 4.  Nicolas only did a port from C++ to C on the windows platform.
 Edwin/team have taken it from there to the mac platform.  Haxe/Neko
make
 everything else possible, crossplatform and very consistent with a
 standard of coding that remains from platform to platform.

That sounds promising.


 5.  That's not true - and is a slap in the face to the guys who worked
on
 it.  Of whom, I am good friends with.  Screenweaver was for-profit
with 3
 partners.  The company folded and later, Edwin encouraged going open
 source with it because it was collecting dust and there were alot of
 requests for it to return.  

I apologize if any of the developers who came on after were offended.
My comments had nothing to do with any developer who came on after Edwin
decided to open the source to other developers.  They had nothing to do
with that decision and their efforts on the project since that decision
are not what I'm discussing.  If they whipped it into shape, great!  If
they rewrote it from scratch, fantastic!  The bottom line is it had many
problems before he opened it up and that says nothing about the quality
or dedication of the developers who came on after.

Why did the company fold if Screenweaver was so great?  Is it because
the demand for Flash wrappers was too low, or because the competition
was too tough or perhaps because Screenweaver wasn't stable enough or
maybe Edwin got busy doing other things?  That's a separate discussion.


 Mainly based on the buggy issues with OTHER wrappers.

Unfortunately, almost nobody knows about mProjector because it wasn't
marketed as heavily as the other wrappers, and yet, it's the best one
out there as far as performance, stability and ease-of-development goes.
It doesn't have some of the features some of the other wrappers out
there have, though, and that's its primary weakness as I see it.


 I invite anyone to share a negative experience they had with
mProjector
 
 6.  Ok.  The UI sucks and is completely off track with other wrapper
 applications.  In an attempt to be innovative, they've left other's
 behind who don't have time to think like their innovators.

Fair enough.  That's a fair critique since it is part of the wrapper.
You could put a Porsche engine in a VW Bug and you could put a VW Bug
engine in a Porsche.  I'd opt for the VW Bug with the Porsche engine if
my job was to win races.

mProjector's UI is straightforward to me.  I don't have a problem with
it.  That being said, the UI for the wrapper creation tool is not the
only measurement one should use.

mProjector has an extremely powerful and easy-to-code-against API.
Beyond just that, the way it does things in general is very smart.
Let's talk about the system tray, for instance.

In Screenweaver (and I speak of 

RE: [Flashcoders] VitalStream Bandwidth detection

2006-10-03 Thread Brian Weil
 Hey Brian.  Can you give a little more info?  Are you passing a smil 
 xml file to the flv player or are you trying to detect based on the 
 bandwidth profile being returned from the server?

I think you would have to be familiar with the vitaltream service to really
understand my question. I'm using their flash streaming service and they
have a specific protocol for accessing the video stream. I'll explian the
service briefly:
- They host all of your .flv video content and mirror it worldwide and
stream using Flash Media Server.
- They offer two ways to display your .flvs: 
- 1. embed their pre-compiled .swf player by passing parameters to the swf
via html. 
- 2. a custom player where they provide the .flv source, you customize and
compile.

The XML file is telling flash the fastest mirror to connect and stream name
containing the flv files. This stream name works fine when there is only one
filename being passed but when multiple filenames are passed the code fails.
There is no bandwidth detection in their source code so it does not know
which stream to deliver. If anyone has created a custom VitalStream player
they may have already created this code. VitalStream will not release the
source code for their pre-compiled players.
I hope you understand this because I'm confusing myself trying to explain! I
can send you the player source offline if you want to take a look.

Thanks,
Brian

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Re: [Flashcoders] Rendering flash 8 to video

2006-10-03 Thread greg h

Alias,

SWF2Video was also used in the cases detailed in these two Devnet articles:

Migrating Flash Projects to Video by Chris Georgenes
www.adobe.com/devnet/flash/articles/flash_to_video.html

Taking Flash Animation to DVD Video (Broken Saints) by Brooke Burgess
www.adobe.com/devnet/flash/articles/flash_dvd_video.html

And I think this book remains the only one of it's kind on the topic:
Flash MX Design for TV and Video by Janet Galore and Todd Kelsey
www.wiley.com/WileyCDA/WileyTitle/productCd-0764536818,descCd-tableOfContents.html
www.wiley.com/legacy/compbooks/galore/index.html

Please post back with details about what ultimately works for you.

hth,

g

On 10/3/06, Seb L [EMAIL PROTECTED] wrote:


I used swf2video, which worked really well. Not sure if they've
updated for 8 though, last time i used it on Flash 7.

On 03/10/06, Giles Taylor [EMAIL PROTECTED] wrote:
 You could use some screen capture software (there are lots, but for
 example: http://www.techsmith.com/camtasia.asp) to capture the swf area
 as you play it back.
 A lot cheaper than Director ;)

 Giles

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 Alias(tm)
 Sent: 03 October 2006 11:48
 To: Flashcoders mailing list
 Subject: [Flashcoders] Rendering flash 8 to video

 Hi guys,

 Every so often, this question comes up, and I've never really gotten a
 satisfactory answer. So...

 I have a flash movie. I want to render it out to a video file, but of
 course I want to have all the timelines playing correctly and all the
 transparencies/filters properly rendered, etc. so save as... really
 won't cut it.

 As I understand, the only way to do this is to export via director.

 Is this still the case? And if so, does whatever version of director
 that is still in existence support flash 8? Anyone got any leads on
 this?

 Thanks in advance,
 Alias


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Re: [Flashcoders] Projector Wrapper

2006-10-03 Thread John Grden

I think that's fair enough :)

On 10/3/06, Steven Sacks | BLITZ [EMAIL PROTECTED] wrote:



I'm glad to hear the new version is performing better than the old one.
Indeed, it appears that Screenweaver deserves another look.





--
[  JPG  ]
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[Flashcoders] Ineractive Developer Needed

2006-10-03 Thread Alan Ruthazer
Hello,

 

Over the past few weeks we have been searching high and low to find a
developer/designer in the NYC area who is as passionate about
interactive work as we are AND who is interested in joining our team
fulltime or part-time. We have been speaking with some really brilliant
people with amazing talent but sadly most of them are not in the New
York area. So, when I recently came upon the Flash Coders NY site I was
very excited. So I figured I'd get in contact and see if anyone may have
any interest in discussing the opportunity of doing some full time or
contract work together.

 

The company I work for, SiiTE Interactive is at a really interesting
place in our growth. We have spent the last few years building
credibility and a great portfolio with clients such as GE, Macy's, Time
Warner, Oprah and publishers like Hearst and Conde Nast. While we are
still a relatively small operation, we have, in the past year, tripled
in size and we are now starting the move to the next level with larger
space and some amazing projects in development. We have in the past
month had articles written about our work in the Wall Street Journal,
New York Times and have been awarded Adobe's Web Site of the Day twice
in the last 30 days.

 

We are a great group of really passionate designers and developers and
would love the opportunity to work with more like-minded people.

 

We have some really interesting work on the horizon that should provide
a designer/developer the opportunity to completely blow out some great
work. 

 

You can check out some of our recent work at www.siite.com.

 

Thanks for your consideration and I hope to chat at some point soon.

 

Kind regards,

 

-  Alan

 

P.S. If this is the wrong forum to be recruiting I apologize. - thanks
for your consideration.

 


-- 

Alan Ruthazer 

Siite Interactive
Building Interactive Relationships

50 E 42nd Street, 1303
New York, NY 10017
212. 922. 0607 ext. 1
917.664.6464 (mobile)
212.922.1524 (fax) 

www.siite.com

 

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[Flashcoders] Creating a SWF to dynamically create SWF';s

2006-10-03 Thread Gaia-Tek
Hi All,

My client has asked me to create a SWF that reads in some XML and generates
a course depending on the amount of questions images etc. in the XML.
They found out today that the XML with all the images comes to about 6MB -
so suddenly frightened by the implications of this, they've asked me if I
can develop a SWF, that when run, will generate the same content, but then
save the resultant SWF to a file, with all images, sound and questions
embedded in the new SWF - and then score back to the shell application as
well...

Is this even possible??

.NET is NOT an option...

Thanks...

Don

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Re: [Flashcoders] HTTP Statuscode 206 Partial content

2006-10-03 Thread Josh Santangelo
If there are 100 SWFs being loaded, the first thing I would check is  
that you aren't issuing 100 loadMovies all at once. Limit it to  
something like 4 at a time and wait for one to complete before  
issuing the 5th.


-josh

On Oct 3, 2006, at 6:12 AM, SBJ Consult wrote:


Peter wrote:

HTTP 206 Partial Content and LoadMovie

This is a nasty bug, and a little arcane, but  I'd greatly  
appreciate any

help.

I have a flash application (created in Flash MX 2004, Actionscript  
2.0,
saved as flash 6) which is loading a number of swfs (100 or so).   
The SWFs

make up some character animations, and we kick many of them off
simultaneously. We then have a loader that flips through them  
checking if

they are loaded, and once they are all loaded, starts the application.

99.9% of the time it works fine, but every so often it hangs on the  
load

screen and never leaves.

I've only been able to confirm this happening in firefox, but one  
of our

testers claims it happened in IE as well.

I finally got some hard evidence was going on by looking at the  
headers

(courtesy of the cool livehttpheaders firefox extension).

An example is pasted in below (scroll to bottom), here's the order of
events:
-Flash app loads objects.swfs a couple times
-First GET request is met with a happy HTTP/1.x 200 OK
-Second GET request is met with not so happy HTTP/1.x 206 Partial  
Content


And that's it, stuff pretty much just stops after that, movie never  
finishes

loading, so presumably objects.swf is never really complete.

My theory is flash is part of the way through getting the first  
objects.swf
when it requests the second one, which results in turn in a PARTIAL  
CONTENT

request, which for some reason isn't working as advertised in this
situation.

QUESTIONS:
1. Is my theory right? If not, any other ideas?

2. I can think of two possible fixes:
-Switch to flash 7, use the MovieLoaderClass and use the  
onLoadError to
trigger an attempted reload of the swfs.  This would suck because  
the app is

working fine in flash 6 now otherwise.
-Tack ?foo= + Math.random() on the end of every swf load, so we  
get no
caching. Downside is we get no caching, and we are loading a lot of  
swfs

repeatedly.
Anyone got any other bright ideas?

I'd GREATLY appreciate any help or advice!

_peter

206 Partial Content should mean either the file can not be completely
downloaded because it is still being uploaded or the web server or  
file
system is being overloaded and does not have the resources to  
access the
entire file. Hows the server load? What do the web server error  
logs say?
Are you using a PHP script to serve the file (I noticed the  
PHPSESSID)?

If so is it getting overloaded or not handling file locks properly?

I know this all sounds like stuff that should effect all browsers but
sometimes it's just timing and also how different browsers handle
different situations and errors.


-=- RuneImp
ImpTech - Web Design  Hosting







I have found the same problem getting HTTP statuscode 206 Partial  
Content

and the flash / movie is stopping before end.

My datacenter could not help me. Is there any answer to the above  
mentioned

issues.



Thanks in advance



Søren







Med venlig hilsen



Søren Bjarne Jensen

SBJ Consult ApS



Vivaldisvej 111, 9200  Aalborg SV

Telefon: 98 13 92 70

Email: [EMAIL PROTECTED]

www.sbjconsult.dk



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Re: [Flashcoders] when classes die...

2006-10-03 Thread Peter Hall

Is there any difference at all between deleting a variable and setting
it to undefined?


There is a difference. But you won't find many occasions where the
difference is apparent. (one example is a for..in loop will iterate
over a variable whose value has been set to undefined - and that might
be the only difference).

Peter
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