Re: [Flashcoders] inline images in html text fields?
Nope. Flash's CSS support is extremely limited. -josh On Oct 2, 2006, at 8:35p, Joseph Balderson wrote: Doesn't the CSS styling 'display:inline' work for the IMG tag? __ Joseph Balderson, Flash Developer RIA Specialist http://www.joeflash.ca | 416-768-0987 Writing partner, Community MX | http://www.communitymx.com Développement Bilingue/Francophone disponible Jorge Antonio Diaz Gutierrez wrote: Josh, I have same problem. What Happens to me is that, when I place few pictures continuously it overlaps one and another by placing img tags one behind the other. It would be cool to see any example about it. Jorge -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Josh Santangelo Sent: Saturday, September 30, 2006 3:28 PM To: Flashcoders mailing list Subject: [Flashcoders] inline images in html text fields? I know that while you can use the img tag in html text fields to load images or symbols, that the image must be left- or right- aligned with the text, and the text wraps around it. I have a need to have small images *inline* with the text, however. I'm wondering if anyone's worked out a hack to make this work (or at least appear to work). The first thing that comes to mind is to place some other character where the image will go, search for it, figure out its position, and then attach the image on top of it in the appropriate place. However I'm not sure if it's possible to find the exact position of a character in a TextField. I recall seeing someone demo just that thing on a blog post somewhere, but I haven't bookmarked it, and I think it was probably AS3 anyway (this needs to run in FP8). Flash Paper Viewer is able to highlight search results in this way, but I believe there's some very Flash Paper specific things going on there (having worked on the first version of it myself). Any clues would be much appreciated. thanks, -josh ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Projector Wrapper
I'd be rather worried if Nicolas didn't want to promote it. The difference being Screenweaver HX is open and free - a comparison would certainly be very interesting. M -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steven Sacks | BLITZ Sent: 02 October 2006 19:00 To: Flashcoders mailing list Subject: RE: [Flashcoders] Projector Wrapper Would be interesting to compare with recently released Screenweaver HX (http://haxe.org/swhx). ...says one of the authors of Screenweaver HX. Being a shill doesn't work unless you use a different name. ;) ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Projector Wrapper
...and throw in any Apollo facts that are available, and yeah, that would be a very useful comparison. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Mountain Sent: 03 October 2006 09:28 To: Flashcoders mailing list Subject: RE: [Flashcoders] Projector Wrapper I'd be rather worried if Nicolas didn't want to promote it. The difference being Screenweaver HX is open and free - a comparison would certainly be very interesting. M -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steven Sacks | BLITZ Sent: 02 October 2006 19:00 To: Flashcoders mailing list Subject: RE: [Flashcoders] Projector Wrapper Would be interesting to compare with recently released Screenweaver HX (http://haxe.org/swhx). ...says one of the authors of Screenweaver HX. Being a shill doesn't work unless you use a different name. ;) ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Disabling Nested MCs?
Hey, I'm using Laco's tweens, but maybe it has something similar. I'll look into it. Thanks for the pointer. - Kevin On 02/10/06, Rich Rodecker [EMAIL PROTECTED] wrote: just add the map._visible = false part to after the tween ends. If you're using the built in Tween class there is an onMotionFinished event handler you can use on the tween, and pretty much most of the other tweening engines have something comparable. On 10/2/06, Kevin Cannon [EMAIL PROTECTED] wrote: Hi Jake, Ahh, I so that's how you do it. I think the current way I have tweens working won't allow be to easily do that, but when I start using Fuse Kit it should be a doddle. Thanks, - Kevin On 02/10/06, Jake Prime [EMAIL PROTECTED] wrote: Hi Kevin Try: map._visible = false; This will disable all buttons in map, and if the whole map is 0 alpha anyway will make no visible difference. Jake On 02/10/06, Kevin Cannon [EMAIL PROTECTED] wrote: Hi, I have an interactive map with various clickable countries on it. At certain times the map fades out to alpha = 0. When that happens the country movieclips are still clickable so I need to disable them. I expected map.enabled = false; to do it, but it seems to have no effect since the map movieclip itself has no actions. If there a way to disable the nested MCs without having to do it by manually disabling them all? I don't want to reinvent the wheel if there's a native way of doing it. Thanks, - Kevin ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Disabling Nested MCs?
you can create an invisible button on top large enough to fit your map If you're bothered by the mouse pointer symbol try: invisible_btn.useHandCursor = false; Kevin Cannon [EMAIL PROTECTED] wrote: Hey, I'm using Laco's tweens, but maybe it has something similar. I'll look into it. Thanks for the pointer. - Kevin On 02/10/06, Rich Rodecker wrote: just add the map._visible = false part to after the tween ends. If you're using the built in Tween class there is an onMotionFinished event handler you can use on the tween, and pretty much most of the other tweening engines have something comparable. On 10/2/06, Kevin Cannon wrote: Hi Jake, Ahh, I so that's how you do it. I think the current way I have tweens working won't allow be to easily do that, but when I start using Fuse Kit it should be a doddle. Thanks, - Kevin On 02/10/06, Jake Prime wrote: Hi Kevin Try: map._visible = false; This will disable all buttons in map, and if the whole map is 0 alpha anyway will make no visible difference. Jake On 02/10/06, Kevin Cannon wrote: Hi, I have an interactive map with various clickable countries on it. At certain times the map fades out to alpha = 0. When that happens the country movieclips are still clickable so I need to disable them. I expected map.enabled = false; to do it, but it seems to have no effect since the map movieclip itself has no actions. If there a way to disable the nested MCs without having to do it by manually disabling them all? I don't want to reinvent the wheel if there's a native way of doing it. Thanks, - Kevin ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com - Get your own web address for just $1.99/1st yr. We'll help. Yahoo! Small Business. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Disabling Nested MCs?
Hi Kevin, Using Laco's tweens you can pass a callback function to be called when the tween is complete. For example something like this: function disableMap () { map._visible = false; } map.alphaTo( 0, 2, linear, 0, disableMap ); Jake On 03/10/06, Kevin Cannon [EMAIL PROTECTED] wrote: Hey, I'm using Laco's tweens, but maybe it has something similar. I'll look into it. Thanks for the pointer. - Kevin On 02/10/06, Rich Rodecker [EMAIL PROTECTED] wrote: just add the map._visible = false part to after the tween ends. If you're using the built in Tween class there is an onMotionFinished event handler you can use on the tween, and pretty much most of the other tweening engines have something comparable. On 10/2/06, Kevin Cannon [EMAIL PROTECTED] wrote: Hi Jake, Ahh, I so that's how you do it. I think the current way I have tweens working won't allow be to easily do that, but when I start using Fuse Kit it should be a doddle. Thanks, - Kevin On 02/10/06, Jake Prime [EMAIL PROTECTED] wrote: Hi Kevin Try: map._visible = false; This will disable all buttons in map, and if the whole map is 0 alpha anyway will make no visible difference. Jake On 02/10/06, Kevin Cannon [EMAIL PROTECTED] wrote: Hi, I have an interactive map with various clickable countries on it. At certain times the map fades out to alpha = 0. When that happens the country movieclips are still clickable so I need to disable them. I expected map.enabled = false; to do it, but it seems to have no effect since the map movieclip itself has no actions. If there a way to disable the nested MCs without having to do it by manually disabling them all? I don't want to reinvent the wheel if there's a native way of doing it. Thanks, - Kevin ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Rendering flash 8 to video
Hi guys, Every so often, this question comes up, and I've never really gotten a satisfactory answer. So... I have a flash movie. I want to render it out to a video file, but of course I want to have all the timelines playing correctly and all the transparencies/filters properly rendered, etc. so save as... really won't cut it. As I understand, the only way to do this is to export via director. Is this still the case? And if so, does whatever version of director that is still in existence support flash 8? Anyone got any leads on this? Thanks in advance, Alias ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Adobe and On2 VP7
Does anyone know Adobe's plans on including On2 VP7 Vid codec on flv format? and Media Server 2.x? Gil Beyruth Criação e Desenv. Flash {FP}Firstpixel.com -- [EMAIL PROTECTED] msn: [EMAIL PROTECTED] skype: gil_sk8 +55 11 30133773 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Rendering flash 8 to video
You could use some screen capture software (there are lots, but for example: http://www.techsmith.com/camtasia.asp) to capture the swf area as you play it back. A lot cheaper than Director ;) Giles -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alias(tm) Sent: 03 October 2006 11:48 To: Flashcoders mailing list Subject: [Flashcoders] Rendering flash 8 to video Hi guys, Every so often, this question comes up, and I've never really gotten a satisfactory answer. So... I have a flash movie. I want to render it out to a video file, but of course I want to have all the timelines playing correctly and all the transparencies/filters properly rendered, etc. so save as... really won't cut it. As I understand, the only way to do this is to export via director. Is this still the case? And if so, does whatever version of director that is still in existence support flash 8? Anyone got any leads on this? Thanks in advance, Alias ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Find item in array
OO languages are similar in many respects. Apparently, (Tip 213, Anthony Porter, The best C++ Tips Ever, McGraw Hill) when you increment 'a' and access it with ++a, you increment 'a', and use a reference to it. but with a++, you make a temporary copy of 'a' increment the original and return a copy of the temporary, not a reference it, because the temporary object is destroyed. That's the overhead. Even passing objects back from functions involve the creation of temporary objects. I am right in thinking that p code is pseudo-code and therefore does not indicate code bytes? John - Original Message - From: Steven Sacks | BLITZ [EMAIL PROTECTED] To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Sent: Wednesday, September 20, 2006 12:07 AM Subject: RE: [Flashcoders] Find item in array using a for..i..in loop will always be faster It's been proven before here on flashcoders that for in is not faster than --a -(-1) because it compiles to more lines of pcode. I guess it's time to use Flasm to bust out some pcode and post it here on the list instead of making claims based on hunches and past posts in the archives. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Rendering flash 8 to video
I used swf2video, which worked really well. Not sure if they've updated for 8 though, last time i used it on Flash 7. On 03/10/06, Giles Taylor [EMAIL PROTECTED] wrote: You could use some screen capture software (there are lots, but for example: http://www.techsmith.com/camtasia.asp) to capture the swf area as you play it back. A lot cheaper than Director ;) Giles -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alias(tm) Sent: 03 October 2006 11:48 To: Flashcoders mailing list Subject: [Flashcoders] Rendering flash 8 to video Hi guys, Every so often, this question comes up, and I've never really gotten a satisfactory answer. So... I have a flash movie. I want to render it out to a video file, but of course I want to have all the timelines playing correctly and all the transparencies/filters properly rendered, etc. so save as... really won't cut it. As I understand, the only way to do this is to export via director. Is this still the case? And if so, does whatever version of director that is still in existence support flash 8? Anyone got any leads on this? Thanks in advance, Alias ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Adobe and On2 VP7
There are no announced plans for VP7 and I think it is unlikely there will be any such announcements in the near future. When Adobe does upgrade the codec, they could easily choose another video platform entirely. Regards, Hank On 10/3/06, Firstpixel [EMAIL PROTECTED] wrote: Does anyone know Adobe's plans on including On2 VP7 Vid codec on flv format? and Media Server 2.x? Gil Beyruth Criação e Desenv. Flash {FP}Firstpixel.com -- [EMAIL PROTECTED] msn: [EMAIL PROTECTED] skype: gil_sk8 +55 11 30133773 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] HTTP 206 Partial Content and LoadMovie
Hi Please help me regarding the problem described in the conversation from 2004. I have seen the same problems, but my data center does not think that they are responsible for solving the problem. Is there any further development in this case. Thanks in advance. Best regards Søren ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] HTTP 206 Partial Content and LoadMovie
Please help me regarding the problem described in the conversation from 2004. LOL, hi Count, ve vill vant you to refresh our memories. . . v-v Jason Merrill Bank of America Learning Organization Effectiveness - Technology Solutions ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] HTTP Statuscode 206 Partial content
Peter wrote: HTTP 206 Partial Content and LoadMovie This is a nasty bug, and a little arcane, but I'd greatly appreciate any help. I have a flash application (created in Flash MX 2004, Actionscript 2.0, saved as flash 6) which is loading a number of swfs (100 or so). The SWFs make up some character animations, and we kick many of them off simultaneously. We then have a loader that flips through them checking if they are loaded, and once they are all loaded, starts the application. 99.9% of the time it works fine, but every so often it hangs on the load screen and never leaves. I've only been able to confirm this happening in firefox, but one of our testers claims it happened in IE as well. I finally got some hard evidence was going on by looking at the headers (courtesy of the cool livehttpheaders firefox extension). An example is pasted in below (scroll to bottom), here's the order of events: -Flash app loads objects.swfs a couple times -First GET request is met with a happy HTTP/1.x 200 OK -Second GET request is met with not so happy HTTP/1.x 206 Partial Content And that's it, stuff pretty much just stops after that, movie never finishes loading, so presumably objects.swf is never really complete. My theory is flash is part of the way through getting the first objects.swf when it requests the second one, which results in turn in a PARTIAL CONTENT request, which for some reason isn't working as advertised in this situation. QUESTIONS: 1. Is my theory right? If not, any other ideas? 2. I can think of two possible fixes: -Switch to flash 7, use the MovieLoaderClass and use the onLoadError to trigger an attempted reload of the swfs. This would suck because the app is working fine in flash 6 now otherwise. -Tack ?foo= + Math.random() on the end of every swf load, so we get no caching. Downside is we get no caching, and we are loading a lot of swfs repeatedly. Anyone got any other bright ideas? I'd GREATLY appreciate any help or advice! _peter 206 Partial Content should mean either the file can not be completely downloaded because it is still being uploaded or the web server or file system is being overloaded and does not have the resources to access the entire file. Hows the server load? What do the web server error logs say? Are you using a PHP script to serve the file (I noticed the PHPSESSID)? If so is it getting overloaded or not handling file locks properly? I know this all sounds like stuff that should effect all browsers but sometimes it's just timing and also how different browsers handle different situations and errors. -=- RuneImp ImpTech - Web Design Hosting I have found the same problem getting HTTP statuscode 206 Partial Content and the flash / movie is stopping before end. My datacenter could not help me. Is there any answer to the above mentioned issues. Thanks in advance Søren Med venlig hilsen Søren Bjarne Jensen SBJ Consult ApS Vivaldisvej 111, 9200 Aalborg SV Telefon: 98 13 92 70 Email: [EMAIL PROTECTED] www.sbjconsult.dk ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Adobe and On2 VP7
At 06:51 AM 03/10/2006, Firstpixel wrote: Does anyone know Adobe's plans on including On2 VP7 Vid codec on flv format? Macromedia evaluated a number of video CODECs before settling on the On2 VP6 CODEC. I suspect that the main reason they didn't go with VP7 ( which was available at the time ) was simply the licensing cost, On2 likely wanted a lot more money to license their state of the art CODEC. - Guy -- Guy McLoughlin New Media Developer Toronto Ontario Canada E: [EMAIL PROTECTED] --- ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Adobe and On2 VP7
I doubt it was money. Skype could afford vp7 but macromedia couldnt? Actually I think macromedia (at the time) on the list said that the license with On2 allowed them to have all of the on2 technology. I think the issue was that vp7 came out after the software integration work with the player and vp6 had already begun. And as I recollect it would not have been easy to switch to vp7 because it worked differently and they had a deadline. Regards, Hank O On 10/3/06, Guy McLoughlin [EMAIL PROTECTED] wrote: At 06:51 AM 03/10/2006, Firstpixel wrote: Does anyone know Adobe's plans on including On2 VP7 Vid codec on flv format? Macromedia evaluated a number of video CODECs before settling on the On2 VP6 CODEC. I suspect that the main reason they didn't go with VP7 ( which was available at the time ) was simply the licensing cost, On2 likely wanted a lot more money to license their state of the art CODEC. - Guy -- Guy McLoughlin New Media Developer Toronto Ontario Canada E: [EMAIL PROTECTED] --- ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Projector Wrapper
I'd be rather worried if Nicolas didn't want to promote it. Except that the original poster was asking for opinions and getting an opinion from someone who develops one of the products is not as useful. Besides, getting a little off the original request. I don't use haxe nor mtasc so for me I would prefer something that just works based on the swf or the projector. Derek Vadneau ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Firefox FlashTracer
for who it does not know https://addons.mozilla.org/firefox/3469/ Output Window in Mozilla Firefox Browser What you think about this ? cool ? I think that its perfect ;-) -- Gustavo Teider ( gugateider ) www.gugateider.com Curitiba - PR ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Projector Wrapper
Screenweaver HX does just work with the SWF. It just means you can extend it's capabilities with haXe if you wanted. From the blurb: the System layer : written in haXe and using the Neko API, you can access the local filesystem, databases, network sockets... You can also easily extend its capabilities by writing your own DLL. the Flash layer : written in haXe or any other technology capable of producing SWF, you can use this layer to display the graphical interface, handle user interactions, play sound and video... It's only downside as far as I can see is that it's not very user friendly, no pretty gui etc. M -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Derek Vadneau Sent: 03 October 2006 15:30 To: flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] Projector Wrapper I'd be rather worried if Nicolas didn't want to promote it. Except that the original poster was asking for opinions and getting an opinion from someone who develops one of the products is not as useful. Besides, getting a little off the original request. I don't use haxe nor mtasc so for me I would prefer something that just works based on the swf or the projector. Derek Vadneau ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Firefox FlashTracer
Well...I wouldn't call it perfect. There's no Mac support. ;) Gerry for who it does not know https://addons.mozilla.org/firefox/3469/ Output Window in Mozilla Firefox Browser What you think about this ? cool ? I think that its perfect ;-) -- Gustavo Teider ( gugateider ) www.gugateider.com Curitiba - PR ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] VitalStream Bandwidth detection
Does anybody have code to detect users bandwidth on VitalStream? I'm using the custom player source provided by vitalstream but it only works with single bitrate streams. When I try to use a multi bitrate stream as the sname parameter in the m_XMLURI string the player fails. Looking through the source code I found some clues as to why it is not working, but don't have a lot of time to debug the code and find the solution. I've been working with VitalStream support on this and they are no help at all. They sent me links to an irrelevent adobe tutorial as their solution. Here is a fragment of code from that player that hints about bandwith detection but also says it is not used?!!? [code] //the server calls this object to continue (auto bandwidth detection is complete) this[nc+i].onBWDone = function(p_bw) { trace(onBWDone: +p_bw); //we pass the successful netConnection and the calculated bandwidth speed to // the onconnected function to continue this.mc.onConnected(this, p_bw); }; m_payload = 0; //this function is not currently used; it is for checking bandwidth speed // initiated by the server this[nc+i].onBWCheck = function() { trace(onBWCheck returning: +(this.mc.m_payload+1)); return ++this.mc.m_payload; }; [/code] So my question is: Does anybody have a working (multi-bitrate streams) example of a video player for the VitalStream content delivery system? They have players that work with multi-bitrate streams in .swf format but do not release the flv source for those players. Any help would be appreciated. A working .fla example would be priceless! Thanks, Brian ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] VitalStream Bandwidth detection
Hey Brian. Can you give a little more info? Are you passing a smil xml file to the flv player or are you trying to detect based on the bandwidth profile being returned from the server? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brian Weil Sent: Tuesday, October 03, 2006 10:38 AM To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] VitalStream Bandwidth detection Does anybody have code to detect users bandwidth on VitalStream? I'm using the custom player source provided by vitalstream but it only works with single bitrate streams. When I try to use a multi bitrate stream as the sname parameter in the m_XMLURI string the player fails. Looking through the source code I found some clues as to why it is not working, but don't have a lot of time to debug the code and find the solution. I've been working with VitalStream support on this and they are no help at all. They sent me links to an irrelevent adobe tutorial as their solution. Here is a fragment of code from that player that hints about bandwith detection but also says it is not used?!!? [code] //the server calls this object to continue (auto bandwidth detection is complete) this[nc+i].onBWDone = function(p_bw) { trace(onBWDone: +p_bw); //we pass the successful netConnection and the calculated bandwidth speed to // the onconnected function to continue this.mc.onConnected(this, p_bw); }; m_payload = 0; //this function is not currently used; it is for checking bandwidth speed // initiated by the server this[nc+i].onBWCheck = function() { trace(onBWCheck returning: +(this.mc.m_payload+1)); return ++this.mc.m_payload; }; [/code] So my question is: Does anybody have a working (multi-bitrate streams) example of a video player for the VitalStream content delivery system? They have players that work with multi-bitrate streams in .swf format but do not release the flv source for those players. Any help would be appreciated. A working .fla example would be priceless! Thanks, Brian ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] when classes die...
The term is a destructor; and, no, ActionScript doesn't have destructors, only constructors. The closest it comes is MovieClip.onUnload()--if your class is a subclass of MovieClip, then you can just override that. If not, one common practice is to make a function called destroy(): public function destroy():Void { // Perform clean-up. delete this; } Then replace all instances of delete instanceOfYourClass; with instanceOfYourClass.destroy(). ― Mike Keesey -Original Message- From: [EMAIL PROTECTED] [mailto:flashcoders- [EMAIL PROTECTED] On Behalf Of grimmwerks Sent: Monday, October 02, 2006 6:34 PM To: Flashcoders mailing list Subject: [Flashcoders] when classes die... Ok, I've got an app that uses a static variable; I've got 'templates' that use x instances of this class. When the user loads in a new template when a previous template has already existed, I get some 'leftover' variables. Is there a function that is called when a class is 'killed', ie the opposite of when a class is birthed with 'new'? -- ---[ http://www.grimmwerks.com ---[ [EMAIL PROTECTED] ---[ [EMAIL PROTECTED] ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Flash EXE - Getting rid of the print dialogue
Hi there... We are building an app for a kiosk... And need to get rid of the print dialogue, so the printing process is transparent... We are using Zink... Has anyone been there before.?... Thanks - karim ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Projector Wrapper
Promoting it is one thing, but his post was not a promotional post, but more that of a call to action from an impartial party, which he is not. I don't think Screenweaver being open and free makes it better considering Screenweaver before it was open and free was, simply put, bad. Here are some facts about Screenweaver. It was extremely buggy, had features that simply did not work, was unstable and would crash without warning and with no notification, had issues with ATI cards when Microsoft Outlook was open, had issues where the CPU usage would spike to 99% and never release making Windows (and the SW app) unresponsive requiring a task manager force quit, had a terrible API for doing the most simple things (something like 15-20 lines of code to make a system tray icon compared to ONE line of code in mProjector, had many functions required 5+ arguments, which reflects poor planning) And the list goes on and on. I wouldn't recommend trusting anything that was based on such bad code unless it was completely rewritten from scratch, which I'm not sure it was. Contrary to that, mProjector has always been rock solid and well thought out and has had asynchronous support since the beginning while all other wrapper developers could not figure how to do it for years. Let me stress that - for years nobody knew how the author of mProjector provided asynchronous support despite their best efforts, and there was plenty of effort from all the wrapper developers. Now that the facts are out of the way, it's time for my opinions. I invite anyone to share a negative experience they had with mProjector (I've never seen or heard a single one), but you can search the archives and there are plenty of developers in the community who have had plenty of negative experiences with Screenweaver. Other wrappers like SWFStudio and Zinc, while not as solid as mProjector, were far more stable than Screenweaver. I would trust any wrapper except Screenweaver to handle functionality that mProjector doesn't have. IMO, the reason Screenweaver was made open source is because it was a mess and the only way to clean it up was to invite other coders to get involved and help fix all its problems. I'm all for open source, but the original Screenweaver code was so bad, I can't bring myself to rely on it. All this being said, major companies trust mProjector as their wrapper of choice for mass deployment. Companies like The Weather Channel, DirecTV, Fox Interactive, Earthlink, and Turner Broadcasting. I think the paltry $199 (or $300 for both platforms) is worth the peace of mind of owning the most solid, well-built, best API, easiest to use Flash wrapper on the market. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] when classes die...
for movieclips i tend to override removemovieclip myself. just a personal pref i suppose :) On 10/3/06, Mike Keesey [EMAIL PROTECTED] wrote: The term is a destructor; and, no, ActionScript doesn't have destructors, only constructors. The closest it comes is MovieClip.onUnload()--if your class is a subclass of MovieClip, then you can just override that. If not, one common practice is to make a function called destroy(): public function destroy():Void { // Perform clean-up. delete this; } Then replace all instances of delete instanceOfYourClass; with instanceOfYourClass.destroy(). ― Mike Keesey -Original Message- From: [EMAIL PROTECTED] [mailto:flashcoders- [EMAIL PROTECTED] On Behalf Of grimmwerks Sent: Monday, October 02, 2006 6:34 PM To: Flashcoders mailing list Subject: [Flashcoders] when classes die... Ok, I've got an app that uses a static variable; I've got 'templates' that use x instances of this class. When the user loads in a new template when a previous template has already existed, I get some 'leftover' variables. Is there a function that is called when a class is 'killed', ie the opposite of when a class is birthed with 'new'? -- ---[ http://www.grimmwerks.com ---[ [EMAIL PROTECTED] ---[ [EMAIL PROTECTED] ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- j:pn http://www.lennel.org ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Find item in array
I am right in thinking that p code is pseudo-code and therefore does not indicate code bytes? In this case, pcode refers to the actual bytecode in the SWF. I'm not sure of the origins of the term pcode. The program Flasm that Steven refers to can convert the bytecode in a SWF to a human-readable format similar to assembly language. Josh ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Rendering flash 8 to video
Hi, i used adshareit, worked great for me, grabs all the scripted movies etc. http://www.adshareit.com/ greetz JC On 10/3/06, Seb L [EMAIL PROTECTED] wrote: I used swf2video, which worked really well. Not sure if they've updated for 8 though, last time i used it on Flash 7. On 03/10/06, Giles Taylor [EMAIL PROTECTED] wrote: You could use some screen capture software (there are lots, but for example: http://www.techsmith.com/camtasia.asp) to capture the swf area as you play it back. A lot cheaper than Director ;) Giles -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alias(tm) Sent: 03 October 2006 11:48 To: Flashcoders mailing list Subject: [Flashcoders] Rendering flash 8 to video Hi guys, Every so often, this question comes up, and I've never really gotten a satisfactory answer. So... I have a flash movie. I want to render it out to a video file, but of course I want to have all the timelines playing correctly and all the transparencies/filters properly rendered, etc. so save as... really won't cut it. As I understand, the only way to do this is to export via director. Is this still the case? And if so, does whatever version of director that is still in existence support flash 8? Anyone got any leads on this? Thanks in advance, Alias ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] when classes die...
Will that be called if you use unloadMovie() or if the playhead moves to a frame without the instance? MovieClip.onUnload is put there specifically for this kind of purpose. ― Mike Keesey -Original Message- From: [EMAIL PROTECTED] [mailto:flashcoders- [EMAIL PROTECTED] On Behalf Of Johannes Nel Sent: Tuesday, October 03, 2006 11:14 AM To: Flashcoders mailing list Subject: Re: [Flashcoders] when classes die... for movieclips i tend to override removemovieclip myself. just a personal pref i suppose :) On 10/3/06, Mike Keesey [EMAIL PROTECTED] wrote: The term is a destructor; and, no, ActionScript doesn't have destructors, only constructors. The closest it comes is MovieClip.onUnload()--if your class is a subclass of MovieClip, then you can just override that. If not, one common practice is to make a function called destroy(): public function destroy():Void { // Perform clean-up. delete this; } Then replace all instances of delete instanceOfYourClass; with instanceOfYourClass.destroy(). ― Mike Keesey -Original Message- From: [EMAIL PROTECTED] [mailto:flashcoders- [EMAIL PROTECTED] On Behalf Of grimmwerks Sent: Monday, October 02, 2006 6:34 PM To: Flashcoders mailing list Subject: [Flashcoders] when classes die... Ok, I've got an app that uses a static variable; I've got 'templates' that use x instances of this class. When the user loads in a new template when a previous template has already existed, I get some 'leftover' variables. Is there a function that is called when a class is 'killed', ie the opposite of when a class is birthed with 'new'? -- ---[ http://www.grimmwerks.com ---[ [EMAIL PROTECTED] ---[ [EMAIL PROTECTED] ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- j:pn http://www.lennel.org ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] when classes die...
onUnload is a better way to do it, make no mistake, it gets called a lot more consistantly - i do agree with that completly. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] when classes die...
now i remember why i did removemovieclip instead of onUnload... sorry been doing flex for a loong time... if the parent is removed onUnload does not fire, with overriding removemovieclip i could pick up all the child clips and call removemovieclip on them allowing me to clean up bottom up and remove event listeners. On 10/3/06, Johannes Nel [EMAIL PROTECTED] wrote: onUnload is a better way to do it, make no mistake, it gets called a lot more consistantly - i do agree with that completly. -- j:pn http://www.lennel.org ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] [JOB] Flash Developers, San Francisco | 85-130k or 60-100/hour
Flash Developers, San Francisco | 85-130k or 60-100/hour ABOUT MY CLIENT My client develops interactive solutions for a diverse client base - from game platform and software developers to healthcare giants, record companies to fashion leaders. Their strengths lie in developing dynamic websites that brand, sell and retain their client's customers, and producing influential and effective online advertising and email marketing initiatives to attract and up sell client's customers. The crew has been bringing brands, products and entertainment to life online for over 7 years. With backgrounds in traditional marketing mediums infused with years of new media expertise, they provide clients an elevated form of creative communication. JOB SUMMARY Flash Development Engineers develop and implement web design according to already established creative and technical direction. Responsible for executing through Flash MX application with an emphasis on Action Scripting, designs that reflect the creative and art direction provided within the established technical framework. Candidate must be an expert at ActionScript v1 and v2. Candidate must have a complete portfolio of experience with HTML and XML. Works well with team and understands staff roles across the project scope. DUTIES * Provide required high level Actionscript programming, including the integration of Actionscript and XML for use in the development of Flash websites, applications and games. * Liaise and consult with writers and animators in the design of high quality multimedia activities. * Provide specialist advice on Actionscript programming and resolve any related operational or implementation issues * Production of assets into finished product QUALIFICATIONS * Approximately 4 - 5 years of professional flash development experience * Expert-level experience in Macromedia Flash design and ActionScript development * Experience with relational databases including Oracle, MySQL, and SQL Server * Experience in Sorenson Squeeze and Flash video compression technologies * Experience in creating/debugging HTML and XML * Experience working on multi-platforms/multi-browsers * Demonstrated ability to execute multiple, interdependent end to end projects * A proven desire to learn and contribute to the successful completion of team goals and projects * Bachelor's degree in Engineering, Design, or related field coupled with relevant experience * Prior experience working in an interactive agency or service business environment If you are local to the San Francisco area, please submit your resume and/or portfolio, salary and/or hourly requirements, and a paragraph (or two) highlighting your skills/experience as it pertains to this job to [EMAIL PROTECTED] Thank you, Beau J. Gould Open Source Staffing www.open-source-staffing.com [EMAIL PROTECTED] ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Projector Wrapper
OK got to get this out of my system - I've been itching to post it for months but 'held my tongue', alas no more: Steven you're obviously a talented guy, but my God you have an attitude - is noone allowed to have a different opinion to you? You don't discuss, you object constantly, shoot down, or just plane dismiss out of hand other peoples ideas and opinions unless they follow your train of thought. It isn't polite. Please now accept my most humble apologies for posting that - completely out of character on my behalf but something (as aforementioned) I needed to get out of my system I too suffered with the original Screenweaver - but as of yet have not tried screenweaver HX on anything more than a fleeting demo, so will not pass judgement, or comment by posting a list of faults on a previous version. I'm sure mProjector is really brilliant, the db's, the bees knees, I can feel myself baked in it's golden rays as it bends over to tie its shoelaces (and if you haven't got a free copy by now Steven they really aren't watching this list properly.) Competition is healthy and to be encouraged As I read it Nicolas was proposing that as Screenweaver is free, then it would undoubtdly do no harm whatsoever to give it a go and see if it does what the original post required. Apparently he was a little to succinct with his suggestion, a four page diatribe may well stand him in better stead next time. Keep on with the good flash man. Mike From: [EMAIL PROTECTED] on behalf of Steven Sacks | BLITZ Sent: Tue 03/10/2006 19:08 To: Flashcoders mailing list Subject: RE: [Flashcoders] Projector Wrapper Promoting it is one thing, but his post was not a promotional post, but more that of a call to action from an impartial party, which he is not. I don't think Screenweaver being open and free makes it better considering Screenweaver before it was open and free was, simply put, bad. Here are some facts about Screenweaver. It was extremely buggy, had features that simply did not work, was unstable and would crash without warning and with no notification, had issues with ATI cards when Microsoft Outlook was open, had issues where the CPU usage would spike to 99% and never release making Windows (and the SW app) unresponsive requiring a task manager force quit, had a terrible API for doing the most simple things (something like 15-20 lines of code to make a system tray icon compared to ONE line of code in mProjector, had many functions required 5+ arguments, which reflects poor planning) And the list goes on and on. I wouldn't recommend trusting anything that was based on such bad code unless it was completely rewritten from scratch, which I'm not sure it was. Contrary to that, mProjector has always been rock solid and well thought out and has had asynchronous support since the beginning while all other wrapper developers could not figure how to do it for years. Let me stress that - for years nobody knew how the author of mProjector provided asynchronous support despite their best efforts, and there was plenty of effort from all the wrapper developers. Now that the facts are out of the way, it's time for my opinions. I invite anyone to share a negative experience they had with mProjector (I've never seen or heard a single one), but you can search the archives and there are plenty of developers in the community who have had plenty of negative experiences with Screenweaver. Other wrappers like SWFStudio and Zinc, while not as solid as mProjector, were far more stable than Screenweaver. I would trust any wrapper except Screenweaver to handle functionality that mProjector doesn't have. IMO, the reason Screenweaver was made open source is because it was a mess and the only way to clean it up was to invite other coders to get involved and help fix all its problems. I'm all for open source, but the original Screenweaver code was so bad, I can't bring myself to rely on it. All this being said, major companies trust mProjector as their wrapper of choice for mass deployment. Companies like The Weather Channel, DirecTV, Fox Interactive, Earthlink, and Turner Broadcasting. I think the paltry $199 (or $300 for both platforms) is worth the peace of mind of owning the most solid, well-built, best API, easiest to use Flash wrapper on the market. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training
Re: [Flashcoders] Projector Wrapper
Just an update: I work as a contractor now - not employeed by Blitz since August 1st. On 10/3/06, Ray Chuan [EMAIL PROTECTED] wrote: Hi, Curiously, John Greden, who is from the same agency as you, happens to be an active promoter of Xray on this and other list(s). If John can do it, there's no reason why Nicholas can't. On 10/3/06, Steven Sacks | BLITZ [EMAIL PROTECTED] wrote: Would be interesting to compare with recently released Screenweaver HX (http://haxe.org/swhx). ...says one of the authors of Screenweaver HX. Being a shill doesn't work unless you use a different name. ;) ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- Cheers, Ray Chuan ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- [ JPG ] ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Projector Wrapper
Some updates on your knowledge of SWHX 1. SWHX is completely new, open source and cross-platform 2. The old version was the bench mark to which other's hoped to attain and worked great. 3. The version you speak of, as I have heard, was a version that was modified for a company you worked for - a company who's owner was a liar/fraud and never paid for the services he hired Edwin to do. I believe also, that that version was left buggy BECAUSE of the non-payments and therefore, was never completed/fixed/updated/made right. 4. Nicolas only did a port from C++ to C on the windows platform. Edwin/team have taken it from there to the mac platform. Haxe/Neko make everything else possible, crossplatform and very consistent with a standard of coding that remains from platform to platform. IMO, the reason Screenweaver was made open source is because it was a mess and the only way to clean it up was to invite other coders to get involved and help fix all its problems. I'm all for open source, but the original Screenweaver code was so bad, I can't bring myself to rely on it. 5. That's not true - and is a slap in the face to the guys who worked on it. Of whom, I am good friends with. Screenweaver was for-profit with 3 partners. The company folded and later, Edwin encouraged going open source with it because it was collecting dust and there were alot of requests for it to return. Mainly based on the buggy issues with OTHER wrappers. I invite anyone to share a negative experience they had with mProjector (I've never seen or heard a single one), but you can search the archives and there are plenty of developers in the community who have had plenty of negative experiences with Screenweaver. Other wrappers like SWFStudio and Zinc, while not as solid as mProjector, were far more stable than Screenweaver. I would trust any wrapper except Screenweaver to handle functionality that mProjector doesn't have. 6. Ok. The UI sucks and is completely off track with other wrapper applications. In an attempt to be innovative, they've left other's behind who don't have time to think like their innovators. They assume WAY too much for you and like I said, the interface is so counter intuitive it makes it impossible for advanced users to use it in powerful ways. Now, it's been a while since I've tryied mProjector, and I've heard plenty of good things, but my last experience basically left me with asking Edwin where the hell is screenweaver?!?. So, I apologize if it's come along way with the UI/tools. Good for them. creating a SWHX app is cake and updating the SWHX engine/files to the latest releases is a commandline away - it's so easy, a caveman could do it. In fact, I've been running Xray with it for the past 3 weeks and it's run wonderfully and has been a beauty to maintain/update. Also, Edwin/Nicolas are very responsive - any time a feature is asked for or a bug is reported, they are either fixing already, or adding that feature overnight in many cases. anyway, I hope that helps clear up the confusion. On 10/3/06, Steven Sacks | BLITZ [EMAIL PROTECTED] wrote: Promoting it is one thing, but his post was not a promotional post, but more that of a call to action from an impartial party, which he is not. I don't think Screenweaver being open and free makes it better considering Screenweaver before it was open and free was, simply put, bad. Here are some facts about Screenweaver. It was extremely buggy, had features that simply did not work, was unstable and would crash without warning and with no notification, had issues with ATI cards when Microsoft Outlook was open, had issues where the CPU usage would spike to 99% and never release making Windows (and the SW app) unresponsive requiring a task manager force quit, had a terrible API for doing the most simple things (something like 15-20 lines of code to make a system tray icon compared to ONE line of code in mProjector, had many functions required 5+ arguments, which reflects poor planning) And the list goes on and on. I wouldn't recommend trusting anything that was based on such bad code unless it was completely rewritten from scratch, which I'm not sure it was. Contrary to that, mProjector has always been rock solid and well thought out and has had asynchronous support since the beginning while all other wrapper developers could not figure how to do it for years. Let me stress that - for years nobody knew how the author of mProjector provided asynchronous support despite their best efforts, and there was plenty of effort from all the wrapper developers. Now that the facts are out of the way, it's time for my opinions. I invite anyone to share a negative experience they had with mProjector (I've never seen or heard a single one), but you can search the archives and there are plenty of developers in the community who have had plenty of negative experiences with Screenweaver. Other wrappers like SWFStudio and Zinc, while not as solid as
Re: [Flashcoders] Projector Wrapper
oh man... mProject does rock. Well, at least it did like about a year and a half ago, thats the last time I used it. cant vouch for any of the other ones. mike mountain - just say it and stick by it. don't apologize and act like you didnt mean to say it. you're allowed your opinon just as much as anyone else. On 10/3/06, John Grden [EMAIL PROTECTED] wrote: Some updates on your knowledge of SWHX 1. SWHX is completely new, open source and cross-platform 2. The old version was the bench mark to which other's hoped to attain and worked great. 3. The version you speak of, as I have heard, was a version that was modified for a company you worked for - a company who's owner was a liar/fraud and never paid for the services he hired Edwin to do. I believe also, that that version was left buggy BECAUSE of the non-payments and therefore, was never completed/fixed/updated/made right. 4. Nicolas only did a port from C++ to C on the windows platform. Edwin/team have taken it from there to the mac platform. Haxe/Neko make everything else possible, crossplatform and very consistent with a standard of coding that remains from platform to platform. IMO, the reason Screenweaver was made open source is because it was a mess and the only way to clean it up was to invite other coders to get involved and help fix all its problems. I'm all for open source, but the original Screenweaver code was so bad, I can't bring myself to rely on it. 5. That's not true - and is a slap in the face to the guys who worked on it. Of whom, I am good friends with. Screenweaver was for-profit with 3 partners. The company folded and later, Edwin encouraged going open source with it because it was collecting dust and there were alot of requests for it to return. Mainly based on the buggy issues with OTHER wrappers. I invite anyone to share a negative experience they had with mProjector (I've never seen or heard a single one), but you can search the archives and there are plenty of developers in the community who have had plenty of negative experiences with Screenweaver. Other wrappers like SWFStudio and Zinc, while not as solid as mProjector, were far more stable than Screenweaver. I would trust any wrapper except Screenweaver to handle functionality that mProjector doesn't have. 6. Ok. The UI sucks and is completely off track with other wrapper applications. In an attempt to be innovative, they've left other's behind who don't have time to think like their innovators. They assume WAY too much for you and like I said, the interface is so counter intuitive it makes it impossible for advanced users to use it in powerful ways. Now, it's been a while since I've tryied mProjector, and I've heard plenty of good things, but my last experience basically left me with asking Edwin where the hell is screenweaver?!?. So, I apologize if it's come along way with the UI/tools. Good for them. creating a SWHX app is cake and updating the SWHX engine/files to the latest releases is a commandline away - it's so easy, a caveman could do it. In fact, I've been running Xray with it for the past 3 weeks and it's run wonderfully and has been a beauty to maintain/update. Also, Edwin/Nicolas are very responsive - any time a feature is asked for or a bug is reported, they are either fixing already, or adding that feature overnight in many cases. anyway, I hope that helps clear up the confusion. On 10/3/06, Steven Sacks | BLITZ [EMAIL PROTECTED] wrote: Promoting it is one thing, but his post was not a promotional post, but more that of a call to action from an impartial party, which he is not. I don't think Screenweaver being open and free makes it better considering Screenweaver before it was open and free was, simply put, bad. Here are some facts about Screenweaver. It was extremely buggy, had features that simply did not work, was unstable and would crash without warning and with no notification, had issues with ATI cards when Microsoft Outlook was open, had issues where the CPU usage would spike to 99% and never release making Windows (and the SW app) unresponsive requiring a task manager force quit, had a terrible API for doing the most simple things (something like 15-20 lines of code to make a system tray icon compared to ONE line of code in mProjector, had many functions required 5+ arguments, which reflects poor planning) And the list goes on and on. I wouldn't recommend trusting anything that was based on such bad code unless it was completely rewritten from scratch, which I'm not sure it was. Contrary to that, mProjector has always been rock solid and well thought out and has had asynchronous support since the beginning while all other wrapper developers could not figure how to do it for years. Let me stress that - for years nobody knew how the author of mProjector provided asynchronous support despite their best efforts, and there was plenty of effort from all the wrapper developers. Now
RE: [Flashcoders] VitalStream Bandwidth detection
VBR and Flash Media Server stream length detection could be the source of this problem. I have done work for VitalStream before and seen this issue come up with MP3 streaming at least. To get a more detailed answer, this is a question better asked on the Flash Media Server forums: FlashMedia [EMAIL PROTECTED] - rob sandie -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brian Weil Sent: Tuesday, October 03, 2006 12:38 PM To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] VitalStream Bandwidth detection Does anybody have code to detect users bandwidth on VitalStream? I'm using the custom player source provided by vitalstream but it only works with single bitrate streams. When I try to use a multi bitrate stream as the sname parameter in the m_XMLURI string the player fails. Looking through the source code I found some clues as to why it is not working, but don't have a lot of time to debug the code and find the solution. I've been working with VitalStream support on this and they are no help at all. They sent me links to an irrelevent adobe tutorial as their solution. Here is a fragment of code from that player that hints about bandwith detection but also says it is not used?!!? [code] //the server calls this object to continue (auto bandwidth detection is complete) this[nc+i].onBWDone = function(p_bw) { trace(onBWDone: +p_bw); //we pass the successful netConnection and the calculated bandwidth speed to // the onconnected function to continue this.mc.onConnected(this, p_bw); }; m_payload = 0; //this function is not currently used; it is for checking bandwidth speed // initiated by the server this[nc+i].onBWCheck = function() { trace(onBWCheck returning: +(this.mc.m_payload+1)); return ++this.mc.m_payload; }; [/code] So my question is: Does anybody have a working (multi-bitrate streams) example of a video player for the VitalStream content delivery system? They have players that work with multi-bitrate streams in .swf format but do not release the flv source for those players. Any help would be appreciated. A working .fla example would be priceless! Thanks, Brian ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] when classes die...
public function destroy():Void { // Perform clean-up. delete this; } This code is garbage. The delete operator operates on variables and not on values. So delete this will just delete a variable called this within the scope of that function. To remove an object from memory, you have to remove all references to it. And you can do that by using delete on each one of those references, or by setting those variables to some other value. Peter ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] when classes die...
I heard that Flash does not actually destroy Objects, but rather does not allow you access them anymore. Is that true and if it is, can it become problematic? - Original Message - From: Peter Hall [EMAIL PROTECTED] To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Sent: Tuesday, October 03, 2006 3:55 PM Subject: Re: [Flashcoders] when classes die... public function destroy():Void { // Perform clean-up. delete this; } This code is garbage. The delete operator operates on variables and not on values. So delete this will just delete a variable called this within the scope of that function. To remove an object from memory, you have to remove all references to it. And you can do that by using delete on each one of those references, or by setting those variables to some other value. Peter ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Projector Wrapper
oh yeah, one thing i will mark against mProjector was application transparency on the mac. at the time there was a flaky kludge solution, not sure if it's still the same. On 10/3/06, Rich Rodecker [EMAIL PROTECTED] wrote: oh man... mProject does rock. Well, at least it did like about a year and a half ago, thats the last time I used it. cant vouch for any of the other ones. mike mountain - just say it and stick by it. don't apologize and act like you didnt mean to say it. you're allowed your opinon just as much as anyone else. On 10/3/06, John Grden [EMAIL PROTECTED] wrote: Some updates on your knowledge of SWHX 1. SWHX is completely new, open source and cross-platform 2. The old version was the bench mark to which other's hoped to attain and worked great. 3. The version you speak of, as I have heard, was a version that was modified for a company you worked for - a company who's owner was a liar/fraud and never paid for the services he hired Edwin to do. I believe also, that that version was left buggy BECAUSE of the non-payments and therefore, was never completed/fixed/updated/made right. 4. Nicolas only did a port from C++ to C on the windows platform. Edwin/team have taken it from there to the mac platform. Haxe/Neko make everything else possible, crossplatform and very consistent with a standard of coding that remains from platform to platform. IMO, the reason Screenweaver was made open source is because it was a mess and the only way to clean it up was to invite other coders to get involved and help fix all its problems. I'm all for open source, but the original Screenweaver code was so bad, I can't bring myself to rely on it. 5. That's not true - and is a slap in the face to the guys who worked on it. Of whom, I am good friends with. Screenweaver was for-profit with 3 partners. The company folded and later, Edwin encouraged going open source with it because it was collecting dust and there were alot of requests for it to return. Mainly based on the buggy issues with OTHER wrappers. I invite anyone to share a negative experience they had with mProjector (I've never seen or heard a single one), but you can search the archives and there are plenty of developers in the community who have had plenty of negative experiences with Screenweaver. Other wrappers like SWFStudio and Zinc, while not as solid as mProjector, were far more stable than Screenweaver. I would trust any wrapper except Screenweaver to handle functionality that mProjector doesn't have. 6. Ok. The UI sucks and is completely off track with other wrapper applications. In an attempt to be innovative, they've left other's behind who don't have time to think like their innovators. They assume WAY too much for you and like I said, the interface is so counter intuitive it makes it impossible for advanced users to use it in powerful ways. Now, it's been a while since I've tryied mProjector, and I've heard plenty of good things, but my last experience basically left me with asking Edwin where the hell is screenweaver?!?. So, I apologize if it's come along way with the UI/tools. Good for them. creating a SWHX app is cake and updating the SWHX engine/files to the latest releases is a commandline away - it's so easy, a caveman could do it. In fact, I've been running Xray with it for the past 3 weeks and it's run wonderfully and has been a beauty to maintain/update. Also, Edwin/Nicolas are very responsive - any time a feature is asked for or a bug is reported, they are either fixing already, or adding that feature overnight in many cases. anyway, I hope that helps clear up the confusion. On 10/3/06, Steven Sacks | BLITZ [EMAIL PROTECTED] wrote: Promoting it is one thing, but his post was not a promotional post, but more that of a call to action from an impartial party, which he is not. I don't think Screenweaver being open and free makes it better considering Screenweaver before it was open and free was, simply put, bad. Here are some facts about Screenweaver. It was extremely buggy, had features that simply did not work, was unstable and would crash without warning and with no notification, had issues with ATI cards when Microsoft Outlook was open, had issues where the CPU usage would spike to 99% and never release making Windows (and the SW app) unresponsive requiring a task manager force quit, had a terrible API for doing the most simple things (something like 15-20 lines of code to make a system tray icon compared to ONE line of code in mProjector, had many functions required 5+ arguments, which reflects poor planning) And the list goes on and on. I wouldn't recommend trusting anything that was based on such bad code unless it was completely rewritten from scratch, which I'm not sure it was. Contrary to that, mProjector has always been rock solid and well thought out and has
RE: [Flashcoders] when classes die...
Well, I'll be darned. var a:Object = new Object(); var b:Object = a; a.toString = function():String { return object; } trace(a + , + b); delete a; trace(a + , + b); Output: object, object undefined, object Is there any difference at all between deleting a variable and setting it to undefined? ― Mike Keesey -Original Message- From: [EMAIL PROTECTED] [mailto:flashcoders- [EMAIL PROTECTED] On Behalf Of Peter Hall Sent: Tuesday, October 03, 2006 3:55 PM To: Flashcoders mailing list Subject: Re: [Flashcoders] when classes die... public function destroy():Void { // Perform clean-up. delete this; } This code is garbage. The delete operator operates on variables and not on values. So delete this will just delete a variable called this within the scope of that function. To remove an object from memory, you have to remove all references to it. And you can do that by using delete on each one of those references, or by setting those variables to some other value. Peter ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Projector Wrapper
1. SWHX is completely new, open source and cross-platform Great news! 2. The old version was the bench mark to which other's hoped to attain and worked great. I disagree and there are many who would side with me. It wasn't stable and it wasn't easy to code against. 3. The version you speak of, as I have heard, was a version that was modified for a company you worked for - a company who's owner was a liar/fraud and never paid for the services he hired Edwin to do. I believe also, that that version was left buggy BECAUSE of the non-payments and therefore, was never completed/fixed/updated/made right. I am not speaking of the custom version but of the fully available version specifically. I would not talk about the custom version because I know it was written by Edwin from virtual scratch and I am aware of the bugs associated with that. You can ask developer friends of mine who worked at Turner whether or not they could use the publicly available Screenweaver for their projects and they will tell you resoundingly no. They tried but it was far too unstable and buggy. As to the other part, the non-payments and lying etc., I wrote out the other side of the story but I decided to delete it because it really doesn't belong on Flashcoders. Suffice to say the following: There are two sides to every story and painting Edwin as an innocent man who got screwed out of money hardly encompasses the entire story. I had used the public version of Screenweaver prior and attempted to use it after at a different company and had nothing but problems and other developers I know did too. It was written by somebody who didn't know C++ that well when he started (Edwin divulged to us that he was learning it as he wrote Screenweaver), and that's why it had the problems it did. It scored the worst on all the measurements when compared to three other wrappers. It had the largest executable file size, it had the largest base memory footprint, it had the worst frame rate performance, it used by far the most CPU during an animation and alpha blending test (it would spike to 25-40% cpu while other wrappers barely hit 5% and mProjector maxed at 2%) and it performed even worse when Outlook was open. 4. Nicolas only did a port from C++ to C on the windows platform. Edwin/team have taken it from there to the mac platform. Haxe/Neko make everything else possible, crossplatform and very consistent with a standard of coding that remains from platform to platform. That sounds promising. 5. That's not true - and is a slap in the face to the guys who worked on it. Of whom, I am good friends with. Screenweaver was for-profit with 3 partners. The company folded and later, Edwin encouraged going open source with it because it was collecting dust and there were alot of requests for it to return. I apologize if any of the developers who came on after were offended. My comments had nothing to do with any developer who came on after Edwin decided to open the source to other developers. They had nothing to do with that decision and their efforts on the project since that decision are not what I'm discussing. If they whipped it into shape, great! If they rewrote it from scratch, fantastic! The bottom line is it had many problems before he opened it up and that says nothing about the quality or dedication of the developers who came on after. Why did the company fold if Screenweaver was so great? Is it because the demand for Flash wrappers was too low, or because the competition was too tough or perhaps because Screenweaver wasn't stable enough or maybe Edwin got busy doing other things? That's a separate discussion. Mainly based on the buggy issues with OTHER wrappers. Unfortunately, almost nobody knows about mProjector because it wasn't marketed as heavily as the other wrappers, and yet, it's the best one out there as far as performance, stability and ease-of-development goes. It doesn't have some of the features some of the other wrappers out there have, though, and that's its primary weakness as I see it. I invite anyone to share a negative experience they had with mProjector 6. Ok. The UI sucks and is completely off track with other wrapper applications. In an attempt to be innovative, they've left other's behind who don't have time to think like their innovators. Fair enough. That's a fair critique since it is part of the wrapper. You could put a Porsche engine in a VW Bug and you could put a VW Bug engine in a Porsche. I'd opt for the VW Bug with the Porsche engine if my job was to win races. mProjector's UI is straightforward to me. I don't have a problem with it. That being said, the UI for the wrapper creation tool is not the only measurement one should use. mProjector has an extremely powerful and easy-to-code-against API. Beyond just that, the way it does things in general is very smart. Let's talk about the system tray, for instance. In Screenweaver (and I speak of
RE: [Flashcoders] VitalStream Bandwidth detection
Hey Brian. Can you give a little more info? Are you passing a smil xml file to the flv player or are you trying to detect based on the bandwidth profile being returned from the server? I think you would have to be familiar with the vitaltream service to really understand my question. I'm using their flash streaming service and they have a specific protocol for accessing the video stream. I'll explian the service briefly: - They host all of your .flv video content and mirror it worldwide and stream using Flash Media Server. - They offer two ways to display your .flvs: - 1. embed their pre-compiled .swf player by passing parameters to the swf via html. - 2. a custom player where they provide the .flv source, you customize and compile. The XML file is telling flash the fastest mirror to connect and stream name containing the flv files. This stream name works fine when there is only one filename being passed but when multiple filenames are passed the code fails. There is no bandwidth detection in their source code so it does not know which stream to deliver. If anyone has created a custom VitalStream player they may have already created this code. VitalStream will not release the source code for their pre-compiled players. I hope you understand this because I'm confusing myself trying to explain! I can send you the player source offline if you want to take a look. Thanks, Brian ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Rendering flash 8 to video
Alias, SWF2Video was also used in the cases detailed in these two Devnet articles: Migrating Flash Projects to Video by Chris Georgenes www.adobe.com/devnet/flash/articles/flash_to_video.html Taking Flash Animation to DVD Video (Broken Saints) by Brooke Burgess www.adobe.com/devnet/flash/articles/flash_dvd_video.html And I think this book remains the only one of it's kind on the topic: Flash MX Design for TV and Video by Janet Galore and Todd Kelsey www.wiley.com/WileyCDA/WileyTitle/productCd-0764536818,descCd-tableOfContents.html www.wiley.com/legacy/compbooks/galore/index.html Please post back with details about what ultimately works for you. hth, g On 10/3/06, Seb L [EMAIL PROTECTED] wrote: I used swf2video, which worked really well. Not sure if they've updated for 8 though, last time i used it on Flash 7. On 03/10/06, Giles Taylor [EMAIL PROTECTED] wrote: You could use some screen capture software (there are lots, but for example: http://www.techsmith.com/camtasia.asp) to capture the swf area as you play it back. A lot cheaper than Director ;) Giles -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alias(tm) Sent: 03 October 2006 11:48 To: Flashcoders mailing list Subject: [Flashcoders] Rendering flash 8 to video Hi guys, Every so often, this question comes up, and I've never really gotten a satisfactory answer. So... I have a flash movie. I want to render it out to a video file, but of course I want to have all the timelines playing correctly and all the transparencies/filters properly rendered, etc. so save as... really won't cut it. As I understand, the only way to do this is to export via director. Is this still the case? And if so, does whatever version of director that is still in existence support flash 8? Anyone got any leads on this? Thanks in advance, Alias ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Projector Wrapper
I think that's fair enough :) On 10/3/06, Steven Sacks | BLITZ [EMAIL PROTECTED] wrote: I'm glad to hear the new version is performing better than the old one. Indeed, it appears that Screenweaver deserves another look. -- [ JPG ] ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Ineractive Developer Needed
Hello, Over the past few weeks we have been searching high and low to find a developer/designer in the NYC area who is as passionate about interactive work as we are AND who is interested in joining our team fulltime or part-time. We have been speaking with some really brilliant people with amazing talent but sadly most of them are not in the New York area. So, when I recently came upon the Flash Coders NY site I was very excited. So I figured I'd get in contact and see if anyone may have any interest in discussing the opportunity of doing some full time or contract work together. The company I work for, SiiTE Interactive is at a really interesting place in our growth. We have spent the last few years building credibility and a great portfolio with clients such as GE, Macy's, Time Warner, Oprah and publishers like Hearst and Conde Nast. While we are still a relatively small operation, we have, in the past year, tripled in size and we are now starting the move to the next level with larger space and some amazing projects in development. We have in the past month had articles written about our work in the Wall Street Journal, New York Times and have been awarded Adobe's Web Site of the Day twice in the last 30 days. We are a great group of really passionate designers and developers and would love the opportunity to work with more like-minded people. We have some really interesting work on the horizon that should provide a designer/developer the opportunity to completely blow out some great work. You can check out some of our recent work at www.siite.com. Thanks for your consideration and I hope to chat at some point soon. Kind regards, - Alan P.S. If this is the wrong forum to be recruiting I apologize. - thanks for your consideration. -- Alan Ruthazer Siite Interactive Building Interactive Relationships 50 E 42nd Street, 1303 New York, NY 10017 212. 922. 0607 ext. 1 917.664.6464 (mobile) 212.922.1524 (fax) www.siite.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Creating a SWF to dynamically create SWF';s
Hi All, My client has asked me to create a SWF that reads in some XML and generates a course depending on the amount of questions images etc. in the XML. They found out today that the XML with all the images comes to about 6MB - so suddenly frightened by the implications of this, they've asked me if I can develop a SWF, that when run, will generate the same content, but then save the resultant SWF to a file, with all images, sound and questions embedded in the new SWF - and then score back to the shell application as well... Is this even possible?? .NET is NOT an option... Thanks... Don ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] HTTP Statuscode 206 Partial content
If there are 100 SWFs being loaded, the first thing I would check is that you aren't issuing 100 loadMovies all at once. Limit it to something like 4 at a time and wait for one to complete before issuing the 5th. -josh On Oct 3, 2006, at 6:12 AM, SBJ Consult wrote: Peter wrote: HTTP 206 Partial Content and LoadMovie This is a nasty bug, and a little arcane, but I'd greatly appreciate any help. I have a flash application (created in Flash MX 2004, Actionscript 2.0, saved as flash 6) which is loading a number of swfs (100 or so). The SWFs make up some character animations, and we kick many of them off simultaneously. We then have a loader that flips through them checking if they are loaded, and once they are all loaded, starts the application. 99.9% of the time it works fine, but every so often it hangs on the load screen and never leaves. I've only been able to confirm this happening in firefox, but one of our testers claims it happened in IE as well. I finally got some hard evidence was going on by looking at the headers (courtesy of the cool livehttpheaders firefox extension). An example is pasted in below (scroll to bottom), here's the order of events: -Flash app loads objects.swfs a couple times -First GET request is met with a happy HTTP/1.x 200 OK -Second GET request is met with not so happy HTTP/1.x 206 Partial Content And that's it, stuff pretty much just stops after that, movie never finishes loading, so presumably objects.swf is never really complete. My theory is flash is part of the way through getting the first objects.swf when it requests the second one, which results in turn in a PARTIAL CONTENT request, which for some reason isn't working as advertised in this situation. QUESTIONS: 1. Is my theory right? If not, any other ideas? 2. I can think of two possible fixes: -Switch to flash 7, use the MovieLoaderClass and use the onLoadError to trigger an attempted reload of the swfs. This would suck because the app is working fine in flash 6 now otherwise. -Tack ?foo= + Math.random() on the end of every swf load, so we get no caching. Downside is we get no caching, and we are loading a lot of swfs repeatedly. Anyone got any other bright ideas? I'd GREATLY appreciate any help or advice! _peter 206 Partial Content should mean either the file can not be completely downloaded because it is still being uploaded or the web server or file system is being overloaded and does not have the resources to access the entire file. Hows the server load? What do the web server error logs say? Are you using a PHP script to serve the file (I noticed the PHPSESSID)? If so is it getting overloaded or not handling file locks properly? I know this all sounds like stuff that should effect all browsers but sometimes it's just timing and also how different browsers handle different situations and errors. -=- RuneImp ImpTech - Web Design Hosting I have found the same problem getting HTTP statuscode 206 Partial Content and the flash / movie is stopping before end. My datacenter could not help me. Is there any answer to the above mentioned issues. Thanks in advance Søren Med venlig hilsen Søren Bjarne Jensen SBJ Consult ApS Vivaldisvej 111, 9200 Aalborg SV Telefon: 98 13 92 70 Email: [EMAIL PROTECTED] www.sbjconsult.dk ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] when classes die...
Is there any difference at all between deleting a variable and setting it to undefined? There is a difference. But you won't find many occasions where the difference is apparent. (one example is a for..in loop will iterate over a variable whose value has been set to undefined - and that might be the only difference). Peter ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com