RE: [Flashcoders] Anyone hate flash 9 already?
I started to hate it! And I know many others, but hate is a little bit strong word, the more correctly to call it - I'm not comfortable with it yet. May be because it lacks good documentation and still alpha. My only hope it will change with a release :) BTW... You wrote: Every post on flashkit and similar just make me angree... . May I ask you why? Igor Vasiliev a.k.a. The Helmsman Atidim 2, Tel-Aviv, Israel phone: +972-36471884 fax: +972-36472722 web: www.mixtv.tv email: [EMAIL PROTECTED] -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Arseniy Shklyaev Sent: Wednesday, February 14, 2007 12:26 AM To: Flashcoders mailing list Subject: Re: [Flashcoders] Anyone hate flash 9 already? U mean u publish them for player 8 with AS1? I did published my 6 player games from 8 flash as for 6 player too. Cua they didnt work when publish to 8 player but I thought it was cuz I used ../: /: instead of _parent and _root On 2/14/07, Søren Christensen [EMAIL PROTECTED] wrote: Now speaking about flash 9 - I am experiencing some odd behaviors with fp9 player: flash 6 to 8 swf files with as1 or keyframe animation just performs slower. If i want my animations to move just as smooth in the fp9 i need to export them with more or less the double framete before fp9 shows them rather ok. at least it is an issue on my intel mac with the newest fp9 player. Have anybody experienced something similar? Cheers, B) Søren On Feb 13, 2007, at 12:07 PM, Arseniy Shklyaev wrote: Why to be specific in such a question? I just dont like flash more and more. Intuitive feel. Perhaps cuz I do only games... On 2/13/07, Alias™ [EMAIL PROTECTED] wrote: Could you be more specific as to why one might do so? Curious, Alias On 13/02/07, Arseniy Shklyaev [EMAIL PROTECTED] wrote: Anyone hate flash 9 already? -- -Arseniy Shklyaev ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- -Arseniy Shklyaev ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- -Arseniy Shklyaev ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Anyone hate flash 9 already?
I cant believe someone really understand a reason of hate something. Usually if you think something as a reason then it is an aliby or something to leave you to think you are rigth. Yes. There is some reasons really could be told like bad happens or something. But for Flashkit boards I m not sure. Maybe I m too selfish maybe my eenglich was bad. On 2/14/07, The Helmsman [EMAIL PROTECTED] wrote: I started to hate it! And I know many others, but hate is a little bit strong word, the more correctly to call it - I'm not comfortable with it yet. May be because it lacks good documentation and still alpha. My only hope it will change with a release :) BTW... You wrote: Every post on flashkit and similar just make me angree... . May I ask you why? Igor Vasiliev a.k.a. The Helmsman Atidim 2, Tel-Aviv, Israel phone: +972-36471884 fax: +972-36472722 web: www.mixtv.tv email: [EMAIL PROTECTED] -Original Message- From: [EMAIL PROTECTED] [mailto: [EMAIL PROTECTED] On Behalf Of Arseniy Shklyaev Sent: Wednesday, February 14, 2007 12:26 AM To: Flashcoders mailing list Subject: Re: [Flashcoders] Anyone hate flash 9 already? U mean u publish them for player 8 with AS1? I did published my 6 player games from 8 flash as for 6 player too. Cua they didnt work when publish to 8 player but I thought it was cuz I used ../: /: instead of _parent and _root On 2/14/07, Søren Christensen [EMAIL PROTECTED] wrote: Now speaking about flash 9 - I am experiencing some odd behaviors with fp9 player: flash 6 to 8 swf files with as1 or keyframe animation just performs slower. If i want my animations to move just as smooth in the fp9 i need to export them with more or less the double framete before fp9 shows them rather ok. at least it is an issue on my intel mac with the newest fp9 player. Have anybody experienced something similar? Cheers, B) Søren On Feb 13, 2007, at 12:07 PM, Arseniy Shklyaev wrote: Why to be specific in such a question? I just dont like flash more and more. Intuitive feel. Perhaps cuz I do only games... On 2/13/07, Alias™ [EMAIL PROTECTED] wrote: Could you be more specific as to why one might do so? Curious, Alias On 13/02/07, Arseniy Shklyaev [EMAIL PROTECTED] wrote: Anyone hate flash 9 already? -- -Arseniy Shklyaev ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- -Arseniy Shklyaev ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- -Arseniy Shklyaev ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- -Arseniy Shklyaev ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] onLoadComplete, but no onLoadInit
What u load there? If u use to load swf into swf and didnt find solution use getbytestotal or something like in the usual preloaders. When u have 100% loaded execute anyscript you want. On 2/14/07, T. Michael Keesey [EMAIL PROTECTED] wrote: I thought I saw this discussed recently, but I couldn't find it in the archives. Apologies if I'm repeating something. Has anyone ever had a situation using MovieClipLoader where, when loading a SWF, the onLoadComplete handler gets called but the onLoadInit handler does? I've verified that the actions on the first frame (a component initializing) are being called, but onLoadInit never happens. TIA, -- T. Michael Keesey Director of Technology Exopolis, Inc. 2894 Rowena Avenue Ste. B Los Angeles, California 90039 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- -Arseniy Shklyaev ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Anyone hate flash 9 already?
What flash 9 needs is a good help file and examples like in the ide of flash 8 Then things will start to clear up :) I hope -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of The Helmsman Sent: Wednesday, February 14, 2007 10:10 AM To: 'Flashcoders mailing list' Subject: RE: [Flashcoders] Anyone hate flash 9 already? I started to hate it! And I know many others, but hate is a little bit strong word, the more correctly to call it - I'm not comfortable with it yet. May be because it lacks good documentation and still alpha. My only hope it will change with a release :) BTW... You wrote: Every post on flashkit and similar just make me angree... . May I ask you why? Igor Vasiliev a.k.a. The Helmsman Atidim 2, Tel-Aviv, Israel phone: +972-36471884 fax: +972-36472722 web: www.mixtv.tv email: [EMAIL PROTECTED] -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Arseniy Shklyaev Sent: Wednesday, February 14, 2007 12:26 AM To: Flashcoders mailing list Subject: Re: [Flashcoders] Anyone hate flash 9 already? U mean u publish them for player 8 with AS1? I did published my 6 player games from 8 flash as for 6 player too. Cua they didnt work when publish to 8 player but I thought it was cuz I used ../: /: instead of _parent and _root On 2/14/07, Søren Christensen [EMAIL PROTECTED] wrote: Now speaking about flash 9 - I am experiencing some odd behaviors with fp9 player: flash 6 to 8 swf files with as1 or keyframe animation just performs slower. If i want my animations to move just as smooth in the fp9 i need to export them with more or less the double framete before fp9 shows them rather ok. at least it is an issue on my intel mac with the newest fp9 player. Have anybody experienced something similar? Cheers, B) Søren On Feb 13, 2007, at 12:07 PM, Arseniy Shklyaev wrote: Why to be specific in such a question? I just dont like flash more and more. Intuitive feel. Perhaps cuz I do only games... On 2/13/07, Alias [EMAIL PROTECTED] wrote: Could you be more specific as to why one might do so? Curious, Alias On 13/02/07, Arseniy Shklyaev [EMAIL PROTECTED] wrote: Anyone hate flash 9 already? -- -Arseniy Shklyaev ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- -Arseniy Shklyaev ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- -Arseniy Shklyaev ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] live preview for (non compiled) components, how to check for resize
I want to make a live preview for a non compiled component, but the only function that's being triggered in the live-preview swf is the onUpdate function (is triggered when user changes a parameter in the parameters tab of the component). I need to know when the user resizes the component on stage, and do layout accordingly. Or, did anybody ever find the scrollBar_live.fla: http://chattyfig.figleaf.com/pipermail/flashcoders/2003-May/075274.html thnx tom ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] onLoadComplete, but no onLoadInit
I thought I saw this discussed recently, but I couldn't find it in the archives. Apologies if I'm repeating something. You might be thinking about the thread I started with the opposite problem: onLoadInit was called when the load actually failed. Danny ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Progressive Download and RealStop
Hi All, I'm write a simple flash player that play some video in progressive download, when a video end the player play the next video. I have used this code for verify the stop of the video: ns.onStatus = function(info) { switch(info.code){ case NetStream.Play.Start: seenStop = false; seenEmpty = false; seenFlush = false; break; case NetStream.Play.Stop: seenStop = true; break; case NetStream.Buffer.Empty: if(seenStop !seenFlush){ seenEmpty = true; playVideo(); } break; case NetStream.Buffer.Flush: if(seenStop !seenEmpty){ seenFlush = true; playVideo(); } break; } }; playVideo is my function that do ns.play(new_video) where new_video is the name of the new video to play. The problems is the NetStream.Play.Stop event that in Linux Flash 9 is never throws. Someone have the same problems ? In Windows with the player 9 instead NetStream.Play.Stop is throws but sometimes the next Empty or Flush isn't throws. Someone have the same problems ? Thanks. Moreno ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Anyone hate flash 9 already?
I skipped that :/ habit with the transition to flash 5 back then. But sometimes between bigger projects, flash banner campaigns lands on my table and for the most part they need to be compiled in flash 6 format. But after some testing it is not limited to flash 6 but is also 7 and 8 exported as AS2. Though it seems to be a osx intel issue only. Just pretty weird that the the fp8 inside flash 8 via rosetta is performing better than the native fp9 Some as3 examples i have seen here and there performs rather bad as well - anything less than around 60 fps or the elements move with very jerky motion, movements that would have been smooth with max 30fps in fp8- (it is not a cpu/ram issue - the workstation is loaded) Cheers B) Søren On 13/02/07 23:25, Arseniy Shklyaev [EMAIL PROTECTED] wrote: U mean u publish them for player 8 with AS1? I did published my 6 player games from 8 flash as for 6 player too. Cua they didnt work when publish to 8 player but I thought it was cuz I used ../: /: instead of _parent and _root ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] BitmapData 3D texture mapping to ball/organic shapes
Hello, does anyone know, if it is possible to map a 2D image as texture to a organic shape like a 3D ball or ellipsoid using BitmapData? Of course, this is possible. I know. But are there any solutions that make this more easy? Does Sandy offer this already? Thanks, Matthias ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] _lockroot resetting
Hi, in an application I am working on, I was 'forced' to use _lockroot (until the architecture can be reevaluated:))). So assume main loads sub into a path _root.sub and sub has _lockroot to true. If I trace _root from sub, it prints _level0.sub as it should. However when I load sub for the second time (with different parameters), _root stops pointing to _level0.sub and reverts back to _level0. Even more strange, sub initializes some webservices and if i do: trace 1:+_root var myWS = new webservice myWS.onSuccess = onSuccess onSuccess = function () { trace 2:+_root } It will print: 1:_level0.sub 2:_level0.sub the first time sub is loaded, and 1:_level0.sub 2:_level0 the second time. Has anyone seen this behavior before? greetz JC ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Coding Standards: Use of Get/Set
That's exactly why I prefer using them. Implicit getter/settters allow you do define a property (variable) of a class and do something when the property changes. So you get to keep the clear distinction between a property and a method of a class (from a user perspective). regards, Muzak - Original Message - From: Matthias Dittgen [EMAIL PROTECTED] To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Sent: Wednesday, February 14, 2007 8:54 AM Subject: Re: [Flashcoders] Coding Standards: Use of Get/Set You always compare implicit getter/settter with explicit getter/setter. Just a thought of mine is to compare implicit getter/setter with public variables. When you use someClass, that was written by someone else, you do not know if the following code uses implicit getter/setter or is just a public variable: someClassInstance._fancy = 10 If it is an implicit getter/setter, it can do for example some kind of event handling, like like calling onFancy() or broadcast(onFancy) everytime you set the _fancy property. So implicit getter/setter are hiding such things effectivly from the user of you classes. Matthias ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Anyone hate flash 9 already?
Please read this: http://osflash.org/flashcoders/etiquette quote Keep it coding There are plenty of other places to talk about general Flash topics, and even more places to talk about non-Flash topics. /quote regards, Muzak - Original Message - From: Arseniy Shklyaev [EMAIL PROTECTED] To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Sent: Wednesday, February 14, 2007 9:35 AM Subject: Re: [Flashcoders] Anyone hate flash 9 already? I cant believe someone really understand a reason of hate something. Usually if you think something as a reason then it is an aliby or something to leave you to think you are rigth. Yes. There is some reasons really could be told like bad happens or something. But for Flashkit boards I m not sure. Maybe I m too selfish maybe my eenglich was bad. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] FW: FlexManiacs 2007 Registration Now Open
Registration for the FlexManiacs 2007 conference is now open! http://flex2conference.figleaf.com Over 40 sessions, many hands-on, from Flex experts and certified Flex instructors. Plus a keynote address from Ben Forta! Seating is exceptionally limited, so register today! Regards, Steve Drucker CEO Fig Leaf Software www.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] 3d question
well there are http://www.flashsandy.org/ and http://www.osflash.org/papervision3d On 14/02/07, Gustavo Duenas [EMAIL PROTECTED] wrote: Hi Guys, does anyone knows the way to move a 2d object(vector based) in 3d, rotating axis x y and z, using action script course I don't know probably is a dumb question...I'm using flash 8, actionscript 2...and by the way do you know also how can I have actionscript 3 in my flash 8? Regards Gustavo Duenas ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] 3d question
by the way do you know also how can I have actionscript 3 in my flash 8? Actionscript 3.0 will not run in Flash player 8. However, registered users of Flash 8 can write for Flash player 9 and Actionscript 3.0 with the Flash 9 Actionscript 3.0 preview, available on labs.adobe.com. Jason Merrill Bank of America Learning Organizational Effectiveness -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Gustavo Duenas Sent: Wednesday, February 14, 2007 9:29 AM To: Flashcoders mailing list Subject: [Flashcoders] 3d question Hi Guys, does anyone knows the way to move a 2d object(vector based) in 3d, rotating axis x y and z, using action script course I don't know probably is a dumb question...I'm using flash 8, actionscript 2...and by the way do you know also how can I have actionscript 3 in my flash 8? Regards Gustavo Duenas ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] 3d question
I have m y macromedia user...do you think is ok for adobe labs? and this preview is a flash 9 kind of programm or only a script based for the as3? Regards On Feb 14, 2007, at 9:56 AM, Merrill, Jason wrote: by the way do you know also how can I have actionscript 3 in my flash 8? Actionscript 3.0 will not run in Flash player 8. However, registered users of Flash 8 can write for Flash player 9 and Actionscript 3.0 with the Flash 9 Actionscript 3.0 preview, available on labs.adobe.com. Jason Merrill Bank of America Learning Organizational Effectiveness -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Gustavo Duenas Sent: Wednesday, February 14, 2007 9:29 AM To: Flashcoders mailing list Subject: [Flashcoders] 3d question Hi Guys, does anyone knows the way to move a 2d object(vector based) in 3d, rotating axis x y and z, using action script course I don't know probably is a dumb question...I'm using flash 8, actionscript 2...and by the way do you know also how can I have actionscript 3 in my flash 8? Regards Gustavo Duenas ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com Gustavo Duenas Creative Director LEFT AND RIGHT SOLUTIONS LLC 1225 w. Beaver St. suite 119 Jacksonville, FL 32204 904 . 2650330 www.leftandrightsolutions.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] 3d question
I have m y macromedia user...do you think is ok for adobe labs? Yes, you will also need to be a registered Adobe/Macromedia user (free, sounds like you already did that) in order to download the exe. However, registered users of Flash 8 can write for Flash player 9 Meaning, if you know your license key for Flash 8, you can use the Flash 9 AS3 preview. and this preview is a flash 9 kind of programm or only a script based for the as3? It's just Flash 8 with some Flash 9 Actionscript features like a an AS3.0 compiler and some other minor things - details on Adobe Labs. It's so Flash 8 users can begin targeting Flash 9 and write with AS3.0. Jason Merrill Bank of America Learning Organizational Effectiveness ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Anyone hate flash 9 already?
On 2/14/07, The Helmsman [EMAIL PROTECTED] wrote: I started to hate it! And I know many others, but hate is a little bit strong word, the more correctly to call it - I'm not comfortable with it yet. May be because it lacks good documentation and still alpha. My only hope it will change with a release :) Actually, AS3 has awesome documentation. It's just not integrated into the Flash 9 alpha release. Go here: http://livedocs.macromedia.com/flex/2/langref/ -- T. Michael Keesey Director of Technology Exopolis, Inc. 2894 Rowena Avenue Ste. B Los Angeles, California 90039 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] onLoadComplete, but no onLoadInit
On 2/14/07, Arseniy Shklyaev [EMAIL PROTECTED] wrote: What u load there? If u use to load swf into swf and didnt find solution use getbytestotal or something like in the usual preloaders. When u have 100% loaded execute anyscript you want. It's SWF into SWF. Using getBytesTotal() would be a good solution if onLoadComplete wasn't firing, but that's working fine. I need something to fire after the load has completed AND the ActionScript on the first frame has been executed (i.e., the components on the first frame and all of their subcomponents have run their constructors). Normally, this is exactly what MovieClipLoader:onLoadInit is for, but, as I said, it's not being called for some reason, even though the components in the loaded SWF do initialize. Just wondering if anyone's encountered a similar situation. -- T. Michael Keesey Director of Technology Exopolis, Inc. 2894 Rowena Avenue Ste. B Los Angeles, California 90039 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] onLoadComplete, but no onLoadInit
On 2/14/07, Danny Kodicek [EMAIL PROTECTED] wrote: I thought I saw this discussed recently, but I couldn't find it in the archives. Apologies if I'm repeating something. You might be thinking about the thread I started with the opposite problem: onLoadInit was called when the load actually failed. Ahh, right. Ever find an answer to that? -- T. Michael Keesey Director of Technology Exopolis, Inc. 2894 Rowena Avenue Ste. B Los Angeles, California 90039 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] onLoadComplete, but no onLoadInit
I'd look for typos, wrong listener, etc ... If all that's clear then share your code with us so we can help you better ! :) Alain -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of T. Michael Keesey Sent: 14 février 2007 11:06 To: Flashcoders mailing list Subject: Re: [Flashcoders] onLoadComplete, but no onLoadInit On 2/14/07, Arseniy Shklyaev [EMAIL PROTECTED] wrote: What u load there? If u use to load swf into swf and didnt find solution use getbytestotal or something like in the usual preloaders. When u have 100% loaded execute anyscript you want. It's SWF into SWF. Using getBytesTotal() would be a good solution if onLoadComplete wasn't firing, but that's working fine. I need something to fire after the load has completed AND the ActionScript on the first frame has been executed (i.e., the components on the first frame and all of their subcomponents have run their constructors). Normally, this is exactly what MovieClipLoader:onLoadInit is for, but, as I said, it's not being called for some reason, even though the components in the loaded SWF do initialize. Just wondering if anyone's encountered a similar situation. -- T. Michael Keesey Director of Technology Exopolis, Inc. 2894 Rowena Avenue Ste. B Los Angeles, California 90039 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.411 / Virus Database: 268.17.39/686 - Release Date: 2007-02-14 -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.411 / Virus Database: 268.17.39/686 - Release Date: 2007-02-14 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] onLoadComplete, but no onLoadInit
On 2/14/07, Danny Kodicek [EMAIL PROTECTED] wrote: I thought I saw this discussed recently, but I couldn't find it in the archives. Apologies if I'm repeating something. You might be thinking about the thread I started with the opposite problem: onLoadInit was called when the load actually failed. Ahh, right. Ever find an answer to that? The best I came up with was this (set fileExists to true first): function onLoadComplete(tContainer:MovieClip, tStatus:Number) { if (tStatus = 300 || tStatus 200) { fileExists = false; } } function onLoadInit(tContainer:MovieClip) { if (!fileExists) { this.onLoadError(tContainer); } else { // succeeded: do stuff here } } Foolproof? I doubt it. But it works so far. Danny ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] What do you think are the best Flash projects and RIA's
What do you think are the best Flash projects and RIA's? I'm involved in lots of project where I work and I am beings asked for examples more and more as large companies begin to see the advantages of Flash based interfaces and RIA's. I want to persuade people that Flash isn't a toy and I need some really good examples of solid work. I have a few I always rely on but I though I would put it to the vote. So what are your top ten? ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] What do you think are the best Flash projects and RIA's
I like this one http://www.airtightinteractive.com/projects/related_tag_browser/app/ On 2/14/07, James Deakin [EMAIL PROTECTED] wrote: What do you think are the best Flash projects and RIA's? I'm involved in lots of project where I work and I am beings asked for examples more and more as large companies begin to see the advantages of Flash based interfaces and RIA's. I want to persuade people that Flash isn't a toy and I need some really good examples of solid work. I have a few I always rely on but I though I would put it to the vote. So what are your top ten? ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] onLoadComplete, but no onLoadInit
this problem has been discussed before. is this what youre referring to? http://chattyfig.figleaf.com/pipermail/flashcoders/2006-August/171681.html seems that MovieClipLoader events do not fire correctly when content is loaded from cache. if this is your problem, would appended a cache-killing query string to the url work? something like: mcl.loadclip(someswf.swf?d= + new Date().valueOf(), targetMc ); On 2/14/07, T. Michael Keesey [EMAIL PROTECTED] wrote: I thought I saw this discussed recently, but I couldn't find it in the archives. Apologies if I'm repeating something. Has anyone ever had a situation using MovieClipLoader where, when loading a SWF, the onLoadComplete handler gets called but the onLoadInit handler does? I've verified that the actions on the first frame (a component initializing) are being called, but onLoadInit never happens. TIA, -- T. Michael Keesey Director of Technology Exopolis, Inc. 2894 Rowena Avenue Ste. B Los Angeles, California 90039 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- John Van Horn [EMAIL PROTECTED] ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] onLoadComplete, but no onLoadInit
I'll give it a try, but this is a problem in the IDE and in Firefox. (I actually have not tested in IE yet.) On 2/14/07, John VanHorn [EMAIL PROTECTED] wrote: this problem has been discussed before. is this what youre referring to? http://chattyfig.figleaf.com/pipermail/flashcoders/2006-August/171681.html seems that MovieClipLoader events do not fire correctly when content is loaded from cache. if this is your problem, would appended a cache-killing query string to the url work? something like: mcl.loadclip(someswf.swf?d= + new Date().valueOf(), targetMc ); -- T. Michael Keesey Director of Technology Exopolis, Inc. 2894 Rowena Avenue Ste. B Los Angeles, California 90039 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] onLoadComplete, but no onLoadInit
On 2/14/07, T. Michael Keesey [EMAIL PROTECTED] wrote: On 2/14/07, John VanHorn [EMAIL PROTECTED] wrote: this problem has been discussed before. is this what youre referring to? http://chattyfig.figleaf.com/pipermail/flashcoders/2006-August/171681.html seems that MovieClipLoader events do not fire correctly when content is loaded from cache. if this is your problem, would appended a cache-killing query string to the url work? something like: mcl.loadclip(someswf.swf?d= + new Date().valueOf(), targetMc ); I'll give it a try, but this is a problem in the IDE and in Firefox. (I actually have not tested in IE yet.) Just tried it. It seems to remove the problem in Firefox, although it prevents it from even being tested in the IDE. The problem still exists in IE, though. Incidentally, httpStatus (in the IDE, at least) for onLoadComplete is always 0. Also worth mentioning: one of the SWFs it fails on is one that is loading for the first time, so could not be cached. It's not a cacheing issue. All of the failures are loading into movieclips that previously housed other content--that might be something to look into One thing I might try is having the loaded content force a call to onLoadInit. Crappy solution, but -- Mike Keesey ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] 3d question
This tutorial is pretty easy to understand and well documented : http://www.kirupa.com/developer/actionscript/3dindex.htm Good luck! Le 14/02/07 13:35, « Patrick Matte | BLITZ » [EMAIL PROTECTED] a écrit : If you just wanna have some movieclips moving around in 3D space with depth sorting, try my set of AS2 classes. http://labs.blitzagency.com/?p=68 Theres a download link with the source for all the examples. The code is not well documented but its pretty straight forward... I'm working on the AS3 version right now but its not ready yet. BLITZ | Patrick Matte - 310-551-0200 x214 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dani Bacon Sent: Wednesday, February 14, 2007 6:51 AM To: Flashcoders mailing list Subject: Re: [Flashcoders] 3d question well there are http://www.flashsandy.org/ and http://www.osflash.org/papervision3d On 14/02/07, Gustavo Duenas [EMAIL PROTECTED] wrote: Hi Guys, does anyone knows the way to move a 2d object(vector based) in 3d, rotating axis x y and z, using action script course I don't know probably is a dumb question...I'm using flash 8, actionscript 2...and by the way do you know also how can I have actionscript 3 in my flash 8? Regards Gustavo Duenas ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ROBERT GOSSELIN DÉVELOPPEUR FLASH SID LEE514.282.2200 # 619 CRÉATIVITÉ COMMERCIALE SIDLEE.COM ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] 3d question
thanks I'll do it On Feb 14, 2007, at 1:35 PM, Patrick Matte | BLITZ wrote: If you just wanna have some movieclips moving around in 3D space with depth sorting, try my set of AS2 classes. http://labs.blitzagency.com/?p=68 Theres a download link with the source for all the examples. The code is not well documented but its pretty straight forward... I'm working on the AS3 version right now but its not ready yet. BLITZ | Patrick Matte - 310-551-0200 x214 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dani Bacon Sent: Wednesday, February 14, 2007 6:51 AM To: Flashcoders mailing list Subject: Re: [Flashcoders] 3d question well there are http://www.flashsandy.org/ and http://www.osflash.org/papervision3d On 14/02/07, Gustavo Duenas [EMAIL PROTECTED] wrote: Hi Guys, does anyone knows the way to move a 2d object(vector based) in 3d, rotating axis x y and z, using action script course I don't know probably is a dumb question...I'm using flash 8, actionscript 2...and by the way do you know also how can I have actionscript 3 in my flash 8? Regards Gustavo Duenas ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com Gustavo Duenas ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] What do you think are the best Flash projects and RIA's
May the old fashioned RR be a good sample for you? http://www.rr.com/flash/ Cheers. James Deakin wrote: yeah thats a great little tag browser but I'm looking for RIA's and web shops. Stuff where data and money are invloved. cool thing though. James On 2/14/07, Guilherme Cruz [EMAIL PROTECTED] wrote: I like this one http://www.airtightinteractive.com/projects/related_tag_browser/app/ On 2/14/07, James Deakin [EMAIL PROTECTED] wrote: What do you think are the best Flash projects and RIA's? I'm involved in lots of project where I work and I am beings asked for examples more and more as large companies begin to see the advantages of Flash based interfaces and RIA's. I want to persuade people that Flash isn't a toy and I need some really good examples of solid work. I have a few I always rely on but I though I would put it to the vote. So what are your top ten? ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] onLoadComplete, but no onLoadInit
What version is the SWF you are loading that causes you the grief? Is it the same version as the SWF that is performing the load? Was it published for version 6 (or earlier) perhaps? Derek Vadneau - Original Message - From: T. Michael Keesey [EMAIL PROTECTED] To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Sent: Wednesday, February 14, 2007 1:27 PM Subject: SPAM-LOW: Re: [Flashcoders] onLoadComplete, but no onLoadInit On 2/14/07, T. Michael Keesey [EMAIL PROTECTED] wrote: On 2/14/07, John VanHorn [EMAIL PROTECTED] wrote: this problem has been discussed before. is this what youre referring to? http://chattyfig.figleaf.com/pipermail/flashcoders/2006-August/171681.html seems that MovieClipLoader events do not fire correctly when content is loaded from cache. if this is your problem, would appended a cache-killing query string to the url work? something like: mcl.loadclip(someswf.swf?d= + new Date().valueOf(), targetMc ); I'll give it a try, but this is a problem in the IDE and in Firefox. (I actually have not tested in IE yet.) Just tried it. It seems to remove the problem in Firefox, although it prevents it from even being tested in the IDE. The problem still exists in IE, though. Incidentally, httpStatus (in the IDE, at least) for onLoadComplete is always 0. Also worth mentioning: one of the SWFs it fails on is one that is loading for the first time, so could not be cached. It's not a cacheing issue. All of the failures are loading into movieclips that previously housed other content--that might be something to look into One thing I might try is having the loaded content force a call to onLoadInit. Crappy solution, but -- Mike Keesey ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] onLoadComplete, but no onLoadInit
On 2/14/07, Derek Vadneau [EMAIL PROTECTED] wrote: What version is the SWF you are loading that causes you the grief? Is it the same version as the SWF that is performing the load? Was it published for version 6 (or earlier) perhaps? Good thought, but--nope, they're both version 8 (AS2). -- Mike Keesey ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] What do you think are the best Flash projects and RIA's
www.beatport.com wish I had enough loose cash to use this site as much as I want... May the old fashioned RR be a good sample for you? http://www.rr.com/flash/ Cheers. James Deakin wrote: yeah thats a great little tag browser but I'm looking for RIA's and web shops. Stuff where data and money are invloved. cool thing though. James On 2/14/07, Guilherme Cruz [EMAIL PROTECTED] wrote: I like this one http://www.airtightinteractive.com/projects/related_tag_browser/app/ On 2/14/07, James Deakin [EMAIL PROTECTED] wrote: What do you think are the best Flash projects and RIA's? I'm involved in lots of project where I work and I am beings asked for examples more and more as large companies begin to see the advantages of Flash based interfaces and RIA's. I want to persuade people that Flash isn't a toy and I need some really good examples of solid work. I have a few I always rely on but I though I would put it to the vote. So what are your top ten? ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] onLoadComplete, but no onLoadInit
I had a similar problem (onInit firing when it actually failed) and I found that checking the bytes loaded vs bytes total worked as a way to check if it really succeeded or not. -Andy On 2/14/07, Danny Kodicek [EMAIL PROTECTED] wrote: On 2/14/07, Danny Kodicek [EMAIL PROTECTED] wrote: I thought I saw this discussed recently, but I couldn't find it in the archives. Apologies if I'm repeating something. You might be thinking about the thread I started with the opposite problem: onLoadInit was called when the load actually failed. Ahh, right. Ever find an answer to that? The best I came up with was this (set fileExists to true first): function onLoadComplete(tContainer:MovieClip, tStatus:Number) { if (tStatus = 300 || tStatus 200) { fileExists = false; } } function onLoadInit(tContainer:MovieClip) { if (!fileExists) { this.onLoadError(tContainer); } else { // succeeded: do stuff here } } Foolproof? I doubt it. But it works so far. Danny ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Anyone hate flash 9 already?
What people keep missing here is THERE IS NO FLASH 9. There is the Flash 9 player, there is the Flash 9 beta, which is only Flash 8 with a Flash 9 player compiler, but no Flash 9 yet. The closed Flash 9 Beta (Blaze) has been going on for a few months now. You're talking about the public patch for Flash 8 that lets you publish as Flash 9. If the OP is sharing information about Blaze on this list, he's breaking the NDA. This alone is probably pushing it. *duck* ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] onLoadComplete, but no onLoadInit
the files AS1 flash 6 will work loaded into AS2 8 player BTW. But there could be problems with access. It will work in flash but in .swf outside(web) could be bugs. There possible problems with access between movies when load pl8 AS2 into pl8 AS2. I dont remember but there was some stuff for me(I used Loaded vs Total only). Do u put Access network only BTW? in publish window. Maybe to think up the way to use stuff like in preloaders(loaded/total*100) or use some movieclip which has onClipEven(load)? On 2/14/07, Andy Herrman [EMAIL PROTECTED] wrote: I had a similar problem (onInit firing when it actually failed) and I found that checking the bytes loaded vs bytes total worked as a way to check if it really succeeded or not. -Andy On 2/14/07, Danny Kodicek [EMAIL PROTECTED] wrote: On 2/14/07, Danny Kodicek [EMAIL PROTECTED] wrote: I thought I saw this discussed recently, but I couldn't find it in the archives. Apologies if I'm repeating something. You might be thinking about the thread I started with the opposite problem: onLoadInit was called when the load actually failed. Ahh, right. Ever find an answer to that? The best I came up with was this (set fileExists to true first): function onLoadComplete(tContainer:MovieClip, tStatus:Number) { if (tStatus = 300 || tStatus 200) { fileExists = false; } } function onLoadInit(tContainer:MovieClip) { if (!fileExists) { this.onLoadError(tContainer); } else { // succeeded: do stuff here } } Foolproof? I doubt it. But it works so far. Danny ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- -Arseniy Shklyaev ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] onLoadComplete, but no onLoadInit
There is also System.security stuff. My file started to work inside other after I added it. On 2/14/07, Arseniy Shklyaev [EMAIL PROTECTED] wrote: the files AS1 flash 6 will work loaded into AS2 8 player BTW. But there could be problems with access. It will work in flash but in .swf outside(web) could be bugs. There possible problems with access between movies when load pl8 AS2 into pl8 AS2. I dont remember but there was some stuff for me(I used Loaded vs Total only). Do u put Access network only BTW? in publish window. Maybe to think up the way to use stuff like in preloaders(loaded/total*100) or use some movieclip which has onClipEven(load)? On 2/14/07, Andy Herrman [EMAIL PROTECTED] wrote: I had a similar problem (onInit firing when it actually failed) and I found that checking the bytes loaded vs bytes total worked as a way to check if it really succeeded or not. -Andy On 2/14/07, Danny Kodicek [EMAIL PROTECTED] wrote: On 2/14/07, Danny Kodicek [EMAIL PROTECTED] wrote: I thought I saw this discussed recently, but I couldn't find it in the archives. Apologies if I'm repeating something. You might be thinking about the thread I started with the opposite problem: onLoadInit was called when the load actually failed. Ahh, right. Ever find an answer to that? The best I came up with was this (set fileExists to true first): function onLoadComplete(tContainer:MovieClip, tStatus:Number) { if (tStatus = 300 || tStatus 200) { fileExists = false; } } function onLoadInit(tContainer:MovieClip) { if (!fileExists) { this.onLoadError(tContainer); } else { // succeeded: do stuff here } } Foolproof? I doubt it. But it works so far. Danny ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- -Arseniy Shklyaev -- -Arseniy Shklyaev ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Anyone hate flash 9 already?
You're talking about the public patch for Flash 8 that lets you publish as Flash 9. No, I am not and yes, I am. Adobe calls it Flash 9 Professional Actionscript 3.0 Preview, not public patch for Flash 8 that lets you publish as Flash 9. ;) Jason Merrill Bank of America Learning Organizational Effectiveness -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steven Sacks | BLITZ Sent: Wednesday, February 14, 2007 2:42 PM To: Flashcoders mailing list Subject: RE: [Flashcoders] Anyone hate flash 9 already? What people keep missing here is THERE IS NO FLASH 9. There is the Flash 9 player, there is the Flash 9 beta, which is only Flash 8 with a Flash 9 player compiler, but no Flash 9 yet. The closed Flash 9 Beta (Blaze) has been going on for a few months now. You're talking about the public patch for Flash 8 that lets you publish as Flash 9. If the OP is sharing information about Blaze on this list, he's breaking the NDA. This alone is probably pushing it. *duck* ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Anyone hate flash 9 already?
Adobe calls it Flash 9 Professional Actionscript 3.0 Preview Fair enough, though in my defense, I didn't capitalize it as if it was the actual. I just described it. Still not a beta. ;) ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Anyone hate flash 9 already?
Still not a beta. ;) Right :) Jason Merrill Bank of America Learning Organizational Effectiveness -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steven Sacks | BLITZ Sent: Wednesday, February 14, 2007 4:55 PM To: Flashcoders mailing list Subject: RE: [Flashcoders] Anyone hate flash 9 already? Adobe calls it Flash 9 Professional Actionscript 3.0 Preview Fair enough, though in my defense, I didn't capitalize it as if it was the actual. I just described it. Still not a beta. ;) ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Anyone hate flash 9 already?
my advise to the guy complaining against the beta release of flash 9get a job in adobe labs or wait until its release. ciao. On Feb 14, 2007, at 2:56 PM, Merrill, Jason wrote: You're talking about the public patch for Flash 8 that lets you publish as Flash 9. No, I am not and yes, I am. Adobe calls it Flash 9 Professional Actionscript 3.0 Preview, not public patch for Flash 8 that lets you publish as Flash 9. ;) Jason Merrill Bank of America Learning Organizational Effectiveness -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steven Sacks | BLITZ Sent: Wednesday, February 14, 2007 2:42 PM To: Flashcoders mailing list Subject: RE: [Flashcoders] Anyone hate flash 9 already? What people keep missing here is THERE IS NO FLASH 9. There is the Flash 9 player, there is the Flash 9 beta, which is only Flash 8 with a Flash 9 player compiler, but no Flash 9 yet. The closed Flash 9 Beta (Blaze) has been going on for a few months now. You're talking about the public patch for Flash 8 that lets you publish as Flash 9. If the OP is sharing information about Blaze on this list, he's breaking the NDA. This alone is probably pushing it. *duck* ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com Gustavo Duenas ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] What do you think are the best Flash projects, and RIA's
I think I heard about this from Mike Chambers. It's a bitmap image editor (~ PhotoShop) that is done in ActionScript 3.0. This is really nice and it's not gimmicky but practical and useful. While Netscape threatened to turn the browser into a platform and the OS into a commodity, this tool really shows the potential for that to happen. http://www.feed-squirrel.com/index.cfm?evt=viewItemID=33022 http://www.fauxto.com/ There is a company named Virtual Ubiquity which is building an online word processor in Flex. I think if this type of app can be delivered well through the Flash player, a lot of companies are going to begin to take Flash seriously. http://www.virtub.com/ http://www.hyperorg.com/blogger/mtarchive/virtual_ubiquity.html Message: 1 Date: Wed, 14 Feb 2007 17:13:17 + From: James Deakin [EMAIL PROTECTED] Subject: [Flashcoders] What do you think are the best Flash projects and RIA's To: Flashcoders@chattyfig.figleaf.com Message-ID: [EMAIL PROTECTED] Content-Type: text/plain; charset=ISO-8859-1; format=flowed What do you think are the best Flash projects and RIA's? I'm involved in lots of project where I work and I am beings asked for examples more and more as large companies begin to see the advantages of Flash based interfaces and RIA's. I want to persuade people that Flash isn't a toy and I need some really good examples of solid work. I have a few I always rely on but I though I would put it to the vote. So what are your top ten? ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] What do you think are the best Flash projects and RIA's
fauxto.com is great On 2/14/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: www.beatport.com wish I had enough loose cash to use this site as much as I want... May the old fashioned RR be a good sample for you? http://www.rr.com/flash/ Cheers. James Deakin wrote: yeah thats a great little tag browser but I'm looking for RIA's and web shops. Stuff where data and money are invloved. cool thing though. James On 2/14/07, Guilherme Cruz [EMAIL PROTECTED] wrote: I like this one http://www.airtightinteractive.com/projects/related_tag_browser/app/ On 2/14/07, James Deakin [EMAIL PROTECTED] wrote: What do you think are the best Flash projects and RIA's? I'm involved in lots of project where I work and I am beings asked for examples more and more as large companies begin to see the advantages of Flash based interfaces and RIA's. I want to persuade people that Flash isn't a toy and I need some really good examples of solid work. I have a few I always rely on but I though I would put it to the vote. So what are your top ten? ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Re: What do you think are the best Flash projects and RIA's
Go to www.thefwa.com and look around. You'll find plenty.___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] What do you think are the best Flash projects and RIA's
I'd take a look at www.thefwa.com, I know a lot of people that highly rate the site and go there daily. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: 14 February 2007 19:11 To: Flashcoders mailing list Subject: Re: [Flashcoders] What do you think are the best Flash projects and RIA's www.beatport.com wish I had enough loose cash to use this site as much as I want... May the old fashioned RR be a good sample for you? http://www.rr.com/flash/ Cheers. James Deakin wrote: yeah thats a great little tag browser but I'm looking for RIA's and web shops. Stuff where data and money are invloved. cool thing though. James On 2/14/07, Guilherme Cruz [EMAIL PROTECTED] wrote: I like this one http://www.airtightinteractive.com/projects/related_tag_browser/app/ On 2/14/07, James Deakin [EMAIL PROTECTED] wrote: What do you think are the best Flash projects and RIA's? I'm involved in lots of project where I work and I am beings asked for examples more and more as large companies begin to see the advantages of Flash based interfaces and RIA's. I want to persuade people that Flash isn't a toy and I need some really good examples of solid work. I have a few I always rely on but I though I would put it to the vote. So what are your top ten? ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] layering Flash over QT/WM
Has anyone seen examples of Flash running within a browser and being layer over top of Quicktime and/or Windows Media plugins? I can get it to work with Flash over Windows Media in IE/Win, but no other plugin/browser/os combinations seem to work. I'm not actually surprised by this, but I'm wondering if I'm missing something. thanks, -josh ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] onLoadComplete, but no onLoadInit
Preliminary results seem to suggest that the problem only occurs when compiling with the Flash 9 public alpha rather than Flash 8. I'd be interested to hear if anyone else has had problems with MovieClipLoader:onLoadInit not firing in SWFs published with the Flash 9 public alpha. -- T. Michael Keesey Director of Technology Exopolis, Inc. 2894 Rowena Avenue Ste. B Los Angeles, California 90039 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] limits to AS2 levels of OOP class inheritance?
- Refactor to simpler class relationships (worst case but it did the trick for me - had to duplicate code, ewww). You could use Composition instead, which reduces the need for normal class inheritance. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] layering Flash over QT/WM
Josh Santangelo wrote: Has anyone seen examples of Flash running within a browser and being layer over top of Quicktime and/or Windows Media plugins? I can get it to work with Flash over Windows Media in IE/Win, but no other plugin/browser/os combinations seem to work. Plugins usually render directly to the screen, because this gives the best performance. That's why they render on top. If you try to layer two plugins like this, then they'll both fight for the same pixels in the screen. Most browsers these days, at least on Mac and Win, also let plugins pipe their content into the browser's own rendering buffer. This lets you layer and do background-transparency. Plugins which can take advantage of this behavior usually do so through a WMODE instruction in the HTML markup which invokes the plugin. I don't know the status of QuickTime and Windows Media Player for this type of work... from what you describe, it sounds like WMP in IE can layer like Flash, but I'm not sure if QuickTime ever implemented WMODE-style redirects. jd -- John Dowdell . Adobe Developer Support . San Francisco CA USA Weblog: http://weblogs.macromedia.com/jd Aggregator: http://weblogs.macromedia.com/mxna Technotes: http://www.macromedia.com/support/ Spam killed my private email -- public record is best, thanks. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Art oriented uses/examples of Flash
hello roypardi, you can give a look at sites like www.rhizome.org and www.soundtoys.net for art stuff. Tate Gallery has comissioned some nice net artists, too. []'s andrei On 2/14/07, Roy Pardi [EMAIL PROTECTED] wrote: Hi- Nice to see the links that people are sharing @ best Flash projects. If it's not too much OT, I'd be very interested in links that folks may have to specifically art-oriented projects (e.g fine art/conceptual/performance/installation type stuff). thanks, roypardi -- - Studio Site Updated! http://www.roypardi.com/ ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Art oriented uses/examples of Flash
Hello Roy, http://www.conclave.ru RP Nice to see the links that people are sharing @ best Flash projects. If RP it's not too much OT, I'd be very interested in links that folks may have RP to specifically art-oriented projects (e.g fine RP art/conceptual/performance/installation type stuff). -- Ivan Dembicki __ [EMAIL PROTECTED] | http://www.artlebedev.ru | http://www.sharedfonts.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Problem with cascading functions within a class
Hello Andrew, public function grabHTML():Void { var html_data:LoadVars = new LoadVars(); var grabber = this; html_data.onData = function():Void { grabber.doSomething(); }; html_data.load(http://somesite.ca/some.html;); }; -- Ivan Dembicki [EMAIL PROTECTED] || http://www.design.ru ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Problem with cascading functions within a class
Delegate! import mx.utils.Delegate; // ... public function grabHTML():Void { var html_data:LoadVars = new LoadVars(); html_data.onData = Delegate.create(this, doSomething); html_data.load(http://somesite.ca/some.html;); } On 2/14/07, Andrew Murphy [EMAIL PROTECTED] wrote: I'm programming a class which includes something like following methods: // grab some .html public function grabHTML():Void { // loads the .html var html_data:LoadVars = new LoadVars(); // once the .html is loaded… html_data.onData = function():Void { // …run doSomething() doSomething(); }; html_data.load(http://somesite.ca/some.html;); }; // does something after the .html has been loaded public function doSomething():Void { trace(doing something); }; Unfortunately the second function doSomething never happens. Can anyone clue me in as to what I'm doing wrong..? Thank you. :) -[a]- -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.441 / Virus Database: 268.17.39/686 - Release Date: 14/02/2007 7:54 AM ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- T. Michael Keesey Director of Technology Exopolis, Inc. 2894 Rowena Avenue Ste. B Los Angeles, California 90039 -- The Dinosauricon: http://dino.lm.com Parry Carney: http://parryandcarney.com ISPN Forum: http://www.phylonames.org/forum/ ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Problem with cascading functions within a class
*goes to read up on Delegate* Thank you. :) -[a]- -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of T. Michael Keesey Sent: February 14, 2007 9:20 PM To: Flashcoders mailing list Subject: Re: [Flashcoders] Problem with cascading functions within a class Delegate! import mx.utils.Delegate; // ... public function grabHTML():Void { var html_data:LoadVars = new LoadVars(); html_data.onData = Delegate.create(this, doSomething); html_data.load(http://somesite.ca/some.html;); } On 2/14/07, Andrew Murphy [EMAIL PROTECTED] wrote: I'm programming a class which includes something like following methods: // grab some .html public function grabHTML():Void { // loads the .html var html_data:LoadVars = new LoadVars(); // once the .html is loaded… html_data.onData = function():Void { // …run doSomething() doSomething(); }; html_data.load(http://somesite.ca/some.html;); }; // does something after the .html has been loaded public function doSomething():Void { trace(doing something); }; Unfortunately the second function doSomething never happens. Can anyone clue me in as to what I'm doing wrong..? Thank you. :) -[a]- -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.441 / Virus Database: 268.17.39/686 - Release Date: 14/02/2007 7:54 AM ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- T. Michael Keesey Director of Technology Exopolis, Inc. 2894 Rowena Avenue Ste. B Los Angeles, California 90039 -- The Dinosauricon: http://dino.lm.com Parry Carney: http://parryandcarney.com ISPN Forum: http://www.phylonames.org/forum/ -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.441 / Virus Database: 268.17.39/686 - Release Date: 14/02/2007 7:54 AM -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.441 / Virus Database: 268.17.39/686 - Release Date: 14/02/2007 7:54 AM ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Problem with cascading functions within a class
Look into the Delegate class -- mx.utils.Delegate import mx.utils.Delegate; class YourClass { private var __rawHTML:String; public function grabHTML():Void { var html_data:LoadVars = new LoadVars(); html_data.onData = Delegate.create(this, this.htmlDataHandler); html_data.load(http://somesite.ca/some.html;); } private function htmlDataHandler(rawData:String):Void { this.__rawHTML = rawData; this.doSomething(); } private function doSomething():Void { // do something with __rawHTML } } regards, Muzak - Original Message - From: Andrew Murphy [EMAIL PROTECTED] To: flashcoders@chattyfig.figleaf.com Sent: Thursday, February 15, 2007 2:48 AM Subject: [Flashcoders] Problem with cascading functions within a class Im programming a class which includes something like following methods: // grab some .html public function grabHTML():Void { // loads the .html var html_data:LoadVars = new LoadVars(); // once the .html is loaded html_data.onData = function():Void { // run doSomething() doSomething(); }; html_data.load(http://somesite.ca/some.html;); }; // does something after the .html has been loaded public function doSomething():Void { trace(doing something); }; Unfortunately the second function doSomething never happens. Can anyone clue me in as to what Im doing wrong..? Thank you. :) -[a]- -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.441 / Virus Database: 268.17.39/686 - Release Date: 14/02/2007 7:54 AM ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] onLoadComplete, but no onLoadInit
On 2/14/07, John VanHorn [EMAIL PROTECTED] wrote: this problem has been discussed before. is this what youre referring to? http://chattyfig.figleaf.com/pipermail/flashcoders/2006-August/171681.html seems that MovieClipLoader events do not fire correctly when content is loaded from cache. if this is your problem, would appended a cache-killing query string to the url work? something like: mcl.loadclip(someswf.swf?d= + new Date().valueOf(), targetMc ); Apparently this is a problem, as well as onLoadInit not working correctly all the time when publishing using the Flash 9 alpha. (And in that case, it fails sporadically in Firefox and the IDE as well.) Cache-busting is not a great solution, since 1) it makes it impossible to test anything anywhere except from a server, and 2) it could cause some large-ish files to download multiple times. I think I'll just have to come up with a customized solution and, in general, learn not to rely on onLoadInit. Suck. -- Mike Keesey ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Re: Anyone hate flash 9 already?
Apologies to the moderators for this OT reply to set the records straight. So you guys think you're using Flash 9?? I think Adobe is doing a great job with showcasing upcoming technologies and ideas on Adobe labs. I applaud the effort they put into keeping developers in the loop, and listening to our feedback. On our part, we should not get confused, when we catch a glimpse of things (or parts of things) early in the development cycle. Nor is it appropriate to be overly critical. hate flash 9 already? - when we haven't even seen it yet!? Send instant messages to your online friends http://au.messenger.yahoo.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Anyone hate flash 9 already?
On 2/13/07, Johannes Nel [EMAIL PROTECTED] wrote: drugs help LOL classic Johannes! On 2/13/07, Arseniy Shklyaev [EMAIL PROTECTED] wrote: BTW. I dont know why I hate things. For example I hate my parents and I dont know why. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Anyone hate flash 9 already?
The End ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Art oriented uses/examples of Flash
Web cam expirements (I consider these art) http://incomplet.gskinner.com/ 3D simulated art experiments http://www.levitated.net/ On 2/14/07, Iv [EMAIL PROTECTED] wrote: Hello Roy, http://www.conclave.ru RP Nice to see the links that people are sharing @ best Flash projects. If RP it's not too much OT, I'd be very interested in links that folks may have RP to specifically art-oriented projects (e.g fine RP art/conceptual/performance/installation type stuff). -- Ivan Dembicki __ [EMAIL PROTECTED] | http://www.artlebedev.ru | http://www.sharedfonts.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com