RE: [Flashcoders] Anyone hate flash 9 already?

2007-02-14 Thread The Helmsman
I started to hate it!

And I know many others, but hate is a little bit strong word, the more 
correctly to call it - I'm not comfortable with it yet. May be because it lacks 
good documentation and still alpha. My only hope it will change with a release 
:)

BTW... You wrote:  Every post on flashkit and similar just make me angree... 
. May I ask you why?

Igor Vasiliev
a.k.a. The Helmsman

Atidim 2, Tel-Aviv, Israel
phone: +972-36471884
fax: +972-36472722

web: www.mixtv.tv
email: [EMAIL PROTECTED]
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Arseniy Shklyaev
Sent: Wednesday, February 14, 2007 12:26 AM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Anyone hate flash 9 already?

U mean u publish them for player 8 with AS1?
I did published my 6 player games from 8 flash as for 6 player too. Cua they
didnt work when publish to 8 player but I thought it was cuz I used ../: /:
instead of _parent and _root

On 2/14/07, Søren Christensen [EMAIL PROTECTED] wrote:


 Now speaking about flash 9 -

 I am experiencing some odd behaviors with fp9 player:

 flash 6 to 8 swf files with  as1 or keyframe animation just performs
 slower.
 If i want my animations to move just as smooth in the fp9  i need to
 export them with more or less the double framete before fp9 shows
 them rather ok.

 at least it is an issue on my intel mac with the newest fp9 player.

 Have anybody experienced something similar?

 Cheers,
 B) Søren

 On Feb 13, 2007, at 12:07 PM, Arseniy Shklyaev wrote:

  Why to be specific in such a question?
  I just dont like flash more and more. Intuitive feel.
  Perhaps cuz I do only games...
 
  On 2/13/07, Alias™ [EMAIL PROTECTED] wrote:
 
  Could you be more specific as to why one might do so?
 
  Curious,
  Alias
 
  On 13/02/07, Arseniy Shklyaev [EMAIL PROTECTED] wrote:
   Anyone hate flash 9 already?
  
   --
   -Arseniy Shklyaev
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Re: [Flashcoders] Anyone hate flash 9 already?

2007-02-14 Thread Arseniy Shklyaev

I cant believe someone really understand a reason of hate something. Usually
if you think something as a reason then it is an aliby or something to leave
you to think you are rigth. Yes. There is some reasons really could be told
like bad happens or something. But for Flashkit boards I m not sure. Maybe I
m too selfish maybe my eenglich was bad.

On 2/14/07, The Helmsman [EMAIL PROTECTED] wrote:


I started to hate it!

And I know many others, but hate is a little bit strong word, the more
correctly to call it - I'm not comfortable with it yet. May be because it
lacks good documentation and still alpha. My only hope it will change with a
release :)

BTW... You wrote:  Every post on flashkit and similar just make me
angree... . May I ask you why?

Igor Vasiliev
a.k.a. The Helmsman

Atidim 2, Tel-Aviv, Israel
phone: +972-36471884
fax: +972-36472722

web: www.mixtv.tv
email: [EMAIL PROTECTED]
-Original Message-
From: [EMAIL PROTECTED] [mailto:
[EMAIL PROTECTED] On Behalf Of Arseniy Shklyaev
Sent: Wednesday, February 14, 2007 12:26 AM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Anyone hate flash 9 already?

U mean u publish them for player 8 with AS1?
I did published my 6 player games from 8 flash as for 6 player too. Cua
they
didnt work when publish to 8 player but I thought it was cuz I used ../:
/:
instead of _parent and _root

On 2/14/07, Søren Christensen [EMAIL PROTECTED] wrote:


 Now speaking about flash 9 -

 I am experiencing some odd behaviors with fp9 player:

 flash 6 to 8 swf files with  as1 or keyframe animation just performs
 slower.
 If i want my animations to move just as smooth in the fp9  i need to
 export them with more or less the double framete before fp9 shows
 them rather ok.

 at least it is an issue on my intel mac with the newest fp9 player.

 Have anybody experienced something similar?

 Cheers,
 B) Søren

 On Feb 13, 2007, at 12:07 PM, Arseniy Shklyaev wrote:

  Why to be specific in such a question?
  I just dont like flash more and more. Intuitive feel.
  Perhaps cuz I do only games...
 
  On 2/13/07, Alias™ [EMAIL PROTECTED] wrote:
 
  Could you be more specific as to why one might do so?
 
  Curious,
  Alias
 
  On 13/02/07, Arseniy Shklyaev [EMAIL PROTECTED] wrote:
   Anyone hate flash 9 already?
  
   --
   -Arseniy Shklyaev
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Re: [Flashcoders] onLoadComplete, but no onLoadInit

2007-02-14 Thread Arseniy Shklyaev

What u load there? If u use to load swf into swf and didnt find solution use
getbytestotal or something like in the usual preloaders. When u have 100%
loaded execute anyscript you want.

On 2/14/07, T. Michael Keesey [EMAIL PROTECTED] wrote:


I thought I saw this discussed recently, but I couldn't find it in the
archives. Apologies if I'm repeating something.

Has anyone ever had a situation using MovieClipLoader where, when
loading a SWF, the onLoadComplete handler gets called but the
onLoadInit handler does? I've verified that the actions on the first
frame (a component initializing) are being called, but onLoadInit
never happens.

TIA,
--
T. Michael Keesey
Director of Technology
Exopolis, Inc.
2894 Rowena Avenue Ste. B
Los Angeles, California 90039
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RE: [Flashcoders] Anyone hate flash 9 already?

2007-02-14 Thread dan
What flash 9 needs is a good help file and examples like in the ide of flash
8
Then things will start to clear up :) I hope




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of The Helmsman
Sent: Wednesday, February 14, 2007 10:10 AM
To: 'Flashcoders mailing list'
Subject: RE: [Flashcoders] Anyone hate flash 9 already?

I started to hate it!

And I know many others, but hate is a little bit strong word, the more
correctly to call it - I'm not comfortable with it yet. May be because it
lacks good documentation and still alpha. My only hope it will change with a
release :)

BTW... You wrote:  Every post on flashkit and similar just make me
angree... . May I ask you why?

Igor Vasiliev
a.k.a. The Helmsman

Atidim 2, Tel-Aviv, Israel
phone: +972-36471884
fax: +972-36472722

web: www.mixtv.tv
email: [EMAIL PROTECTED]
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Arseniy
Shklyaev
Sent: Wednesday, February 14, 2007 12:26 AM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Anyone hate flash 9 already?

U mean u publish them for player 8 with AS1?
I did published my 6 player games from 8 flash as for 6 player too. Cua they
didnt work when publish to 8 player but I thought it was cuz I used ../: /:
instead of _parent and _root

On 2/14/07, Søren Christensen [EMAIL PROTECTED] wrote:


 Now speaking about flash 9 -

 I am experiencing some odd behaviors with fp9 player:

 flash 6 to 8 swf files with  as1 or keyframe animation just performs
 slower.
 If i want my animations to move just as smooth in the fp9  i need to
 export them with more or less the double framete before fp9 shows
 them rather ok.

 at least it is an issue on my intel mac with the newest fp9 player.

 Have anybody experienced something similar?

 Cheers,
 B) Søren

 On Feb 13, 2007, at 12:07 PM, Arseniy Shklyaev wrote:

  Why to be specific in such a question?
  I just dont like flash more and more. Intuitive feel.
  Perhaps cuz I do only games...
 
  On 2/13/07, Alias™ [EMAIL PROTECTED] wrote:
 
  Could you be more specific as to why one might do so?
 
  Curious,
  Alias
 
  On 13/02/07, Arseniy Shklyaev [EMAIL PROTECTED] wrote:
   Anyone hate flash 9 already?
  
   --
   -Arseniy Shklyaev
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[Flashcoders] live preview for (non compiled) components, how to check for resize

2007-02-14 Thread Tom Versweyveld
I want to make a live preview for a non compiled component, but the only
function that's being triggered in the live-preview swf is the onUpdate
function (is triggered when user changes a parameter in the parameters tab
of the component). I need to know when the user resizes the component on
stage, and do layout accordingly.

Or, did anybody ever find the scrollBar_live.fla:
http://chattyfig.figleaf.com/pipermail/flashcoders/2003-May/075274.html

thnx
tom

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RE: [Flashcoders] onLoadComplete, but no onLoadInit

2007-02-14 Thread Danny Kodicek
  I thought I saw this discussed recently, but I couldn't find 
 it in the archives. Apologies if I'm repeating something.

You might be thinking about the thread I started with the opposite problem:
onLoadInit was called when the load actually failed.

Danny

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[Flashcoders] Progressive Download and RealStop

2007-02-14 Thread Moreno Balcon

Hi All,

I'm write a simple flash player that play some video in progressive
download, when a video end
the player play the next video.

I have used this code for verify the stop of the video:

ns.onStatus = function(info) {
switch(info.code){
 case NetStream.Play.Start:
  seenStop = false;
  seenEmpty = false;
  seenFlush = false;
  break;
 case NetStream.Play.Stop:
  seenStop = true;
  break;
 case NetStream.Buffer.Empty:
  if(seenStop  !seenFlush){
   seenEmpty = true;
   playVideo();
  }
  break;
 case NetStream.Buffer.Flush:
  if(seenStop  !seenEmpty){
   seenFlush = true;
   playVideo();
  }
  break;
}
};

playVideo is my function that do ns.play(new_video) where new_video is the
name of the new video to play.

The problems is the NetStream.Play.Stop event that in Linux Flash 9 is never
throws. Someone have the same problems ?
In Windows with the player 9 instead NetStream.Play.Stop is throws but
sometimes the next Empty or Flush isn't throws.
Someone have the same problems ?

Thanks.
Moreno
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Re: [Flashcoders] Anyone hate flash 9 already?

2007-02-14 Thread Søren Christensen

I skipped that :/ habit with the transition to flash 5 back then.

But sometimes between bigger projects, flash banner campaigns lands on my
table and for the most part they need to be compiled in flash 6 format.

But after some testing it is not limited to flash 6 but is also 7 and 8
exported as AS2.
Though it seems to be a osx intel issue only.

Just pretty weird that the the fp8 inside flash 8 via rosetta  is performing
better than the native fp9

Some as3 examples i have seen here and there performs rather bad as well -
anything less than around 60 fps or the elements move with very jerky
motion, movements that would have been smooth with max 30fps in fp8- (it is
not a cpu/ram issue - the workstation is loaded)

Cheers
B) Søren

On 13/02/07 23:25, Arseniy Shklyaev [EMAIL PROTECTED] wrote:

 U mean u publish them for player 8 with AS1?
 I did published my 6 player games from 8 flash as for 6 player too. Cua they
 didnt work when publish to 8 player but I thought it was cuz I used ../: /:
 instead of _parent and _root


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[Flashcoders] BitmapData 3D texture mapping to ball/organic shapes

2007-02-14 Thread Matthias Dittgen

Hello,

does anyone know, if it is possible to map a 2D image as texture to a
organic shape like a 3D ball or ellipsoid using BitmapData?
Of course, this is possible. I know. But are there any solutions that
make this more easy? Does Sandy offer this already?

Thanks,
Matthias
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[Flashcoders] _lockroot resetting

2007-02-14 Thread Hans Wichman

Hi,
in an application I am working on, I was 'forced' to use _lockroot (until
the architecture can be reevaluated:))).

So assume main loads sub into a path _root.sub and sub has _lockroot to
true.
If I trace _root from sub, it prints _level0.sub as it should.
However when I load sub for the second time (with different parameters),
_root stops pointing to _level0.sub and reverts back to _level0.

Even more strange, sub initializes some webservices and if i do:
trace 1:+_root
var myWS = new webservice
myWS.onSuccess = onSuccess

onSuccess = function () {
trace 2:+_root
}

It will print:
1:_level0.sub
2:_level0.sub
the first time sub is loaded, and
1:_level0.sub
2:_level0
the second time.

Has anyone seen this behavior before?

greetz
JC
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Re: [Flashcoders] Coding Standards: Use of Get/Set

2007-02-14 Thread Muzak
That's exactly why I prefer using them.
Implicit getter/settters allow you do define a property (variable) of a class 
and do something when the property changes.
So you get to keep the clear distinction between a property and a method of 
a class (from a user perspective).

regards,
Muzak

- Original Message - 
From: Matthias Dittgen [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Wednesday, February 14, 2007 8:54 AM
Subject: Re: [Flashcoders] Coding Standards: Use of Get/Set


 You always compare implicit getter/settter with explicit getter/setter.
 Just a thought of mine is to compare implicit getter/setter with
 public variables.

 When you use someClass, that was written by someone else, you do not
 know if the following code uses implicit getter/setter or is just a
 public variable:
 someClassInstance._fancy = 10

 If it is an implicit getter/setter, it can do for example some kind
 of event handling, like like calling onFancy() or broadcast(onFancy)
 everytime you set the _fancy property.

 So implicit getter/setter are hiding such things effectivly from the
 user of you classes.

 Matthias



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Re: [Flashcoders] Anyone hate flash 9 already?

2007-02-14 Thread Muzak
Please read this:
http://osflash.org/flashcoders/etiquette

quote
Keep it coding
There are plenty of other places to talk about general Flash topics, and 
even more places to talk about non-Flash topics.
/quote

regards,
Muzak

- Original Message - 
From: Arseniy Shklyaev [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Wednesday, February 14, 2007 9:35 AM
Subject: Re: [Flashcoders] Anyone hate flash 9 already?


I cant believe someone really understand a reason of hate something. Usually
if you think something as a reason then it is an aliby or something to leave
you to think you are rigth. Yes. There is some reasons really could be told
like bad happens or something. But for Flashkit boards I m not sure. Maybe I
m too selfish maybe my eenglich was bad. 


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[Flashcoders] FW: FlexManiacs 2007 Registration Now Open

2007-02-14 Thread Steve Drucker

Registration for the FlexManiacs 2007 conference is now open!

http://flex2conference.figleaf.com

Over 40 sessions, many hands-on, from Flex experts and certified Flex
instructors.

Plus a keynote address from Ben Forta!

Seating is exceptionally limited, so register today!

Regards,
Steve Drucker
CEO
Fig Leaf Software
www.figleaf.com

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Re: [Flashcoders] 3d question

2007-02-14 Thread Dani Bacon

well there are

http://www.flashsandy.org/

and

http://www.osflash.org/papervision3d


On 14/02/07, Gustavo Duenas [EMAIL PROTECTED] wrote:


Hi Guys, does anyone knows the way to move a 2d object(vector based)
in 3d, rotating axis x y and z, using action script course 
I don't know probably is a dumb question...I'm using flash 8,
actionscript 2...and by the way do you know also how can I have
actionscript 3 in my
flash 8?

Regards


Gustavo Duenas

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RE: [Flashcoders] 3d question

2007-02-14 Thread Merrill, Jason
 by the way do you know also how can I 
have actionscript 3 in my flash 8?

Actionscript 3.0 will not run in Flash player 8. However, registered
users of Flash 8 can write for Flash player 9 and Actionscript 3.0 with
the Flash 9 Actionscript 3.0 preview, available on labs.adobe.com.  

Jason Merrill
Bank of America 
Learning  Organizational Effectiveness
 
 
 
 
 
 

-Original Message-
From: [EMAIL PROTECTED] 
[mailto:[EMAIL PROTECTED] On Behalf 
Of Gustavo Duenas
Sent: Wednesday, February 14, 2007 9:29 AM
To: Flashcoders mailing list
Subject: [Flashcoders] 3d question

Hi Guys, does anyone knows the way to move a 2d object(vector 
based) in 3d, rotating axis x y and z, using action script course 
I don't know probably is a dumb question...I'm using flash 8, 
actionscript 2...and by the way do you know also how can I 
have actionscript 3 in my flash 8?

Regards


Gustavo Duenas

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Re: [Flashcoders] 3d question

2007-02-14 Thread Gustavo Duenas

I have m y macromedia user...do you think is ok for adobe labs?

and this preview is a flash 9 kind of programm or only a script based  
for the as3?


Regards


On Feb 14, 2007, at 9:56 AM, Merrill, Jason wrote:


by the way do you know also how can I
have actionscript 3 in my flash 8?


Actionscript 3.0 will not run in Flash player 8. However, registered
users of Flash 8 can write for Flash player 9 and Actionscript 3.0  
with

the Flash 9 Actionscript 3.0 preview, available on labs.adobe.com.

Jason Merrill
Bank of America
Learning  Organizational Effectiveness








-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
Of Gustavo Duenas
Sent: Wednesday, February 14, 2007 9:29 AM
To: Flashcoders mailing list
Subject: [Flashcoders] 3d question

Hi Guys, does anyone knows the way to move a 2d object(vector
based) in 3d, rotating axis x y and z, using action script  
course 

I don't know probably is a dumb question...I'm using flash 8,
actionscript 2...and by the way do you know also how can I
have actionscript 3 in my flash 8?

Regards


Gustavo Duenas

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Gustavo Duenas
Creative Director
LEFT AND RIGHT SOLUTIONS LLC
1225 w. Beaver St. suite 119
Jacksonville, FL 32204
904 . 2650330
www.leftandrightsolutions.com


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RE: [Flashcoders] 3d question

2007-02-14 Thread Merrill, Jason
I have m y macromedia user...do you think is ok for adobe labs?

Yes, you will also need to be a registered Adobe/Macromedia user (free,
sounds like you already did that) in order to download the exe.

However, registered users of Flash 8 can write for Flash player 9
Meaning, if you know your license key for Flash 8, you can use the Flash
9 AS3 preview.

and this preview is a flash 9 kind of programm or only a 
script based for the as3?

It's just Flash 8 with some Flash 9 Actionscript features like a an
AS3.0 compiler and some other minor things - details on Adobe Labs.
It's so Flash 8 users can begin targeting Flash 9 and write with AS3.0.


Jason Merrill
Bank of America 
Learning  Organizational Effectiveness
 
 
 
 
 
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Re: [Flashcoders] Anyone hate flash 9 already?

2007-02-14 Thread T. Michael Keesey

On 2/14/07, The Helmsman [EMAIL PROTECTED] wrote:

I started to hate it!

And I know many others, but hate is a little bit strong word, the more 
correctly to call it - I'm not comfortable with it yet. May be because it lacks 
good documentation and still alpha. My only hope it will change with a release 
:)


Actually, AS3 has awesome documentation. It's just not integrated into
the Flash 9 alpha release. Go here:
http://livedocs.macromedia.com/flex/2/langref/

--
T. Michael Keesey
Director of Technology
Exopolis, Inc.
2894 Rowena Avenue Ste. B
Los Angeles, California 90039
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Re: [Flashcoders] onLoadComplete, but no onLoadInit

2007-02-14 Thread T. Michael Keesey

On 2/14/07, Arseniy Shklyaev [EMAIL PROTECTED] wrote:

What u load there? If u use to load swf into swf and didnt find solution use
getbytestotal or something like in the usual preloaders. When u have 100%
loaded execute anyscript you want.


It's SWF into SWF.

Using getBytesTotal() would be a good solution if onLoadComplete
wasn't firing, but that's working fine. I need something to fire after
the load has completed AND the ActionScript on the first frame has
been executed (i.e., the components on the first frame and all of
their subcomponents have run their constructors). Normally, this is
exactly what MovieClipLoader:onLoadInit is for, but, as I said, it's
not being called for some reason, even though the components in the
loaded SWF do initialize.

Just wondering if anyone's encountered a similar situation.
--
T. Michael Keesey
Director of Technology
Exopolis, Inc.
2894 Rowena Avenue Ste. B
Los Angeles, California 90039
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Re: [Flashcoders] onLoadComplete, but no onLoadInit

2007-02-14 Thread T. Michael Keesey

On 2/14/07, Danny Kodicek [EMAIL PROTECTED] wrote:

  I thought I saw this discussed recently, but I couldn't find
 it in the archives. Apologies if I'm repeating something.

You might be thinking about the thread I started with the opposite problem:
onLoadInit was called when the load actually failed.


Ahh, right. Ever find an answer to that?
--
T. Michael Keesey
Director of Technology
Exopolis, Inc.
2894 Rowena Avenue Ste. B
Los Angeles, California 90039
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RE: [Flashcoders] onLoadComplete, but no onLoadInit

2007-02-14 Thread Alain Rousseau
I'd look for typos, wrong listener, etc ... If all that's clear then share
your code with us so we can help you better ! :)

Alain

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of T. Michael
Keesey
Sent: 14 février 2007 11:06
To: Flashcoders mailing list
Subject: Re: [Flashcoders] onLoadComplete, but no onLoadInit

On 2/14/07, Arseniy Shklyaev [EMAIL PROTECTED] wrote:
 What u load there? If u use to load swf into swf and didnt find 
 solution use getbytestotal or something like in the usual preloaders. 
 When u have 100% loaded execute anyscript you want.

It's SWF into SWF.

Using getBytesTotal() would be a good solution if onLoadComplete wasn't
firing, but that's working fine. I need something to fire after the load has
completed AND the ActionScript on the first frame has been executed (i.e.,
the components on the first frame and all of their subcomponents have run
their constructors). Normally, this is exactly what
MovieClipLoader:onLoadInit is for, but, as I said, it's not being called for
some reason, even though the components in the loaded SWF do initialize.

Just wondering if anyone's encountered a similar situation.
--
T. Michael Keesey
Director of Technology
Exopolis, Inc.
2894 Rowena Avenue Ste. B
Los Angeles, California 90039
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RE: [Flashcoders] onLoadComplete, but no onLoadInit

2007-02-14 Thread Danny Kodicek
  On 2/14/07, Danny Kodicek [EMAIL PROTECTED] wrote:
I thought I saw this discussed recently, but I couldn't find
   it in the archives. Apologies if I'm repeating something.
 
  You might be thinking about the thread I started with the 
 opposite problem:
  onLoadInit was called when the load actually failed.
 
 Ahh, right. Ever find an answer to that?

The best I came up with was this (set fileExists to true first):

function onLoadComplete(tContainer:MovieClip, tStatus:Number) {
if (tStatus = 300 || tStatus  200) {
fileExists = false;
}
}
function onLoadInit(tContainer:MovieClip) {
if (!fileExists) {
this.onLoadError(tContainer);
} else {
// succeeded: do stuff here
}
}

Foolproof? I doubt it. But it works so far.

Danny

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[Flashcoders] What do you think are the best Flash projects and RIA's

2007-02-14 Thread James Deakin

What do you think are the best Flash projects and RIA's? I'm involved in
lots of project where I work and I am beings asked for examples more and
more as large companies begin to see the advantages of Flash based
interfaces and RIA's.

I want to persuade people that Flash isn't a toy  and I need some really
good examples of solid work. I have a few I always rely on but I though I
would put it to the vote. So what are your top ten?
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Re: [Flashcoders] What do you think are the best Flash projects and RIA's

2007-02-14 Thread Guilherme Cruz

I like this one

http://www.airtightinteractive.com/projects/related_tag_browser/app/




On 2/14/07, James Deakin [EMAIL PROTECTED] wrote:


What do you think are the best Flash projects and RIA's? I'm involved in
lots of project where I work and I am beings asked for examples more and
more as large companies begin to see the advantages of Flash based
interfaces and RIA's.

I want to persuade people that Flash isn't a toy  and I need some really
good examples of solid work. I have a few I always rely on but I though I
would put it to the vote. So what are your top ten?
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Re: [Flashcoders] onLoadComplete, but no onLoadInit

2007-02-14 Thread John VanHorn

this problem has been discussed before. is this what youre referring to?

http://chattyfig.figleaf.com/pipermail/flashcoders/2006-August/171681.html

seems that MovieClipLoader events do not fire correctly when content is
loaded from cache. if this is your problem, would appended a cache-killing
query string to the url work? something like:

mcl.loadclip(someswf.swf?d= + new Date().valueOf(),
 targetMc
 );


On 2/14/07, T. Michael Keesey [EMAIL PROTECTED] wrote:


I thought I saw this discussed recently, but I couldn't find it in the
archives. Apologies if I'm repeating something.

Has anyone ever had a situation using MovieClipLoader where, when
loading a SWF, the onLoadComplete handler gets called but the
onLoadInit handler does? I've verified that the actions on the first
frame (a component initializing) are being called, but onLoadInit
never happens.

TIA,
--
T. Michael Keesey
Director of Technology
Exopolis, Inc.
2894 Rowena Avenue Ste. B
Los Angeles, California 90039
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--
John Van Horn
[EMAIL PROTECTED]
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Re: [Flashcoders] onLoadComplete, but no onLoadInit

2007-02-14 Thread T. Michael Keesey

I'll give it a try, but this is a problem in the IDE and in Firefox.
(I actually have not tested in IE yet.)

On 2/14/07, John VanHorn [EMAIL PROTECTED] wrote:

this problem has been discussed before. is this what youre referring to?

http://chattyfig.figleaf.com/pipermail/flashcoders/2006-August/171681.html

seems that MovieClipLoader events do not fire correctly when content is
loaded from cache. if this is your problem, would appended a cache-killing
query string to the url work? something like:

mcl.loadclip(someswf.swf?d= + new Date().valueOf(),
  targetMc
  );



--
T. Michael Keesey
Director of Technology
Exopolis, Inc.
2894 Rowena Avenue Ste. B
Los Angeles, California 90039
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Re: [Flashcoders] onLoadComplete, but no onLoadInit

2007-02-14 Thread T. Michael Keesey

On 2/14/07, T. Michael Keesey [EMAIL PROTECTED] wrote:


On 2/14/07, John VanHorn [EMAIL PROTECTED] wrote:
 this problem has been discussed before. is this what youre referring to?

 http://chattyfig.figleaf.com/pipermail/flashcoders/2006-August/171681.html

 seems that MovieClipLoader events do not fire correctly when content is
 loaded from cache. if this is your problem, would appended a cache-killing
 query string to the url work? something like:

 mcl.loadclip(someswf.swf?d= + new Date().valueOf(),
   targetMc
   );

I'll give it a try, but this is a problem in the IDE and in Firefox.
(I actually have not tested in IE yet.)


Just tried it. It seems to remove the problem in Firefox, although it
prevents it from even being tested in the IDE. The problem still
exists in IE, though.

Incidentally, httpStatus (in the IDE, at least) for onLoadComplete is always 0.

Also worth mentioning: one of the SWFs it fails on is one that is
loading for the first time, so could not be cached. It's not a
cacheing issue. All of the failures are loading into movieclips that
previously housed other content--that might be something to look
into

One thing I might try is having the loaded content force a call to
onLoadInit. Crappy solution, but
--
Mike Keesey
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Re: [Flashcoders] 3d question

2007-02-14 Thread Gosselin, Robert
This tutorial is pretty easy to understand and well documented :

http://www.kirupa.com/developer/actionscript/3dindex.htm


Good luck!

Le 14/02/07 13:35, « Patrick Matte | BLITZ » [EMAIL PROTECTED] a
écrit :

 If you just wanna have some movieclips moving around in 3D space with
 depth sorting, try my set of AS2 classes.
 
 http://labs.blitzagency.com/?p=68
 
 Theres a download link with the source for all the examples. The code is
 not well documented but its pretty straight forward...
 
 I'm working on the AS3 version right now but its not ready yet.
 
 
 BLITZ | Patrick Matte - 310-551-0200 x214
 
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Dani
 Bacon
 Sent: Wednesday, February 14, 2007 6:51 AM
 To: Flashcoders mailing list
 Subject: Re: [Flashcoders] 3d question
 
 well there are
 
 http://www.flashsandy.org/
 
 and
 
 http://www.osflash.org/papervision3d
 
 
 On 14/02/07, Gustavo Duenas [EMAIL PROTECTED] wrote:
 
 Hi Guys, does anyone knows the way to move a 2d object(vector based)
 in 3d, rotating axis x y and z, using action script course 
 I don't know probably is a dumb question...I'm using flash 8,
 actionscript 2...and by the way do you know also how can I have
 actionscript 3 in my
 flash 8?
 
 Regards
 
 
 Gustavo Duenas
 
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ROBERT GOSSELIN   DÉVELOPPEUR FLASH
SID LEE514.282.2200 # 619
CRÉATIVITÉ COMMERCIALE SIDLEE.COM

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Re: [Flashcoders] 3d question

2007-02-14 Thread Gustavo Duenas

thanks I'll do it
On Feb 14, 2007, at 1:35 PM, Patrick Matte | BLITZ wrote:


If you just wanna have some movieclips moving around in 3D space with
depth sorting, try my set of AS2 classes.

http://labs.blitzagency.com/?p=68

Theres a download link with the source for all the examples. The  
code is

not well documented but its pretty straight forward...

I'm working on the AS3 version right now but its not ready yet.


BLITZ | Patrick Matte - 310-551-0200 x214

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dani
Bacon
Sent: Wednesday, February 14, 2007 6:51 AM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] 3d question

well there are

http://www.flashsandy.org/

and

http://www.osflash.org/papervision3d


On 14/02/07, Gustavo Duenas [EMAIL PROTECTED] wrote:


Hi Guys, does anyone knows the way to move a 2d object(vector based)
in 3d, rotating axis x y and z, using action script course 
I don't know probably is a dumb question...I'm using flash 8,
actionscript 2...and by the way do you know also how can I have
actionscript 3 in my
flash 8?

Regards


Gustavo Duenas

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Gustavo Duenas



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Re: [Flashcoders] What do you think are the best Flash projects and RIA's

2007-02-14 Thread [EMAIL PROTECTED]

May the old fashioned RR be a good sample for you?
http://www.rr.com/flash/

Cheers.



James Deakin wrote:

yeah thats a great little tag browser but I'm looking for RIA's and web
shops. Stuff where data and money are invloved. cool thing though.

James

On 2/14/07, Guilherme Cruz [EMAIL PROTECTED] wrote:


I like this one

http://www.airtightinteractive.com/projects/related_tag_browser/app/




On 2/14/07, James Deakin [EMAIL PROTECTED] wrote:

 What do you think are the best Flash projects and RIA's? I'm 
involved in
 lots of project where I work and I am beings asked for examples 
more and

 more as large companies begin to see the advantages of Flash based
 interfaces and RIA's.

 I want to persuade people that Flash isn't a toy  and I need some 
really
 good examples of solid work. I have a few I always rely on but I 
though

I
 would put it to the vote. So what are your top ten?
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Re: [Flashcoders] onLoadComplete, but no onLoadInit

2007-02-14 Thread Derek Vadneau
What version is the SWF you are loading that causes you the grief? Is it 
the same version as the SWF that is performing the load?

Was it published for version 6 (or earlier) perhaps?


Derek Vadneau

- Original Message - 
From: T. Michael Keesey [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Wednesday, February 14, 2007 1:27 PM
Subject: SPAM-LOW: Re: [Flashcoders] onLoadComplete, but no onLoadInit


On 2/14/07, T. Michael Keesey [EMAIL PROTECTED] wrote:

 On 2/14/07, John VanHorn [EMAIL PROTECTED] wrote:
  this problem has been discussed before. is this what youre referring 
  to?
 
  http://chattyfig.figleaf.com/pipermail/flashcoders/2006-August/171681.html
 
  seems that MovieClipLoader events do not fire correctly when content 
  is
  loaded from cache. if this is your problem, would appended a 
  cache-killing
  query string to the url work? something like:
 
  mcl.loadclip(someswf.swf?d= + new Date().valueOf(),
targetMc
);

 I'll give it a try, but this is a problem in the IDE and in Firefox.
 (I actually have not tested in IE yet.)

Just tried it. It seems to remove the problem in Firefox, although it
prevents it from even being tested in the IDE. The problem still
exists in IE, though.

Incidentally, httpStatus (in the IDE, at least) for onLoadComplete is 
always 0.

Also worth mentioning: one of the SWFs it fails on is one that is
loading for the first time, so could not be cached. It's not a
cacheing issue. All of the failures are loading into movieclips that
previously housed other content--that might be something to look
into

One thing I might try is having the loaded content force a call to
onLoadInit. Crappy solution, but
-- 
Mike Keesey


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Re: [Flashcoders] onLoadComplete, but no onLoadInit

2007-02-14 Thread T. Michael Keesey

On 2/14/07, Derek Vadneau [EMAIL PROTECTED] wrote:

What version is the SWF you are loading that causes you the grief? Is it
the same version as the SWF that is performing the load?

Was it published for version 6 (or earlier) perhaps?


Good thought, but--nope, they're both version 8 (AS2).
--
Mike Keesey
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Re: [Flashcoders] What do you think are the best Flash projects and RIA's

2007-02-14 Thread james
www.beatport.com

wish I had enough loose cash to use this site as much as I want...


 May the old fashioned RR be a good sample for you?
 http://www.rr.com/flash/

 Cheers.



 James Deakin wrote:
 yeah thats a great little tag browser but I'm looking for RIA's and web
 shops. Stuff where data and money are invloved. cool thing though.

 James

 On 2/14/07, Guilherme Cruz [EMAIL PROTECTED] wrote:

 I like this one

 http://www.airtightinteractive.com/projects/related_tag_browser/app/




 On 2/14/07, James Deakin [EMAIL PROTECTED] wrote:
 
  What do you think are the best Flash projects and RIA's? I'm
 involved in
  lots of project where I work and I am beings asked for examples
 more and
  more as large companies begin to see the advantages of Flash based
  interfaces and RIA's.
 
  I want to persuade people that Flash isn't a toy  and I need some
 really
  good examples of solid work. I have a few I always rely on but I
 though
 I
  would put it to the vote. So what are your top ten?
  ___
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Re: [Flashcoders] onLoadComplete, but no onLoadInit

2007-02-14 Thread Andy Herrman

I had a similar problem (onInit firing when it actually failed) and I
found that checking the bytes loaded vs bytes total worked as a way to
check if it really succeeded or not.

  -Andy

On 2/14/07, Danny Kodicek [EMAIL PROTECTED] wrote:

  On 2/14/07, Danny Kodicek [EMAIL PROTECTED] wrote:
I thought I saw this discussed recently, but I couldn't find
   it in the archives. Apologies if I'm repeating something.
 
  You might be thinking about the thread I started with the
 opposite problem:
  onLoadInit was called when the load actually failed.

 Ahh, right. Ever find an answer to that?

The best I came up with was this (set fileExists to true first):

function onLoadComplete(tContainer:MovieClip, tStatus:Number) {
if (tStatus = 300 || tStatus  200) {
fileExists = false;
}
}
function onLoadInit(tContainer:MovieClip) {
if (!fileExists) {
this.onLoadError(tContainer);
} else {
// succeeded: do stuff here
}
}

Foolproof? I doubt it. But it works so far.

Danny

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RE: [Flashcoders] Anyone hate flash 9 already?

2007-02-14 Thread Steven Sacks | BLITZ
 What people keep missing here is THERE IS NO FLASH 9.  
 There is the Flash 9 player, there is the Flash 9 beta, which 
 is only Flash 8 with a Flash 9 player compiler, but no Flash 9 yet.

The closed Flash 9 Beta (Blaze) has been going on for a few months now.
You're talking about the public patch for Flash 8 that lets you publish
as Flash 9. 

If the OP is sharing information about Blaze on this list, he's breaking
the NDA.  This alone is probably pushing it.  *duck*
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Re: [Flashcoders] onLoadComplete, but no onLoadInit

2007-02-14 Thread Arseniy Shklyaev

the files AS1 flash 6 will work loaded into AS2 8 player BTW. But there
could be problems with access. It will work in flash but in .swf
outside(web) could be bugs. There possible problems with access between
movies when load pl8 AS2 into pl8 AS2. I dont remember but there was some
stuff for me(I used Loaded vs Total only). Do u put Access network only
BTW? in publish window. Maybe to think up the way to use stuff like in
preloaders(loaded/total*100) or use some movieclip which has
onClipEven(load)?

On 2/14/07, Andy Herrman [EMAIL PROTECTED] wrote:


I had a similar problem (onInit firing when it actually failed) and I
found that checking the bytes loaded vs bytes total worked as a way to
check if it really succeeded or not.

   -Andy

On 2/14/07, Danny Kodicek [EMAIL PROTECTED] wrote:
   On 2/14/07, Danny Kodicek [EMAIL PROTECTED] wrote:
 I thought I saw this discussed recently, but I couldn't find
it in the archives. Apologies if I'm repeating something.
  
   You might be thinking about the thread I started with the
  opposite problem:
   onLoadInit was called when the load actually failed.
 
  Ahh, right. Ever find an answer to that?

 The best I came up with was this (set fileExists to true first):

 function onLoadComplete(tContainer:MovieClip, tStatus:Number) {
 if (tStatus = 300 || tStatus  200) {
 fileExists = false;
 }
 }
 function onLoadInit(tContainer:MovieClip) {
 if (!fileExists) {
 this.onLoadError(tContainer);
 } else {
 // succeeded: do stuff here
 }
 }

 Foolproof? I doubt it. But it works so far.

 Danny

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--
-Arseniy Shklyaev
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Re: [Flashcoders] onLoadComplete, but no onLoadInit

2007-02-14 Thread Arseniy Shklyaev

There is also System.security stuff. My file started to work inside other
after I added it.

On 2/14/07, Arseniy Shklyaev [EMAIL PROTECTED] wrote:


the files AS1 flash 6 will work loaded into AS2 8 player BTW. But there
could be problems with access. It will work in flash but in .swf
outside(web) could be bugs. There possible problems with access between
movies when load pl8 AS2 into pl8 AS2. I dont remember but there was some
stuff for me(I used Loaded vs Total only). Do u put Access network only
BTW? in publish window. Maybe to think up the way to use stuff like in
preloaders(loaded/total*100) or use some movieclip which has
onClipEven(load)?

On 2/14/07, Andy Herrman [EMAIL PROTECTED] wrote:

 I had a similar problem (onInit firing when it actually failed) and I
 found that checking the bytes loaded vs bytes total worked as a way to
 check if it really succeeded or not.

-Andy

 On 2/14/07, Danny Kodicek  [EMAIL PROTECTED] wrote:
On 2/14/07, Danny Kodicek [EMAIL PROTECTED] wrote:
  I thought I saw this discussed recently, but I couldn't find
 it in the archives. Apologies if I'm repeating something.
   
You might be thinking about the thread I started with the
   opposite problem:
onLoadInit was called when the load actually failed.
  
   Ahh, right. Ever find an answer to that?
 
  The best I came up with was this (set fileExists to true first):
 
  function onLoadComplete(tContainer:MovieClip, tStatus:Number) {
  if (tStatus = 300 || tStatus  200) {
  fileExists = false;
  }
  }
  function onLoadInit(tContainer:MovieClip) {
  if (!fileExists) {
  this.onLoadError(tContainer);
  } else {
  // succeeded: do stuff here
  }
  }
 
  Foolproof? I doubt it. But it works so far.
 
  Danny
 
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--
-Arseniy Shklyaev





--
-Arseniy Shklyaev
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RE: [Flashcoders] Anyone hate flash 9 already?

2007-02-14 Thread Merrill, Jason
You're talking about the public patch for Flash 8 that lets 
you publish as Flash 9. 

No, I am not and yes, I am.  Adobe calls it Flash 9 Professional
Actionscript 3.0 Preview, not public patch for Flash 8 that lets you
publish as Flash 9.   ;)

Jason Merrill
Bank of America 
Learning  Organizational Effectiveness
 
 
 
 
 
 

-Original Message-
From: [EMAIL PROTECTED] 
[mailto:[EMAIL PROTECTED] On Behalf 
Of Steven Sacks | BLITZ
Sent: Wednesday, February 14, 2007 2:42 PM
To: Flashcoders mailing list
Subject: RE: [Flashcoders] Anyone hate flash 9 already?

 What people keep missing here is THERE IS NO FLASH 9.  
 There is the Flash 9 player, there is the Flash 9 beta, 
which is only 
 Flash 8 with a Flash 9 player compiler, but no Flash 9 yet.

The closed Flash 9 Beta (Blaze) has been going on for a few 
months now.
You're talking about the public patch for Flash 8 that lets 
you publish as Flash 9. 

If the OP is sharing information about Blaze on this list, 
he's breaking the NDA.  This alone is probably pushing it.  
*duck* ___
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RE: [Flashcoders] Anyone hate flash 9 already?

2007-02-14 Thread Steven Sacks | BLITZ
Adobe calls it Flash 9 Professional Actionscript 3.0 Preview

Fair enough, though in my defense, I didn't capitalize it as if it was
the actual.  I just described it.  

Still not a beta.  ;)
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RE: [Flashcoders] Anyone hate flash 9 already?

2007-02-14 Thread Merrill, Jason
Still not a beta.  ;)

Right :)

Jason Merrill
Bank of America 
Learning  Organizational Effectiveness
 
 
 
 
 
 

-Original Message-
From: [EMAIL PROTECTED] 
[mailto:[EMAIL PROTECTED] On Behalf 
Of Steven Sacks | BLITZ
Sent: Wednesday, February 14, 2007 4:55 PM
To: Flashcoders mailing list
Subject: RE: [Flashcoders] Anyone hate flash 9 already?

Adobe calls it Flash 9 Professional Actionscript 3.0 Preview

Fair enough, though in my defense, I didn't capitalize it as 
if it was the actual.  I just described it.  

Still not a beta.  ;)
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Re: [Flashcoders] Anyone hate flash 9 already?

2007-02-14 Thread Gustavo Duenas
my advise to the guy complaining against the beta release of flash  
9get a job in adobe labs or wait until its release.


ciao.


On Feb 14, 2007, at 2:56 PM, Merrill, Jason wrote:


You're talking about the public patch for Flash 8 that lets
you publish as Flash 9.


No, I am not and yes, I am.  Adobe calls it Flash 9 Professional
Actionscript 3.0 Preview, not public patch for Flash 8 that lets you
publish as Flash 9.   ;)

Jason Merrill
Bank of America
Learning  Organizational Effectiveness








-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
Of Steven Sacks | BLITZ
Sent: Wednesday, February 14, 2007 2:42 PM
To: Flashcoders mailing list
Subject: RE: [Flashcoders] Anyone hate flash 9 already?


What people keep missing here is THERE IS NO FLASH 9.
There is the Flash 9 player, there is the Flash 9 beta,

which is only

Flash 8 with a Flash 9 player compiler, but no Flash 9 yet.


The closed Flash 9 Beta (Blaze) has been going on for a few
months now.
You're talking about the public patch for Flash 8 that lets
you publish as Flash 9.

If the OP is sharing information about Blaze on this list,
he's breaking the NDA.  This alone is probably pushing it.
*duck* ___
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Gustavo Duenas



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[Flashcoders] What do you think are the best Flash projects, and RIA's

2007-02-14 Thread John laPlante

I think I heard about this from Mike Chambers. It's a bitmap image editor (~ 
PhotoShop) that is done in ActionScript 3.0.  This is really nice and it's not 
gimmicky but practical and useful. While Netscape threatened to turn the 
browser into a platform and the OS into a commodity, this tool really shows the 
potential for that to happen.
http://www.feed-squirrel.com/index.cfm?evt=viewItemID=33022
http://www.fauxto.com/

There is a company named Virtual Ubiquity which is building an online word 
processor in Flex. I think if this type of app can be delivered well through 
the Flash player, a lot of companies are going to begin to take Flash seriously.
http://www.virtub.com/
http://www.hyperorg.com/blogger/mtarchive/virtual_ubiquity.html


Message: 1
Date: Wed, 14 Feb 2007 17:13:17 +
From: James Deakin [EMAIL PROTECTED]
Subject: [Flashcoders] What do you think are the best Flash projects
and RIA's
To: Flashcoders@chattyfig.figleaf.com
Message-ID:
[EMAIL PROTECTED]
Content-Type: text/plain; charset=ISO-8859-1; format=flowed

What do you think are the best Flash projects and RIA's? I'm involved in
lots of project where I work and I am beings asked for examples more and
more as large companies begin to see the advantages of Flash based
interfaces and RIA's.

I want to persuade people that Flash isn't a toy  and I need some really
good examples of solid work. I have a few I always rely on but I though I
would put it to the vote. So what are your top ten?


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Re: [Flashcoders] What do you think are the best Flash projects and RIA's

2007-02-14 Thread William Smith

fauxto.com is great

On 2/14/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:


www.beatport.com

wish I had enough loose cash to use this site as much as I want...


 May the old fashioned RR be a good sample for you?
 http://www.rr.com/flash/

 Cheers.



 James Deakin wrote:
 yeah thats a great little tag browser but I'm looking for RIA's and web
 shops. Stuff where data and money are invloved. cool thing though.

 James

 On 2/14/07, Guilherme Cruz [EMAIL PROTECTED] wrote:

 I like this one

 http://www.airtightinteractive.com/projects/related_tag_browser/app/




 On 2/14/07, James Deakin [EMAIL PROTECTED] wrote:
 
  What do you think are the best Flash projects and RIA's? I'm
 involved in
  lots of project where I work and I am beings asked for examples
 more and
  more as large companies begin to see the advantages of Flash based
  interfaces and RIA's.
 
  I want to persuade people that Flash isn't a toy  and I need some
 really
  good examples of solid work. I have a few I always rely on but I
 though
 I
  would put it to the vote. So what are your top ten?
  ___
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  To change your subscription options or search the archive:
  http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
  Brought to you by Fig Leaf Software
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[Flashcoders] Re: What do you think are the best Flash projects and RIA's

2007-02-14 Thread Stephen Ford
Go to www.thefwa.com and look around. You'll find 
plenty.___
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RE: [Flashcoders] What do you think are the best Flash projects and RIA's

2007-02-14 Thread Toby
I'd take a look at www.thefwa.com, I know a lot of people that highly rate
the site and go there daily.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: 14 February 2007 19:11
To: Flashcoders mailing list
Subject: Re: [Flashcoders] What do you think are the best Flash projects and
RIA's

www.beatport.com

wish I had enough loose cash to use this site as much as I want...


 May the old fashioned RR be a good sample for you?
 http://www.rr.com/flash/

 Cheers.



 James Deakin wrote:
 yeah thats a great little tag browser but I'm looking for RIA's and web
 shops. Stuff where data and money are invloved. cool thing though.

 James

 On 2/14/07, Guilherme Cruz [EMAIL PROTECTED] wrote:

 I like this one

 http://www.airtightinteractive.com/projects/related_tag_browser/app/




 On 2/14/07, James Deakin [EMAIL PROTECTED] wrote:
 
  What do you think are the best Flash projects and RIA's? I'm
 involved in
  lots of project where I work and I am beings asked for examples
 more and
  more as large companies begin to see the advantages of Flash based
  interfaces and RIA's.
 
  I want to persuade people that Flash isn't a toy  and I need some
 really
  good examples of solid work. I have a few I always rely on but I
 though
 I
  would put it to the vote. So what are your top ten?
  ___
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  To change your subscription options or search the archive:
  http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
  Brought to you by Fig Leaf Software
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[Flashcoders] layering Flash over QT/WM

2007-02-14 Thread Josh Santangelo
Has anyone seen examples of Flash running within a browser and being  
layer over top of Quicktime and/or Windows Media plugins? I can get  
it to work with Flash over Windows Media in IE/Win, but no other  
plugin/browser/os combinations seem to work.


I'm not actually surprised by this, but I'm wondering if I'm missing  
something.


thanks,
-josh
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Re: [Flashcoders] onLoadComplete, but no onLoadInit

2007-02-14 Thread T. Michael Keesey

Preliminary results seem to suggest that the problem only occurs when
compiling with the Flash 9 public alpha rather than Flash 8. I'd be
interested to hear if anyone else has had problems with
MovieClipLoader:onLoadInit not firing in SWFs published with the Flash
9 public alpha.
--
T. Michael Keesey
Director of Technology
Exopolis, Inc.
2894 Rowena Avenue Ste. B
Los Angeles, California 90039
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RE: [Flashcoders] limits to AS2 levels of OOP class inheritance?

2007-02-14 Thread Steven Sacks | BLITZ
 - Refactor to simpler class relationships (worst case but it 
 did the trick for me - had to duplicate code, ewww).

You could use Composition instead, which reduces the need for normal
class inheritance.
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Re: [Flashcoders] layering Flash over QT/WM

2007-02-14 Thread John Dowdell

Josh Santangelo wrote:
Has anyone seen examples of Flash running within a browser and being  
layer over top of Quicktime and/or Windows Media plugins? I can get  it 
to work with Flash over Windows Media in IE/Win, but no other  
plugin/browser/os combinations seem to work.


Plugins usually render directly to the screen, because this gives the 
best performance. That's why they render on top. If you try to layer two 
plugins like this, then they'll both fight for the same pixels in the 
screen.


Most browsers these days, at least on Mac and Win, also let plugins pipe 
their content into the browser's own rendering buffer. This lets you 
layer and do background-transparency. Plugins which can take advantage 
of this behavior usually do so through a WMODE instruction in the HTML 
markup which invokes the plugin.


I don't know the status of QuickTime and Windows Media Player for this 
type of work... from what you describe, it sounds like WMP in IE can 
layer like Flash, but I'm not sure if QuickTime ever implemented 
WMODE-style redirects.


jd




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Re: [Flashcoders] Art oriented uses/examples of Flash

2007-02-14 Thread Andrei Thomaz

hello roypardi,

you can give a look at sites like www.rhizome.org and www.soundtoys.net for
art stuff.  Tate Gallery has comissioned some nice net artists, too.

[]'s
andrei


On 2/14/07, Roy Pardi [EMAIL PROTECTED] wrote:


Hi-
Nice to see the links that people are sharing @ best Flash projects. If
it's not too much OT, I'd be very interested in links that folks may have
to specifically art-oriented projects (e.g fine
art/conceptual/performance/installation type stuff).

thanks,

roypardi
--
-
Studio Site Updated!
http://www.roypardi.com/


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Re: [Flashcoders] Art oriented uses/examples of Flash

2007-02-14 Thread Iv
Hello Roy,

http://www.conclave.ru

RP Nice to see the links that people are sharing @ best Flash projects. If
RP it's not too much OT, I'd be very interested in links that folks may have
RP to specifically art-oriented projects (e.g fine
RP art/conceptual/performance/installation type stuff).


-- 
Ivan Dembicki
__
[EMAIL PROTECTED] | http://www.artlebedev.ru | http://www.sharedfonts.com

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Re: [Flashcoders] Problem with cascading functions within a class

2007-02-14 Thread Iv
Hello Andrew,

public function grabHTML():Void {
 var html_data:LoadVars = new LoadVars();
 var grabber = this;
 html_data.onData = function():Void {
 grabber.doSomething();
 };
 html_data.load(http://somesite.ca/some.html;);
};

-- 
Ivan Dembicki

[EMAIL PROTECTED] || 
http://www.design.ru

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Re: [Flashcoders] Problem with cascading functions within a class

2007-02-14 Thread T. Michael Keesey

Delegate!

import mx.utils.Delegate;
// ...
public function grabHTML():Void {
   var html_data:LoadVars = new LoadVars();
   html_data.onData = Delegate.create(this, doSomething);
   html_data.load(http://somesite.ca/some.html;);
}


On 2/14/07, Andrew Murphy [EMAIL PROTECTED] wrote:

I'm programming a class which includes something like following methods:







// grab some .html

public function grabHTML():Void {

// loads the .html

var html_data:LoadVars = new LoadVars();

// once the .html is loaded…

html_data.onData = function():Void {

// …run doSomething()

doSomething();

};

html_data.load(http://somesite.ca/some.html;);

};



// does something after the .html has been loaded

public function doSomething():Void {

trace(doing something);

};











Unfortunately the second function doSomething never happens.  Can anyone
clue me in as to what I'm doing wrong..?



Thank you. :)



-[a]-




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7:54 AM

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--
T. Michael Keesey
Director of Technology
Exopolis, Inc.
2894 Rowena Avenue Ste. B
Los Angeles, California 90039
--
The Dinosauricon: http://dino.lm.com
Parry  Carney: http://parryandcarney.com
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RE: [Flashcoders] Problem with cascading functions within a class

2007-02-14 Thread Andrew Murphy
*goes to read up on Delegate*

Thank you. :)

-[a]-


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of T. Michael
Keesey
Sent: February 14, 2007 9:20 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Problem with cascading functions within a class

Delegate!

import mx.utils.Delegate;
// ...
public function grabHTML():Void {
var html_data:LoadVars = new LoadVars();
html_data.onData = Delegate.create(this, doSomething);
html_data.load(http://somesite.ca/some.html;);
}


On 2/14/07, Andrew Murphy [EMAIL PROTECTED] wrote:
 I'm programming a class which includes something like following methods:







 // grab some .html

 public function grabHTML():Void {

 // loads the .html

 var html_data:LoadVars = new LoadVars();

 // once the .html is loaded…

 html_data.onData = function():Void {

 // …run doSomething()

 doSomething();

 };

 html_data.load(http://somesite.ca/some.html;);

 };



 // does something after the .html has been loaded

 public function doSomething():Void {

 trace(doing something);

 };











 Unfortunately the second function doSomething never happens.  Can anyone
 clue me in as to what I'm doing wrong..?



 Thank you. :)



 -[a]-




 --
 No virus found in this outgoing message.
 Checked by AVG Free Edition.
 Version: 7.5.441 / Virus Database: 268.17.39/686 - Release Date:
14/02/2007
 7:54 AM

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 http://training.figleaf.com



-- 
T. Michael Keesey
Director of Technology
Exopolis, Inc.
2894 Rowena Avenue Ste. B
Los Angeles, California 90039
--
The Dinosauricon: http://dino.lm.com
Parry  Carney: http://parryandcarney.com
ISPN Forum: http://www.phylonames.org/forum/

-- 
No virus found in this incoming message.
Checked by AVG Free Edition.
Version: 7.5.441 / Virus Database: 268.17.39/686 - Release Date: 14/02/2007
7:54 AM
 
  

-- 
No virus found in this outgoing message.
Checked by AVG Free Edition.
Version: 7.5.441 / Virus Database: 268.17.39/686 - Release Date: 14/02/2007
7:54 AM
 

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Re: [Flashcoders] Problem with cascading functions within a class

2007-02-14 Thread Muzak
Look into the Delegate class -- mx.utils.Delegate


import mx.utils.Delegate;

class YourClass {
private var __rawHTML:String;

public function grabHTML():Void {
var html_data:LoadVars = new LoadVars();
html_data.onData = Delegate.create(this, this.htmlDataHandler);
html_data.load(http://somesite.ca/some.html;);
}

private function htmlDataHandler(rawData:String):Void {
this.__rawHTML = rawData;
this.doSomething();
}

private function doSomething():Void {
// do something with __rawHTML
}
}

regards,
Muzak

- Original Message - 
From: Andrew Murphy [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Sent: Thursday, February 15, 2007 2:48 AM
Subject: [Flashcoders] Problem with cascading functions within a class


Im programming a class which includes something like following methods:


// grab some .html

public function grabHTML():Void {

// loads the .html

var html_data:LoadVars = new LoadVars();

// once the .html is loaded

html_data.onData = function():Void {

// run doSomething()

doSomething();

};

html_data.load(http://somesite.ca/some.html;);

};

// does something after the .html has been loaded

public function doSomething():Void {

trace(doing something);

};











Unfortunately the second function doSomething never happens.  Can anyone
clue me in as to what Im doing wrong..?



Thank you. :)



-[a]-




-- 
No virus found in this outgoing message.
Checked by AVG Free Edition.
Version: 7.5.441 / Virus Database: 268.17.39/686 - Release Date: 14/02/2007
7:54 AM

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Re: [Flashcoders] onLoadComplete, but no onLoadInit

2007-02-14 Thread T. Michael Keesey

On 2/14/07, John VanHorn [EMAIL PROTECTED] wrote:

this problem has been discussed before. is this what youre referring to?

http://chattyfig.figleaf.com/pipermail/flashcoders/2006-August/171681.html

seems that MovieClipLoader events do not fire correctly when content is
loaded from cache. if this is your problem, would appended a cache-killing
query string to the url work? something like:

mcl.loadclip(someswf.swf?d= + new Date().valueOf(),
  targetMc
  );


Apparently this is a problem, as well as onLoadInit not working
correctly all the time when publishing using the Flash 9 alpha. (And
in that case, it fails sporadically in Firefox and the IDE as well.)

Cache-busting is not a great solution, since 1) it makes it impossible
to test anything anywhere except from a server, and 2) it could cause
some large-ish files to download multiple times. I think I'll just
have to come up with a customized solution and, in general, learn not
to rely on onLoadInit.

Suck.
--
Mike Keesey
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[Flashcoders] Re: Anyone hate flash 9 already?

2007-02-14 Thread Daniel Freeman
Apologies to the moderators for this OT reply to set
the records straight.

So you guys think you're using Flash 9??

I think Adobe is doing a great job with showcasing
upcoming technologies and ideas on Adobe labs.  I
applaud the effort they put into keeping developers in
the loop, and listening to our feedback.

On our part, we should not get confused, when we catch
a glimpse of things (or parts of things) early in the
development cycle.  Nor is it appropriate to be overly
critical.  hate flash 9 already? - when we haven't
even seen it yet!?

Send instant messages to your online friends http://au.messenger.yahoo.com 
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Re: [Flashcoders] Anyone hate flash 9 already?

2007-02-14 Thread Chris Allen

On 2/13/07, Johannes Nel [EMAIL PROTECTED] wrote:

drugs help


LOL classic Johannes!



On 2/13/07, Arseniy Shklyaev [EMAIL PROTECTED] wrote:

 BTW. I dont know why I hate things. For example I hate my parents and I
 dont
 know why.


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Re: [Flashcoders] Anyone hate flash 9 already?

2007-02-14 Thread Arseniy Shklyaev

The End
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Re: [Flashcoders] Art oriented uses/examples of Flash

2007-02-14 Thread Mick G

Web cam expirements (I consider these art)
http://incomplet.gskinner.com/

3D simulated art experiments
http://www.levitated.net/



On 2/14/07, Iv [EMAIL PROTECTED] wrote:


Hello Roy,

http://www.conclave.ru

RP Nice to see the links that people are sharing @ best Flash projects.
If
RP it's not too much OT, I'd be very interested in links that folks may
have
RP to specifically art-oriented projects (e.g fine
RP art/conceptual/performance/installation type stuff).


--
Ivan Dembicki
__
[EMAIL PROTECTED] | http://www.artlebedev.ru | http://www.sharedfonts.com

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