Re: [Flashcoders] Delegate.create() not working in flash develop.....

2007-04-12 Thread Hans Wichman

Omar,
have you tried what I suggested?
greetz
JC


On 4/11/07, Omar Fouad [EMAIL PROTECTED] wrote:


D. ache i tried it but unfortunately it didn't work. More ideas???

On 4/11/07, dr.ache [EMAIL PROTECTED] wrote:

 scope problem. try to create the Delegate before applying it to the
 onEnterFrame function like that:
 function new() {
 var del:Funtion = Delegate.create(this,traceIt);
 _root.onEnterFrame = del;
 }

 problem arises because you are in _root.onEnterFrame.
 your this will point to _root, not on your class instance.

 try it out!
 
  Note: I had set the USEMX option in flash develop to true...
 
  import mx.utils.Delegate;
  class New {
 
 function New() {
 _root.onEnterFrame = Delegate.create(this, traceIt);
 }
 private function traceIt() {
 trace(tracing);
 }
  }
 
  well this should trace tracing on frame rate, but it doesn't... even
  if i
  don't use delegate and i i do:

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--
Omar Fouad - Digital Emotions...

Love is always patient and kind. It is never jealous. Love is never
boastful
nor conceited It is never rude or selfish. It does not take offense and is
not resentful. Love takes no pleasure in other people's sins...but
delights
in the truth. It is always ready to excuse, to trust, to hope... and to
endure... whatever comes.
___
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[Flashcoders] Panning a netstream('s soundObj)

2007-04-12 Thread Dennis - I Sioux
Hey everyone,

FMS forum is down.. so a try here...

Doess anyone know how to pan a netstream of a remote mic?
When i do the global sound pan everything is panned.. except for this netstream?

Attaching it to a mc and panning the sound obj didn't seem to work for this 
obj..

Doing something rong..?

Best regards,


Dennis
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RE: [Flashcoders] creating MovieClip frames via code?

2007-04-12 Thread Smeets, Ben
You can use e.g. the technique described below in conjunction with the
onEnterFrame method of the movieclip object. It is not possible to
create frames through AS, but it is possible to react on a frame
change (a 1 framed mc also animates. It just sits on the same frame
conceptually).

Try something like this in frame 1 of your Movieclip to get the picture:
(make sure you draw something in it to see the effect)

this.onEnterFrame = function() {
this._x += 1;
}

You see? It will animate across the screen. Hope this helps you enough
to get the bigger picture.

Ben

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of dr.ache
Sent: donderdag 12 april 2007 0:49
To: [EMAIL PROTECTED]
Subject: Re: [Flashcoders] creating MovieClip frames via code?

try the following. load your grid bitmap (jpg) into an mc and mask it
with a movieclip with exactly the dimensions your single sprite on your
grid bitmap has.

now let the movieclip under your mask change position in a way that your
wanted animation bitmap looks through.

got it?

Newsdee schrieb:
 Hi all,

 I would like to import sprites using a single source image... in other

 words, take an image containing my animation in a grid, cut it up in 
 single bitmaps, and create an animation with it.

 I have most of the code done, but I'm not sure how on the best way to 
 go in order to animate the bitmaps.

 I figure the best performing solution would be to use Flash's internal

 MovieClip engine, but for this I would need to find a way to add a 
 bitmap to different frames, on a movieclip created via code. Another 
 option would be to use the BitmapData copy method (from a source 
 array) but I get the feeling it would be too slow.

 Can this be done? I don't think in AS2, but maybe AS3 has more
options...
 Either way, I would be interested in knowing if anybody has attempted 
 something similar.


 Thanks and regards,
 Newsdee.
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[Flashcoders] Color Picker/chooser Component

2007-04-12 Thread Mick G

Just on the look out for a color picker component (the palette kind, not an
eyedropper) that allows me to SET a color to the chooser as well as from.
eg. Send a color to the component and have it update with the color I send.

All I can find is picker components send colors out of the component, but
don't take colors in.
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[Flashcoders] String to array

2007-04-12 Thread Claudio M. E. Bastos Iorio
Sorry for the question, I found some examples on google but I still cannot
figure out what's worng with my code. I hope you guys can help me.

My original array was:
var mm_array:Array = [Corporate, Fund of Funds,  Single Manager Funds,
Perfomance, Client Services];

Now I want to load those values from an .asp file. My asp returns a string
like:
mivariable=Corporate, Fund of Funds, Single Manager Funds, Perfomance,
Client Services

So, Im trying this:
loadVariablesNum(FlashMenuLoader.asp, 0, GET);

var mm_array = mivariable.split(,);


But I'm getting an undefined value. What's wrong?

Thanks in advance.

___
Claudio M. E. Bastos Iorio 
http://www.blumer.com.ar 

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Re: [Flashcoders] Does Domain name play any role in within slide movement?

2007-04-12 Thread Vivek Lakhanpal

Hi Everyone,

As soon as i thought that my flash player slides playing problem is solved
and it's working fine with placing allSecureDomain(*) in called file, with
introduction of new feature it's again not playing properly.

This time we have introduced Transitions in the Flash player so that user
don't see blank screen between slide change.

The problem is it's working fine when played with full domain name. But it
plays erratically when played with sub-domain name.

For e.g. if you play this presentation

http://authorstream.com/Presentation.aspx?pun=Infatuated-283-illusion-maya-fake-unreal-presentaion-powerpoint

It sometimes plays fine. but sometimes blank screen start coming in between
slide transitions.

Where as if you play the same presentation with full domain name. i.e.

http://www.authorstream.com/Presentation.aspx?pun=Infatuated-283-illusion-maya-fake-unreal-presentaion-powerpoint

It's playing fine.

Any idea why it's behaving this way?

FYI for transition i am using 2 movie clips and changing their depth and
unloading the clip from the bottom clip as soon as the movie is loaded into
top clip.


--
Thanks  Regards,
Vivek Lakhanpal
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Re: [Flashcoders] String to array

2007-04-12 Thread Arul Prasad M L

Looks like you are not waiting for the data to be loaded into your SWF
before you split.

Try using LoadVars and wait for the onLoad event, and then do a split.

something like:

var _lv:LoadVars = new LoadVars();
_lv.load(FlashMenuLoader.asp);
var my_array:Array;

_lv.onLoad = function ()
{
mm_array = mivariable.split(,);
trace(mm_array);
}

Haven't tested that, but you'll get the basic idea.
Hope that helps.

--
Arul Prasad
http://arulprasad.blogspot.com
--

On 4/12/07, Claudio M. E. Bastos Iorio [EMAIL PROTECTED] wrote:


Sorry for the question, I found some examples on google but I still cannot
figure out what's worng with my code. I hope you guys can help me.

My original array was:
var mm_array:Array = [Corporate, Fund of Funds,  Single Manager
Funds,
Perfomance, Client Services];

Now I want to load those values from an .asp file. My asp returns a string
like:
mivariable=Corporate, Fund of Funds, Single Manager Funds, Perfomance,
Client Services

So, Im trying this:
loadVariablesNum(FlashMenuLoader.asp, 0, GET);

var mm_array = mivariable.split(,);


But I'm getting an undefined value. What's wrong?

Thanks in advance.

___
Claudio M. E. Bastos Iorio
http://www.blumer.com.ar





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Re: [Flashcoders] Delegate.create() not working in flash develop.....

2007-04-12 Thread Omar Fouad

Yes dude, it was an idea... but i think is more convenient having a modified
Delegate class than using injection, as in injecting swf's doesn't support
assets... thanks Hans for your reply and thanks to all the list!

Flash Coders ROCKS


On 4/12/07, Hans Wichman [EMAIL PROTECTED] wrote:


Omar,
have you tried what I suggested?
greetz
JC


On 4/11/07, Omar Fouad [EMAIL PROTECTED] wrote:

 D. ache i tried it but unfortunately it didn't work. More ideas???

 On 4/11/07, dr.ache [EMAIL PROTECTED] wrote:
 
  scope problem. try to create the Delegate before applying it to the
  onEnterFrame function like that:
  function new() {
  var del:Funtion = Delegate.create(this,traceIt);
  _root.onEnterFrame = del;
  }
 
  problem arises because you are in _root.onEnterFrame.
  your this will point to _root, not on your class instance.
 
  try it out!
  
   Note: I had set the USEMX option in flash develop to true...
  
   import mx.utils.Delegate;
   class New {
  
  function New() {
  _root.onEnterFrame = Delegate.create(this, traceIt);
  }
  private function traceIt() {
  trace(tracing);
  }
   }
  
   well this should trace tracing on frame rate, but it doesn't...
even
   if i
   don't use delegate and i i do:
 
  ___
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  http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
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  http://www.figleaf.com
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 --
 Omar Fouad - Digital Emotions...

 Love is always patient and kind. It is never jealous. Love is never
 boastful
 nor conceited It is never rude or selfish. It does not take offense and
is
 not resentful. Love takes no pleasure in other people's sins...but
 delights
 in the truth. It is always ready to excuse, to trust, to hope... and to
 endure... whatever comes.
 ___
 [EMAIL PROTECTED]
 To change your subscription options or search the archive:
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

 Brought to you by Fig Leaf Software
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--
Omar Fouad - Digital Emotions...

Love is always patient and kind. It is never jealous. Love is never boastful
nor conceited It is never rude or selfish. It does not take offense and is
not resentful. Love takes no pleasure in other people's sins...but delights
in the truth. It is always ready to excuse, to trust, to hope... and to
endure... whatever comes.
___
[EMAIL PROTECTED]
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
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RE: [Flashcoders] creating MovieClip frames via code?

2007-04-12 Thread Smeets, Ben
While reading this back, I think my answer had nothing to do with your
question. But heck, might do some gooed somewhere ;)

Ben 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Smeets,
Ben
Sent: donderdag 12 april 2007 11:51
To: [EMAIL PROTECTED]
Subject: RE: [Flashcoders] creating MovieClip frames via code?

You can use e.g. the technique described below in conjunction with the
onEnterFrame method of the movieclip object. It is not possible to
create frames through AS, but it is possible to react on a frame
change (a 1 framed mc also animates. It just sits on the same frame
conceptually).

Try something like this in frame 1 of your Movieclip to get the picture:
(make sure you draw something in it to see the effect)

this.onEnterFrame = function() {
this._x += 1;
}

You see? It will animate across the screen. Hope this helps you enough
to get the bigger picture.

Ben

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of dr.ache
Sent: donderdag 12 april 2007 0:49
To: [EMAIL PROTECTED]
Subject: Re: [Flashcoders] creating MovieClip frames via code?

try the following. load your grid bitmap (jpg) into an mc and mask it
with a movieclip with exactly the dimensions your single sprite on your
grid bitmap has.

now let the movieclip under your mask change position in a way that your
wanted animation bitmap looks through.

got it?

Newsdee schrieb:
 Hi all,

 I would like to import sprites using a single source image... in other

 words, take an image containing my animation in a grid, cut it up in 
 single bitmaps, and create an animation with it.

 I have most of the code done, but I'm not sure how on the best way to 
 go in order to animate the bitmaps.

 I figure the best performing solution would be to use Flash's internal

 MovieClip engine, but for this I would need to find a way to add a 
 bitmap to different frames, on a movieclip created via code. Another 
 option would be to use the BitmapData copy method (from a source
 array) but I get the feeling it would be too slow.

 Can this be done? I don't think in AS2, but maybe AS3 has more
options...
 Either way, I would be interested in knowing if anybody has attempted 
 something similar.


 Thanks and regards,
 Newsdee.
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[Flashcoders] PrintJob acting weird

2007-04-12 Thread Flap Flap

Hi there,

I got a simple code to print a mc.
This mc is special for printable content and not show (_visible = false)

Here is my print code :

var pj : PrintJob = new PrintJob();
   if (pj.start()) {
   pj.addPage( view.mcPrint, null,  {printAsBitmap:Boolean});
   pj.send();
   }
   delete pj;

Quiet simple...

Offline on local test eveything is ok.

Online on the testing webserver, printing set all the swf to black (!!) and
player say Movie not loaded (Translated from french maybe not the exact
message)

If I do not do the send and not set the printAsBitmap option, printing dont
set the swf to black but not print some content (text not in dynamic field)

Very strange I think ! Any clue ?

--
Benoît Milgram / Flapflap
http://www.kilooctet.net
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[Flashcoders] Flash Player Communication Error?

2007-04-12 Thread Doug Coning
Good Morning,

I have a sample SWF file that I've been provided by a client that when
opened, connects to a data source via XML Socket.  I have created a
similar SWF file that communicates with their data source via XML
Socket, however when my SWF file is opened, it shows the Macromedia
Flash Player has stopped a potentially unsafe operation error and
requires that the file be set in the global settings as a trusted site.
Their file does not trigger this error.  I have looked at the original
ActionScript code and can't see the difference.  

Could the error be triggered by the version that the swf is compiled at?
Why would one swf file trigger the error and another not, even though
they are calling the same data source and are in the same directory?

Any feedback is much appreciated!!!

Doug Coning
Senior Web Development Programmer
FORUM Solutions
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[Flashcoders] Re: PrintJob acting weird

2007-04-12 Thread Flap Flap

In fact seems to be a Flash Player 9 weirdo and nothing to do with local /
online.
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[Flashcoders] AS2 TextField with html content question

2007-04-12 Thread Max Kaufmann

If a TextField in AS2 contains images, how does one detect that the images
have finished loading?  Or that the internal content height has changed?
 
Max Kaufmann l Technical Artist
-
 
 
2105 Sarah St  |  Pittsburgh, PA 15203 
O (412) 567-4606 W www.silvertreemedia.com
C (440) 915-8277 E [EMAIL PROTECTED]


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Re: [Flashcoders] Delegate.create() not working in flash develop.....

2007-04-12 Thread Hans Wichman

Hi,
ok np. Im using a custom delegate as well most of the time, but injecting
swf's do support assets btw.

greetz
JC


On 4/12/07, Omar Fouad [EMAIL PROTECTED] wrote:


Yes dude, it was an idea... but i think is more convenient having a
modified
Delegate class than using injection, as in injecting swf's doesn't support
assets... thanks Hans for your reply and thanks to all the list!

Flash Coders ROCKS


On 4/12/07, Hans Wichman [EMAIL PROTECTED] wrote:

 Omar,
 have you tried what I suggested?
 greetz
 JC


 On 4/11/07, Omar Fouad [EMAIL PROTECTED] wrote:
 
  D. ache i tried it but unfortunately it didn't work. More ideas???
 
  On 4/11/07, dr.ache [EMAIL PROTECTED] wrote:
  
   scope problem. try to create the Delegate before applying it to the
   onEnterFrame function like that:
   function new() {
   var del:Funtion = Delegate.create(this,traceIt);
   _root.onEnterFrame = del;
   }
  
   problem arises because you are in _root.onEnterFrame.
   your this will point to _root, not on your class instance.
  
   try it out!
   
Note: I had set the USEMX option in flash develop to true...
   
import mx.utils.Delegate;
class New {
   
   function New() {
   _root.onEnterFrame = Delegate.create(this, traceIt);
   }
   private function traceIt() {
   trace(tracing);
   }
}
   
well this should trace tracing on frame rate, but it doesn't...
 even
if i
don't use delegate and i i do:
  
   ___
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   Brought to you by Fig Leaf Software
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  --
  Omar Fouad - Digital Emotions...
 
  Love is always patient and kind. It is never jealous. Love is never
  boastful
  nor conceited It is never rude or selfish. It does not take offense
and
 is
  not resentful. Love takes no pleasure in other people's sins...but
  delights
  in the truth. It is always ready to excuse, to trust, to hope... and
to
  endure... whatever comes.
  ___
  [EMAIL PROTECTED]
  To change your subscription options or search the archive:
  http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
  Brought to you by Fig Leaf Software
  Premier Authorized Adobe Consulting and Training
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--
Omar Fouad - Digital Emotions...

Love is always patient and kind. It is never jealous. Love is never
boastful
nor conceited It is never rude or selfish. It does not take offense and is
not resentful. Love takes no pleasure in other people's sins...but
delights
in the truth. It is always ready to excuse, to trust, to hope... and to
endure... whatever comes.
___
[EMAIL PROTECTED]
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


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Re: [Flashcoders] Delegate.create() not working in flash develop.....

2007-04-12 Thread Omar Fouad

Ah really!!! I didnt try it as flash develop says i cant
Sounds COOL

On 4/12/07, Hans Wichman [EMAIL PROTECTED] wrote:


Hi,
ok np. Im using a custom delegate as well most of the time, but injecting
swf's do support assets btw.

greetz
JC


On 4/12/07, Omar Fouad [EMAIL PROTECTED] wrote:

 Yes dude, it was an idea... but i think is more convenient having a
 modified
 Delegate class than using injection, as in injecting swf's doesn't
support
 assets... thanks Hans for your reply and thanks to all the list!

 Flash Coders ROCKS


 On 4/12/07, Hans Wichman [EMAIL PROTECTED] wrote:
 
  Omar,
  have you tried what I suggested?
  greetz
  JC
 
 
  On 4/11/07, Omar Fouad [EMAIL PROTECTED] wrote:
  
   D. ache i tried it but unfortunately it didn't work. More
ideas???
  
   On 4/11/07, dr.ache [EMAIL PROTECTED] wrote:
   
scope problem. try to create the Delegate before applying it to
the
onEnterFrame function like that:
function new() {
var del:Funtion = Delegate.create(this,traceIt);
_root.onEnterFrame = del;
}
   
problem arises because you are in _root.onEnterFrame.
your this will point to _root, not on your class instance.
   
try it out!

 Note: I had set the USEMX option in flash develop to true...

 import mx.utils.Delegate;
 class New {

function New() {
_root.onEnterFrame = Delegate.create(this, traceIt);
}
private function traceIt() {
trace(tracing);
}
 }

 well this should trace tracing on frame rate, but it
doesn't...
  even
 if i
 don't use delegate and i i do:
   
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  is
   not resentful. Love takes no pleasure in other people's sins...but
   delights
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   endure... whatever comes.
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 Love is always patient and kind. It is never jealous. Love is never
 boastful
 nor conceited It is never rude or selfish. It does not take offense and
is
 not resentful. Love takes no pleasure in other people's sins...but
 delights
 in the truth. It is always ready to excuse, to trust, to hope... and to
 endure... whatever comes.
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Love is always patient and kind. It is never jealous. Love is never boastful
nor conceited It is never rude or selfish. It does not take offense and is
not resentful. Love takes no pleasure in other people's sins...but delights
in the truth. It is always ready to excuse, to trust, to hope... and to
endure... whatever comes.
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Re: [Flashcoders] AS2 TextField with html content question

2007-04-12 Thread Jiri Heitlager | dadata.org
I think you have to use a placeholder. So in you html code that is 
rendered in the input field set the width  and height:


img align='left' src='pics' width='100' height='100'/

To detect if images are loaded I think you will have to make something 
like a proxy class that handles the loading of the images (offscreen for 
instance)


Jiri

Max Kaufmann wrote:

If a TextField in AS2 contains images, how does one detect that the images
have finished loading?  Or that the internal content height has changed?
 
Max Kaufmann l Technical Artist

-
 
 
2105 Sarah St  |  Pittsburgh, PA 15203 
O (412) 567-4606 W www.silvertreemedia.com

C (440) 915-8277 E [EMAIL PROTECTED]


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Re: [Flashcoders] AS2 TextField with html content question

2007-04-12 Thread R�kos Attila

MK If a TextField in AS2 contains images, how does one detect that the images
MK have finished loading?  Or that the internal content height has changed?

An image in a textfield is actually a movie clip. Displaying an image
in a textfield is same as loading an image into a movie clip with
loadMovie(). If you set the id attribute in the img tag, you can
access the image (container movie clip) by referring to this id as a
property of the textfield and do whatever you want with it (e.g.
monitor download progress with getBytesLoaded() and getBytesTotal()).

myTextField.htmlText = img src='image.jpg' id='image1' /;

function onEnterFrame() {
  trace(myTextField.image1.getBytesLoaded() +  /  + 
myTextField.image1.getBytesTotal());
}

  Attila

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Re: [Flashcoders] Muzak's MXI Creator Fatal Error

2007-04-12 Thread Muzak
Hi Steven,

I'm getting it as well and have no idea why.
The executable was created with Screenweaver quite some time ago and I'm not 
even able to launch Screenweaver anymore (gives me the 
same error).

It kinda looks like Screenweaver (and apps created with it) have *timed out* or 
something.. or maybe it's a problem with 
Screenweaver and Flash 9.. Your guess is as good as mine..
Problem started about 2-3 weeks ago and I also started receiving mails from 
others having the exact same problem.

So, I'm sorry to say that there isn't much I can do :(

I have started working on a Flex (+Zinc) version but it's far from finished and 
currently don't have enough free time to dedicate to 
it.
I will be releasing a new version but it's hard to say when..

regards,
Muzak

- Original Message - 
From: Steven Sacks | BLITZ [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, April 12, 2007 9:26 PM
Subject: [Flashcoders] Muzak's MXI Creator Fatal Error


Everyone is my office is getting a Fatal Exception Error when they try
to run Muzak's MXI Creator.  XP, Vista, SP1, SP2, machines that never
had it installed before, machines that uninstalled and resintalled.
Same Fatal Error on launch on all of them.

Anyone know if there's a fix for this?


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Re: [Flashcoders] creating MovieClip frames via code?

2007-04-12 Thread Newsdee

Hi Dr.ache,

I see what you mean, it looks like some animation technique used on CSS
(animate by changing the underlying image). I guess I can give that a shot.

Hi Ben,

Actually that's not what I need, but thanks. I am already controlling the
enterFrame events of all clips from a centralized location, but I was
looking at what code I can run to do this. Dr.ache's method should do the
trick...

Regards,
Newsdee.

On 4/12/07, Smeets, Ben [EMAIL PROTECTED] wrote:


While reading this back, I think my answer had nothing to do with your
question. But heck, might do some gooed somewhere ;)

Ben

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Smeets,
Ben
Sent: donderdag 12 april 2007 11:51
To: [EMAIL PROTECTED]
Subject: RE: [Flashcoders] creating MovieClip frames via code?

You can use e.g. the technique described below in conjunction with the
onEnterFrame method of the movieclip object. It is not possible to
create frames through AS, but it is possible to react on a frame
change (a 1 framed mc also animates. It just sits on the same frame
conceptually).

Try something like this in frame 1 of your Movieclip to get the picture:
(make sure you draw something in it to see the effect)

this.onEnterFrame = function() {
this._x += 1;
}

You see? It will animate across the screen. Hope this helps you enough
to get the bigger picture.

Ben

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of dr.ache
Sent: donderdag 12 april 2007 0:49
To: [EMAIL PROTECTED]
Subject: Re: [Flashcoders] creating MovieClip frames via code?

try the following. load your grid bitmap (jpg) into an mc and mask it
with a movieclip with exactly the dimensions your single sprite on your
grid bitmap has.

now let the movieclip under your mask change position in a way that your
wanted animation bitmap looks through.

got it?

Newsdee schrieb:
 Hi all,

 I would like to import sprites using a single source image... in other

 words, take an image containing my animation in a grid, cut it up in
 single bitmaps, and create an animation with it.

 I have most of the code done, but I'm not sure how on the best way to
 go in order to animate the bitmaps.

 I figure the best performing solution would be to use Flash's internal

 MovieClip engine, but for this I would need to find a way to add a
 bitmap to different frames, on a movieclip created via code. Another
 option would be to use the BitmapData copy method (from a source
 array) but I get the feeling it would be too slow.

 Can this be done? I don't think in AS2, but maybe AS3 has more
options...
 Either way, I would be interested in knowing if anybody has attempted
 something similar.


 Thanks and regards,
 Newsdee.
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Re: [Flashcoders] Muzak's MXI Creator Fatal Error

2007-04-12 Thread John Grden

Muz, what version of flash9 are you running?

On 4/12/07, Muzak [EMAIL PROTECTED] wrote:


Hi Steven,

I'm getting it as well and have no idea why.
The executable was created with Screenweaver quite some time ago and I'm
not even able to launch Screenweaver anymore (gives me the
same error).

It kinda looks like Screenweaver (and apps created with it) have *timed
out* or something.. or maybe it's a problem with
Screenweaver and Flash 9.. Your guess is as good as mine..
Problem started about 2-3 weeks ago and I also started receiving mails
from others having the exact same problem.

So, I'm sorry to say that there isn't much I can do :(

I have started working on a Flex (+Zinc) version but it's far from
finished and currently don't have enough free time to dedicate to
it.
I will be releasing a new version but it's hard to say when..

regards,
Muzak

- Original Message -
From: Steven Sacks | BLITZ [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, April 12, 2007 9:26 PM
Subject: [Flashcoders] Muzak's MXI Creator Fatal Error


Everyone is my office is getting a Fatal Exception Error when they try
to run Muzak's MXI Creator.  XP, Vista, SP1, SP2, machines that never
had it installed before, machines that uninstalled and resintalled.
Same Fatal Error on launch on all of them.

Anyone know if there's a fix for this?


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[Flashcoders] Little OT - USB drive autorun?

2007-04-12 Thread Dave Mennenoh
Anyone know if a USB pen drive can be made to autorun without first 
installing something on the users machine? Looks to me like the answer is 
no, but I thought I'd check here. I did find some info on U3 smart drives (I 
think that's what they were called) but those are special drives and my 
client already has the drives they want to use.



Dave -
Head Developer
http://www.blurredistinction.com
Adobe Community Expert
http://www.adobe.com/communities/experts/ 


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Re: [Flashcoders] Little OT - USB drive autorun?

2007-04-12 Thread Anggie Bratadinata

Does this help?

Enable Autorun in USB Flash Pen Drives
http://tinyurl.com/ykxfhj

--
Anggie Bratadinata
www.masputih.com
I N D O N E S I A

Dave Mennenoh wrote:
Anyone know if a USB pen drive can be made to autorun without first 
installing something on the users machine? Looks to me like the answer 
is no, but I thought I'd check here. I did find some info on U3 smart 
drives (I think that's what they were called) but those are special 
drives and my client already has the drives they want to use.



Dave -
Head Developer
http://www.blurredistinction.com
Adobe Community Expert
http://www.adobe.com/communities/experts/

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Re: [Flashcoders] Muzak's MXI Creator Fatal Error

2007-04-12 Thread Muzak
WIN 9,0,45,0

regards,
Muzak

- Original Message - 
From: John Grden [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, April 13, 2007 3:38 AM
Subject: Re: [Flashcoders] Muzak's MXI Creator Fatal Error


 Muz, what version of flash9 are you running?

 On 4/12/07, Muzak [EMAIL PROTECTED] wrote:

 Hi Steven,

 I'm getting it as well and have no idea why.
 The executable was created with Screenweaver quite some time ago and I'm
 not even able to launch Screenweaver anymore (gives me the
 same error).

 It kinda looks like Screenweaver (and apps created with it) have *timed
 out* or something.. or maybe it's a problem with
 Screenweaver and Flash 9.. Your guess is as good as mine..
 Problem started about 2-3 weeks ago and I also started receiving mails
 from others having the exact same problem.

 So, I'm sorry to say that there isn't much I can do :(

 I have started working on a Flex (+Zinc) version but it's far from
 finished and currently don't have enough free time to dedicate to
 it.
 I will be releasing a new version but it's hard to say when..

 regards,
 Muzak

 - Original Message -
 From: Steven Sacks | BLITZ [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Thursday, April 12, 2007 9:26 PM
 Subject: [Flashcoders] Muzak's MXI Creator Fatal Error


 Everyone is my office is getting a Fatal Exception Error when they try
 to run Muzak's MXI Creator.  XP, Vista, SP1, SP2, machines that never
 had it installed before, machines that uninstalled and resintalled.
 Same Fatal Error on launch on all of them.

 Anyone know if there's a fix for this?


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[Flashcoders] Muzak's MXI Creator Fatal Error - SWHX/Haxe

2007-04-12 Thread John Grden

ok, I don't know that it's the player.  I have 9.0.35 and all of the sudden,
it dies on me too.

But 5 minutes ago, it worked fine.  I received SWHX/Haxe source from someone
else, who compiled on their machine, and it SWHX ran fine locally.  Then, I
recompiled the app with Haxe and now it dies when I try to launch a second
copy.  If I close the first running copy, I can't seem to start a new one
for sometime.

Haxe 1.12
neko 1.5.3
swhx 1.0.5.8

On 4/12/07, Muzak [EMAIL PROTECTED] wrote:


WIN 9,0,45,0

regards,
Muzak

- Original Message -
From: John Grden [EMAIL PROTECTED]
To:  [EMAIL PROTECTED]
Sent: Friday, April 13, 2007 3:38 AM
Subject: Re: [Flashcoders] Muzak's MXI Creator Fatal Error


 Muz, what version of flash9 are you running?

 On 4/12/07, Muzak  [EMAIL PROTECTED] wrote:

 Hi Steven,

 I'm getting it as well and have no idea why.
 The executable was created with Screenweaver quite some time ago and
I'm
 not even able to launch Screenweaver anymore (gives me the
 same error).

 It kinda looks like Screenweaver (and apps created with it) have *timed
 out* or something.. or maybe it's a problem with
 Screenweaver and Flash 9.. Your guess is as good as mine..
 Problem started about 2-3 weeks ago and I also started receiving mails
 from others having the exact same problem.

 So, I'm sorry to say that there isn't much I can do :(

 I have started working on a Flex (+Zinc) version but it's far from
 finished and currently don't have enough free time to dedicate to
 it.
 I will be releasing a new version but it's hard to say when..

 regards,
 Muzak

 - Original Message -
 From: Steven Sacks | BLITZ  [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Thursday, April 12, 2007 9:26 PM
 Subject: [Flashcoders] Muzak's MXI Creator Fatal Error


 Everyone is my office is getting a Fatal Exception Error when they try
 to run Muzak's MXI Creator.  XP, Vista, SP1, SP2, machines that never
 had it installed before, machines that uninstalled and resintalled.
 Same Fatal Error on launch on all of them.

 Anyone know if there's a fix for this?


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[Flashcoders] Re: Muzak's MXI Creator Fatal Error - SWHX/Haxe

2007-04-12 Thread John Grden

an update to this is that: if I recompile the haxe code, I can then lauch
the SWHX app 1 time.  after that, I can't relaunch until I recompile with
haxe

On 4/12/07, John Grden [EMAIL PROTECTED] wrote:


ok, I don't know that it's the player.  I have 9.0.35 and all of the
sudden, it dies on me too.

But 5 minutes ago, it worked fine.  I received SWHX/Haxe source from
someone else, who compiled on their machine, and it SWHX ran fine locally.
Then, I recompiled the app with Haxe and now it dies when I try to launch a
second copy.  If I close the first running copy, I can't seem to start a new
one for sometime.

Haxe 1.12
neko 1.5.3
swhx 1.0.5.8

On 4/12/07, Muzak  [EMAIL PROTECTED] wrote:

 WIN 9,0,45,0

 regards,
 Muzak

 - Original Message -
 From: John Grden [EMAIL PROTECTED] 
 To:  [EMAIL PROTECTED]
 Sent: Friday, April 13, 2007 3:38 AM
 Subject: Re: [Flashcoders] Muzak's MXI Creator Fatal Error


  Muz, what version of flash9 are you running?
 
  On 4/12/07, Muzak  [EMAIL PROTECTED] wrote:
 
  Hi Steven,
 
  I'm getting it as well and have no idea why.
  The executable was created with Screenweaver quite some time ago and
 I'm
  not even able to launch Screenweaver anymore (gives me the
  same error).
 
  It kinda looks like Screenweaver (and apps created with it) have
 *timed
  out* or something.. or maybe it's a problem with
  Screenweaver and Flash 9.. Your guess is as good as mine..
  Problem started about 2-3 weeks ago and I also started receiving
 mails
  from others having the exact same problem.
 
  So, I'm sorry to say that there isn't much I can do :(
 
  I have started working on a Flex (+Zinc) version but it's far from
  finished and currently don't have enough free time to dedicate to
  it.
  I will be releasing a new version but it's hard to say when..
 
  regards,
  Muzak
 
  - Original Message -
  From: Steven Sacks | BLITZ  [EMAIL PROTECTED]
  To:  [EMAIL PROTECTED]
  Sent: Thursday, April 12, 2007 9:26 PM
  Subject: [Flashcoders] Muzak's MXI Creator Fatal Error
 
 
  Everyone is my office is getting a Fatal Exception Error when they
 try
  to run Muzak's MXI Creator.  XP, Vista, SP1, SP2, machines that never

  had it installed before, machines that uninstalled and resintalled.
  Same Fatal Error on launch on all of them.
 
  Anyone know if there's a fix for this?


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