Re: [Flashcoders] Transitions on dynamically loaded swf slow down if you resize that loaded swf file and then play the transition.

2007-05-22 Thread Durairaj Subramaniam

Hi Vivek

I didnt understand much about your problem from the explanations. But as for
my understanding
these might be the issues.. I guess the transitions clip might be heavy . so
only when resizing it doesnt play at normal speed what u expected. I guess
you can try out some way of transitions using the tween class. It might
improve the performance. If the transitions is not using tween motion..Could
you send me the code for better understanding. So it might be helpful to
predict the problem. In  the second case i guess there might be some issues
with the toggling variable or other. If you send me the code for this too it
could be resolved

cheers
Durairaj

On 5/21/07, Vivek Lakhanpal [EMAIL PROTECTED] wrote:


Hi Everyone,

I have a very unique problem. If i play transitions on dynamically loaded
swf files in my container swf file. They all play nicely until i resize
them. When i resize the dynamically loaded swf files as per the size of
the
container file the transition slow down to almost 0speed midway for few
millisecond and then play.

2nd problem is that the container file i am referring here is a player
which
plays a slide show in it. For a better client experience i am loading all
swf files into dynamically created child container clips, after loading
each
swf file i stop it and set their visibility to 0. Now the problem is that
When i play the slide on it's turn and make it visible almost none of the
transition plays. I have to make it play the other way. I play the slide
when it's turn comes, set it's visibility to 1 and then set an interval of
almost 500ms after which i play a transition on that slide/clip and it
player nicely. I am not sure why is that.

Any suggestion or help in this regard will be highly appreciated.

--
Thanks  Regards,
Vivek Lakhanpal.
Phone: +91-987-608-2125 (India)
Skype ID: lakhanpalv
Website: http://viveklakhanpal.spaces.live.com
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--
Durairaj
www.expertbuddy.net
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Re: [Flashcoders] Transitions on dynamically loaded swf slow down if you resize that loaded swf file and then play the transition.

2007-05-22 Thread Vivek Lakhanpal

Hi Durairaj,

Thanks for looking into the problem. Let me try to rephrase it once again.

I have a flash player in which user can play slideshow (e.g.
http://www.authorstream.com) now in this player as you can see the dimension
of the player is around 400x300 approx. But the slides being loaded are
720x540 for some unavoidable reason.

Few days back a requirement came that we have to put up transitions in this
player as you see in the PowerPoint show. So i have imported transition
classes in the player and tried to implement the transitions into the loaded
clip (slides converted to swf from ppt).  Now as you can see the player is
of shorter dimensions then that of slides being provided to the player. So i
have to resize the slide after loading them into a clip. Here starts the
problem.

On a button click (next of play button or at end of slide) I load next slide
into the player. I have a function which load slide into the player.
This function first show the dynamically loaded clip into player on top of
already loaded clip and then hide the previous clip by setting it's
visibility to 0. Here i was implementing the Transition on the clip by
picking up the dynamic parameters being provided to me by the xml. So while
playing the transition it will play at certain speed till it reaches a half
way mark and then stops for a fraction of second and then again start till
finish. If i implement the same code in a player of normal size i.e. where i
don't have to resize the loaded swf file it plays smoothly.

BTW i have to remove the transition from the current player on the website
as it wasn't playing properly.

Let me know if you understood the problem. I will try to send you the code
next time



--
Thanks  Regards,
Vivek Lakhanpal.
Phone: +91-987-608-2125 (India)
Skype ID: lakhanpalv
Website: http://viveklakhanpal.spaces.live.com
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[Flashcoders] Coordinates and Stage align in Flexible UIs

2007-05-22 Thread Kevin Cannon

Hi there,

Is there a good explanation about how co-ordinates work with Stage Align?
I'm building a Flexible UI and all works fine is I use Stage.align to
the top left, and set teh scalemode to noscale, but if I want to align
it to the center things start going a little hay-wire.

I'm trying to leave as much of the design on the timeline as possible,
and will be loading in SWF dynamically, so I'm aiming to have the main
content centered, and have the UI change around that, rather than
positioning it with code, but I've not managed to do that yet.

Anyone know of any resources that might help me?

- Kevin
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Re: [Flashcoders] Coordinates and Stage align in Flexible UIs

2007-05-22 Thread Muzak
Maybe this will help:
http://muzakdeezign.com/flashcoders/stage_align.html

regards,
Muzak

- Original Message - 
From: Kevin Cannon [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Sent: Tuesday, May 22, 2007 12:43 PM
Subject: [Flashcoders] Coordinates and Stage align in Flexible UIs


 Hi there,

 Is there a good explanation about how co-ordinates work with Stage Align?
 I'm building a Flexible UI and all works fine is I use Stage.align to
 the top left, and set teh scalemode to noscale, but if I want to align
 it to the center things start going a little hay-wire.

 I'm trying to leave as much of the design on the timeline as possible,
 and will be loading in SWF dynamically, so I'm aiming to have the main
 content centered, and have the UI change around that, rather than
 positioning it with code, but I've not managed to do that yet.

 Anyone know of any resources that might help me?

 - Kevin


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[Flashcoders] Problem: FileReference onComplete event handler fires too soon - not properly waiting for HTTP status code 200

2007-05-22 Thread Andriy Panas

Dear all,

We are trying to use Flash 8's FileReference API to upload the big media
files in our web app.

In our application we upload big media file first to some transient server
and then immediately in the same uploading process we start moving this file
to Amazon S3 file storage server.

The whole uploading process for big media file can be accomplished within
100 seconds, 200 seconds or even 10 000 seconds on slow connections.

Important note:
Only after the WHOLE upload process finishes, HTTP status code 200 is sent
from the server to the Flash player.

Unfortunately, for some reason, FileReference 'onComplete' event handler
ALWAYS fires after aprox.10-15 sec of time, regardless the fact that HTTP
status code 200 is sent from the server after 100 seconds, 200 seconds and
even 10 000 seconds.

Why is that?

Accordingly to Flash 8 livedocs, FileReference onComplete event handler
fires ONLY when Flash Player has received an HTTP status code of 200 from
the server .
http://livedocs.adobe.com/flash/8/main/wwhelp/wwhimpl/common/html/wwhelp.htm?context=LiveDocs_Partsfile=2215.html

--
With flex regards,
Andriy Panas
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Re: [Flashcoders] Coordinates and Stage align in Flexible UIs

2007-05-22 Thread Kevin Cannon

Hi,

That looks very useful. I've one question though. How is the 'border
to stage position' information worked out? Is the some kind of
absolute top/left co-ordinates you can find?

- Kevin

On 22/05/07, Muzak [EMAIL PROTECTED] wrote:

Maybe this will help:
http://muzakdeezign.com/flashcoders/stage_align.html

regards,
Muzak

- Original Message -
From: Kevin Cannon [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Sent: Tuesday, May 22, 2007 12:43 PM
Subject: [Flashcoders] Coordinates and Stage align in Flexible UIs


 Hi there,

 Is there a good explanation about how co-ordinates work with Stage Align?
 I'm building a Flexible UI and all works fine is I use Stage.align to
 the top left, and set teh scalemode to noscale, but if I want to align
 it to the center things start going a little hay-wire.

 I'm trying to leave as much of the design on the timeline as possible,
 and will be loading in SWF dynamically, so I'm aiming to have the main
 content centered, and have the UI change around that, rather than
 positioning it with code, but I've not managed to do that yet.

 Anyone know of any resources that might help me?

 - Kevin


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Re: [Flashcoders] Extract and use numbers from string

2007-05-22 Thread Johnny Zen

Thanks Hans

That really helped me :)

Best wishes


Johnny
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[Flashcoders] Have a problem with my flash site, in 1 or 2 people computer

2007-05-22 Thread Helios Pregioni Bayma

Hi,

I have a weird problem with a site (http://www.2pestudio.com/). The client
said that one person tried to see it, but loaded only a green i (on
top-right) and the address (just beside the i) and the loader keeps on
screen, forever. Weird cause the site has a preloader and only shows those
if the xml has loaded, and it has a structure that would really avoid those
type of problems. The site is exported to Flash 8 player, and this person
that had this problem, said that he loads hundreds of sites, with no
problem.
Well, I´ll let you know the fla structure down here so you can see that I am
talking about:


. frame1: Stage.scaleMode = noScale;
. frame2: preloader (own swf, css, xml, bg image - the client wanted only
one preloader)
 xml loads with loading only appearing (carregando instead of
loading)
 when it finishes, preloader start loading xml content, bg
image, text, etc.
 when it finishes, after being sure that css is loaded, it goes
to frame 4.
. frame3: exported library itens
. frame4: preloader goes away with transition, when transitionIsComplete,
goes to frame5
. frame5. here is where the site is mounted, I use transitions to keep
things organized. any part of the i (on top-right) code, is here, nothing
before.


Anyone have a clue about that?
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Re: [Flashcoders] Have a problem with my flash site, in 1 or 2 people computer

2007-05-22 Thread Elaine Montoya

Hi,

I went to your site and it loaded fine. I didn't have any problems  
with it.


My guess is either:
a) your swf is Flash 9 and the client does not have the Flash 9 player
b) your client does not have a current version of the Flash player  
loaded.


I have had clients in the past tell me they cannot see a site I have  
built - but can see others. Everytime, directing them to Adobe's site  
to install the most recent Flash player has resolved the problem.


Good luck!
elaine


elaine montoya
adobe community expert
-
nm adobe user group
coordinator
http://www.nmaug.com



On May 22, 2007, at 8:37 AM, Helios Pregioni Bayma wrote:


Hi,

I have a weird problem with a site (http://www.2pestudio.com/). The  
client

said that one person tried to see it, but loaded only a green i (on
top-right) and the address (just beside the i) and the loader  
keeps on
screen, forever. Weird cause the site has a preloader and only  
shows those
if the xml has loaded, and it has a structure that would really  
avoid those
type of problems. The site is exported to Flash 8 player, and this  
person

that had this problem, said that he loads hundreds of sites, with no
problem.
Well, I´ll let you know the fla structure down here so you can see  
that I am

talking about:


. frame1: Stage.scaleMode = noScale;
. frame2: preloader (own swf, css, xml, bg image - the client  
wanted only

one preloader)
 xml loads with loading only appearing (carregando  
instead of

loading)
 when it finishes, preloader start loading xml content, bg
image, text, etc.
 when it finishes, after being sure that css is loaded,  
it goes

to frame 4.
. frame3: exported library itens
. frame4: preloader goes away with transition, when  
transitionIsComplete,

goes to frame5
. frame5. here is where the site is mounted, I use transitions to keep
things organized. any part of the i (on top-right) code, is here,  
nothing

before.


Anyone have a clue about that?
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[Flashcoders] Flash + Bitmap

2007-05-22 Thread Mike Nowak
Curious issue that I ran into.

I have this small flash app meant to run locally. It basically shows the 
current webcame stream and when a user hits a button, it takes a snapshot 
(copy over the video to bitmap object) and then later the user can print it. 
Works fine.

Except when I change the security setting to not be Deny.

Everytime you get to the camera part, the security dialog comes up, you hit 
allow and everything works fine. I want to hide that dialog, so I go to 
settings and hit allow and check remember this. The camera works fine and 
no security prompt comes up, BUT, for some reason, if I do this the bitmap 
object won't make a copy of the video. Is there some additional security that 
I'm missing there? This is... odd behaviour.

-mike

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Re: [Flashcoders] Have a problem with my flash site, in 1 or 2 people computer

2007-05-22 Thread Helios Pregioni Bayma

Hi Elaine,

The swf is version 8, and the client has player 9 installed.
And it loads the swf, reaches the last frame, but failes to show background
and menu itens.
But loads xml, css, and everything.
I don´t have any idea of what can be happening.
Thanks for the tips!

Any other idea, let me know!
Thanks!

Helios
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Re: [Flashcoders] Have a problem with my flash site, in 1 or 2 people computer

2007-05-22 Thread eric e. dolecki

you should think about those of us with widescreen monitors at high
resolution. i can see where the right edge of your background images end.

- eric


On 5/22/07, Helios Pregioni Bayma [EMAIL PROTECTED] wrote:


Hi Elaine,

The swf is version 8, and the client has player 9 installed.
And it loads the swf, reaches the last frame, but failes to show
background
and menu itens.
But loads xml, css, and everything.
I don´t have any idea of what can be happening.
Thanks for the tips!

Any other idea, let me know!
Thanks!

Helios
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--
eric e. dolecki
senior interactive engineer
http://www.ericd.net
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[Flashcoders] Flash + ASP / LoadVariables

2007-05-22 Thread Claudio M. E. Bastos Iorio
I hope you guys could help me on this one. Flash 8, AS2, ASP3.
I have a simple flash form, content form textboxes should be loaded in an
asp file. The ASP part is working fine. But flash don't.
I have this action in the submit form:
on (release) {
loadVariables(Load.asp, 0, POST);
} 

But it doesn't work. It seems that values aren't passed to ASP.
Any help/idea? 
What is the right way to achieve this task in AS3?

TIA


Claudio M. E. Bastos Iorio
http://www.blumer.com.ar


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[Flashcoders] remove duplicate items in array

2007-05-22 Thread Allandt Bik-Elliott (Receptacle)

hi guys

i'm looking for a way of removing duplicate items in an array

i've done this so far

//sort array so all items of the same content are grouped together
myArray.sort();

//loop through items, removing any sitting next to a duplicate
for (var i:Number = 0; i  myArray.length; i++) {
if (myArray[i] == myArray[i+1]) {
myArray.splice (i, 1);
}
}

however, i always seems to end up with the first 2 items in the array  
being the same (although it works well after that)


i can't figure out why - hope you can help

obie
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Re: [Flashcoders] remove duplicate items in array

2007-05-22 Thread R�kos Attila

Don't you think that you should take into consideration that the
length of the array can change during the loop?

  Attila

ABER //loop through items, removing any sitting next to a duplicate
ABER for (var i:Number = 0; i  myArray.length; i++) {
ABER   if (myArray[i] == myArray[i+1]) {
ABER   myArray.splice (i, 1);
ABER   }
ABER }


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Re: [Flashcoders] remove duplicate items in array

2007-05-22 Thread eric e. dolecki

You could prevent duplicates from being placed into the array in the first
place. Or

http://proto.layer51.com/d.aspx?f=1196
You could rewrite a prototype as a regular function that takes the array as
an argument.

- eric

On 5/22/07, Allandt Bik-Elliott (Receptacle) [EMAIL PROTECTED]
wrote:


hi guys

i'm looking for a way of removing duplicate items in an array

i've done this so far

//sort array so all items of the same content are grouped together
myArray.sort();

//loop through items, removing any sitting next to a duplicate
for (var i:Number = 0; i  myArray.length; i++) {
if (myArray[i] == myArray[i+1]) {
myArray.splice (i, 1);
}
}

however, i always seems to end up with the first 2 items in the array
being the same (although it works well after that)

i can't figure out why - hope you can help

obie
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Re: [Flashcoders] Coordinates and Stage align in Flexible UIs

2007-05-22 Thread Muzak
- Original Message - 
From: Kevin Cannon [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Sent: Tuesday, May 22, 2007 3:11 PM
Subject: Re: [Flashcoders] Coordinates and Stage align in Flexible UIs


 Hi,

 That looks very useful. I've one question though. How is the 'border
 to stage position' information worked out? Is the some kind of
 absolute top/left co-ordinates you can find?

 - Kevin


No, you calculate those using the original document width and height and the 
Stage.width and Stage.height.
So you'll have to store the original width and height in variables.

var origWidth:Number = 760;
var origHeight:Number = 450;

var offsetX:Number = (Stage.width - origWidth)/2;
var offsetY:Number = (Stage.height - origHeight)/2;

regards,
Muzak


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RE: [Flashcoders] remove duplicate items in array

2007-05-22 Thread Munson, Scott
Your function is fine if you want to only remove the 1st occurance of a repeat. 
However, 3 in a row will be only reduced to 2. I'm guessing that's what's 
happening to you.

In other words, [1,1,2,3,3,4] will properly reduce to [1,2,3,4] with your 
function. However, [1,1,1,2,3,3,4] will only reduce to [1,1,2,3,4].

Trace through your function using the above examples step by step and you 
should see where your error is.

Scott


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Allandt
Bik-Elliott (Receptacle)
Sent: Tuesday, May 22, 2007 1:05 PM
To: flashcoders
Subject: [Flashcoders] remove duplicate items in array


hi guys

i'm looking for a way of removing duplicate items in an array

i've done this so far

//sort array so all items of the same content are grouped together
myArray.sort();

//loop through items, removing any sitting next to a duplicate
for (var i:Number = 0; i  myArray.length; i++) {
if (myArray[i] == myArray[i+1]) {
myArray.splice (i, 1);
}
}

however, i always seems to end up with the first 2 items in the array  
being the same (although it works well after that)

i can't figure out why - hope you can help

obie
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Re: [Flashcoders] remove duplicate items in array

2007-05-22 Thread Steven Sacks

From my XArray mixin class (all 3 are needed).

/**
 * Returns a new array by removing duplicate values in Array.
*/
Array.prototype.uniq = function()
{
var r = [];
var l = this.length;
for (var a = 0; a  l; a++) {
if (!r.has(this[a])) r.push(this[a]);
}
return r;
};

/**
 * An array is equal to another array if the lengths are equal and each
 * corresponding element is equal
 */
Array.prototype.eql = function(arr) {
if (arr.length != this.length || !(arr instanceof Array)) {
return false;
} else {
var a = this.length;
while (--a -(-1)) {
if (this[a] instanceof Array) {
if (!this[a].eql(arr[a])) return false;
} else if (this[a] != arr[a]) {
return false;
}
}
}
return true;
};

/**
 * Returns true if the given obj is present in Array
 * (if any element == obj)
*/
Array.prototype.has = function(obj) {
var a = this.length;
if (!(obj instanceof Array)) {
while (--a -(-1)) {
if (this[a] == obj) return true;
}   
} else {
while (--a -(-1)) {
if (this[a].eql(obj)) return true;
}
}
return false;
};


http://ubergeek.tv/XArray/XArray.as
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RE: [Flashcoders] remove duplicate items in array

2007-05-22 Thread Jesse Graupmann
You have it, just decrease the i after any splice.



function removeArrayDuplicates ( array:Array ) 
{
var a:Array = [].concat ( array );
a.sort();

for ( var i = 0; i  a.length; i++ )
{
if ( a[ i ] == a[ i + 1 ] ) a.splice ( --i + 1, 1 );
}
return a;
}


var array = [ 'a', 'a', 'b', 'c', 'a', 'b', 'b', 1, 5, 1, 2, 3, 1, 'AA',
'AA' ];

trace( 'array before: ' + array );

var arrayAFTER = removeArrayDuplicates ( array );

trace( 'array after: ' + arrayAFTER );



_

Jesse Graupmann
www.jessegraupmann.com 
www.justgooddesign.com/blog/ 
_


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Allandt
Bik-Elliott (Receptacle)
Sent: Tuesday, May 22, 2007 10:05 AM
To: flashcoders
Subject: [Flashcoders] remove duplicate items in array

hi guys

i'm looking for a way of removing duplicate items in an array

i've done this so far

//sort array so all items of the same content are grouped together
myArray.sort();

//loop through items, removing any sitting next to a duplicate
for (var i:Number = 0; i  myArray.length; i++) {
if (myArray[i] == myArray[i+1]) {
myArray.splice (i, 1);
}
}

however, i always seems to end up with the first 2 items in the array  
being the same (although it works well after that)

i can't figure out why - hope you can help

obie

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Re: [Flashcoders] remove duplicate items in array

2007-05-22 Thread Allandt Bik-Elliott (Receptacle)
yeh - i started trying to do that but just got myself into a moody  
bluddle - i'll prolly go back and try to rewrite it a bit cleaner  
when i'm happy i'll hit deadline


here's what i ended up with -

var myTempArray:Array = [];
designerArray.sort();
for (var i:Number = 0; i  designerArray.length; i++) {
if (designerArray[i] != designerArray[i-1]) {

myTempArray.push(designerArray.slice(i,i+1));
}
}
designerArray = myTempArray;

thanks for the tips guys



On 22 May 2007, at 18:13, Rákos Attila wrote:



Don't you think that you should take into consideration that the
length of the array can change during the loop?

  Attila

ABER //loop through items, removing any sitting next to a duplicate
ABER for (var i:Number = 0; i  myArray.length; i++) {
ABER   if (myArray[i] == myArray[i+1]) {
ABER   myArray.splice (i, 1);
ABER   }
ABER }


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Re: [Flashcoders] remove duplicate items in array

2007-05-22 Thread Allandt Bik-Elliott (Receptacle)

ah yeh - nice

thanks :)


On 22 May 2007, at 19:06, Jesse Graupmann wrote:


You have it, just decrease the i after any splice.



function removeArrayDuplicates ( array:Array )
{
var a:Array = [].concat ( array );
a.sort();

for ( var i = 0; i  a.length; i++ )
{
if ( a[ i ] == a[ i + 1 ] ) a.splice ( --i + 1, 1 );
}
return a;
}


var array = [ 'a', 'a', 'b', 'c', 'a', 'b', 'b', 1, 5, 1, 2, 3, 1,  
'AA',

'AA' ];

trace( 'array before: ' + array );

var arrayAFTER = removeArrayDuplicates ( array );

trace( 'array after: ' + arrayAFTER );



_

Jesse Graupmann
www.jessegraupmann.com
www.justgooddesign.com/blog/
_


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of  
Allandt

Bik-Elliott (Receptacle)
Sent: Tuesday, May 22, 2007 10:05 AM
To: flashcoders
Subject: [Flashcoders] remove duplicate items in array

hi guys

i'm looking for a way of removing duplicate items in an array

i've done this so far

//sort array so all items of the same content are grouped together
myArray.sort();

//loop through items, removing any sitting next to a duplicate
for (var i:Number = 0; i  myArray.length; i++) {
if (myArray[i] == myArray[i+1]) {
myArray.splice (i, 1);
}
}

however, i always seems to end up with the first 2 items in the array
being the same (although it works well after that)

i can't figure out why - hope you can help

obie

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Re: [Flashcoders] remove duplicate items in array

2007-05-22 Thread Allandt Bik-Elliott (Receptacle)

8o

thankyou


On 22 May 2007, at 18:56, Steven Sacks wrote:


From my XArray mixin class (all 3 are needed).

/**
 * Returns a new array by removing duplicate values in Array.
*/
Array.prototype.uniq = function()
{
var r = [];
var l = this.length;
for (var a = 0; a  l; a++) {
if (!r.has(this[a])) r.push(this[a]);
}
return r;
};

/**
 * An array is equal to another array if the lengths are equal and  
each

 * corresponding element is equal
 */
Array.prototype.eql = function(arr) {
if (arr.length != this.length || !(arr instanceof Array)) {
return false;
} else {
var a = this.length;
while (--a -(-1)) {
if (this[a] instanceof Array) {
if (!this[a].eql(arr[a])) return false;
} else if (this[a] != arr[a]) {
return false;
}
}
}
return true;
};

/**
 * Returns true if the given obj is present in Array
 * (if any element == obj)
*/
Array.prototype.has = function(obj) {
var a = this.length;
if (!(obj instanceof Array)) {
while (--a -(-1)) {
if (this[a] == obj) return true;
}   
} else {
while (--a -(-1)) {
if (this[a].eql(obj)) return true;
}
}
return false;
};


http://ubergeek.tv/XArray/XArray.as
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Re: [Flashcoders] remove duplicate items in array

2007-05-22 Thread Allandt Bik-Elliott (Receptacle)

i could barely read that - it looks ammmaaazing :D

thanks eric - when's the next super samurai book coming out? :)




On 22 May 2007, at 18:18, eric e. dolecki wrote:

You could prevent duplicates from being placed into the array in  
the first

place. Or

http://proto.layer51.com/d.aspx?f=1196
You could rewrite a prototype as a regular function that takes the  
array as

an argument.

- eric

On 5/22/07, Allandt Bik-Elliott (Receptacle)  
[EMAIL PROTECTED]

wrote:


hi guys

i'm looking for a way of removing duplicate items in an array

i've done this so far

//sort array so all items of the same content are grouped together
myArray.sort();

//loop through items, removing any sitting next to a duplicate
for (var i:Number = 0; i  myArray.length; i++) {
if (myArray[i] == myArray[i+1]) {
myArray.splice (i, 1);
}
}

however, i always seems to end up with the first 2 items in the array
being the same (although it works well after that)

i can't figure out why - hope you can help

obie
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[Flashcoders] Q:Create and animate diagonal slices from Bitmap

2007-05-22 Thread moveup
I'm trying to create and animate diagonal slices from a bitmap object.

The easiest way to create slices from Bitmaps is via the Rectangle class, but I 
need diagonal slices.

Can this be done via a matrix transform of my bitmap BEFORE I create my slices, 
or si there an easier way that involves skewing the slices I create using the 
Rectangle class?

Any suggestions welcome!


[e] jbach at bitstream.ca
[c] 416.668.0034
[w] www.bitstream.ca

...all improvisation is life in search of a style.
 - Bruce Mau,'LifeStyle'
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[Flashcoders]

2007-05-22 Thread Daniel Calderón
Hello..
 
The present Email is for asking help about a source code I have downloaded from 
http://www.adobe.com/devnet/flash/articles/video_player.html
 
I have been trying to add some .flv I converted from some of my movies, and I 
cant find the way in the very all chances I tried, that the code makes 
automatically the thumb. I have tried with different movie formats (.mov,  
.avi, .wmp, .mpeg, etc converted by Riva encoder) and some works successfully. 
but others not.
 
I have anyone used this source code and guide me with good practices in how 
could I import flv movies and asure that thumb is gonna be created?
 
Thanks in advance
 
Daniel C.
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[Flashcoders] help about buttons from xml file.

2007-05-22 Thread Gustavo Duenas
 Hi, I'm creating buttons dinamycally using a xml file, this is my  
code:




stop();




menus = new XML();
menus.ignoreWhite = true;
menus.onLoad = function(success) {
//portfolioTag = this.firstChild;
titleMenus = this.firstChild.childNodes.length;
menuContent = this.firstChild;



for (var i = 0; i  4; i++){
// either menu or item
menuContent.childNodes[i].nodeName;
// name of the item
menuTitle= menuContent.childNodes[i].attributes.title;
var buttonsMenu= _root.menu.attachMovie(buttons, menuTitle,  
this.getNextHighestDepth());

this.buttonsMenu._x=0;
this.buttonsMenu._y=-10*i;
var newText = buttonsMenu.poa.text=menuTitle;
// action of the item
textMenu= menuContent.childNodes[i].attributes.text;
trace(buttonsMenu);
// variables for that action
}


}

menus.load(txt/poa.xml);


the problem here is that it shows only one button, what about the  
rest of them, the output window shows all, but in the swf only appear  
one.

I don't know what is going on...I need Help.

When I trace the different variables, everything seems ok.

this is the xml code:

?xml version=1.0 encoding=ISO-8859-1?

POA
article title= What is POA
text =The market has been evolving in the past few years, therefore  
the communication tools cannot be the same. Along with the market,  
the consumer has also changed.
Thanks to our innovated communication method called POA (perception  
Oriented Advertising) we can reach your potential customers in a  
clear, direct and different way. This communication method is based  
on an important research conducted in the United States where it was  
concluded that customers don't buy products or services; they buy  
perceptions. For example, women don't buy make-up, they buy beauty.  
Men don't buy gym services, they buy a perfect body. Executives don't  
buy luxury vehicles, they buy status. Observe the difference between  
what I buy- and -how I feel when I buy it-.
This is what our effective communication tool is all about: reality  
vs. perception. The way in which you communicate your products or  
services is the perception your potential customers will have of you.  
So please be particularly careful with the way you advertise your  
products or services.

/

article title= Previous Steps to POA text=Accept the fact that  
you're not a graphic designer, programmer or have a marketing major
Acknowledge the reality that advertising, design and marketing are  
not an option but a need for the expansion of your company
Recognize that the money you will pay to help your brand grow is an  
investment and not an expense
Again,  bear in mind that the money you will pay to help your brand  
grow is an investment and not an expense
Believe in an experienced professional staff to handle your brand.  
Your business is what's at stake
Consider that there are not small businesses; even a 'home office'  
may be seen as a great corporation. Perceptions!
Keep in mind that -my customers don't buy my brand but what they  
perceive of it-.
If you're willing to follow the seven previous steps, you're ready to  
make POA a real part of your brand

/

article title= How do we apply POA text= Complete knowledge of  
your brand

Full analysis
Identify the brand's strengths and weaknesses
Value Added Recognition
Competition follow up (what are they advertising, communication  
strategy analysis)

Brand character definition
Acknowledgement and study of target groups to be reached
Clear and effective communication and marketing strategy definition
Development of different steps to follow based on the market and  
target market to be captured

Communications concept definition
Final marketing campaign idea
/

article title = Results of POA
text=The proper application of POA (Perception Oriented Advertising)  
produces a change in the entire perception, a strengthening of the  
capacity to remember a given brand and a clear and firm repositioning.
The result: A visible growth of your products and/or services within  
the market/


/POA







Gustavo Duenas
Creative Director
LEFT AND RIGHT SOLUTIONS LLC
1225 W. Beaver St. Suite 119
Jacksonville, Fl.  32204
904 . 2650330
www.leftandrightsolutions.com


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Re: [Flashcoders] remove duplicate items in array

2007-05-22 Thread eric e. dolecki

holy wow - super samurai ;)
I didn't know many even saw that one...

On 5/22/07, Allandt Bik-Elliott (Receptacle) [EMAIL PROTECTED]
wrote:


i could barely read that - it looks ammmaaazing :D

thanks eric - when's the next super samurai book coming out? :)




On 22 May 2007, at 18:18, eric e. dolecki wrote:

 You could prevent duplicates from being placed into the array in
 the first
 place. Or

 http://proto.layer51.com/d.aspx?f=1196
 You could rewrite a prototype as a regular function that takes the
 array as
 an argument.

 - eric

 On 5/22/07, Allandt Bik-Elliott (Receptacle)
 [EMAIL PROTECTED]
 wrote:

 hi guys

 i'm looking for a way of removing duplicate items in an array

 i've done this so far

 //sort array so all items of the same content are grouped together
 myArray.sort();

 //loop through items, removing any sitting next to a duplicate
 for (var i:Number = 0; i  myArray.length; i++) {
 if (myArray[i] == myArray[i+1]) {
 myArray.splice (i, 1);
 }
 }

 however, i always seems to end up with the first 2 items in the array
 being the same (although it works well after that)

 i can't figure out why - hope you can help

 obie
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Re: [Flashcoders] remove duplicate items in array

2007-05-22 Thread Allandt Bik-Elliott (Receptacle)

i had to order it from the states - it was great


On 22 May 2007, at 19:58, eric e. dolecki wrote:


holy wow - super samurai ;)
I didn't know many even saw that one...

On 5/22/07, Allandt Bik-Elliott (Receptacle)  
[EMAIL PROTECTED]

wrote:


i could barely read that - it looks ammmaaazing :D

thanks eric - when's the next super samurai book coming out? :)




On 22 May 2007, at 18:18, eric e. dolecki wrote:

 You could prevent duplicates from being placed into the array in
 the first
 place. Or

 http://proto.layer51.com/d.aspx?f=1196
 You could rewrite a prototype as a regular function that takes the
 array as
 an argument.

 - eric

 On 5/22/07, Allandt Bik-Elliott (Receptacle)
 [EMAIL PROTECTED]
 wrote:

 hi guys

 i'm looking for a way of removing duplicate items in an array

 i've done this so far

 //sort array so all items of the same content are grouped together
 myArray.sort();

 //loop through items, removing any sitting next to a duplicate
 for (var i:Number = 0; i  myArray.length; i++) {
 if (myArray[i] == myArray[i+1]) {
 myArray.splice (i, 1);
 }
 }

 however, i always seems to end up with the first 2 items in the  
array

 being the same (although it works well after that)

 i can't figure out why - hope you can help

 obie
 ___
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 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

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Re: [Flashcoders] help about buttons from xml file.

2007-05-22 Thread Allandt Bik-Elliott (Receptacle)
are the rest of them dissappearing off the top of the movie  
(this.buttonsMenu._y=-10*i;)? try using a positive number just to see  
if they appear



On 22 May 2007, at 19:41, Gustavo Duenas wrote:

 Hi, I'm creating buttons dinamycally using a xml file, this is my  
code:




stop();




menus = new XML();
menus.ignoreWhite = true;
menus.onLoad = function(success) {
//portfolioTag = this.firstChild;
titleMenus = this.firstChild.childNodes.length;
menuContent = this.firstChild;



for (var i = 0; i  4; i++){
// either menu or item
menuContent.childNodes[i].nodeName;
// name of the item
menuTitle= menuContent.childNodes[i].attributes.title;
var buttonsMenu= _root.menu.attachMovie(buttons, menuTitle,  
this.getNextHighestDepth());

this.buttonsMenu._x=0;
this.buttonsMenu._y=-10*i;
var newText = buttonsMenu.poa.text=menuTitle;
// action of the item
textMenu= menuContent.childNodes[i].attributes.text;
trace(buttonsMenu);
// variables for that action
}


}

menus.load(txt/poa.xml);


the problem here is that it shows only one button, what about the  
rest of them, the output window shows all, but in the swf only  
appear one.

I don't know what is going on...I need Help.

When I trace the different variables, everything seems ok.

this is the xml code:

?xml version=1.0 encoding=ISO-8859-1?

POA
article title= What is POA
text =The market has been evolving in the past few years,  
therefore the communication tools cannot be the same. Along with  
the market, the consumer has also changed.
Thanks to our innovated communication method called POA (perception  
Oriented Advertising) we can reach your potential customers in a  
clear, direct and different way. This communication method is based  
on an important research conducted in the United States where it  
was concluded that customers don't buy products or services; they  
buy perceptions. For example, women don't buy make-up, they buy  
beauty. Men don't buy gym services, they buy a perfect body.  
Executives don't buy luxury vehicles, they buy status. Observe the  
difference between what I buy- and -how I feel when I buy it-.
This is what our effective communication tool is all about: reality  
vs. perception. The way in which you communicate your products or  
services is the perception your potential customers will have of  
you. So please be particularly careful with the way you advertise  
your products or services.

/

article title= Previous Steps to POA text=Accept the fact that  
you're not a graphic designer, programmer or have a marketing major
Acknowledge the reality that advertising, design and marketing are  
not an option but a need for the expansion of your company
Recognize that the money you will pay to help your brand grow is an  
investment and not an expense
Again,  bear in mind that the money you will pay to help your brand  
grow is an investment and not an expense
Believe in an experienced professional staff to handle your brand.  
Your business is what's at stake
Consider that there are not small businesses; even a 'home office'  
may be seen as a great corporation. Perceptions!
Keep in mind that -my customers don't buy my brand but what they  
perceive of it-.
If you're willing to follow the seven previous steps, you're ready  
to make POA a real part of your brand

/

article title= How do we apply POA text= Complete knowledge of  
your brand

Full analysis
Identify the brand's strengths and weaknesses
Value Added Recognition
Competition follow up (what are they advertising, communication  
strategy analysis)

Brand character definition
Acknowledgement and study of target groups to be reached
Clear and effective communication and marketing strategy definition
Development of different steps to follow based on the market and  
target market to be captured

Communications concept definition
Final marketing campaign idea
/

article title = Results of POA
text=The proper application of POA (Perception Oriented  
Advertising) produces a change in the entire perception, a  
strengthening of the capacity to remember a given brand and a clear  
and firm repositioning.
The result: A visible growth of your products and/or services  
within the market/


/POA







Gustavo Duenas
Creative Director
LEFT AND RIGHT SOLUTIONS LLC
1225 W. Beaver St. Suite 119
Jacksonville, Fl.  32204
904 . 2650330
www.leftandrightsolutions.com


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Re: [Flashcoders] help about buttons from xml file: solved

2007-05-22 Thread Gustavo Duenas
I've just resolved this, It was in the this.getNextHighestDepth(); .  
I use the , 10+1 instead of, and voila!!! it works

On May 22, 2007, at 2:41 PM, Gustavo Duenas wrote:

 Hi, I'm creating buttons dinamycally using a xml file, this is my  
code:




stop();




menus = new XML();
menus.ignoreWhite = true;
menus.onLoad = function(success) {
//portfolioTag = this.firstChild;
titleMenus = this.firstChild.childNodes.length;
menuContent = this.firstChild;



for (var i = 0; i  4; i++){
// either menu or item
menuContent.childNodes[i].nodeName;
// name of the item
menuTitle= menuContent.childNodes[i].attributes.title;
var buttonsMenu= _root.menu.attachMovie(buttons, menuTitle,  
this.getNextHighestDepth());

this.buttonsMenu._x=0;
this.buttonsMenu._y=-10*i;
var newText = buttonsMenu.poa.text=menuTitle;
// action of the item
textMenu= menuContent.childNodes[i].attributes.text;
trace(buttonsMenu);
// variables for that action
}


}

menus.load(txt/poa.xml);


the problem here is that it shows only one button, what about the  
rest of them, the output window shows all, but in the swf only  
appear one.

I don't know what is going on...I need Help.

When I trace the different variables, everything seems ok.

this is the xml code:

?xml version=1.0 encoding=ISO-8859-1?

POA
article title= What is POA
text =The market has been evolving in the past few years,  
therefore the communication tools cannot be the same. Along with  
the market, the consumer has also changed.
Thanks to our innovated communication method called POA (perception  
Oriented Advertising) we can reach your potential customers in a  
clear, direct and different way. This communication method is based  
on an important research conducted in the United States where it  
was concluded that customers don't buy products or services; they  
buy perceptions. For example, women don't buy make-up, they buy  
beauty. Men don't buy gym services, they buy a perfect body.  
Executives don't buy luxury vehicles, they buy status. Observe the  
difference between what I buy- and -how I feel when I buy it-.
This is what our effective communication tool is all about: reality  
vs. perception. The way in which you communicate your products or  
services is the perception your potential customers will have of  
you. So please be particularly careful with the way you advertise  
your products or services.

/

article title= Previous Steps to POA text=Accept the fact that  
you're not a graphic designer, programmer or have a marketing major
Acknowledge the reality that advertising, design and marketing are  
not an option but a need for the expansion of your company
Recognize that the money you will pay to help your brand grow is an  
investment and not an expense
Again,  bear in mind that the money you will pay to help your brand  
grow is an investment and not an expense
Believe in an experienced professional staff to handle your brand.  
Your business is what's at stake
Consider that there are not small businesses; even a 'home office'  
may be seen as a great corporation. Perceptions!
Keep in mind that -my customers don't buy my brand but what they  
perceive of it-.
If you're willing to follow the seven previous steps, you're ready  
to make POA a real part of your brand

/

article title= How do we apply POA text= Complete knowledge of  
your brand

Full analysis
Identify the brand's strengths and weaknesses
Value Added Recognition
Competition follow up (what are they advertising, communication  
strategy analysis)

Brand character definition
Acknowledgement and study of target groups to be reached
Clear and effective communication and marketing strategy definition
Development of different steps to follow based on the market and  
target market to be captured

Communications concept definition
Final marketing campaign idea
/

article title = Results of POA
text=The proper application of POA (Perception Oriented  
Advertising) produces a change in the entire perception, a  
strengthening of the capacity to remember a given brand and a clear  
and firm repositioning.
The result: A visible growth of your products and/or services  
within the market/


/POA







Gustavo Duenas
Creative Director
LEFT AND RIGHT SOLUTIONS LLC
1225 W. Beaver St. Suite 119
Jacksonville, Fl.  32204
904 . 2650330
www.leftandrightsolutions.com


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Gustavo Duenas
Creative Director
LEFT AND RIGHT SOLUTIONS LLC
1225 W. Beaver St. Suite 119
Jacksonville, Fl.  32204
904 . 2650330
www.leftandrightsolutions.com


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To change your 

[Flashcoders] Conenction Sensing multiple button AS change

2007-05-22 Thread Bennington Purcell

I have a flash projector i use to download files,  with help i figured out
how to get the system too see if it was online and then download the
appropraite file,   the actionscript is

var result_lv:LoadVars = new LoadVars();
result_lv.onLoad = function(success:Boolean) {
   if (success) {
   trace(we got connection);
   getURL(http://www.domain.com/pdf.pdf;);
   } else {
   trace(no connection);
   getURL(downloads/pdf.pdf);
   }
};
var send_lv:LoadVars = new LoadVars();

my_btn.onRelease = function(){
send_lv.sendAndLoad(http://www.google.com;, result_lv, POST);
}

I am now trying to figure out how to make this script happen when the movie
loads (it is inside another movie) and to work on MANY links,
I want to just sent the download URL with this sript and then pull it with
each button?

I can't make it work right,  any ideas?

Thanks
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[Flashcoders] help with a menu in xml

2007-05-22 Thread Gustavo Duenas

Hi coders, this is thread is the second part of the other.

well I have the buttons created and I have this onRelease behavior  
attached to a every single button,
but when I tried to read into a text field part of the xml(text) this  
one only reads one, not the others and when I traced them , they are  
there(in the output window) but not into the field as they are  
supposed to.


This is my code in as2 again:

stop();




menus = new XML();
menus.ignoreWhite = true;
menus.onLoad = function(success) {
//portfolioTag = this.firstChild;
titleMenus = this.firstChild.childNodes.length;
menuContent = this.firstChild;



for (var i = 0; i  4; i++){
// either menu or item
menuContent.childNodes[i].nodeName;
// name of the item
menuTitle= menuContent.childNodes[i].attributes.title;
var buttonsMenu= _root.menu.attachMovie(buttons, menuTitle, 10+i);
buttonsMenu._x=0;
buttonsMenu._y=-10*i*4;
var newText = buttonsMenu.poa.text=menuTitle;
// action of the item


textMenu= menuContent.childNodes[i].attributes.text;
trace(textMenu);
buttonsMenu.onRelease = function(){
_root.screenTxt.myText_txt1.text=menuTitle+:+textMenu; // loads  
good but only one, the rest appears not to be there:(

};

}


}

menus.load(txt/poa.xml);



and this is xml

?xml version=1.0 encoding=ISO-8859-1?

POA

article title = Results of POA
text=The proper application of POA (Perception Oriented Advertising)  
produces a change in the entire perception, a strengthening of the  
capacity to remember a given brand and a clear and firm repositioning.
The result: A visible growth of your products and/or services within  
the market/


article title= How do we apply POA text= Complete knowledge of  
your brand

Full analysis
Identify the brand's strengths and weaknesses
Value Added Recognition
Competition follow up (what are they advertising, communication  
strategy analysis)

Brand character definition
Acknowledgement and study of target groups to be reached
Clear and effective communication and marketing strategy definition
Development of different steps to follow based on the market and  
target market to be captured

Communications concept definition
Final marketing campaign idea
/

article title= Previous Steps to POA text=Accept the fact that  
you're not a graphic designer, programmer or have a marketing major
Acknowledge the reality that advertising, design and marketing are  
not an option but a need for the expansion of your company
Recognize that the money you will pay to help your brand grow is an  
investment and not an expense
Again,  bear in mind that the money you will pay to help your brand  
grow is an investment and not an expense
Believe in an experienced professional staff to handle your brand.  
Your business is what's at stake
Consider that there are not small businesses; even a 'home office'  
may be seen as a great corporation. Perceptions!
Keep in mind that -my customers don't buy my brand but what they  
perceive of it-.
If you're willing to follow the seven previous steps, you're ready to  
make POA a real part of your brand

/

article title= What is POA
text =The market has been evolving in the past few years, therefore  
the communication tools cannot be the same. Along with the market,  
the consumer has also changed.
Thanks to our innovated communication method called POA (perception  
Oriented Advertising) we can reach your potential customers in a  
clear, direct and different way. This communication method is based  
on an important research conducted in the United States where it was  
concluded that customers don't buy products or services; they buy  
perceptions. For example, women don't buy make-up, they buy beauty.  
Men don't buy gym services, they buy a perfect body. Executives don't  
buy luxury vehicles, they buy status. Observe the difference between  
what I buy- and -how I feel when I buy it-.
This is what our effective communication tool is all about: reality  
vs. perception. The way in which you communicate your products or  
services is the perception your potential customers will have of you.  
So please be particularly careful with the way you advertise your  
products or services.

/
/POA


Gustavo Duenas
Creative Director
LEFT AND RIGHT SOLUTIONS LLC
1225 W. Beaver St. Suite 119
Jacksonville, Fl.  32204
904 . 2650330
www.leftandrightsolutions.com


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RE: [Flashcoders] help with a menu in xml

2007-05-22 Thread Jesse Graupmann
Your problem might be that your buttons are sharing the same scope when
attempting to access individual variables. When you do something like:
_root.screenTxt.myText_txt1.text=menuTitle+:+textMenu; each button points
to the last variable you created in the loop.

By attaching the data to the button, you can access individual information
using 'this' inside the function.

I haven't tested this, but it looks better to me...


menus = new XML();
menus.ignoreWhite = true;
menus.onLoad = function(success)
{

var target = _root.screenTxt.myText_txt1;
var holder = _root.menu;

var titleMenus = this.firstChild.childNodes.length;
var menuContent = this.firstChild;

for (var i = 0; i  titleMenus; ++i )
{

var depth = holder.getNextHighestDepth();
var btn = holder.attachMovie( buttons, 'btn_' + i , depth
); 

btn._x = 0; 
btn._y = -10 * i * 4; 

btn.data = { 
text: menuContent.childNodes[i].attributes.text,
title: menuContent.childNodes[i].attributes.title 
};


btn.poa.text = btn.data.text;
btn.onRelease = function(){
target.text = this.data.title + : +
this.data.text;
}

}

}

menus.load(txt/poa.xml);



_

Jesse Graupmann
www.jessegraupmann.com 
www.justgooddesign.com/blog/ 
_




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Gustavo
Duenas
Sent: Tuesday, May 22, 2007 1:20 PM
To: Flashcoders mailing list
Subject: [Flashcoders] help with a menu in xml 

Hi coders, this is thread is the second part of the other.

well I have the buttons created and I have this onRelease behavior  
attached to a every single button,
but when I tried to read into a text field part of the xml(text) this  
one only reads one, not the others and when I traced them , they are  
there(in the output window) but not into the field as they are  
supposed to.

This is my code in as2 again:

stop();




menus = new XML();
menus.ignoreWhite = true;
menus.onLoad = function(success) {
//portfolioTag = this.firstChild;
titleMenus = this.firstChild.childNodes.length;
menuContent = this.firstChild;



for (var i = 0; i  4; i++){
// either menu or item
menuContent.childNodes[i].nodeName;
// name of the item
menuTitle= menuContent.childNodes[i].attributes.title;
var buttonsMenu= _root.menu.attachMovie(buttons, menuTitle, 10+i);
buttonsMenu._x=0;
buttonsMenu._y=-10*i*4;
var newText = buttonsMenu.poa.text=menuTitle;
// action of the item


textMenu= menuContent.childNodes[i].attributes.text;
trace(textMenu);
buttonsMenu.onRelease = function(){
_root.screenTxt.myText_txt1.text=menuTitle+:+textMenu; // loads  
good but only one, the rest appears not to be there:(
};

}


}

menus.load(txt/poa.xml);



and this is xml

?xml version=1.0 encoding=ISO-8859-1?

POA

article title = Results of POA
text=The proper application of POA (Perception Oriented Advertising)  
produces a change in the entire perception, a strengthening of the  
capacity to remember a given brand and a clear and firm repositioning.
The result: A visible growth of your products and/or services within  
the market/

article title= How do we apply POA text= Complete knowledge of  
your brand
Full analysis
Identify the brand's strengths and weaknesses
Value Added Recognition
Competition follow up (what are they advertising, communication  
strategy analysis)
Brand character definition
Acknowledgement and study of target groups to be reached
Clear and effective communication and marketing strategy definition
Development of different steps to follow based on the market and  
target market to be captured
Communications concept definition
Final marketing campaign idea
/

article title= Previous Steps to POA text=Accept the fact that  
you're not a graphic designer, programmer or have a marketing major
Acknowledge the reality that advertising, design and marketing are  
not an option but a need for the expansion of your company
Recognize that the money you will pay to help your brand grow is an  
investment and not an expense
Again,  bear in mind that the money you will pay to help your brand  
grow is an investment and not an expense
Believe in an experienced professional staff to handle your brand.  
Your business is what's at stake
Consider that there are not small businesses; even a 'home office'  
may be seen as a great corporation. Perceptions!
Keep in mind that -my customers don't buy my brand but what they  
perceive of it-.
If you're willing to follow the seven previous steps, you're ready to  
make POA a real part of your brand
/

article title= What is POA
text =The market has been evolving in the past few 

[Flashcoders] sendandload method fails inside a frameset.

2007-05-22 Thread Rodrigo Augusto Guerra
hi all,

I'm having some problems using sendandload method within a html frame.

I have an asp page that is a frameset with 2 rows, header and content. the 
content frame name is principal.

Took me some time to discover first of all that I need pass the frame name in 
the sendandload method, as a return object otherwise the values *are not* 
received correctly by the asp page (at least I wasn't able to do it).

In the principal frame, I have a swf that calls a asp page that do some DB 
check and return a variable/value to flash( eg: stMail=0) . Testing with *send* 
method it works and I can see the result displayed inside the frame by the asp 
response.write. But when I try to use sendAndLoad looks like that it doesn't 
execute the onLoad method. 

I believe that this is due to the fact that I specify the *frame name* in the 
LoadVars return object,but if i don't the asp page will not receive the values 
from flash and continue the processing in the asp page. I also tried specify a 
function for the onLoad without success.
 
How the object knows what it should execute when loads if in the object 
parameter i specify the frame name?


my code:

  lvEmailSnd = new LoadVars();
  lvEmailSnd.email = txtEmail.text;
  lvEmailSnd.dataRecup = myDateStr;
  
  lvEmailSnd.onLoad = _root.retornoBuscaEmail;
 lvEmailSnd.sendAndLoad(usuarios/procuraemail.asp,principal,POST); here 
dosen't work
 // lvEmailSnd.send(usuarios/procuraemail.asp,principal,POST);// here 
works


and my onload function (never ever called back) :

function retornoBuscaEmail(success){

mytext.text = success

}


any help will be *very* welcome.
thanks
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[Flashcoders] Fwd: Timeline label question

2007-05-22 Thread Jeff Chadwell

Hi,

I saw something in Colin Moock's book Essential ActionScript 2.0 and I was
wondering if someone could explain it.

In Chapter 11, he outlines an OOP application framework.  In the part where
he sets up the timeline in the .fla file, he attaches actions on frames 1, 5
and 15 (these frames are also keyframes).  However, the loading label
starts on frame 4 so it actually overlaps the actions associated with frame
1.

My questions:

1.  Why doesn't he start the loading label on frame 5 to correspond to the
actions that start on that frame?

2.  What is the effect of starting the label on frame 4 instead of frame 5?

Jeff Chadwell

--
When everyone is against you, it means that you are absolutely wrong-- or
absolutely right.  -- Albert Guinon
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[Flashcoders] Extends Array ???

2007-05-22 Thread Stepanenko, Nikolai A.
Has anyone been able to get the indexer working by extending Array
class?

Like

Myclass extends Array
{
... Constructor and Other needed elements
}

!!! Usage I am looking for:

Myclass[index]

One of the properties of the prototype is length. It actually gets set
on Myclass during extension of Array but I haven't figure out how to set
the index to respond with at least internal value. Ultimately I would
like to use this in static mode as an actual type.

So this would be in some way custom prebuilt array.

Any other alternatives are appreciated, thank you!
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[Flashcoders] FLVPlayback Component on Limelight

2007-05-22 Thread Lori Hutchek

Hey Everyone,

I've been trying to use the FLVPlayback component and our video server 
provider is Limelight. Has anyone else had issues? Can you point me in 
the right direction for fix this?


THANKS!
Lori-

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Re: [Flashcoders] FLVPlayback Component on Limelight

2007-05-22 Thread Helen Triolo

Lori,

I don't use Limelight and I'm not sure what issues you're having, but if 
they're running FCS, then these notes that I got from Muzak back when I 
was trying to get the flvplayback component working with FCS might be 
helpful:


Another important thing to get the FLVPlayback component to work is to put a copy of main.asc in the app folder you're trying to 
connect to.

You can find the main.asc file here (default Flash 8 install):
C:\Program Files\Macromedia\Flash 8\Samples and 
Tutorials\Samples\Components\FLVPlayback

One last important thing is to set isLive to false on the FLVPlayback instance (it is by default). This one really threw me off, but 
thinking about it now it makes sense, as isLive probable means live streaming from a webcam rather than using streaming server 
such as FCS. This isn't clear in the docs though, at least it wasn't to me.



Helen

http://flash-creations.com
http://i-technica.com




Lori Hutchek wrote:


Hey Everyone,

I've been trying to use the FLVPlayback component and our video server 
provider is Limelight. Has anyone else had issues? Can you point me in 
the right direction for fix this?


THANKS!
Lori-

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RE: [Flashcoders] Extends Array ???

2007-05-22 Thread Jesse Graupmann
-

In your bit of code:

Myclass extends Array {
... Constructor and Other needed elements
}
Myclass[index]

I don't think you could ever do that with an array without actually making a
new Array (); so to be able to access the array elements that way, try
using:

var myArray = new Myclass ();
myArray [ index ];

...same as 

var array = new Array ();
array [ index ];

-

Not sure if this helps or complicates things - but here are a few approaches
of instances working with static methods/properties of the extended Array
class.

//
//  EXAMPLE 1
//

In this example, the preset array values are set through the constructor,
and you can change that at anytime. Each new instance has internal
properties as well and a few different ways in which to talk with the Static
class.


/ in EXAMPLE_1.fla


//  import

import ArrayExt;

//  set future array defaults

ArrayExt.setDefaults ( [ 'a', 'b', 'c' ] );

//  create

var array1 = new ArrayExt ( );

//  set new defaults

ArrayExt.setDefaults ( [ '1', '2' ] );

//  create

var array2 = new ArrayExt ( );
var array3 = new ArrayExt ( 'blah', 'blah', 'blah' );

//  output

trace( '\nArrayExt.defaultArray: ' + ArrayExt.defaultArray )
// 1,2

trace( '\narray1: ' + array1 ); // a,b,c
trace( 'array2: ' + array2 ); // 1,2
trace( 'array3: ' + array3 ); // 1,2

trace( '\narray1.length: ' + array1.length );// 3
trace( 'array2.length: ' + array2.length );// 2

trace( '\narray1[0]: ' + array1[0] );// a
trace( 'array2[0]: ' + array2[0] );// 1

trace( '\narray1.internalVal_0: ' + array1.internalVal_0
);//333
trace( 'array2.internalVal_0: ' + array2.internalVal_0
);//333
trace( 'array3.internalVal_0: ' + array3.internalVal_0
);//333

trace( '\narray1.fullArray: ' + array1.fullArray );//
X,X,X,a,b,c
trace( 'array2.fullArray: ' + array2.fullArray );//
X,X,X,1,2
trace( '\narray1.fullLength: ' + array1.fullLength );// 6
trace( 'array2.fullLength: ' + array2.fullLength );// 5


/ in ArrayExt.as

class ArrayExt extends Array
{
public static var defaultArray:Array;
public static var intervalArray:Array = [ 'X', 'X', 'X' ];

public var internalVal_0:Number = ;
public var internalVal_1:Number = ;

public function ArrayExt ()
{
trace( ArrayExt () - arguments : ' + arguments );
INIT ();
}

//  PUBLIC 

//  getters and setters

public function get fullArray ():Array 
{
return ArrayExt.intervalArray.concat ( this );
}

public function get fullLength ():Array
{ 
return ArrayExt.intervalArray.length + this.length;
}

//  PUBLIC STATIC

public static function setDefaults ( array:Array ):Void
{
defaultArray = ( array == undefined ) ? [] : [].concat (
array );
}

//  PRIVATE

private function INIT ()
{
// default
for ( var i in ArrayExt.defaultArray )
{
this [ i ] = ArrayExt.defaultArray [ i ];
}
}
}



-

//
//  EXAMPLE 2
//

What it comes down to is how exactly you want to use this. If you just want
a class that allows you to have some extra control over the array you can
always make a simple array class with access to a Array utility class.


/ in EXAMPLE_2.fla

var array = new ArraySimple ( 'a', 'c', 'b', 1, 7, 3 );

trace( 'array.sorted: ' + array.sorted );
trace( 'array: ' + array );
trace( 'array[0]: ' + array[0] );


/ in ArraySimple.as

import ArrayUtils;
class ArraySimple extends Array
{
public function ArraySimple () 
{
for ( var i in arguments ) 
{
this [ i ] = arguments [ i ];
}
}

public function get sorted ():Array
{
return ArrayUtils.sortArray ( this );
}
}

/ in ArrayUtils.as

class ArrayUtils
{
public function ArrayUtils  () {
}

public static function sortArray (array:Array )
{
var a = [].concat ( array );
a.sort();
return a;

Re: [Flashcoders] FLVPlayback Component on Limelight

2007-05-22 Thread Lori Hutchek
Thanks Helen, but i have all that stuff setup correctly. At least i 
think so...


I have an app folder named test and my videos are in 
test/streams/_definst_   As well as the main.asc file sitting in the 
test folder.


I've been able to use the Flash Component with FMS before with this 
setup so not sure whats up. I think its something either with there 
servers or maybe there is some custom configuration i have to do with 
NCManager??


Thanks,
Lori-


Helen Triolo wrote:

Lori,

I don't use Limelight and I'm not sure what issues you're having, but 
if they're running FCS, then these notes that I got from Muzak back 
when I was trying to get the flvplayback component working with FCS 
might be helpful:


Another important thing to get the FLVPlayback component to work is to 
put a copy of main.asc in the app folder you're trying to connect to.

You can find the main.asc file here (default Flash 8 install):
C:\Program Files\Macromedia\Flash 8\Samples and 
Tutorials\Samples\Components\FLVPlayback


One last important thing is to set isLive to false on the FLVPlayback 
instance (it is by default). This one really threw me off, but 
thinking about it now it makes sense, as isLive probable means live 
streaming from a webcam rather than using streaming server such as 
FCS. This isn't clear in the docs though, at least it wasn't to me.



Helen

http://flash-creations.com
http://i-technica.com




Lori Hutchek wrote:


Hey Everyone,

I've been trying to use the FLVPlayback component and our video 
server provider is Limelight. Has anyone else had issues? Can you 
point me in the right direction for fix this?


THANKS!
Lori-

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[Flashcoders] Indesign to xml

2007-05-22 Thread yuvarajm
Hi,
I want to convert an Indesign document to xml how do I do it? 
Regards,
Yuvaraj

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[Flashcoders] problem creating multiple instances

2007-05-22 Thread Bill Mackin

Hello,

I'm having a problem with one of my class files.  I've created a  
class to control the animation of a 3D plane, but I am unable to use  
multiple instances at the same time.  I'm not sure what it is that is  
conflicting.  Any ideas would be appreciated.


I've attached the class file.  If the other class files are needed,  
please let me know.  I also have a test FLA that I have been using to  
test my progress on this problem.


Cheers,

- Bill
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Re: [Flashcoders] problem creating multiple instances

2007-05-22 Thread Bill Mackin

Hello,

Looks like the attachment did not go out.  I've pasted the  
Actionscript into this e-mail.


Cheers,

- Bill

/*  
Simple 3D Plane - v1.0


Created : January 24, 2007
Last Updated : May 18, 2007

Copyright © 2007 Pixlart.  All rights reserved.

http://www.pixlart.net
info [at] pixlart [dot] net
*/


/// \\ 
\

/*
	DESCRIPTION		Allows you to animate MovieClips and Bitmaps on a 3D  
plane with full control and easing.



AUTHOR(s)   Bill Mackin - http://www.billmackin.com
Combination of 
scripts and development of 3D animation API.

•	Marquee Flipper - Which provided a good starting point and  
combination of World3d and DistortImage.

Felix 
Turner - http://www.airtightinteractive.com
•   Simple 3d Engine 
World3d - A very basic light 3D engine.
André 
Michelle - http://www.andre-michelle.com
•	DistortImage - A class to distort an image (including  
persective distortions) by slicing the image into smaller pieces  
(generally triangles).
	Thomas Pfeiffer kiroukou - http://www.thomas- 
pfeiffer.info

Richard Lester 
RichL
Didier Brun 
foxy - http://www.foxaweb.com
•	Easing Equations - Popular equations used by many to  
provide easing effects in scripted animations.

Robert 
Penner - http://www.robertpenner.com

	  


USAGE
	  


var myCreationSettings:Object = {
myName:3DCircleOnCavill,
libraryLink:CircleOnCavill,
scope:this,
xAxisStart:0,
yAxisStart:0,
mouseReactive:false,
vQuality:3,
hQuality:3
}
var my3Dplane:Simple3DPlane = new Simple3DPlane(myCreationSettings);

var myAnimationSettings:Object = {
xAxisTo:0,
yAxisTo:180,
animationDuration:1,
easingMath:Expo,
easingType:easeOut,
delay:1,
callBack:doSomething,
callBackScope:this,
callBackArgs:[true, both, 1]
}
my3Dplane.animate3DPlane(myAnimationSettings);

	my3Dplane.getTarget();	// returns an instance of the newly created  
MovieClip containing the 3D plane.


	my3Dplane.mouseReactive(true, 30, 20, true);		@param1 = turns 3D  
movement based on mouse position on/off
			@param2 = the limit for the 3D movement on the x  
axis, (in degrees).
			@param3 = the limit for the 3D movement on the y  
axis, (in degrees).
			@param4 = determines whether the 3D plane rotates  
towards the mouse or away, (only used when limiting angles).
	  


NOTES
	  



BILL MACKIN
	•	When using a MovieClip for your content, be sure to position the  
top left of your content at 0,0.


TO DO
	1.	Update so you can create several 3D plane instances and control  
each of them separately.

*/
/// \\ 
\



///
// INCLUDE / IMPORT ---
// 
import flash.display.BitmapData;
import flash.geom.Matrix;
import mx.utils.Delegate;
import ActionScript.simple3D.DistortImage
import ActionScript.simple3D.World3d
import ActionScript.Tools.PennerEasing
 
//





class ActionScript.simple3D.Simple3DPlane {

	// PROPERTIES //  


var myName:String;

RE: [Flashcoders] problem creating multiple instances

2007-05-22 Thread David Ngo
Looks like you're attaching your plane to the same MovieClip instance, thus
destroying any/all objects that was previously on that MovieClip instance.
Depends on how you're instantiating your creationObject. BTW, just a comment
on your implementation: I would use a custom class to set properties for
creation and animation rather than a generic object. This way, you can avoid
having to iterate through the object and then you can just composition your
custom class/object. In Java, this would be equivalent to a Value Object or
a Data Transfer Object.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bill Mackin
Sent: Wednesday, May 23, 2007 12:51 AM
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] problem creating multiple instances

Hello,

Looks like the attachment did not go out.  I've pasted the  
Actionscript into this e-mail.

Cheers,

- Bill

/*  
Simple 3D Plane - v1.0


Created : January 24, 2007
Last Updated : May 18, 2007

Copyright © 2007 Pixlart.  All rights reserved.

http://www.pixlart.net
info [at] pixlart [dot] net
*/


/// \\ 
\
/*
DESCRIPTION Allows you to animate MovieClips and Bitmaps
on a 3D  
plane with full control and easing.


AUTHOR(s)   Bill Mackin -
http://www.billmackin.com
Combination
of scripts and development of 3D animation API.

•
Marquee Flipper - Which provided a good starting point and  
combination of World3d and DistortImage.

Felix Turner - http://www.airtightinteractive.com
•
Simple 3d Engine World3d - A very basic light 3D engine.

André Michelle - http://www.andre-michelle.com
•
DistortImage - A class to distort an image (including  
persective distortions) by slicing the image into smaller pieces  
(generally triangles).

Thomas Pfeiffer kiroukou - http://www.thomas- 
pfeiffer.info

Richard Lester RichL

Didier Brun foxy - http://www.foxaweb.com
•
Easing Equations - Popular equations used by many to  
provide easing effects in scripted animations.

Robert Penner - http://www.robertpenner.com

  

USAGE
  

var myCreationSettings:Object = {
myName:3DCircleOnCavill,
libraryLink:CircleOnCavill,
scope:this,
xAxisStart:0,
yAxisStart:0,
mouseReactive:false,
vQuality:3,
hQuality:3
}
var my3Dplane:Simple3DPlane = new Simple3DPlane(myCreationSettings);

var myAnimationSettings:Object = {
xAxisTo:0,
yAxisTo:180,
animationDuration:1,
easingMath:Expo,
easingType:easeOut,
delay:1,
callBack:doSomething,
callBackScope:this,
callBackArgs:[true, both, 1]
}
my3Dplane.animate3DPlane(myAnimationSettings);

my3Dplane.getTarget();  // returns an instance of the newly created

MovieClip containing the 3D plane.

my3Dplane.mouseReactive(true, 30, 20, true);@param1 =
turns 3D  
movement based on mouse position on/off

@param2 = the limit for the 3D movement on the x  
axis, (in degrees).

@param3 = the limit for the 3D movement on the y  
axis, (in degrees).

@param4 = determines whether the 3D plane rotates  
towards the mouse or away, (only used when limiting angles).
  

NOTES
  


BILL MACKIN

Re: [Flashcoders] problem creating multiple instances

2007-05-22 Thread Bill Mackin
This is how I am instantiating the creationObject (below).  I believe  
that if I am passing a different name to the myName property it  
should create more than one MovieClip instance.


I'd love to hear more about your suggestion to use a custom class to  
set properties instead of a generic object, or maybe point me in the  
direction of good tutorial or example.  Unfortunately I am a self  
taught coder and am not always familiar with some of the best practices.


var myCreationSettings:Object = {
myName:3DCircleOnCavill,
libraryLink:CircleOnCavill,
scope:this,
xAxisStart:-20,
yAxisStart:20,
vQuality:3,
hQuality:3
}
var my3Dplane:Simple3DPlane = new Simple3DPlane(myCreationSettings);
my3Dplane.mouseReactive(true, 30, 20, true);

var myCreationSettings2:Object = {
myName:3DCircleOnCavill2,
libraryLink:tom,
scope:this,
xAxisStart:-20,
yAxisStart:20,
vQuality:3,
hQuality:3
}
var my3Dplane2:Simple3DPlane = new Simple3DPlane(myCreationSettings2);
my3Dplane2.mouseReactive(true, 30, 20, true);

On May 23, 2007, at 3:20 PM, David Ngo wrote:

Looks like you're attaching your plane to the same MovieClip  
instance, thus
destroying any/all objects that was previously on that MovieClip  
instance.
Depends on how you're instantiating your creationObject. BTW, just  
a comment
on your implementation: I would use a custom class to set  
properties for
creation and animation rather than a generic object. This way, you  
can avoid
having to iterate through the object and then you can just  
composition your
custom class/object. In Java, this would be equivalent to a Value  
Object or

a Data Transfer Object.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of  
Bill Mackin

Sent: Wednesday, May 23, 2007 12:51 AM
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] problem creating multiple instances

Hello,

Looks like the attachment did not go out.  I've pasted the
Actionscript into this e-mail.

Cheers,

- Bill

/*  
Simple 3D Plane - v1.0


Created : January 24, 2007
Last Updated : May 18, 2007

Copyright © 2007 Pixlart.  All rights reserved.

http://www.pixlart.net
info [at] pixlart [dot] net
*/


/// \\
\
/*
DESCRIPTION Allows you to animate MovieClips and Bitmaps
on a 3D
plane with full control and easing.


AUTHOR(s)   Bill Mackin -
http://www.billmackin.com
Combination
of scripts and development of 3D animation API.

•
Marquee Flipper - Which provided a good starting point and
combination of World3d and DistortImage.

Felix Turner - http://www.airtightinteractive.com
•
Simple 3d Engine World3d - A very basic light 3D engine.

André Michelle - http://www.andre-michelle.com
•
DistortImage - A class to distort an image (including
persective distortions) by slicing the image into smaller pieces
(generally triangles).

Thomas Pfeiffer kiroukou - http://www.thomas-
pfeiffer.info

Richard Lester RichL

Didier Brun foxy - http://www.foxaweb.com
•
Easing Equations - Popular equations used by many to
provide easing effects in scripted animations.

Robert Penner - http://www.robertpenner.com



USAGE


var myCreationSettings:Object = {
myName:3DCircleOnCavill,
libraryLink:CircleOnCavill,
scope:this,
xAxisStart:0,
yAxisStart:0,
mouseReactive:false,
vQuality:3,
hQuality:3
}
var my3Dplane:Simple3DPlane = new Simple3DPlane(myCreationSettings);

var myAnimationSettings:Object = {
xAxisTo:0,