Hi,
yes I have set up some kind of global mechanism for AS2.
You can find it here
http://www.objectpainters.com/downloads/globalerrorhandler.zip
I will post information about it soon, look here for some basic info
http://objectpainters.com/blog/?p=32
Basically, its a simple RuntimeException
Hello :)
In my opensource framework you can use a log model and catch the errors with
it.
1 - Vegas page project : http://code.google.com/p/vegas/
2 - Install my framework :
http://code.google.com/p/vegas/wiki/InstallVEGASwithSVN
3 - My framework use an event model based on the W3C DOM2/3
Here it is:
http://blog.deconcept.com/swfobject/#expressinstall
The new method is mandatory for F9, but works well for all versions (6.65 and
greater - no support for any expressinstall in flashplayer before that). Can't
put my finger on the explaination for why the new method is necessary, but
What exactly is the issue? I see no diff in IE or FF. Maybe your player for
FF is old?
Dave -
Head Developer
http://www.blurredistinction.com
Adobe Community Expert
http://www.adobe.com/communities/experts/
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Hey,
Since you folks were so incredibly helpful last time I threw out a silly
question, I thought I'd toss out another... =)
The other replies to my previous thread (+Inifinite Loop -Dignity) triggered
a couple AS optimization hints, which I will be using! So I was wondering if
the kind mister
Fine, fine, he said he was joking, but I do remember a
reading document about optimizing C++ programs saying the same thing.
I don't know C++, but if I try to step into my Way Back machine to my
college years, variable name lengths don't mean squat in compiled (whether
it's binary or
I have updated the link in the Script in Action Link section.
Perhaps a more detailed description might be better.
Ron
eka wrote:
Hello :)
In my opensource framework you can use a log model and catch the
errors with
it.
1 - Vegas page project : http://code.google.com/p/vegas/
2 - Install
Realtime 3D Engine for Flash in Actionscript 3
http://away3d.com/
Away3D is a realtime 3d engine for flash in actionscript 3, originally
derived from Papervision3D.
it looks really nice
--
Pedro Taranto
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