[Flashcoders] Mustek PMP 638 Flash 2.1 problem / experience / references ?

2008-01-09 Thread fred schulz
hello,

According to Mustek the PMP 638 support Flash 2.1, 
but i can always only see the first frame as fixed-image.
I am looking for an working example or any references.

Thanks

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Re: [Flashcoders] flash and 3d asset options

2008-01-09 Thread Paul Andrews
I don't think it's a papervision game or 3D game at all. You have 3D looking 
graphics with movieclips animated over it. They may be 3D models or

artist drawn cycles.

I don't have experience of the Swift3D 3D studio exporter, but I know of the 
Lightwave one. It doesn't export a 3D model, it exports a 3D animation as a 
Flash movie. You can do this as a sequence of poses, or an animated movie. 
Either way, within Flash you won't be dealing with 3D models just Flash .swf 
assets.


Paul

- Original Message - 
From: Shannon Romano [EMAIL PROTECTED]

To: flashcoders@chattyfig.figleaf.com
Sent: Tuesday, January 08, 2008 11:44 PM
Subject: [Flashcoders] flash and 3d asset options


Hi List

I came across this site the other day while researching 3d games and 
possibilities with Flash:

www.nbc.com/american_gladiators/gameshttp://www.nbc.com/american_gladiators/games

I don't think it's a Papervision game although I could be wrong.  Rather, it 
looks to me some 3d models were exported out for use within Flash.  Does 
anyone have experience with this or give me your opinion please?  I have 
looked into the Swift3D tools (http://www.erain.com/products/Plug-ins/ ) ( 
after extensive Google trolling ) for exporting from 3DStudio Max but I 
don't have an first-hand knowledge of Swift Tools.  If anyone has used it I 
would love to hear how well it works.


Thanks for your time,
-shannon
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Re: [Flashcoders] flash and 3d asset options

2008-01-09 Thread Paul Andrews
- Original Message - 
From: Paul Andrews [EMAIL PROTECTED]

To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Wednesday, January 09, 2008 1:53 PM
Subject: Re: [Flashcoders] flash and 3d asset options


I don't think it's a papervision game or 3D game at all. You have 3D 
looking graphics with movieclips animated over it. They may be 3D models or

artist drawn cycles.

I don't have experience of the Swift3D 3D studio exporter, but I know of 
the Lightwave one. It doesn't export a 3D model, it exports a 3D animation 
as a Flash movie. You can do this as a sequence of poses, or an animated 
movie. Either way, within Flash you won't be dealing with 3D models just 
Flash .swf assets.


Just to elaborate a bit more..

Take the pyramid game. When the player moves left in the game the player 
movieclip is playing a sequence of frames showing the character moving left 
as the character movieclip is moved left. When the up arrow is used, the 
character switches the frames being played to indicate the character is 
climbing and the movieclip is moved upwards. It's well done on the site but 
standard game/cartoon  development practice without manipulation of a true 
3D object. The pyramid they climb is a 2D image (of a 3D pyramid)  that's 
moved according to movement of the player.



Paul

- Original Message - 
From: Shannon Romano [EMAIL PROTECTED]

To: flashcoders@chattyfig.figleaf.com
Sent: Tuesday, January 08, 2008 11:44 PM
Subject: [Flashcoders] flash and 3d asset options


Hi List

I came across this site the other day while researching 3d games and 
possibilities with Flash:

www.nbc.com/american_gladiators/gameshttp://www.nbc.com/american_gladiators/games

I don't think it's a Papervision game although I could be wrong.  Rather, 
it looks to me some 3d models were exported out for use within Flash. 
Does anyone have experience with this or give me your opinion please?  I 
have looked into the Swift3D tools 
(http://www.erain.com/products/Plug-ins/ ) ( after extensive Google 
trolling ) for exporting from 3DStudio Max but I don't have an first-hand 
knowledge of Swift Tools.  If anyone has used it I would love to hear how 
well it works.


Thanks for your time,
-shannon
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Re: [Flashcoders] flash and 3d asset options

2008-01-09 Thread Peter B
If you right click and zoom in you can see that these games are all
pre-rendered 3D bitmaps.

I've used Swift3D, but prefer plugins for real 3D applications, such
as Illustrate! for 3DS Max. Discreet used to sell a product called
Plasma too, which was kinda 3D Studio Max lite with native support for
SWF output, which was great, especially for 3DS users!

Pete
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[Flashcoders] Re: AVM1Movie unload and static variables

2008-01-09 Thread Matthias Dittgen
In fact this problem applies not only for AS2/AS3 interop.
How can I unload MovieClips and thus unload static variables to have a
fresh startover, when loading the same MovieClip later again?

Matthias

On Jan 9, 2008 3:32 PM, Matthias Dittgen [EMAIL PROTECTED] wrote:
 Hello Flashcodes,

 I isolated a recent problem I had using AVM1Movies. I have build this
 everywhere mentioned Proxy for old Flash content (Flash8 and
 before), that enables my AS3 Application to communicate with the
 loaded AS2 based MovieClip using LocalConnection.

 Now I load an old Movie for the first time into an own container
 within my proxy AVM1Movie and I lockroot it, too. Later the Movie gets
 unloaded and sometime later the Movie ist loaded again to a new
 container. The second time, the Movie does NOT work as expected,
 because static variables from its former incarnation are still set.

 Questions:
 Why are these variables still there and not deleted by garbage
 collection or the like?
 How can I have it work? Is there more than lockroot, I can do?

 Any help or comment on this is welcome.

 Matthias

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[Flashcoders] Beginning of String matching algorithm?

2008-01-09 Thread Steven Loe
BTW I'm using AS 2.

--- Steven Loe [EMAIL PROTECTED] wrote:

 Subject: [Flashcoders] Beginning of String matching algorithm?
 
 I have a plan, but I suspect that it not a great approach:
 
 I have an alpha sorted xml file containing hundreds of titles. I'd like to 
 create an
 array of items whose beginning contains my search string. 
 
 So if the search string is Ba and this is my list, I'd want the 3rd and 4th 
 items
 only:
 
 10 Things I Hate About You
 Agent Cody Banks
 Baby Story, A
 Back to the Future
 Yoga for Back Care
 Zona de Batalla
 
 My plan is: Do a binary search on the keyCode of the first letter, get all of 
 the
 items
 that start with B. Then, use substring to see which of these items start 
 with Ba
 and add these to my array. What do you think? Is there a better way to 
 approach this?
 
 Thanks for your time
 
 
  
 
 Looking for last minute shopping deals?  
 Find them fast with Yahoo! Search. 
 http://tools.search.yahoo.com/newsearch/category.php?category=shopping
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RE: [Flashcoders] Compile .fla from Flex?

2008-01-09 Thread Dave Watts
 How can I unregister from group?

If you mean unsubscribe, use the URL at the bottom of every Flashcoders
message:

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Dave Watts, CTO, Fig Leaf Software
http://www.figleaf.com/

Fig Leaf Software provides the highest caliber vendor-authorized
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Re: [Flashcoders] Compile .fla from Flex?

2008-01-09 Thread Jason Van Cleave
Thanks Jason, Your process is exactly what I am trying to do. Looks like
this is a good reason for me how to figure out Ant.

On Jan 8, 2008 6:43 PM, Jason M Horwitz [EMAIL PROTECTED] wrote:

 You could do this with Ant and JSFL - check out the buildfile  and
 safeTestMovie.jsfl from my FDTKit project:
 http://fdtkit.googlecode.com/svn/trunk/build.xml
 http://fdtkit.googlecode.com/svn/trunk/bin/scripts/SafeTestMovie.jsfl

 I think the test_movie ant target does pretty much what you're looking
 for:
 automates switching from Eclipse (or FlexBuilder) to Flash for compiling
 (in
 this case whatever the current/open fla is).

 What I do is have Eclipse/FDT/Flex open in one space (assuming OS X), and
 Flash with my fla in another and simply do a good old fashioned Cmd+Enter
 (which I map the default ant task keybinding in eclipse). The result is a
 nice test movie which switches focus/spaces screen from eclipse to flash
 and
 does a preview, a simple Cmd+W, Cmd+Tab closes the preview and returns me
 to
 where I left off in Eclipse.

 Hope this helps,

 ...
 . jason m horwitz // Sekati

 On Jan 8, 2008 3:47 PM, Jason Van Cleave [EMAIL PROTECTED] wrote:

  I know FDT can do this but I am having issues with the new version and
  AS3.
  Has anyone found a way of targeting a .fla from a Flex Builder
  Actionscript
  Project?
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Re: [Flashcoders] capture and email

2008-01-09 Thread Leandro Ferreira
If its AS2 you could create an array of rgb values captured from a ButeArray
and send it via AMF also.


   Leandro Ferreira

On 1/8/08, Matthew James Poole [EMAIL PROTECTED]
wrote:

 If its AS3 You could use the JPEGEncoder class to send a ByteArray over
 remoting using AMF3 and create the jpg serevr side and add it to an
 attachment of an email you send or embed it...

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Bo
 Parker
 Sent: 08 January 2008 17:26
 To: Flashcoders mailing list
 Subject: [Flashcoders] capture and email

 I have an application that allows people to build, and customize
 buildings. The client would like the functionality available to screen
 capture their final building and attach to an email through a flash
 based email form. The email form is no problem but
 1) Im not sure how to is best to capture what they have built on screen
 
 2) not sure how to take that capture and attach the email.

 Can you guys possibly steer me in the right direction?

 Thanks,

 --
 Bo Parker, AIGA
 Bo Co. Design
 650 W Vickery
 Suite 130
 Fort Worth, Texas  76104

 817.332.4700 phone
 817.332.4710 facsimile

 www.rmcfw.com


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Re: [Flashcoders] Compile .fla from Flex?

2008-01-09 Thread Jason M Horwitz
My pleasure - if you need help just getting that up and running you might
want to check out the Adding a Buildfile section of the FDTKit wiki:
http://code.google.com/p/fdtkit/wiki/Documentation - even if you aren't
interested in using the project it should help you get started with Ant
(note the page is actually a bit dated as its from FDT 1.5 days).
Best,

jason m horwitz // Sekati

On Jan 9, 2008 11:43 AM, Jason Van Cleave [EMAIL PROTECTED] wrote:

 Thanks Jason, Your process is exactly what I am trying to do. Looks like
 this is a good reason for me how to figure out Ant.

 On Jan 8, 2008 6:43 PM, Jason M Horwitz [EMAIL PROTECTED] wrote:

  You could do this with Ant and JSFL - check out the buildfile  and
  safeTestMovie.jsfl from my FDTKit project:
  http://fdtkit.googlecode.com/svn/trunk/build.xml
  http://fdtkit.googlecode.com/svn/trunk/bin/scripts/SafeTestMovie.jsfl
 
  I think the test_movie ant target does pretty much what you're looking
  for:
  automates switching from Eclipse (or FlexBuilder) to Flash for compiling
  (in
  this case whatever the current/open fla is).
 
  What I do is have Eclipse/FDT/Flex open in one space (assuming OS X),
 and
  Flash with my fla in another and simply do a good old fashioned
 Cmd+Enter
  (which I map the default ant task keybinding in eclipse). The result is
 a
  nice test movie which switches focus/spaces screen from eclipse to flash
  and
  does a preview, a simple Cmd+W, Cmd+Tab closes the preview and returns
 me
  to
  where I left off in Eclipse.
 
  Hope this helps,
 
  ...
  . jason m horwitz // Sekati
 
  On Jan 8, 2008 3:47 PM, Jason Van Cleave [EMAIL PROTECTED]
 wrote:
 
   I know FDT can do this but I am having issues with the new version and
   AS3.
   Has anyone found a way of targeting a .fla from a Flex Builder
   Actionscript
   Project?
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RE: [Flashcoders] flash and 3d asset options

2008-01-09 Thread Merrill, Jason
FYI - Swift3D now exports to Papervision, and provides the code for you,
so you can easily do real 3D in Flash.

Jason Merrill
Bank of America  
GTO LLD Solutions Design  Development 
eTools  Multimedia 

Bank of America Flash Platform Developer Community



 

-Original Message-
From: [EMAIL PROTECTED] 
[mailto:[EMAIL PROTECTED] On Behalf 
Of Peter B
Sent: Wednesday, January 09, 2008 9:28 AM
To: Flash Coders List
Subject: Re: [Flashcoders] flash and 3d asset options

If you right click and zoom in you can see that these games 
are all pre-rendered 3D bitmaps.

I've used Swift3D, but prefer plugins for real 3D 
applications, such as Illustrate! for 3DS Max. Discreet used 
to sell a product called Plasma too, which was kinda 3D 
Studio Max lite with native support for SWF output, which was 
great, especially for 3DS users!

Pete
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RE: [Flashcoders] flash and 3d asset options

2008-01-09 Thread Shannon Romano
Yah, after looking a while longer I realized what they were doing with the 
movement of clips.  Creating movieclips of a sequence of bitmaps will be pretty 
easy to use and manipulate it seems.

I'll look into the Lightwave exporter you mentioned and the Illustrate! product 
that Pete mentioned.

Thanks for your help!
-s

-Original Message-
From: Paul Andrews [mailto:[EMAIL PROTECTED]
Sent: Wednesday, January 09, 2008 6:31 AM
To: Flash Coders List
Subject: Re: [Flashcoders] flash and 3d asset options

- Original Message -
From: Paul Andrews [EMAIL PROTECTED]
To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Wednesday, January 09, 2008 1:53 PM
Subject: Re: [Flashcoders] flash and 3d asset options


I don't think it's a papervision game or 3D game at all. You have 3D
looking graphics with movieclips animated over it. They may be 3D models or
 artist drawn cycles.

 I don't have experience of the Swift3D 3D studio exporter, but I know of
 the Lightwave one. It doesn't export a 3D model, it exports a 3D animation
 as a Flash movie. You can do this as a sequence of poses, or an animated
 movie. Either way, within Flash you won't be dealing with 3D models just
 Flash .swf assets.

Just to elaborate a bit more..

Take the pyramid game. When the player moves left in the game the player
movieclip is playing a sequence of frames showing the character moving left
as the character movieclip is moved left. When the up arrow is used, the
character switches the frames being played to indicate the character is
climbing and the movieclip is moved upwards. It's well done on the site but
standard game/cartoon  development practice without manipulation of a true
3D object. The pyramid they climb is a 2D image (of a 3D pyramid)  that's
moved according to movement of the player.

 Paul

 - Original Message -
 From: Shannon Romano [EMAIL PROTECTED]
 To: flashcoders@chattyfig.figleaf.com
 Sent: Tuesday, January 08, 2008 11:44 PM
 Subject: [Flashcoders] flash and 3d asset options


 Hi List

 I came across this site the other day while researching 3d games and
 possibilities with Flash:
 www.nbc.com/american_gladiators/gameshttp://www.nbc.com/american_gladiators/games

 I don't think it's a Papervision game although I could be wrong.  Rather,
 it looks to me some 3d models were exported out for use within Flash.
 Does anyone have experience with this or give me your opinion please?  I
 have looked into the Swift3D tools
 (http://www.erain.com/products/Plug-ins/ ) ( after extensive Google
 trolling ) for exporting from 3DStudio Max but I don't have an first-hand
 knowledge of Swift Tools.  If anyone has used it I would love to hear how
 well it works.

 Thanks for your time,
 -shannon
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Re: [Flashcoders] Compile .fla from Flex?

2008-01-09 Thread Jason Van Cleave
Yes, I saw went through it and got it going. I had some issues trying to
find the ant tasks as I was looking for it under the run button menu but
once I realized the external tools was only connected through the run menu I
got it to work.

Thanks for this, I'd wish I had found it earlier this year when I finally
went all over to the Mac/Eclipse/FDT. There is a lot of good info up there.

On Jan 9, 2008 2:53 PM, Jason M Horwitz [EMAIL PROTECTED] wrote:

 My pleasure - if you need help just getting that up and running you might
 want to check out the Adding a Buildfile section of the FDTKit wiki:
 http://code.google.com/p/fdtkit/wiki/Documentation - even if you aren't
 interested in using the project it should help you get started with Ant
 (note the page is actually a bit dated as its from FDT 1.5 days).
 Best,

 jason m horwitz // Sekati

 On Jan 9, 2008 11:43 AM, Jason Van Cleave [EMAIL PROTECTED]
 wrote:

  Thanks Jason, Your process is exactly what I am trying to do. Looks like
  this is a good reason for me how to figure out Ant.
 
  On Jan 8, 2008 6:43 PM, Jason M Horwitz [EMAIL PROTECTED] wrote:
 
   You could do this with Ant and JSFL - check out the buildfile  and
   safeTestMovie.jsfl from my FDTKit project:
   http://fdtkit.googlecode.com/svn/trunk/build.xml
   http://fdtkit.googlecode.com/svn/trunk/bin/scripts/SafeTestMovie.jsfl
  
   I think the test_movie ant target does pretty much what you're looking
   for:
   automates switching from Eclipse (or FlexBuilder) to Flash for
 compiling
   (in
   this case whatever the current/open fla is).
  
   What I do is have Eclipse/FDT/Flex open in one space (assuming OS X),
  and
   Flash with my fla in another and simply do a good old fashioned
  Cmd+Enter
   (which I map the default ant task keybinding in eclipse). The result
 is
  a
   nice test movie which switches focus/spaces screen from eclipse to
 flash
   and
   does a preview, a simple Cmd+W, Cmd+Tab closes the preview and returns
  me
   to
   where I left off in Eclipse.
  
   Hope this helps,
  
   ...
   . jason m horwitz // Sekati
  
   On Jan 8, 2008 3:47 PM, Jason Van Cleave [EMAIL PROTECTED]
  wrote:
  
I know FDT can do this but I am having issues with the new version
 and
AS3.
Has anyone found a way of targeting a .fla from a Flex Builder
Actionscript
Project?
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[Flashcoders] Error 1120?

2008-01-09 Thread Dwayne Neckles

Would anyone be able to assist, and tell me why am I getting a 
 1120: Access of undefined property MathUtil. and a 
1180: Call to a possibly undefined method MathUtil. error.. 

here is the code below..

import com.bigspaceship.util.math.*;

myMathUtil:MathUtil = new MathUtil();

var num = MathUtil.getRandom(4,100);

*
package com.bigspaceship.util.math{
class MathUtil {

private var min_num:int = 0 
private var max_num:int = 0

public function MathUtil() {
trace(lollolol);
}

static public function getRandom(min_num:int, max_num:int) {
//return min_num + Math.floor(Math.random() * (max_num + 1 - 
min_num));
}


static public function getRandomFloat(min_num:int, max_num:int) {
//return (min_num + Math.random() * (max_num - min_num));
}

static public function getCenterPoint(num1:int,num2:int) {
//return (num1 - num2 )/ 2;


}


}
}

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Re: [Flashcoders] Error 1120?

2008-01-09 Thread Steven Sacks
You're attempting to access instance vars in a static method.  Make 
min_num and max_num static.


Also, you don't need to put a constructor in a static class.

Also, you should follow common practice and put public before static 
when declaring functions and variables.



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RE: [Flashcoders] Error 1120?

2008-01-09 Thread Dwayne Neckles
thanks so much for help me out
but its not working still here is the updated code..

** inside fla 
import com.bigspaceship.util.math.MathUtil;

var num:Number = MathUtil.getRandom(4,100);
trace(num)
* Class file below

package com.bigspaceship.util.math{
class MathUtil {

static var min_num:Number;
static var max_num:Number;
static var num1:Number;
static var num2:Number;
public static function getRandom(min_num, max_num) {
//return min_num + Math.floor(Math.random() * (max_num + 1 - 
min_num));
}

public static function getRandomFloat(min_num, max_num) {
//return (min_num + Math.random() * (max_num - min_num));

}
public static function getCenterPoint(num1,num2) {
//return (num1 - num2 )/ 2;
}
}
}



 Date: Wed, 9 Jan 2008 18:35:18 -0800
 From: [EMAIL PROTECTED]
 To: flashcoders@chattyfig.figleaf.com
 Subject: Re: [Flashcoders] Error 1120?
 
 You're attempting to access instance vars in a static method.  Make 
 min_num and max_num static.
 
 Also, you don't need to put a constructor in a static class.
 
 Also, you should follow common practice and put public before static 
 when declaring functions and variables.
 
 
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Re: [Flashcoders] Error 1120?

2008-01-09 Thread James Booth

Try :

public class MathUtil {

- James

On Jan 9, 2008, at 10:00 PM, Dwayne Neckles wrote:


thanks so much for help me out
but its not working still here is the updated code..

** inside fla 
import com.bigspaceship.util.math.MathUtil;

var num:Number = MathUtil.getRandom(4,100);
trace(num)
* Class file below

package com.bigspaceship.util.math{
class MathUtil {

static var min_num:Number;
static var max_num:Number;
static var num1:Number;
static var num2:Number;
public static function getRandom(min_num, max_num) {
//return min_num + Math.floor(Math.random() * (max_num  
+ 1 - min_num));

}

public static function getRandomFloat(min_num, max_num) {
//return (min_num + Math.random() * (max_num - min_num));

}
public static function getCenterPoint(num1,num2) {
//return (num1 - num2 )/ 2;
}
}
}




Date: Wed, 9 Jan 2008 18:35:18 -0800
From: [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] Error 1120?

You're attempting to access instance vars in a static method.  Make
min_num and max_num static.

Also, you don't need to put a constructor in a static class.

Also, you should follow common practice and put public before static
when declaring functions and variables.


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James Booth
[EMAIL PROTECTED]



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RE: [Flashcoders] Error 1120?

2008-01-09 Thread Dwayne Neckles
It worked..



Guys you have no idea how much I appreciate your assistance!

Does that mean that brushing up on the basics of as3 should be in order?
geez..
add public IS important!
Thanks Everyone!!




 From: [EMAIL PROTECTED]
 Subject: Re: [Flashcoders] Error 1120?
 Date: Wed, 9 Jan 2008 23:21:55 -0500
 To: flashcoders@chattyfig.figleaf.com
 
 Try :
 
 public class MathUtil {
 
 - James
 
 On Jan 9, 2008, at 10:00 PM, Dwayne Neckles wrote:
 
  thanks so much for help me out
  but its not working still here is the updated code..
 
  ** inside fla 
  import com.bigspaceship.util.math.MathUtil;
 
  var num:Number = MathUtil.getRandom(4,100);
  trace(num)
  * Class file below
 
  package com.bigspaceship.util.math{
  class MathUtil {
 
  static var min_num:Number;
  static var max_num:Number;
  static var num1:Number;
  static var num2:Number;
  public static function getRandom(min_num, max_num) {
  //return min_num + Math.floor(Math.random() * (max_num  
  + 1 - min_num));
  }
 
  public static function getRandomFloat(min_num, max_num) {
  //return (min_num + Math.random() * (max_num - min_num));
 
  }
  public static function getCenterPoint(num1,num2) {
  //return (num1 - num2 )/ 2;
  }
  }
  }
 
 
 
  Date: Wed, 9 Jan 2008 18:35:18 -0800
  From: [EMAIL PROTECTED]
  To: flashcoders@chattyfig.figleaf.com
  Subject: Re: [Flashcoders] Error 1120?
 
  You're attempting to access instance vars in a static method.  Make
  min_num and max_num static.
 
  Also, you don't need to put a constructor in a static class.
 
  Also, you should follow common practice and put public before static
  when declaring functions and variables.
 
 
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  _
  Watch “Cause Effect,” a show about real people making a real  
  difference.
  http://im.live.com/Messenger/IM/MTV/? 
  source=text_watchcause___
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  http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
 James Booth
 [EMAIL PROTECTED]
 
 
 
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Re: [Flashcoders] Re: AVM1Movie unload and static variables

2008-01-09 Thread Hans Wichman
Hi,

you might want to try deleting all your classes. It's a nasty trick however
and who knows what you'll run into next time. Another option is: don't use
singletons or finalize them before you exit your current application
instance.

Assuming all your classes are in a package org.dittgen, you could try delete
_global.org.dittgen before loading the movie again.

greetz
JC
On Jan 9, 2008 4:20 PM, Matthias Dittgen [EMAIL PROTECTED] wrote:

 In fact this problem applies not only for AS2/AS3 interop.
 How can I unload MovieClips and thus unload static variables to have a
 fresh startover, when loading the same MovieClip later again?

 Matthias

 On Jan 9, 2008 3:32 PM, Matthias Dittgen [EMAIL PROTECTED] wrote:
  Hello Flashcodes,
 
  I isolated a recent problem I had using AVM1Movies. I have build this
  everywhere mentioned Proxy for old Flash content (Flash8 and
  before), that enables my AS3 Application to communicate with the
  loaded AS2 based MovieClip using LocalConnection.
 
  Now I load an old Movie for the first time into an own container
  within my proxy AVM1Movie and I lockroot it, too. Later the Movie gets
  unloaded and sometime later the Movie ist loaded again to a new
  container. The second time, the Movie does NOT work as expected,
  because static variables from its former incarnation are still set.
 
  Questions:
  Why are these variables still there and not deleted by garbage
  collection or the like?
  How can I have it work? Is there more than lockroot, I can do?
 
  Any help or comment on this is welcome.
 
  Matthias
 
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