Re: [Flashcoders] Transitions between Movies AS3

2008-01-12 Thread Glen Pike

Hi,

   I would suggest loading movie A then do 2 things when it has loaded:

   play movie A
   preload movie B
  
   If Movie A is long enough you can load in all of Movie B before A 
finishes and then transition as you like.


   - by Movie I mean MovieClip / SWF not FLV.  There maybe ways to 
preload FLV's, but I am not familiar with this.


   There are some good sequential preloaders out there:

   Ralf Bokelberg has a preloader that looks okay.  I have never used 
it because I had written my own already, but it looks very solid.


   http://www.helpqlodhelp.com/stuff/loaderclass/LoaderClass.doc.html

   
http://www.helpqlodhelp.com/scripts/com.qlod.app.loader.MovieClipLoader.as


   There is also a useful article here linking to lots of preloaders / 
examples:


   
http://www.actionscripthero.org/blog/2003/07/the-quest-for-preloading-powers.html


   HTH

   Glen

Helmut Granda wrote:

Hello All,

I need to make some transitions between movies, basically after movie A
finishes playing movie B starts after B loaded to cache. With video people
are more acceptable to see the video overlap or not aligning properly when
animations switch rather fast. In this case the animation from Movie A has
elements that will be used in Movie B and to make it more entertaining
elements from A and B have transparency (such as PNGs).

ATM I am making the switch frame based but sometimes the movies overlap or
they have a slight glitch to them... what are you all doing for these kind
of transitions? (besides avoiding them?)

I was thinking of making it time base... such as after Movie B loaded wait
300ms or similar and then make the switch but I am looking at best practices
and best performance and most of all best user experience.

TIA
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Re: [Flashcoders] Transitions between Movies AS3

2008-01-12 Thread Steven Sacks

Preloading FLVs is easy peasy.


var progressTimer:Timer = new Timer(10);
progressTimer.addEventListener(TimerEvent.TIMER, updateProgress);
var nc:NetConnection = new NetConnection();
nc.connect(null);
var ns:NetStream = new NetStream(nc);
progressTimer.start();
// PLAY IT THEN PAUSE IT
ns.play(path);
ns.pause(true);

private function updateProgress($event:TimerEvent):void
{
dispatchEvent(new ProgressEvent(ProgressEvent.PROGRESS, false, 
false, ns.bytesLoaded, ns.bytesTotal));

}

private function onNetStreamStatus($event:NetStatusEvent):void
{
if ($event.info.code == NetStream.Buffer.Flush)
{
progressTimer.stop();
dispatchEvent(new Event(Event.COMPLETE));
}
}



Steven Sacks
Flash Maestro
Los Angeles, CA
--
blog: http://www.stevensacks.net
gaia: http://www.gaiaflashframework.com

Glen Pike wrote:

Hi,

   I would suggest loading movie A then do 2 things when it has loaded:

   play movie A
   preload movie B
 If Movie A is long enough you can load in all of Movie B before A 
finishes and then transition as you like.


   - by Movie I mean MovieClip / SWF not FLV.  There maybe ways to 
preload FLV's, but I am not familiar with this.


   There are some good sequential preloaders out there:

   Ralf Bokelberg has a preloader that looks okay.  I have never used it 
because I had written my own already, but it looks very solid.


   http://www.helpqlodhelp.com/stuff/loaderclass/LoaderClass.doc.html

   
http://www.helpqlodhelp.com/scripts/com.qlod.app.loader.MovieClipLoader.as


   There is also a useful article here linking to lots of preloaders / 
examples:


   
http://www.actionscripthero.org/blog/2003/07/the-quest-for-preloading-powers.html 



   HTH

   Glen

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[Flashcoders] Preloading and Dispatching Events

2008-01-12 Thread Helmut Granda
Hi All,

While creating a custom class I am trying to figure out a way to add the
preloaded images at the same time as to dispatch an event to a different
class when the images have loaded.

of course I know that I cant extend a class to an EventDispatcher and to a
MovieClip at the same time so I have to choose one, If I extend to an
EventDispatcher then I cant add the clip when the images are preloaded. If I
extend to a MovieClip then I cant Dispatch custom events to other
listeners.. I was thinking of creating an Interface for the Event Dispatcher
and then for the MovieClip once that is done then I could implement both
interfaces but I dont think this is the right approach

Any suggestions are welcome,
Helmut
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Re: [Flashcoders] Transitions between Movies AS3

2008-01-12 Thread Helmut Granda
Hi Guys,

Thanks so much for your suggestions and new tips. I in fact are able to
create everything within my movie with no issues but the thing that I am
having a little bit of issue is making the switch from Movie A to B. I can
do the preloading and all but once it comes to making the swap I am trying
to figure out what is the best way to make the swap seemless...

Of course this is possible if all of the objects are solid colors or solid
images, but once we start playing with PNGs and opacity the swap can be a
little bit more tricky, specially when the swap is done frame based. So my
suggestion was to do it timely based... say after movie B has been loaded
completely wait 300ms and then make the swap (Another way is also to avoid
these situations :-) )...

For now that is the best solution that I have found but I was wondering if
there were other tricks out there that some of you are using..

On 1/12/08, Steven Sacks [EMAIL PROTECTED] wrote:

 Preloading FLVs is easy peasy.


 var progressTimer:Timer = new Timer(10);
 progressTimer.addEventListener(TimerEvent.TIMER, updateProgress);
 var nc:NetConnection = new NetConnection();
 nc.connect(null);
 var ns:NetStream = new NetStream(nc);
 progressTimer.start();
 // PLAY IT THEN PAUSE IT
 ns.play(path);
 ns.pause(true);

 private function updateProgress($event:TimerEvent):void
 {
  dispatchEvent(new ProgressEvent(ProgressEvent.PROGRESS, false,
 false, ns.bytesLoaded, ns.bytesTotal));
 }

 private function onNetStreamStatus($event:NetStatusEvent):void
 {
  if ($event.info.code == NetStream.Buffer.Flush)
  {
  progressTimer.stop();
 dispatchEvent(new Event(Event.COMPLETE));
  }
 }



 Steven Sacks
 Flash Maestro
 Los Angeles, CA
 --
 blog: http://www.stevensacks.net
 gaia: http://www.gaiaflashframework.com

 Glen Pike wrote:
  Hi,
 
 I would suggest loading movie A then do 2 things when it has loaded:
 
 play movie A
 preload movie B
   If Movie A is long enough you can load in all of Movie B before A
  finishes and then transition as you like.
 
 - by Movie I mean MovieClip / SWF not FLV.  There maybe ways to
  preload FLV's, but I am not familiar with this.
 
 There are some good sequential preloaders out there:
 
 Ralf Bokelberg has a preloader that looks okay.  I have never used it
  because I had written my own already, but it looks very solid.
 
 http://www.helpqlodhelp.com/stuff/loaderclass/LoaderClass.doc.html
 
 
 
 http://www.helpqlodhelp.com/scripts/com.qlod.app.loader.MovieClipLoader.as
 
 There is also a useful article here linking to lots of preloaders /
  examples:
 
 
 
 http://www.actionscripthero.org/blog/2003/07/the-quest-for-preloading-powers.html
 
 
 HTH
 
 Glen
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Re: [Flashcoders] Preloading and Dispatching Events

2008-01-12 Thread Bob Leisle

Hi Helmut,

The MovieClip inheritance chain looks like this:
MovieClip - Sprite ../../flash/display/Sprite.html - 
DisplayObjectContainer ../../flash/display/DisplayObjectContainer.html 
- InteractiveObject ../../flash/display/InteractiveObject.html - 
DisplayObject ../../flash/display/DisplayObject.html - 
EventDispatcher ../../flash/events/EventDispatcher.html - Object. 
../../Object.html
Any class you write that extends MovieClip also inherits the ability to 
dispatch events.


hth,
Bob

Helmut Granda wrote:

Hi All,

While creating a custom class I am trying to figure out a way to add the
preloaded images at the same time as to dispatch an event to a different
class when the images have loaded.

of course I know that I cant extend a class to an EventDispatcher and to a
MovieClip at the same time so I have to choose one, If I extend to an
EventDispatcher then I cant add the clip when the images are preloaded. If I
extend to a MovieClip then I cant Dispatch custom events to other
listeners.. I was thinking of creating an Interface for the Event Dispatcher
and then for the MovieClip once that is done then I could implement both
interfaces but I dont think this is the right approach

Any suggestions are welcome,
Helmut
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~
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Headsprout Software  Engineering

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Where kids learn to read! 


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Re: [Flashcoders] Preloading and Dispatching Events

2008-01-12 Thread Helmut Granda
Thanks bob for the suggestion I guess I still having a little bit of
issue tyeing both of the classes together... For example I have this...

ClassA = DocumentClass
ClassB = CustomXMLLoaderClass extends EventDispatcher
ClassC = CustomIMGLoaderClass  extends MovieClip


ClassA.addDispatcher(ClassB) which then fires when the XML items I need are
completed,

Following your suggestion then I did a simple addEventListener on the
document class
ClassA.addEventListener(ClassC) but for some reason ClassB never hears Class
C when images are done loading

I can of course extend ClassC from the EventDispatcher and I will get the
same results as I am doing with ClassB but then I am not able to add the
newly loaded Images to the stage with  addChild since the compiler whines
that its not a DisplayObject which makes sense since it is inherited from
the EventDispatcher

Thanks again
Helmut

On 1/12/08, Bob Leisle [EMAIL PROTECTED] wrote:

 Hi Helmut,

 The MovieClip inheritance chain looks like this:
 MovieClip - Sprite ../../flash/display/Sprite.html -
 DisplayObjectContainer ../../flash/display/DisplayObjectContainer.html
 - InteractiveObject ../../flash/display/InteractiveObject.html -
 DisplayObject ../../flash/display/DisplayObject.html -
 EventDispatcher ../../flash/events/EventDispatcher.html - Object.
 ../../Object.html
 Any class you write that extends MovieClip also inherits the ability to
 dispatch events.

 hth,
 Bob

 Helmut Granda wrote:
  Hi All,
 
  While creating a custom class I am trying to figure out a way to add the
  preloaded images at the same time as to dispatch an event to a different
  class when the images have loaded.
 
  of course I know that I cant extend a class to an EventDispatcher and to
 a
  MovieClip at the same time so I have to choose one, If I extend to an
  EventDispatcher then I cant add the clip when the images are preloaded.
 If I
  extend to a MovieClip then I cant Dispatch custom events to other
  listeners.. I was thinking of creating an Interface for the Event
 Dispatcher
  and then for the MovieClip once that is done then I could implement both
  interfaces but I dont think this is the right approach
 
  Any suggestions are welcome,
  Helmut
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 --
 Thanks,
 ~
 Bob Leisle
 Headsprout Software  Engineering
 http://www.headsprout.com
 Where kids learn to read!

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Re: [Flashcoders] Preloading and Dispatching Events

2008-01-12 Thread Helmut Granda
So I found out the answer here:

http://livedocs.adobe.com/flash/9.0/ActionScriptLangRefV3/flash/events/EventDispatcher.html#includeExamplesSummary

Thanks again Bob for pointing me in the right direction. Knowing the order
of inheritance allowed me to target the problem properly.


On 1/12/08, Helmut Granda [EMAIL PROTECTED] wrote:

 Thanks bob for the suggestion I guess I still having a little bit of
 issue tyeing both of the classes together... For example I have this...

 ClassA = DocumentClass
 ClassB = CustomXMLLoaderClass extends EventDispatcher
 ClassC = CustomIMGLoaderClass  extends MovieClip


 ClassA.addDispatcher(ClassB) which then fires when the XML items I need
 are completed,

 Following your suggestion then I did a simple addEventListener on the
 document class
 ClassA.addEventListener(ClassC) but for some reason ClassB never hears
 Class C when images are done loading

 I can of course extend ClassC from the EventDispatcher and I will get the
 same results as I am doing with ClassB but then I am not able to add the
 newly loaded Images to the stage with  addChild since the compiler whines
 that its not a DisplayObject which makes sense since it is inherited from
 the EventDispatcher

 Thanks again
 Helmut

 On 1/12/08, Bob Leisle [EMAIL PROTECTED] wrote:
 
  Hi Helmut,
 
  The MovieClip inheritance chain looks like this:
  MovieClip - Sprite ../../flash/display/Sprite.html -
  DisplayObjectContainer ../../flash/display/DisplayObjectContainer.html
  - InteractiveObject ../../flash/display/InteractiveObject.html -
  DisplayObject ../../flash/display/DisplayObject.html -
  EventDispatcher ../../flash/events/EventDispatcher.html - Object.
  ../../Object.html
  Any class you write that extends MovieClip also inherits the ability to
  dispatch events.
 
  hth,
  Bob
 
  Helmut Granda wrote:
   Hi All,
  
   While creating a custom class I am trying to figure out a way to add
  the
   preloaded images at the same time as to dispatch an event to a
  different
   class when the images have loaded.
  
   of course I know that I cant extend a class to an EventDispatcher and
  to a
   MovieClip at the same time so I have to choose one, If I extend to an
   EventDispatcher then I cant add the clip when the images are
  preloaded. If I
   extend to a MovieClip then I cant Dispatch custom events to other
   listeners.. I was thinking of creating an Interface for the Event
  Dispatcher
   and then for the MovieClip once that is done then I could implement
  both
   interfaces but I dont think this is the right approach
  
   Any suggestions are welcome,
   Helmut
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  --
  Thanks,
  ~
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  Headsprout Software  Engineering
  http://www.headsprout.com
  Where kids learn to read!
 
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[Flashcoders] mdash in htmlText

2008-01-12 Thread Andrew Sinning

I'm running CS3 with AS2.

I'm loading in some html text into a TextField with html set to true.  
It looks like nbsp; is working correctly, but other chars such as 
mdash; are just being rendered literally, as mdash;.  This is even 
with the entire character set embedded.


Do I have to scrub all this stuff out?  Is there a class to do this?

Thanks.
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Re: [Flashcoders] Preloading and Dispatching Events

2008-01-12 Thread Steven Sacks
This might seem like a dumb question, but are you calling super() in the 
constructor of the class that extends MovieClip?  Is the class public?


Steven Sacks
Flash Maestro
Los Angeles, CA
--
blog: http://www.stevensacks.net
gaia: http://www.gaiaflashframework.com

Helmut Granda wrote:

Thanks bob for the suggestion I guess I still having a little bit of
issue tyeing both of the classes together... For example I have this...

ClassA = DocumentClass
ClassB = CustomXMLLoaderClass extends EventDispatcher
ClassC = CustomIMGLoaderClass  extends MovieClip


ClassA.addDispatcher(ClassB) which then fires when the XML items I need are
completed,

Following your suggestion then I did a simple addEventListener on the
document class
ClassA.addEventListener(ClassC) but for some reason ClassB never hears Class
C when images are done loading

I can of course extend ClassC from the EventDispatcher and I will get the
same results as I am doing with ClassB but then I am not able to add the
newly loaded Images to the stage with  addChild since the compiler whines
that its not a DisplayObject which makes sense since it is inherited from
the EventDispatcher

Thanks again
Helmut

On 1/12/08, Bob Leisle [EMAIL PROTECTED] wrote:

Hi Helmut,

The MovieClip inheritance chain looks like this:
MovieClip - Sprite ../../flash/display/Sprite.html -
DisplayObjectContainer ../../flash/display/DisplayObjectContainer.html
- InteractiveObject ../../flash/display/InteractiveObject.html -
DisplayObject ../../flash/display/DisplayObject.html -
EventDispatcher ../../flash/events/EventDispatcher.html - Object.
../../Object.html
Any class you write that extends MovieClip also inherits the ability to
dispatch events.

hth,
Bob

Helmut Granda wrote:

Hi All,

While creating a custom class I am trying to figure out a way to add the
preloaded images at the same time as to dispatch an event to a different
class when the images have loaded.

of course I know that I cant extend a class to an EventDispatcher and to

a

MovieClip at the same time so I have to choose one, If I extend to an
EventDispatcher then I cant add the clip when the images are preloaded.

If I

extend to a MovieClip then I cant Dispatch custom events to other
listeners.. I was thinking of creating an Interface for the Event

Dispatcher

and then for the MovieClip once that is done then I could implement both
interfaces but I dont think this is the right approach

Any suggestions are welcome,
Helmut
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RE: [Flashcoders] mdash in htmlText

2008-01-12 Thread Rob Emenecker
Hi Andrew,

I don't know of a class that will help with this. Extended characters need
to be Unicode encoded in the HTML stream for Flash to properly display them.
I've had to do exactly what you probably don't want to do... that is, scrub
them out. 

I had a project that wrapped up late summer last year, where I had to
contend with a fairly simple set of characters: single and double
opening/closing quotes, em-dash, en-dash, copyright, registered trademark,
etc. 

When I get back to the office on Monday, I'll check to see what we did for
handling them in HTML text. IIRC, we ran regular expressions on the HTML
text swapping mnemonic style character entities for Flash Unicode, e.g.,
\u000a.

...Rob

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew
Sinning
Sent: Saturday, January 12, 2008 10:39 PM
To: Flash Coders
Subject: [Flashcoders] mdash in htmlText

I'm running CS3 with AS2.

I'm loading in some html text into a TextField with html set to true.  
It looks like nbsp; is working correctly, but other chars such as mdash;
are just being rendered literally, as mdash;.  This is even with the
entire character set embedded.

Do I have to scrub all this stuff out?  Is there a class to do this?

Thanks.
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Re: [Flashcoders] Preloading and Dispatching Events

2008-01-12 Thread Helmut Granda
No, I'm not calling super...

On 1/12/08, Steven Sacks [EMAIL PROTECTED] wrote:

 This might seem like a dumb question, but are you calling super() in the
 constructor of the class that extends MovieClip?  Is the class public?

 Steven Sacks
 Flash Maestro
 Los Angeles, CA
 --
 blog: http://www.stevensacks.net
 gaia: http://www.gaiaflashframework.com

 Helmut Granda wrote:
  Thanks bob for the suggestion I guess I still having a little bit of
  issue tyeing both of the classes together... For example I have this...
 
  ClassA = DocumentClass
  ClassB = CustomXMLLoaderClass extends EventDispatcher
  ClassC = CustomIMGLoaderClass  extends MovieClip
 
 
  ClassA.addDispatcher(ClassB) which then fires when the XML items I need
 are
  completed,
 
  Following your suggestion then I did a simple addEventListener on the
  document class
  ClassA.addEventListener(ClassC) but for some reason ClassB never hears
 Class
  C when images are done loading
 
  I can of course extend ClassC from the EventDispatcher and I will get
 the
  same results as I am doing with ClassB but then I am not able to add the
  newly loaded Images to the stage with  addChild since the compiler
 whines
  that its not a DisplayObject which makes sense since it is inherited
 from
  the EventDispatcher
 
  Thanks again
  Helmut
 
  On 1/12/08, Bob Leisle [EMAIL PROTECTED] wrote:
  Hi Helmut,
 
  The MovieClip inheritance chain looks like this:
  MovieClip - Sprite ../../flash/display/Sprite.html -
  DisplayObjectContainer
 ../../flash/display/DisplayObjectContainer.html
  - InteractiveObject ../../flash/display/InteractiveObject.html -
  DisplayObject ../../flash/display/DisplayObject.html -
  EventDispatcher ../../flash/events/EventDispatcher.html - Object.
  ../../Object.html
  Any class you write that extends MovieClip also inherits the ability to
  dispatch events.
 
  hth,
  Bob
 
  Helmut Granda wrote:
  Hi All,
 
  While creating a custom class I am trying to figure out a way to add
 the
  preloaded images at the same time as to dispatch an event to a
 different
  class when the images have loaded.
 
  of course I know that I cant extend a class to an EventDispatcher and
 to
  a
  MovieClip at the same time so I have to choose one, If I extend to an
  EventDispatcher then I cant add the clip when the images are
 preloaded.
  If I
  extend to a MovieClip then I cant Dispatch custom events to other
  listeners.. I was thinking of creating an Interface for the Event
  Dispatcher
  and then for the MovieClip once that is done then I could implement
 both
  interfaces but I dont think this is the right approach
 
  Any suggestions are welcome,
  Helmut
  ___
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  --
  Thanks,
  ~
  Bob Leisle
  Headsprout Software  Engineering
  http://www.headsprout.com
  Where kids learn to read!
 
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  http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
 
 
 
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[Flashcoders] Simple quesiton for createEmptyMovieClip in AS2

2008-01-12 Thread macromedia flash
hi there,

I am having problem to create empty Movie clicp by using the code below, I
can't create 5 movie clips vertically. Would you please help me take a look
this. Thank you so much :)

playListHolder is an MC Instance name and placed on Stage.


for (var i:Number = 0; i 5; i++) {

  var vidThumb:MovieClip =
_root.playListHolder.createEmptyMovieClip(vThumb+i, i+1000);

   vidThumb = eval(vThumb+i)

   //theVideo.width = thumbWidth
   //theVideo.height = thumbHeight;

   vidThumb._y = i*thumbHorizontalGap+thumbY;

   vidThumb.loadMovie( http://www.google.com/
http://img0.gmodules.com/ig/images//weather_welcome_image.jpg;)

}
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Re: [Flashcoders] Simple quesiton for createEmptyMovieClip in AS2

2008-01-12 Thread Marc Hoffman

At least one problem:

_root.playListHolder.createEmptyMovieClip(vThumb+i, i+1000);
should be (note quotes):
_root.playListHolder.createEmptyMovieClip(vThumb+i, i+1000);

Also, you don't need the line:
var vidThumb:MovieClip =

You can just tell _root.playListHolder to create the clips based on 
the incremental naming scheme you describe.


- Marc

At 09:05 PM 1/12/2008, you wrote:

hi there,

I am having problem to create empty Movie clicp by using the code below, I
can't create 5 movie clips vertically. Would you please help me take a look
this. Thank you so much :)

playListHolder is an MC Instance name and placed on Stage.


for (var i:Number = 0; i 5; i++) {

  var vidThumb:MovieClip =
_root.playListHolder.createEmptyMovieClip(vThumb+i, i+1000);

   vidThumb = eval(vThumb+i)

   //theVideo.width = thumbWidth
   //theVideo.height = thumbHeight;

   vidThumb._y = i*thumbHorizontalGap+thumbY;

   vidThumb.loadMovie( http://www.google.com/
http://img0.gmodules.com/ig/images//weather_welcome_image.jpg;)

}
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Re: [Flashcoders] Simple quesiton for createEmptyMovieClip in AS2

2008-01-12 Thread Bob Leisle

Try this instead:

for (var i:Number = 0; i 5; i++) {

_root.playListHolder.createEmptyMovieClip(vThumb+i, i+1000);
var vidThumb = __root.playListHolder[vThumb+i];

//theVideo.width = thumbWidth;
//theVideo.height = thumbHeight;

vidThumb._y = i*thumbHorizontalGap+thumbY;
vidThumb.loadMovie( 
http://www.google.com/http://img0.gmodules.com/ig/images//weather_welcome_image.jpg;);
}


Assuming your thumbHorizontalGap and thumbY vars are right, this should display 
5 clips vertically;

hth,
Bob



macromedia flash wrote:

hi there,

I am having problem to create empty Movie clicp by using the code below, I
can't create 5 movie clips vertically. Would you please help me take a look
this. Thank you so much :)

playListHolder is an MC Instance name and placed on Stage.


for (var i:Number = 0; i 5; i++) {

  var vidThumb:MovieClip =
_root.playListHolder.createEmptyMovieClip(vThumb+i, i+1000);

   vidThumb = eval(vThumb+i)

   //theVideo.width = thumbWidth
   //theVideo.height = thumbHeight;

   vidThumb._y = i*thumbHorizontalGap+thumbY;

   vidThumb.loadMovie( http://www.google.com/
http://img0.gmodules.com/ig/images//weather_welcome_image.jpg;)

}
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--
Thanks,
~
Bob Leisle 
Headsprout Software  Engineering

http://www.headsprout.com
Where kids learn to read! 


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Re: [Flashcoders] Simple quesiton for createEmptyMovieClip in AS2

2008-01-12 Thread Helmut Granda
There are various issues with your code.. here you have an updated smaller
version:

var thumbHorizontalGap = 75;
var url: String = 
http://img0.gmodules.com/ig/images//weather_welcome_image.jpg;
for (var i:Number = 0; i 5; i++)
{
 var vidThumb:MovieClip
=_root.playListHolder.createEmptyMovieClip(vThumb+i, i+1000);
  vidThumb._y = i* thumbHorizontalGap;
  vidThumb.loadMovie(url)
}

On 1/12/08, macromedia flash [EMAIL PROTECTED] wrote:

 hi there,

 I am having problem to create empty Movie clicp by using the code below, I
 can't create 5 movie clips vertically. Would you please help me take a
 look
 this. Thank you so much :)

 playListHolder is an MC Instance name and placed on Stage.


 for (var i:Number = 0; i 5; i++) {

   var vidThumb:MovieClip =
 _root.playListHolder.createEmptyMovieClip(vThumb+i, i+1000);

vidThumb = eval(vThumb+i)

//theVideo.width = thumbWidth
//theVideo.height = thumbHeight;

vidThumb._y = i*thumbHorizontalGap+thumbY;

vidThumb.loadMovie( http://www.google.com/
 http://img0.gmodules.com/ig/images//weather_welcome_image.jpg;)

 }
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-- 
...helmut
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Re: [Flashcoders] Simple quesiton for createEmptyMovieClip in AS2

2008-01-12 Thread macromedia flash
AWESOME! thanks all :)

One more question here... how can I assign URL link to each movieClip? I
would like to add URL for each of movieClip which created by looping, the
code like this

Thank you



var thumbHorizontalGap = 75;
var url: String = 
http://img0.gmodules.com/ig/images//weather_welcome_image.jpg;

for (var i:Number = 0; i 5; i++)
{
_root.createEmptyMovieClip(vThumb+i, i+1000);

  vidThumb = eval(vThumb+i);

 vidThumb._y = i* thumbHorizontalGap;
 vidThumb.loadMovie(url)

  vidThumb.onRelease = function(){
   openURL(url)
  }
}

function openURL(url){
 getURL(url);
}
=


On 1/13/08, Helmut Granda [EMAIL PROTECTED] wrote:

 There are various issues with your code.. here you have an updated
 smaller
 version:

 var thumbHorizontalGap = 75;
 var url: String = 
 http://img0.gmodules.com/ig/images//weather_welcome_image.jpg;
 for (var i:Number = 0; i 5; i++)
 {
 var vidThumb:MovieClip
 =_root.playListHolder.createEmptyMovieClip(vThumb+i, i+1000);
  vidThumb._y = i* thumbHorizontalGap;
  vidThumb.loadMovie(url)
 }

 On 1/12/08, macromedia flash [EMAIL PROTECTED] wrote:
 
  hi there,
 
  I am having problem to create empty Movie clicp by using the code below,
 I
  can't create 5 movie clips vertically. Would you please help me take a
  look
  this. Thank you so much :)
 
  playListHolder is an MC Instance name and placed on Stage.
 
 
  for (var i:Number = 0; i 5; i++) {
 
var vidThumb:MovieClip =
  _root.playListHolder.createEmptyMovieClip(vThumb+i, i+1000);
 
 vidThumb = eval(vThumb+i)
 
 //theVideo.width = thumbWidth
 //theVideo.height = thumbHeight;
 
 vidThumb._y = i*thumbHorizontalGap+thumbY;
 
 vidThumb.loadMovie( http://www.google.com/
  http://img0.gmodules.com/ig/images//weather_welcome_image.jpg;)
 
  }
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Re: [Flashcoders] Simple quesiton for createEmptyMovieClip in AS2

2008-01-12 Thread Marc Hoffman

Put the URLs in an array:

myURLS = new Array(www.domain1.com, www.anotherDomain.com, 
www.anotherDomain.com, www.anotherDomain.com, www.anotherDomain.com);


then for the URL specified as the target of each clip you create, 
just reference the URL this way:


vidThumb.onRelease = function(){
   openURL(myURLS[i]);
  }

- Marc

At 10:20 PM 1/12/2008, you wrote:


AWESOME! thanks all :)

One more question here... how can I assign URL link to each movieClip? I
would like to add URL for each of movieClip which created by looping, the
code like this

Thank you


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