[Flashcoders] sound object in AS2

2008-02-08 Thread maurice sallave
Hi,
This is my first post so please bare with me.  Presently I'm using the sound
object class in AS2 to control my sounds and using the linkage id to attach
my sounds appropriately.  The problem I'm having is that when I export in
first frame for a couple of audio files the presence of my loader goes
down.  Meaning  that I don't start to see my loader till it's at around 50%,
I'd actually like to see it start at 0%.  When I uncheck export in first
frame my loader shows more, but I don't hear any sound playing right away
and I do have *soundobject.start* both times.  Is there a better way to load
sound files into flash where I can see my loader start, hopefully at 0%, and
play my sound right away?  I'm using sound object so that I can better
control the many sounds on this project or maybe my approach is wrong.
Thanks for any help.
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Re: [Flashcoders] How did they do it?? A particular flash site.

2008-02-08 Thread Cedric Muller

I remember someone saying that the developper told him that:
*Scenes were rendered using Maya*
:)

Cedric


That doesn't look like Swift3D to me, looks more like faked 3D using
Flash transforms or some other tool - but Swift3D does not do fancy
morphing of vector shapes like that.

Jason Merrill
Bank of America
GTO LLD Solutions Design  Development
eTools  Multimedia

Bank of America Flash Platform Developer Community






-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
Of Vlado Krempl
Sent: Thursday, February 07, 2008 6:19 PM
To: Flash Coders List
Subject: [Flashcoders] How did they do it?? A particular flash site.

Hello everyone,

There is a great flash site that I absolutely love, and just
wanted your opinion on how they layed it out.

The site is :
http://checklandkindleysides.com

They use a background gradient image, so is the flash movie
in transparent mode??
Or perhaps they have used another program for 3D, for example
I read somewhere that Swift 3D is great for this kind of work.
They also use CSS on the nav text, have they integrated html
with flash??

Cheers,

Vlado
Please consider the environment before printing this e-mail.
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Re: [Flashcoders] Flash player 9.0.47 serious issue (maybe some 9 versions before too)

2008-02-08 Thread Jason Van Cleave
I have been working with this technique a lot today so I downgraded to
9.047on the mac but I am not getting any crashes.

i did see this come through tho

Error #2044: Unhandled IOErrorEvent:. text=Error #2036: Load Never
Completed.

I started with my code then tried the above changes with the files here:

http://darylteo.com/blog/wp-content/uploads/2007/11/assetlibraries.zip

On Feb 7, 2008 6:48 PM, Kenneth Kawamoto [EMAIL PROTECTED] wrote:

 I'm on a Mac at the moment and I can verify this crashes both Firefox
 and Safari immediately. It would be interesting to find out why, but as
 this is the old player we are talking about, Adobe won't be looking into.

 Since it works on Moviestar (works on both PC/Mac), can you just check
 the player version installed with SWFObject and do the ExpressInstall if
 Moviestar is not present? (The last time I checked, the ExpressInstall
 was not working on Mac at all though, but that's another matter...)

 Kenneth Kawamoto
 http://www.materiaprima.co.uk/

 Meinte van't Kruis wrote:
  Actually, the trace doesn't really matter. The point is, flash player of
  that version keeps crashing whenever I try to get a class definition
  from an external SWF, and after this instantiating that class.
 
  the line producing the crash is then this one; var tmp:* = new
 skinClass();
 
  On Feb 7, 2008 5:49 PM, Kenneth Kawamoto [EMAIL PROTECTED]
  mailto:[EMAIL PROTECTED] wrote:
 
  Oops you said Circle was the Document class.
 
  var appDomain:ApplicationDomain = e.target.applicationDomain;
  var skinClass:Class =
  appDomain.getDefinition(getQualifiedClassName(e.target.content)) as
  Class;
  trace(skinClass:  + skinClass);
 
  then it's the same as yours basically. Sorry about the noise!
 
  Kenneth Kawamoto
  http://www.materiaprima.co.uk/
 
  Kenneth Kawamoto wrote:
private function onComplete(e:Event):void {
   var appDomain:ApplicationDomain =
e.target.loader.contentLoaderInfo.applicationDomain;
   var skinClass:Class =
   
  appDomain.getDefinition(getQualifiedClassName(
 e.target.content.getChildAt(0)))
as Class;
   trace(skinClass:  + skinClass);
}
   
Output:
skinClass: [class Circle]
   
Kenneth Kawamoto
http://www.materiaprima.co.uk/
   
Meinte van't Kruis wrote:
I find the following:
   
When following the methods described by Daryl Theo (at
   
 
 http://darylteo.com/blog/2007/11/16/abstracting-assets-from-actionscript-in-as30-asset-libraries/
   
)
to duplicate DisplayObjects works fine in flash player 9.0.115
(latest). In
version 9.0.47 it repeatedly crashes the browser (both firefox
 in
ie)... I
wonder
if anyone else has this problem. To reproduce, simple instal
 9.0.47,
follow
the steps by Daryl, and voila, a browser crash.
   
In short, make an swf, with document class Circle
   
then load in your main swf, with the following code in the
  onComplete
handler;
   
private function onComplete(e:Event) {
var appDomain:ApplicationDomain =
  e.target.applicationDomain;
   
var skinClass:Class = appDomain.getDefinition
(getQualifiedClassName(e.target.loader.content)) as Class;
   
trace(CLASS:  + skinClass);
   
//var tmp:* = new skinClass();   - uncommenting
  this
line
crashes the browser
}
   
   
Any ideas, or other ideas to clone a displayobject?
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[Flashcoders] Video issues with Flash Lite 2.1 and Windows Mobile 6

2008-02-08 Thread McVirusS
Hi,

 

I am working on a mobile Flash application that uses a lot of video. Before
I received the real target device (HP iPAQ 214 with Windows Mobile 6) I did
some tests on an older type iPAQ (with Windows Mobile 5) and on a Nokia N95.
I had no problems getting video to work in the Flash Lite 2.1 player on both
devices.

A few days ago I received the iPAQ 214 with WM6. I tried several options but
I didn't get video to work in the Flash Lite 2.1 standalone player (the
onStatus event only said: Uknown error (don't you love those)).

 

I already tried many different codecs and nothing seems to work.

It looks like the only way to get video working in Flash on this device is
in the Flash Player 7 in the browser (there is no standalone version). But I
really want to use the whole screen. Does anyone know a solution for this
problem?

Thanks in advance,
Meinaart / McVirusS

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[Flashcoders] Flash/Flex Engineer wanted- San Francisco

2008-02-08 Thread Michelle Mermelstein
Greetings all,

A Media company is looking for a talented *Flash/Flex Engineers. *

If you like working on complex, Flash-based web apps (games a plus),
you'll be interested in the projects they have going on.
*
 Responsibilities*

- Contribute to product design and implementation discussions
- Design and implement user friendly applications in Flash and Flex
- Test and iterate code before and after production release


 *Qualifications*

- Experience building Flash and Flex applications, and a portfolio
of things you've built.
- A general programming background.
- Experience building web applications is a plus.

If interested, please email me you resume (word document).

 Sincerely,
 Michelle Mermelstein
 Senior Account Manager
 Mind Diggers
 [EMAIL PROTECTED]
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RE: [Flashcoders] sound object in AS2

2008-02-08 Thread McVirusS
Hi Maurice,

What you could do is place a movieclip in the second frame that contains all
the sounds on different layers (don't forget to put it on stop). It's not
a very clean solution but it works :).

Regards,
Meinaart / McVirusS

-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens maurice sallave
Verzonden: vrijdag 8 februari 2008 8:48
Aan: flashcoders@chattyfig.figleaf.com
Onderwerp: [Flashcoders] sound object in AS2

Hi,
This is my first post so please bare with me.  Presently I'm using the sound
object class in AS2 to control my sounds and using the linkage id to attach
my sounds appropriately.  The problem I'm having is that when I export in
first frame for a couple of audio files the presence of my loader goes
down.  Meaning  that I don't start to see my loader till it's at around 50%,
I'd actually like to see it start at 0%.  When I uncheck export in first
frame my loader shows more, but I don't hear any sound playing right away
and I do have *soundobject.start* both times.  Is there a better way to load
sound files into flash where I can see my loader start, hopefully at 0%, and
play my sound right away?  I'm using sound object so that I can better
control the many sounds on this project or maybe my approach is wrong.
Thanks for any help.
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Re: [Flashcoders] Flash player 9.0.47 serious issue (maybe some 9 versions before too)

2008-02-08 Thread Meinte van't Kruis
hmm, the only difference in code I can spot right now, is that you have the
Circle class
attached to the DisplayObject itself, rather than the Document root, does it
crash
when you put the Circle class on the Document root?


On Feb 8, 2008 9:30 AM, Jason Van Cleave [EMAIL PROTECTED] wrote:

 I have been working with this technique a lot today so I downgraded to
 9.047on the mac but I am not getting any crashes.

 i did see this come through tho

 Error #2044: Unhandled IOErrorEvent:. text=Error #2036: Load Never
 Completed.

 I started with my code then tried the above changes with the files here:

 http://darylteo.com/blog/wp-content/uploads/2007/11/assetlibraries.zip

 On Feb 7, 2008 6:48 PM, Kenneth Kawamoto [EMAIL PROTECTED]
 wrote:

  I'm on a Mac at the moment and I can verify this crashes both Firefox
  and Safari immediately. It would be interesting to find out why, but as
  this is the old player we are talking about, Adobe won't be looking
 into.
 
  Since it works on Moviestar (works on both PC/Mac), can you just check
  the player version installed with SWFObject and do the ExpressInstall if
  Moviestar is not present? (The last time I checked, the ExpressInstall
  was not working on Mac at all though, but that's another matter...)
 
  Kenneth Kawamoto
  http://www.materiaprima.co.uk/
 
  Meinte van't Kruis wrote:
   Actually, the trace doesn't really matter. The point is, flash player
 of
   that version keeps crashing whenever I try to get a class definition
   from an external SWF, and after this instantiating that class.
  
   the line producing the crash is then this one; var tmp:* = new
  skinClass();
  
   On Feb 7, 2008 5:49 PM, Kenneth Kawamoto [EMAIL PROTECTED]
   mailto:[EMAIL PROTECTED] wrote:
  
   Oops you said Circle was the Document class.
  
   var appDomain:ApplicationDomain = e.target.applicationDomain;
   var skinClass:Class =
   appDomain.getDefinition(getQualifiedClassName(e.target.content))
 as
   Class;
   trace(skinClass:  + skinClass);
  
   then it's the same as yours basically. Sorry about the noise!
  
   Kenneth Kawamoto
   http://www.materiaprima.co.uk/
  
   Kenneth Kawamoto wrote:
 private function onComplete(e:Event):void {
var appDomain:ApplicationDomain =
 e.target.loader.contentLoaderInfo.applicationDomain;
var skinClass:Class =

   appDomain.getDefinition(getQualifiedClassName(
  e.target.content.getChildAt(0)))
 as Class;
trace(skinClass:  + skinClass);
 }

 Output:
 skinClass: [class Circle]

 Kenneth Kawamoto
 http://www.materiaprima.co.uk/

 Meinte van't Kruis wrote:
 I find the following:

 When following the methods described by Daryl Theo (at

  
 
 http://darylteo.com/blog/2007/11/16/abstracting-assets-from-actionscript-in-as30-asset-libraries/

 )
 to duplicate DisplayObjects works fine in flash player 9.0.115
 (latest). In
 version 9.0.47 it repeatedly crashes the browser (both firefox
  in
 ie)... I
 wonder
 if anyone else has this problem. To reproduce, simple instal
  9.0.47,
 follow
 the steps by Daryl, and voila, a browser crash.

 In short, make an swf, with document class Circle

 then load in your main swf, with the following code in the
   onComplete
 handler;

 private function onComplete(e:Event) {
 var appDomain:ApplicationDomain =
   e.target.applicationDomain;

 var skinClass:Class = appDomain.getDefinition
 (getQualifiedClassName(e.target.loader.content)) as Class;

 trace(CLASS:  + skinClass);

 //var tmp:* = new skinClass();   -
 uncommenting
   this
 line
 crashes the browser
 }


 Any ideas, or other ideas to clone a displayobject?
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[Flashcoders] Slow textfield performance - anyone experienced this?

2008-02-08 Thread Kevin Heppell
Hello

In a flash site I've created with large textfields the performance just
grinds to a halt...

I'm using device fonts and tried the embed options but that doesn't make
any difference.

It isn't a problem with the development test movie player. I've tested
it in IE, Firefox, Safari and it is the same on all browsers on the same
machine.

Strangely it is only a problem on some computers - I thought it might be
to do with having Flash CS3 installed but disqualified that theory.
It doesn't seem to be based on the version of the Flash Player either,
nor on Vista / XP.

Any other ideas?
Has anyone come across this before?

Thanks
Kevin

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Re: [Flashcoders] Slow textfield performance - anyone experienced this?

2008-02-08 Thread Adrian Ionut Beschea
yes,  I ran into that one once. 
my sollution back then was to split the text into multiple textfields 

Kevin Heppell [EMAIL PROTECTED] wrote: Hello

In a flash site I've created with large textfields the performance just
grinds to a halt...

I'm using device fonts and tried the embed options but that doesn't make
any difference.

It isn't a problem with the development test movie player. I've tested
it in IE, Firefox, Safari and it is the same on all browsers on the same
machine.

Strangely it is only a problem on some computers - I thought it might be
to do with having Flash CS3 installed but disqualified that theory.
It doesn't seem to be based on the version of the Flash Player either,
nor on Vista / XP.

Any other ideas?
Has anyone come across this before?

Thanks
Kevin

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Never miss a thing.   Make Yahoo your homepage.
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Re: [Flashcoders] Flash player 9.0.47 serious issue (maybe some 9 versions before too)

2008-02-08 Thread Meinte van't Kruis
I've just checked. Setting Circle class on the displayobject itself works
fine. It only crashes when setting
the Circle class as a Document class...

So I guess that would make a fine solution, attaching the Class to the
object itself, rather than the document.

On Feb 8, 2008 9:47 AM, Meinte van't Kruis [EMAIL PROTECTED] wrote:

 hmm, the only difference in code I can spot right now, is that you have
 the Circle class
 attached to the DisplayObject itself, rather than the Document root, does
 it crash
 when you put the Circle class on the Document root?



 On Feb 8, 2008 9:30 AM, Jason Van Cleave [EMAIL PROTECTED] wrote:

  I have been working with this technique a lot today so I downgraded to
  9.047on the mac but I am not getting any crashes.
 
  i did see this come through tho
 
  Error #2044: Unhandled IOErrorEvent:. text=Error #2036: Load Never
  Completed.
 
  I started with my code then tried the above changes with the files here:
 
  http://darylteo.com/blog/wp-content/uploads/2007/11/assetlibraries.zip
 
  On Feb 7, 2008 6:48 PM, Kenneth Kawamoto [EMAIL PROTECTED]
  wrote:
 
   I'm on a Mac at the moment and I can verify this crashes both Firefox
   and Safari immediately. It would be interesting to find out why, but
  as
   this is the old player we are talking about, Adobe won't be looking
  into.
  
   Since it works on Moviestar (works on both PC/Mac), can you just check
   the player version installed with SWFObject and do the ExpressInstall
  if
   Moviestar is not present? (The last time I checked, the ExpressInstall
   was not working on Mac at all though, but that's another matter...)
  
   Kenneth Kawamoto
   http://www.materiaprima.co.uk/
  
   Meinte van't Kruis wrote:
Actually, the trace doesn't really matter. The point is, flash
  player of
that version keeps crashing whenever I try to get a class definition
from an external SWF, and after this instantiating that class.
   
the line producing the crash is then this one; var tmp:* = new
   skinClass();
   
On Feb 7, 2008 5:49 PM, Kenneth Kawamoto [EMAIL PROTECTED]
mailto:[EMAIL PROTECTED] wrote:
   
Oops you said Circle was the Document class.
   
var appDomain:ApplicationDomain = e.target.applicationDomain;
var skinClass:Class =
appDomain.getDefinition(getQualifiedClassName(e.target.content))
  as
Class;
trace(skinClass:  + skinClass);
   
then it's the same as yours basically. Sorry about the noise!
   
Kenneth Kawamoto
http://www.materiaprima.co.uk/
   
Kenneth Kawamoto wrote:
  private function onComplete(e:Event):void {
 var appDomain:ApplicationDomain =
  e.target.loader.contentLoaderInfo.applicationDomain;
 var skinClass:Class =
 
appDomain.getDefinition(getQualifiedClassName(
   e.target.content.getChildAt(0)))
  as Class;
 trace(skinClass:  + skinClass);
  }
 
  Output:
  skinClass: [class Circle]
 
  Kenneth Kawamoto
  http://www.materiaprima.co.uk/
 
  Meinte van't Kruis wrote:
  I find the following:
 
  When following the methods described by Daryl Theo (at
 
   
  
  http://darylteo.com/blog/2007/11/16/abstracting-assets-from-actionscript-in-as30-asset-libraries/
 
  )
  to duplicate DisplayObjects works fine in flash player
  9.0.115
  (latest). In
  version 9.0.47 it repeatedly crashes the browser (both
  firefox
   in
  ie)... I
  wonder
  if anyone else has this problem. To reproduce, simple instal
   9.0.47,
  follow
  the steps by Daryl, and voila, a browser crash.
 
  In short, make an swf, with document class Circle
 
  then load in your main swf, with the following code in the
onComplete
  handler;
 
  private function onComplete(e:Event) {
  var appDomain:ApplicationDomain =
e.target.applicationDomain;
 
  var skinClass:Class = appDomain.getDefinition
  (getQualifiedClassName(e.target.loader.content)) as Class;
 
  trace(CLASS:  + skinClass);
 
  //var tmp:* = new skinClass();   -
  uncommenting
this
  line
  crashes the browser
  }
 
 
  Any ideas, or other ideas to clone a displayobject?
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 http://www.malatze.nl/




-- 
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Re: [Flashcoders] Flash player 9.0.47 serious issue (maybe some 9 versions before too)

2008-02-08 Thread Jason Van Cleave
ok, I did get it to puke - here's some info

[Switching to process 2666 thread 0x622f]
0x199ae696 in Flash_EnforceLocalSecurity ()

Program received signal EXC_BAD_ACCESS, Could not access memory.
Reason: KERN_PROTECTION_FAILURE at address: 0x000c
0x199ae696 in Flash_EnforceLocalSecurity ()

The Flash log also had this in it
CLASS: [class Circle]
Warning: An ActionScript 1.0/2.0 SWF file has loaded an ActionScript
3.0SWF; code in the ActionScript
3.0 SWF will not run.
Error #2044: Unhandled IOErrorEvent:. text=Error #2036: Load Never
Completed.

The Document class seems to be the issue. Making a Symbol, assigning the
linkage without it works ok

On Feb 8, 2008 3:30 AM, Jason Van Cleave [EMAIL PROTECTED] wrote:

 I have been working with this technique a lot today so I downgraded to
 9.047 on the mac but I am not getting any crashes.

 i did see this come through tho

 Error #2044: Unhandled IOErrorEvent:. text=Error #2036: Load Never
 Completed.

 I started with my code then tried the above changes with the files here:

 http://darylteo.com/blog/wp-content/uploads/2007/11/assetlibraries.zip


 On Feb 7, 2008 6:48 PM, Kenneth Kawamoto [EMAIL PROTECTED]
 wrote:

  I'm on a Mac at the moment and I can verify this crashes both Firefox
  and Safari immediately. It would be interesting to find out why, but as
  this is the old player we are talking about, Adobe won't be looking
  into.
 
  Since it works on Moviestar (works on both PC/Mac), can you just check
  the player version installed with SWFObject and do the ExpressInstall if
  Moviestar is not present? (The last time I checked, the ExpressInstall
  was not working on Mac at all though, but that's another matter...)
 
  Kenneth Kawamoto
  http://www.materiaprima.co.uk/
 
  Meinte van't Kruis wrote:
   Actually, the trace doesn't really matter. The point is, flash player
  of
   that version keeps crashing whenever I try to get a class definition
   from an external SWF, and after this instantiating that class.
  
   the line producing the crash is then this one; var tmp:* = new
  skinClass();
  
   On Feb 7, 2008 5:49 PM, Kenneth Kawamoto [EMAIL PROTECTED]
   mailto:[EMAIL PROTECTED] wrote:
  
   Oops you said Circle was the Document class.
  
   var appDomain:ApplicationDomain = e.target.applicationDomain;
   var skinClass:Class =
   appDomain.getDefinition(getQualifiedClassName(e.target.content))
  as
   Class;
   trace(skinClass:  + skinClass);
  
   then it's the same as yours basically. Sorry about the noise!
  
   Kenneth Kawamoto
   http://www.materiaprima.co.uk/
  
   Kenneth Kawamoto wrote:
 private function onComplete(e:Event):void {
var appDomain:ApplicationDomain =
 e.target.loader.contentLoaderInfo.applicationDomain;
var skinClass:Class =

   appDomain.getDefinition(getQualifiedClassName(
  e.target.content.getChildAt(0)))
 as Class;
trace(skinClass:  + skinClass);
 }

 Output:
 skinClass: [class Circle]

 Kenneth Kawamoto
 http://www.materiaprima.co.uk/

 Meinte van't Kruis wrote:
 I find the following:

 When following the methods described by Daryl Theo (at

  
  http://darylteo.com/blog/2007/11/16/abstracting-assets-from-actionscript-in-as30-asset-libraries/

 )
 to duplicate DisplayObjects works fine in flash player 9.0.115
 (latest). In
 version 9.0.47 it repeatedly crashes the browser (both firefox
  in
 ie)... I
 wonder
 if anyone else has this problem. To reproduce, simple instal
  9.0.47,
 follow
 the steps by Daryl, and voila, a browser crash.

 In short, make an swf, with document class Circle

 then load in your main swf, with the following code in the
   onComplete
 handler;

 private function onComplete(e:Event) {
 var appDomain:ApplicationDomain =
   e.target.applicationDomain;

 var skinClass:Class = appDomain.getDefinition
 (getQualifiedClassName(e.target.loader.content)) as Class;

 trace(CLASS:  + skinClass);

 //var tmp:* = new skinClass();   -
  uncommenting
   this
 line
 crashes the browser
 }


 Any ideas, or other ideas to clone a displayobject?
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Re: [Flashcoders] How did they do it?? A particular flash site.

2008-02-08 Thread Peter B
 Unfortunately if you haven't learned it by now you'll never be able to
 understand its full potential.


??! What? Come on, it's not exactly rocket science is it, and everyone
has to start somewhere, don't they? Kinda arrogant to suggest that if
you haven't already learned somehting you will never be able to.
Especially anything to do with Flash.
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Re: [Flashcoders] Flash player 9.0.47 serious issue (maybe some 9 versions before too)

2008-02-08 Thread Kenneth Kawamoto

Changing to Event.INIT and catching IOErrorEvent.IO_ERROR had no effect,
but it's interesting the player thinks it's an AVM1 movie...

Using Symbol Class is better solution anyway, since if you use the
Document Class, your asset will include entire Stage too.

Kenneth Kawamoto
http://www.materiaprima.co.uk/

Jason Van Cleave wrote:

ok, I did get it to puke - here's some info

[Switching to process 2666 thread 0x622f]
0x199ae696 in Flash_EnforceLocalSecurity ()

Program received signal EXC_BAD_ACCESS, Could not access memory.
Reason: KERN_PROTECTION_FAILURE at address: 0x000c
0x199ae696 in Flash_EnforceLocalSecurity ()

The Flash log also had this in it
CLASS: [class Circle]
Warning: An ActionScript 1.0/2.0 SWF file has loaded an ActionScript 3.0 
SWF; code in the ActionScript 3.0 SWF will not run.
Error #2044: Unhandled IOErrorEvent:. text=Error #2036: Load Never 
Completed.


The Document class seems to be the issue. Making a Symbol, assigning the 
linkage without it works ok


On Feb 8, 2008 3:30 AM, Jason Van Cleave [EMAIL PROTECTED] 
mailto:[EMAIL PROTECTED] wrote:


I have been working with this technique a lot today so I downgraded
to 9.047 on the mac but I am not getting any crashes.

i did see this come through tho

Error #2044: Unhandled IOErrorEvent:. text=Error #2036: Load Never
Completed.

I started with my code then tried the above changes with the files here:

http://darylteo.com/blog/wp-content/uploads/2007/11/assetlibraries.zip


On Feb 7, 2008 6:48 PM, Kenneth Kawamoto [EMAIL PROTECTED]
mailto:[EMAIL PROTECTED] wrote:

I'm on a Mac at the moment and I can verify this crashes both
Firefox
and Safari immediately. It would be interesting to find out why,
but as
this is the old player we are talking about, Adobe won't be
looking into.

Since it works on Moviestar (works on both PC/Mac), can you just
check
the player version installed with SWFObject and do the
ExpressInstall if
Moviestar is not present? (The last time I checked, the
ExpressInstall
was not working on Mac at all though, but that's another matter...)

Kenneth Kawamoto
http://www.materiaprima.co.uk/

Meinte van't Kruis wrote:
  Actually, the trace doesn't really matter. The point is,
flash player of
  that version keeps crashing whenever I try to get a class
definition
  from an external SWF, and after this instantiating that class.
 
  the line producing the crash is then this one; var tmp:* =
new skinClass();
 
  On Feb 7, 2008 5:49 PM, Kenneth Kawamoto
[EMAIL PROTECTED] mailto:[EMAIL PROTECTED]
  mailto:[EMAIL PROTECTED]
mailto:[EMAIL PROTECTED] wrote:
 
  Oops you said Circle was the Document class.
 
  var appDomain:ApplicationDomain = e.target.applicationDomain;
  var skinClass:Class =
 
appDomain.getDefinition(getQualifiedClassName(e.target.content)) as

  Class;
  trace(skinClass:  + skinClass);
 
  then it's the same as yours basically. Sorry about the noise!
 
  Kenneth Kawamoto
  http://www.materiaprima.co.uk/
 
  Kenneth Kawamoto wrote:
private function onComplete(e:Event):void {
   var appDomain:ApplicationDomain =
e.target.loader.contentLoaderInfo.applicationDomain;
   var skinClass:Class =
   
 
appDomain.getDefinition(getQualifiedClassName(e.target.content.getChildAt(0)))

as Class;
   trace(skinClass:  + skinClass);
}
   
Output:
skinClass: [class Circle]
   
Kenneth Kawamoto
http://www.materiaprima.co.uk/
   
Meinte van't Kruis wrote:
I find the following:
   
When following the methods described by Daryl Theo (at
   
 
http://darylteo.com/blog/2007/11/16/abstracting-assets-from-actionscript-in-as30-asset-libraries/

   
)
to duplicate DisplayObjects works fine in flash
player 9.0.115
(latest). In
version 9.0.47 it repeatedly crashes the browser
(both firefox in
ie)... I
wonder
if anyone else has this problem. To reproduce, simple
instal 9.0.47,
follow
the steps by Daryl, and voila, a browser crash.
   
In short, make an swf, with document class Circle
   
then load in your main swf, with the following code
in 

[Flashcoders] Problems displaying Progress with FileReference

2008-02-08 Thread Paul Steven
I am creating a file upload flash movie in Flash 8 but cannot get the progress 
of the upload to work when tested online.

When I test if in Flash authoring environment, the progress appears to work.

My code is essentially exactly the same as that here 
http://markshu.ca/imm/flash/tutorial/fileReference.html

I am testing using Firefox on Windows Vista and IE6 on Windows XP. Both have 
the Flash 9 player.

Anyone experience similar problems and / or can suggest a fix?

Thanks

Paul


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Re: [Flashcoders] How did they do it?? A particular flash site.

2008-02-08 Thread Allandt Bik-Elliott (Receptacle)

yeh that's an import from a bitmap 3d render with flash overlayed

very nicely done tho

swift 3d is more for doing vector-based 3d work like this http:// 
64.207.133.120/Erain/extreme/02/visions.asp although it does have  
limited bitmap mapping


a



On 8 Feb 2008, at 08:07, Cedric Muller wrote:


I remember someone saying that the developper told him that:
*Scenes were rendered using Maya*
:)

Cedric


That doesn't look like Swift3D to me, looks more like faked 3D using
Flash transforms or some other tool - but Swift3D does not do fancy
morphing of vector shapes like that.

Jason Merrill
Bank of America
GTO LLD Solutions Design  Development
eTools  Multimedia

Bank of America Flash Platform Developer Community






-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
Of Vlado Krempl
Sent: Thursday, February 07, 2008 6:19 PM
To: Flash Coders List
Subject: [Flashcoders] How did they do it?? A particular flash  
site.


Hello everyone,

There is a great flash site that I absolutely love, and just
wanted your opinion on how they layed it out.

The site is :
http://checklandkindleysides.com

They use a background gradient image, so is the flash movie
in transparent mode??
Or perhaps they have used another program for 3D, for example
I read somewhere that Swift 3D is great for this kind of work.
They also use CSS on the nav text, have they integrated html
with flash??

Cheers,

Vlado
Please consider the environment before printing this e-mail.
The contents of this message should be treated as COMMERCIAL
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Re: [Flashcoders] Anyone know of good mac app that will trace outside of Flash

2008-02-08 Thread Alistair Colling
Thanks everyone for your responses. Alcon is just what I'm looking  
for, I'll have a look into XRay as I think it may be useful for  
larger projects but for day to day Alcon is great and now I can make  
all of my text colours beautiful in Textmate and Alcon my quality of  
life has improved.


My next problem is to see if I can get my as2 flas to compile from  
Textmate and then open flash player with Alcon to debug. Better get  
off to the Textmate list.


Cheers guys, have a good weekend


On 7 Feb 2008, at 15:26, Andy Herrman wrote:


I've been using Alcon: http://osflash.org/projects/alcon

It's lighter weight and much simpler than xray and has been quite
useful.  You can run it from the provided exe or from the SWF.  The
SWF should work fine on the Mac.

  -Andy

On Feb 7, 2008 7:07 AM, Sidney de Koning [EMAIL PROTECTED]  
wrote:

Hi Ali,

I use XRAY from Blitz (http://osflash.org/xray) its is a very good  
debug

/ logger tool.
and it just uses a SWF that you run.

Cheers,

Sid


Alistair Colling wrote:

Oops, sorry pressed send too quick on that one, here's the complete
message

Hiya, I have been using XTrace (http://mabblog.com/xtrace.html)  
and it
is a great application as it allows me to view my trace messages  
with
different colours outside of the Flash IDE. My problem is that  
after a

short while the window disappears so I can't reference my trace
messages while I edit my code in Textmate.

Does anyone know of another tracing app that would float above all
apps as XTrace does and woul allow me to look over trace messages in
this way?

Cheers!
Ali



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--
Alistair Colling
Interactive Developer

FPP Design Limited (Newcastle upon Tyne)
The Courtyard
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Sandyford
Newcastle upon Tyne NE2 1BD
Telephone: +44 (0)191 261 6662
Fax: +44 (0)191 233 0609

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this transmission in error, please
notify the sender at the e-mail address above. 
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Registered Number 3775564. Registered in England and Wales. Visit our website at http://www.fpp.net/

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RE: [Flashcoders] Slow textfield performance - anyone experiencedthis?

2008-02-08 Thread Kevin Heppell
Hmmm splitting into smaller textfields doesn't seem to help unless you
mean really small textfields (like 2 or 3 lines each?)
Also, this would stop the text from being selectable (which I would like
to avoid)

The problem seems to be related to the amount of text in the swf rather
than the size of one particular textfield.

Were you able to identify the specific problem?




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Adrian
Ionut Beschea
Sent: 08 February 2008 09:30
To: Flash Coders List
Subject: Re: [Flashcoders] Slow textfield performance - anyone
experiencedthis?

yes,  I ran into that one once. 
my sollution back then was to split the text into multiple textfields 

Kevin Heppell [EMAIL PROTECTED] wrote: Hello

In a flash site I've created with large textfields the performance just
grinds to a halt...

I'm using device fonts and tried the embed options but that doesn't make
any difference.

It isn't a problem with the development test movie player. I've tested
it in IE, Firefox, Safari and it is the same on all browsers on the same
machine.

Strangely it is only a problem on some computers - I thought it might be
to do with having Flash CS3 installed but disqualified that theory.
It doesn't seem to be based on the version of the Flash Player either,
nor on Vista / XP.

Any other ideas?
Has anyone come across this before?

Thanks
Kevin

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-
Never miss a thing.   Make Yahoo your homepage.
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Re: [Flashcoders] How did they do it?? A particular flash site.

2008-02-08 Thread Dave Mennenoh

I remember someone saying that the developper told him that:

*Scenes were rendered using Maya*

That was me. I emailed them and asked. Yeah it's very well done, no doubt.



Dave -
Head Developer
http://www.blurredistinction.com
Adobe Community Expert
http://www.adobe.com/communities/experts/
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Re: [Flashcoders] How did they do it?? A particular flash site.

2008-02-08 Thread Peter B
Hi Adrian.

Ah, I see. In which case Jesse, my apologies. I must have had my
sarcasm filter on...

;p )
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[Flashcoders] getDefinitionByName and error #1009

2008-02-08 Thread Marcelo Volmaro

Hi!,

I'm trying to do something pretty simple: dynamically instantiate a class  
based on it's name:


var n:String = extremefx_comar.i18n.locales.EN_US;
var klass:Class = null;
try {
klass = Class(getDefinitionByName(n));
trace(describeType(klass));

} catch (e:Error){
trace(catch error:+e);
}

if (klass != null){
trace(klass.test);

try {
var ca:Object = new klass();
trace(describeType(ca));

} catch (e2:Error){
trace(catch error:+e2);
}
}

The first trace works fine, no errors (so the describetype returns the  
correct XML for that class). Now, when I try to instantiate that class  
(var ca:Object = new klass()) i get the following error: TypeError: Error  
#1009: Cannot access a property or method of a null object reference.


Also, the klass has a public static var test. The trace(klass.test)  
returns undefined.


Ideas?

Thanks in advance,


--
Marcelo Volmaro

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Re: [Flashcoders] send email from project on local machine

2008-02-08 Thread Glen Pike
If your kiosk PC shows Flash using a web-browser, served by a web-server 
on local machine, you can use PHP or ASP to script the sending of emails.


You will probably have to setup a send mail program for the ASP or PHP 
mailing functions to use.


I don't use IIS, so I cannot help you with that, but I do use XAMPP - 
http://www.apachefriends.org/en/xampp.html - which comes with PHP / 
Apache / Sendmail.  You install XAMPP and then configure Sendmail and 
PHP's INI files to use Sendmail with your ISP's SMTP server.  
http://www.apachefriends.org/en/xampp-windows.html tells you the paths 
to the ini files.


For example, here is the section my sendmail.ini   php.ini files from 
XAMPP showing the mail handling settings:


;SEND MAIL Abbreviated Settings:

; configuration for fake sendmail

[sendmail]

; you must change mail.mydomain.com to your smtp server

smtp_server=smtp.eclipse.co.uk

; if your smtp server requires authentication, modify the following two 
lines


;auth_username=
;auth_password=

;End SENDMAIL

;PHP.INI Sendmail abbreviated settings

[mail function]
; For Win32 only.
SMTP = localhost
smtp_port = 25

; For Win32 only.
;sendmail_from = [EMAIL PROTECTED]

Hope this helps

Glen

sense co moh wrote:

Hi all
I have Kiosk machine we put it in mall it's normal PC and I made flash project 
so people can use  in this flash project I need to allow the user to send 
inqiry by email so I create the keyboard, now my problem is how to send the 
email   in director i use Multiuser Xtra but flash I have to use ASP our PHP 
and the flash file should be on the server to work.

Bassam 
Thanks



  

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Re: [Flashcoders] send email from project on local machine

2008-02-08 Thread Kenneth Kawamoto
Projector will have no local security imposed, i.e. you do not need to 
place your Projector in a web server or anything to connect to internet.


Kenneth Kawamoto
http://www.materiaprima.co.uk/


sense co moh wrote:

Hi all
I have Kiosk machine we put it in mall it's normal PC and I made flash project 
so people can use  in this flash project I need to allow the user to send 
inqiry by email so I create the keyboard, now my problem is how to send the 
email   in director i use Multiuser Xtra but flash I have to use ASP our PHP 
and the flash file should be on the server to work.

Bassam 
Thanks



  

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RE: [Flashcoders] Problems displaying Progress with FileReference

2008-02-08 Thread Paul Steven
Hi Jimbo

One file was called Winter and another called garden 006

I have written an uploader myself based on the Flash 8 fileReference and it
experiences the same problem. However the files are successfully being
uploaded. The reason I decided to use flash for the uploader was so I could
display the progress otherwise I may as well just have used html.

Very strange! All I can think of is its an Anti-Virus problem. I did read
about problems with some other anti-virus proggy and filereference. It
referred to Kaspersky
http://www.flashinto.com/forum/viewtopic.php?f=4t=5179

Cheers

Paul



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jimbo
Sent: 08 February 2008 13:22
To: flashcoders@chattyfig.figleaf.com
Subject: RE: [Flashcoders] Problems displaying Progress with FileReference

Just thinking . . . if your virus program prohibited the upload, the file
never was uploaded . . . if you can tell me the name of the file you tried
to upload, I'll see if it uploaded??

jimbo

*** REPLY SEPARATOR  ***

On 2/8/2008 at 12:49 PM Paul Steven wrote:

Hi Jimbo

Thanks for the link. Weird thing is I am experiencing the same problem with
your upload example

Here is another one I tried too
http://www.tink.ws/blog/files/flash8/UploadExample.html

I have tried it on Windows Vista with Firefox Flash 9 Player and Windows XP
Internet Explorer 6 with Flash Player 9.

Could the problem be caused by anti-virus software? I have McAfee on both
PCs

Cheers

Paul

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jimbo
Sent: 08 February 2008 12:38
To: flashcoders@chattyfig.figleaf.com
Subject: RE: [Flashcoders] Problems displaying Progress with FileReference

There is an as3 version that shows progress quite well, is very easy to
customize, and also sends you an email every time a file has been uploaded.
It was created by Flep at flepstudio.org, source code is available under
the
swf.

http://jimbo.us/Uploader/

hth,
jimbo

*** REPLY SEPARATOR  ***

On 2/8/2008 at 12:19 PM Paul Steven wrote:

Further to my last post, here is a link I found that has an example of
uploading with filereference.

http://www.jackleaman.co.uk/test/upload/index.html

With this example, I get the same problem i.e the file progress goes to
100% pretty much immediately but the file does not report having finished
uploading for some time after. You need to test with a reasonably big file
- at least 500kb.

Any ideas what the problem is?

Thanks

Paul


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Paul
Steven
Sent: 08 February 2008 11:29
To: 'Flash Coders List'
Subject: [Flashcoders] Problems displaying Progress with FileReference

I am creating a file upload flash movie in Flash 8 but cannot get the
progress of the upload to work when tested online.

When I test if in Flash authoring environment, the progress appears to
work.

My code is essentially exactly the same as that here
http://markshu.ca/imm/flash/tutorial/fileReference.html

I am testing using Firefox on Windows Vista and IE6 on Windows XP. Both
have the Flash 9 player.

Anyone experience similar problems and / or can suggest a fix?

Thanks

Paul


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[Flashcoders] tangozebra enhanced call function option

2008-02-08 Thread Allandt Bik-Elliott (Receptacle)
i don't know if you guys have worked with tangozebra before but if so  
can you explain how the enhanced component works?


there's an option to call a function which i assume is called after  
the webpage that the banner sits on is loaded but it doesn't seem to  
work for me


i have the tz_enabled component and the tz_enhanced component on the  
stage


got me knackered

a
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Re: [Flashcoders] Export hidden layers turning itself off

2008-02-08 Thread Jason Van Cleave
I noticed it seems to happen when I paste something into Flash from
Fireworks/Some other app

On Feb 8, 2008 8:21 AM, Kevin Heppell [EMAIL PROTECTED]
wrote:

 Hello,

 I've got Flash CS3 and I've found that every now and then the export
 hidden layers export option turns itself off...
 This obviously causes problems but I can't work out a specific trigger
 that changes the value...

 Has anyone else had this and anyone found a solution?

 Thanks
 Kev


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Re: [Flashcoders] getDefinitionByName and error #1009

2008-02-08 Thread Kenneth Kawamoto

If I do this I get all the traces:

(Document class)
package {
import flash.display.Sprite;
import flash.utils.describeType;
import flash.utils.getDefinitionByName;
import extremefx_comar.i18n.locales.EN_US;

public class Test extends Sprite {

public function Test():void {
trace(EN_US.test);
var n:String = extremefx_comar.i18n.locales.EN_US;
var klass:Class = getDefinitionByName(n) as Class;
trace(klass);
try {
klass = Class(getDefinitionByName(n));
trace(describeType(klass));
} catch (e:Error){
trace(catch error:+e);
}
if (klass != null){
trace(klass.test);
try {
var ca:Object = new klass();
trace(describeType(ca));

} catch (e2:Error){
trace(catch error2:+e2);
}
}   
}
}
}

not sure if this helps though...

Kenneth Kawamoto
http://www.materiaprima.co.uk/

Marcelo Volmaro wrote:

Hi!,

I'm trying to do something pretty simple: dynamically instantiate a 
class based on it's name:


var n:String = extremefx_comar.i18n.locales.EN_US;
var klass:Class = null;
try {
klass = Class(getDefinitionByName(n));
trace(describeType(klass));
   
} catch (e:Error){

trace(catch error:+e);
}
   
if (klass != null){

trace(klass.test);
   
try {

var ca:Object = new klass();
trace(describeType(ca));
   
} catch (e2:Error){

trace(catch error:+e2);
}
}

The first trace works fine, no errors (so the describetype returns the 
correct XML for that class). Now, when I try to instantiate that class 
(var ca:Object = new klass()) i get the following error: TypeError: 
Error #1009: Cannot access a property or method of a null object reference.


Also, the klass has a public static var test. The trace(klass.test) 
returns undefined.


Ideas?

Thanks in advance,



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Re: [Flashcoders] How did they do it?? A particular flash site.

2008-02-08 Thread Adrian Park
Peter, to my own detriment, I've found that sarcasm doesn't translate so
well into ones and zeros :)
I was also initially rather taken aback by Jesse's comment but, much to the
credit of the people on this list, I've never seen that kind of elitism here
so figured it must be sarcastic.

Anyway, I'll get off the OT conversation now. Good weekends all.

Adrian Park


On Feb 8, 2008 4:09 PM, Peter B [EMAIL PROTECTED] wrote:

 Hi Adrian.

 Ah, I see. In which case Jesse, my apologies. I must have had my
 sarcasm filter on...

 ;p )
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RE: [Flashcoders] How did they do it?? A particular flash site.

2008-02-08 Thread Jesse Graupmann
Thanks Adrian, I couldn't have said it better. Sorry for the confusion
folks. 


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Adrian Park
Sent: Friday, February 08, 2008 6:16 AM
To: Flash Coders List
Subject: Re: [Flashcoders] How did they do it?? A particular flash site.

Hi Peter,
I understood Jesse's comment to be a follow on to his sarcastic reference to
'magic' and he is in fact insinuating that it's simpler than it looks and
therefore, yes, anyone interested enough can learn how to do it. I don't
think he meant any offense.

If I'm not mistaken he's alluding to the fact that this site is an example
of where the individual parts are actual pretty simple but, put together as
they have been, the finished piece appears to be greater than the sum of
those parts - like magic.

Adrian


On Feb 8, 2008 2:06 PM, Dave Mennenoh [EMAIL PROTECTED] wrote:

 I remember someone saying that the developper told him that:
 *Scenes were rendered using Maya*

 That was me. I emailed them and asked. Yeah it's very well done, no doubt.



 Dave -
 Head Developer
 http://www.blurredistinction.com
 Adobe Community Expert
 http://www.adobe.com/communities/experts/

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[Flashcoders] mask + embedded fonts + createTextField

2008-02-08 Thread Andrew Sinning
I generating some content at runtime inside a movieClip that is masked.  
The images that get loaded in using the Loader class work great and they 
get masked.  As a test, there is a dynamic-TextField in the movieClip 
with Arial embedded, and it shows up just fine.


However, the fields that I create at runtime using createTextField and 
then fill with text don't show up at all.  I'm using html text that uses 
Arial font.  I also have border around the TFs which don't show up either.


I'd tear out my hair but I'm already bald.  Thanks!
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Re: [Flashcoders] getDefinitionByName and error #1009

2008-02-08 Thread Kenneth Kawamoto

From timeline?

import extremefx_comar.i18n.locales.EN_US;

trace(EN_US.test);
var n:String = extremefx_comar.i18n.locales.EN_US;
var klass:Class = getDefinitionByName(n) as Class;
trace(klass);
var ca:Object = new klass();
trace(ca);

Output:
boo
[class EN_US]
[object EN_US]

Kenneth Kawamoto
http://www.materiaprima.co.uk/

Marcelo Volmaro wrote:
The problem is, I'm using getDefinitionByName in other places, and it 
works fine.


The specific class (EN_US) is included, but I can't instantiate it. 
Also, I was wrong on one of my statements: The trace of the static var 
(trace(klass.test)) worked fine.


That what makes this a mystery for me.. The class is on the flash, 
accessing its static member works, but instantiating it does not.


On Fri, 08 Feb 2008 13:18:27 -0300, Kenneth Kawamoto 
[EMAIL PROTECTED] wrote:



If I do this I get all the traces:

(Document class)
package {
import flash.display.Sprite;
import flash.utils.describeType;
import flash.utils.getDefinitionByName;
import extremefx_comar.i18n.locales.EN_US;

public class Test extends Sprite {
   
public function Test():void {

trace(EN_US.test);
var n:String = extremefx_comar.i18n.locales.EN_US;
var klass:Class = getDefinitionByName(n) as Class;
trace(klass);
try {
klass = Class(getDefinitionByName(n));
trace(describeType(klass));
} catch (e:Error){
trace(catch error:+e);
}
if (klass != null){
trace(klass.test);
try {
var ca:Object = new klass();
trace(describeType(ca));

} catch (e2:Error){
trace(catch error2:+e2);
}
}   
}

}
}

not sure if this helps though...

Kenneth Kawamoto
http://www.materiaprima.co.uk/

Marcelo Volmaro wrote:

Hi!,
 I'm trying to do something pretty simple: dynamically instantiate a 
class based on it's name:

 var n:String = extremefx_comar.i18n.locales.EN_US;
var klass:Class = null;
try {
klass = Class(getDefinitionByName(n));
trace(describeType(klass));
   } catch (e:Error){
trace(catch error:+e);
}
   if (klass != null){
trace(klass.test);
   try {
var ca:Object = new klass();
trace(describeType(ca));
   } catch (e2:Error){
trace(catch error:+e2);
}
}
 The first trace works fine, no errors (so the describetype returns 
the correct XML for that class). Now, when I try to instantiate that 
class (var ca:Object = new klass()) i get the following error: 
TypeError: Error #1009: Cannot access a property or method of a null 
object reference.
 Also, the klass has a public static var test. The 
trace(klass.test) returns undefined.

 Ideas?
 Thanks in advance,

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RE: [Flashcoders] Export hidden layers turning itself off

2008-02-08 Thread Kevin Heppell
That sounds about right - I did paste something in from Fireworks...
I'll test that theory
Thanks!

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason
Van Cleave
Sent: 08 February 2008 17:31
To: Flash Coders List
Subject: Re: [Flashcoders] Export hidden layers turning itself off

I noticed it seems to happen when I paste something into Flash from
Fireworks/Some other app

On Feb 8, 2008 8:21 AM, Kevin Heppell
[EMAIL PROTECTED]
wrote:

 Hello,

 I've got Flash CS3 and I've found that every now and then the export
 hidden layers export option turns itself off...
 This obviously causes problems but I can't work out a specific trigger
 that changes the value...

 Has anyone else had this and anyone found a solution?

 Thanks
 Kev


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Re: [Flashcoders] mask + embedded fonts + createTextField

2008-02-08 Thread Andrew Sinning
Looks like the problem was that I had embedded the bold version of the 
Arial.


Andrew Sinning wrote:
I generating some content at runtime inside a movieClip that is 
masked.  The images that get loaded in using the Loader class work 
great and they get masked.  As a test, there is a dynamic-TextField in 
the movieClip with Arial embedded, and it shows up just fine.


However, the fields that I create at runtime using createTextField and 
then fill with text don't show up at all.  I'm using html text that 
uses Arial font.  I also have border around the TFs which don't show 
up either.


I'd tear out my hair but I'm already bald.  Thanks!
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RE: [Flashcoders] Problems displaying Progress with FileReference

2008-02-08 Thread Jimbo
I did not get 'Winter', but got 'garden 006.jpg' and 'garden 010.jpg'

jimbo

*** REPLY SEPARATOR  ***

On 2/8/2008 at 1:35 PM Paul Steven wrote:

Hi Jimbo

One file was called Winter and another called garden 006

I have written an uploader myself based on the Flash 8 fileReference and it
experiences the same problem. However the files are successfully being
uploaded. The reason I decided to use flash for the uploader was so I could
display the progress otherwise I may as well just have used html.

Very strange! All I can think of is its an Anti-Virus problem. I did read
about problems with some other anti-virus proggy and filereference. It
referred to Kaspersky
http://www.flashinto.com/forum/viewtopic.php?f=4t=5179

Cheers

Paul



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jimbo
Sent: 08 February 2008 13:22
To: flashcoders@chattyfig.figleaf.com
Subject: RE: [Flashcoders] Problems displaying Progress with FileReference

Just thinking . . . if your virus program prohibited the upload, the file
never was uploaded . . . if you can tell me the name of the file you tried
to upload, I'll see if it uploaded??

jimbo

*** REPLY SEPARATOR  ***

On 2/8/2008 at 12:49 PM Paul Steven wrote:

Hi Jimbo

Thanks for the link. Weird thing is I am experiencing the same problem
with
your upload example

Here is another one I tried too
http://www.tink.ws/blog/files/flash8/UploadExample.html

I have tried it on Windows Vista with Firefox Flash 9 Player and Windows
XP
Internet Explorer 6 with Flash Player 9.

Could the problem be caused by anti-virus software? I have McAfee on both
PCs

Cheers

Paul

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jimbo
Sent: 08 February 2008 12:38
To: flashcoders@chattyfig.figleaf.com
Subject: RE: [Flashcoders] Problems displaying Progress with FileReference

There is an as3 version that shows progress quite well, is very easy to
customize, and also sends you an email every time a file has been
uploaded.
It was created by Flep at flepstudio.org, source code is available under
the
swf.

http://jimbo.us/Uploader/

hth,
jimbo

*** REPLY SEPARATOR  ***

On 2/8/2008 at 12:19 PM Paul Steven wrote:

Further to my last post, here is a link I found that has an example of
uploading with filereference.

http://www.jackleaman.co.uk/test/upload/index.html

With this example, I get the same problem i.e the file progress goes to
100% pretty much immediately but the file does not report having finished
uploading for some time after. You need to test with a reasonably big
file
- at least 500kb.

Any ideas what the problem is?

Thanks

Paul


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Paul
Steven
Sent: 08 February 2008 11:29
To: 'Flash Coders List'
Subject: [Flashcoders] Problems displaying Progress with FileReference

I am creating a file upload flash movie in Flash 8 but cannot get the
progress of the upload to work when tested online.

When I test if in Flash authoring environment, the progress appears to
work.

My code is essentially exactly the same as that here
http://markshu.ca/imm/flash/tutorial/fileReference.html

I am testing using Firefox on Windows Vista and IE6 on Windows XP. Both
have the Flash 9 player.

Anyone experience similar problems and / or can suggest a fix?

Thanks

Paul


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RE: [Flashcoders] Problems displaying Progress with FileReference

2008-02-08 Thread Jimbo
There is an as3 version that shows progress quite well, is very easy to 
customize, and also sends you an email every time a file has been uploaded. It 
was created by Flep at flepstudio.org, source code is available under the swf.

http://jimbo.us/Uploader/

hth,
jimbo

*** REPLY SEPARATOR  ***

On 2/8/2008 at 12:19 PM Paul Steven wrote:

Further to my last post, here is a link I found that has an example of
uploading with filereference.

http://www.jackleaman.co.uk/test/upload/index.html

With this example, I get the same problem i.e the file progress goes to
100% pretty much immediately but the file does not report having finished
uploading for some time after. You need to test with a reasonably big file
- at least 500kb.

Any ideas what the problem is?

Thanks

Paul


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Paul Steven
Sent: 08 February 2008 11:29
To: 'Flash Coders List'
Subject: [Flashcoders] Problems displaying Progress with FileReference

I am creating a file upload flash movie in Flash 8 but cannot get the
progress of the upload to work when tested online.

When I test if in Flash authoring environment, the progress appears to
work.

My code is essentially exactly the same as that here
http://markshu.ca/imm/flash/tutorial/fileReference.html

I am testing using Firefox on Windows Vista and IE6 on Windows XP. Both
have the Flash 9 player.

Anyone experience similar problems and / or can suggest a fix?

Thanks

Paul


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[Flashcoders] How to structure this site

2008-02-08 Thread Dwayne Neckles



http://dnecklesportfolio.com/pv3d/archive/2/PaperCloud.html

That column represents a prototype menu, there will also be a similiar looking 
subnav column to the right. 
like my current site dnecklesportfolio.com  I am redoing this site to use a lil 
PV.
Real minimal.

My question for you:
Do you recommend having a class for the main navigation that contains the 
transition intro and outro
and a seperate sub navclass for the sub nav navigation that contains the 
transition intro and outro

and then a separate class for the project detail.

This is probably an OOP question more than papervision..

Currently each part are in the old school way . 3 seperate movieclips that all 
talk to each other.

I'd appreciate any suggestions.

_
Helping your favorite cause is as easy as instant messaging. You IM, we give.
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Re: [Flashcoders] getDefinitionByName and error #1009

2008-02-08 Thread Marcelo Volmaro
The problem is, I'm using getDefinitionByName in other places, and it  
works fine.


The specific class (EN_US) is included, but I can't instantiate it. Also,  
I was wrong on one of my statements: The trace of the static var  
(trace(klass.test)) worked fine.


That what makes this a mystery for me.. The class is on the flash,  
accessing its static member works, but instantiating it does not.


On Fri, 08 Feb 2008 13:18:27 -0300, Kenneth Kawamoto  
[EMAIL PROTECTED] wrote:



If I do this I get all the traces:

(Document class)
package {
import flash.display.Sprite;
import flash.utils.describeType;
import flash.utils.getDefinitionByName;
import extremefx_comar.i18n.locales.EN_US;

public class Test extends Sprite {

public function Test():void {
trace(EN_US.test);
var n:String = extremefx_comar.i18n.locales.EN_US;
var klass:Class = getDefinitionByName(n) as Class;
trace(klass);
try {
klass = Class(getDefinitionByName(n));
trace(describeType(klass));
} catch (e:Error){
trace(catch error:+e);
}
if (klass != null){
trace(klass.test);
try {
var ca:Object = new klass();
trace(describeType(ca));

} catch (e2:Error){
trace(catch error2:+e2);
}
}   
}
}
}

not sure if this helps though...

Kenneth Kawamoto
http://www.materiaprima.co.uk/

Marcelo Volmaro wrote:

Hi!,
 I'm trying to do something pretty simple: dynamically instantiate a  
class based on it's name:

 var n:String = extremefx_comar.i18n.locales.EN_US;
var klass:Class = null;
try {
klass = Class(getDefinitionByName(n));
trace(describeType(klass));
   } catch (e:Error){
trace(catch error:+e);
}
   if (klass != null){
trace(klass.test);
   try {
var ca:Object = new klass();
trace(describeType(ca));
   } catch (e2:Error){
trace(catch error:+e2);
}
}
 The first trace works fine, no errors (so the describetype returns the  
correct XML for that class). Now, when I try to instantiate that class  
(var ca:Object = new klass()) i get the following error: TypeError:  
Error #1009: Cannot access a property or method of a null object  
reference.
 Also, the klass has a public static var test. The trace(klass.test)  
returns undefined.

 Ideas?
 Thanks in advance,


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--
Marcelo Volmaro

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RE: [Flashcoders] How did they do it?? A particular flash site.

2008-02-08 Thread Dave Watts
 Hey, can someone re-post Jesse's sarcastic comment?  I'm sad 
 I missed it, all this talk has me curious!

With magic! 

Unfortunately if you haven't learned it by now you'll never be able to
understand its full potential.


Full screen - FLASH and HTML
http://www.kirupa.com/developer/mx2004/fullscreen.htm
http://gotoandlearn.com/player.php?id=31

CSS
http://www.kirupa.com/developer/mx2004/css.htm

VIDEO
http://gotoandlearn.com/player.php?id=46
http://gotoandlearn.com/player.php?id=1 

TRANSPARENT VIDEO
http://www.pjenkins.co.uk/blog/index.php/2006/09/22/transparent-flash-video-
for-a-website/#more-3

Dave Watts, CTO, Fig Leaf Software
http://www.figleaf.com/

Fig Leaf Training: Adobe/Google/Paperthin Certified Partners
http://training.figleaf.com/

WebManiacs 2008: the ultimate conference for CF/Flex/AIR developers!
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Re: [Flashcoders] send email from project on local machine

2008-02-08 Thread sense co moh
Dear iv 

I didn't understand what you mean do i have to install IIS on the pc and plice 
the  files in wwwroot or what to do 
anyone help please


thanks

- Original Message 
From: Ivan Dembicki [EMAIL PROTECTED]
To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Wednesday, February 6, 2008 2:42:02 PM
Subject: Re: [Flashcoders] send email from project on local machine

Hello Bassam,

File - Publish settings - Flash -
Local playback security - Access netwoork only

-- 
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http://www.bezier.ru
http://bezier.googlecode.com
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RE: [Flashcoders] Problems displaying Progress with FileReference

2008-02-08 Thread Jimbo
Just thinking . . . if your virus program prohibited the upload, the file never 
was uploaded . . . if you can tell me the name of the file you tried to upload, 
I'll see if it uploaded??

jimbo

*** REPLY SEPARATOR  ***

On 2/8/2008 at 12:49 PM Paul Steven wrote:

Hi Jimbo

Thanks for the link. Weird thing is I am experiencing the same problem with
your upload example

Here is another one I tried too
http://www.tink.ws/blog/files/flash8/UploadExample.html

I have tried it on Windows Vista with Firefox Flash 9 Player and Windows XP
Internet Explorer 6 with Flash Player 9.

Could the problem be caused by anti-virus software? I have McAfee on both
PCs

Cheers

Paul

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jimbo
Sent: 08 February 2008 12:38
To: flashcoders@chattyfig.figleaf.com
Subject: RE: [Flashcoders] Problems displaying Progress with FileReference

There is an as3 version that shows progress quite well, is very easy to
customize, and also sends you an email every time a file has been uploaded.
It was created by Flep at flepstudio.org, source code is available under
the
swf.

http://jimbo.us/Uploader/

hth,
jimbo

*** REPLY SEPARATOR  ***

On 2/8/2008 at 12:19 PM Paul Steven wrote:

Further to my last post, here is a link I found that has an example of
uploading with filereference.

http://www.jackleaman.co.uk/test/upload/index.html

With this example, I get the same problem i.e the file progress goes to
100% pretty much immediately but the file does not report having finished
uploading for some time after. You need to test with a reasonably big file
- at least 500kb.

Any ideas what the problem is?

Thanks

Paul


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Paul
Steven
Sent: 08 February 2008 11:29
To: 'Flash Coders List'
Subject: [Flashcoders] Problems displaying Progress with FileReference

I am creating a file upload flash movie in Flash 8 but cannot get the
progress of the upload to work when tested online.

When I test if in Flash authoring environment, the progress appears to
work.

My code is essentially exactly the same as that here
http://markshu.ca/imm/flash/tutorial/fileReference.html

I am testing using Firefox on Windows Vista and IE6 on Windows XP. Both
have the Flash 9 player.

Anyone experience similar problems and / or can suggest a fix?

Thanks

Paul


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[Flashcoders] Export hidden layers turning itself off

2008-02-08 Thread Kevin Heppell
Hello,

I've got Flash CS3 and I've found that every now and then the export
hidden layers export option turns itself off...
This obviously causes problems but I can't work out a specific trigger
that changes the value...

Has anyone else had this and anyone found a solution?

Thanks
Kev


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RE: [Flashcoders] Problems displaying Progress with FileReference

2008-02-08 Thread Paul Steven
Further to my last post, here is a link I found that has an example of 
uploading with filereference.

http://www.jackleaman.co.uk/test/upload/index.html

With this example, I get the same problem i.e the file progress goes to 100% 
pretty much immediately but the file does not report having finished uploading 
for some time after. You need to test with a reasonably big file - at least 
500kb.

Any ideas what the problem is?

Thanks

Paul


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Paul Steven
Sent: 08 February 2008 11:29
To: 'Flash Coders List'
Subject: [Flashcoders] Problems displaying Progress with FileReference

I am creating a file upload flash movie in Flash 8 but cannot get the progress 
of the upload to work when tested online.

When I test if in Flash authoring environment, the progress appears to work.

My code is essentially exactly the same as that here 
http://markshu.ca/imm/flash/tutorial/fileReference.html

I am testing using Firefox on Windows Vista and IE6 on Windows XP. Both have 
the Flash 9 player.

Anyone experience similar problems and / or can suggest a fix?

Thanks

Paul


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[Flashcoders] is there a way of detecting whether or not the mouse is in a movie at all?

2008-02-08 Thread Allandt Bik-Elliott (Receptacle)

hi guys

just a quickie

i've got an expandable flash banner that has a transparent movie clip  
(called roll_mc) over the top of it to detect whether to expand or  
not but because i can't seem to get an accurate false from my hittest  
if the mouse goes out of the banner, i was wondering if there was a  
way to detect if the mouse was in the movie at all


here is what i have

function gotoExpand():Void {
trace (x mouse is +_root._xmouse);
trace (y mouse is +_root._ymouse);
	if (roll_mc.hitTest(_root._xmouse, _root._ymouse)   
_root._xmouse345  _root._ymouse345) nextFrame();

}

the movie is 350x350 but if you move the mouse out of the movie  
pretty quickly, it registers that the mouse is still within the movie


example traces:
//mouse is moved fairly slowly
x mouse is 349
y mouse is 208
x mouse is 349
y mouse is 208
x mouse is 185
y mouse is 349
x mouse is 348
y mouse is 95
//mouse moved fairly quickly
x mouse is 336
y mouse is 225

anyone have any ideas?

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RE: [Flashcoders] Problems displaying Progress with FileReference

2008-02-08 Thread Paul Steven
Hi Jimbo

Thanks for the link. Weird thing is I am experiencing the same problem with
your upload example

Here is another one I tried too
http://www.tink.ws/blog/files/flash8/UploadExample.html

I have tried it on Windows Vista with Firefox Flash 9 Player and Windows XP
Internet Explorer 6 with Flash Player 9.

Could the problem be caused by anti-virus software? I have McAfee on both
PCs

Cheers

Paul

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jimbo
Sent: 08 February 2008 12:38
To: flashcoders@chattyfig.figleaf.com
Subject: RE: [Flashcoders] Problems displaying Progress with FileReference

There is an as3 version that shows progress quite well, is very easy to
customize, and also sends you an email every time a file has been uploaded.
It was created by Flep at flepstudio.org, source code is available under the
swf.

http://jimbo.us/Uploader/

hth,
jimbo

*** REPLY SEPARATOR  ***

On 2/8/2008 at 12:19 PM Paul Steven wrote:

Further to my last post, here is a link I found that has an example of
uploading with filereference.

http://www.jackleaman.co.uk/test/upload/index.html

With this example, I get the same problem i.e the file progress goes to
100% pretty much immediately but the file does not report having finished
uploading for some time after. You need to test with a reasonably big file
- at least 500kb.

Any ideas what the problem is?

Thanks

Paul


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Paul Steven
Sent: 08 February 2008 11:29
To: 'Flash Coders List'
Subject: [Flashcoders] Problems displaying Progress with FileReference

I am creating a file upload flash movie in Flash 8 but cannot get the
progress of the upload to work when tested online.

When I test if in Flash authoring environment, the progress appears to
work.

My code is essentially exactly the same as that here
http://markshu.ca/imm/flash/tutorial/fileReference.html

I am testing using Firefox on Windows Vista and IE6 on Windows XP. Both
have the Flash 9 player.

Anyone experience similar problems and / or can suggest a fix?

Thanks

Paul


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RE: [Flashcoders] sound object in AS2

2008-02-08 Thread Jimbo
Yes, that is the way to get around this, also make sure that you uncheck 
'export in first frame' in your assets - when you uncheck that box, the 
compiler will not export the asset at all, so you need to physically place it 
on frame 2 or later, but before they are neeeded. Then the frame 1 'load' is 
only the weight of the preloader itself.
hth,
jimbo

*** REPLY SEPARATOR  ***

On 2/8/2008 at 9:42 AM McVirusS wrote:

Hi Maurice,

What you could do is place a movieclip in the second frame that contains
all
the sounds on different layers (don't forget to put it on stop). It's not
a very clean solution but it works :).

Regards,
Meinaart / McVirusS

-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens maurice sallave
Verzonden: vrijdag 8 februari 2008 8:48
Aan: flashcoders@chattyfig.figleaf.com
Onderwerp: [Flashcoders] sound object in AS2

Hi,
This is my first post so please bare with me.  Presently I'm using the
sound
object class in AS2 to control my sounds and using the linkage id to attach
my sounds appropriately.  The problem I'm having is that when I export in
first frame for a couple of audio files the presence of my loader goes
down.  Meaning  that I don't start to see my loader till it's at around
50%,
I'd actually like to see it start at 0%.  When I uncheck export in first
frame my loader shows more, but I don't hear any sound playing right away
and I do have *soundobject.start* both times.  Is there a better way to
load
sound files into flash where I can see my loader start, hopefully at 0%,
and
play my sound right away?  I'm using sound object so that I can better
control the many sounds on this project or maybe my approach is wrong.
Thanks for any help.
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Re: [Flashcoders] is there a way of detecting whether or not the mouse is in a movie at all?

2008-02-08 Thread Hans Wichman
Hi,

that is only detectable when the mouse is down (try tracing xmouse and
ymouse while mouse is down, versus when its not).
Another thing you can do is look at how long the mouse hasnt moved.

greetz
JC

On Feb 8, 2008 1:40 PM, Allandt Bik-Elliott (Receptacle) 
[EMAIL PROTECTED] wrote:

 hi guys

 just a quickie

 i've got an expandable flash banner that has a transparent movie clip
 (called roll_mc) over the top of it to detect whether to expand or
 not but because i can't seem to get an accurate false from my hittest
 if the mouse goes out of the banner, i was wondering if there was a
 way to detect if the mouse was in the movie at all

 here is what i have

 function gotoExpand():Void {
trace (x mouse is +_root._xmouse);
trace (y mouse is +_root._ymouse);
if (roll_mc.hitTest(_root._xmouse, _root._ymouse) 
 _root._xmouse345  _root._ymouse345) nextFrame();
 }

 the movie is 350x350 but if you move the mouse out of the movie
 pretty quickly, it registers that the mouse is still within the movie

 example traces:
 //mouse is moved fairly slowly
 x mouse is 349
 y mouse is 208
 x mouse is 349
 y mouse is 208
 x mouse is 185
 y mouse is 349
 x mouse is 348
 y mouse is 95
 //mouse moved fairly quickly
 x mouse is 336
 y mouse is 225

 anyone have any ideas?

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Re: [Flashcoders] MS Access?

2008-02-08 Thread Dave Mennenoh
Thanks guys, much appreciated. I will tell them that they need to use a 
real database.  They currently don't even have a site and were asking 
about hosting too. All the top hosts I looked at (IX, Lunar, BlueHost, 
HostMonster, etc) don't even offer Access as an option - which makes telling 
them they can't use it even easier.



Dave -
Head Developer
http://www.blurredistinction.com
Adobe Community Expert
http://www.adobe.com/communities/experts/ 


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RE: [Flashcoders] Problems displaying Progress with FileReference

2008-02-08 Thread Jimbo
hmmm, hard to think of a problem on the senders end that would not display the 
progress meter in the swf??? I notice that several uploads were made - did 
others upload, and did others see the progress meter for their uploads?

I'm on XP now with most recent flash 9, firefox 2.0.0.1.1 and see it.

jimbo

*** REPLY SEPARATOR  ***

On 2/8/2008 at 12:49 PM Paul Steven wrote:

Hi Jimbo

Thanks for the link. Weird thing is I am experiencing the same problem with
your upload example

Here is another one I tried too
http://www.tink.ws/blog/files/flash8/UploadExample.html

I have tried it on Windows Vista with Firefox Flash 9 Player and Windows XP
Internet Explorer 6 with Flash Player 9.

Could the problem be caused by anti-virus software? I have McAfee on both
PCs

Cheers

Paul

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jimbo
Sent: 08 February 2008 12:38
To: flashcoders@chattyfig.figleaf.com
Subject: RE: [Flashcoders] Problems displaying Progress with FileReference

There is an as3 version that shows progress quite well, is very easy to
customize, and also sends you an email every time a file has been uploaded.
It was created by Flep at flepstudio.org, source code is available under
the
swf.

http://jimbo.us/Uploader/

hth,
jimbo

*** REPLY SEPARATOR  ***

On 2/8/2008 at 12:19 PM Paul Steven wrote:

Further to my last post, here is a link I found that has an example of
uploading with filereference.

http://www.jackleaman.co.uk/test/upload/index.html

With this example, I get the same problem i.e the file progress goes to
100% pretty much immediately but the file does not report having finished
uploading for some time after. You need to test with a reasonably big file
- at least 500kb.

Any ideas what the problem is?

Thanks

Paul


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Paul
Steven
Sent: 08 February 2008 11:29
To: 'Flash Coders List'
Subject: [Flashcoders] Problems displaying Progress with FileReference

I am creating a file upload flash movie in Flash 8 but cannot get the
progress of the upload to work when tested online.

When I test if in Flash authoring environment, the progress appears to
work.

My code is essentially exactly the same as that here
http://markshu.ca/imm/flash/tutorial/fileReference.html

I am testing using Firefox on Windows Vista and IE6 on Windows XP. Both
have the Flash 9 player.

Anyone experience similar problems and / or can suggest a fix?

Thanks

Paul


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Re: [Flashcoders] How did they do it?? A particular flash site.

2008-02-08 Thread Adrian Park
Hi Peter,
I understood Jesse's comment to be a follow on to his sarcastic reference to
'magic' and he is in fact insinuating that it's simpler than it looks and
therefore, yes, anyone interested enough can learn how to do it. I don't
think he meant any offense.

If I'm not mistaken he's alluding to the fact that this site is an example
of where the individual parts are actual pretty simple but, put together as
they have been, the finished piece appears to be greater than the sum of
those parts - like magic.

Adrian


On Feb 8, 2008 2:06 PM, Dave Mennenoh [EMAIL PROTECTED] wrote:

 I remember someone saying that the developper told him that:
 *Scenes were rendered using Maya*

 That was me. I emailed them and asked. Yeah it's very well done, no doubt.



 Dave -
 Head Developer
 http://www.blurredistinction.com
 Adobe Community Expert
 http://www.adobe.com/communities/experts/
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Re: [Flashcoders] How did they do it?? A particular flash site.

2008-02-08 Thread Vlado Krempl

Hi Dave,

Is possible to integrate Maya with flash??


- Original Message - 
From: Dave Mennenoh [EMAIL PROTECTED]

To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Saturday, February 09, 2008 12:06 AM
Subject: Re: [Flashcoders] How did they do it?? A particular flash site.



I remember someone saying that the developper told him that:

*Scenes were rendered using Maya*

That was me. I emailed them and asked. Yeah it's very well done, no doubt.



Dave -
Head Developer
http://www.blurredistinction.com
Adobe Community Expert
http://www.adobe.com/communities/experts/
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RE: [Flashcoders] How did they do it?? A particular flash site.

2008-02-08 Thread Merrill, Jason
Hi Peter,
I understood Jesse's comment to be a follow on to his 
sarcastic reference to 'magic'

Hey, can someone re-post Jesse's sarcastic comment?  I'm sad I missed
it, all this talk has me curious!

Jason Merrill
Bank of America  
GTO LLD Solutions Design  Development 
eTools  Multimedia 

Bank of America Flash Platform Developer Community


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Re: [Flashcoders] How did they do it?? A particular flash site.

2008-02-08 Thread Helmut Granda
I'm not sure how this was created but after looking at the home animation
(the tree with the leaves falling) I can say that the animation can be done
simply with shape tweens. and yes the gradient in the background can be
controlled with CSS and a transparent movie or it can be controlled within
flash itself.

On 2/8/08, Adrian Park [EMAIL PROTECTED] wrote:

 Hi Peter,
 I understood Jesse's comment to be a follow on to his sarcastic reference
 to
 'magic' and he is in fact insinuating that it's simpler than it looks and
 therefore, yes, anyone interested enough can learn how to do it. I don't
 think he meant any offense.

 If I'm not mistaken he's alluding to the fact that this site is an example
 of where the individual parts are actual pretty simple but, put together
 as
 they have been, the finished piece appears to be greater than the sum of
 those parts - like magic.

 Adrian


 On Feb 8, 2008 2:06 PM, Dave Mennenoh [EMAIL PROTECTED] wrote:

  I remember someone saying that the developper told him that:
  *Scenes were rendered using Maya*
 
  That was me. I emailed them and asked. Yeah it's very well done, no
 doubt.
 
 
 
  Dave -
  Head Developer
  http://www.blurredistinction.com
  Adobe Community Expert
  http://www.adobe.com/communities/experts/
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-- 
...helmut
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RE: [Flashcoders] How did they do it?? A particular flash site.

2008-02-08 Thread Merrill, Jason
Hi Dave,

Is possible to integrate Maya with flash??

Depends on what you mean by integrate.  Maya has a vector renderer (the
same one that Swift3D has, it's made by Electric Rain), but for this, it
looks more like a bitmap sequence or even a movie.  So in a sense, yeah.


Jason Merrill
Bank of America  
GTO LLD Solutions Design  Development 
eTools  Multimedia 

Bank of America Flash Platform Developer Community


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Re: [Flashcoders] sound object in AS2

2008-02-08 Thread maurice sallave
So are the audio files to be set at stream or event?

On Feb 8, 2008 3:48 AM, Jimbo [EMAIL PROTECTED] wrote:

 Yes, that is the way to get around this, also make sure that you uncheck
 'export in first frame' in your assets - when you uncheck that box, the
 compiler will not export the asset at all, so you need to physically place
 it on frame 2 or later, but before they are neeeded. Then the frame 1 'load'
 is only the weight of the preloader itself.
 hth,
 jimbo

 *** REPLY SEPARATOR  ***

 On 2/8/2008 at 9:42 AM McVirusS wrote:

 Hi Maurice,
 
 What you could do is place a movieclip in the second frame that contains
 all
 the sounds on different layers (don't forget to put it on stop). It's
 not
 a very clean solution but it works :).
 
 Regards,
 Meinaart / McVirusS
 
 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Namens maurice sallave
 Verzonden: vrijdag 8 februari 2008 8:48
 Aan: flashcoders@chattyfig.figleaf.com
 Onderwerp: [Flashcoders] sound object in AS2
 
 Hi,
 This is my first post so please bare with me.  Presently I'm using the
 sound
 object class in AS2 to control my sounds and using the linkage id to
 attach
 my sounds appropriately.  The problem I'm having is that when I export
 in
 first frame for a couple of audio files the presence of my loader goes
 down.  Meaning  that I don't start to see my loader till it's at around
 50%,
 I'd actually like to see it start at 0%.  When I uncheck export in first
 frame my loader shows more, but I don't hear any sound playing right
 away
 and I do have *soundobject.start* both times.  Is there a better way to
 load
 sound files into flash where I can see my loader start, hopefully at 0%,
 and
 play my sound right away?  I'm using sound object so that I can better
 control the many sounds on this project or maybe my approach is wrong.
 Thanks for any help.
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