Re: [Flashcoders] Passing vars with the the timer and events

2008-03-14 Thread EECOLOR
Oh man, thank you for this example!

This totally blows me away. I am sorry I was so persistent. You are correct.
I will have to check all my applications now, hehe.

This also means that all my earlier arguments are incorrect and that the use
of Delegate is indeed very dangerous.

Thank you for showing this to me! To me this really is unexpected
behaviour... I just can not believe that this is designed behaviour...



Greetz Erik



On 3/13/08, Cory Petosky [EMAIL PROTECTED] wrote:

  There is no such thing as a reference to be created invisibly within
 the event system.


 I disagree. Try this test code:

 package {
 import flash.events.Event;
 import flash.display.Sprite;
 import flash.utils.getTimer;

 public class TestClass extends Sprite {
 public function TestClass() {
 trace(Started!);
 var s:Sprite = new Sprite();
 s.addEventListener(Event.ENTER_FRAME, listener);
 addEventListener(Event.ENTER_FRAME, listener);
 }

 private function listener(event:Event):void {
 trace(event.currentTarget.toString() +
 getTimer());
 }
 }
 }

 You'll see both event handlers fire until the end of time.  Event
 references actually are kept, invisibly, within the event system.



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Re: [Flashcoders] Passing vars with the the timer and events

2008-03-14 Thread EECOLOR
Hey there,

I was totally shocked this morning. If what you were saying was true it
would mean that if you created a class with a listener to itself and
instantiated it, it would never be garbage collected.

So I did some extra tests.

1. Your example with a weak listener (same result)
2. Trying to force garbage collection using System.gc and the
localconnection 'hack' (same result)

So I turned to the Flex Profiler. I used the following class to test things:

package
{
   import flash.display.Sprite;
   import flash.events.Event;
   import flash.system.System;
   import flash.text.TextField;

   [SWF(frameRate=1)]
   public class testAS extends Sprite
   {
  private var _t:TextField;
  private var _c:uint;
  private var _a:Array;

  public function testAS()
  {
 _a = new Array();

 _t = new TextField();
 addChild(_t);

 var a:SpriteClass = new SpriteClass();
 a.addEventListener(Event.ENTER_FRAME, _handler);
  };

  private function _handler(e:Event):void
  {
 _t.text = (_c++).toString();
 _a.push(new Counter());
  };
   };
};

Initialy the profiler showed the behaviour you were describing. However, if
I pressed
the Run Garbage Collector button, the instance of SpriteClass was
removed. This indicates the behaviour that I described in my example.

I changed the above example to use a weak listener. The instance of
SpriteClass was only removed after I clicked the Run garbage
collector button.

In the handler I removed the listener to the SpriteClass instance. The
instance of SpriteClass was only removed from memory after I clicked
the Run garbage collector button.

If I run the profiler with the
option Generate object allocation stack traces, the instance is
removed everytime quite fast.


The conclusion of all this is that my statement in previous emails was
correct. What your example shows is that while the instance _can_ be garbage
collected, you will never know when it actually will.


A summary:

- There is no such thing as a reference to be created invisibly within the
event system.
- You can not be sure when an instance is garbage collected.
- Weak references only indicate that: if the reference on the dispatcher
object to the listener is the last one, the instance containing the listener
will me available for garbage collection.


I want to thank you Cory for being as persistent as I can be. It enabled me
to do extensive tests to see
how the player works. In my tests in a standalone player there were
cases where I let the example application run for more then half an
hour without garbage collection of SpriteClass. I am not sure when the
garbage collector kicks in (might be triggered by total memory usage).
I will continue to monitor the
example
to see if the instance will ever be garbage collected. If not, I will
file a bug at adobe.



Greetz Erik



On 3/14/08, EECOLOR [EMAIL PROTECTED] wrote:

 Oh man, thank you for this example!

 This totally blows me away. I am sorry I was so persistent. You are
 correct. I will have to check all my applications now, hehe.

 This also means that all my earlier arguments are incorrect and that the
 use of Delegate is indeed very dangerous.

 Thank you for showing this to me! To me this really is unexpected
 behaviour... I just can not believe that this is designed behaviour...



 Greetz Erik

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Re: [Flashcoders] 9-slice scaling not working when used as mask

2008-03-14 Thread Meinte van't Kruis
scale9 can only be applied to shapes not to movieclips or sprites etc.. So
thats probably why it wont work with masks and why children of a scale9ed
movieclip will still distort..

On Thu, Mar 13, 2008 at 4:01 PM, Matt S. [EMAIL PROTECTED] wrote:

 Speaking of Scale 9, can the Scaled MC, eg the one thats actually
 sitting IN the scaling movie, under the guides, have MC's within it?
 I've tried to use S9 as a way to control the positioning of nav items,
 eg, a movieclip, which itself contains multiple MCs, each of which
 sits in the safe zones at the corners. But when I do this, the whole
 thing still distorts, mcs at corners included. Am I using S9 for
 something it werent intended fer? :)

 thx,

 .m
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Re: [Flashcoders] 9-slice scaling not working when used as mask

2008-03-14 Thread Meinte van't Kruis
actually, let me rephrase that, scale9 is offcourse applied to a movieclip,
but it only works on shapes within this movieclip.

On Fri, Mar 14, 2008 at 12:58 PM, Meinte van't Kruis [EMAIL PROTECTED]
wrote:

 scale9 can only be applied to shapes not to movieclips or sprites etc.. So
 thats probably why it wont work with masks and why children of a scale9ed
 movieclip will still distort..


 On Thu, Mar 13, 2008 at 4:01 PM, Matt S. [EMAIL PROTECTED] wrote:

  Speaking of Scale 9, can the Scaled MC, eg the one thats actually
  sitting IN the scaling movie, under the guides, have MC's within it?
  I've tried to use S9 as a way to control the positioning of nav items,
  eg, a movieclip, which itself contains multiple MCs, each of which
  sits in the safe zones at the corners. But when I do this, the whole
  thing still distorts, mcs at corners included. Am I using S9 for
  something it werent intended fer? :)
 
  thx,
 
  .m
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 M.A. van't Kruis
 http://www.malatze.nl/




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Re: [Flashcoders] Passing vars with the the timer and events

2008-03-14 Thread EECOLOR
I have modified my test classes slightly. And found that when debugging this
movie in Flex Builder 3, the garbage collection was triggered when I moved
my mouse within the Flash movie.

I suspect that the method behind the screens that runs the garbage collector
is quite complex. I think that in more complex applications garbage
collection is more efficient.


Counter.as

package
{
   import flash.display.BitmapData;

   public class Counter
   {
  public var bmd:BitmapData;

  public function Counter()
  {
 bmd = new BitmapData(500, 500);
 bmd.noise(Math.random() * 100);
  };
   };
};


SpriteClass.as

package
{
   import flash.display.Sprite;

   public class SpriteClass extends Sprite
   {
  public function SpriteClass()
  {
  };
   };
};


testAS.as

package
{
   import flash.display.Sprite;
   import flash.events.Event;
   import flash.text.TextField;

   [SWF(frameRate=4)]
   public class testAS extends Sprite
   {
  private var _t:TextField;
  private var _c:uint;
  private var _a:Array;

  public function testAS()
  {
 _a = new Array();

 _t = new TextField();
 addChild(_t);

 var a:SpriteClass = new SpriteClass();
 a.addEventListener(Event.ENTER_FRAME, _handler);
  };

  private function _handler(e:Event):void
  {
 _t.text = _c.toString();

 _a.push(new Counter());

 _c++;

 if (_c  300)
 {
(e.currentTarget as SpriteClass).removeEventListener(
Event.ENTER_FRAME, _handler);
 };
  };
   };
};



Greetz Erik




On 3/14/08, EECOLOR [EMAIL PROTECTED] wrote:

 Hey there,

 I was totally shocked this morning. If what you were saying was true it
 would mean that if you created a class with a listener to itself and
 instantiated it, it would never be garbage collected.

 So I did some extra tests.

 1. Your example with a weak listener (same result)
 2. Trying to force garbage collection using System.gc and the
 localconnection 'hack' (same result)

 So I turned to the Flex
 Profiler. I used the following class to test things:

 package
 {
import flash.display.Sprite;
import flash.events.Event;
import flash.system.System;
import flash.text.TextField;

[SWF(frameRate=1)]
public class testAS extends Sprite
{
   private var _t:TextField;
   private var _c:uint;
   private var _a:Array;

   public function testAS()
   {
  _a = new Array();

  _t = new TextField();
  addChild(_t);

  var a:SpriteClass = new SpriteClass();
  a.addEventListener(Event.ENTER_FRAME, _handler);
   };

   private function _handler(e:Event):void
   {
  _t.text = (_c++).toString();
  _a.push(new Counter());
   };
};
 };

 Initialy the profiler showed the behaviour you were describing. However,
 if I pressed
 the Run Garbage Collector button, the instance of SpriteClass was removed. 
 This indicates the behaviour that I described in my example.


 I changed the above example to use a weak listener. The instance of 
 SpriteClass was only removed after I clicked the Run garbage collector 
 button.

 In the handler I removed the listener to the SpriteClass instance. The
 instance of SpriteClass was only removed from memory after I clicked
 the Run garbage collector button.

 If I run the profiler with the
 option Generate object allocation stack traces, the instance is removed 
 everytime quite fast.


 The conclusion of all this is that my statement in previous emails was
 correct. What your example shows is that while the instance _can_ be garbage
 collected, you will never know when it actually will.


 A summary:

 - There is no such thing as a reference to be created invisibly within
 the event system.
 - You can not be sure when an instance is garbage collected.
 - Weak references only indicate that: if the reference on the dispatcher
 object to the listener is the last one, the instance containing the listener
 will me available for garbage collection.


 I want to thank you Cory for being as persistent as I can be. It enabled
 me to do extensive tests to see
 how the player works. In my tests in a standalone player there were cases 
 where I let the example application run for more then half an hour without 
 garbage collection of SpriteClass. I am not sure when the garbage collector 
 kicks in (might be triggered by total memory usage). I will continue to 
 monitor the
 example
 to see if the instance will ever be garbage collected. If not, I will file a 
 bug at adobe.



 Greetz Erik

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Re: [Flashcoders] Passing vars with the the timer and events

2008-03-14 Thread Muzak

Old articles, but a must read:
http://gskinner.com/blog/archives/2006/06/as3_resource_ma.html
http://gskinner.com/blog/archives/2006/07/as3_resource_ma_1.html
http://gskinner.com/blog/archives/2006/06/understanding_t.html
http://gskinner.com/blog/archives/2006/07/as3_weakly_refe.html


- Original Message - 
From: EECOLOR [EMAIL PROTECTED]

To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Friday, March 14, 2008 1:18 PM
Subject: Re: [Flashcoders] Passing vars with the the timer and events



I have modified my test classes slightly. And found that when debugging this
movie in Flex Builder 3, the garbage collection was triggered when I moved
my mouse within the Flash movie.

I suspect that the method behind the screens that runs the garbage collector
is quite complex. I think that in more complex applications garbage
collection is more efficient.




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[Flashcoders] transition

2008-03-14 Thread marcellouz
hi all,

anyone out there who knows how to manage this type of picture transition
effect?

http://www.schierke.com/

thx,
marcel
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Re: [Flashcoders] transition

2008-03-14 Thread jonathan howe
I looked at some of the transportation photos:
Looks like they are just tweening the brightness instead of the alpha and
the photographs are all lit such that it appears more directed than it
really is (it looks like it is radiating from the sun but really the sun is
just the brightest spot, so it looks 'finished' first).

So, unless I'm missing a subtlety in the transition, you can tween a
ColorTransform object which has the read/write property brightness or use a
your favorite tweening package shortcut for tweening the brightness.

-jonathan


On Fri, Mar 14, 2008 at 9:21 AM, marcellouz [EMAIL PROTECTED] wrote:

 hi all,

 anyone out there who knows how to manage this type of picture transition
 effect?

 http://www.schierke.com/

 thx,
 marcel
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Re: [Flashcoders] transition

2008-03-14 Thread Helmut Granda
any specific kind of transition? the transition i noticed was a simple fade
in and fade out. Is that what you were looking for?

On 3/14/08, marcellouz [EMAIL PROTECTED] wrote:

 hi all,

 anyone out there who knows how to manage this type of picture transition
 effect?

 http://www.schierke.com/

 thx,
 marcel
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Re: [Flashcoders] Passing vars with the the timer and events

2008-03-14 Thread Cory Petosky
Erik,

Thanks for being more diligent than I was! I assumed the let it run
for an hour while eating dinner test case was enough, too!

This behavior is much more sane than my initial assessment, and I'm
certainly glad to have been shown incorrect. :)

On 3/14/08, Muzak [EMAIL PROTECTED] wrote:
 Old articles, but a must read:
  http://gskinner.com/blog/archives/2006/06/as3_resource_ma.html
  http://gskinner.com/blog/archives/2006/07/as3_resource_ma_1.html
  http://gskinner.com/blog/archives/2006/06/understanding_t.html
  http://gskinner.com/blog/archives/2006/07/as3_weakly_refe.html



  - Original Message -
  From: EECOLOR [EMAIL PROTECTED]
  To: Flash Coders List flashcoders@chattyfig.figleaf.com
  Sent: Friday, March 14, 2008 1:18 PM
  Subject: Re: [Flashcoders] Passing vars with the the timer and events


  I have modified my test classes slightly. And found that when debugging this
   movie in Flex Builder 3, the garbage collection was triggered when I moved
   my mouse within the Flash movie.
  
   I suspect that the method behind the screens that runs the garbage 
 collector
   is quite complex. I think that in more complex applications garbage
   collection is more efficient.
  
  


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-- 
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1618 Central Ave NE Suite 130
Minneapolis, MN 55413
Office: 612.216.3924
Mobile: 240.422.9652
Fax: 612.605.9216
http://www.punyentertainment.com
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Re: [Flashcoders] transition

2008-03-14 Thread Allandt Bik-Elliott (Receptacle)
http://livedocs.adobe.com/flash/9.0/main/wwhelp/wwhimpl/common/html/ 
wwhelp.htm?context=LiveDocs_Partsfile=0983.html


this should help (note actionscript 2)



On 14 Mar 2008, at 14:10, Helmut Granda wrote:

any specific kind of transition? the transition i noticed was a  
simple fade

in and fade out. Is that what you were looking for?

On 3/14/08, marcellouz [EMAIL PROTECTED] wrote:


hi all,

anyone out there who knows how to manage this type of picture  
transition

effect?

http://www.schierke.com/

thx,
marcel
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Re: [Flashcoders] transition

2008-03-14 Thread marcellouz
thx a lot for all the response!

marcel


On 14.03.08 16:18, Allandt Bik-Elliott (Receptacle)
[EMAIL PROTECTED] wrote:

 http://livedocs.adobe.com/flash/9.0/main/wwhelp/wwhimpl/common/html/
 wwhelp.htm?context=LiveDocs_Partsfile=0983.html
 
 this should help (note actionscript 2)
 
 
 
 On 14 Mar 2008, at 14:10, Helmut Granda wrote:
 
 any specific kind of transition? the transition i noticed was a
 simple fade
 in and fade out. Is that what you were looking for?
 
 On 3/14/08, marcellouz [EMAIL PROTECTED] wrote:
 
 hi all,
 
 anyone out there who knows how to manage this type of picture
 transition
 effect?
 
 http://www.schierke.com/
 
 thx,
 marcel
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 ...helmut
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[Flashcoders] to mac or not to mac

2008-03-14 Thread Dave Segal
It's time for me to get a new computer and I have heard so many horror
stories about Vista that I am thinking of switching to Mac. What tools are
people using to develop on the Mac. I mostly Flash IDE, FlexBuilder,
FlashDevelop, SWFMill, SWFDump, HaXe, FlashTracer - are these available on
Mac? Also any general info about developing on the Mac, positive or
negative, would be helpful. 

Is anyone using Vista and enjoying it?

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Re: [Flashcoders] to mac or not to mac

2008-03-14 Thread Andrew Sinning
I know you're asking for more specific info, but, hey: Just get a Mac 
and run Parallels or VMWare.  I run XP on my Mac.  I also have Vista 
installed under Parallels for when a customer calls up with a 
Vista-specific problem, but otherwise I never use it.


Dave Segal wrote:

It's time for me to get a new computer and I have heard so many horror
stories about Vista that I am thinking of switching to Mac. What tools are
people using to develop on the Mac. I mostly Flash IDE, FlexBuilder,
FlashDevelop, SWFMill, SWFDump, HaXe, FlashTracer - are these available on
Mac? Also any general info about developing on the Mac, positive or
negative, would be helpful. 


Is anyone using Vista and enjoying it?

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Re: [Flashcoders] to mac or not to mac

2008-03-14 Thread Zeh Fernando

It's time for me to get a new computer and I have heard so many horror
stories about Vista that I am thinking of switching to Mac. What tools are
people using to develop on the Mac. I mostly Flash IDE, FlexBuilder,
FlashDevelop, SWFMill, SWFDump, HaXe, FlashTracer - are these available on
Mac? Also any general info about developing on the Mac, positive or
negative, would be helpful. 


This is a highly subjective question in so many ways that it's pretty 
hard for anyone to answer in a neutral fashion.


With that said - yes, Vista is a POS, IMHO. It's the best definition of 
an extremely annoying, user-unfriendly operating system. It's a slap in 
the user's face as it automatically assumes anyone using the computer is 
a complete retard. Which is probably true in 95% of the cases, but that 
doesn't make it a good development architecture. Not mentioning it IS 
slow as hell.


So the question shouldn't be whether you get a Mac vs a PC with Vista, 
but rather a Mac vs a PC with Windows XP.


I'm probably not the best person to comment on it, I haven't used Vista 
for a very long time. But after getting a Notebook with Vista I was 
really surprised with how the horror stories (which I didn't believe 
before, dismissing them as random, generic MS-hate) were accurate. Maybe 
it's one of those systems that become bearable after you tweak it 
enough, a bit like XP is. But my initial impressions were so strong I 
really didn't feel like trying it at all. Thankfully I had bought the 
Notebook for presentation and testing only so it's now happily running 
Ubuntu instead.



Zeh
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RE: [Flashcoders] Arabic and other character sets text entry

2008-03-14 Thread Karina Steffens
Hey there, I just saw this thread :)

I do tend to hang on Flash Tiger more these days (Hi Kerry!), but I was
skimming through some threads here and this has caught my eye.

The Hebrew project has been a total headache, but in the end I found one
solution out there that was very helpful as a starting point. It's
programmed for Hebrew, but you can add your own characters, so it should
work with Arabic. You can find it here: http://www.electroinn.com/blog/

Basically what it does, it breaks down the text field into a bunch of text
fields, and populates them word by word. So it handles a combination of RTL
and LTR quite well. 
Don't forget that the text field should be using device fonts (non-embedded)
and you must have RTL fonts (Arabic in your case) support enabled in the
Control Panel for the text to flow in the right direction in the first
place.

The Class is not 100% and you may need to customise it a bit, but it's the
best solution I've seen so far.

Hope this helps,
Karina



 -Original Message-
 From: [EMAIL PROTECTED] [mailto:flashcoders-
 [EMAIL PROTECTED] On Behalf Of Piers Cowburn
 Sent: 13 March 2008 13:42
 To: Flash Coders List
 Subject: Re: [Flashcoders] Arabic and other character sets text entry
 
 Good point, yes the email will probably be ltr. I'll try posting on
 Flash_Tiger in the hope that she's around, thanks very much :)
 
 Piers
 [EMAIL PROTECTED]
 
 On 13 Mar 2008, at 13:20, Piers Cowburn wrote:
 
 
 
  Begin forwarded message:
 
  From: Kerry Thompson [EMAIL PROTECTED]
  Date: 12 March 2008 17:51:41 GMT
  To: 'Flash Coders List' flashcoders@chattyfig.figleaf.com
  Subject: RE: [Flashcoders] Arabic and other character sets text
 entry
  Reply-To: Flash Coders List flashcoders@chattyfig.figleaf.com
 
  Piers Cowburn wrote:
 
 
  I found one idea online which I thought
  might be a shot, see it here:
 http://broadcast.artificialcolors.com/
  index.php?title=flash_rtl_via_a_simple_hack_non_rhetoric
 
  The only free-text fields I would need are name and email address,
  the rest of the options are combo boxes which I could do in arabic
  simply by having the letters in there as a graphic.
 
  Do you think I might be able to use something like the idea above
  for
  a simple name and email address? As I don't think there should be
  and
  bi-di in there, just rtl.
 
  I'm not sure, but you might be able to get the combo box to
  display an
  Arabic font. It's worth a try, and make for a lighter download
  than using
  graphics.
 
  But--won't the e-mail address be ltr? I'm not sure, but I think
  most e-mail
  servers only handle ltr.
 
  I have an Israeli friend in Dublin who is a Flash genius, and is
  currently
  working on a Hebrew-language project. She's quite helpful, and
  knows a lot
  more about bi-di issues than I do
 
  I don't think she's on this list, though--she's on Flash_Tiger.
  You might
  try posting over there. She might even still be working--I think
  it's only
  about 7:00 in Dublin. Do it now, though, because St. Patrick's day
  is this
  weekend ^_^
 
  Cordially,
 
  Kerry Thompson
 
 
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Re: [Flashcoders] to mac or not to mac

2008-03-14 Thread Muzak

Is anyone using Vista and enjoying it?



Yup.. once UAC (User Account Control) is disabled, Vista is just fine.

This is my current config (home made):

Antec Sonata III case
NVidia Geforce 8800GTS 640MB
Intel Core Duo E6850, 3.0 GHz 
MSI P35 Platinum 
4095 MB RAM (CORSAIR TWINX Matched DDR2 1066Mhz)

20 Samsung SyncMaster 206BW LCD 1680x1050
2 x 500 GB SATA II Western Digital HardDisks
Windows Vista Business 64-bits

Mostly running Flex Builder and Flash IDE and alot of games ;-)

regards,
Muzak

- Original Message - 
From: Dave Segal [EMAIL PROTECTED]

To: 'Flash Coders List' flashcoders@chattyfig.figleaf.com
Sent: Friday, March 14, 2008 6:36 PM
Subject: [Flashcoders] to mac or not to mac



It's time for me to get a new computer and I have heard so many horror
stories about Vista that I am thinking of switching to Mac. What tools are
people using to develop on the Mac. I mostly Flash IDE, FlexBuilder,
FlashDevelop, SWFMill, SWFDump, HaXe, FlashTracer - are these available on
Mac? Also any general info about developing on the Mac, positive or
negative, would be helpful. 


Is anyone using Vista and enjoying it?



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Re: [Flashcoders] to mac or not to mac

2008-03-14 Thread Cory Petosky
Speaking of Ubuntu, I do my Flash development on an Ubuntu box. Flex
Builder 3, the Flex SDK, and Flash Player 9 run fine on it. If you
really need the IDE, you can VMWare, Remote Desktop, or plain-old dual
boot into your commercial OS of choice to run it.

Nowadays, you can buy a cheap Windows machine, pick up a copy of Mac
OS, and dual boot OSX and Windows (and Ubuntu, if you want to be
happy) cheaper than buying an Apple machine, and you get the ability
to buy standard off-the-shelf hardware if you want to do any
customizations.

On 3/14/08, Zeh Fernando [EMAIL PROTECTED] wrote:
  It's time for me to get a new computer and I have heard so many horror
   stories about Vista that I am thinking of switching to Mac. What tools are
   people using to develop on the Mac. I mostly Flash IDE, FlexBuilder,
   FlashDevelop, SWFMill, SWFDump, HaXe, FlashTracer - are these available on
   Mac? Also any general info about developing on the Mac, positive or
   negative, would be helpful.


 This is a highly subjective question in so many ways that it's pretty
  hard for anyone to answer in a neutral fashion.

  With that said - yes, Vista is a POS, IMHO. It's the best definition of
  an extremely annoying, user-unfriendly operating system. It's a slap in
  the user's face as it automatically assumes anyone using the computer is
  a complete retard. Which is probably true in 95% of the cases, but that
  doesn't make it a good development architecture. Not mentioning it IS
  slow as hell.

  So the question shouldn't be whether you get a Mac vs a PC with Vista,
  but rather a Mac vs a PC with Windows XP.

  I'm probably not the best person to comment on it, I haven't used Vista
  for a very long time. But after getting a Notebook with Vista I was
  really surprised with how the horror stories (which I didn't believe
  before, dismissing them as random, generic MS-hate) were accurate. Maybe
  it's one of those systems that become bearable after you tweak it
  enough, a bit like XP is. But my initial impressions were so strong I
  really didn't feel like trying it at all. Thankfully I had bought the
  Notebook for presentation and testing only so it's now happily running
  Ubuntu instead.



  Zeh

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Re: [Flashcoders] to mac or not to mac

2008-03-14 Thread Jason Van Pelt
Does disabling UAC make the OS any faster, or just less annoying?

I personally work on mac and pc (win xp) and I find the flash interface on
the mac intolerably slow. I tend to develop on the pc and export the final
swfs (with the designer's fonts ;-) ) on the mac.


Jason Van Pelt
Interactive Developer
504.210.1232 (p) / 504.581.2731 (f)
Peter A. Mayer Advertising, Inc.
www.peteramayer.com
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Re: [Flashcoders] to mac or not to mac

2008-03-14 Thread Wagner Amaral
First of all, let me say this:
Overall, I think Mac is a pretty decent platform for creating Flash, I'd
even say it's the best.

Ok, now the bashing ;)
I've worked at some companies who used Windows XP, and others (including the
current one) who use Mac OS X. And between these two, the best one is
definitely Linux.
Here's the deal, I im not a Flash developer, I am a software developer who
happens to be developing Flash right now. I don't even touch the Flash IDE,
all my flas are just asset libraries. And for the heavy-programmers like
me, Linux is heaven! It comes with everything you'll ever need (and even
more things you'll never need) to develop anything. So, if you're like me
there's your answer.

Now, leaving the programming mind aside, there is something else that helps
me to choose the system I use, and that is the level of configuration and
tweaking that I have on the system, to make it behave exactly the way I
want. And on that point too, Linux wins by a mile, and honestly I think Mac
is the worst ever in that case. I hate all those so talked user-friendliness
things, that just get in my way. I have a bunch of friends, I don't need my
computer to be one of them. Also, I have a bunch of friends that wouldn't be
called friendly by someone else, so I don't feel like letting someone else
say what is user-friendly to me.

I'd narrow down to this:
If you are a hard-core developer, go for Linux
If you are a more graphical guy, or even a developer who works exclusively
with Flash, go for Mac. It even have a decent command line, which is a good
thing.
If you are a... I don't know... Gamer guy? Well, then go for Windows.

Be warned, though, that most softwares will be released first for Windows,
and only later (if ever) be released for the Mac.
Of those you mentioned, the Flash IDE and FlexBuilder are available for the
Mac. FlashDevelop is not, and probably will never be, since it's made with
.NET framework. All the others, I have no idea...

Wagner Amaral



On Fri, Mar 14, 2008 at 2:36 PM, Dave Segal [EMAIL PROTECTED] wrote:

 It's time for me to get a new computer and I have heard so many horror
 stories about Vista that I am thinking of switching to Mac. What tools are
 people using to develop on the Mac. I mostly Flash IDE, FlexBuilder,
 FlashDevelop, SWFMill, SWFDump, HaXe, FlashTracer - are these available on
 Mac? Also any general info about developing on the Mac, positive or
 negative, would be helpful.

 Is anyone using Vista and enjoying it?

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Re: [Flashcoders] to mac or not to mac

2008-03-14 Thread Steven Sacks

FlashDevelop is not, and probably will never be, since it's made
with .NET framework.


FlashDevelop beats every other editor hands down for Actionscript development.  
TextMate is great for other languages, and decent at AS, but FlashDevelop is 
truly the finest example of what an Actionscript editor should be.  You will 
write code *measurably* faster than with any other program.  FlexBuilder's 
auto-complete is buggy and poor, to say the least.

FlashDevelop is like driving a Formula 1 race car when everyone else out there 
is in mid-range sedans.

Beyond that, the whole Windows/OSX debate is hackneyed.  There is no winner.  It 
completely depends on what you like and what your needs are.  I know plenty of graphic 
designers who can't STAND Mac and will only use Windows.  Making blanket statements that 
Mac is better for creatives is regurgitating the marketing campaign of Apple 
from the frickin nineties for crying out loud.  It's not even relevant anymore because 
Windows no longer runs graphic programs slower than Mac and hasn't for quite some time.

If you do Flex development, then your needs will be met best on a Mac.  If you 
prefer OSX as an operating system over Windows then by all means get a Mac.  
The great thing about Mac is you can install Windows on it specifically for 
using FlashDevelop if you want to truly enjoy coding Actionscript.

http://www.flashdevelop.org/community/viewtopic.php?t=2463

That's all you need to know about using a Mac and FlashDevelop.

I can't get by without FlashDevelop anymore.  I donated to the project because 
there's nothing that has made such a dramatic difference in my production than 
that piece of software.  If you haven't used it yet, you don't know what you're 
missing.

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Re: [Flashcoders] to mac or not to mac

2008-03-14 Thread Claus Wahlers
Dunno if that has been mentioned, but if you are NOT a command line guy, 
like me, and want a kick ass non-CLI SVN client, by far the best option 
is TortoiseSVN, which afaik is only available for Windows and beats the 
crap out of everything else i've seen.


This one tiny software is the main reason i stick to Windows (XP) for 
now. I have three machines here (XP, OSX and Ubuntu), and the XP machine 
is my main dev machine, because i don't wanna miss TortoiseSVN.


Otherwise, i'm very, VERY unreligious about operating systems, because i 
frankly think they all suck in one way or another.


Cheers,
Claus.
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Re: [Flashcoders] to mac or not to mac

2008-03-14 Thread Claus Wahlers

Claus Wahlers wrote:

Dunno if that has been mentioned, but if you are NOT a command line guy, 
like me, and want a kick ass non-CLI SVN client, by far the best option 
is TortoiseSVN, which afaik is only available for Windows and beats the 
crap out of everything else i've seen.


This one tiny software is the main reason i stick to Windows (XP) for 
now. I have three machines here (XP, OSX and Ubuntu), and the XP machine 
is my main dev machine, because i don't wanna miss TortoiseSVN.


Oh, and FlashDevelop, of course.

Cheers,
Claus.


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RE: [Flashcoders] transition

2008-03-14 Thread Jesse Graupmann
http://www.websector.de/blog/2007/08/28/tweener-as3-extension-for-color-prop
erties-_brightness-_contrast-and-_saturation/


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of marcellouz
Sent: Friday, March 14, 2008 6:21 AM
To: Flash Coders List
Subject: [Flashcoders] transition

hi all,

anyone out there who knows how to manage this type of picture transition
effect?

http://www.schierke.com/

thx,
marcel

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RE: [Flashcoders] to mac or not to mac

2008-03-14 Thread Rob Emenecker
Dave,

When I get my next new/replacement workstation it will be a dual quad-core
Intel (or whatever is newer) Mac Pro. You can run OS X, Windows, etc. 

The only thing I would not do it pay Apple's predatory pricing for
additional memory sticks, RAID controller, additional drives, etc. Just get
the best processor, min memory, min hard drive, etc., then upgrade with
aftermarket.

...Rob


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RE: [Flashcoders] to mac or not to mac

2008-03-14 Thread Rob Emenecker
 Otherwise, i'm very, VERY unreligious about operating systems, 
 because i frankly think they all suck in one way or another.

You've got a lot of nerve being rational and objective making that
statement!


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[Flashcoders] GUI SVN

2008-03-14 Thread Andrew Sinning
I'm not a command line guy either, but I backup my files to a ubuntu 
box, and I also develop my php directly on that box.  I'd love to run 
SVN but without the command line.


Is there a good GUI SVN for linux?

Thanks.

Claus Wahlers wrote:
Dunno if that has been mentioned, but if you are NOT a command line 
guy, like me, and want a kick ass non-CLI SVN client, by far the best 
option is TortoiseSVN, which afaik is only available for Windows and 
beats the crap out of everything else i've seen.


This one tiny software is the main reason i stick to Windows (XP) for 
now. I have three machines here (XP, OSX and Ubuntu), and the XP 
machine is my main dev machine, because i don't wanna miss TortoiseSVN.


Otherwise, i'm very, VERY unreligious about operating systems, because 
i frankly think they all suck in one way or another.


Cheers,
Claus.
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Re: [Flashcoders] GUI SVN

2008-03-14 Thread Cory Petosky
If you use Gnome, you can use these Nautilus scripts for a
Tortoise-like experience:

http://marius.scurtescu.com/2005/08/24/nautilus_scripts_for_subversion

If not, you have RapidSVN:

http://rapidsvn.tigris.org/

On 3/14/08, Andrew Sinning [EMAIL PROTECTED] wrote:
 I'm not a command line guy either, but I backup my files to a ubuntu
  box, and I also develop my php directly on that box.  I'd love to run
  SVN but without the command line.

  Is there a good GUI SVN for linux?

  Thanks.

  Claus Wahlers wrote:
   Dunno if that has been mentioned, but if you are NOT a command line
   guy, like me, and want a kick ass non-CLI SVN client, by far the best
   option is TortoiseSVN, which afaik is only available for Windows and
   beats the crap out of everything else i've seen.
  
   This one tiny software is the main reason i stick to Windows (XP) for
   now. I have three machines here (XP, OSX and Ubuntu), and the XP
   machine is my main dev machine, because i don't wanna miss TortoiseSVN.
  
   Otherwise, i'm very, VERY unreligious about operating systems, because
   i frankly think they all suck in one way or another.
  
   Cheers,
   Claus.
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Office: 612.216.3924
Mobile: 240.422.9652
Fax: 612.605.9216
http://www.punyentertainment.com
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Re: [Flashcoders] to mac or not to mac

2008-03-14 Thread Muzak

Faster, donno.. doubt it. Less annoying, definitely.
UAC doesn't allow you to run as a true administrator, disabling it does.

I've found Flash CS3 to be less responsive than Flash 8 though.
The AS editor can't keep up while typing.

Vista needs lots of ram, that's why I got plenty ;-)

- Original Message - 
From: Jason Van Pelt [EMAIL PROTECTED]

To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Friday, March 14, 2008 9:12 PM
Subject: Re: [Flashcoders] to mac or not to mac



Does disabling UAC make the OS any faster, or just less annoying?

I personally work on mac and pc (win xp) and I find the flash interface on
the mac intolerably slow. I tend to develop on the pc and export the final
swfs (with the designer's fonts ;-) ) on the mac.


Jason Van Pelt
Interactive Developer
504.210.1232 (p) / 504.581.2731 (f)
Peter A. Mayer Advertising, Inc.
www.peteramayer.com


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Re: [Flashcoders] to mac or not to mac

2008-03-14 Thread Muzak

I probably shouldn't ask ;) but utter garbage, why ??
I've been running Vista for a few months now with zero problems.
The only thing that bothered me was UAC, which I have disabled.

regards,
Muzak

- Original Message - 
From: Steven Sacks [EMAIL PROTECTED]

To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Friday, March 14, 2008 9:58 PM
Subject: Re: [Flashcoders] to mac or not to mac


All that being said, btw, do NOT, I repeat DO NOT get Windows Vista.  If 
anything will make you want to switch to OSX, it's Vista.


Stick with Windows XP until Vista SP3 comes out, and even then who 
knows.  I know die-hard Windows guys who think they might go Mac when XP 
fails to keep up with their needs because Vista is utter garbage.


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Re: [Flashcoders] to mac or not to mac

2008-03-14 Thread Muzak

I use subclipse with FlexBuilder/Eclipse
http://subclipse.tigris.org/

- Original Message - 
From: Claus Wahlers [EMAIL PROTECTED]

To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Friday, March 14, 2008 10:27 PM
Subject: Re: [Flashcoders] to mac or not to mac


Dunno if that has been mentioned, but if you are NOT a command line guy, 
like me, and want a kick ass non-CLI SVN client, by far the best option 
is TortoiseSVN, which afaik is only available for Windows and beats the 
crap out of everything else i've seen.


This one tiny software is the main reason i stick to Windows (XP) for 
now. I have three machines here (XP, OSX and Ubuntu), and the XP machine 
is my main dev machine, because i don't wanna miss TortoiseSVN.


Otherwise, i'm very, VERY unreligious about operating systems, because i 
frankly think they all suck in one way or another.


Cheers,
Claus.


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Re: [Flashcoders] GUI SVN

2008-03-14 Thread Andrew Sinning

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Re: [Flashcoders] to mac or not to mac

2008-03-14 Thread Keith

This is a useless topic.
Sorry that I have to put it that way.
-- Keith H --


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[Flashcoders] AS3 XML Namespaces Hell

2008-03-14 Thread Jason Van Cleave
I have an app that is was pulling some XML like this

?xml version=1.0 encoding=UTF-8?
photos
item![CDATA[
http://www.somedomain.com/photos/jvc_1205424535bernard2.jpg]]/item
item![CDATA[
http://www.somedomain.com/photos/jvc_1205424567bernard.jpg]]/item
item![CDATA[
http://www.somedomain.com/photos/jvc_1205424535bernard2.jpg]]/item
item![CDATA[
http://www.somedomain.com/photos/jvc_1205424567bernard.jpg]]/item
/photos

with this i could load xml and eventually get an XMLList with

private function onXMLLoaded(e:Event):void
{
var xml:XML = new XML(e.target.data);
var items:XMLList = xml.item;
}

Now that we have move it over to a .net enviroment the output is like

?xml version=1.0 encoding=UTF-8?
string xmlns=http://tempuri.org/;
photos
item![CDATA[
http://www.somedomain.com/photos/jvc_1205424535bernard2.jpg]]/item
item![CDATA[
http://www.somedomain.com/photos/jvc_1205424535bernard3.jpg]]/item
/photos
/string

Now I can't get an XMLList from this. I've tried just stripping it out with
this approach

http://livedocs.adobe.com/flex/3/langref/XML.html#removeNamespace()

but nothing good

Any insights?
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