Re: [Flashcoders] swc
pretty much so I guess. I'm using SWC primarily to exclude classes from compiling in my swf's (since these are modules and my main SWF has those classes allready). On Wed, Mar 19, 2008 at 11:02 PM, Helmut Granda [EMAIL PROTECTED] wrote: Interesting approach. so say I have an application with 100 classes and say 99 of them are ready for production and I am only editing one, I can put all my other 99 into a swc and use it with my movie without having to compile them all together? On 3/19/08, Meinte van't Kruis [EMAIL PROTECTED] wrote: you can use flash cs3 as well, if you dont want to be bothered with fcsh or mxmlc just make a document class, let's say you want to compile test.test just do this import test.test import flash.display.Sprite; public class SWC_export extends Sprite{ public function SWC_export(){ if(0){ test.test //trick compiler into thinking youre using the class, otherwise it wont get compiled in } } } select 'export swc' in publish settings and you're done On Tue, Mar 18, 2008 at 3:05 PM, Glen Pike [EMAIL PROTECTED] wrote: You can reduce compile times by using the Flex Compiler Shell. If you are using Flash Develop or similar it works as well. http://www.google.co.uk/search?hl=enq=fcsh+compilerbtnG=Searchmeta= http://www.google.co.uk/search?hl=enq=fcsh+compilerbtnG=Searchmeta= This is not a Papervision thing, but it really helps compile times... Dwayne Neckles wrote: I am gettign long compile times witha papervision project im doing.. i have a hunch that if i use somethign called a swc that has the pv3dclasses precompiled already.. then i can save massive times... anyone know of a way to create them.. and i dont have flex _ Do more with your photos with Windows Live Photo Gallery. http://www.windowslive.com/share.html?ocid=TXT_TAGLM_Wave2_photos_022008___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Glen Pike 01736 759321 www.glenpike.co.uk http://www.glenpike.co.uk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- M.A. van't Kruis http://www.malatze.nl/ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- ...helmut ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- M.A. van't Kruis http://www.malatze.nl/ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Writing Custom MovieClip Classes
nope this is not working.. Ambiguous posts like that always make me laugh. You told me my car needs a new radiator - so I replaced it, but my car still does not work. Do see any kind of problem with that? :) Explain what you did in order for us to determine why it's not working - what I described should work, so the only thing I can tell you is you must have done something differently. Jason Merrill Bank of America GTO and Risk LLD Solutions Design Development eTools Multimedia Bank of America Flash Platform Developer Community Are you a Bank of America associate interested in innovative learning ideas and technologies? Check out our internal GTO Innovative Learning Blog subscribe. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] reparent child to halt scroll
hi guys i'm a bit stuck with a project i'm working on. I have a timeline which all runs off a scrollbar similar to the one in the kirupa forum (http://www.kirupa.com/forum/showthread.php?t=245468 - amended to go horizontal and us Tweener to act a bit more smoothly) at the moment, i have 2 sprites, 1 scrolls with the scrollbar and 1 doesn't. on the scrolling sprite i have several panels and the start of some ticks plus a mask for the non-scrolling textfield which is on the other sprite everything works as it should with this, however - i'd like to push it a bit further so that the title (mainTitle) scrolls with the rest of the panels but when it hits the left hand side, it reparents to the non-scrolling sprite and stays there you can see an example of this at http://www.bbc.co.uk/history/ british/launch_tl_british.shtml - which i think is a really elegant solution to the problem of overlong panels, designed to take several points of interest i've tried having everything on the scrollable sprite and moving the title backwards using a SliderEvent (custom event for the scrollbar) but the globalToLocal() method just gets really jumpy and doesn't seem to put the titles in the right place or return them correctly this is my class: CODE package { //package imports import flash.display.Sprite; //scrollbar imports import com.caurina.transitions.*; import flash.geom.*; import flash.events.*; import flash.text.TextFormat; import com.receptacle.utils.*; internal class TimelineArea extends Sprite { // class variable declarations private var cp:CommonProperties; private var taTitleBarY; private var taPanelY:uint; private var taPanelHeight:uint private var scrollableBase:Sprite; private var scrollbar:Scrollbar private var stage_width:uint; private var stage_height:uint; private var panelY:uint; private var panelColour:uint; private var taTitleBarHeight:uint; private var nonScrollableBase:Sprite; private var commonGrey:uint; private var subheadingFont:String; private var headingFont:String; // constructor public function TimelineArea():void { setVars(); addTicks(); addPanels(); addPeriodBars(); addImageLandmark(); initialiseTimelineScrollBar(); } private function setVars() { scrollbar = new Scrollbar(); cp = new CommonProperties(); stage_width = cp.stage_width; stage_height = cp.stage_height; taTitleBarHeight = cp.taTitleBarHeight; taTitleBarY = cp.taTitleBarY; taPanelY = cp.taPanelY; taPanelHeight= cp.taPanelHeight; commonGrey = cp.tickColour; headingFont = cp.headingFont; subheadingFont = cp.subheadingFont; scrollbar.x = 16; scrollbar.y = 550-cp.titleBarHeight; scrollableBase = new Sprite(); nonScrollableBase = new Sprite(); scrollableBase.y = 0; addChild(scrollableBase); addChild(nonScrollableBase); } private function addPanels():void { trace (Background panels added); createPanel(0, 1000, 0xB6, Prehistory, c. 1.7 million - 4000 B.C.E.); createPanel(1000, 2000, 0xB65B00, Early Civilisations, c. 1.7 million - 4000 B.C.E.); createPanel(3000, 2000, 0x123456, Sumfink Else, c. 1.7 million - 4000 B.C.E.); } private function createPanel(panelX:Number, panelWidth:int, panelColour:uint, pTitle:String, date:String):void { // SimpleRectangle class (rColour:uint, rOutlineColour:uint, rX:Number, rY:Number, rWidth:uint, rHeight:uint) var mainTitlePanel:SimpleRectangle = new SimpleRectangle(0xFF, panelColour, panelX, 0, panelWidth, taTitleBarHeight); scrollableBase.addChild(mainTitlePanel); // SimpleTextField class (tfColour:uint,
Re: [Flashcoders] Tricky Scenerio
great link Muzak, the only thing that turns me down from Flex samples is that all of them are created with their components and they have the green gradient background. I would be nice to see more customized samples... yet again great link! On 3/19/08, Muzak [EMAIL PROTECTED] wrote: Stop torturing yourself - go flex and use flexmdi: http://code.google.com/p/flexmdi/ http://www.returnundefined.com/flexmdi/explorer/ - Original Message - From: anuj sharma [EMAIL PROTECTED] To: Flashcoders@chattyfig.figleaf.com Sent: Thursday, March 20, 2008 12:54 AM Subject: [Flashcoders] Tricky Scenerio Hi Guys I am trying to accomplish something which I think is little tricky for me in AS 3.0. Please help me out if you guys have any idea how to solve it. I am putting multiple instances of UILoader (containing videos) on the main stage and we can put them anywhere over the screen(free flow). I have provided 1 grid button which will arrange the UILoaders in a grid format. I hardcoded my program to move children to specific coordinates. I did not use grid becaue i don't want to stuck user from using free flow mode of moving UILoaders. So far I am successful. Now my scenerio is that suppose I have 8 UILoaders in grid format placed 4 in one row and 4 in second row, and if user put 9th UILoader in 2 nd row then all the UILoaders in 2nd row will shrink and move to accomodate 9th UIloader. And all the UILoaders in row 2 including 9th UILoader should be of same size. In short in any row if I put UILoader on top of already existed UILoader, all the UIloaders shrink symmetrically to let the video accommodated and placed. For the time being I have no idea how to target this problem. Any help will be highly appreciated. Thanks Anuj ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- ...helmut ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Decorator Pattern - removing a decorator
Hello List, i am looking into the decorator pattern for an upcoming AS2 project. I was wondering if the following is possible var com:Component = new Component() com = new decoratorA(com) com = new decoratorB(decA) com = new decoratorC(decB) I cant seem to figure out what I need to do in order to remove let say decB at runtime? I tried a search on the internet, but all the articles about the decorator pattern are about runtime adding, not removing. Can somebody please help me if it is at all possible. Thank you, Jiri ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Writing Custom MovieClip Classes
Man Here is what I wrote. * public* *class* A_window *extends* MovieClip{ *public* static *const* CLOSE:String = *close*; *public* *function* A_window() { initListeners(); } *private* *function* initListeners():*void* { *this*.addEventListener(MouseEvent.CLICK, handleListener); } *private* *function* handleListener(e:MouseEvent):*void* { dispatchEvent(A_window.CLOSE); *trace*(*Dispatched*); } } } in The FLA * public* *class* Amlak *extends* Sprite { *public* *function* Amlak() { *trace*(*Application Started*); Init(); } *public* *function* Init():*void* { *for*(*var* i:int; i6; i++) { *var* MyWindow:A_window = *new* A_window(); MyWindow.x = Math.random()*500; MyWindow.y = Math.random()*500;* * MyWindow.addEventListener(MyWindow.CLOSE, onClose);* * addChild(MyWindow); } } *public* *function* onClose(e:Event):*void* { trace(It Works!); } } The error is 1119: Access of possibly undefined property CLOSE through a reference with static type A_window. It does not work. On Thu, Mar 20, 2008 at 4:53 PM, Merrill, Jason [EMAIL PROTECTED] wrote: nope this is not working.. Ambiguous posts like that always make me laugh. You told me my car needs a new radiator - so I replaced it, but my car still does not work. Do see any kind of problem with that? :) Explain what you did in order for us to determine why it's not working - what I described should work, so the only thing I can tell you is you must have done something differently. Jason Merrill Bank of America GTO and Risk LLD Solutions Design Development eTools Multimedia Bank of America Flash Platform Developer Community Are you a Bank of America associate interested in innovative learning ideas and technologies? Check out our internal GTO Innovative Learning Blog subscribe. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Omar M. Fouad - Digital Emotions http://www.omarfouad.net This e-mail and any attachment is for authorised use by the intended recipient(s) only. It may contain proprietary material, confidential information and/or be subject to legal privilege. It should not be copied, disclosed to, retained or used by, any other party. If you are not an intended recipient then please promptly delete this e-mail and any attachment and all copies and inform the sender. Thank you. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Writing Custom MovieClip Classes
HI, I think this you must rewrite MyWindow.addEventListener(MyWindow.CLOSE, onClose);* to this MyWindow.addEventListener(A_Window.CLOSE, onClose);* Because you are listening to the event comming from class A_Window. Hope this helps, Sid On Mar 20, 2008, at 4:49 PM, Omar Fouad wrote: Man Here is what I wrote. * public* *class* A_window *extends* MovieClip{ *public* static *const* CLOSE:String = *close*; *public* *function* A_window() { initListeners(); } *private* *function* initListeners():*void* { *this*.addEventListener(MouseEvent.CLICK, handleListener); } *private* *function* handleListener(e:MouseEvent):*void* { dispatchEvent(A_window.CLOSE); *trace*(*Dispatched*); } } } in The FLA * public* *class* Amlak *extends* Sprite { *public* *function* Amlak() { *trace*(*Application Started*); Init(); } *public* *function* Init():*void* { *for*(*var* i:int; i6; i++) { *var* MyWindow:A_window = *new* A_window(); MyWindow.x = Math.random()*500; MyWindow.y = Math.random()*500;* * MyWindow.addEventListener(MyWindow.CLOSE, onClose);* * addChild(MyWindow); } } *public* *function* onClose(e:Event):*void* { trace(It Works!); } } The error is 1119: Access of possibly undefined property CLOSE through a reference with static type A_window. It does not work. On Thu, Mar 20, 2008 at 4:53 PM, Merrill, Jason [EMAIL PROTECTED] wrote: nope this is not working.. Ambiguous posts like that always make me laugh. You told me my car needs a new radiator - so I replaced it, but my car still does not work. Do see any kind of problem with that? :) Explain what you did in order for us to determine why it's not working - what I described should work, so the only thing I can tell you is you must have done something differently. Jason Merrill Bank of America GTO and Risk LLD Solutions Design Development eTools Multimedia Bank of America Flash Platform Developer Community Are you a Bank of America associate interested in innovative learning ideas and technologies? Check out our internal GTO Innovative Learning Blog subscribe. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Omar M. Fouad - Digital Emotions http://www.omarfouad.net This e-mail and any attachment is for authorised use by the intended recipient(s) only. It may contain proprietary material, confidential information and/or be subject to legal privilege. It should not be copied, disclosed to, retained or used by, any other party. If you are not an intended recipient then please promptly delete this e-mail and any attachment and all copies and inform the sender. Thank you. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Writing Custom MovieClip Classes
You need to listen to the static constant in the A_window class, because it's a static property, not dynamic. You were referencing the dynamic instance of the class. So instead of: MyWindow.addEventListener(MyWindow.CLOSE, onClose); use: MyWindow.addEventListener(A_window.CLOSE, onClose); Jason Merrill Bank of America GTO and Risk LLD Solutions Design Development eTools Multimedia Bank of America Flash Platform Developer Community Are you a Bank of America associate interested in innovative learning ideas and technologies? Check out our internal GTO Innovative Learning Blog subscribe. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Re: Tricky Scenerio
Hi guys Thanks for replying. That's my problem. I am kind of confused ' *To be FLEX or not to be FLEX*'. I start exploring FLEX but it's just lack of guidance and my initial hesitation to try FLEX with my shrinking deadline. My whole code is currently on the main timeline( no custom classes yet) in Flash authoring IDE and working fine except this last flexible grid thing. If this thing has to be done only in FLEX then I have to go for that. Please help me out if I have to use FLEX and if my existing code is going to be merged and working fine in FLEX or not. I will appreciate your help in this matter. Regards Anuj On Wed, Mar 19, 2008 at 4:54 PM, anuj sharma [EMAIL PROTECTED] wrote: Hi Guys I am trying to accomplish something which I think is little tricky for me in AS 3.0. Please help me out if you guys have any idea how to solve it. I am putting multiple instances of UILoader (containing videos) on the main stage and we can put them anywhere over the screen(free flow). I have provided 1 grid button which will arrange the UILoaders in a grid format. I hardcoded my program to move children to specific coordinates. I did not use grid becaue i don't want to stuck user from using free flow mode of moving UILoaders. So far I am successful. Now my scenerio is that suppose I have 8 UILoaders in grid format placed 4 in one row and 4 in second row, and if user put 9th UILoader in 2 nd row then all the UILoaders in 2nd row will shrink and move to accomodate 9th UIloader. And all the UILoaders in row 2 including 9th UILoader should be of same size. In short in any row if I put UILoader on top of already existed UILoader, all the UIloaders shrink symmetrically to let the video accommodated and placed. For the time being I have no idea how to target this problem. Any help will be highly appreciated. Thanks Anuj ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Writing Custom MovieClip Classes
i'm betting it's the sorry couldn't resist;) On Thu, Mar 20, 2008 at 4:49 PM, Omar Fouad [EMAIL PROTECTED] wrote: Man Here is what I wrote. * public* *class* A_window *extends* MovieClip{ *public* static *const* CLOSE:String = *close*; *public* *function* A_window() { initListeners(); } *private* *function* initListeners():*void* { *this*.addEventListener(MouseEvent.CLICK, handleListener); } *private* *function* handleListener(e:MouseEvent):*void* { dispatchEvent(A_window.CLOSE); *trace*(*Dispatched*); } } } in The FLA * public* *class* Amlak *extends* Sprite { *public* *function* Amlak() { *trace*(*Application Started*); Init(); } *public* *function* Init():*void* { *for*(*var* i:int; i6; i++) { *var* MyWindow:A_window = *new* A_window(); MyWindow.x = Math.random()*500; MyWindow.y = Math.random()*500;* * MyWindow.addEventListener(MyWindow.CLOSE, onClose);* * addChild(MyWindow); } } *public* *function* onClose(e:Event):*void* { trace(It Works!); } } The error is 1119: Access of possibly undefined property CLOSE through a reference with static type A_window. It does not work. On Thu, Mar 20, 2008 at 4:53 PM, Merrill, Jason [EMAIL PROTECTED] wrote: nope this is not working.. Ambiguous posts like that always make me laugh. You told me my car needs a new radiator - so I replaced it, but my car still does not work. Do see any kind of problem with that? :) Explain what you did in order for us to determine why it's not working - what I described should work, so the only thing I can tell you is you must have done something differently. Jason Merrill Bank of America GTO and Risk LLD Solutions Design Development eTools Multimedia Bank of America Flash Platform Developer Community Are you a Bank of America associate interested in innovative learning ideas and technologies? Check out our internal GTO Innovative Learning Blog subscribe. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Omar M. Fouad - Digital Emotions http://www.omarfouad.net This e-mail and any attachment is for authorised use by the intended recipient(s) only. It may contain proprietary material, confidential information and/or be subject to legal privilege. It should not be copied, disclosed to, retained or used by, any other party. If you are not an intended recipient then please promptly delete this e-mail and any attachment and all copies and inform the sender. Thank you. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Writing Custom MovieClip Classes
If this is AS3, this line: dispatchEvent(A_window.CLOSE); should at least be something like: dispatchEvent(new Event(A_window.CLOSE)); dispatchEvent() expects to sent Event objects around (or their subclasses), not strings. Ian On Thu, Mar 20, 2008 at 3:49 PM, Omar Fouad [EMAIL PROTECTED] wrote: Man Here is what I wrote. * public* *class* A_window *extends* MovieClip{ *public* static *const* CLOSE:String = *close*; *public* *function* A_window() { initListeners(); } *private* *function* initListeners():*void* { *this*.addEventListener(MouseEvent.CLICK, handleListener); } *private* *function* handleListener(e:MouseEvent):*void* { dispatchEvent(A_window.CLOSE); *trace*(*Dispatched*); } } } in The FLA * public* *class* Amlak *extends* Sprite { *public* *function* Amlak() { *trace*(*Application Started*); Init(); } *public* *function* Init():*void* { *for*(*var* i:int; i6; i++) { *var* MyWindow:A_window = *new* A_window(); MyWindow.x = Math.random()*500; MyWindow.y = Math.random()*500;* * MyWindow.addEventListener(MyWindow.CLOSE, onClose);* * addChild(MyWindow); } } *public* *function* onClose(e:Event):*void* { trace(It Works!); } } The error is 1119: Access of possibly undefined property CLOSE through a reference with static type A_window. It does not work. On Thu, Mar 20, 2008 at 4:53 PM, Merrill, Jason [EMAIL PROTECTED] wrote: nope this is not working.. Ambiguous posts like that always make me laugh. You told me my car needs a new radiator - so I replaced it, but my car still does not work. Do see any kind of problem with that? :) Explain what you did in order for us to determine why it's not working - what I described should work, so the only thing I can tell you is you must have done something differently. Jason Merrill Bank of America GTO and Risk LLD Solutions Design Development eTools Multimedia Bank of America Flash Platform Developer Community Are you a Bank of America associate interested in innovative learning ideas and technologies? Check out our internal GTO Innovative Learning Blog subscribe. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Omar M. Fouad - Digital Emotions http://www.omarfouad.net This e-mail and any attachment is for authorised use by the intended recipient(s) only. It may contain proprietary material, confidential information and/or be subject to legal privilege. It should not be copied, disclosed to, retained or used by, any other party. If you are not an intended recipient then please promptly delete this e-mail and any attachment and all copies and inform the sender. Thank you. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Writing Custom MovieClip Classes
should at least be something like: dispatchEvent(new Event(A_window.CLOSE)); Good catch. - I typed that on the fly. Jason Merrill Bank of America GTO and Risk LLD Solutions Design Development eTools Multimedia Bank of America Flash Platform Developer Community Are you a Bank of America associate interested in innovative learning ideas and technologies? Check out our internal GTO Innovative Learning Blog subscribe. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ian Thomas Sent: Thursday, March 20, 2008 12:06 PM To: Flash Coders List Subject: Re: [Flashcoders] Writing Custom MovieClip Classes If this is AS3, this line: dispatchEvent(A_window.CLOSE); should at least be something like: dispatchEvent(new Event(A_window.CLOSE)); dispatchEvent() expects to sent Event objects around (or their subclasses), not strings. Ian On Thu, Mar 20, 2008 at 3:49 PM, Omar Fouad [EMAIL PROTECTED] wrote: Man Here is what I wrote. * public* *class* A_window *extends* MovieClip{ *public* static *const* CLOSE:String = *close*; *public* *function* A_window() { initListeners(); } *private* *function* initListeners():*void* { *this*.addEventListener(MouseEvent.CLICK, handleListener); } *private* *function* handleListener(e:MouseEvent):*void* { dispatchEvent(A_window.CLOSE); *trace*(*Dispatched*); } } } in The FLA * public* *class* Amlak *extends* Sprite { *public* *function* Amlak() { *trace*(*Application Started*); Init(); } *public* *function* Init():*void* { *for*(*var* i:int; i6; i++) { *var* MyWindow:A_window = *new* A_window(); MyWindow.x = Math.random()*500; MyWindow.y = Math.random()*500;* * MyWindow.addEventListener(MyWindow.CLOSE, onClose);* * addChild(MyWindow); } } *public* *function* onClose(e:Event):*void* { trace(It Works!); } } The error is 1119: Access of possibly undefined property CLOSE through a reference with static type A_window. It does not work. On Thu, Mar 20, 2008 at 4:53 PM, Merrill, Jason [EMAIL PROTECTED] wrote: nope this is not working.. Ambiguous posts like that always make me laugh. You told me my car needs a new radiator - so I replaced it, but my car still does not work. Do see any kind of problem with that? :) Explain what you did in order for us to determine why it's not working - what I described should work, so the only thing I can tell you is you must have done something differently. Jason Merrill Bank of America GTO and Risk LLD Solutions Design Development eTools Multimedia Bank of America Flash Platform Developer Community Are you a Bank of America associate interested in innovative learning ideas and technologies? Check out our internal GTO Innovative Learning Blog subscribe. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Omar M. Fouad - Digital Emotions http://www.omarfouad.net This e-mail and any attachment is for authorised use by the intended recipient(s) only. It may contain proprietary material, confidential information and/or be subject to legal privilege. It should not be copied, disclosed to, retained or used by, any other party. If you are not an intended recipient then please promptly delete this e-mail and any attachment and all copies and inform the sender. Thank you. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Tricky Scenerio
http://flex.org/showcase/ B. On Thu, Mar 20, 2008 at 8:35 AM, Helmut Granda [EMAIL PROTECTED] wrote: great link Muzak, the only thing that turns me down from Flex samples is that all of them are created with their components and they have the green gradient background. I would be nice to see more customized samples... yet again great link! On 3/19/08, Muzak [EMAIL PROTECTED] wrote: Stop torturing yourself - go flex and use flexmdi: http://code.google.com/p/flexmdi/ http://www.returnundefined.com/flexmdi/explorer/ - Original Message - From: anuj sharma [EMAIL PROTECTED] To: Flashcoders@chattyfig.figleaf.com Sent: Thursday, March 20, 2008 12:54 AM Subject: [Flashcoders] Tricky Scenerio Hi Guys I am trying to accomplish something which I think is little tricky for me in AS 3.0. Please help me out if you guys have any idea how to solve it. I am putting multiple instances of UILoader (containing videos) on the main stage and we can put them anywhere over the screen(free flow). I have provided 1 grid button which will arrange the UILoaders in a grid format. I hardcoded my program to move children to specific coordinates. I did not use grid becaue i don't want to stuck user from using free flow mode of moving UILoaders. So far I am successful. Now my scenerio is that suppose I have 8 UILoaders in grid format placed 4 in one row and 4 in second row, and if user put 9th UILoader in 2 nd row then all the UILoaders in 2nd row will shrink and move to accomodate 9th UIloader. And all the UILoaders in row 2 including 9th UILoader should be of same size. In short in any row if I put UILoader on top of already existed UILoader, all the UIloaders shrink symmetrically to let the video accommodated and placed. For the time being I have no idea how to target this problem. Any help will be highly appreciated. Thanks Anuj ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- ...helmut ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Decorator Pattern - removing a decorator
That's not really how Decorator is meant to work. You could hack around it by exposing the decorated instance in your Decorator interface, digging down to it, and using a bunch of instanceof calls to figure out which is which. I really don't recommend this, though -- instead, use a different design pattern or program architecture. On 3/20/08, Jiri Heitlager [EMAIL PROTECTED] wrote: Hello List, i am looking into the decorator pattern for an upcoming AS2 project. I was wondering if the following is possible var com:Component = new Component() com = new decoratorA(com) com = new decoratorB(decA) com = new decoratorC(decB) I cant seem to figure out what I need to do in order to remove let say decB at runtime? I tried a search on the internet, but all the articles about the decorator pattern are about runtime adding, not removing. Can somebody please help me if it is at all possible. Thank you, Jiri ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Cory Petosky : Lead Developer : PUNY 1618 Central Ave NE Suite 130 Minneapolis, MN 55413 Office: 612.216.3924 Mobile: 240.422.9652 Fax: 612.605.9216 http://www.punyentertainment.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Tricky Scenerio
amazing... thanks for sharing On 3/20/08, Bob Wohl [EMAIL PROTECTED] wrote: http://flex.org/showcase/ B. On Thu, Mar 20, 2008 at 8:35 AM, Helmut Granda [EMAIL PROTECTED] wrote: great link Muzak, the only thing that turns me down from Flex samples is that all of them are created with their components and they have the green gradient background. I would be nice to see more customized samples... yet again great link! On 3/19/08, Muzak [EMAIL PROTECTED] wrote: Stop torturing yourself - go flex and use flexmdi: http://code.google.com/p/flexmdi/ http://www.returnundefined.com/flexmdi/explorer/ - Original Message - From: anuj sharma [EMAIL PROTECTED] To: Flashcoders@chattyfig.figleaf.com Sent: Thursday, March 20, 2008 12:54 AM Subject: [Flashcoders] Tricky Scenerio Hi Guys I am trying to accomplish something which I think is little tricky for me in AS 3.0. Please help me out if you guys have any idea how to solve it. I am putting multiple instances of UILoader (containing videos) on the main stage and we can put them anywhere over the screen(free flow). I have provided 1 grid button which will arrange the UILoaders in a grid format. I hardcoded my program to move children to specific coordinates. I did not use grid becaue i don't want to stuck user from using free flow mode of moving UILoaders. So far I am successful. Now my scenerio is that suppose I have 8 UILoaders in grid format placed 4 in one row and 4 in second row, and if user put 9th UILoader in 2 nd row then all the UILoaders in 2nd row will shrink and move to accomodate 9th UIloader. And all the UILoaders in row 2 including 9th UILoader should be of same size. In short in any row if I put UILoader on top of already existed UILoader, all the UIloaders shrink symmetrically to let the video accommodated and placed. For the time being I have no idea how to target this problem. Any help will be highly appreciated. Thanks Anuj ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- ...helmut ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- ...helmut ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Re: Tricky Scenerio
Hi Anuj, You dont have to use Flex for this project, you can use flash. the only think that Muzak commented is that there is alibrary out there that would make things a lot easier but think about it. Is the example shown exactly what you need? Like you commented it might be too late in the game to switch the whole project to FLEX, can your customized skins/graphics be implemented in Flex? or would it be easier to write similar routines in flash? On 3/20/08, anuj sharma [EMAIL PROTECTED] wrote: Hi guys Thanks for replying. That's my problem. I am kind of confused ' *To be FLEX or not to be FLEX*'. I start exploring FLEX but it's just lack of guidance and my initial hesitation to try FLEX with my shrinking deadline. My whole code is currently on the main timeline( no custom classes yet) in Flash authoring IDE and working fine except this last flexible grid thing. If this thing has to be done only in FLEX then I have to go for that. Please help me out if I have to use FLEX and if my existing code is going to be merged and working fine in FLEX or not. I will appreciate your help in this matter. Regards Anuj On Wed, Mar 19, 2008 at 4:54 PM, anuj sharma [EMAIL PROTECTED] wrote: Hi Guys I am trying to accomplish something which I think is little tricky for me in AS 3.0. Please help me out if you guys have any idea how to solve it. I am putting multiple instances of UILoader (containing videos) on the main stage and we can put them anywhere over the screen(free flow). I have provided 1 grid button which will arrange the UILoaders in a grid format. I hardcoded my program to move children to specific coordinates. I did not use grid becaue i don't want to stuck user from using free flow mode of moving UILoaders. So far I am successful. Now my scenerio is that suppose I have 8 UILoaders in grid format placed 4 in one row and 4 in second row, and if user put 9th UILoader in 2 nd row then all the UILoaders in 2nd row will shrink and move to accomodate 9th UIloader. And all the UILoaders in row 2 including 9th UILoader should be of same size. In short in any row if I put UILoader on top of already existed UILoader, all the UIloaders shrink symmetrically to let the video accommodated and placed. For the time being I have no idea how to target this problem. Any help will be highly appreciated. Thanks Anuj ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- ...helmut ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Decorator Pattern - removing a decorator
I could use another design pattern, but I need to figure out which one then. The application is one where the user can selected certain items and those items are put on a canvas. Then when the user selects the item on the canvas, a panel shows up that allows the item to be rotated, scaled and possible edited ,i.e add text. I thought that the decorator would be perfect for this. Come to think of it maybe it still is. I really dont ever need to remove any decorator that is added do I. Them item starts blank and when the user rotates it, I just add a decorator, rotatorModifier. Then the decorator interface has a method setModifierProperty(key , value), in this case key = rot value=number. The decorator component holds a hash and checks if hash[rot]!=undefined, then adds the rot and the value. Then calls an update method to reflect the property set. Deleting the modifier would be then just setting the hash[rot] to 0. Does that make sense and I am approaching this in a efficient way. I am quit new to design patterns, but fell in love with there elegance and would like to learn how to implement them as best as possible. Some feedback would be very much appreciated. Jiri Cory Petosky wrote: That's not really how Decorator is meant to work. You could hack around it by exposing the decorated instance in your Decorator interface, digging down to it, and using a bunch of instanceof calls to figure out which is which. I really don't recommend this, though -- instead, use a different design pattern or program architecture. On 3/20/08, Jiri Heitlager [EMAIL PROTECTED] wrote: Hello List, i am looking into the decorator pattern for an upcoming AS2 project. I was wondering if the following is possible var com:Component = new Component() com = new decoratorA(com) com = new decoratorB(decA) com = new decoratorC(decB) I cant seem to figure out what I need to do in order to remove let say decB at runtime? I tried a search on the internet, but all the articles about the decorator pattern are about runtime adding, not removing. Can somebody please help me if it is at all possible. Thank you, Jiri ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Writing Custom MovieClip Classes
Oh yeah!! That worked... Now I'll try to understand it. I thought I had to extend the EventDispatcher Class. Glad you got it working. Yeah, you don't have to extend EventDispatcher because you're already extending MovieClip which is an (not directly,but further down the chain) of EventDispatcher, as all display objects are: MovieClip Sprite DisplayObjectContainer InteractiveObject DisplayObject EventDispatcher Object Jason Merrill Bank of America GTO and Risk LLD Solutions Design Development eTools Multimedia Bank of America Flash Platform Developer Community Are you a Bank of America associate interested in innovative learning ideas and technologies? Check out our internal GTO Innovative Learning Blog subscribe. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Writing Custom MovieClip Classes
which is an __ typo, I meant to add the word, extension which is an extension (not directly,but further down the chain) of EventDispatcher Jason Merrill Bank of America GTO and Risk LLD Solutions Design Development eTools Multimedia Bank of America Flash Platform Developer Community Are you a Bank of America associate interested in innovative learning ideas and technologies? Check out our internal GTO Innovative Learning Blog subscribe. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Decorator Pattern - removing a decorator
it's better to code and accidentally discover you've used a design pattern, than beginning to code thinking you have to use a specifick pattern, but that's just my humble opinion. On Thu, Mar 20, 2008 at 6:08 PM, Jiri Heitlager [EMAIL PROTECTED] wrote: I could use another design pattern, but I need to figure out which one then. The application is one where the user can selected certain items and those items are put on a canvas. Then when the user selects the item on the canvas, a panel shows up that allows the item to be rotated, scaled and possible edited ,i.e add text. I thought that the decorator would be perfect for this. Come to think of it maybe it still is. I really dont ever need to remove any decorator that is added do I. Them item starts blank and when the user rotates it, I just add a decorator, rotatorModifier. Then the decorator interface has a method setModifierProperty(key , value), in this case key = rot value=number. The decorator component holds a hash and checks if hash[rot]!=undefined, then adds the rot and the value. Then calls an update method to reflect the property set. Deleting the modifier would be then just setting the hash[rot] to 0. Does that make sense and I am approaching this in a efficient way. I am quit new to design patterns, but fell in love with there elegance and would like to learn how to implement them as best as possible. Some feedback would be very much appreciated. Jiri Cory Petosky wrote: That's not really how Decorator is meant to work. You could hack around it by exposing the decorated instance in your Decorator interface, digging down to it, and using a bunch of instanceof calls to figure out which is which. I really don't recommend this, though -- instead, use a different design pattern or program architecture. On 3/20/08, Jiri Heitlager [EMAIL PROTECTED] wrote: Hello List, i am looking into the decorator pattern for an upcoming AS2 project. I was wondering if the following is possible var com:Component = new Component() com = new decoratorA(com) com = new decoratorB(decA) com = new decoratorC(decB) I cant seem to figure out what I need to do in order to remove let say decB at runtime? I tried a search on the internet, but all the articles about the decorator pattern are about runtime adding, not removing. Can somebody please help me if it is at all possible. Thank you, Jiri ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- M.A. van't Kruis http://www.malatze.nl/ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Decorator Pattern - removing a decorator
Meinte, i have been doing that for the last 4 years and I am not saying you are wrong, but I get the feeling that I am reinventing the wheel every time. Why not use patterns that have been developed over the last n years and as a result get better maintainable code. I just dont have that god given gift/talent or education that I can just code and discover that I used a pattern. And how can I discover I used a pattern, if I dont know them that well yet. So maybe your right, but personally I dont think it will cut the cake for me, if I want to develop myself as a better programmer and be able to start delivering code that is easy for other programmers to recognize. Am I living in a dream? I am still looking for some feedback about my last post, do you wanna give it a go? Jiri Meinte van't Kruis wrote: it's better to code and accidentally discover you've used a design pattern, than beginning to code thinking you have to use a specifick pattern, but that's just my humble opinion. On Thu, Mar 20, 2008 at 6:08 PM, Jiri Heitlager [EMAIL PROTECTED] wrote: I could use another design pattern, but I need to figure out which one then. The application is one where the user can selected certain items and those items are put on a canvas. Then when the user selects the item on the canvas, a panel shows up that allows the item to be rotated, scaled and possible edited ,i.e add text. I thought that the decorator would be perfect for this. Come to think of it maybe it still is. I really dont ever need to remove any decorator that is added do I. Them item starts blank and when the user rotates it, I just add a decorator, rotatorModifier. Then the decorator interface has a method setModifierProperty(key , value), in this case key = rot value=number. The decorator component holds a hash and checks if hash[rot]!=undefined, then adds the rot and the value. Then calls an update method to reflect the property set. Deleting the modifier would be then just setting the hash[rot] to 0. Does that make sense and I am approaching this in a efficient way. I am quit new to design patterns, but fell in love with there elegance and would like to learn how to implement them as best as possible. Some feedback would be very much appreciated. Jiri Cory Petosky wrote: That's not really how Decorator is meant to work. You could hack around it by exposing the decorated instance in your Decorator interface, digging down to it, and using a bunch of instanceof calls to figure out which is which. I really don't recommend this, though -- instead, use a different design pattern or program architecture. On 3/20/08, Jiri Heitlager [EMAIL PROTECTED] wrote: Hello List, i am looking into the decorator pattern for an upcoming AS2 project. I was wondering if the following is possible var com:Component = new Component() com = new decoratorA(com) com = new decoratorB(decA) com = new decoratorC(decB) I cant seem to figure out what I need to do in order to remove let say decB at runtime? I tried a search on the internet, but all the articles about the decorator pattern are about runtime adding, not removing. Can somebody please help me if it is at all possible. Thank you, Jiri ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Decorator Pattern - removing a decorator
What you're experiencing is premature enlightenment. - Tyler Durden The Gang of Four specifically warns about this, and it's important to acknowledge that it's happening. When people first learn about design patterns, they will immediately begin looking for places to apply them. They will do this and fail in some particular way, and in doing so, learn more about that design pattern or perhaps one that they don't know of, yet. The issue most people have is trying to solve a problem with a design pattern they just learned without understanding that it isn't an appropriate pattern. But, you have to do it wrong in order to learn why. Prepare to fail and learn from those failures. It will make you a better coder. Your initial hunch is that your problem would best be solved by the Decorator pattern, but it very well may not be. The Decorator pattern has fallen out of favor in recent years, as many people believe it violates good OOP practices. It has its uses, but they're limited. You should continue coding this using Decorator if you like, so you can discover what its limitations are. It sounds like you're already hitting them. It's possible that Strategy and Composition might be useful here, as well. Just understand that you won't understand until you code yourself into a corner a few times. :) ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Decorator Pattern - removing a decorator
Steven Sacks wrote: Your initial hunch is that your problem would best be solved by the Decorator pattern, but it very well may not be. The Decorator pattern has fallen out of favor in recent years, as many people believe it violates good OOP practices. It has its uses, but they're limited. Design Patterns, the book by the gang of four, is a very, very good book, but I wouldn't make it my only way of structuring code. Read it, use it, but be aware of its limitations. The OOP paradigm has gone through different phases. At first it was all about inheritance and reusable code. Then we discovered composition, and pretty soon everybody was doing composition. Design Patterns is very strongly composition-oriented, to the point of almost being dismissive of inheritance. And, sure enough, the pendulum has swung back to a more inheritance-centric OOP paradigm. In practice, both inheritance and composition are important, useful approaches to OOP design. I'm a stubborn old cuss, and I've always resisted following the latest trend (extreme programming and the like). I read, observe, and cherry-pick what looks useful to me. I guess I'm saying pretty much the same thing Steven is--don't just follow the gurus. Understand the guru's approach, then choose what's useful to you. The gang of four, as good (and popular) as they are, don't have all the answers. Cordially, Kerry Thompson ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Decorator Pattern - removing a decorator
Steven, thanks for that helpfull reply. It is funny becuase I was just thinking about the dualism, on the one hand there are these wonderfull elegant design patterns that supposed to make things easier and on the other hand it seems like coding has just became harder ever since when I started applying them. Knowing about them seems sometimes almost a burden. But the absolute elegance of how they can be used, which is reflected in the many articles and books on them, just makes me want to understand them better. And as you say, applying them and failing horribly is a perfect way to get to know their individual intrisic workings. Strategy is the one that I am just now looking into, because the Decorator and the possibilty of not removing them just doesnt make them suitable for the behaviour I was after on that level. I have something like this now. var item = new Item() item.executeModifier() { modifier.execute(item.mc) } item.setModifier(modifier) this.modifier = modifier item.setClip(mc) this.mc = mc Then I will use the Decorator pattern, for decorating (what else) the items. It so happens that some Items contain text that can be edited. class ItemTextDecorator implements itemInterface{ _item:Iteminterface function ItemTextDecorator(item:Iteminterface) { _item = item } function executeModifier() { _item.executeModifier(_item.mc) } function setModifier(modifier) { _item.setModifier(modifier) } function.setClip(mc) this.mc = mc //additional function to set Text and edit text } It feels beautiful to piece things together like this :) Just understand that you won't understand until you code yourself into a corner a few times. :) When will it end, if ever? What you're experiencing is premature enlightenment. - Tyler Durden The Gang of Four specifically warns about this, and it's important to acknowledge that it's happening. When people first learn about design patterns, they will immediately begin looking for places to apply them. They will do this and fail in some particular way, and in doing so, learn more about that design pattern or perhaps one that they don't know of, yet. The issue most people have is trying to solve a problem with a design pattern they just learned without understanding that it isn't an appropriate pattern. But, you have to do it wrong in order to learn why. Prepare to fail and learn from those failures. It will make you a better coder. Your initial hunch is that your problem would best be solved by the Decorator pattern, but it very well may not be. The Decorator pattern has fallen out of favor in recent years, as many people believe it violates good OOP practices. It has its uses, but they're limited. You should continue coding this using Decorator if you like, so you can discover what its limitations are. It sounds like you're already hitting them. It's possible that Strategy and Composition might be useful here, as well. Just understand that you won't understand until you code yourself into a corner a few times. :) ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders