Re: [Flashcoders] zinc 3.0 overhead
August! 2 Weeks ago i mailed the same to the guys from MDM. With some e-mail contact they came to a fix for that. They used to buffer offscreen and then put everything in screen. They changed it to the way Flash doess it aswell (directly to screen). This is build in the FULL pc version. up from the 3.0.2 build. So the trial is'indeed slow, but the new full version is verrryy fast.. about the same as a swf. :-D If you are using transparant exe's it's not worth wile for you though, that still works with the old buffer method. Hope this helps. With kind regards, Dennis Isioux - Original Message - From: August Gresens [EMAIL PROTECTED] To: Flash Coders List flashcoders@chattyfig.figleaf.com Sent: Tuesday, March 25, 2008 7:13 PM Subject: [Flashcoders] zinc 3.0 overhead Anyone else find that frame rates drop significantly with Flash projects wrapped in Zinc? Despite claims of performance enhancements, I'm noticing a significant decrease in performance with an AS3 SWF running in Zinc 3.0 on windows compared with the Flash Player. Using the flex sample at http://www.bubblemark.com/ I found that the project ran about 50% slower on Zinc than in the flash player (25-28 FPS in Zinc and 47-50 FPS in the Standalone Flash Player 9). Kind of a disappointment for a product touting itself as a game development platform for Flash. Has anyone else been down this road? Note: I was testing with the trial version. Not sure if the trial watermark could slow down the performance that much or not. Thanks, A -- - August Gresens Technical Director Black Hammer Productions, NYC [EMAIL PROTECTED] - ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders __ NOD32 2973 (20080326) Informatie __ Dit bericht is gecontroleerd door het NOD32 Antivirus Systeem. http://www.nod32.nl ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] SetVariable, GetVariable - are there anymore?
Hi Coders, using SetVariable and GetVariable is somewhat funky with the use of javascript/flash-communication, sure there are other ways as well - fscommand and ExternalInterface... but are there moew methods than GetVariable and SetVariable? Can I issue a gotoAndStop, or play or so in the same manner - (without the use of SetVariable and watching when a variable changes and such) -- Martin Klasson Flash Developer Parkgatan 9-11 S-411 24 Göteborg Sweden Office +46 (0) 31 711 54 50 Cell +46 (0) 730 964 561 [EMAIL PROTECTED] www.kokokaka.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Custom DrawRectangle Question
It seems to me that that would work as a Sprite too - less memory overheads (not by much, mind, but it'll help if there's a lot of them) also, would you be better off making your class variables protected or private? Those variables are being set by the constructor, anyway, and if you use get() and set() methods on them you could add tweens and variable checking (for instance) etc if they're changed once the shape is initialised On 25 Mar 2008, at 20:55, Omar Fouad wrote: Yeah A good method to do rectangles fast On Tue, Mar 25, 2008 at 9:30 PM, Cor [EMAIL PROTECTED] wrote: Mmm, sounds familiair. :-) It has to be added to the Displaylist otherwise it isn't visible. Cor -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Omar Fouad Verzonden: maandag 24 maart 2008 22:01 Aan: Flash Coders List Onderwerp: [Flashcoders] Custom DrawRectangle Question I am creating a custom Class that draws a simple rectangle for an application. Here is the class DrawRectangle.as public class DrawRectangle extends MovieClip { public var _w:Number; public var _h:Number; public var _x:Number; public var _y:Number; public function DrawRectangle(w:Number, h:Number, x:Number, y:Number) { this._w = w; this._h = h; this._x = x; this._y = y; Init(); } private function Init():void { var MC:MovieClip = new MovieClip(); MC.graphics.lineStyle(1, 0xFF); MC.graphics.beginFill(0xFF, .3); MC.graphics.drawRect(_x,_y,_w,_h); addChild(MC); } } } I wrote it without the last line ( addChild(MC) ) and it didnt work. It did not work Event when In the Main Class I added the addChild() like this: var M:DrawRectangle = new Rectangle(100,100,20,100); addChild(M); I thought The addChild should be put outside the class. And No It only worked when I add the addChild() in the class and out the class... It works But I want to understand Why?? How can I set it to draw from the class iteself?? Thanks. -- Omar M. Fouad - Digital Emotions http://www.omarfouad.net This e-mail and any attachment is for authorised use by the intended recipient(s) only. It may contain proprietary material, confidential information and/or be subject to legal privilege. It should not be copied, disclosed to, retained or used by, any other party. If you are not an intended recipient then please promptly delete this e-mail and any attachment and all copies and inform the sender. Thank you. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- No virus found in this incoming message. Checked by AVG. Version: 7.5.519 / Virus Database: 269.22.0/1342 - Release Date: 25-3-2008 10:26 No virus found in this incoming message. Checked by AVG. Version: 7.5.519 / Virus Database: 269.22.0/1342 - Release Date: 25-3-2008 10:26 No virus found in this outgoing message. Checked by AVG. Version: 7.5.519 / Virus Database: 269.22.0/1342 - Release Date: 25-3-2008 10:26 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Omar M. Fouad - Digital Emotions http://www.omarfouad.net This e-mail and any attachment is for authorised use by the intended recipient(s) only. It may contain proprietary material, confidential information and/or be subject to legal privilege. It should not be copied, disclosed to, retained or used by, any other party. If you are not an intended recipient then please promptly delete this e-mail and any attachment and all copies and inform the sender. Thank you. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Tweening Engines for AS3
i've never used tweenlite but i have used tweener and one of the things that blew me away was the ability to tween properties and variables rather than just clips/sprites example from current project: [CODE] // read/write percentage value relates directly to the slider public function get percent():Number { return slider.percent; } public function set percent( p:Number ):void { slider.percent = p; } public function arrowPressed( e:MouseEvent ):void { var dir:int = (e.target.name == left_arrow) ? -1 : 1; var total:Number = slider.percent + (dir * scrollSpeed); Tweener.addTween(slider,{percent:total, time: .5, transition:easeInOutQuad}); // Tweens set() method } [/CODE] you may be able to do this with tweenlite, i don't know On 25 Mar 2008, at 23:46, Jack Doyle wrote: First let me say that Tweener is fantastic, and a lot of people rely on it for good reason. If quantity of features is your top priority, you should seriously consider using Tweener. Let me briefly address a few of the TweenLite-related concerns folks have mentioned: SPEED - TweenLite's speed advantage isn't only a factor when you're doing hundreds of simultaneous tweens - it can be important even with a single tween. Imagine a button that initiates a tween when you rollover it, and the user rolls their mouse on/off/on/off quickly. Even a slight pause can degrade the experience. Speed is also critical for mobile devices that have slower processors, less memory, etc. FILE SIZE - File size can be a huge factor in certain scenarios, especially for banner ads. But for those who don't deal with strict file size requirements, it's a non-issue. FEATURES Bezier tweens - Coming soon (well, as soon as I can clear my over- filled plate) to TweenMax which is a class that extends TweenLite, adding non-essential features. That way, the base class will remain very lean mean, but if you need the extra features and are willing to trade off some file size and performance, TweenMax will take care of you. Rounding numbers - Possible now with TweenLite's onUpdate feature. It does require some extra steps, though. If it gets added to the base class, every tween takes a slight performance hit because of the added conditional logic required just to see whether or not each tween needs rounding. Calling Math.round() on every frame is expensive in terms of performance too. Transitions/easing - There aren't fewer transition options in TweenLite. You can use ANY function as long as it conforms to the standard ease format that all of Adobe's and Penner's do. Elastic, Strong, Back, etc. are all available. You may actually find that there are a few features that the TweenLite family of classes (TweenLite, TweenFilterLite, and TweenMax) has that Tweener is missing, but in general, I'd say Tweener is more feature- packed. It just comes a the price of file size and performance. That's not to say Tweener performs poorly, though - it depends on the scenario which is why this speed test might be helpful: http://blog.greensock.com/tweening-speed-test/ So, again, this isn't a good/bad issue - they're just different tools that you can choose from to get the job done. TweenLite wasn't built to be everything to everyone, and I'm pretty sure Tweener wasn't built to be a super-compact engine that's perfect for banner ads. I'd encourage folks to give 'em both a shot and see what feels best. Tweener: http://code.google.com/p/tweener/ TweenLite: http://www.TweenLite.com Jack -Original Message- From: Cory Petosky [mailto:[EMAIL PROTECTED] Sent: Monday, March 24, 2008 1:43 PM To: Flash Coders List Subject: Re: [Flashcoders] Tweening Engines for AS3 TweenLite doesn't have bezier curve support, can't store the duration in the options object, doesn't support auto-rounding of pixels, and has significantly fewer transition options. I think TweenLite is great -- if I ever need to tween 1200 things at once, I'll certainly choose it -- but these features in Tweener make it a better choice for many of my projects. On Mon, Mar 24, 2008 at 1:16 PM, Steven Sacks [EMAIL PROTECTED] wrote: Tweener is proven to be significantly slower than TweenLite, and it's almost 300% larger (TweenLite is 3k vs Tweener's 8k). I'm not telling you what to do. You're welcome to your preference. I prefer to write better, faster, smaller, more efficient code. Different strokes for different folks, I guess. :) Dave Mennenoh wrote: I prefer Tweener, and if you've ever used Fuse you'll like it's syntax. It's also quite small - adds about 8K. Dave - Head Developer http://www.blurredistinction.com Adobe Community Expert http://www.adobe.com/communities/experts/ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___
[Flashcoders] How to determine value of source code
Hello, a client of mine has requested to buy the source code of a project I did for them. I havent really sold any source code yet, so I was wondering if somebody maybe could give me some tips, because I really dont know how to value source code? I was thinking in the line of a percentage of the total project cost, something like 45%?? Thank you, ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] How to determine value of source code
Hi, I guess it depends on whether you are going to license it to them for their use only or if they are then going to sell it on. The other part is whether you selling it to them means that you cannot use it. At the end of the day, it's intellectual property you are selling, so if you would be upset that this client is reselling your source code and making money after paying a one off sum to you, or if you would be upset that you could not use your code again, I would look at pricing and having contracts accordingly. Of course, your client will probably say wtf!? when you point out these things to them as they will always assume that something you made for them is theirs to do with what they like. This probably doesn't help much, but it maybe a useful insight. At the end of the day, I would be pragmatic about it, but think about the risks and issues involved. Glen Jiri Heitlager wrote: Hello, a client of mine has requested to buy the source code of a project I did for them. I havent really sold any source code yet, so I was wondering if somebody maybe could give me some tips, because I really dont know how to value source code? I was thinking in the line of a percentage of the total project cost, something like 45%?? Thank you, ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Glen Pike 01736 759321 www.glenpike.co.uk http://www.glenpike.co.uk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] How to determine value of source code
I'd be very careful how you proceed with this, but at the end of the day it's your own judgement. It also rather depends on how much of what you've written for the client is solely for that client - you will never reuse it - or if you're depending on code libraries you've previously developed and plan to continue on developing. With our projects, the price to develop the project is assuming our (extensive) code libraries already exist. So if a client asks for source code, I'll tend to quote them for the project development time + all the time to (re)develop all those libraries (and associated testing etc.). And I'll explain the reasons behind it. At that point they look at the numbers, look uncomfortable, and say 'okay, well, maybe we don't want the source code, then.' :-) Ian On Wed, Mar 26, 2008 at 11:55 AM, Jiri Heitlager [EMAIL PROTECTED] wrote: Hello, a client of mine has requested to buy the source code of a project I did for them. I havent really sold any source code yet, so I was wondering if somebody maybe could give me some tips, because I really dont know how to value source code? I was thinking in the line of a percentage of the total project cost, something like 45%?? Thank you, ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Tweening Engines for AS3
One thing I keep seeing is all this talk of the 8k+ that Tweener, Fuse etc add to the file size. And while I absolutely understand the need for keeping projects as barebones tiny as possible, I guess it just doesnt seem like that much, especially since a project that involves heavy, repeated and complex tweening, 9 times out of 10, is chock full o' jpegs, flvs, complex vector graphics etc, all of which might make 8k seem like the least of one's concerns. Am I missing something? Is that 8k per tween? .m ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Tweening Engines for AS3
Then I'll tell you TweenLite can tween anything. It can even tween Array (of numbers). The last time I checked Tweener did not have filter tweens, that's why I picked TweenLite/TweenFilterLite. But things may have changed. Jack has even fixed a little (albeit non-critical) buggish TweenLite behaviour for me earlier this year in a few days. Big respect! Kenneth Kawamoto http://www.materiaprima.co.uk/ Allandt Bik-Elliott (Receptacle) wrote: i've never used tweenlite but i have used tweener and one of the things that blew me away was the ability to tween properties and variables rather than just clips/sprites example from current project: [CODE] // read/write percentage value relates directly to the slider public function get percent():Number { return slider.percent; } public function set percent( p:Number ):void { slider.percent = p; } public function arrowPressed( e:MouseEvent ):void { var dir:int = (e.target.name == left_arrow) ? -1 : 1; var total:Number = slider.percent + (dir * scrollSpeed); Tweener.addTween(slider,{percent:total, time: .5, transition:easeInOutQuad}); // Tweens set() method } [/CODE] you may be able to do this with tweenlite, i don't know ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Tweening Engines for AS3
No. Classes add their size per SWF file, not per use. So yes, it's 8kb added to the file regardless of the number of uses. Zeh Matt S. wrote: One thing I keep seeing is all this talk of the 8k+ that Tweener, Fuse etc add to the file size. And while I absolutely understand the need for keeping projects as barebones tiny as possible, I guess it just doesnt seem like that much, especially since a project that involves heavy, repeated and complex tweening, 9 times out of 10, is chock full o' jpegs, flvs, complex vector graphics etc, all of which might make 8k seem like the least of one's concerns. Am I missing something? Is that 8k per tween? .m ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Tweening Engines for AS3
Hi Kenneth, That's interesting. How can I tween an Array. Do you perhaps have a little example code? TIA Cor -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Kenneth Kawamoto Verzonden: woensdag 26 maart 2008 14:45 Aan: Flash Coders List Onderwerp: Re: [Flashcoders] Tweening Engines for AS3 Then I'll tell you TweenLite can tween anything. It can even tween Array (of numbers). The last time I checked Tweener did not have filter tweens, that's why I picked TweenLite/TweenFilterLite. But things may have changed. Jack has even fixed a little (albeit non-critical) buggish TweenLite behaviour for me earlier this year in a few days. Big respect! Kenneth Kawamoto http://www.materiaprima.co.uk/ Allandt Bik-Elliott (Receptacle) wrote: i've never used tweenlite but i have used tweener and one of the things that blew me away was the ability to tween properties and variables rather than just clips/sprites example from current project: [CODE] // read/write percentage value relates directly to the slider public function get percent():Number { return slider.percent; } public function set percent( p:Number ):void { slider.percent = p; } public function arrowPressed( e:MouseEvent ):void { var dir:int = (e.target.name == left_arrow) ? -1 : 1; var total:Number = slider.percent + (dir * scrollSpeed); Tweener.addTween(slider,{percent:total, time: .5, transition:easeInOutQuad}); // Tweens set() method } [/CODE] you may be able to do this with tweenlite, i don't know ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- No virus found in this incoming message. Checked by AVG. Version: 7.5.519 / Virus Database: 269.22.0/1343 - Release Date: 25-3-2008 19:17 No virus found in this incoming message. Checked by AVG. Version: 7.5.519 / Virus Database: 269.22.0/1343 - Release Date: 25-3-2008 19:17 No virus found in this outgoing message. Checked by AVG. Version: 7.5.519 / Virus Database: 269.22.0/1343 - Release Date: 25-3-2008 19:17 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Tweening Engines for AS3
no total it only really matters with flash banners where you have to keep below a ridiculously low filesize (usually 20-30k for expanding ones) to not delay the content on the site on sites / media it doesn't really add up to that much On 26 Mar 2008, at 13:11, Matt S. wrote: One thing I keep seeing is all this talk of the 8k+ that Tweener, Fuse etc add to the file size. And while I absolutely understand the need for keeping projects as barebones tiny as possible, I guess it just doesnt seem like that much, especially since a project that involves heavy, repeated and complex tweening, 9 times out of 10, is chock full o' jpegs, flvs, complex vector graphics etc, all of which might make 8k seem like the least of one's concerns. Am I missing something? Is that 8k per tween? .m ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Tweening Engines for AS3
I'd encourage folks to give 'em both a shot and see what feels best. Tweener: http://code.google.com/p/tweener/ TweenLite: http://www.TweenLite.com Jack, I just have to commend you for such an unbiased post - that's very rare these days in online communities. Kudos, espeically when you're the developer of TweenLite. Jason Merrill Bank of America GTO and Risk LLD Solutions Design Development eTools Multimedia Bank of America Flash Platform Developer Community Are you a Bank of America associate interested in innovative learning ideas and technologies? Check out our internal GTO Innovative Learning Blog subscribe. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Tweening Engines for AS3
I don't get the big deal either about size.. I mean I really don't... except for ads maybe that have a tight 30k limit( which needs to be upped) sites are like 2 megs these lols... Date: Wed, 26 Mar 2008 10:36:16 -0300 From: [EMAIL PROTECTED] To: flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] Tweening Engines for AS3 No. Classes add their size per SWF file, not per use. So yes, it's 8kb added to the file regardless of the number of uses. Zeh Matt S. wrote: One thing I keep seeing is all this talk of the 8k+ that Tweener, Fuse etc add to the file size. And while I absolutely understand the need for keeping projects as barebones tiny as possible, I guess it just doesnt seem like that much, especially since a project that involves heavy, repeated and complex tweening, 9 times out of 10, is chock full o' jpegs, flvs, complex vector graphics etc, all of which might make 8k seem like the least of one's concerns. Am I missing something? Is that 8k per tween? .m ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders _ Test your Star IQ http://club.live.com/red_carpet_reveal.aspx?icid=redcarpet_HMTAGMAR___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Custom DrawRectangle Question
Oh yeah I'll make the variables private and make their setters and getters. Any ways thanks for the help everybody. Hasta! On Wed, Mar 26, 2008 at 1:07 PM, Allandt Bik-Elliott (Receptacle) [EMAIL PROTECTED] wrote: It seems to me that that would work as a Sprite too - less memory overheads (not by much, mind, but it'll help if there's a lot of them) also, would you be better off making your class variables protected or private? Those variables are being set by the constructor, anyway, and if you use get() and set() methods on them you could add tweens and variable checking (for instance) etc if they're changed once the shape is initialised On 25 Mar 2008, at 20:55, Omar Fouad wrote: Yeah A good method to do rectangles fast On Tue, Mar 25, 2008 at 9:30 PM, Cor [EMAIL PROTECTED] wrote: Mmm, sounds familiair. :-) It has to be added to the Displaylist otherwise it isn't visible. Cor -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Omar Fouad Verzonden: maandag 24 maart 2008 22:01 Aan: Flash Coders List Onderwerp: [Flashcoders] Custom DrawRectangle Question I am creating a custom Class that draws a simple rectangle for an application. Here is the class DrawRectangle.as public class DrawRectangle extends MovieClip { public var _w:Number; public var _h:Number; public var _x:Number; public var _y:Number; public function DrawRectangle(w:Number, h:Number, x:Number, y:Number) { this._w = w; this._h = h; this._x = x; this._y = y; Init(); } private function Init():void { var MC:MovieClip = new MovieClip(); MC.graphics.lineStyle(1, 0xFF); MC.graphics.beginFill(0xFF, .3); MC.graphics.drawRect(_x,_y,_w,_h); addChild(MC); } } } I wrote it without the last line ( addChild(MC) ) and it didnt work. It did not work Event when In the Main Class I added the addChild() like this: var M:DrawRectangle = new Rectangle(100,100,20,100); addChild(M); I thought The addChild should be put outside the class. And No It only worked when I add the addChild() in the class and out the class... It works But I want to understand Why?? How can I set it to draw from the class iteself?? Thanks. -- Omar M. Fouad - Digital Emotions http://www.omarfouad.net This e-mail and any attachment is for authorised use by the intended recipient(s) only. It may contain proprietary material, confidential information and/or be subject to legal privilege. It should not be copied, disclosed to, retained or used by, any other party. If you are not an intended recipient then please promptly delete this e-mail and any attachment and all copies and inform the sender. Thank you. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- No virus found in this incoming message. Checked by AVG. Version: 7.5.519 / Virus Database: 269.22.0/1342 - Release Date: 25-3-2008 10:26 No virus found in this incoming message. Checked by AVG. Version: 7.5.519 / Virus Database: 269.22.0/1342 - Release Date: 25-3-2008 10:26 No virus found in this outgoing message. Checked by AVG. Version: 7.5.519 / Virus Database: 269.22.0/1342 - Release Date: 25-3-2008 10:26 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Omar M. Fouad - Digital Emotions http://www.omarfouad.net This e-mail and any attachment is for authorised use by the intended recipient(s) only. It may contain proprietary material, confidential information and/or be subject to legal privilege. It should not be copied, disclosed to, retained or used by, any other party. If you are not an intended recipient then please promptly delete this e-mail and any attachment and all copies and inform the sender. Thank you. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Omar M. Fouad - Digital Emotions http://www.omarfouad.net This e-mail and any attachment is for authorised use by the intended recipient(s) only. It may contain proprietary material, confidential information and/or be subject to legal privilege. It should not be copied, disclosed to, retained or used by, any other party. If you are not an intended recipient then please
[Flashcoders] How to expand import * statements?
Thanks, guys, I stuck on FlasDevelop 2.0 and just misssed the new version - FD 3.0. However, despite new version is a great product (love it) it seems do not have a batch mode to convert * imports for a set of classes or the whole project. But actually, I think it is not so important for me anymore, so don't bother :) Pasha ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] AS2, AM/PM or 24 time format?
Hey! Is it possible to detect time settings on user computer? I would like to know whether he/she uses american (AM/PM) or european 24 hour time format. Pasha ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Tweening Engines for AS3
I don't get the big deal either about size.. I mean I really don't... except for ads maybe that have a tight 30k limit( which needs to be upped) You add 40k here for some media. 60k there for some code, you're up to 100k. If you have download requirements of 100k max in some client environments (like we do in some environments), 8k makes a difference. Jason Merrill Bank of America GTO and Risk LLD Solutions Design Development eTools Multimedia Bank of America Flash Platform Developer Community Are you a Bank of America associate interested in innovative learning ideas and technologies? Check out our internal GTO Innovative Learning Blog subscribe. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Tweening Engines for AS3
It is not that much to figure out Dwayne, if you really care about filesizes - especially when doing banners - than choosing a lighter Tweening-engine might do the trick of keeping the filesize as low as it must be But you can use any tweening engine you like, as long as you agree with yourself that it is a tweening engine you want to use ;) /m 2008/3/26, Dwayne Neckles [EMAIL PROTECTED]: I don't get the big deal either about size.. I mean I really don't... except for ads maybe that have a tight 30k limit( which needs to be upped) sites are like 2 megs these lols... Date: Wed, 26 Mar 2008 10:36:16 -0300 From: [EMAIL PROTECTED] To: flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] Tweening Engines for AS3 No. Classes add their size per SWF file, not per use. So yes, it's 8kb added to the file regardless of the number of uses. Zeh Matt S. wrote: One thing I keep seeing is all this talk of the 8k+ that Tweener, Fuse etc add to the file size. And while I absolutely understand the need for keeping projects as barebones tiny as possible, I guess it just doesnt seem like that much, especially since a project that involves heavy, repeated and complex tweening, 9 times out of 10, is chock full o' jpegs, flvs, complex vector graphics etc, all of which might make 8k seem like the least of one's concerns. Am I missing something? Is that 8k per tween? .m ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders _ Test your Star IQ http://club.live.com/red_carpet_reveal.aspx?icid=redcarpet_HMTAGMAR___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Martin Klasson Flash Developer Parkgatan 9-11 S-411 24 Göteborg Sweden Office +46 (0) 31 711 54 50 Cell +46 (0) 730 964 561 [EMAIL PROTECTED] www.kokokaka.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] ot :: specification apps tracking.
i guess they can be shared of course.. but are there other tools out there that streamline this collaborative data? i guess i can add these files into a check in/out system. but i cant seem to track changes cleanly with these 2 apps.. *artur :.* - *www.artur.com* - [EMAIL PROTECTED] - *ph:646.797.3320* Merrill, Jason wrote: Why do you say MindManager and Excel docs impossible to share? Jason Merrill Bank of America GTO and Risk LLD Solutions Design Development eTools Multimedia Bank of America Flash Platform Developer Community Are you a Bank of America associate interested in innovative learning ideas and technologies? Check out our internal GTO Innovative Learning Blog subscribe. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of artur Sent: Tuesday, March 25, 2008 8:27 PM To: flashcoders Subject: [Flashcoders] ot :: specification apps tracking. oh wise list, im about to start finalizing some major feature specs for my dev team ( im the product designer ) this doc will eventually be translated into a tech requirements doc. which apps out there are great for authoring and tracking changes to both? until now i have been using MindManager PRO and Excel...which has been very fluid for me..but impossible to share with other team members. p.s. we plan on using Trac w/ SVN for the dev process.. thanks -- *artur :.* - *www.artur.com* - [EMAIL PROTECTED] - *ph:646.797.3320* ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Tweening Engines for AS3
Gys I'm very clear that when doing banners the is the big concern about size.. I was saying before that I understand that... I do banners everyday but that when it comes to BIG sites (2 megs )etc that I don't understand the concern .most sites on FWA are big you know thats all? Other than banners whats the big deal? Who cares about file sizes.. those sites on FWA are pretty huge.. Put me on.. I'm just asking Date: Wed, 26 Mar 2008 11:04:30 -0400 From: [EMAIL PROTECTED] Subject: RE: [Flashcoders] Tweening Engines for AS3 To: flashcoders@chattyfig.figleaf.com I don't get the big deal either about size.. I mean I really don't... except for ads maybe that have a tight 30k limit( which needs to be upped) You add 40k here for some media. 60k there for some code, you're up to 100k. If you have download requirements of 100k max in some client environments (like we do in some environments), 8k makes a difference. Jason Merrill Bank of America GTO and Risk LLD Solutions Design Development eTools Multimedia Bank of America Flash Platform Developer Community Are you a Bank of America associate interested in innovative learning ideas and technologies? Check out our internal GTO Innovative Learning Blog subscribe. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders _ Watch “Cause Effect,” a show about real people making a real difference. Learn more. http://im.live.com/Messenger/IM/MTV/?source=text_watchcause___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Tweening Engines for AS3
Sure. package { import gs.TweenLite; public class ArrayTweenExample { private var arr:Array; public function ArrayTweenExample():void { arr = [2.34, 100, -666]; trace(arr); TweenLite.to(arr, 1, {endArray:[567.8, 999, 0], onUpdate:onArrayValueChange}) } private function onArrayValueChange():void { trace(arr); } } } Output: 2.34,100,-666 67.0959137399,202.952581,-589.730346 98.5128713399,252.9010210001,-552.727386 133.8795670398,309.1289759997,-511.072416 165.9564164596,360.1265489995,-473.292234 195.8850833397,407.708821,-438.042186 224.6556881397,453.4499409997,-404.156106 252.2682308596,497.3499089997,-371.6339940003 279.5307538393,540.693395999,-339.524136 304.7909829595,580.853524,-309.772584 328.89314,619.17249,-281.385005 351.837254959,655.650324,-254.3613840004 374.285451499,691.339725,-227.92185 394.877242859,724.077709,-203.668794 414.310972139,754.974540999,-180.7797060003 432.586639339,784.030221,-159.2545860002 450.220509439,812.065536,-138.4853759997 466.1438630387,837.381375999,-119.730816 480.909154558,860.856063998,-102.3402240003 494.516383999,882.4896,-86.313606 507.335927659,902.870829001,-71.2147139996 518.590843499,920.764524999,-57.9586534 528.687697259,936.817069,-46.066554 537.62648894,951.028460999,-35.5384260007 545.631706159,963.755604,-26.10986400016 552.218184239,974.227155999,-18.35229600138 557.646600239,982.857555999,-11.95869600032 561.916954159,989.646804,-6.92906400039 565.10784494,994.719861,-3.170826000337 567.025885259,997.769268999,-0.911754000872 567.785863499,998.977524999,-0.01665000140608 567.8,999,0 Kenneth Kawamoto http://www.materiaprima.co.uk/ Cor wrote: Hi Kenneth, That's interesting. How can I tween an Array. Do you perhaps have a little example code? TIA Cor -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Kenneth Kawamoto Verzonden: woensdag 26 maart 2008 14:45 Aan: Flash Coders List Onderwerp: Re: [Flashcoders] Tweening Engines for AS3 Then I'll tell you TweenLite can tween anything. It can even tween Array (of numbers). The last time I checked Tweener did not have filter tweens, that's why I picked TweenLite/TweenFilterLite. But things may have changed. Jack has even fixed a little (albeit non-critical) buggish TweenLite behaviour for me earlier this year in a few days. Big respect! Kenneth Kawamoto http://www.materiaprima.co.uk/ Allandt Bik-Elliott (Receptacle) wrote: i've never used tweenlite but i have used tweener and one of the things that blew me away was the ability to tween properties and variables rather than just clips/sprites example from current project: [CODE] // read/write percentage value relates directly to the slider public function get percent():Number { return slider.percent; } public function set percent( p:Number ):void { slider.percent = p; } public function arrowPressed( e:MouseEvent ):void { var dir:int = (e.target.name == left_arrow) ? -1 : 1; var total:Number = slider.percent + (dir * scrollSpeed); Tweener.addTween(slider,{percent:total, time: .5, transition:easeInOutQuad}); // Tweens set() method } [/CODE] you may be able to do this with tweenlite, i don't know ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Tweening Engines for AS3
Sure. package { import gs.TweenLite; public class ArrayTweenExample { private var arr:Array; public function ArrayTweenExample():void { arr = [2.34, 100, -666]; trace(arr); TweenLite.to(arr, 1, {endArray:[567.8, 999, 0], onUpdate:onArrayValueChange}); } private function onArrayValueChange():void { trace(arr); } } } Output: 2.34,100,-666 67.0959137399,202.952581,-589.730346 98.5128713399,252.9010210001,-552.727386 133.8795670398,309.1289759997,-511.072416 165.9564164596,360.1265489995,-473.292234 195.8850833397,407.708821,-438.042186 224.6556881397,453.4499409997,-404.156106 252.2682308596,497.3499089997,-371.6339940003 279.5307538393,540.693395999,-339.524136 304.7909829595,580.853524,-309.772584 328.89314,619.17249,-281.385005 351.837254959,655.650324,-254.3613840004 374.285451499,691.339725,-227.92185 394.877242859,724.077709,-203.668794 414.310972139,754.974540999,-180.7797060003 432.586639339,784.030221,-159.2545860002 450.220509439,812.065536,-138.4853759997 466.1438630387,837.381375999,-119.730816 480.909154558,860.856063998,-102.3402240003 494.516383999,882.4896,-86.313606 507.335927659,902.870829001,-71.2147139996 518.590843499,920.764524999,-57.9586534 528.687697259,936.817069,-46.066554 537.62648894,951.028460999,-35.5384260007 545.631706159,963.755604,-26.10986400016 552.218184239,974.227155999,-18.35229600138 557.646600239,982.857555999,-11.95869600032 561.916954159,989.646804,-6.92906400039 565.10784494,994.719861,-3.170826000337 567.025885259,997.769268999,-0.911754000872 567.785863499,998.977524999,-0.01665000140608 567.8,999,0 Kenneth Kawamoto http://www.materiaprima.co.uk/ Cor wrote: Hi Kenneth, That's interesting. How can I tween an Array. Do you perhaps have a little example code? TIA Cor -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Kenneth Kawamoto Verzonden: woensdag 26 maart 2008 14:45 Aan: Flash Coders List Onderwerp: Re: [Flashcoders] Tweening Engines for AS3 Then I'll tell you TweenLite can tween anything. It can even tween Array (of numbers). The last time I checked Tweener did not have filter tweens, that's why I picked TweenLite/TweenFilterLite. But things may have changed. Jack has even fixed a little (albeit non-critical) buggish TweenLite behaviour for me earlier this year in a few days. Big respect! Kenneth Kawamoto http://www.materiaprima.co.uk/ Allandt Bik-Elliott (Receptacle) wrote: i've never used tweenlite but i have used tweener and one of the things that blew me away was the ability to tween properties and variables rather than just clips/sprites example from current project: [CODE] // read/write percentage value relates directly to the slider public function get percent():Number { return slider.percent; } public function set percent( p:Number ):void { slider.percent = p; } public function arrowPressed( e:MouseEvent ):void { var dir:int = (e.target.name == left_arrow) ? -1 : 1; var total:Number = slider.percent + (dir * scrollSpeed); Tweener.addTween(slider,{percent:total, time: .5, transition:easeInOutQuad}); // Tweens set() method } [/CODE] you may be able to do this with tweenlite, i don't know ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AS2, AM/PM or 24 time format?
Hi, Look at the Date class - you can use getDate, etc. or getUTCDate, etc. so I guess you could compare and contrast. I don't think this would enable you to differentiate between 12 24 hour clock though. Glen Pasha wrote: Hey! Is it possible to detect time settings on user computer? I would like to know whether he/she uses american (AM/PM) or european 24 hour time format. Pasha ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Glen Pike 01736 759321 www.glenpike.co.uk http://www.glenpike.co.uk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AS2, AM/PM or 24 time format?
Hello :) You can try my DateFormatter class : http://www.ekameleon.net/vegas/docs/asgard/date/DateFormatter.html To use it you can install my opensource Framework : http://code.google.com/p/vegas/wiki/InstallVEGASwithSVN This formatter work in AS2 or AS3 with the same features. EKA+ :) 2008/3/26, Glen Pike [EMAIL PROTECTED]: Hi, Look at the Date class - you can use getDate, etc. or getUTCDate, etc. so I guess you could compare and contrast. I don't think this would enable you to differentiate between 12 24 hour clock though. Glen Pasha wrote: Hey! Is it possible to detect time settings on user computer? I would like to know whether he/she uses american (AM/PM) or european 24 hour time format. Pasha ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Glen Pike 01736 759321 www.glenpike.co.uk http://www.glenpike.co.uk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Tweening Engines for AS3
You're right, Dwayne, for a lot of non-banner work, 8k vs 3k really doesn't matter. It can, however, come into play in local memory as tweens are created. For example, if an instance of Tweener has 8k worth of code driving it (not that every instance would take 8k in memory - I'm just talking about the variables/properties/methods stored for each instance) and you create 300 instances, it's that much more that has to get pushed into memory and chewed on by the CPU verses 3k worth of code. Again, with today's desktop/laptop processors and Gigabytes of RAM, it's not much of an issue unless you're working with a LOT of tweens, but in some cases it's important, especially for mobile devices. Some developers prefer lightweight, efficient and speedy whereas some would rather trade for a broader feature set. I'd encourage you to compare the feature sets because if you need a Tweener-specific feature, your choice is a no-brainer. But many developers find everything they need and more in TweenLite, so they feel all warm fuzzy inside when they get the size and speed benefits too. When you're driving around town, there ain't much difference between a Hummer and a Porche. They both get you from point A to B. If you're gonna do some off-roading, better warm up the Hummer. If you need speed and agility, get your racing gloves on and hop into the Porsche. :-) Jack -Original Message- From: Dwayne Neckles [mailto:[EMAIL PROTECTED] Sent: Wednesday, March 26, 2008 10:29 AM To: Flash Coders List Subject: RE: [Flashcoders] Tweening Engines for AS3 Gys I'm very clear that when doing banners the is the big concern about size.. I was saying before that I understand that... I do banners everyday but that when it comes to BIG sites (2 megs )etc that I don't understand the concern .most sites on FWA are big you know thats all? Other than banners whats the big deal? Who cares about file sizes.. those sites on FWA are pretty huge.. Put me on.. I'm just asking Date: Wed, 26 Mar 2008 11:04:30 -0400 From: [EMAIL PROTECTED] Subject: RE: [Flashcoders] Tweening Engines for AS3 To: flashcoders@chattyfig.figleaf.com I don't get the big deal either about size.. I mean I really don't... except for ads maybe that have a tight 30k limit( which needs to be upped) You add 40k here for some media. 60k there for some code, you're up to 100k. If you have download requirements of 100k max in some client environments (like we do in some environments), 8k makes a difference. Jason Merrill Bank of America GTO and Risk LLD Solutions Design Development eTools Multimedia ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AS2, AM/PM or 24 time format?
don't all computers use 24 hour clocks and the user can decide whether or not to display 12/24? On Wed, Mar 26, 2008 at 12:13 PM, Glen Pike [EMAIL PROTECTED] wrote: Hi, Look at the Date class - you can use getDate, etc. or getUTCDate, etc. so I guess you could compare and contrast. I don't think this would enable you to differentiate between 12 24 hour clock though. Glen Pasha wrote: Hey! Is it possible to detect time settings on user computer? I would like to know whether he/she uses american (AM/PM) or european 24 hour time format. Pasha ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Glen Pike 01736 759321 www.glenpike.co.uk http://www.glenpike.co.uk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AS2, AM/PM or 24 time format?
With windows you can decide whether to display 12 or 24 hour, but I am not sure if Flash can detect this setting, or if it affects the Date functions in Flash - I guess that's an experiment for someone to try... eric e. dolecki wrote: don't all computers use 24 hour clocks and the user can decide whether or not to display 12/24? On Wed, Mar 26, 2008 at 12:13 PM, Glen Pike [EMAIL PROTECTED] wrote: Hi, Look at the Date class - you can use getDate, etc. or getUTCDate, etc. so I guess you could compare and contrast. I don't think this would enable you to differentiate between 12 24 hour clock though. Glen Pasha wrote: Hey! Is it possible to detect time settings on user computer? I would like to know whether he/she uses american (AM/PM) or european 24 hour time format. Pasha ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Glen Pike 01736 759321 www.glenpike.co.uk http://www.glenpike.co.uk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Glen Pike 01736 759321 www.glenpike.co.uk http://www.glenpike.co.uk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Tweening Engines for AS3
Thank you Jack.. didnt know that - I'lll check out TweenLite and as some mentioned much kudos for the earllier non biased review by the way From: [EMAIL PROTECTED] To: flashcoders@chattyfig.figleaf.com Subject: RE: [Flashcoders] Tweening Engines for AS3 Date: Wed, 26 Mar 2008 11:38:16 -0500 You're right, Dwayne, for a lot of non-banner work, 8k vs 3k really doesn't matter. It can, however, come into play in local memory as tweens are created. For example, if an instance of Tweener has 8k worth of code driving it (not that every instance would take 8k in memory - I'm just talking about the variables/properties/methods stored for each instance) and you create 300 instances, it's that much more that has to get pushed into memory and chewed on by the CPU verses 3k worth of code. Again, with today's desktop/laptop processors and Gigabytes of RAM, it's not much of an issue unless you're working with a LOT of tweens, but in some cases it's important, especially for mobile devices. Some developers prefer lightweight, efficient and speedy whereas some would rather trade for a broader feature set. I'd encourage you to compare the feature sets because if you need a Tweener-specific feature, your choice is a no-brainer. But many developers find everything they need and more in TweenLite, so they feel all warm fuzzy inside when they get the size and speed benefits too. When you're driving around town, there ain't much difference between a Hummer and a Porche. They both get you from point A to B. If you're gonna do some off-roading, better warm up the Hummer. If you need speed and agility, get your racing gloves on and hop into the Porsche. :-) Jack -Original Message- From: Dwayne Neckles [mailto:[EMAIL PROTECTED] Sent: Wednesday, March 26, 2008 10:29 AM To: Flash Coders List Subject: RE: [Flashcoders] Tweening Engines for AS3 Gys I'm very clear that when doing banners the is the big concern about size.. I was saying before that I understand that... I do banners everyday but that when it comes to BIG sites (2 megs )etc that I don't understand the concern .most sites on FWA are big you know thats all? Other than banners whats the big deal? Who cares about file sizes.. those sites on FWA are pretty huge.. Put me on.. I'm just asking Date: Wed, 26 Mar 2008 11:04:30 -0400 From: [EMAIL PROTECTED] Subject: RE: [Flashcoders] Tweening Engines for AS3 To: flashcoders@chattyfig.figleaf.com I don't get the big deal either about size.. I mean I really don't... except for ads maybe that have a tight 30k limit( which needs to be upped) You add 40k here for some media. 60k there for some code, you're up to 100k. If you have download requirements of 100k max in some client environments (like we do in some environments), 8k makes a difference. Jason Merrill Bank of America GTO and Risk LLD Solutions Design Development eTools Multimedia ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders _ Test your Star IQ http://club.live.com/red_carpet_reveal.aspx?icid=redcarpet_HMTAGMAR___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AS2, AM/PM or 24 time format?
Hello :) The flash player use the timestamp of the current date of the client OS system. The number of ms since 1970. EKA+ :) 2008/3/26, Glen Pike [EMAIL PROTECTED]: With windows you can decide whether to display 12 or 24 hour, but I am not sure if Flash can detect this setting, or if it affects the Date functions in Flash - I guess that's an experiment for someone to try... eric e. dolecki wrote: don't all computers use 24 hour clocks and the user can decide whether or not to display 12/24? On Wed, Mar 26, 2008 at 12:13 PM, Glen Pike [EMAIL PROTECTED] wrote: Hi, Look at the Date class - you can use getDate, etc. or getUTCDate, etc. so I guess you could compare and contrast. I don't think this would enable you to differentiate between 12 24 hour clock though. Glen Pasha wrote: Hey! Is it possible to detect time settings on user computer? I would like to know whether he/she uses american (AM/PM) or european 24 hour time format. Pasha ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Glen Pike 01736 759321 www.glenpike.co.uk http://www.glenpike.co.uk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Glen Pike 01736 759321 www.glenpike.co.uk http://www.glenpike.co.uk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Tweening Engines for AS3
On Wed, Mar 26, 2008 at 1:38 PM, Jack Doyle [EMAIL PROTECTED] wrote: When you're driving around town, there ain't much difference between a Hummer and a Porche. They both get you from point A to B. If you're gonna do some off-roading, better warm up the Hummer. If you need speed and agility, get your racing gloves on and hop into the Porsche. :-) We are programmers, we can't afford Porsches! Better change that to bike and skate... Anyway, I really think that most size optimizations should be made in your asset library, not in your code. So, you have a 80Kb filesize limit. Will 8Kb really make that much a difference? And if it does, well maybe your images could be encoded differently, or maybe you have a whole huge font embedded, which could be stripped down to a subset of characters that you really need. There's plenty of room to do size optimizations in your graphics, so you don't have to give up on code features. On the other hand, if a smaller code library fits you well enough, then just forget about all that ;) In the company I work, we use Tweener. Not actually by my own choice, but because the animation guys know how to use it well, so the tweens are already programmed when I touch the code. So much the better for me, will not complain ;) Still, I've never had any problems with filesize, not even on banners, which could only be solved by stripping some code out of it. Wagner Amaral ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Tweening Engines for AS3
On Wed, Mar 26, 2008 at 1:38 PM, Jack Doyle [EMAIL PROTECTED] wrote: You're right, Dwayne, for a lot of non-banner work, 8k vs 3k really doesn't matter. It can, however, come into play in local memory as tweens are created. For example, if an instance of Tweener has 8k worth of code driving it (not that every instance would take 8k in memory - I'm just talking about the variables/properties/methods stored for each instance) and you create 300 instances, it's that much more that has to get pushed into memory and chewed on by the CPU verses 3k worth of code. About that, I was just looking at Tweener's code, and I don't think that would be a problem either. It is basically a static class, so there's no extra memory allocation for tween added, except for a relatively small TweenListObj pushed into an array. Or maybe I am wrong and Zeh can correct me ;) Wagner Amaral ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Tweening Engines for AS3
A few years ago, I went to work at a company and a guy had written an AS2 variable height data grid component. It was over 2000 lines of code in 3-4 classes. It had bugs and it was slow to render. He had been working on it for over two months. I sat down and wrote a variable height data grid with the same exact functionality in 41 lines of AS1 in about 2 hours. No bugs, instant rendering. While the above example is a far cry from 3k vs 8k, the point I'm making is if the extra lines of code aren't benefiting you, why compile them? For most purposes, TweenLite gets the job done. If you're doing Papervision 3D and need bezier curves and such, Tweener is the obvious choice. Both are fantastic. I choose TweenLite most of the time purely for speed, size and efficiency. If I need something more robust, I use Tweener. They're the two obvious winners. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Tweening Engines for AS3
Correct, but just as a matter of clarity, it's important to be clear that the exported SWF size is completely unrelated to how much memory each 'instance' takes in memory. Zeh Jack Doyle wrote: You're right, Dwayne, for a lot of non-banner work, 8k vs 3k really doesn't matter. It can, however, come into play in local memory as tweens are created. For example, if an instance of Tweener has 8k worth of code driving it (not that every instance would take 8k in memory - I'm just talking about the variables/properties/methods stored for each instance) and you create 300 instances, it's that much more that has to get pushed into memory and chewed on by the CPU verses 3k worth of code. Again, with today's desktop/laptop processors and Gigabytes of RAM, it's not much of an issue unless you're working with a LOT of tweens, but in some cases it's important, especially for mobile devices. Some developers prefer lightweight, efficient and speedy whereas some would rather trade for a broader feature set. I'd encourage you to compare the feature sets because if you need a Tweener-specific feature, your choice is a no-brainer. But many developers find everything they need and more in TweenLite, so they feel all warm fuzzy inside when they get the size and speed benefits too. When you're driving around town, there ain't much difference between a Hummer and a Porche. They both get you from point A to B. If you're gonna do some off-roading, better warm up the Hummer. If you need speed and agility, get your racing gloves on and hop into the Porsche. :-) Jack -Original Message- From: Dwayne Neckles [mailto:[EMAIL PROTECTED] Sent: Wednesday, March 26, 2008 10:29 AM To: Flash Coders List Subject: RE: [Flashcoders] Tweening Engines for AS3 Gys I'm very clear that when doing banners the is the big concern about size.. I was saying before that I understand that... I do banners everyday but that when it comes to BIG sites (2 megs )etc that I don't understand the concern .most sites on FWA are big you know thats all? Other than banners whats the big deal? Who cares about file sizes.. those sites on FWA are pretty huge.. Put me on.. I'm just asking Date: Wed, 26 Mar 2008 11:04:30 -0400 From: [EMAIL PROTECTED] Subject: RE: [Flashcoders] Tweening Engines for AS3 To: flashcoders@chattyfig.figleaf.com I don't get the big deal either about size.. I mean I really don't... except for ads maybe that have a tight 30k limit( which needs to be upped) You add 40k here for some media. 60k there for some code, you're up to 100k. If you have download requirements of 100k max in some client environments (like we do in some environments), 8k makes a difference. Jason Merrill Bank of America GTO and Risk LLD Solutions Design Development eTools Multimedia ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Tweening Engines for AS3
We are programmers, we can't afford Porsches! Better change that to bike and skate... You're joking, right? Talented Flash developers are in extremely high demand right now. Every day I get 3-5 emails from recruiters or companies. It's a seller's market and people are paying top dollar for AS3 and Flex devs. Flash and Flex jobs are paying $75-$150/hr. That's $150,000 - $300,000 a year. If you can't afford a Porsche, you need to find a new job or grow a pair and ask for a raise. That being said, I don't own a Porsche because I've got better things to do with my money. ;) ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Tweening Engines for AS3
About that, I was just looking at Tweener's code, and I don't think that would be a problem either. It is basically a static class, so there's no extra memory allocation for tween added, except for a relatively small TweenListObj pushed into an array. Or maybe I am wrong and Zeh can correct me ;) Every engine will have additional memory spent for new instances - with Tweener, it's TweenListObj on the current version, which is basically an array containing references and data about timing and tweening parameters. But obviously there are many reasons why the byte size of the compiled class isn't duplicated for new instances. This would be the case even for instances of a non-static class or for a single class (Tweener code is split on few different classes). The very reason we have classes is to keep code centralized instead of duplicating similar methods for every new object. The SWF byte code is completely different from the 'code' in memory anyway too. Zeh ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Tweening Engines for AS3
I never use more than one instance as it's static objectWhat do you mean ? Zeh Fernando a écrit : Correct, but just as a matter of clarity, it's important to be clear that the exported SWF size is completely unrelated to how much memory each 'instance' takes in memory. Zeh Jack Doyle wrote: You're right, Dwayne, for a lot of non-banner work, 8k vs 3k really doesn't matter. It can, however, come into play in local memory as tweens are created. For example, if an instance of Tweener has 8k worth of code driving it (not that every instance would take 8k in memory - I'm just talking about the variables/properties/methods stored for each instance) and you create 300 instances, it's that much more that has to get pushed into memory and chewed on by the CPU verses 3k worth of code. Again, with today's desktop/laptop processors and Gigabytes of RAM, it's not much of an issue unless you're working with a LOT of tweens, but in some cases it's important, especially for mobile devices. Some developers prefer lightweight, efficient and speedy whereas some would rather trade for a broader feature set. I'd encourage you to compare the feature sets because if you need a Tweener-specific feature, your choice is a no-brainer. But many developers find everything they need and more in TweenLite, so they feel all warm fuzzy inside when they get the size and speed benefits too. When you're driving around town, there ain't much difference between a Hummer and a Porche. They both get you from point A to B. If you're gonna do some off-roading, better warm up the Hummer. If you need speed and agility, get your racing gloves on and hop into the Porsche. :-) Jack -Original Message- From: Dwayne Neckles [mailto:[EMAIL PROTECTED] Sent: Wednesday, March 26, 2008 10:29 AM To: Flash Coders List Subject: RE: [Flashcoders] Tweening Engines for AS3 Gys I'm very clear that when doing banners the is the big concern about size.. I was saying before that I understand that... I do banners everyday but that when it comes to BIG sites (2 megs )etc that I don't understand the concern .most sites on FWA are big you know thats all? Other than banners whats the big deal? Who cares about file sizes.. those sites on FWA are pretty huge.. Put me on.. I'm just asking Date: Wed, 26 Mar 2008 11:04:30 -0400 From: [EMAIL PROTECTED] Subject: RE: [Flashcoders] Tweening Engines for AS3 To: flashcoders@chattyfig.figleaf.com I don't get the big deal either about size.. I mean I really don't... except for ads maybe that have a tight 30k limit( which needs to be upped) You add 40k here for some media. 60k there for some code, you're up to 100k. If you have download requirements of 100k max in some client environments (like we do in some environments), 8k makes a difference. Jason Merrill Bank of America GTO and Risk LLD Solutions Design Development eTools Multimedia ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Tweening Engines for AS3
On Wed, Mar 26, 2008 at 2:38 PM, Steven Sacks [EMAIL PROTECTED] wrote: We are programmers, we can't afford Porsches! Better change that to bike and skate... You're joking, right? Talented Flash developers are in extremely high demand right now. Every day I get 3-5 emails from recruiters or companies. It's a seller's market and people are paying top dollar for AS3 and Flex devs. Flash and Flex jobs are paying $75-$150/hr. That's $150,000 - $300,000 a year. If you can't afford a Porsche, you need to find a new job or grow a pair and ask for a raise. That being said, I don't own a Porsche because I've got better things to do with my money. ;) Sorry, my fault, sometimes I forgot I am on an international list. You would cry if you see a paycheck of a programmer from a third-world country ;) ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Tweening Engines for AS3
I've used Fuse a great deal in AS2, and both Tweenlite and Tweener in AS2/3. I tend to stick with tweener primarily for the beziers. I think adding even a hint of a curve when moving from A to B makes a movement look much more natural. I'm wondering, though, if anyone on the list has gotten into GO(ASAP) at all? I'm very curious about it, but I don't know how involved I want to get in rolling my own when there are already tweening engines out there that are usable. I've also seen no mention of Boostworthy. I personally don't care for the syntax. Is this the general concensus? Jason Van Pelt Interactive Developer 504.210.1232 (p) / 504.581.2731 (f) Peter A. Mayer Advertising, Inc. www.peteramayer.com___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] ot : Flex RIA running on multiple servers
is this possible? if so does it HAVE to be on a Flash Communication Server? or can it run on others? any links to sample setups would be great too..thanks -- *artur :.* - *www.artur.com* - [EMAIL PROTECTED] - *ph:646.797.3320* ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] world clock - revisited
Hey all, because of the daylight savings time going on across the world I was having trouble with the world clocks I setup for a client. I tried to implement the code below but was un succesful to do it correctly apparently. Does anyone have any working examples of this. And if so do you mind sharing? Thanks ALL!! Code via: Keith Reinsfield (I think* sorry...) dstPolicies = { USADLS:new DstPolicy(1,0,4, -1,0,10), EUDLS:new DstPolicy(-1,0,3, -1,0,10), AU2003DLS:new DstPolicy(-1,0,10, -1,0,3), AUTDLS:new DstPolicy(1,1,10, -1,0,3), RUDLS:new DstPolicy(-1,0,3, -1,0,10), EGDLS:new DstPolicy(-1,5,4, -1,4,9), IRDLS:new DstPolicy(-1,6,3, -1,1,9), IQDLS:new DstPolicy(255, 1,4, 255, 1,10), ILDLS:new DstPolicy(-1,4,3, 1,4,10), JODLS:new DstPolicy(-1,3,3, -1,4,10), NADLS:new DstPolicy(1,0,9, 1,0,4), PKDLS:new DstPolicy(1,6,4, 1,6,10), SYDLS:new DstPolicy(255,30,3, 255,21,9), CLDLS:new DstPolicy(2,0,10, 2,0,3), CLEDLS:new DstPolicy(2,5,10, 2,6,3), NZDLS:new DstPolicy(1,0,10, 3,0,3), PYDLS:new DstPolicy(1,0,9, 1,0,4), FKDLS:new DstPolicy(1,0,9, -1,0,4) }; /*Where the first number is the position (1: first, -1:last, 255: straight date), the second and the third are the day/month. If the position is 255, the date is a straight day/month date, so for example for IRAQ the start date is April 1. The formulas for the calcs are:*/ /** * @param y:int Year * @param m:int Month (0 - 11) * @param n:int Day of the week (0 for a Sunday, 1 for a Monday, 2 for a Tuesday, etc) * @param w:int Occurence (1:first, 2:second, 3:third, 4:fourth, -1:last) * @return real day of the month where the DST starts/ends * * first friday = w:1, n:5 * third monday = w:3, n:1 * last monday = w:-1, n:1 */ function calcStartEnd(y:Number, m:Number, n:Number, w:Number):Number { if (w0) { var nd:Number = (new Date(y, m, 0)).getDate(); var diff:Number = (getDayOfWeek(y, m+1, nd)-n)%7; if (diff0) { diff += 7; } return nd-diff; } var nq:Number = 7*w-6+(n-getDayOfWeek(y, m+1, 1))%7; if (nq1) { nq += 7; } return nq; } /** * @param y:int Year * @param m:int Month (1 - 12) * @param d:int Day (1 - 31) * @return 0 for a Sunday, 1 for a Monday, 2 for a Tuesday, etc. */ function getDayOfWeek(y:Number, m:Number, d:Number):Number { var a:Number = Number((14-m)/12); y -= a; m += 12*a-2; var r:Number = (d+y+Number(y/4)-Number(y/100)+Number(y/400)+int((31*m)/12))%7; if (r0) { return 7+r; } else { return r; } } -- Corban Baxter http://www.projectx4.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] ReferenceError: Error #1069:
Hi guys I am getting reference error which is breaking my code. In my code i have drag gable movieclip which when crossed some coordinates is going to call external UIloader (containing external SWF) on the main stage. I can create multiple instances of UIloader by dragging same movie multiple times.(I am providing the option of dragging and dropping movieClip as well as UIloader too). Now when i am trying to drop movieclip on already created UIloader I am getting this error which is breaking my code. ReferenceError: Error #1069: Property index not found on flash.display.Stage and there is no default value. Actually I have 2 drag and drop functions(on mousedown and mouse up) in my program. One for movieClip drag drop and other for UILoader drag drop. It seems like when i am dropping my movieclip on already existing UIloader, drop function of UIloader ( instead of MovieClip) has been called . I am not sure how to fix that. Any help will be highly appreciated. I have made everything in AS 3.0 without my custom classes. Attached is the code to make things little clear. Thanks Anuj /*Code for movieDrop*/ function CamStopDragTN(event:MouseEvent):void { var CameraStartDrag=event.currentTarget; if ((CameraStartDrag.xBoundedX) (CameraStartDrag.yBoundedY1) (CameraStartDrag.yBoundedY2) (CameraStartDrag!=null) ) { CameraStartDrag.stopDrag(); var UIcontainer:DisplayObject=CreateUILoaderObject(num); UIcontainer.x=mouseX-UIcontainer.width/2; UIcontainer.y=mouseY-UIcontainer.height/2; CameraStartDrag.x=x1; CameraStartDrag.y=y1; } /*Code for UILoader Drop function dropUILoader(e:MouseEvent):void { if(e.target is UILoader) { if(mouseY746) { var myUILoader:UILoader = e.target as UILoader; myUILoader.stopDrag(); myUILoader.mouseChildren=false; myUILoader.x=mouseX-myUILoader.width/2-23; myUILoader.y=mouseY-myUILoader.height/2-42; else { myUILoader.unload(); container.removeChild(myUILoader); } } } ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] FLASH+AIR+ASP
I have an application that was created for the browser (Flash+ASP)and runs under a secure server (https) and everything works great. Now there is an attenpt to move the application to stand alone with AIR but it seems like because it is under a secure server I am having issues accessing the server. Basically this is what happens: Flash - ask to ASP for stuff ASP - give back Flash STUFF FLASH - Display the stuff ASP Provided Using AIR as a wrapper Im not sure how still being able to hit the server without having the user to log in. Oh yeah I forgot to mention that the user has to login throuh the browser so do I need to create a page for the user to login before deploying my application? TIA ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] world clock - revisited
I did that code :) You have problems because the US changed the DST policy. Now it starts at SECOND SUNDAY of MARCH and ends at FIRST SUNDAY of NOVEMBER. So, USADLS now should be (2, 0, 3, 1, 0, 11); I don't know if the other policies changed too. This is the latest table: OLD_USADST: new Dst(LAST, SUNDAY, OCTOBER, FIRST, SUNDAY, APRIL), NEW_USADST: new Dst(FIRST, SUNDAY, NOVEMBER, SECOND, SUNDAY, MARCH), EU_DST: new Dst(LAST, SUNDAY, OCTOBER, LAST, SUNDAY, MARCH), CH_DST: new Dst(SECOND, SATURDAY, MARCH, SECOND, SATURDAY, OCTOBER), OCBR_DST: new Dst(SECOND, SUNDAY, FEBRUARY, FIRST, SUNDAY, NOVEMBER), NCBR_DST: new Dst(LAST, SUNDAY, FEBRUARY, FIRST, SUNDAY, NOVEMBER), MV_DST: new Dst(SECOND, SUNDAY, MARCH, FIRST, SUNDAY, OCTOBER), MA_DST: new Dst(LAST, SUNDAY, SEPTEMBER, LAST, SUNDAY, MARCH), JD_DST: new Dst(LAST, FRIDAY, SEPTEMBER, LAST, THURSDAY, MARCH), ME_DST: new Dst(LAST, SATURDAY, OCTOBER, LAST, SUNDAY, MARCH), EG_DST: new Dst(LAST, THURSDAY, SEPTEMBER, LAST, THURSDAY, APRIL), IS_DST: new Dst(THIRD, SUNDAY, SEPTEMBER, LAST, FRIDAY, MARCH), NA_DST: new Dst(FIRST, SUNDAY, SEPTEMBER, FIRST, SUNDAY, APRIL), AR_DST: new Dst(FIRST, SUNDAY, OCTOBER, FIRST, SUNDAY, APRIL), IR_DST: new Dst(FOURTH, TUESDAY, SEPTEMBER, FIRST, SUNDAY, MARCH), AU_DST: new Dst(LAST, SUNDAY, MARCH, LAST, SUNDAY, OCTOBER), TA_DST: new Dst(LAST, SUNDAY, MARCH, FIRST, SUNDAY, OCTOBER), NZ_DST: new Dst(THIRD, SUNDAY, MARCH, FIRST, SUNDAY, OCTOBER) There are a couple of countries that do not have a programatic DST but moves from year to year. Below is the XML I use to get the information I need: Attributes: n = name of the timezone b = time offset (in minutes) d = same, but in daylight f and l = used to identify first and last nodes. Any year before f will use the information in f for the calcs, any year after l will use the information in l. dst = the dst information from above. shh, ehh: Start hour and End hour where the change occurs (so, it is not always at 00:00). If a year does not has a DST information, it must has the information regarding the start and end date (sd = start day, sm = start month, ed = end day, em = end month). If no information is provided (nor DST nor Start/End dates), there are no DST for that specific year. Also, remember that countries/timezones that have DST may or may not apply the policy (example: Check GreenLand in the TimeZone control pannel in Windows, you have an option to adjust for DST or not). Hope this helps tzinfo tz n=(GMT-12:00) International Date Line West b=720/ tz n=(GMT-11:00) Midway Island, Samoa b=660/ tz n=(GMT-10:00) Hawaii b=600/ tz n=(GMT-09:00) Alaska b=540 d=480 y f=2006 dst=OLD_USADST shh=2 ehh=2/ y l=2007 dst=NEW_USADST shh=2 ehh=2/ /tz tz n=(GMT-08:00) Pacific Time (US amp; Canada) b=480 d=420 y f=2006 dst=OLD_USADST shh=2 ehh=2/ y l=2007 dst=NEW_USADST shh=2 ehh=2/ /tz tz n=(GMT-08:00) Tijuana, Baja California b=480 d=420 y dst=OLD_USADST shh=2 ehh=2/ /tz tz n=(GMT-07:00) Arizona b=420/ tz n=(GMT-07:00) Chihuahua, La Paz, Mazatlan b=420 d=360 y dst=OLD_USADST shh=2 ehh=2/ /tz tz n=(GMT-07:00) Mountain Time (US amp; Canada) b=420 d=360 y f=2006 dst=OLD_USADST shh=2 ehh=2/ y l=2007 dst=NEW_USADST shh=2 ehh=2/ /tz tz n=(GMT-06:00) Central America b=360/ tz n=(GMT-06:00) Central Time (US amp; Canada) b=360 d=300 y f=2006 dst=OLD_USADST shh=2 ehh=2/ y l=2007 dst=NEW_USADST shh=2 ehh=2/ /tz tz n=(GMT-06:00) Guadalajara, Mexico City, Monterrey b=360 d=300 y dst=OLD_USADST shh=2 ehh=2/ /tz tz n=(GMT-06:00) Saskatchewan b=360/ tz n=(GMT-05:00) Bogota, Lima, Quito, Rio Branco b=300/ tz n=(GMT-05:00) Eastern Time (US amp; Canada) b=300 d=240 y f=2006 dst=OLD_USADST shh=2 ehh=2/ y l=2007 dst=NEW_USADST shh=2 ehh=2/ /tz tz n=(GMT-05:00) Indiana (East) b=300/ tz n=(GMT-04:00) Atlantic Time (Canada) b=240 d=180 y f=2006 dst=OLD_USADST shh=2 ehh=2/ y l=2007 dst=NEW_USADST shh=2 ehh=2/ /tz tz n=(GMT-04:00) Caracas, La Paz b=240/ tz n=(GMT-04:00) Manaus b=240 d=180 y f=2006 dst=OCBR_DST shh=2/ y l=2007 dst=NCBR_DST/ /tz tz n=(GMT-04:00) Santiago b=240 d=180 y dst=CH_DST shh=23 smm=59 sss=59 ehh=23 emm=59 ess=59/ /tz tz n=(GMT-03:30) Newfoundland b=210 d=150 y f=2006 dst=OLD_USADST smm=1 emm=1/ y l=2007 dst=NEW_USADST smm=1 emm=1/ /tz tz n=(GMT-03:00) Brasilia b=180 d=120 y f=2006 dst=OCBR_DST shh=2/ y l=2007 dst=NCBR_DST/ /tz
Re: [Flashcoders] ot : Flex RIA running on multiple servers
On Mar 26, 2008, at 4:35 PM, artur wrote: is this possible? if so does it HAVE to be on a Flash Communication Server? or can it run on others? any links to sample setups would be great too..thanks ?? Flex compiles to an SWF file. However you'd do what you want to do with Flash, you would do with Flex. - jon ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] ot : Flex RIA running on multiple servers
the CMS webservice i want to build will be done in FLEX / AMF / MySQL. and i want to make sure that it can scale and be redundant. *artur :.* - *www.artur.com* - [EMAIL PROTECTED] - *ph:646.797.3320* Jon Bradley wrote: On Mar 26, 2008, at 4:35 PM, artur wrote: is this possible? if so does it HAVE to be on a Flash Communication Server? or can it run on others? any links to sample setups would be great too..thanks ?? Flex compiles to an SWF file. However you'd do what you want to do with Flash, you would do with Flex. - jon ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Flash Video fullscreen problem
hi, i've got an application where there are some videos. The application is fullscreen and so, the video when comes to play, gets fullscreen as in fullScreenTakeOver is true by default. So I set it to be fullScreenTakeOver = false; on the frame. But this is not working. any ideas? thanks -- Omar M. Fouad - Digital Emotions http://www.omarfouad.net This e-mail and any attachment is for authorised use by the intended recipient(s) only. It may contain proprietary material, confidential information and/or be subject to legal privilege. It should not be copied, disclosed to, retained or used by, any other party. If you are not an intended recipient then please promptly delete this e-mail and any attachment and all copies and inform the sender. Thank you. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Re: Flash Video fullscreen problem
Note: I need the video to play not in fullscreen. On Thu, Mar 27, 2008 at 6:00 AM, Omar Fouad [EMAIL PROTECTED] wrote: hi, i've got an application where there are some videos. The application is fullscreen and so, the video when comes to play, gets fullscreen as in fullScreenTakeOver is true by default. So I set it to be fullScreenTakeOver = false; on the frame. But this is not working. any ideas? thanks -- Omar M. Fouad - Digital Emotions http://www.omarfouad.net This e-mail and any attachment is for authorised use by the intended recipient(s) only. It may contain proprietary material, confidential information and/or be subject to legal privilege. It should not be copied, disclosed to, retained or used by, any other party. If you are not an intended recipient then please promptly delete this e-mail and any attachment and all copies and inform the sender. Thank you. -- Omar M. Fouad - Digital Emotions http://www.omarfouad.net This e-mail and any attachment is for authorised use by the intended recipient(s) only. It may contain proprietary material, confidential information and/or be subject to legal privilege. It should not be copied, disclosed to, retained or used by, any other party. If you are not an intended recipient then please promptly delete this e-mail and any attachment and all copies and inform the sender. Thank you. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders