Re: [Flashcoders] Using insertBefore to insert nodes into an extant XML document

2008-04-23 Thread Kenneth Kawamoto

var my_xml = new XML();
my_xml.parseXML(BASEBALLFIELDFIRSTBASE /THIRDBASE 
//BASEBALLFIELD);
my_xml.firstChild.insertBefore(my_xml.createElement(SECONDBASE), 
my_xml.firstChild.childNodes[1]);

trace(my_xml.toString());

Now you need a HOMEBASE.

This is one of many areas you wish you could use E4X...

Kenneth Kawamoto
http://www.materiaprima.co.uk/

matt stuehler wrote:

All,

Sorry in advance - this is probably a trivial question, but I'm trying
to figure out how to create an XML node, and insert it into a specific
location in an XML document.

It looks like the insertBefore method is what I need.

However, the problem is that it only seems to work if I create the XML
structure one node at a time (using createElement). For example, this
works:

my_xml = new XML(BASEBALLFIELD /);
my_xml.firstChild.appendChild(my_xml.createElement(FIRSTBASE));
my_xml.firstChild.appendChild(my_xml.createElement(THIRDBASE));
my_xml.firstChild.insertBefore(my_xml.createElement(SECONDBASE),my_xml.firstChild.firstChild.nextSibling);
trace(my_xml.toString());

this produces:

BASEBALLFIELDFIRSTBASE /SECONDBASE /THIRDBASE //BASEBALLFIELD


However, this doesn't:

var my_xml = new XML();
my_xml.parseXML(BASEBALLFIELDFIRSTBASE /THIRDBASE //BASEBALLFIELD);
my_xml.insertBefore(my_xml.createElement(SECONDBASE),my_xml.firstChild.firstChild.nextSibling);
trace(my_xml.toString());

As far as I can tell, these two code samples are identical.

The practical application - I'm loading a large document received from
a webservice (In other words, I haven't created each node using
createElement).
I'd then like to locate a specific node deep in the hierarchy, and try
to insert a new node before it.

I can confirm that the node I'm using for the second parameter of
insertBefore exists (using trace()), so I don't think that's the cause
of the problem.

Many thanks in advance for any help or insight!

Cheers,
Matt Stuehler

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[Flashcoders] New game: Exxon - The decontaminator

2008-04-23 Thread Christoffer Enedahl

This weekend I participated in ludum dare 48h, A bi-annual 48 hour solo
game development competition.

In the contest you are given a theme and you have to make a game of that
theme from scratch in 48 hours. You must make all content yourself.

I made a 2d topdown boat game in as3.
Including source.

http://www.imitationpickles.org/ludum/2008/04/20/exxon-the-decontaminator-2/

/Christoffer aka drZool

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RE: [Flashcoders] Determining sound sample rate?

2008-04-23 Thread Bernard Visscher
I would go for the second frame.
I've done some testing with loading MP3's in bytearrays then creating a SWF
in a bytearray with the mp3 data.
When I use the info from frame 1, 50% of the mp3's play with a wrong
samplerate/bitrate. I think this is done by the Xing encoder.
When I skip frame 1, all is ok.

Greetz,

Bernard

-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens ben gomez farrell
Verzonden: woensdag 23 april 2008 3:42
Aan: Flash Coders List
Onderwerp: Re: [Flashcoders] Determining sound sample rate?

Thanks!  That should get me on my way.  This, in combination with the 
last reply about getting raw ID3, should help me out.
So thanks to both of ya.
ben

Juan Pablo Califano wrote:
 Hi, as far as I know, the info you're looking for is not in the ID3 tags
 (which are not mandatory by the way).

 An mp3 file is a formed by an arbitrary number of frames, which carry
 information about chunks of the sound stream; each one contains a header
 and the actual audio data. There's no global file header, but if you're
 looking for the sample rate, I think it's fair to assume that the sample
 rate stored in the header of the first frame is the sample rate of the
whole
 file (that might not be true if you were looking for, say, the bitrate).

 So, I think you can get that data if you read the file directly in binary
 format, look for the first frame, and read the bits indicating the sample
 rate.

 A good reference for the format spec:
 http://mpgedit.org/mpgedit/mpeg_format/MP3Format.html

 And this graphic may help to visualize the meaning of each bit in a
frame
 header:
 http://upload.wikimedia.org/wikipedia/commons/0/01/Mp3filestructure.svg

 By the way, if you want to inspect the raw file, you should use an
 hexadecimal editor, you won't get far with a text editor. There are many
 available, some of them are free, like Hexplorer, which is what I've been
 using for a while.
 ( you can find it here: http://artemis.wszib.edu.pl/~mdudek/ )

 I don't know much about the mp3 format specifically, but I have worked a
bit
 with raw files, so if you want to give it a try and need some help, maybe
I
 can lend you a hand.


 Cheers
 Juan Pablo Califano


 2008/4/21, Steven Sacks [EMAIL PROTECTED]:
   
 Ben has an open source project on Google code that is the evolution of
his
 old classes called Metaphile.

 http://code.google.com/p/metaphile/

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Re: [Flashcoders] Determining sound sample rate?

2008-04-23 Thread Juan Pablo Califano
Bernard, are you sure the sample rate is sometimes wrong in the first frame
or you mean just the bitrate? I've put some code together to read the tags
and I always seem to get the right value for the sample rate (even for
Xing-encoded mp3's -- assuming those are the ones with a Xing string
within the first frame).

In most cases, it's true that the bitrate in the first frame doesn't match
the bitrate you can read if you hover the file name in Windows Explorer (in
Windows, of course), but that's most likely due to variable bitrates. (By
the way, I'm curious about how the explorer -- or any other software --
determines that average bitrate; is it really an average of all frames, is
just the bitrate of a fixed frame... does anyone have any clue?)

Anyway, it seems in some cases, the first frame stores some kind of metadata
(I've seen the string LAME3.92 within the first frame of a Xing-encoded
file, for instance), so it's probably a good idea to go for the second
frame.

Cheers
Juan Pablo Califano

2008/4/23, Bernard Visscher [EMAIL PROTECTED]:

 I would go for the second frame.
 I've done some testing with loading MP3's in bytearrays then creating a
 SWF
 in a bytearray with the mp3 data.
 When I use the info from frame 1, 50% of the mp3's play with a wrong
 samplerate/bitrate. I think this is done by the Xing encoder.
 When I skip frame 1, all is ok.

 Greetz,

 Bernard

 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Namens ben gomez
 farrell
 Verzonden: woensdag 23 april 2008 3:42
 Aan: Flash Coders List
 Onderwerp: Re: [Flashcoders] Determining sound sample rate?

 Thanks!  That should get me on my way.  This, in combination with the
 last reply about getting raw ID3, should help me out.
 So thanks to both of ya.
 ben

 Juan Pablo Califano wrote:
  Hi, as far as I know, the info you're looking for is not in the ID3 tags
  (which are not mandatory by the way).
 
  An mp3 file is a formed by an arbitrary number of frames, which carry
  information about chunks of the sound stream; each one contains a
 header
  and the actual audio data. There's no global file header, but if
 you're
  looking for the sample rate, I think it's fair to assume that the sample
  rate stored in the header of the first frame is the sample rate of the
 whole
  file (that might not be true if you were looking for, say, the bitrate).
 
  So, I think you can get that data if you read the file directly in
 binary
  format, look for the first frame, and read the bits indicating the
 sample
  rate.
 
  A good reference for the format spec:
  http://mpgedit.org/mpgedit/mpeg_format/MP3Format.html
 
  And this graphic may help to visualize the meaning of each bit in a
 frame
  header:
  http://upload.wikimedia.org/wikipedia/commons/0/01/Mp3filestructure.svg
 
  By the way, if you want to inspect the raw file, you should use an
  hexadecimal editor, you won't get far with a text editor. There are many
  available, some of them are free, like Hexplorer, which is what I've
 been
  using for a while.
  ( you can find it here: http://artemis.wszib.edu.pl/~mdudek/ )
 
  I don't know much about the mp3 format specifically, but I have worked a
 bit
  with raw files, so if you want to give it a try and need some help,
 maybe
 I
  can lend you a hand.
 
 
  Cheers
  Juan Pablo Califano
 
 
  2008/4/21, Steven Sacks [EMAIL PROTECTED]:
 
  Ben has an open source project on Google code that is the evolution of
 his
  old classes called Metaphile.
 
  http://code.google.com/p/metaphile/
 
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Re: [Flashcoders] New game: Exxon - The decontaminator

2008-04-23 Thread Meinte van't Kruis
pretty cool, would be nice to work out the concept and add some features
here and there

On Wed, Apr 23, 2008 at 11:04 AM, Christoffer Enedahl 
[EMAIL PROTECTED] wrote:

 This weekend I participated in ludum dare 48h, A bi-annual 48 hour solo
 game development competition.

 In the contest you are given a theme and you have to make a game of that
 theme from scratch in 48 hours. You must make all content yourself.

 I made a 2d topdown boat game in as3.
 Including source.


 http://www.imitationpickles.org/ludum/2008/04/20/exxon-the-decontaminator-2/

 /Christoffer aka drZool

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Re: [Flashcoders] New game: Exxon - The decontaminator

2008-04-23 Thread Pedro Kostelec
I like it. As you were talking about competition, can someone tell me which
are the most common Flash competition out there, in which you can compete
via a webcam.
Thnks

On Wed, Apr 23, 2008 at 5:38 PM, Meinte van't Kruis [EMAIL PROTECTED]
wrote:

 pretty cool, would be nice to work out the concept and add some features
 here and there

 On Wed, Apr 23, 2008 at 11:04 AM, Christoffer Enedahl 
 [EMAIL PROTECTED] wrote:

  This weekend I participated in ludum dare 48h, A bi-annual 48 hour solo
  game development competition.
 
  In the contest you are given a theme and you have to make a game of that
  theme from scratch in 48 hours. You must make all content yourself.
 
  I made a 2d topdown boat game in as3.
  Including source.
 
 
 
 http://www.imitationpickles.org/ludum/2008/04/20/exxon-the-decontaminator-2/
 
  /Christoffer aka drZool
 
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[Flashcoders] Question about the AIR security model...

2008-04-23 Thread John Axel Eriksson
I'm trying to develop an application using AIR for internal use at our  
company.


Our company uses very advanced actionscript (3.0) on the web, we load  
for instance
several hundred or maybe more swfs sometimes into a parent swf, some  
that are animated.


Recently we decided that we need control over these loaded animated  
swfs - they need
to adhere to an interface so we can stop the animations from the  
loading application when needed.
The animations can be both timeline based and script based. As long as  
they adhere to the interface
(basically play() stop() reset() and the running getter should  
return true if playing or false if stopped) we should be just fine.


The problem is that we need people who don't really know any scripting  
(designers) to be able to publish these

files properly. And I guess a template goes a long way but still...

So I thought: Hey there's AIR which have local filesystem access among  
other things. I could build an AIR App which
loads a swf or even a whole dir of swfs and then casts the loaded swfs  
to IAnimatedItem and throws an error if it cant.
It could also include play stop reset buttons to test every loaded swf  
manually to be sure it works. Nice indeed and simple

enough for most people to use...

The problem is though that I can't cast loaded swfs in AIR it seems,  
though I can from a simple swf loading one of these items
(but then I lose filesystem dialogs etc which is why I thought of AIR  
in the first place).


In AIR
var aim:IAnimatedItem = loader.content as IAnimatedItem; (or  
loader.contentLoaderInfo.content as IAnimatedItem doesn't matter).


aim becomes null.

In simple Flash swf:

aim becomes IAnimatedItem.


if I do this in AIR:

var aim:IAnimatedItem = loader.content as IAnimatedItem;

if(aim is IAnimatedItem){
trace('is IAnimatedItem');
} else {
trace('is NOT IAnimatedItem');
}

this traces 'is NOT IAnimatedItem';

**

in simple Flash swf the same traces:

'is IAnimatedItem';

**

Also, doing a describeType in AIR OR Flash swf actually says it DOES  
implement IAnimatedItem. But, as I said, only in normal
flash swfs is it castable to an IAnimatedItem. Why? Does this have  
something to do with the AIR security model and does anyone

know how I can achieve what I want in AIR?


/John
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Re: [Flashcoders] New game: Exxon - The decontaminator

2008-04-23 Thread Christoffer Enedahl

Thanks. Yes, I have a couple of stuff I want in.
Stuff like: preventing animals getting stuck in the oil, multiplayer, 
race, prevent oil getting lit on fire, boat upgrades. Online 
leveleditor. Ahhh so many possibilities, so little time.


Meinte van't Kruis skrev:

pretty cool, would be nice to work out the concept and add some features
here and there

On Wed, Apr 23, 2008 at 11:04 AM, Christoffer Enedahl 
[EMAIL PROTECTED] wrote:

  

This weekend I participated in ludum dare 48h, A bi-annual 48 hour solo
game development competition.

In the contest you are given a theme and you have to make a game of that
theme from scratch in 48 hours. You must make all content yourself.

I made a 2d topdown boat game in as3.
Including source.


http://www.imitationpickles.org/ludum/2008/04/20/exxon-the-decontaminator-2/

/Christoffer aka drZool

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Re: [Flashcoders] New game: Exxon - The decontaminator

2008-04-23 Thread Meinte van't Kruis
haha, well, not everything has to be multiplayer ;)

I have some ideas, but it's always tricky, maybe a little more of some sort
of a story line, not neceserally a story but just something where you can
grow and expand your skills, oh well.

anyway, kudos, amazing what can be done in 48 hours


On Wed, Apr 23, 2008 at 8:26 PM, Christoffer Enedahl 
[EMAIL PROTECTED] wrote:

 Thanks. Yes, I have a couple of stuff I want in.
 Stuff like: preventing animals getting stuck in the oil, multiplayer,
 race, prevent oil getting lit on fire, boat upgrades. Online leveleditor.
 Ahhh so many possibilities, so little time.

 Meinte van't Kruis skrev:

  pretty cool, would be nice to work out the concept and add some features
  here and there
 
  On Wed, Apr 23, 2008 at 11:04 AM, Christoffer Enedahl 
  [EMAIL PROTECTED] wrote:
 
 
 
   This weekend I participated in ludum dare 48h, A bi-annual 48 hour
   solo
   game development competition.
  
   In the contest you are given a theme and you have to make a game of
   that
   theme from scratch in 48 hours. You must make all content yourself.
  
   I made a 2d topdown boat game in as3.
   Including source.
  
  
  
   http://www.imitationpickles.org/ludum/2008/04/20/exxon-the-decontaminator-2/
  
   /Christoffer aka drZool
  
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[Flashcoders] problem detecting when progressive video has reached the end - AS3

2008-04-23 Thread Carl Welch

Hi guys,

I am have a difficult time detecting when a progressive video has  
played to the end. is there listener for this? note: I'm not using the  
flvPlayback - I'm creating the video using : _video=new Video(510,382);



--
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http://www.carlwelch.com
http://www.jointjam.com
[EMAIL PROTECTED]
805.403.4819




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[Flashcoders] hitarea not working when cacheAsBitmap is true?

2008-04-23 Thread Hans Wichman
Hi folks,

I have a clip with a hitarea attached ie:

myClip.hitArea = myHitArea;

works like a charm... but now I want to attach a filter to the hitArea.
Attaching a filter automatically sets cacheAsBitmap to true, and the
hitarea no longer works.

Any ideas why this is happening? It is only happening in a certain
version of the player 8 (in as2).

When I run my content in the default flashdevelop player or player 9,
it all works ok.

greetz
JC
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[Flashcoders] Re: hitarea not working when cacheAsBitmap is true?

2008-04-23 Thread Hans Wichman
Hi,
further investigation reveals it only happens when myHitArea is drawn
by code :-S and we turn on cacheAsBitmap

greetz
JC

On Wed, Apr 23, 2008 at 10:16 PM, Hans Wichman
[EMAIL PROTECTED] wrote:
 Hi folks,

 I have a clip with a hitarea attached ie:

 myClip.hitArea = myHitArea;

 works like a charm... but now I want to attach a filter to the hitArea.
 Attaching a filter automatically sets cacheAsBitmap to true, and the
 hitarea no longer works.

 Any ideas why this is happening? It is only happening in a certain
 version of the player 8 (in as2).

 When I run my content in the default flashdevelop player or player 9,
 it all works ok.

 greetz
 JC

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[Flashcoders] SOLVED Re: hitarea not working when cacheAsBitmap is true?

2008-04-23 Thread Hans Wichman
Hi,

for n1 who is interested, if I simply attach a dynamically drawn
bitmap as hitarea instead of a dynamically drawn movieclip, it works
just fine. Crappy bug tbh.

greetz
JC

On Wed, Apr 23, 2008 at 10:16 PM, Hans Wichman
[EMAIL PROTECTED] wrote:
 Hi folks,

 I have a clip with a hitarea attached ie:

 myClip.hitArea = myHitArea;

 works like a charm... but now I want to attach a filter to the hitArea.
 Attaching a filter automatically sets cacheAsBitmap to true, and the
 hitarea no longer works.

 Any ideas why this is happening? It is only happening in a certain
 version of the player 8 (in as2).

 When I run my content in the default flashdevelop player or player 9,
 it all works ok.

 greetz
 JC

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[Flashcoders] Language translation from English to german/russian etc

2008-04-23 Thread anuj sharma
Hi guys
I came under a scenario where I have 15 User interface screens all in
English and they are designed graphically (not using Action Script code at
all). Now my requirements is that I need to convert all of those 15 screens
to 8 more languages which include russian, german, hebrew , japanese and few
more. I need to see how does those screens look with other languages.
Does anyone know any plugin where i can just pass those swf files and new
swf files came with converted language. Somehow like this webpage

http://www.windowslivetranslator.com/Default.aspx

Please let me know if there is any other way too.
Any help will be highly appreciated.
Thanks  a lot.
Anuj
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RE: [Flashcoders] Language translation from English to german/russian etc

2008-04-23 Thread Kerry Thompson
anuj Sharma wrote:



 I came under a scenario where I have 15 User interface screens all in

 English and they are designed graphically (not using Action Script code at

 all). Now my requirements is that I need to convert all of those 15
screens

 to 8 more languages which include russian, german, hebrew , japanese and
few

 more. I need to see how does those screens look with other languages.

 Does anyone know any plugin where i can just pass those swf files and new

 swf files came with converted language. Somehow like this webpage



I strongly recommend against using machine translation, especially for
languages as different as Japanese and English. I just plugged this into the
Web site you mentioned:



お兄ちゃんに嫌われたくないから、いつまでもお気に入りでいて欲しいから、ちょっ
とはずかしいけど、頑張っちゃった



and got this translation:



 Because we would not like to be disliked because, forever we want being
favorite in the brother, however the just a little expectation oak to be,
the obstinate Hari [tsu] [chi] [ya] [tsu] you want.



Is that what you want your clients to see?



You have another issue to deal with--the Flash player doesn't support
bidirectional languages like Hebrew, Arabic, or Farsi. You can make output
work with a lot of hard work--I know an Israeli woman living in Dublin who
has done Hebrew successfully, but she had to do all sorts of workarounds,
and she's a genius to start with.



You need to get good human translators for your UI, and plan on spending
some time getting it to work right.



Cordially,



Kerry Thompson

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Re: [Flashcoders] Language translation from English to german/russian etc

2008-04-23 Thread maurice sallave
Not sure about what your deadline is on these things but wouldn't it be
better to rip all the text out and have that feed from an xml file?

On Wed, Apr 23, 2008 at 2:13 PM, anuj sharma [EMAIL PROTECTED] wrote:

 Hi guys
 I came under a scenario where I have 15 User interface screens all in
 English and they are designed graphically (not using Action Script code at
 all). Now my requirements is that I need to convert all of those 15
 screens
 to 8 more languages which include russian, german, hebrew , japanese and
 few
 more. I need to see how does those screens look with other languages.
 Does anyone know any plugin where i can just pass those swf files and new
 swf files came with converted language. Somehow like this webpage

 http://www.windowslivetranslator.com/Default.aspx

 Please let me know if there is any other way too.
 Any help will be highly appreciated.
 Thanks  a lot.
 Anuj
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Re: [Flashcoders] Language translation from English to german/russian etc

2008-04-23 Thread Kenneth Kawamoto
I don't know where you got it from, but perhaps it's good that you got 
dodgy translation because your Japanese text itself is well dodgy (not 
in grammatical sense).


Kenneth Kawamoto
http://www.materiaprima.co.uk/

Kerry Thompson wrote:

anuj Sharma wrote:




I came under a scenario where I have 15 User interface screens all in



English and they are designed graphically (not using Action Script code at



all). Now my requirements is that I need to convert all of those 15

screens


to 8 more languages which include russian, german, hebrew , japanese and

few


more. I need to see how does those screens look with other languages.



Does anyone know any plugin where i can just pass those swf files and new



swf files came with converted language. Somehow like this webpage




I strongly recommend against using machine translation, especially for
languages as different as Japanese and English. I just plugged this into the
Web site you mentioned:



お兄ちゃんに嫌われたくないから、いつまでもお気に入りでいて欲しいから、ちょっ
とはずかしいけど、頑張っちゃった



and got this translation:



 Because we would not like to be disliked because, forever we want being
favorite in the brother, however the just a little expectation oak to be,
the obstinate Hari [tsu] [chi] [ya] [tsu] you want.



Is that what you want your clients to see?



You have another issue to deal with--the Flash player doesn't support
bidirectional languages like Hebrew, Arabic, or Farsi. You can make output
work with a lot of hard work--I know an Israeli woman living in Dublin who
has done Hebrew successfully, but she had to do all sorts of workarounds,
and she's a genius to start with.



You need to get good human translators for your UI, and plan on spending
some time getting it to work right.



Cordially,



Kerry Thompson


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Re: [Flashcoders] Language translation from English to german/russian etc

2008-04-23 Thread Glen Pike

Hi,

   Look at the Strings Panel - Window-Other Panels-Strings

   With this, you can apply ID's to each of your text fields on stage.  
You then create separate XML files, one for each language, with the ID's 
and corresponding text, that you can Apply at authoring time.  (Check 
the help in the panel for more info).


   This seems like the best way to help you with non-actionscript 
swapping of languages.


   It's probably a bit late now, but it would have been a good idea to 
design with translation in mind - you will reduce the amount of problems 
with translated words screwing up your layout if you have translations 
in advance...


   Dave Williamson gave a useful presentation on Localisation  
Mobilisation at Flash On The Beach.  A blog post  presentation files 
are here.  Although it's missing his speech, the files have some useful 
snippets of code and links - especially a useful bit of AS to deal with 
choosing which font to use and fall backs...


   
http://blog.bittube.com/2007/11/11/flash-on-the-beach-07-presentation-files/


   HTH

   Glen

anuj sharma wrote:

Hi guys
I came under a scenario where I have 15 User interface screens all in
English and they are designed graphically (not using Action Script code at
all). Now my requirements is that I need to convert all of those 15 screens
to 8 more languages which include russian, german, hebrew , japanese and few
more. I need to see how does those screens look with other languages.
Does anyone know any plugin where i can just pass those swf files and new
swf files came with converted language. Somehow like this webpage

http://www.windowslivetranslator.com/Default.aspx

Please let me know if there is any other way too.
Any help will be highly appreciated.
Thanks  a lot.
Anuj
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01326 218440
www.glenpike.co.uk http://www.glenpike.co.uk

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[Flashcoders] Re: Language translation from English to german/russian etc

2008-04-23 Thread anuj sharma
Thanks for your help guys, Hmm this seems little trickier than i thought. ok
i will se if I can convince my management to give some time to me to create
XML for languages. Anyone if find any other shorter and easier way please
let me know.
All your help is/will be highly appreciated
Anuj

On Wed, Apr 23, 2008 at 2:13 PM, anuj sharma [EMAIL PROTECTED] wrote:

 Hi guys
 I came under a scenario where I have 15 User interface screens all in
 English and they are designed graphically (not using Action Script code at
 all). Now my requirements is that I need to convert all of those 15 screens
 to 8 more languages which include russian, german, hebrew , japanese and few
 more. I need to see how does those screens look with other languages.
 Does anyone know any plugin where i can just pass those swf files and new
 swf files came with converted language. Somehow like this webpage

 http://www.windowslivetranslator.com/Default.aspx

 Please let me know if there is any other way too.
 Any help will be highly appreciated.
 Thanks  a lot.
 Anuj


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Re: [Flashcoders] Re: Language translation from English to german/russian etc

2008-04-23 Thread Glen Pike

http://www.ambysoft.com/essays/brokenTriangle.html


http://office.microsoft.com/en-us/project/HA010211801033.aspx


anuj sharma wrote:

Thanks for your help guys, Hmm this seems little trickier than i thought. ok
i will se if I can convince my management to give some time to me to create
XML for languages. Anyone if find any other shorter and easier way please
let me know.
All your help is/will be highly appreciated
Anuj

On Wed, Apr 23, 2008 at 2:13 PM, anuj sharma [EMAIL PROTECTED] wrote:

  

Hi guys
I came under a scenario where I have 15 User interface screens all in
English and they are designed graphically (not using Action Script code at
all). Now my requirements is that I need to convert all of those 15 screens
to 8 more languages which include russian, german, hebrew , japanese and few
more. I need to see how does those screens look with other languages.
Does anyone know any plugin where i can just pass those swf files and new
swf files came with converted language. Somehow like this webpage

http://www.windowslivetranslator.com/Default.aspx

Please let me know if there is any other way too.
Any help will be highly appreciated.
Thanks  a lot.
Anuj




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[Flashcoders] Flex scrollbar skinning

2008-04-23 Thread Glen Pike

Hi,

   I am trying to skin a Scrollbar - using Flex 2.0.1 and am seeing 
some inconsistent results.


   I have deliberately made the skins 21px wide as opposed to the 
standard 16px wide skin images supplied in the flex skins PSD / FLA 
files - to match a design for the project - as I understand the width of 
the arrow skins is supposed to force the ScrollBar's width (or height 
for an HScrollBar)


   The problem is that Flex is not consistent at applying the layout 
properly:


   For my Canvas component - it gets the track width correct, but the 
arrows are resized to 16px x 16px and the track to 16px wide for 
VScrollBar  HScrollBar


   For my TextArea - it gets the VScrollBar correct, but TextArea's do 
not show an HScrollBar methinks...
  
   I have a custom component which extends ScrollBase for showing an 
oversized image - for this Flex gets the VScrollbar dimensions correct 
for all the elements, but the HScrollbar is drawn the same as the Canvas 
component.


   I am guessing this is a bug somewhere - are there any workarounds 
people can recommend - apart from setting all my skins to the same 
dimensions as the Flex default ones?


   Cheers

   Glen

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01326 218440
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RE: [Flashcoders] Language translation from English to german/russian etc

2008-04-23 Thread Kerry Thompson
Kenneth Kawamoto wrote:

 I don't know where you got it from, but perhaps it's good that you got
 dodgy translation because your Japanese text itself is well dodgy (not
 in grammatical sense).

I figured there would be a Japanese speaker who would catch that ^_^

I copied and pasted it from a Japanese Web site. It's a little pop-culture 
poem, kind of impressionistic, and poems don't play by the grammar rules. 
Perhaps I chose an extreme case to make my point--poems seldom translate 
well--but the English gibberish it output certainly shows the limits of machine 
translation.

Even though I chose a pop poem, it's from a Japanese Web site, based in Japan, 
and run by a Japanese company in Japan. I can't vouch for the grammar--I speak 
Chinese, but not Japanese--but I still stand by my position that machine 
translation is nowhere near ready for prime time. 

Perhaps now is a good time to mention that I used to be Engineering Manager for 
what was then the world's largest localization company, Bowne Global Solutions. 
You can partially automate the translation process using a program like Trados, 
but you still need a human native-level speaker to do your translation, not a 
program.

Just a couple of quick examples from Chinese where there isn't one-to-one 
mapping. In English, we have words for gate and door. In Chinese, they're 
the same (pronounced men in Chinese, guchi in Japanese). Chinese also uses 
one word for the English words question and problem.

When I was living in Beijing, my wife (a native Chinese woman who speaks 
English better than I do--she edits college text books) worked for the PRC's 
Foreign Languages Press as a polish editor. That mean, briefly, that they had 
Chinese translators who translated their books into English, and she translated 
their English into real English.

So, even with human translators who speak English on a fairly high level, you 
still need that native-speaker eye. And, I know from experience that straight 
machine translations aren't anywhere near the level of the human translators my 
wife worked with.

Cordially,

Kerry Thompson



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RE: [Flashcoders] Determining sound sample rate?

2008-04-23 Thread Bernard Visscher
Well, I was just looking @ my code when you posted this.
I found that I read the channels wrong for stereo (not joint), I use the
channel data to calculate how many samples I need.
I now tried starting @ frame 1 and no problems yet.
So I think it's my mistake, but I can't see why frame 2 always worked for me
:S

About the Meta data, that's true, but that is ignored when the correct seek
is used :)

-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Juan Pablo
Califano
Verzonden: woensdag 23 april 2008 14:40
Aan: Flash Coders List
Onderwerp: Re: [Flashcoders] Determining sound sample rate?

Bernard, are you sure the sample rate is sometimes wrong in the first frame
or you mean just the bitrate? I've put some code together to read the tags
and I always seem to get the right value for the sample rate (even for
Xing-encoded mp3's -- assuming those are the ones with a Xing string
within the first frame).

In most cases, it's true that the bitrate in the first frame doesn't match
the bitrate you can read if you hover the file name in Windows Explorer (in
Windows, of course), but that's most likely due to variable bitrates. (By
the way, I'm curious about how the explorer -- or any other software --
determines that average bitrate; is it really an average of all frames, is
just the bitrate of a fixed frame... does anyone have any clue?)

Anyway, it seems in some cases, the first frame stores some kind of metadata
(I've seen the string LAME3.92 within the first frame of a Xing-encoded
file, for instance), so it's probably a good idea to go for the second
frame.

Cheers
Juan Pablo Califano

2008/4/23, Bernard Visscher [EMAIL PROTECTED]:

 I would go for the second frame.
 I've done some testing with loading MP3's in bytearrays then creating a
 SWF
 in a bytearray with the mp3 data.
 When I use the info from frame 1, 50% of the mp3's play with a wrong
 samplerate/bitrate. I think this is done by the Xing encoder.
 When I skip frame 1, all is ok.

 Greetz,

 Bernard

 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Namens ben gomez
 farrell
 Verzonden: woensdag 23 april 2008 3:42
 Aan: Flash Coders List
 Onderwerp: Re: [Flashcoders] Determining sound sample rate?

 Thanks!  That should get me on my way.  This, in combination with the
 last reply about getting raw ID3, should help me out.
 So thanks to both of ya.
 ben

 Juan Pablo Califano wrote:
  Hi, as far as I know, the info you're looking for is not in the ID3 tags
  (which are not mandatory by the way).
 
  An mp3 file is a formed by an arbitrary number of frames, which carry
  information about chunks of the sound stream; each one contains a
 header
  and the actual audio data. There's no global file header, but if
 you're
  looking for the sample rate, I think it's fair to assume that the sample
  rate stored in the header of the first frame is the sample rate of the
 whole
  file (that might not be true if you were looking for, say, the bitrate).
 
  So, I think you can get that data if you read the file directly in
 binary
  format, look for the first frame, and read the bits indicating the
 sample
  rate.
 
  A good reference for the format spec:
  http://mpgedit.org/mpgedit/mpeg_format/MP3Format.html
 
  And this graphic may help to visualize the meaning of each bit in a
 frame
  header:
  http://upload.wikimedia.org/wikipedia/commons/0/01/Mp3filestructure.svg
 
  By the way, if you want to inspect the raw file, you should use an
  hexadecimal editor, you won't get far with a text editor. There are many
  available, some of them are free, like Hexplorer, which is what I've
 been
  using for a while.
  ( you can find it here: http://artemis.wszib.edu.pl/~mdudek/ )
 
  I don't know much about the mp3 format specifically, but I have worked a
 bit
  with raw files, so if you want to give it a try and need some help,
 maybe
 I
  can lend you a hand.
 
 
  Cheers
  Juan Pablo Califano
 
 
  2008/4/21, Steven Sacks [EMAIL PROTECTED]:
 
  Ben has an open source project on Google code that is the evolution of
 his
  old classes called Metaphile.
 
  http://code.google.com/p/metaphile/
 
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