RE: [Flashcoders] Player 8 and the Alert component

2008-05-13 Thread Lehr, Theodore M (N-SGIS)
The problem seems to be that the alert component is in a mc that is
being loaded into another mc... is this a known issue? Any thought on
how I get it to work?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Glen
Pike
Sent: Wednesday, May 07, 2008 2:43 PM
To: Flash Coders List
Subject: Re: [Flashcoders] Player 8 and the Alert component

Hi,

Yes, you may need to drag an instance of it onto the stage in your 
FLA file so it gets compiled in.

Glen

Lehr, Theodore M (N-SGIS) wrote:
 Should the Alert component work in 8 (player)?

 Ted
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[Flashcoders] Re: Loading strategies

2008-05-13 Thread Dwayne Neckles
What do you think?

On Mon, May 12, 2008 at 5:59 PM, Dwayne Neckles [EMAIL PROTECTED]
wrote:


 http://nolaf.org/


 This whole site ( video based) loads extremely quick.. can we discuss some
 loading strategies for this kind of content..
 Even other video sections on the site load fast..
 Do you think a sequential loader was used...
 Its not HD but video that was stretched a bit right..

 This should be a good discussion..

 Dwayne

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[Flashcoders] alpha not working on mc with textfield

2008-05-13 Thread Allandt Bik-Elliott (Receptacle)
Hi guys - this is probably something really obvious but it's got me a  
bit stumped (sorry it's a little OT but i can't find any answers)


I have several movieclips containing a static textfield with text in  
using a font that I've already embedded for actionscript use (it has  
a * after it's name). I've motion tweened these to move across the  
screen, starting at 0 alpha and becoming 100 alpha at the end of the  
tween (so movement and alpha tween).


The problem is that the alpha doesn't seem to be working. I've  
replaced the type with a random shape and the alpha works again so it  
seems to be something to do with the embedding but I'm not sure what.


hope you can help
obie
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Re: [Flashcoders] Re: Loading strategies

2008-05-13 Thread Glen Pike

Hi,

   Well I have had a look using LiveHTTPHeaders and it looks like it is 
using a content delivery network to stream video.


   There is also a /low/ path in my requests, so I am guessing the 
system may be using content depending on the bandwidth.
  
   It looks like some content is preloaded and some is only downloaded 
when you select it.


   I guess this is a pretty good strategy for loading - only preload it 
if you are going to use it.  In the past, I have had a simple sequence 
of animations.  I made this a preloaded sequence to put the first 
animation straight into the player and all subsequent clips were 
loaded in the background.  Because the first clip was about 45 seconds 
long, the rest were loaded by the time they were needed, bingo.


   I broke this down a bit for a subsequent project, but I am still 
trying to balance out the preloading - I even tried preloading PDF's 
into the browser cache, which works, but Flash does not get the progress 
updates.  I had to abandon the preloading during animations though, 
because it really slowed down the vector heavy animation - my code is 
AS2 and could probably do with some optimising, but this is something 
you have to watch out for with background loading - if the player needs 
CPU resources, loading lots of small clips in a queue could impact 
this.  The workaround here was to wait until someone launched a PDF, set 
a one-off timer then start the preloading queue - hopefully everything 
would load whilst the visitor is reading the PDF, but if they come back 
and click a resume button, the loader is paused.  It's nearly there, but 
like I said, some optimisation is required.


   As another example, I would say have a look at the BBC's CDX game 
done by Preloaded http://www.bbc.co.uk/history/interactive/ although 
there was restrictions on non-UK residents, I think this has been 
lifted.  This is a very resource heavy game and does a lot of preloading 
without intro's etc, but there do seem to be some issues with the video 
buffering going pear shaped.  I like the game, but would say it took a 
long time to load each time and could do with some intelligent preloading.


   I guess it's a per-project balance, but there are a lot of 
preloading tools out there which deal with queue's etc.  There is also 
the Gaia framework, which looks like it has a sensible approach to 
preloading and I think it also provides some options to override some of 
this loading of assets in the sitemap too - hopefully Mr Gaia can tell 
us more.


   HTH, now who's next.

   Glen
   Glen
Dwayne Neckles wrote:

What do you think?

On Mon, May 12, 2008 at 5:59 PM, Dwayne Neckles [EMAIL PROTECTED]
wrote:

  

http://nolaf.org/


This whole site ( video based) loads extremely quick.. can we discuss some
loading strategies for this kind of content..
Even other video sections on the site load fast..
Do you think a sequential loader was used...
Its not HD but video that was stretched a bit right..

This should be a good discussion..

Dwayne



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Re: [Flashcoders] Player 8 and the Alert component

2008-05-13 Thread Hans Wichman
drop an instance in the main fla as well.

On Tue, May 13, 2008 at 2:30 PM, Lehr, Theodore M (N-SGIS)
[EMAIL PROTECTED] wrote:
 The problem seems to be that the alert component is in a mc that is
 being loaded into another mc... is this a known issue? Any thought on
 how I get it to work?

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Glen
 Pike
 Sent: Wednesday, May 07, 2008 2:43 PM
 To: Flash Coders List
 Subject: Re: [Flashcoders] Player 8 and the Alert component

 Hi,

Yes, you may need to drag an instance of it onto the stage in your
 FLA file so it gets compiled in.

Glen

 Lehr, Theodore M (N-SGIS) wrote:
 Should the Alert component work in 8 (player)?

 Ted
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Re: [Flashcoders] alpha not working on mc with textfield

2008-05-13 Thread Rich Shupe
Obie, have you made sure the fields are using the embedded version of the
font? Just embedding the font doesn't do anything. After embedding, you need
to switch the font from the system version to the embedded version.

Because you mentioned several clips, you can do this globally (if desired)
using Find and Replace.


On 5/13/08 10:51 AM, Allandt Bik-Elliott (Receptacle) wrote:

 Hi guys - this is probably something really obvious but it's got me a
 bit stumped (sorry it's a little OT but i can't find any answers)
 
 I have several movieclips containing a static textfield with text in
 using a font that I've already embedded for actionscript use (it has
 a * after it's name). I've motion tweened these to move across the
 screen, starting at 0 alpha and becoming 100 alpha at the end of the
 tween (so movement and alpha tween).
 
 The problem is that the alpha doesn't seem to be working. I've
 replaced the type with a random shape and the alpha works again so it
 seems to be something to do with the embedding but I'm not sure what.
 
 hope you can help
 obie

Rich
http://www.LearningActionScript3.com


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Re: [Flashcoders] alpha not working on mc with textfield

2008-05-13 Thread Allandt Bik-Elliott (Receptacle)

thanks for the response

i'm using the version with the asterisk after the name


On 13 May 2008, at 17:02, Rich Shupe wrote:

Obie, have you made sure the fields are using the embedded version  
of the
font? Just embedding the font doesn't do anything. After embedding,  
you need

to switch the font from the system version to the embedded version.

Because you mentioned several clips, you can do this globally (if  
desired)

using Find and Replace.


On 5/13/08 10:51 AM, Allandt Bik-Elliott (Receptacle) wrote:


Hi guys - this is probably something really obvious but it's got me a
bit stumped (sorry it's a little OT but i can't find any answers)

I have several movieclips containing a static textfield with text in
using a font that I've already embedded for actionscript use (it has
a * after it's name). I've motion tweened these to move across the
screen, starting at 0 alpha and becoming 100 alpha at the end of the
tween (so movement and alpha tween).

The problem is that the alpha doesn't seem to be working. I've
replaced the type with a random shape and the alpha works again so it
seems to be something to do with the embedding but I'm not sure what.

hope you can help
obie


Rich
http://www.LearningActionScript3.com


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[Flashcoders] secure FLV linking

2008-05-13 Thread Corban Baxter
hey all I was wondering what is a pretty standard way to call an FLV
so its actually path isn't transparent. Like I want to call...
http://www.mysite.com/myFLV.flv but I don't want people to be able to
see the URL in service capture like that. I want it to be more like
http://www.mysite.com/something_encrypted. Sorry i'm not sure how to
say what i am looking to do but I hope this makes sense! any direction
on the standard for doing something like this would be great! thanks!

-- 
-cb
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Re: [Flashcoders] secure FLV linking

2008-05-13 Thread Glen Pike
You can't hide URL requests, but you could use a proxy script to mask 
the FLV names.


The problem is that like YouTube's get_video.php script, you can still 
call this from anywhere.  YouTube makes it a bit harder by adding on a 
variable called t that seems to change per video called - it's 
probably linked to your session or similar.  Have a look at the sequence 
of headers when you load a YouTube page and you will see what I mean.


It's a barrier to many, but is easily circumvented - demonstrated by the 
fact the people can play YouTube FLV's on their own site without the 
player, etc. - although this is not guaranteed to work and is often 
flaky, it's a good example.


Anyway, google for YouTube FLV proxy or something similar for code examples.

Glen

Dave Watts wrote:
hey all I was wondering what is a pretty standard way to call 
an FLV so its actually path isn't transparent. Like I want to call...
http://www.mysite.com/myFLV.flv but I don't want people to be 
able to see the URL in service capture like that. I want it 
to be more like http://www.mysite.com/something_encrypted. 
Sorry i'm not sure how to say what i am looking to do but I 
hope this makes sense! any direction on the standard for 
doing something like this would be great! thanks!



There is no standard for doing something like this, because it's not
possible. You can't hide URLs requested by the client from network
monitoring. You can require authentication for specific URLs, however, using
either your web server or your application server. If these FLVs are being
streamed through Flash Media Server, it provides authentication
functionality. If they're static FLV files, you can enable authentication on
your web server, or serve the files through an application server like
ColdFusion.

Dave Watts, CTO, Fig Leaf Software
http://www.figleaf.com/

Fig Leaf Training: Adobe/Google/Paperthin Certified Partners
http://training.figleaf.com/

WebManiacs 2008: the ultimate conference for CF/Flex/AIR developers!
http://www.webmaniacsconference.com/
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RE: [Flashcoders] secure FLV linking

2008-05-13 Thread Dave Watts
 hey all I was wondering what is a pretty standard way to call 
 an FLV so its actually path isn't transparent. Like I want to call...
 http://www.mysite.com/myFLV.flv but I don't want people to be 
 able to see the URL in service capture like that. I want it 
 to be more like http://www.mysite.com/something_encrypted. 
 Sorry i'm not sure how to say what i am looking to do but I 
 hope this makes sense! any direction on the standard for 
 doing something like this would be great! thanks!

There is no standard for doing something like this, because it's not
possible. You can't hide URLs requested by the client from network
monitoring. You can require authentication for specific URLs, however, using
either your web server or your application server. If these FLVs are being
streamed through Flash Media Server, it provides authentication
functionality. If they're static FLV files, you can enable authentication on
your web server, or serve the files through an application server like
ColdFusion.

Dave Watts, CTO, Fig Leaf Software
http://www.figleaf.com/

Fig Leaf Training: Adobe/Google/Paperthin Certified Partners
http://training.figleaf.com/

WebManiacs 2008: the ultimate conference for CF/Flex/AIR developers!
http://www.webmaniacsconference.com/
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[Flashcoders] Best way...

2008-05-13 Thread Patrick J. Jankun

.. to debug AS3 [NOT AS2!]

Is there any other Debugger then one build in Flash IDE? How do you  
guys Debug your Proejcts?

What are the best practices in debugging? What tools should i consider?

Greetings,
Patrick
--
fancy skills to pay the bills
www.jankun.org

Phone:  +43 660 96 969 - 01
web:jankun.org
mail:   p[at]jankun.org

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Re: [Flashcoders] Best way...

2008-05-13 Thread Steven Sacks

The Flex 3 Debugger is solid.


Patrick J. Jankun wrote:

.. to debug AS3 [NOT AS2!]

Is there any other Debugger then one build in Flash IDE? How do you 
guys Debug your Proejcts?

What are the best practices in debugging? What tools should i consider?

Greetings,
Patrick
--
fancy skills to pay the bills
www.jankun.org

Phone:  +43 660 96 969 - 01
web:jankun.org
mail:   p[at]jankun.org

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Re: [Flashcoders] Best way...

2008-05-13 Thread Sidney de Koning
I just started using LuminicBox (do a search on google for the AS3  
version). And i have to say i'm quite impressed.
It's a logger nd you can set the importance of messages  (log, warn,  
error etc);


You can also use the alpha version of XRAY (but icant get the  
connector to work in AS3)


And today i came across SOS for FDT/ Eclipse, maybe you can also use  
it with Flash, since it makes use of a socket connection/ 
localconnection.


Are you also using this for AIR or only for AS3?

Sid

On May 13, 2008, at 7:49 PM, Patrick J. Jankun wrote:


.. to debug AS3 [NOT AS2!]

Is there any other Debugger then one build in Flash IDE? How do you  
guys Debug your Proejcts?
What are the best practices in debugging? What tools should i  
consider?


Greetings,
Patrick
--
fancy skills to pay the bills
www.jankun.org

Phone:  +43 660 96 969 - 01
web:jankun.org
mail:   p[at]jankun.org

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RE: [Flashcoders] Best way...

2008-05-13 Thread Kerry Thompson
Patrick J. Jankun wrote:

 Is there any other Debugger then one build in Flash IDE? How do you
 guys Debug your Proejcts?

The FlexBuilder 3 debugger is light years ahead of the Flash debugger.
There's not that steep of a learning curve going from Flash to Flex, as long
as you already know AS3.

Cordially,

Kerry Thompson

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RE: [Flashcoders] secure FLV linking

2008-05-13 Thread Alain Rousseau
Actually, Dave's way is much better. I am able to download the flv directly
off youtube without any problems. All you need is Fiddler (IE) or Charles
(Firefox) to find wich request is actually the FLV file, whether it uses
it's real name or a proxy name. 

The rule is, if your browser can play a file, then you can download it on
your computer, unless it is streamed from your server.

Alain

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Glen Pike
Sent: May 13, 2008 1:15 PM
To: Flash Coders List
Subject: Re: [Flashcoders] secure FLV linking

You can't hide URL requests, but you could use a proxy script to mask the
FLV names.

The problem is that like YouTube's get_video.php script, you can still call
this from anywhere.  YouTube makes it a bit harder by adding on a variable
called t that seems to change per video called - it's probably linked to
your session or similar.  Have a look at the sequence of headers when you
load a YouTube page and you will see what I mean.

It's a barrier to many, but is easily circumvented - demonstrated by the
fact the people can play YouTube FLV's on their own site without the player,
etc. - although this is not guaranteed to work and is often flaky, it's a
good example.

Anyway, google for YouTube FLV proxy or something similar for code examples.

Glen

Dave Watts wrote:
 hey all I was wondering what is a pretty standard way to call an FLV 
 so its actually path isn't transparent. Like I want to call...
 http://www.mysite.com/myFLV.flv but I don't want people to be able to 
 see the URL in service capture like that. I want it to be more like 
 http://www.mysite.com/something_encrypted.
 Sorry i'm not sure how to say what i am looking to do but I hope this 
 makes sense! any direction on the standard for doing something like 
 this would be great! thanks!
 

 There is no standard for doing something like this, because it's not 
 possible. You can't hide URLs requested by the client from network 
 monitoring. You can require authentication for specific URLs, however, 
 using either your web server or your application server. If these FLVs 
 are being streamed through Flash Media Server, it provides 
 authentication functionality. If they're static FLV files, you can 
 enable authentication on your web server, or serve the files through 
 an application server like ColdFusion.

 Dave Watts, CTO, Fig Leaf Software
 http://www.figleaf.com/

 Fig Leaf Training: Adobe/Google/Paperthin Certified Partners 
 http://training.figleaf.com/

 WebManiacs 2008: the ultimate conference for CF/Flex/AIR developers!
 http://www.webmaniacsconference.com/
 ___
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-- 

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01326 218440
www.glenpike.co.uk http://www.glenpike.co.uk

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Re: [Flashcoders] Best way...

2008-05-13 Thread Patrick J. Jankun
pure as3 as for now :) is there a special air debugger available in  
the air package?


Patrick
On May 13, 2008, at 8:02 PM, Sidney de Koning wrote:

I just started using LuminicBox (do a search on google for the AS3  
version). And i have to say i'm quite impressed.
It's a logger nd you can set the importance of messages  (log, warn,  
error etc);


You can also use the alpha version of XRAY (but icant get the  
connector to work in AS3)


And today i came across SOS for FDT/ Eclipse, maybe you can also use  
it with Flash, since it makes use of a socket connection/ 
localconnection.


Are you also using this for AIR or only for AS3?

Sid

On May 13, 2008, at 7:49 PM, Patrick J. Jankun wrote:


.. to debug AS3 [NOT AS2!]

Is there any other Debugger then one build in Flash IDE? How do you  
guys Debug your Proejcts?
What are the best practices in debugging? What tools should i  
consider?


Greetings,
Patrick
--
fancy skills to pay the bills
www.jankun.org

Phone:  +43 660 96 969 - 01
web:jankun.org
mail:   p[at]jankun.org

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Re: [Flashcoders] Best way...

2008-05-13 Thread Sidney de Koning

Not thay i know of.
I have written a AIR logger, class file an simple front end, so i dont  
have to call the debugger from flash everytime. It writes to a file on  
the file system, that you drag and drop in the front end.
Give me a couple of hours and i'll put it online for the world to use.  
(at work now).


Sid.


On May 13, 2008, at 8:20 PM, Patrick J. Jankun wrote:

pure as3 as for now :) is there a special air debugger available in  
the air package?


Patrick
On May 13, 2008, at 8:02 PM, Sidney de Koning wrote:

I just started using LuminicBox (do a search on google for the AS3  
version). And i have to say i'm quite impressed.
It's a logger nd you can set the importance of messages  (log,  
warn, error etc);


You can also use the alpha version of XRAY (but icant get the  
connector to work in AS3)


And today i came across SOS for FDT/ Eclipse, maybe you can also  
use it with Flash, since it makes use of a socket connection/ 
localconnection.


Are you also using this for AIR or only for AS3?

Sid

On May 13, 2008, at 7:49 PM, Patrick J. Jankun wrote:


.. to debug AS3 [NOT AS2!]

Is there any other Debugger then one build in Flash IDE? How do  
you guys Debug your Proejcts?
What are the best practices in debugging? What tools should i  
consider?


Greetings,
Patrick
--
fancy skills to pay the bills
www.jankun.org

Phone:  +43 660 96 969 - 01
web:jankun.org
mail:   p[at]jankun.org

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web:jankun.org
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Re: [Flashcoders] Best way...

2008-05-13 Thread Ricky Bacon

Patrick J. Jankun wrote:
pure as3 as for now :) is there a special air debugger available in the 
air package?


One more vote for the Flex debugger, even if you are just doing pure AS3 
projects.


-Ricky
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Re: [Flashcoders] Best way...

2008-05-13 Thread Sidney de Koning

Hi Patrick,

I have put my logger online at http://www.funky-monkey.nl/blog/
It is a very simple logger so i dont have to start the debugger in flash 
to trace out messages.


It writes a file to the desktop, which you drag and drop in the AIR 
front end.


Any comments are more than welcome!

Sidney

Patrick J. Jankun wrote:
pure as3 as for now :) is there a special air debugger available in 
the air package?


Patrick
On May 13, 2008, at 8:02 PM, Sidney de Koning wrote:

I just started using LuminicBox (do a search on google for the AS3 
version). And i have to say i'm quite impressed.
It's a logger nd you can set the importance of messages  (log, warn, 
error etc);


You can also use the alpha version of XRAY (but icant get the 
connector to work in AS3)


And today i came across SOS for FDT/ Eclipse, maybe you can also use 
it with Flash, since it makes use of a socket 
connection/localconnection.


Are you also using this for AIR or only for AS3?

Sid

On May 13, 2008, at 7:49 PM, Patrick J. Jankun wrote:


.. to debug AS3 [NOT AS2!]

Is there any other Debugger then one build in Flash IDE? How do you 
guys Debug your Proejcts?

What are the best practices in debugging? What tools should i consider?

Greetings,
Patrick
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www.jankun.org

Phone:  +43 660 96 969 - 01
web:jankun.org
mail:   p[at]jankun.org

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Re: [Flashcoders] as3 namespace question

2008-05-13 Thread EECOLOR
I posted about this before and didn't receive and answer but it is still
causing
me issues so I am trying again.

There were some concrete answers posted to your question. Anyway, let's see
if we can solve it again.

Before I will try and help with your problem, I want to point out something
about your code. I am not sure if you are using (in your real application)
an interface which you will cast your class to:

*var _lm:ILoadMe = ILoadMe(_ldr.content);*

If you are using the actual class, the problem is that the whole class and
it's dependencies are compiled into you main swf, defeating a big part of
the purpose of loading the swf into it.

In my previous reply to your earlier email I posted a Flex version of the
answer. This time I created a Flash example. It is added as attachment.

The attached zip file contains 2 directories. Make sure you have your
webserver point to to these directories, the virtual hosts in apache:

*VirtualHost *:80
  ServerName domain1
  DocumentRoot E:\Projects\domain1
/VirtualHost

VirtualHost *:80
  ServerName domain2
  DocumentRoot E:\Projects\domain2
/VirtualHost*

In the hosts file (if you are on windows) you need these 2 entries:

*127.0.0.1 domain1
127.0.0.1 domain2*

In order to test the example, call this url: *http://domain1/domain1.html*

You should see this appear on your screen:

*domain1.swf
domain2.swf loaded
Domain2Base*

I hope this will solve your problem.


Greetz Erik
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Re: [Flashcoders] as3 namespace question

2008-05-13 Thread EECOLOR
And now the attachment, hehe.


Greetz Erik

On 5/13/08, EECOLOR [EMAIL PROTECTED] wrote:

 I posted about this before and didn't receive and answer but it is still
 causing
 me issues so I am trying again.

 There were some concrete answers posted to your question. Anyway, let's
 see if we can solve it again.

 Before I will try and help with your problem, I want to point out
 something about your code. I am not sure if you are using (in your real
 application) an interface which you will cast your class to:

 *var _lm:ILoadMe = ILoadMe(_ldr.content);*

 If you are using the actual class, the problem is that the whole class and
 it's dependencies are compiled into you main swf, defeating a big part of
 the purpose of loading the swf into it.

 In my previous reply to your earlier email I posted a Flex version of the
 answer. This time I created a Flash example. It is added as attachment.

 The attached zip file contains 2 directories. Make sure you have your
 webserver point to to these directories, the virtual hosts in apache:

 *VirtualHost *:80
   ServerName domain1
   DocumentRoot E:\Projects\domain1
 /VirtualHost

 VirtualHost *:80
   ServerName domain2
   DocumentRoot E:\Projects\domain2
 /VirtualHost*

 In the hosts file (if you are on windows) you need these 2 entries:

 *127.0.0.1 domain1
 127.0.0.1 domain2*

 In order to test the example, call this url: *http://domain1/domain1.html*

 You should see this appear on your screen:

 *domain1.swf
 domain2.swf loaded
 Domain2Base*

 I hope this will solve your problem.


 Greetz Erik









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Re: [Flashcoders] Kilobyte Size of AS Classes

2008-05-13 Thread EECOLOR
If you are using Flex Builder to compile your ActionScript project, you can
use the following compiler arguments:

*-link-report c:\pathToTempDirectory\link-report.xml*

This file will list each class like this:

*script name=E:\Projects\RichTextEditor\src\fly\utils\LinkedList.as
mod=1210602181669 size=3517 optimizedsize=1743
  def id=fly.utils:LinkedList /
  pre id=Object /
  dep id=flash.utils:Dictionary /
  dep id=AS3 /
/script*

As you can see it contains the size both compressed and uncompressed.


Greetz Erik

On 5/6/08, Ketan Anjaria [EMAIL PROTECTED] wrote:

 When I use the Generate Size report in the publish settings, at the end of
 the file it says something like
 ActionScript BytesLocation
 --
 140568ActionScript 3.0 Classes

 Is there a way to break this up by class?
 I would love to get a list of each class and how large it is.

 Thanks!
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[Flashcoders] centering content on stage / resizable stage

2008-05-13 Thread Patrick J. Jankun

Hello again!

Im quite desparate after trying to find a simply and yet efficient way  
to get my content always in the middle of that stage,
i wrote simple script, that seems to be working when i launch the  
stand alone player, however when i launch it with the html
wrapper and in browser, the positions are different (?!?) and i cant  
figure out why, this is probably very stupid, but before
i just wanted to know how you ppl solve the centering / positioning  
problems in flash/stage


my awesome script:

private function positionContainer() : void {
_lastBgX = _bg.x;
_lastBgY = _bg.y;
var halfW : Number = this.width / 2;
var halfH : Number = this.height / 2;   
_bg.x = 0;
_bg.y = 0;
_bg.width = stage.stageWidth;
_bg.height = stage.stageHeight;
_holder.x = (stage.stageWidth / 2) - (_holder.width / 2);
_holder.y = (stage.stageHeight / 2) - (_holder.height / 2);
}

_bg is scale, as it's a simple sprite filled with bitmapdata, just for  
testing, and it does what it's suppose to do,
_holder is my content holder wher i put all my instances, movieclips  
and so on something i dont get is,
if i have a class that generates something bigger then that _holder  
[width/height] the things starts too look strange


I think i dont really get how that html wrapper works and what are the  
best settings for an fullscreen flash in html
should i pass settings to the stage class? if yes then which makes  
sense? How do you ppl solve that issue?


Thanks for your Help!
P.
--
fancy skills to pay the bills
www.jankun.org

Phone:  +43 660 96 969 - 01
web:jankun.org
mail:   p[at]jankun.org

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Re: [Flashcoders] centering content on stage / resizable stage

2008-05-13 Thread chas warn
Sorry if I'm missing your exact question... but I just create a swf  and
center it in a  div like thisIt's a funky way to do it but it works

DIV.container
 {
width: 800px;
left: 50%;
margin-left: -400px;
}

On Tue, May 13, 2008 at 3:28 PM, Patrick J. Jankun [EMAIL PROTECTED] wrote:

 Hello again!

 Im quite desparate after trying to find a simply and yet efficient way to
 get my content always in the middle of that stage,
 i wrote simple script, that seems to be working when i launch the stand
 alone player, however when i launch it with the html
 wrapper and in browser, the positions are different (?!?) and i cant
 figure out why, this is probably very stupid, but before
 i just wanted to know how you ppl solve the centering / positioning
 problems in flash/stage

 my awesome script:

 private function positionContainer() : void {
_lastBgX = _bg.x;
_lastBgY = _bg.y;
var halfW : Number = this.width / 2;
var halfH : Number = this.height / 2;
_bg.x = 0;
_bg.y = 0;
_bg.width = stage.stageWidth;
_bg.height = stage.stageHeight;
_holder.x = (stage.stageWidth / 2) - (_holder.width / 2);
_holder.y = (stage.stageHeight / 2) - (_holder.height / 2);
 }

 _bg is scale, as it's a simple sprite filled with bitmapdata, just for
 testing, and it does what it's suppose to do,
 _holder is my content holder wher i put all my instances, movieclips and
 so on something i dont get is,
 if i have a class that generates something bigger then that _holder
 [width/height] the things starts too look strange

 I think i dont really get how that html wrapper works and what are the
 best settings for an fullscreen flash in html
 should i pass settings to the stage class? if yes then which makes sense?
 How do you ppl solve that issue?

 Thanks for your Help!
 P.
 --
 fancy skills to pay the bills
 www.jankun.org

 Phone:  +43 660 96 969 - 01
 web:jankun.org
 mail:   p[at]jankun.org

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[Flashcoders] Job Posting - YouTube Flash Engineer

2008-05-13 Thread John Harding
YouTube, as always, is looking for experienced Flash/ActionScript engineers
to work in our San Bruno, CA office.  A few key points before I paste in the
official job description:
- We still do a ton of ActionScript 2 to reach all the stragglers still on
Flash Player 7.  If you've primarily been doing AS3, that's cool, but be
prepared to dive back in to AS2.
- We want people who are serious coders, comfortable developing on linux.
- We can provide relocation assistance if you don't live in the area.

---
*Flash/ActionScript Engineer, YouTube Syndication - San Bruno*

*This position is based in San Bruno, CA.*
The area: Engineering, YouTube

Simply put, YouTube (a Google company) hires engineers that make computers
do amazing things. Populated by extraordinarily creative, motivated and
talented people, our Engineering team gets excited by developing new
applications that really make a difference and are used by millions of
people. YouTube is the leader in online video, and the premier destination
to watch and share original videos worldwide through a Web experience.
YouTube allows people to easily upload and share video clips on
www.youtube.com and across the Internet through websites, mobile devices,
blogs and email.
The role: Flash/ActionScript Engineer, YouTube Syndication

Want to write code that will be used by millions of people worldwide every
day? We're looking for talented Flash Engineers to work on features for
YouTube's Flash video players and other components.

The YouTube Syndication team is focused on enabling YouTube's content and
community to be experienced anywhere there is a screen and an internet
connection, and embeddable Flash components are a critical part of that
process. Flash engineers work with product management, UI designers and
visual designers to conceive, architect and build new Flash applications as
well as extend and enhance our existing players.
Responsibilities:

   - Design and implement Flash-based gadgets and applications for web sites
   and embedded devices.
   - Enhance the embeddable YouTube players to enable deeper integration on
   third party websites.
   - Mentor other engineers in Flash and ActionScript development.

Requirements:

   - BS in Computer Science or equish and object-oriented ActionScript 2.0
   or 3.0 (experience with client-server interactions (Flash remoting, Flash
   Communication Server, XML requests) a plus).valent experience.
   - 3+ years of software engineering experience in Flash and
   object-oriented ActionScript 2.0 or 3.0.
   - Experience with client-server interactions (Flash remoting, Flash
   Communication Server, XML requests) a plus.
   - Familiar with version control systems (e.g. Perforce, SVN, etc).
   - Comfortable coding without the Flash IDE.
   - Experience in web development (HTML, CSS, AJAX, Javascript) preferred.
   - Software engineering experience in C/C++, Java or Python preferred.

---
The online job posting is at
http://www.google.com/support/jobs/bin/answer.py?answer=95439.
Please reply directly to me, off-list, if you're interested or would like
more information.
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