You could create a bitmap using BitmapData.draw. Add that to your display
list, set cacheAsBitmap to true and things should run smootly.
Not sure if it works, but it is just another suggestion.
Greetz Erik
On 5/22/08, Vayu Robins [EMAIL PROTECTED] wrote:
Hej.
I am wondering if there is
Hi,
Thanks for everyone's help looking at this.
I am waiting for the person with problems to get back to me with
results of viewing various pages with features switched off. If I learn
anything exciting I'll let you all know.
Glen
--
Glen Pike
01326 218440
www.glenpike.co.uk
Apologies if this has already been mentioned... I discarded some of the
original posts.
If you are using a timer with a delay that does divide evenly to your frame
rate, it stands to reason that some screen updates the item will have
traveled more pixels than others.
Example: Frame rate 24 fps
Jon, that looks the goods. If you want every class to have this ability
(application-wide), then I guess using your technique you'd create a
Global Event Manager class, and pull an instance of this class into
every type. Maybe inheritance would be the go here too.
Cheers for the link MHG, the
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