Re: [Flashcoders] Tweening text more smoothly - AS3

2008-05-23 Thread EECOLOR
You could create a bitmap using BitmapData.draw. Add that to your display list, set cacheAsBitmap to true and things should run smootly. Not sure if it works, but it is just another suggestion. Greetz Erik On 5/22/08, Vayu Robins [EMAIL PROTECTED] wrote: Hej. I am wondering if there is

Re: [Flashcoders] Blank flash problem...

2008-05-23 Thread Glen Pike
Hi, Thanks for everyone's help looking at this. I am waiting for the person with problems to get back to me with results of viewing various pages with features switched off. If I learn anything exciting I'll let you all know. Glen -- Glen Pike 01326 218440 www.glenpike.co.uk

Re: [Flashcoders] Tweening text more smoothly - AS3

2008-05-23 Thread jonathan howe
Apologies if this has already been mentioned... I discarded some of the original posts. If you are using a timer with a delay that does divide evenly to your frame rate, it stands to reason that some screen updates the item will have traveled more pixels than others. Example: Frame rate 24 fps

[Flashcoders] Re: AS3: Static functions and events

2008-05-23 Thread [EMAIL PROTECTED]
Jon, that looks the goods. If you want every class to have this ability (application-wide), then I guess using your technique you'd create a Global Event Manager class, and pull an instance of this class into every type. Maybe inheritance would be the go here too. Cheers for the link MHG, the