Re: [Flashcoders] Tweening text more smoothly - AS3

2008-05-23 Thread EECOLOR
You could create a bitmap using BitmapData.draw. Add that to your display
list, set cacheAsBitmap to true and things should run smootly.

Not sure if it works, but it is just another suggestion.


Greetz Erik

On 5/22/08, Vayu Robins [EMAIL PROTECTED] wrote:

 Hej.

 I am wondering if there is anything that could be done to improve the
 panning/scrolling/tweening of the news items at the bottom of the this
 page:

 http://flashkompagniet.dk/flash/main.php

 I am running a timer at 20 milliseconds Timer(20, 0);

 And the news items are being moved a 1px everytime the timer event is
 dispatched.

 I dont think they are runnning very smoothly.  Is that just me or does
 anyone else see that too.

 Can anything be done?

 Thanks
 Vayu


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Re: [Flashcoders] Blank flash problem...

2008-05-23 Thread Glen Pike

Hi,

   Thanks for everyone's help looking at this.

   I am waiting for the person with problems to get back to me with 
results of viewing various pages with features switched off.  If I learn 
anything exciting I'll let you all know.


   Glen
--

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01326 218440
www.glenpike.co.uk http://www.glenpike.co.uk

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Re: [Flashcoders] Tweening text more smoothly - AS3

2008-05-23 Thread jonathan howe
Apologies if this has already been mentioned... I discarded some of the
original posts.

If you are using a timer with a delay that does divide evenly to your frame
rate, it stands to reason that some screen updates the item will have
traveled more pixels than others.

Example: Frame rate 24 fps roughly equals .042  updates per second:

Frame 1 (.000) : Timer fires at .02, .04
Frame 2 (.042) : Timer fires at .06, .08
...
Frame 10 (.380) : Timer fires at .38, .40, .42
Frame 11 (.422) : Timer fires at .44, .46

So in this example, every ten frames/screen updates you're jumping an extra
pixel. Therefore either keeping framelength % updatedelay = 0, or forcing
screen update with updateAfterEvent() might solve the problem.

Again, sorry if someone already mentioned this.

-jonathan


On Fri, May 23, 2008 at 5:59 AM, EECOLOR [EMAIL PROTECTED] wrote:

 You could create a bitmap using BitmapData.draw. Add that to your display
 list, set cacheAsBitmap to true and things should run smootly.

 Not sure if it works, but it is just another suggestion.


 Greetz Erik

 On 5/22/08, Vayu Robins [EMAIL PROTECTED] wrote:
 
  Hej.
 
  I am wondering if there is anything that could be done to improve the
  panning/scrolling/tweening of the news items at the bottom of the this
  page:
 
  http://flashkompagniet.dk/flash/main.php
 
  I am running a timer at 20 milliseconds Timer(20, 0);
 
  And the news items are being moved a 1px everytime the timer event is
  dispatched.
 
  I dont think they are runnning very smoothly.  Is that just me or does
  anyone else see that too.
 
  Can anything be done?
 
  Thanks
  Vayu
 
 
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[Flashcoders] Re: AS3: Static functions and events

2008-05-23 Thread [EMAIL PROTECTED]
Jon, that looks the goods. If you want every class to have this ability 
(application-wide), then I guess using your technique you'd create a 
Global Event Manager class, and pull an instance of this class into 
every type. Maybe inheritance would be the go here too.


Cheers for the link MHG, the gSkinner class looks like a solution at 
this point.



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