RE: [Flashcoders] websites with public APIs available from flash

2008-08-08 Thread Patrick Matte | BLITZ
Yeah sure, if you know some good ones I'd really appreciate you list them. I remember stumbling on an exhausting list of webservices but I lost it somewhere... BLITZ | Patrick Matte - 310-551-0200 x214 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Eric

Re: [Flashcoders] websites with public APIs available from flash

2008-08-08 Thread Eric E. Dolecki
What about webservices Sent from my iPod On Aug 8, 2008, at 6:44 PM, Patrick Matte | BLITZ <[EMAIL PROTECTED] > wrote: I'm rounding up a list of websites with public API that flash can interact with. I have : Yahoo maps Flickr Youtube Weather.com Do you know any other? Patrick

[Flashcoders] websites with public APIs available from flash

2008-08-08 Thread Patrick Matte | BLITZ
I'm rounding up a list of websites with public API that flash can interact with. I have : Yahoo maps Flickr Youtube Weather.com Do you know any other? Patrick Matte Interactive Director Ph: 310-551-0200 x214 Fax: 310-551-0022 [EMAIL PROTECTED] BLITZ - 3415 S Sepulveda Bl, Ste 500 - Los

Re: [Flashcoders] Object vs *

2008-08-08 Thread Jason Van Cleave
I don't think the primitives String, Boolean, Number, int, uint are Objects On Fri, Aug 8, 2008 at 6:07 PM, Dave Segal <[EMAIL PROTECTED]> wrote: > What is the difference between typing an instance as "*" and typing it as > "Object"? > > ___ > Flashcode

[Flashcoders] Re: Soundmixer.computeSpectrum and Loaded Swfs

2008-08-08 Thread Jason Van Cleave
For the record and in hopes in may help someone in the future... I was able to tap into the SoundMixer.computeSpectrum by loaded an mp3 with only silence. Then and only then was SoundMixer was able to tap into the sounds of the loaded swfs. weird On Thu, Aug 7, 2008 at 3:42 PM, Jason Van Cleave

[Flashcoders] Object vs *

2008-08-08 Thread Dave Segal
What is the difference between typing an instance as "*" and typing it as "Object"? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Re: [Flashcoders] Using "Copy Motion to Actionscript 3.0" & Document Class

2008-08-08 Thread H
I actually ran into the same issue when I first used this... Another thing to look out for is FileReference. I haven't tested anything outside of the following case, so I don't really know the rules surrounding the cause. Well, if you define FileReference inside the same function body that you ca

RE: [Flashcoders] BUG: channel.position doesn't work with mp3s

2008-08-08 Thread Kerry Thompson
Duncan Reid wrote: > one of the comments in that bug > report noted by a Mr. John McGucken is that this also happens with Microsoft > Visual Studio, and as he put it, and this is only his best "guess": > > " Microsoft Visual studio shows the exact same issue! > Therefore, I would guess that

Re: [Flashcoders] Flash Remoting - Pulling rows from the server ...

2008-08-08 Thread Wagner Amaral
There you go http://www.jamesward.org/census/ On Fri, Aug 8, 2008 at 1:13 PM, S0 F1 <[EMAIL PROTECTED]> wrote: > Anyone have the link to that speed comparison test someone built in regards > to various technologies pulling rows from a server. > > There was several including AJAX (+ something), AMF

Re: [Flashcoders] BUG: channel.position doesn't work with mp3s

2008-08-08 Thread Glen Pike
You need the sample-rate for the reconstruction process - the samples are converted to the frequency domain then squeezed down to the bitrate by losing data - on reconstruction it goes back the other way, so I am guessing Adobe may have forgotten this small detail and assumed everything was at

Re: [Flashcoders] BUG: channel.position doesn't work with mp3s

2008-08-08 Thread Duncan Reid
Very Interesting, thanks for the explanation Kerry... I'll admit I know very little about the this subject, I just pump out the files in a format that sounds acceptable, for me an mp3 with a sample rate of 22khz would exhibit the behavior within the bug report, FP9 and above ( have not tested in 1

RE: [Flashcoders] BUG: channel.position doesn't work with mp3s

2008-08-08 Thread Kerry Thompson
Glen Pike wrote: > At the end of the day, you still have to decode MP3's into WAV type > audio to play it back. Yes. And the codec will interpolate to reconstruct the audio it squeezed out in the lossy compression process. At a high bit rate, with high-quality source, this can be quite accurate--

Re: [Flashcoders] BUG: channel.position doesn't work with mp3s

2008-08-08 Thread Glen Pike
Looking at that bug report, it seems like it's because someone's doing dodgy sums based on 44kHz... At the end of the day, you still have to decode MP3's into WAV type audio to play it back. The codec will output 11, 22, 44 etc. based on the audio sample rate the file was encoded with... Wh

[Flashcoders] Flash Remoting - Pulling rows from the server ...

2008-08-08 Thread S0 F1
Anyone have the link to that speed comparison test someone built in regards to various technologies pulling rows from a server. There was several including AJAX (+ something), AMFPHP and others that ran a test for accessing 5000 rows (or close number). The page (app) was a dark colour - like dark

RE: [Flashcoders] BUG: channel.position doesn't work with mp3s

2008-08-08 Thread Kerry Thompson
Duncan Reid wrote: > this sounds similar to the sample rate bug, this one drove me absolutely bat > shit. > > https://bugs.adobe.com/jira/browse/FP-33 I've seen that bug report, and never quite understood it. It talks about 22 kHz mp3's, 11 kHz, and 48 kHz (?). Talking about kHz in mp3 files doe

[Flashcoders] BUG: channel.position doesn't work with mp3s

2008-08-08 Thread Duncan Reid
Hi Steven, this sounds similar to the sample rate bug, this one drove me absolutely bat shit. https://bugs.adobe.com/jira/browse/FP-33 someone in the thread provides some files that may be helpful to you, i didn't check them out so i can't verify, we just resampled all the audio files for our pr

Re: [Flashcoders] BUG: channel.position doesn't work with mp3s below 128kbps

2008-08-08 Thread Glen Pike
Hi, Regarding your panning problems - are you working with stereo or mono sounds? Mono sounds seem to pan okay and although my hearing ain't too good, the sound does seem to switch off in the corresponding speaker when panned fully to one side. Also, with channel.position - mp3's

Re: [Flashcoders] BUG: Channel.position returns out of range positionson looping Sounds

2008-08-08 Thread ntasky
Hi, It really depends on the computer. got the same issue, but for me soundChannel.position never reached the sound.length (which is actually higher than it should be : my sound is a perfect 8.0s and the length is 8.054). try this: when you start a sound and a timer at the very first frame, th

Re: [Flashcoders] Does anyone want to sell Zinc 2.5?

2008-08-08 Thread Peter B
> I here that the 3.0 version is unreliable. Well, it has that in common with 1.0, 2.0 and 2.5 then... ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

[Flashcoders] Does anyone want to sell Zinc 2.5?

2008-08-08 Thread Alfred Hess
Hi There I am looking for a copy of Zinc 2.5 for a DVD flash project. Does anyone want to sell a used copy? Or know where I ca get one . MDM stopped selling it. I here that the 3.0 version is unreliable. ___ Flashcoders mailing list Flashcoders

[Flashcoders] Re: select non-default microphone in as3+FP9

2008-08-08 Thread Gregory N
Oops, it's already reported in Adobe Bugs: http://bugs.adobe.com/jira/browse/SDK-13318 Well, this means I'll have to write custom "select microphone" :-) On 8/8/08, Gregory N <[EMAIL PROTECTED]> wrote: > > Actually, as far as I understand, if the system has two mics, a built-in > one and one in

Re: [Flashcoders] Re: Another Sound Bug - transform.pan

2008-08-08 Thread Zárate
Have you reported it? https://bugs.adobe.com/flashplayer/ I know we are not used to it, but we have to. Complaining in Flashcoders is fine and probably it was a good method (if not the only) to make you listened. Did a quick search and there seem to be quite a few bugs regarding the Sound object.