Re: [Flashcoders] Object vs *
String, Boolean, Number, int, uint are all Objects... var a:String = ""; trace(a is Object); //true var b:uint; trace(b is Object); //true I find * useful when I don't want to explicitly type cast: function a():Object { return "hi"; } var b:String = a(); //compile time error function a():* { return "hi"; } var b:String = a(); //this is legal H On Sat, Aug 9, 2008 at 6:12 PM, Claus Wahlers <[EMAIL PROTECTED]> wrote: > Also, mind this: > > var a:*; > trace(a); > // undefined > > var b:Object; > trace(b); > // null > > An Object can't be undefined. > > Cheers, > Claus. > > > Ian Thomas wrote: > > '*' means "discard type checking" >> 'Object' means 'treat it as type Object' >> >> If you have functions: >> >> public function getThing():* >> { >> return new Bucket(); >> } >> >> public function getAnotherThing():Object >> { >> return new Bucket(); >> } >> >> then this will compile: >> >> var someVar:Bucket=getThing(); // Ignores type checking >> >> And this won't: >> >> var someVar:Bucket=getAnotherThing(); // Tries to assign Object to >> Bucket. Compile-time error. >> >> (while this will - with a cast: >> >> var someVar:Bucket=getAnotherThing() as Bucket; >> >> ) >> >> HTH, >> Ian >> >> On Fri, Aug 8, 2008 at 11:07 PM, Dave Segal <[EMAIL PROTECTED]> wrote: >> >>> What is the difference between typing an instance as "*" and typing it as >>> "Object"? >>> >> > > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Flash - cross-platform? really?
We've been developing a flash game over the last few weeks, and we're finding more and more that the flash player on PC and Mac run terrifyingly differently. In my previous experience, website I've built have run far better on my Mac than on other PCs, but this time its the opposite. The PC version runs great, but on Mac, there's a nasty nasty chug. It seems to get better if I compile it on a Mac. And gets far better if I compile to a Mac self executable. We're trying to find out what's causing it, and thinking it may be the animated sprites, although all they're doing is reassigning bitmapData. All processing sprite sheets is done at initial setup. So, is there anything people know about or have experienced? The WIP is here: http://raws.adc.rmit.edu.au/~s3155488/ Thanks for the help in advance... -- The Random Lines My online portfolio www.therandomlines.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Object vs *
Also, mind this: var a:*; trace(a); // undefined var b:Object; trace(b); // null An Object can't be undefined. Cheers, Claus. Ian Thomas wrote: '*' means "discard type checking" 'Object' means 'treat it as type Object' If you have functions: public function getThing():* { return new Bucket(); } public function getAnotherThing():Object { return new Bucket(); } then this will compile: var someVar:Bucket=getThing(); // Ignores type checking And this won't: var someVar:Bucket=getAnotherThing(); // Tries to assign Object to Bucket. Compile-time error. (while this will - with a cast: var someVar:Bucket=getAnotherThing() as Bucket; ) HTH, Ian On Fri, Aug 8, 2008 at 11:07 PM, Dave Segal <[EMAIL PROTECTED]> wrote: What is the difference between typing an instance as "*" and typing it as "Object"? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Object vs *
'*' means "discard type checking" 'Object' means 'treat it as type Object' If you have functions: public function getThing():* { return new Bucket(); } public function getAnotherThing():Object { return new Bucket(); } then this will compile: var someVar:Bucket=getThing(); // Ignores type checking And this won't: var someVar:Bucket=getAnotherThing(); // Tries to assign Object to Bucket. Compile-time error. (while this will - with a cast: var someVar:Bucket=getAnotherThing() as Bucket; ) HTH, Ian On Fri, Aug 8, 2008 at 11:07 PM, Dave Segal <[EMAIL PROTECTED]> wrote: > What is the difference between typing an instance as "*" and typing it as > "Object"? > > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders