RE: [Flashcoders] A Question that I've been asking for years ...

2008-09-06 Thread S0 F1
Interfaces allow 'Polymorphism'. Many say this is OOP's greatest
contribution to computer science.

Polymorphism occurs when a superclass stands in for a subclass. This is
extremely useful when you don't know exactly what type of class (usually a
concrete class) is needed at a specific spot within your code. Example:

class Vehicle extends Sprite
-
class Car extends Vehicle
class Boat extends Vehicle
class Plane extends Vehicle

Using the above, you can declare an attribute as type Vehicle in any spot
where you don't know exactly which of the 3 vehicle types the application
will be operating on.

There needs to be a way (in my opinion) to define a type, it's
methods/properties and whether these methods/properties are public or
private. Also, you should be able to define concrete implementation within
these methods.

As I understand it, the closest you can get to what I've described above, is
an abstract class which implements an interface, and methods within the
abstract class throw an error - to make sure that a class extending the
abstract overwrites said methods.

Any thoughts on this?
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[Flashcoders] RTMP H.264 and FLVPlayback

2008-09-06 Thread Kenneth Kawamoto
OK I change the question: has anyone managed to play RTMP H.264 through 
FLVPlayback???


Kenneth
--
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Re: [Flashcoders] A Question that I've been asking for years ...

2008-09-06 Thread Ian Thomas
On Sat, Sep 6, 2008 at 9:37 AM, S0 F1 [EMAIL PROTECTED] wrote:

 Interfaces allow 'Polymorphism'. Many say this is OOP's greatest
 contribution to computer science.


snip


 Any thoughts on this?


What you've described above has no need for interfaces. That's just standard
OOP polymorphism based on inheritance of concrete objects. Interfaces are
actually more useful for objects which aren't necessarily related via
inheritance.

It's worth reading back through this long (and quite old, as Jason points
out) thread - there are a lot of good answers in it.

Ian
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Re: [Flashcoders] AS3 Call a function from an array

2008-09-06 Thread Gerry

Thanks Mike!

-Gerry


On Sep 6, 2008, at 12:47 AM, Mike Chambers wrote:


if fnct is a function:

stepArray[0].fnct();

if it is a string:

stepArray[0][fnct]();

The 0 is the index from the array you want to retrieve.

mike chambers

[EMAIL PROTECTED]

On Sep 5, 2008, at 8:30 PM, Gerry wrote:


I have an array built from and XML file that I want to step through
and one of the nodes will have
a function to call. I thought I did this in AS2 before but can't find
my code.
I'm stuffing my array with the function string cast as an object  
but I

can't seem to find any hints on
how I should be calling that function.
My array is built like this...
[code]
//this works fine
  for each (var step:XML in xmlData..step) {
  var step_text:String = step.text;
  var stepFunc:String = step.funct;
  var stepPause:Number = step.pausev;
   
stepArray.push({txt:step_text,fnct:stepFunc,pv:stepPause});

  }

[/code]
I want to call the stepArray.fnct but can't seem to get it to work  
nor

can I find an example of how I should go about this.
Any help or link would be greatly appreciated.


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Re: [Flashcoders] Spinning world..

2008-09-06 Thread Paul Andrews
- Original Message - 
From: Zeh Fernando [EMAIL PROTECTED]

To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Saturday, September 06, 2008 4:21 AM
Subject: Re: [Flashcoders] Spinning world..


First thought was PaperVision3D, but I really wonder if it's up to doing 
the rotating globe with cities attached effect.
Second thought was pre-rendered sequences switched frame by frame, but it 
looks rather more sophisticated than that - it rotates at any angle.


Your second assumption is correct. It's a pre-rendered sequence. It does 
not rotate by any angle - it just give you the impression that it's doing 
that because it rotates the container (in 2d).


Aha, now I look again (after a nights sleep) I see that you are absolutely 
right. Rotation about a single axis cleverly disguised using a 2D rotation.



And of course, yes, it's very well made.


It certainly is.


Zeh


Thanks to everyone in the thread who took a look.

Paul 


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Re: [Flashcoders] RTMP H.264 and FLVPlayback

2008-09-06 Thread Muzak

Works fine here.
Make sure to use the following syntax to stream any compatible MPEG-4 file: 
.mov, .avi, .mp4, etc..

rtmp://[domain]/[app]/mp4:streamname.mp4

The following code works with an FLVPlayback instance named _vpb
and an MPEG-4 file named r4_unlock.mov

import fl.video.FLVPlayback;
_vpb.source = rtmp://muzakserver/vod/mp4:r4_unlock.mov;

regards,
Muzak

- Original Message - 
From: Kenneth Kawamoto [EMAIL PROTECTED]

To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Saturday, September 06, 2008 12:09 PM
Subject: [Flashcoders] RTMP H.264 and FLVPlayback


OK I change the question: has anyone managed to play RTMP H.264 through 
FLVPlayback???


Kenneth
--
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http://www.materiaprima.co.uk/
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Re: [Flashcoders] RTMP H.264 and FLVPlayback

2008-09-06 Thread Kenneth Kawamoto
Thanks Muzak. I didn't know about this mp4:file source string - it's 
not documented by Adobe is it...? How strange ;)


Will ask my colleague to test again on Monday.

Kind regards,

Kenneth Kawamoto
http://www.materiaprima.co.uk/

Muzak wrote:

Works fine here.
Make sure to use the following syntax to stream any compatible MPEG-4 
file: .mov, .avi, .mp4, etc..


rtmp://[domain]/[app]/mp4:streamname.mp4

The following code works with an FLVPlayback instance named _vpb
and an MPEG-4 file named r4_unlock.mov

import fl.video.FLVPlayback;
_vpb.source = rtmp://muzakserver/vod/mp4:r4_unlock.mov;

regards,
Muzak

- Original Message - From: Kenneth Kawamoto 
[EMAIL PROTECTED]

To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Saturday, September 06, 2008 12:09 PM
Subject: [Flashcoders] RTMP H.264 and FLVPlayback


OK I change the question: has anyone managed to play RTMP H.264 
through FLVPlayback???


Kenneth
--
Kenneth Kawamoto
http://www.materiaprima.co.uk/

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Re: [Flashcoders] AS3 Call a function from an array

2008-09-06 Thread Mike Chambers

Where is the actual function?

You cant store a function in XML, on the name. You can then use that  
name to construct a call to the function. Where is the function?


mike chambers

[EMAIL PROTECTED]

mike chambers

[EMAIL PROTECTED]

On Sep 6, 2008, at 7:40 AM, Gerry wrote:


Mike,
Neither of these options are working.

-Gerry
Here's what my XML looks like:

   steps
   step
   textNEW TEXT./text
   functtestFunction/funct
   pausev1.5/pausev
   /step
   step
   textNEXT TEXT to display ./text
   functtestFunctionOne/funct
   pausev2.5/pausev
   /step
   /steps

I have a button that is named mentorNext with this event listener..
mentorNxt.addEventListener(MouseEvent.CLICK,playNextSection);

the function playNextSection looks like this...

private function playNextSection(e:MouseEvent):void{
   //
   var val:Number = stepArray[stepCount].pv;
   //stepArray[stepCount].fnct(val);
   stepArray[stepCount][fnct](val);
   textwindow.captionTxt.text =  
stepArray[stepCount].txt;

   stepCount++
   }


If I remove the line for the stepArray function the
textwindow.captionText line works.
The data is there the array is populated properly but I can't get the
function to act like a function.
I get this error message:

TypeError: Error #1006: value is not a function.
   at MainIntro/::playNextSection()


Thanks,

-Gerry





On Sep 6, 2008, at 12:47 AM, Mike Chambers wrote:


if fnct is a function:

stepArray[0].fnct();

if it is a string:

stepArray[0][fnct]();

The 0 is the index from the array you want to retrieve.

mike chambers

[EMAIL PROTECTED]

On Sep 5, 2008, at 8:30 PM, Gerry wrote:


I have an array built from and XML file that I want to step through
and one of the nodes will have
a function to call. I thought I did this in AS2 before but can't  
find

my code.
I'm stuffing my array with the function string cast as an object
but I
can't seem to find any hints on
how I should be calling that function.
My array is built like this...
[code]
//this works fine
 for each (var step:XML in xmlData..step) {
 var step_text:String = step.text;
 var stepFunc:String = step.funct;
 var stepPause:Number = step.pausev;

stepArray.push({txt:step_text,fnct:stepFunc,pv:stepPause});
 }

[/code]
I want to call the stepArray.fnct but can't seem to get it to work
nor
can I find an example of how I should go about this.
Any help or link would be greatly appreciated.


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Re: [Flashcoders] AS3 Call a function from an array

2008-09-06 Thread jonathan howe
Mike asks an important question, but assuming for the moment the function is
in the same class as playNextSection():

What you're retrieving from the XML is a String. So the line
 stepArray[stepCount][fnct](val);
isn't going to call a function. It's going to try to treat a string as a
function... and the main way to do that is via [ ] notation.
I think it's most readable to separate it into two steps:

var functionName:String = stepArray[stepCount][fnct];
this[functionName](val); // assuming it's in this class. You may also have
to cast this[functionName] this as a function; can't test right now

-jonathan



On Sat, Sep 6, 2008 at 12:09 PM, Mike Chambers [EMAIL PROTECTED] wrote:

 Where is the actual function?

 You cant store a function in XML, on the name. You can then use that name
 to construct a call to the function. Where is the function?

 mike chambers

 [EMAIL PROTECTED]

 mike chambers

 [EMAIL PROTECTED]

 On Sep 6, 2008, at 7:40 AM, Gerry wrote:

  Mike,
 Neither of these options are working.

 -Gerry
 Here's what my XML looks like:

   steps
   step
   textNEW TEXT./text
   functtestFunction/funct
   pausev1.5/pausev
   /step
   step
   textNEXT TEXT to display ./text
   functtestFunctionOne/funct
   pausev2.5/pausev
   /step
   /steps

 I have a button that is named mentorNext with this event listener..
 mentorNxt.addEventListener(MouseEvent.CLICK,playNextSection);

 the function playNextSection looks like this...

 private function playNextSection(e:MouseEvent):void{
   //
   var val:Number = stepArray[stepCount].pv;
   //stepArray[stepCount].fnct(val);
   stepArray[stepCount][fnct](val);
   textwindow.captionTxt.text =
 stepArray[stepCount].txt;
   stepCount++
   }


 If I remove the line for the stepArray function the
 textwindow.captionText line works.
 The data is there the array is populated properly but I can't get the
 function to act like a function.
 I get this error message:

 TypeError: Error #1006: value is not a function.
   at MainIntro/::playNextSection()


 Thanks,

 -Gerry





 On Sep 6, 2008, at 12:47 AM, Mike Chambers wrote:

  if fnct is a function:

 stepArray[0].fnct();

 if it is a string:

 stepArray[0][fnct]();

 The 0 is the index from the array you want to retrieve.

 mike chambers

 [EMAIL PROTECTED]

 On Sep 5, 2008, at 8:30 PM, Gerry wrote:

  I have an array built from and XML file that I want to step through
 and one of the nodes will have
 a function to call. I thought I did this in AS2 before but can't find
 my code.
 I'm stuffing my array with the function string cast as an object
 but I
 can't seem to find any hints on
 how I should be calling that function.
 My array is built like this...
 [code]
 //this works fine
 for each (var step:XML in xmlData..step) {
 var step_text:String = step.text;
 var stepFunc:String = step.funct;
 var stepPause:Number = step.pausev;

 stepArray.push({txt:step_text,fnct:stepFunc,pv:stepPause});
 }

 [/code]
 I want to call the stepArray.fnct but can't seem to get it to work
 nor
 can I find an example of how I should go about this.
 Any help or link would be greatly appreciated.


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-- 
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Re: [Flashcoders] AS3 Call a function from an array

2008-09-06 Thread Gerry

Crap...
My bad, I sent a code sample that didn't have the function calls I was  
getting from the XML.

Your sample is exactly what I was looking for.
I never included the functions that the array contains because I  
figured that was assumed.

They are just two functions right now that look like this...

private function playNextSection(e:MouseEvent):void{
//
var val:Number = stepArray[stepCount].pv;
var functionCall:String = stepArray[stepCount][fnct];
this[functionCall](val);
textwindow.captionTxt.text = stepArray[stepCount].txt;
stepCount++
}

private function testFunction(num:Number):void{
trace(you called testFunction,  num -- +num);
}

private function testFunctionOne(num:Number):void{
trace(you called testFunctionOne, num -- +num);
}

Everything is working the way I wanted.

Thanks,

-Gerry


On Sep 6, 2008, at 12:31 PM, jonathan howe wrote:

Mike asks an important question, but assuming for the moment the  
function is

in the same class as playNextSection():

What you're retrieving from the XML is a String. So the line

stepArray[stepCount][fnct](val);
isn't going to call a function. It's going to try to treat a string  
as a

function... and the main way to do that is via [ ] notation.
I think it's most readable to separate it into two steps:

var functionName:String = stepArray[stepCount][fnct];
this[functionName](val); // assuming it's in this class. You may  
also have

to cast this[functionName] this as a function; can't test right now

-jonathan



On Sat, Sep 6, 2008 at 12:09 PM, Mike Chambers [EMAIL PROTECTED]  
wrote:



Where is the actual function?

You cant store a function in XML, on the name. You can then use  
that name

to construct a call to the function. Where is the function?

mike chambers

[EMAIL PROTECTED]

mike chambers

[EMAIL PROTECTED]

On Sep 6, 2008, at 7:40 AM, Gerry wrote:

Mike,

Neither of these options are working.

-Gerry
Here's what my XML looks like:

 steps
 step
 textNEW TEXT./text
 functtestFunction/funct
 pausev1.5/pausev
 /step
 step
 textNEXT TEXT to display ./text
 functtestFunctionOne/funct
 pausev2.5/pausev
 /step
 /steps

I have a button that is named mentorNext with this event listener..
mentorNxt.addEventListener(MouseEvent.CLICK,playNextSection);

the function playNextSection looks like this...

private function playNextSection(e:MouseEvent):void{
 //
 var val:Number = stepArray[stepCount].pv;
 //stepArray[stepCount].fnct(val);
 stepArray[stepCount][fnct](val);
 textwindow.captionTxt.text =
stepArray[stepCount].txt;
 stepCount++
 }


If I remove the line for the stepArray function the
textwindow.captionText line works.
The data is there the array is populated properly but I can't get  
the

function to act like a function.
I get this error message:

TypeError: Error #1006: value is not a function.
 at MainIntro/::playNextSection()


Thanks,

-Gerry





On Sep 6, 2008, at 12:47 AM, Mike Chambers wrote:

if fnct is a function:


stepArray[0].fnct();

if it is a string:

stepArray[0][fnct]();

The 0 is the index from the array you want to retrieve.

mike chambers

[EMAIL PROTECTED]

On Sep 5, 2008, at 8:30 PM, Gerry wrote:

I have an array built from and XML file that I want to step through

and one of the nodes will have
a function to call. I thought I did this in AS2 before but can't  
find

my code.
I'm stuffing my array with the function string cast as an object
but I
can't seem to find any hints on
how I should be calling that function.
My array is built like this...
[code]
//this works fine
   for each (var step:XML in xmlData..step) {
   var step_text:String = step.text;
   var stepFunc:String = step.funct;
   var stepPause:Number = step.pausev;

stepArray.push({txt:step_text,fnct:stepFunc,pv:stepPause});
   }

[/code]
I want to call the stepArray.fnct but can't seem to get it to work
nor
can I find an example of how I should go about this.
Any help or link would be greatly appreciated.


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Re: [Flashcoders] fun with embedFonts - NOT

2008-09-06 Thread allandt bik-elliott

that's awesome guys - thanks for the tips

are there any file size issues with linking the font from the library  
as opposed to having a text field off screen?


a

On 5 Sep 2008, at 19:27, sebastian wrote:

nice tip, but it's not absolutely necessary to get them to work,  
though it may be 'faster' than trying to do it the 'right' way  
[whatever that means, fonts are really precarious].


Bob Wohl wrote:

Hello,
Have you tried to place a text field off screen/stage and embed the  
font
family (each style needs to be embeded in it's own text field -  
bold, italic
etc) that you are trying to use. I remember there being some buggy- 
ness when
trying to embed in AS2 and that was one of the work arounds that I  
had to

use.
hth.
B.
On Fri, Sep 5, 2008 at 10:05 AM, allandt bik-elliott  
(thefieldcomic.com) 

[EMAIL PROTECTED] wrote:

Hi guys

I'm in AS2 and trying to create a textfield, embed fonts in and  
apply a

stylesheet - if i use embedfonts it doesn't render but if i omit it,
everything renders fine (but the fonts aren't embedded so won't  
render

properly elsewhere)

i can't see what's going wrong - could you take a look please?

  private function setupCopy():Void
  {
  _tfMoreText = _mcPanelViewer.createTextField(_tfMoreText,
_mcPanelViewer.getNextHighestDepth(), _nTypeStartX, _nTypeStartY,
_nPanelTotalWidth, 30);
  //_tfMoreText.embedFonts = true; // making the text  
disappear

  _tfMoreText.html = true;
  _tfMoreText.styleSheet = _cssStyles;
  _tfMoreText.selectable = true;
  _tfMoreText.border= true;
  _tfMoreText.borderColor = 0x99;
  _tfMoreText.htmlText = _sMoreText;

  trace(_tfMoreText.htmlText); // traces 'p  
class=bodyTextspan

class=whiteMy text/span/p'
  }

fonts are fun

thanks guys
a
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Re: [Flashcoders] fun with embedFonts - NOT

2008-09-06 Thread sebastian
I would guess embedding fonts off screen in a text field will be 
'slightly' more kb as you are loading a text field that is loaded but 
not used AND embedding the font; whereas in the first case you are just 
embedding the font in the library. But we are taking a very small 
difference for sure.


allandt bik-elliott wrote:

that's awesome guys - thanks for the tips

are there any file size issues with linking the font from the library as 
opposed to having a text field off screen?


a

On 5 Sep 2008, at 19:27, sebastian wrote:

nice tip, but it's not absolutely necessary to get them to work, 
though it may be 'faster' than trying to do it the 'right' way 
[whatever that means, fonts are really precarious].


Bob Wohl wrote:

Hello,
Have you tried to place a text field off screen/stage and embed the font
family (each style needs to be embeded in it's own text field - bold, 
italic
etc) that you are trying to use. I remember there being some 
buggy-ness when
trying to embed in AS2 and that was one of the work arounds that I 
had to

use.
hth.
B.
On Fri, Sep 5, 2008 at 10:05 AM, allandt bik-elliott 
(thefieldcomic.com) 

[EMAIL PROTECTED] wrote:

Hi guys

I'm in AS2 and trying to create a textfield, embed fonts in and apply a
stylesheet - if i use embedfonts it doesn't render but if i omit it,
everything renders fine (but the fonts aren't embedded so won't render
properly elsewhere)

i can't see what's going wrong - could you take a look please?

  private function setupCopy():Void
  {
  _tfMoreText = _mcPanelViewer.createTextField(_tfMoreText,
_mcPanelViewer.getNextHighestDepth(), _nTypeStartX, _nTypeStartY,
_nPanelTotalWidth, 30);
  //_tfMoreText.embedFonts = true; // making the text disappear
  _tfMoreText.html = true;
  _tfMoreText.styleSheet = _cssStyles;
  _tfMoreText.selectable = true;
  _tfMoreText.border= true;
  _tfMoreText.borderColor = 0x99;
  _tfMoreText.htmlText = _sMoreText;

  trace(_tfMoreText.htmlText); // traces 'p class=bodyTextspan
class=whiteMy text/span/p'
  }

fonts are fun

thanks guys
a
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Re: [Flashcoders] getURL and ExternalInterface

2008-09-06 Thread sebastian
in AS2 externalinterface is your friend and it works PERFECT with 
swfaddress and swfobject. There are some strange issues with IE though, 
so make sure you test well on that platform.


read this for more information and a working example on all OS/platform 
combos I know of:


http://blog.intuitymedialab.eu/2007/07/13/actionscript-javascript-communication-externalinterface/

seb.

Hans Wichman wrote:

Hi,

I read somewhere that using getUrl for javascript calls while using
externalinterface at the same time will lead to problems (eg when
using swfaddress).

Can anyone tell me if opening an url through getUrl will cause these
problems as well, or just javascript?
Any work arounds? What is the exact nature of the problem?

As2 btw!

regards,
Hans
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Re: [Flashcoders] Flashcoders archive

2008-09-06 Thread sebastian

not only do i get the same issue, but all the links are 'broken'

failed to connect and private archive not found are the errors I get.
:(

Juan Delgado wrote:

Hi Dave  list,

I'm trying to workout if one of my messages made it to Flashcoders,
but i'm having problems accessing the archive.

Starting from here:

http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

I end up in the login form:

http://chattyfig.figleaf.com/mailman/private/flashcoders/

But after successful login I get the Flashnewbie archive event though
the URL clearly displays flashcoders.

Is this intended? Is the archive somewhere else?

Cheers!

Juan


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