[Flashcoders] AS2 - problems calling a movieclip class

2008-10-03 Thread Allandt Bik-Elliott (Receptacle)

hi guys - really hope you can help with this one

i've got the following class assigned to a movieclip (using linkage)

[code]
import com.receptacledesign.events.EventClip
import mx.utils.Delegate;

class com.avatar extends EventClip // adds events to the movieclip
{

var _nc:NetConnection;
var _ns:NetStream;
var _mp3:String;

var player:MovieClip;
var avatarStatic:MovieClip;

// constructor
public function avatar()
{
init();
}

private function init():Void
{
trace(this +  is here. v0.2); // outputs correctly
		player = this.attachMovie(mcVideo, player,  
this.getNextHighestDepth());

}

public function mouthControl(mouthMode:String):Void
{
trace(mouthControl); // doesn't trace :(
switch (mouthMode)
{
case start :
trace(startMouth);
startMouth();
break;

case stop :
trace(stopMouth);
stopMouth();
break;

default :
trace(mouthMode not recognised);
}
}

public function testavatar():Void // doesn't fire :(
{
trace(avatar is testing);
}

// private methods -
private function startMouth():Void
{
trace(startMouth());

_nc = new NetConnection();
_nc.connect(null);
_ns = new NetStream(_nc);
player.attachVideo(_ns);
_ns.play(mp3: + MP3);
_ns.onStatus = Delegate.create(this, nsOnStatus);

lexStatic.gotoAndPlay(on);
}

private function stopMouth():Void
{
trace(stopMouth());
}

private function fireEvent(evt:String):Void
{
if (evt != outro) gotoAndStop(static);
dispatchEvent({target:this, value:evt, 
type:EventClip.FINISHED});
}

private function nsOnStatus(evt:Object):Void
{
trace(evt.code);
if (evt.code == NetStream.Buffer.Flush) stopMouth();
}

// getters and setters
public function set MP3(s:String):Void
{
_mp3 = s;
}
public function get MP3():String
{
return _mp3;
}
}
[/code]

and i'm trying to do the following

set the mp3 file path with the setter mp3
run the mouthControl() method

so i've done this in my main class:
private var avatar:MovieClip; // set on initialisation

private function avatarSayWord():Void
{
avatar.MP3 = Questions[nCurrentQuestion].media;
		trace(Game.avatarSayWord:  + avatar.MP3); // traces path to mp3  
file correctly from avatar

avatar.mouthControl(start); // does nothing
avatar.testavatar(); // does nothing
}


the setter and the getter is working but the public methods aren't  
working at all


what am i doing wrong please?

please help - it's crunch time here

thankyou
alz



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Re: [Flashcoders] AS2 - problems calling a movieclip class

2008-10-03 Thread Allandt Bik-Elliott (Receptacle)

ah never mind again - i got it

i was referencing the holding clip, not the clip with the class on

sorry
alz


On 3 Oct 2008, at 12:07, Allandt Bik-Elliott (Receptacle) wrote:


hi guys - really hope you can help with this one

i've got the following class assigned to a movieclip (using linkage)

[code]
import com.receptacledesign.events.EventClip
import mx.utils.Delegate;

class com.avatar extends EventClip // adds events to the movieclip
{

var _nc:NetConnection;
var _ns:NetStream;
var _mp3:String;

var player:MovieClip;
var avatarStatic:MovieClip;

// constructor
public function avatar()
{
init();
}

private function init():Void
{
trace(this +  is here. v0.2); // outputs correctly
		player = this.attachMovie(mcVideo, player,  
this.getNextHighestDepth());

}

public function mouthControl(mouthMode:String):Void
{
trace(mouthControl); // doesn't trace :(
switch (mouthMode)
{
case start :
trace(startMouth);
startMouth();
break;

case stop :
trace(stopMouth);
stopMouth();
break;

default :
trace(mouthMode not recognised);
}
}

public function testavatar():Void // doesn't fire :(
{
trace(avatar is testing);
}

// private methods -
private function startMouth():Void
{
trace(startMouth());

_nc = new NetConnection();
_nc.connect(null);
_ns = new NetStream(_nc);
player.attachVideo(_ns);
_ns.play(mp3: + MP3);
_ns.onStatus = Delegate.create(this, nsOnStatus);

lexStatic.gotoAndPlay(on);
}

private function stopMouth():Void
{
trace(stopMouth());
}

private function fireEvent(evt:String):Void
{
if (evt != outro) gotoAndStop(static);
dispatchEvent({target:this, value:evt, 
type:EventClip.FINISHED});
}

private function nsOnStatus(evt:Object):Void
{
trace(evt.code);
if (evt.code == NetStream.Buffer.Flush) stopMouth();
}

// getters and setters
public function set MP3(s:String):Void
{
_mp3 = s;
}
public function get MP3():String
{
return _mp3;
}
}
[/code]

and i'm trying to do the following

set the mp3 file path with the setter mp3
run the mouthControl() method

so i've done this in my main class:
private var avatar:MovieClip; // set on initialisation

private function avatarSayWord():Void
{
avatar.MP3 = Questions[nCurrentQuestion].media;
		trace(Game.avatarSayWord:  + avatar.MP3); // traces path to mp3  
file correctly from avatar

avatar.mouthControl(start); // does nothing
avatar.testavatar(); // does nothing
}


the setter and the getter is working but the public methods aren't  
working at all


what am i doing wrong please?

please help - it's crunch time here

thankyou
alz



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RE: [Flashcoders] how to uncompress a compressed bytearray with PHP

2008-10-03 Thread Benny
Thanks Juan Pablo Califano.

I'm already sending the data in binary form so that's is probably not the
problem.
You are right about that the php decompression should be done with gzinflate
(I did test with it before but that didn't work either so I thought I should
try gzuncompress ;)

When I compare the deflating results of the same string in PHP and Flash I
noticed that flash started with two extra bytes while the rest of the output
was the same.

Next I added this code to the PHP test script to remove the two extra
leading bytes:

  mb_internal_encoding(UTF-8);
  $encoded = mb_substr($_POST[XMLString], 2);

Now when I compare the string in $encoded with the encoded string produced
by PHP deflate() then both seem to be exactly the same. So I expected that 

  $decoded = gzuncompress($encoded);
 
would now return the original string but no, an empty string is returned!?

If however I copy (i.e. hardcode) the compressed string into $encoded and
then execute 
  
  $decoded = gzuncompress($encoded);

Then it Works; I get the original text!?

Big question now why does it work with the hardcoded compressed string and
not with runtime compressed string, they seem to be exactly the same??

Any ideas?

BTW: thanks for your time :)


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RE: [Flashcoders] how to uncompress a compressed bytearray with PHP

2008-10-03 Thread Benny
(please ignore previous reply - contained mistakes regarding gzuncompress
while I meant gzinflate)

Thanks Juan Pablo Califano.

I'm already sending the data in binary form so that's is probably not the
problem.
You are right about that the php decompression should be done with gzinflate
(I did test with it before but that didn't work either so I thought I should
try gzuncompress ;)

When I compare the deflating results of the same string in PHP and Flash I
noticed that flash started with two extra bytes while the rest of the output
was the same.

Next I added this code to the PHP test script to remove the two extra
leading bytes:

  mb_internal_encoding(UTF-8);
  $encoded = mb_substr($_POST[XMLString], 2);

Now when I compare the string in $encoded with the encoded string produced
by PHP deflate() then both seem to be exactly the same. So I expected that 

  $decoded = gzinflate($encoded);
 
would now return the original string but no, an empty string is returned!?

If however I copy (i.e. hardcode) the compressed string into $encoded and
then execute 
  
  $decoded = gzinflate($encoded);

Then it Works; I get the original text!?

Big question now why does it work with the hardcoded compressed string and
not with runtime compressed string, they seem to be exactly the same??

Any ideas?

BTW: thanks for your time :)


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[Flashcoders] Advice on creating nodes on elastic

2008-10-03 Thread Ali Drongo
Hiya, I want to create something very similar to visualthesaurus.com,  
dyamically generating nodes with labels that are linked by elastic.


I'm thinking of using the APE from cove.org

If anyone can point me in the way of any tutorials/alternative  
approaches or existing source that would be amazing!



Thanks,
Ali
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Re: [Flashcoders] Advice on creating nodes on elastic

2008-10-03 Thread mike cann
IMO you dont need a third party engine for this. Elastic is an easy property
to model programatically.

var bindX : Number = 100;
var bindY : Number = 100;
var x : Number = bindX:
var y : Number = bindY;
var nodeVelX : Number = 3;
var nodeVelY : Number = 2;

function update() : void
{
nodeVelX += (bindX-x)/4;
nodeVelY += (bindY-y)/4;
x += nodeVelX;
y += nodeVelY;
nodeVelX *= 0.99;
nodeVelY *= 0.99;
}

or something simmilar to that.



2008/10/3 Ali Drongo [EMAIL PROTECTED]

 Hiya, I want to create something very similar to visualthesaurus.com,
 dyamically generating nodes with labels that are linked by elastic.

 I'm thinking of using the APE from cove.org

 If anyone can point me in the way of any tutorials/alternative approaches
 or existing source that would be amazing!


 Thanks,
 Ali
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-- 
Mike Cann
http://www.artificial-studios.co.uk/
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Re: [Flashcoders] sizing an arbitrary loaded swf

2008-10-03 Thread Andrew Sinning
Thanks Juan.  I have a question about the internal class SwfRect that's 
at the end of the SwfHeader class.  I'm really new to AS3, so this will 
sound like a really dumb question:  Where does the internal class 
SwfRect go?  It's outside of the package.  Can it be in the same file?  
Does it need to be inside of a package?


Thanks!

Juan Pablo Califano wrote:

http://pastebin.be/14115   (SwfHeader class)


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RE: [Flashcoders] Advice on creating nodes on elastic

2008-10-03 Thread Karim Beyrouti
I started working on something similar, and converted some AS2 Code I found
to AS3. 

It's not finished, or well commented - but should give you a good starting
point: http://kurst.co.uk/transfer/GGear.rar . I was thinking of making this
open source once I got further down the road, but want to contact the
original AS2 authors.

If you could send me source of any improvements you make it would be great.



- karim



Credits:

/* 
 * Flash Graph Visualization Toolkit
 * Goal: To provide a simple interactive toolkit for visualizing graph
structure and end countless
 * fruitless goolge:actionscript graph -chart queries.
 *
 * Acknowledgements: 
 * This toolkit owes a debt of gratitude to many people. Mostly the early
paper on this topic:
 * Graph Drawing by Force-directed Placement by Fruchterman  Reingold
 *
[http://www.cs.ubc.ca/rr/proceedings/spe91-95/spe/vol21/issue11/spe060tf.pdf
]
 *
 * And also to Marcos Weskamp's beautiful FlickrGraph, which we've spent
countless hour playing
 * with; he just got it -right-. This is pretty close, but not quite.
 * [http://www.marumushi.com/apps/flickrgraph/]
 * 
 * And of course to the Macromedia/Adobe team that brings us flash. Rot in
hell Ajax.
 * 
 * Final Note: Don't like this? Rip out the render, attractForce, repelForce
and do your own thing.
 */



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ali Drongo
Sent: 03 October 2008 14:55
To: Flash Coders List
Subject: [Flashcoders] Advice on creating nodes on elastic

Hiya, I want to create something very similar to visualthesaurus.com,  
dyamically generating nodes with labels that are linked by elastic.

I'm thinking of using the APE from cove.org

If anyone can point me in the way of any tutorials/alternative  
approaches or existing source that would be amazing!


Thanks,
Ali
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Re: [Flashcoders] Advice on creating nodes on elastic

2008-10-03 Thread Weyert de Boer
You can consider using Birdeye. This should everything you want: 
http://code.google.com/p/birdeye/


Yours,
Weyert
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Re: [Flashcoders] sizing an arbitrary loaded swf

2008-10-03 Thread Juan Pablo Califano
Actionscript 3.0 allows only one public symbol (class, function, variable or
constant) per .as file. I made that class internal so I could put both
classes in just one file for this sample, but apart from that, it's not
neccesary, really.

Cheers
Juan Pablo Califano


2008/10/3, Andrew Sinning [EMAIL PROTECTED]:

 Thanks Juan.  I have a question about the internal class SwfRect that's at
 the end of the SwfHeader class.  I'm really new to AS3, so this will sound
 like a really dumb question:  Where does the internal class SwfRect go?
  It's outside of the package.  Can it be in the same file?  Does it need to
 be inside of a package?

 Thanks!

 Juan Pablo Califano wrote:

 http://pastebin.be/14115   (SwfHeader class)


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Re: [Flashcoders] how to uncompress a compressed bytearray with PHP

2008-10-03 Thread Juan Pablo Califano
Hi,

I think you shouldn't use UTF-8 and mb_ functions. In this scenario, one
useful property of the php strings API is that doesn't really understand
anything about encodings. A byte is a char and that's all, so you can use
that API as if it were acting on raw buffers. In this case, that's what you
need, because if you parse the data as UTF-8 you are most likely going
to get illegal sequences at some point.

I've written a little test and it seems to be working (at least I receive
the expected results back in the flash side).

Cheers
Juan Pablo Califano


AS CODE (in the timeline, mind you):


import flash.utils.ByteArray;

var buffer:ByteArray = new ByteArray();
buffer[0] = 0x43;
buffer[1] = 0x61;
buffer[2] = 0x6c;
buffer[3] = 0x69;
buffer[4] = 0x66;
buffer[5] = 0x61;
buffer[6] = 0x00;

buffer.compress();
buffer.position = 0;

var dump:String = $data = ;
while(buffer.bytesAvailable  0) {
 dump += chr(0x + buffer.readUnsignedByte().toString(16) + );
 if(buffer.bytesAvailable  0) {
  dump +=  . ;
 }
}
dump += ;;
trace(dump from flash:  + dump);


import flash.net.URLLoader;
import flash.net.URLRequest;
import flash.net.URLRequestMethod;
import flash.net.URLLoaderDataFormat;
import flash.events.*;


function completeHandler(event:Event):void {
 var loader:URLLoader = URLLoader(event.target);
 trace(data received from PHP: \n + loader.data);
}

var urlLoader:URLLoader = new URLLoader();
urlLoader.dataFormat = URLLoaderDataFormat.BINARY;
urlLoader.addEventListener(Event.COMPLETE, completeHandler);

var req:URLRequest  = new URLRequest(http://localhost/compress/compress.php
);
req.method = URLRequestMethod.POST;
req.data = buffer;

urlLoader.load(req);



PHP FILE:

?php

//$data = chr(0x78) . chr(0xda) . chr(0x73) . chr(0x4e) . chr(0xcc) .
chr(0xc9) . chr(0x64) . chr(0x0) . chr(0x0) . chr(0x4) . chr(0xee) .
chr(0x1) . chr(0x7a);

$data = file_get_contents(php://input,rb);
$trimmed_data = substr($data, 2);
$decoded   = gzinflate($trimmed_data);

echo dumpToHexString($trimmed_data);
echo dumpToHexString($decoded);

function dumpToHexString($input) {
 $ret = '';
 $len = strlen($input);
 $i  = 0;
 while($i  $len) {
  $ret .= [$i] :  . dechex(ord($input[$i])) .  \n;
  $i++;
 }
 return $ret;
}
?



2008/10/3, Benny [EMAIL PROTECTED]:

 (please ignore previous reply - contained mistakes regarding gzuncompress
 while I meant gzinflate)

 Thanks Juan Pablo Califano.

 I'm already sending the data in binary form so that's is probably not the
 problem.
 You are right about that the php decompression should be done with
 gzinflate
 (I did test with it before but that didn't work either so I thought I
 should
 try gzuncompress ;)

 When I compare the deflating results of the same string in PHP and Flash I
 noticed that flash started with two extra bytes while the rest of the
 output
 was the same.

 Next I added this code to the PHP test script to remove the two extra
 leading bytes:

 mb_internal_encoding(UTF-8);
 $encoded = mb_substr($_POST[XMLString], 2);

 Now when I compare the string in $encoded with the encoded string produced
 by PHP deflate() then both seem to be exactly the same. So I expected that

 $decoded = gzinflate($encoded);

 would now return the original string but no, an empty string is returned!?

 If however I copy (i.e. hardcode) the compressed string into $encoded and
 then execute

 $decoded = gzinflate($encoded);

 Then it Works; I get the original text!?

 Big question now why does it work with the hardcoded compressed string and
 not with runtime compressed string, they seem to be exactly the same??

 Any ideas?

 BTW: thanks for your time :)


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Re: [Flashcoders] how to uncompress a compressed bytearray with PHP

2008-10-03 Thread Ian Thomas
On Fri, Oct 3, 2008 at 6:36 PM, Benny [EMAIL PROTECTED] wrote:

 The only problem now is that in the production code I have to send several
 ByteArray objects to the server in one go. And I have to process them
 separately in the PHP script. Hence I thought the obvious thing would be to
 assign the various vars to an URLVariables object and send that as the
 URLRequest data. On the PHP side I wanted then to access those vars again as
 members of the $_POST array and gzinflate the compressed vars there for
 further processing.


Can't you just mash the ByteArrays into one long ByteArray; and at the
beginning of that ByteArray store the number of arrays and the length
of each one?

Then send it as one array and break it apart again once the decoding is done?

Ian
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RE: [Flashcoders] how to uncompress a compressed bytearray with PHP

2008-10-03 Thread Benny
We are getting closer ;-)

The code you provided worked for me too. 
When I compare my code to yours I notice that I am using the $_POST array
while you are using the PHP input stream. The other major difference is the
fact that I am POSTing using via an URLVariables instance.

When I change both in my code then everything indeed works fine.

The only problem now is that in the production code I have to send several
ByteArray objects to the server in one go. And I have to process them
separately in the PHP script. Hence I thought the obvious thing would be to
assign the various vars to an URLVariables object and send that as the
URLRequest data. On the PHP side I wanted then to access those vars again as
members of the $_POST array and gzinflate the compressed vars there for
further processing.

Can you think of any solution that would make this possible?

The only thing which comes to my mind at the moment is parsing the php input
string by hand but I still would expect that the $_POST array should just
work too, after all it seems it contains the correct compressed string. But
when I feed that string to the gzinflate function I get an empty string in
return and when I feed it the exact same string hardcoded then it returns
the correct uncompressed string... I must be missing something obvious ;-)

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[Flashcoders] flushing memory

2008-10-03 Thread Allandt Bik-Elliott (Receptacle)

hi folks

is there any way i can completely flush the memory for the flash plugin?

i have a spelling game that uses classes on symbols placed on the  
timeline and when i hit a replay button at the end of my game, the  
playhead is moved to the start of the timeline (so none of the symbols  
are present any more) and then the game is started up again


the only problem is that when the game goes through it's second pass,  
all of the questions are duplicated.


I've tried delete'ing all of the objects in the class itself at the  
end of the game before i move back to the start but it still happens


the only way i can see around it is to reload the whole page but  
that's a hit on the server which seems a little over the top


cheers
alz

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Re: [Flashcoders] flushing memory

2008-10-03 Thread eric e. dolecki
Handle it without using a timeline at all and use code straight instead?

On Fri, Oct 3, 2008 at 2:11 PM, Allandt Bik-Elliott (Receptacle) 
[EMAIL PROTECTED] wrote:

 hi folks

 is there any way i can completely flush the memory for the flash plugin?

 i have a spelling game that uses classes on symbols placed on the timeline
 and when i hit a replay button at the end of my game, the playhead is moved
 to the start of the timeline (so none of the symbols are present any more)
 and then the game is started up again

 the only problem is that when the game goes through it's second pass, all
 of the questions are duplicated.

 I've tried delete'ing all of the objects in the class itself at the end of
 the game before i move back to the start but it still happens

 the only way i can see around it is to reload the whole page but that's a
 hit on the server which seems a little over the top

 cheers
 alz

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Re: [Flashcoders] how to uncompress a compressed bytearray with PHP

2008-10-03 Thread Juan Pablo Califano
There's one problem with using URLVariables: it works on NUL-terminated
strings, so if you happen to have a 0 in the compressed data, it will be
truncated

Some time ago I wrote a class to post data in multipart format (basically,
it does the same the browser does when you have a form with a file input). I
used it to send image files, but since the data is binary, it shouldn't
matter what kind of file you're sending.

So, from the php side you handle it much like an oridnary html form. Text
variables will be put in $_POST, and the files, i.e. the binary data,
would be in $_FILES.


I had uploaded that class to pastebin and it's still there:
http://pastebin.com/f11a897cf


I'm re-pasting a use example from another email:


=

 An example of use (it's a copy  paste from some worting code, just to give
you an idea):


import ar.com.califa010.utils.FormData;

   // getEncodedImg() is a method that returns a JPG as a byteArray

   var rawJpg:ByteArray = getEncodedImg();
   var formData:FormData = new FormData();

   var imageMimeType:String = FormData.JPG_FILE;
   var fileName:String = imageFile.jpg;


   // from the php side, you'll get this data with $_FILES['imageFile']
   // rawJpg is the byteArray you want to send
   // fileName and imageMimeType don't really matter that much
   // it's supposed to send the name of the original file and the type to
hint the server, but
   // I think you can leave it as is and will have no problems

   formData.addFile(imageFile, rawJpg, fileName, imageMimeType);


   formData.addField(sFormat,imgFormat);
   formData.addField(idImagen,_idImagen);

   var req:URLRequest  = new URLRequest(url);

   req.method   = POST;
   req.contentType  = formData.contentType;
   req.data   = formData.getPostData();

   var loader:URLLoader = new URLLoader();
   configureListeners(loader);

loader.load(req);
 =

Cheers
Juan Pablo Califano

2008/10/3, Benny [EMAIL PROTECTED]:

 We are getting closer ;-)

 The code you provided worked for me too.
 When I compare my code to yours I notice that I am using the $_POST array
 while you are using the PHP input stream. The other major difference is the
 fact that I am POSTing using via an URLVariables instance.

 When I change both in my code then everything indeed works fine.

 The only problem now is that in the production code I have to send several
 ByteArray objects to the server in one go. And I have to process them
 separately in the PHP script. Hence I thought the obvious thing would be to
 assign the various vars to an URLVariables object and send that as the
 URLRequest data. On the PHP side I wanted then to access those vars again
 as
 members of the $_POST array and gzinflate the compressed vars there for
 further processing.

 Can you think of any solution that would make this possible?

 The only thing which comes to my mind at the moment is parsing the php
 input
 string by hand but I still would expect that the $_POST array should just
 work too, after all it seems it contains the correct compressed string. But
 when I feed that string to the gzinflate function I get an empty string in
 return and when I feed it the exact same string hardcoded then it returns
 the correct uncompressed string... I must be missing something obvious ;-)

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RE: [Flashcoders] how to uncompress a compressed bytearray with PHP

2008-10-03 Thread Benny
 There's one problem with using URLVariables: it works on NUL-terminated
Strings
You're right, so URLVariables is now out of the picture ;-)

I think your class would indeed do the job but because I want to keep the
client code as light as possible I think I'll just send one big compressed
ByteArray to the server inflate it and decode the AMF data using the AMF
capabilities the Zend Framework will bring in the near future. 

Thank you for your time and great input!!
Cheers, Benny

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