Re: [Flashcoders] working with getPixel32 and setPixel32,

2008-10-07 Thread Hans Wichman
Hi, this might help: http://objectpainters.com/blog/2007/11/30/inverting-the-alpha-of-a-bitmap-image/ It does not half but invert the alpha, but the principle is the same I think. The problem lies in the premultiplication of the alpha. greetz JC On Tue, Oct 7, 2008 at 4:48 AM, Juan Pablo

Re: [Flashcoders] working with getPixel32 and setPixel32,

2008-10-07 Thread Hans Wichman
Hi, ps if you are just wanting to half the alpha something along these lines should work as well: var newbitmap:BitmapData = new BitmapData (widht, height, true, 0x0); newbitmap.draw (oldbitmap, new Matrix(), new ColorTransform(1,1,1,0.5,0,0,0,0)); greetz JC On Mon, Oct 6, 2008 at 9:17 PM,

Re: [Flashcoders] sizing an arbitrary loaded swf

2008-10-07 Thread Ian Thomas
Juan, (Yeah, it was me on Flash_Tiger... :-) ) To be fair, I'd have suggested that to Andrew a while back, except he said: Thanks Steve. I thought maybe I was onto something with the LoaderInfo classes width and height props that return the nominal w and h, but this information doesn't

Re: [Flashcoders] sizing an arbitrary loaded swf

2008-10-07 Thread Andrew Sinning
Hi Ian, Some of what I'm seeing is that quite a few of the swfs that I happen to be loading contain their own internal scaling functions. Most typically I'm seeing are swfs that automatically scale to stage.stageWidth and stage.stageHeight. This is for the most part easy to detect, but

Re: [Flashcoders] sizing an arbitrary loaded swf

2008-10-07 Thread Ian Thomas
Hi Andrew, As far as I remember, the YouTube .swf is a shell around an .flv. So the dimensions of the shell .swf may bear absolutely no resemblance at all to the size of the contained video; and off-hand, I can't think of a way to get at the contained video size. But aren't they all

Re: [Flashcoders] sizing an arbitrary loaded swf

2008-10-07 Thread Andrew Sinning
Of course, it's a swf around a flv. This makes a bit more sense now. My guess is that the size of the flv _will_ vary, after all there are lots of different video formats. The YouTube shell is going to have its own internal algorithms for computing the scaling of the flv and the placement

Re: [Flashcoders] AS2 Memory / CPU usage

2008-10-07 Thread Kostas Plastiras
Hi Glen, maybe its not a memory issue at all and its a graphics card issue. I used to have the problem sometimes when i was animating threw the timeline. And by monitoring (self monitoring, i don't have in mind any tool that does this job) the application in flash on one side and the whole system

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2008-10-07 Thread Beau Gould
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Re: [Flashcoders] working with getPixel32 and setPixel32,

2008-10-07 Thread sebastian
Thank you everyone, i have it working just fine now, and i also grasp the bit operations better too!! youpie! :D props, Seb. Juan Pablo Califano wrote: PD: Sorry, even though the result is the same, to make more sense the second sample should read: var hexaValue:int = 0x9100ff33; var