Re: [Flashcoders] computeSpectrum not working with mp3 from different server.

2008-12-01 Thread Carl Welch
Does it matter that I can still hear the sound? It seems weird that I  
can hear the song playing from a different server but not have the  
ability to render the computeSpectrum.




On Nov 30, 2008, at 5:58 PM, Latcho wrote:

SecurityError: Error #2123: Security sandbox violation:  
SoundMixer.computeSpectrum: http://oniricdev.com/carl/modules/audioPlayer.swf 
 cannot access http://setlist.matisyahuworld.com/2008-11-19-09_Dispatch_The_Troops.mp3 
. No policy files granted access.

  at flash.media::SoundMixer$/computeSpectrum()
  at audioPlayer_fla::MainTimeline/*drawMyShit*()

You have to put a crossdomain.xml file on the mp3-server that grants  
acces to the swf-server domain:  http://setlist.matisyahuworld.com/crossdomain.xml 
  [ with xml inside, not html as it renders now]


Put it in root of the swf-server or define non-top-level xml  
location within the swf by Security.loadPolicyFile(urltocrossdomain);



Latcho



Carl Welch wrote:

Hi guys,

I just ran into a funky problem with computeSpectrum. it appears  
that it won't work if the mp3 isn't located on the same server as  
the swf calling it. Is there a work around for this issue?


I tried using this as a solution but it didn't have any effect at  
all:


import flash.media.SoundLoaderContext;
var context:SoundLoaderContext = new SoundLoaderContext();
context.checkPolicyFile = true;
_sound.load(new URLRequest('http://server/song.mp3'), context);


Here is an example of what I have:

swf and mp3 on the same server:
http://oniricdev.com/carl/modules/audioPlayer_test.swf

mp3 from a server other than the one that is hosting my swf:
http://oniricdev.com/carl/modules/audioPlayer.swf


Thanks!


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Re: [Flashcoders] protecting flv files.....any recommendations?

2008-12-01 Thread Ian Thomas
It's not to do with lack of rules, it's a fact of technology.

You are attempting to show someone a video = you are sending them data.

With that basic fact in place, there's nothing to stop them copying
that data. Even with the best DRM in the world, they could still
(potentially) grab a series of screenshots and re-encode. Or even
point a camera at the monitor. :-)

For the same reason, music DRM will never be enforceable. At the end
of the day, the music comes out to a speaker through two wires.
Connect them to the input of a recording device, and your DRM is
worthless...

Ian

On Mon, Dec 1, 2008 at 3:27 AM, php_mysql_ as_ dev [EMAIL PROTECTED] wrote:
 Amazing that so much in life is so regulated - yet on the web -  there's no
 rules whatsoever.   But thanks for the info. Important that I found that out
  to put it mildly...carlos

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Re: [Flashcoders] computeSpectrum not working with mp3 from different server.

2008-12-01 Thread Ashim D'Silva
That is how the cross domain policy for flash runs, and has run since player
7. It affects quite a few other things as well like bitmap data operations
and other stuff I don't know off the top of my head. Read up on it.

2008/12/1 Carl Welch [EMAIL PROTECTED]

 Does it matter that I can still hear the sound? It seems weird that I can
 hear the song playing from a different server but not have the ability to
 render the computeSpectrum.



 On Nov 30, 2008, at 5:58 PM, Latcho wrote:

  SecurityError: Error #2123: Security sandbox violation:
 SoundMixer.computeSpectrum:
 http://oniricdev.com/carl/modules/audioPlayer.swf cannot access
 http://setlist.matisyahuworld.com/2008-11-19-09_Dispatch_The_Troops.mp3.
 No policy files granted access.
  at flash.media::SoundMixer$/computeSpectrum()
  at audioPlayer_fla::MainTimeline/*drawMyShit*()

 You have to put a crossdomain.xml file on the mp3-server that grants acces
 to the swf-server domain:
 http://setlist.matisyahuworld.com/crossdomain.xml  [ with xml inside, not
 html as it renders now]

 Put it in root of the swf-server or define non-top-level xml location
 within the swf by Security.loadPolicyFile(urltocrossdomain);


 Latcho



 Carl Welch wrote:

 Hi guys,

 I just ran into a funky problem with computeSpectrum. it appears that it
 won't work if the mp3 isn't located on the same server as the swf calling
 it. Is there a work around for this issue?

 I tried using this as a solution but it didn't have any effect at all:

 import flash.media.SoundLoaderContext;
 var context:SoundLoaderContext = new SoundLoaderContext();
 context.checkPolicyFile = true;
 _sound.load(new URLRequest('http://server/song.mp3'), context);


 Here is an example of what I have:

 swf and mp3 on the same server:
 http://oniricdev.com/carl/modules/audioPlayer_test.swf

 mp3 from a server other than the one that is hosting my swf:
 http://oniricdev.com/carl/modules/audioPlayer.swf


 Thanks!


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 [EMAIL PROTECTED]
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Re: [Flashcoders] computeSpectrum not working with mp3 from different server.

2008-12-01 Thread Latcho
From the moment that the media is used to do something else with then 
ordinary flash playback , e.g. the media data becomes accessible or is 
exposed to code, flash keeps itself restricted to the basic playback 
abilities of that media as long as you don't give explicit rights to the 
media / code.

Am I saying this wright ?
Latcho

Ashim D'Silva wrote:

That is how the cross domain policy for flash runs, and has run since player
7. It affects quite a few other things as well like bitmap data operations
and other stuff I don't know off the top of my head. Read up on it.

2008/12/1 Carl Welch [EMAIL PROTECTED]

  

Does it matter that I can still hear the sound? It seems weird that I can
hear the song playing from a different server but not have the ability to
render the computeSpectrum.



On Nov 30, 2008, at 5:58 PM, Latcho wrote:

 SecurityError: Error #2123: Security sandbox violation:


SoundMixer.computeSpectrum:
http://oniricdev.com/carl/modules/audioPlayer.swf cannot access
http://setlist.matisyahuworld.com/2008-11-19-09_Dispatch_The_Troops.mp3.
No policy files granted access.
 at flash.media::SoundMixer$/computeSpectrum()
 at audioPlayer_fla::MainTimeline/*drawMyShit*()

You have to put a crossdomain.xml file on the mp3-server that grants acces
to the swf-server domain:
http://setlist.matisyahuworld.com/crossdomain.xml  [ with xml inside, not
html as it renders now]

Put it in root of the swf-server or define non-top-level xml location
within the swf by Security.loadPolicyFile(urltocrossdomain);


Latcho



Carl Welch wrote:

  

Hi guys,

I just ran into a funky problem with computeSpectrum. it appears that it
won't work if the mp3 isn't located on the same server as the swf calling
it. Is there a work around for this issue?

I tried using this as a solution but it didn't have any effect at all:

import flash.media.SoundLoaderContext;
var context:SoundLoaderContext = new SoundLoaderContext();
context.checkPolicyFile = true;
_sound.load(new URLRequest('http://server/song.mp3'), context);


Here is an example of what I have:

swf and mp3 on the same server:
http://oniricdev.com/carl/modules/audioPlayer_test.swf

mp3 from a server other than the one that is hosting my swf:
http://oniricdev.com/carl/modules/audioPlayer.swf


Thanks!



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[Flashcoders] structuring singletons in AS3

2008-12-01 Thread Mendelsohn, Michael
Hi list...

Slowly but surely, I'm moving from AS2 to AS3.  In my AS2 projects, I
usually create a singleton on frame 1 of the _root and everything takes
off from there.  

What's the best practice of doing that in AS3, where I have to have a
main class that seems to start everything.  I can't imagine how a
singleton controlling all logic should extend a Sprite class.  Is it OK
to still instance a singleton on the root in frame 1 even with a
document class automatically instancing too?

Thanks,
- Michael M.

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Re: [Flashcoders] structuring singletons in AS3

2008-12-01 Thread Eric E. Dolecki
You could always use a document class and have that suck in a main class 
kick it off using the document class.

On Mon, Dec 1, 2008 at 9:46 AM, Mendelsohn, Michael 
[EMAIL PROTECTED] wrote:

 Hi list...

 Slowly but surely, I'm moving from AS2 to AS3.  In my AS2 projects, I
 usually create a singleton on frame 1 of the _root and everything takes
 off from there.

 What's the best practice of doing that in AS3, where I have to have a
 main class that seems to start everything.  I can't imagine how a
 singleton controlling all logic should extend a Sprite class.  Is it OK
 to still instance a singleton on the root in frame 1 even with a
 document class automatically instancing too?

 Thanks,
 - Michael M.

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Re: [Flashcoders] structuring singletons in AS3

2008-12-01 Thread Paul Andrews
- Original Message - 
From: Mendelsohn, Michael [EMAIL PROTECTED]
To: [EMAIL PROTECTED]; Flash Coders List 
flashcoders@chattyfig.figleaf.com

Sent: Monday, December 01, 2008 2:46 PM
Subject: [Flashcoders] structuring singletons in AS3



Hi list...

Slowly but surely, I'm moving from AS2 to AS3.  In my AS2 projects, I
usually create a singleton on frame 1 of the _root and everything takes
off from there.

What's the best practice of doing that in AS3, where I have to have a
main class that seems to start everything.  I can't imagine how a
singleton controlling all logic should extend a Sprite class.  Is it OK
to still instance a singleton on the root in frame 1 even with a
document class automatically instancing too?


I would say using the document class is to be preferred, but if you're using 
the timeline then stick with that.


A singleton is just that - a single instance of a class. It doesn't matter 
where you refer to it from ,it's always the same instance. The singleton can 
extend anything it likes. The only difference between a singleton and a 
regular class is how it's instantiated - you don't use the constructor.


http://en.wikipedia.org/wiki/Singleton_pattern#Actionscript_3.0

Paul




Thanks,
- Michael M.

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Re: [Flashcoders] structuring singletons in AS3

2008-12-01 Thread Joel Stransky
A Singleton is not necessarily the root of an application. That is, it's not
the client. The purpose of a Singleton is to ensure that one and only one
instance of that class is ever created. It's main feature is a public static
method called getInstance() that returns either that one instance. If it
doesn't exist yet, getInstance() will create one first.

Here is a link to the code samples that accompany Actionscript 3 Design
Patterns from Oreilly.
http://examples.oreilly.com/9780596528461/AS_30_DP_Code_Samples.zip
Look in chapter 3 for examples of Singletons. Notice the private class
embedded into the class which must be called for instantiation. This
prevents instances of the singleton from being created by other parts of the
app.

You can still write all of your code in frame 1 but in as3, it's virtually
the same thing as entering the name of a Document class in the main
properties panel.

On Mon, Dec 1, 2008 at 9:46 AM, Mendelsohn, Michael 
[EMAIL PROTECTED] wrote:

 Hi list...

 Slowly but surely, I'm moving from AS2 to AS3.  In my AS2 projects, I
 usually create a singleton on frame 1 of the _root and everything takes
 off from there.

 What's the best practice of doing that in AS3, where I have to have a
 main class that seems to start everything.  I can't imagine how a
 singleton controlling all logic should extend a Sprite class.  Is it OK
 to still instance a singleton on the root in frame 1 even with a
 document class automatically instancing too?

 Thanks,
 - Michael M.

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[Flashcoders] adding physics to pivot object around a point

2008-12-01 Thread allandt bik-elliott (thefieldcomic.com)
hi guys

could anyone point me in the right direction to do the following, please?

I'd like an object that is dragged to correctly respond to being pulled
around by pivoting around the point it is dragged by (also applying downward
force to represent gravity)

for example, if i hold a pencil lightly at one end, it will pivot around the
point i am holding and swing until it comes to a rest pointing straight
down.

does anyone know of any tutorials that go into this kind of thing?

thanks for your help
a
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[Flashcoders] H264 encoding

2008-12-01 Thread Deepak Sahu
Hi All,

I am working on video chat application, but i want to encode the
stream to H.264. Can any one suggest me how i can do this, or what is
the possible way out.

i have read the articles abt Flash media encoder but seems like that
is not suitable for server side encoding , I am lost ... Help me out!

Thanks,
Deepak
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[Flashcoders] Re: adding physics to pivot object around a point

2008-12-01 Thread allandt bik-elliott (thefieldcomic.com)
So I guess what i'm trying to get at is that I'd like to apply gravity and
momentum to an objects angle rather than directly to their y axis

anyone have any ideas?

thanks
a

--


hi guys

could anyone point me in the right direction to do the following, please?

I'd like an object that is dragged to correctly respond to being pulled
around by pivoting around the point it is dragged by (also applying downward
force to represent gravity)

for example, if i hold a pencil lightly at one end, it will pivot around the
point i am holding and swing until it comes to a rest pointing straight
down.

does anyone know of any tutorials that go into this kind of thing?

thanks for your help
a
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Re: [Flashcoders] adding physics to pivot object around a point

2008-12-01 Thread David Hershberger
http://box2dflash.sourceforge.net/

Good stuff.

Dave

On 12/1/08, allandt bik-elliott (thefieldcomic.com) [EMAIL PROTECTED]
wrote:

 hi guys

 could anyone point me in the right direction to do the following, please?

 I'd like an object that is dragged to correctly respond to being pulled
 around by pivoting around the point it is dragged by (also applying
 downward
 force to represent gravity)

 for example, if i hold a pencil lightly at one end, it will pivot around
 the
 point i am holding and swing until it comes to a rest pointing straight
 down.

 does anyone know of any tutorials that go into this kind of thing?

 thanks for your help
 a
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Re: [Flashcoders] Re: adding physics to pivot object around a point

2008-12-01 Thread Todd Kerpelman
Well, I know you could do something like this very easily using a physics
engine like Box2D (http://box2dflash.sourceforge.net/), but the very
easily part only kicks in after you spend several hours converting your
entire application to using a third party physics engine.

If you're just trying to do some more basic faux-gravity rotation, there's
probably simpler ways of doing it. If I were gonna fake it and I had a
simple shape like a rectangle to work with, I might esimate what portion of
the sprite was to the left and the right of my cursor, use that to apply a
little force to some internal _angularVelocity variable, and then combine
that with the MatrixTransfrmer.rotateAroundInternalPoint method to rotate my
object around the mouse cursor. But I can't promise you that'll necessarily
look any good, though. That's just a guess.

--T


On Mon, Dec 1, 2008 at 10:12 AM, allandt bik-elliott (thefieldcomic.com) 
[EMAIL PROTECTED] wrote:

 So I guess what i'm trying to get at is that I'd like to apply gravity and
 momentum to an objects angle rather than directly to their y axis

 anyone have any ideas?

 thanks
 a

 --


 hi guys

 could anyone point me in the right direction to do the following, please?

 I'd like an object that is dragged to correctly respond to being pulled
 around by pivoting around the point it is dragged by (also applying
 downward
 force to represent gravity)

 for example, if i hold a pencil lightly at one end, it will pivot around
 the
 point i am holding and swing until it comes to a rest pointing straight
 down.

 does anyone know of any tutorials that go into this kind of thing?

 thanks for your help
 a
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Re: [Flashcoders] Re: adding physics to pivot object around a point

2008-12-01 Thread allandt bik-elliott (thefieldcomic.com)
it's also very extensive for what i want to do - mine is for a banner to
look nice

a

On Mon, Dec 1, 2008 at 6:25 PM, Todd Kerpelman [EMAIL PROTECTED] wrote:

 Well, I know you could do something like this very easily using a physics
 engine like Box2D (http://box2dflash.sourceforge.net/), but the very
 easily part only kicks in after you spend several hours converting your
 entire application to using a third party physics engine.

 If you're just trying to do some more basic faux-gravity rotation, there's
 probably simpler ways of doing it. If I were gonna fake it and I had a
 simple shape like a rectangle to work with, I might esimate what portion of
 the sprite was to the left and the right of my cursor, use that to apply a
 little force to some internal _angularVelocity variable, and then combine
 that with the MatrixTransfrmer.rotateAroundInternalPoint method to rotate
 my
 object around the mouse cursor. But I can't promise you that'll necessarily
 look any good, though. That's just a guess.

 --T


 On Mon, Dec 1, 2008 at 10:12 AM, allandt bik-elliott (thefieldcomic.com) 
 [EMAIL PROTECTED] wrote:

  So I guess what i'm trying to get at is that I'd like to apply gravity
 and
  momentum to an objects angle rather than directly to their y axis
 
  anyone have any ideas?
 
  thanks
  a
 
  --
 
 
  hi guys
 
  could anyone point me in the right direction to do the following, please?
 
  I'd like an object that is dragged to correctly respond to being pulled
  around by pivoting around the point it is dragged by (also applying
  downward
  force to represent gravity)
 
  for example, if i hold a pencil lightly at one end, it will pivot around
  the
  point i am holding and swing until it comes to a rest pointing straight
  down.
 
  does anyone know of any tutorials that go into this kind of thing?
 
  thanks for your help
  a
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Re: [Flashcoders] adding physics to pivot object around a point

2008-12-01 Thread Glen Pike

Hi,

   Sounds like a pendulum to me - you want to work out the angular 
velocity, it's probably a good idea to start with something like below, 
then roughly simulate your gravity / angular velocity enough for it to 
look nice:
  
   http://www.myphysicslab.com/pendulum1.html


   If that does not work try Googling pendulum and angular velocity.

   Glen

allandt bik-elliott (thefieldcomic.com) wrote:

hi guys

could anyone point me in the right direction to do the following, please?

I'd like an object that is dragged to correctly respond to being pulled
around by pivoting around the point it is dragged by (also applying downward
force to represent gravity)

for example, if i hold a pencil lightly at one end, it will pivot around the
point i am holding and swing until it comes to a rest pointing straight
down.

does anyone know of any tutorials that go into this kind of thing?

thanks for your help
a
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[Flashcoders] eLearning content starting from XML - best practice

2008-12-01 Thread Norman Cousineau

Hi Flashcoders,
 
I’m currently using a product called Unison for creating eLearning.
It produces an XML file that contains all info needed for the SCO: 
attributes at the root level to describe preferences, and child nodes 
to describe topics and pages. Each of those has its own set of 
preferences defined in attributes. 
 
The main FLA builds the table of contents and displays content using 
a “procedural” programming approach (using 4 .as files included 
on a timeline).
 
The XML object is manipulated as an XML object, the info is NOT 
converted to any other type of AS object.
 
In my opinion, it would make sense to convert all the XML nodes to AS 
objects. At the top level could be a “Course” whose members mirror 
the root level attributes of the XML. Further, each  Course has Topic 
instances, and each Topic has Page instances.
 
This seems more manageable to me, but it creates a bunch of objects 
in memory, rather than just working with one XML object.
 
I don’t have a heck of a lot of experience with this kind of 
architecture, so I’d like to know your opinions.
 
Thanks,
 
Norm
_

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Re: [Flashcoders] eLearning content starting from XML - best practice

2008-12-01 Thread Jer Brand
Knowing nothing about Unison and speaking of using XML in projects in
general, I find it's easier to just use the XML.

The XML has a structure and order. It has simple methods of accessing,
filtering and sorting the data. You can write to it and mark completions and
such right in the XML object in memory. How much effort can you put into
rebuilding those pieces in AS3, and what do you get out of it?

I ask myself a similar question every project and I've yet to find a good
argument for transforming the XML into Objects/Arrays, though I'm sure there
is one depending on the project.

Closest I've come is a object wrapping my XML that returns filtered, typed
properties (like a configuration file for an app).

Jer


On Mon, Dec 1, 2008 at 2:02 PM, Norman Cousineau
[EMAIL PROTECTED]wrote:


 Hi Flashcoders,

 I'm currently using a product called Unison for creating eLearning.
 It produces an XML file that contains all info needed for the SCO:
 attributes at the root level to describe preferences, and child nodes
 to describe topics and pages. Each of those has its own set of
 preferences defined in attributes.

 The main FLA builds the table of contents and displays content using
 a procedural programming approach (using 4 .as files included
 on a timeline).

 The XML object is manipulated as an XML object, the info is NOT
 converted to any other type of AS object.

 In my opinion, it would make sense to convert all the XML nodes to AS
 objects. At the top level could be a Course whose members mirror
 the root level attributes of the XML. Further, each  Course has Topic
 instances, and each Topic has Page instances.

 This seems more manageable to me, but it creates a bunch of objects
 in memory, rather than just working with one XML object.

 I don't have a heck of a lot of experience with this kind of
 architecture, so I'd like to know your opinions.

 Thanks,

 Norm
 _

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RE: [Flashcoders] eLearning content starting from XML - best practice

2008-12-01 Thread Cor
Hi Norm,

I always transform them into internal AS objects or arrays.

I am still writing my XMLs manually.
So can you give me some info about Unison.
Is there a trial or something like that?

Kind regards
Cor van Dooren

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Norman
Cousineau
Sent: maandag 1 december 2008 21:02
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] eLearning content starting from XML - best practice


Hi Flashcoders,
 
I'm currently using a product called Unison for creating eLearning.
It produces an XML file that contains all info needed for the SCO: 
attributes at the root level to describe preferences, and child nodes 
to describe topics and pages. Each of those has its own set of 
preferences defined in attributes. 
 
The main FLA builds the table of contents and displays content using 
a procedural programming approach (using 4 .as files included 
on a timeline).
 
The XML object is manipulated as an XML object, the info is NOT 
converted to any other type of AS object.
 
In my opinion, it would make sense to convert all the XML nodes to AS 
objects. At the top level could be a Course whose members mirror 
the root level attributes of the XML. Further, each  Course has Topic 
instances, and each Topic has Page instances.
 
This seems more manageable to me, but it creates a bunch of objects 
in memory, rather than just working with one XML object.
 
I don't have a heck of a lot of experience with this kind of 
architecture, so I'd like to know your opinions.
 
Thanks,
 
Norm
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Re: [Flashcoders] adding physics to pivot object around a point

2008-12-01 Thread allandt bik-elliott (thefieldcomic.com)
yes that's definitely close - the only difference that i can see is that i
want to be able to move the pivot and have it react accordingly

thanks for the help guys
a

On Mon, Dec 1, 2008 at 7:48 PM, Glen Pike [EMAIL PROTECTED] wrote:

 Hi,

   Sounds like a pendulum to me - you want to work out the angular velocity,
 it's probably a good idea to start with something like below, then roughly
 simulate your gravity / angular velocity enough for it to look nice:
 http://www.myphysicslab.com/pendulum1.html

   If that does not work try Googling pendulum and angular velocity.

   Glen


 allandt bik-elliott (thefieldcomic.com) wrote:

 hi guys

 could anyone point me in the right direction to do the following, please?

 I'd like an object that is dragged to correctly respond to being pulled
 around by pivoting around the point it is dragged by (also applying
 downward
 force to represent gravity)

 for example, if i hold a pencil lightly at one end, it will pivot around
 the
 point i am holding and swing until it comes to a rest pointing straight
 down.

 does anyone know of any tutorials that go into this kind of thing?

 thanks for your help
 a
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Re: [Flashcoders] H264 encoding

2008-12-01 Thread Weyert de Boer

Maybe you are able to use thee free x254 encoder?
See: http://www.videolan.org/developers/x264.html

Hi All,

I am working on video chat application, but i want to encode the
stream to H.264. Can any one suggest me how i can do this, or what is
the possible way out.

i have read the articles abt Flash media encoder but seems like that
is not suitable for server side encoding , I am lost ... Help me out!

Thanks,
Deepak
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[Flashcoders] [AS3] VIdeo going fullscreen stops

2008-12-01 Thread Helmut Granda
Im sure it has to be my fault, otherwise no one would be able to put videos
online, but once a video goes full screen after a few seconds it stops
running.

I can see the following items on the flashlog although I do not make
references to these items on my application.

Warning: Reference to undeclared variable, FullScreen_MC'
Warning: 'FullScreen_MC' has no property 'FullScreen_text'
Warning: FullScreen_text' has no property 'text'

Could it be the flash player 10 debug version?
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[Flashcoders] Re: [AS3] VIdeo going fullscreen stops

2008-12-01 Thread Helmut Granda
it seems like the bare bones version of the video class I was using was
causing the issue. I still get the Warnings which I am guessing is a bug
within the flash player. Anyone else sees that?

On Mon, Dec 1, 2008 at 3:57 PM, Helmut Granda [EMAIL PROTECTED]wrote:

 Im sure it has to be my fault, otherwise no one would be able to put videos
 online, but once a video goes full screen after a few seconds it stops
 running.

 I can see the following items on the flashlog although I do not make
 references to these items on my application.

 Warning: Reference to undeclared variable, FullScreen_MC'
 Warning: 'FullScreen_MC' has no property 'FullScreen_text'
 Warning: FullScreen_text' has no property 'text'

 Could it be the flash player 10 debug version?





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Re: [Flashcoders] adding physics to pivot object around a point

2008-12-01 Thread Ashim D'Silva
From your description you don't really want to 'move' the pivot really, but
have it different everytime the object is picked up; which is simpler.The
pendulum should work nicely.

2008/12/2 allandt bik-elliott (thefieldcomic.com) [EMAIL PROTECTED]

 yes that's definitely close - the only difference that i can see is that i
 want to be able to move the pivot and have it react accordingly

 thanks for the help guys
 a

 On Mon, Dec 1, 2008 at 7:48 PM, Glen Pike [EMAIL PROTECTED]
 wrote:

  Hi,
 
Sounds like a pendulum to me - you want to work out the angular
 velocity,
  it's probably a good idea to start with something like below, then
 roughly
  simulate your gravity / angular velocity enough for it to look nice:
  http://www.myphysicslab.com/pendulum1.html
 
If that does not work try Googling pendulum and angular velocity.
 
Glen
 
 
  allandt bik-elliott (thefieldcomic.com) wrote:
 
  hi guys
 
  could anyone point me in the right direction to do the following,
 please?
 
  I'd like an object that is dragged to correctly respond to being pulled
  around by pivoting around the point it is dragged by (also applying
  downward
  force to represent gravity)
 
  for example, if i hold a pencil lightly at one end, it will pivot around
  the
  point i am holding and swing until it comes to a rest pointing straight
  down.
 
  does anyone know of any tutorials that go into this kind of thing?
 
  thanks for your help
  a
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  www.glenpike.co.uk http://www.glenpike.co.uk
 
 
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Re: [Flashcoders] H264 encoding

2008-12-01 Thread Joel Stransky
Super will probably do it.
http://www.erightsoft.com/S6Kg1.html

On Mon, Dec 1, 2008 at 4:33 PM, Weyert de Boer [EMAIL PROTECTED] wrote:

 Maybe you are able to use thee free x254 encoder?
 See: http://www.videolan.org/developers/x264.html

  Hi All,

 I am working on video chat application, but i want to encode the
 stream to H.264. Can any one suggest me how i can do this, or what is
 the possible way out.

 i have read the articles abt Flash media encoder but seems like that
 is not suitable for server side encoding , I am lost ... Help me out!

 Thanks,
 Deepak
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[Flashcoders] The flash job hunt

2008-12-01 Thread Joel Stransky
A bit off topic plus I don't know where to search recent flashcoders
archives.
I've been living off of freelance work for more than a year now but lately
it's getting difficult to drum up contracts. I figured I'd hit up the pros
to see how you guys are finding work.
Do you have a favorite job listing site? Fond of craigslist? Spending a lot
on advertising?
I really need to get more work on a steady basis. Thanks for any input.

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Re: [Flashcoders] The flash job hunt

2008-12-01 Thread dr.ache
you should contact agencies... those who are in online advertisement for 
bigger

companies... these guys always have to few people to do all the work.
try to get on their freelancer list and work hard - so they can see you 
can do their
work in a short time then it should not be a problem to get work on 
a regular
basis... but do not stick with only one company. instead of show up at 
maybe three...


Joel Stransky schrieb:

A bit off topic plus I don't know where to search recent flashcoders
archives.
I've been living off of freelance work for more than a year now but lately
it's getting difficult to drum up contracts. I figured I'd hit up the pros
to see how you guys are finding work.
Do you have a favorite job listing site? Fond of craigslist? Spending a lot
on advertising?
I really need to get more work on a steady basis. Thanks for any input.

  


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Re: [Flashcoders] The flash job hunt

2008-12-01 Thread Joel Stransky
Yeah I'm already compiling a list of local agencies. I had a ton of
connections in my last city but I'm new out here in D.C. Just wondering what
other avenues there might be.

On Mon, Dec 1, 2008 at 9:46 PM, dr.ache [EMAIL PROTECTED] wrote:

 you should contact agencies... those who are in online advertisement for
 bigger
 companies... these guys always have to few people to do all the work.
 try to get on their freelancer list and work hard - so they can see you can
 do their
 work in a short time then it should not be a problem to get work on a
 regular
 basis... but do not stick with only one company. instead of show up at
 maybe three...

 Joel Stransky schrieb:

  A bit off topic plus I don't know where to search recent flashcoders
 archives.
 I've been living off of freelance work for more than a year now but lately
 it's getting difficult to drum up contracts. I figured I'd hit up the pros
 to see how you guys are finding work.
 Do you have a favorite job listing site? Fond of craigslist? Spending a
 lot
 on advertising?
 I really need to get more work on a steady basis. Thanks for any input.




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[Flashcoders] hover event for links in HTML textfields - possible?

2008-12-01 Thread [EMAIL PROTECTED]
Hello List,

Is there something like a hover event for links in HTML textfields? For
example, imagine an HTML textfield which displays the poem Jabberwocky. If
the user hovers over any of Lewis Carroll's nonsense words, a definition
appears in something like a tool-tip. Is such a thing possible?

Cheers,
CB.
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