Re: [Flashcoders] AS3 Fullscreen mode w/ Windows Projectors

2009-02-17 Thread Glen Pike

Hi,

   I did not use AIR because I was doing a DVD / CDROM project and 
projector works out of the box.  Without lots of reading and extra work, 
I could not have got AIR working and I am not sure it could autorun 
standalone off a CDROM.  If it can, the documentation / marketing needs 
to be a bit more clear on this.


   Glen

Nate Beck wrote:

Just out of curiosity... Why are you deploying your application as a
stand-alone projector when you could deploy it as an Adobe AIR application?

On Mon, Feb 16, 2009 at 2:03 PM, Glen Pike postmas...@glenpike.co.ukwrote:

  

Hi,

  I don't think that updating the FP updates the IDE one normally - I have
never worked out how to do this, even with Kewbee's Plugin Switcher.

  Not wishing to sound too cynical, but if everyone upgrades their FP so
easily, then content creators will have to keep up and they are the one's
who have to shell out for the Adobe products, so maybe that's the reason
behind this -or maybe it's the rush to keep the IDE on a high calorie diet
of new features rather than concentrating on keeping it trim and mean by
fixing the important things that it might be nice to get fixed.  I guess I
am just bitter because I have not had a chance to play with CS4 yet :(

  Glen


jonathan howe wrote:



Well, it doesn't disprove my theory - that is the packaged version prior
to
the security patch. The version of projectors that my IDE now creates is
9.0.151.0

So, the mystery remains.
Anyone with the unpatched version: Test your fullscreen projectors in
Vista.
Anyone with the patched version: Test your fullscreen (if it's called
outside a button event and is invoked by stage.displayState) to make sure
it
actually works

Mystery #2: why doesn't the Adobe Updater apply the patches to the
Players/ directory if this is such an important security fix?

-jonathan

(Glen, I think I beat your test score by 0.0.106. Booyah.)



On Mon, Feb 16, 2009 at 2:06 PM, Glen Pike postmas...@glenpike.co.uk
  

wrote:



  

My IDE published to 9.0.45.0 for that projector.

HTH

Glen


jonathan howe wrote:





Glen, thanks for the response.

As an interesting (?) complication to this matter, I recently installed
the
new versions of the players to CS3 Professional IDE:



http://kb.adobe.com/selfservice/viewContent.do?externalId=b62ce659sliceId=2

Before I updated, the stage.displayState =
StageDisplayState.FULL_SCREEN;
command worked but full screen was completely black on Vista.

After I updated, fullscreen wasn't black but the fullscreen didn't work
anymore. Did adobe sneak in more stringent security? If so, why does my
fscommand work?
Glen, would you mind telling me what player version shows up when you
export
a projector from your IDE?

-jonathan

On Sun, Feb 15, 2009 at 6:43 PM, Glen Pike postmas...@glenpike.co.uk


  

wrote:





  

Hi,

 I have no problem with this when publishing a projector from CS3:

 this.stage.displayState = StageDisplayState.FULL_SCREEN;

 The projector I created is just a shell that loads in another SWF
containing the App.

 But I did run into problems with trying to make a non-projector SWF go
full screen without using fscommand - (we were running flash player
from
the
command line in Linux because we are compiling the SWF on Windows and
it
is
virtually impossible to create a projector when you are running the
system
without a desktop manager.)

 I think keeping fingers crossed that fscommand does not get deprecated
would be a good thing because there are cases where this would cause
serious
problems :)

 Glen



jonathan howe wrote:







Hello,

According to docs Full-screen mode is always permitted in the
stand-alone
player or in a projector file.

Yet I get a SecurityError: Error #2152 when I call
stage.displayState
=
StageDisplayState.FULL_SCREEN; from a projector. But I don't get it
when
I
use the old fscommand method of going fullscreen.

For projectors, shouldn't the mouseevent-click security requirement be
waived in order to automatically go fullscreen? Why would it work with
fscommand but not the official way, displayState? Anyone do this
regularly
who has a hint? Should I just be glad fscommand works?

-jonathan








  

--

Glen Pike
01326 218440
www.glenpike.co.uk http://www.glenpike.co.uk

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Re: [Flashcoders] AS3 Fullscreen mode w/ Windows Projectors

2009-02-17 Thread Glen Pike
That's what I thought - projector runs, AIR requires installing.  I 
don't want that possible barrier to use - why should I have to install 
something to run a CDROM???


Ian Thomas wrote:

It can autorun off a CD-ROM, but not standalone - you can package your
app with the AIR installer, but the AIR app (and your app) will
install themselves on your user's computer.

Ian

On Tue, Feb 17, 2009 at 9:33 AM, Glen Pike g...@engineeredarts.co.uk wrote:
  

Hi,

  I did not use AIR because I was doing a DVD / CDROM project and projector
works out of the box.  Without lots of reading and extra work, I could not
have got AIR working and I am not sure it could autorun standalone off a
CDROM.  If it can, the documentation / marketing needs to be a bit more
clear on this.

  Glen

Nate Beck wrote:


Just out of curiosity... Why are you deploying your application as a
stand-alone projector when you could deploy it as an Adobe AIR
application?

On Mon, Feb 16, 2009 at 2:03 PM, Glen Pike
postmas...@glenpike.co.ukwrote:


  

Hi,

 I don't think that updating the FP updates the IDE one normally - I have
never worked out how to do this, even with Kewbee's Plugin Switcher.

 Not wishing to sound too cynical, but if everyone upgrades their FP so
easily, then content creators will have to keep up and they are the one's
who have to shell out for the Adobe products, so maybe that's the reason
behind this -or maybe it's the rush to keep the IDE on a high calorie
diet
of new features rather than concentrating on keeping it trim and mean by
fixing the important things that it might be nice to get fixed.  I guess
I
am just bitter because I have not had a chance to play with CS4 yet :(

 Glen


jonathan howe wrote:




Well, it doesn't disprove my theory - that is the packaged version prior
to
the security patch. The version of projectors that my IDE now creates is
9.0.151.0

So, the mystery remains.
Anyone with the unpatched version: Test your fullscreen projectors in
Vista.
Anyone with the patched version: Test your fullscreen (if it's called
outside a button event and is invoked by stage.displayState) to make
sure
it
actually works

Mystery #2: why doesn't the Adobe Updater apply the patches to the
Players/ directory if this is such an important security fix?

-jonathan

(Glen, I think I beat your test score by 0.0.106. Booyah.)



On Mon, Feb 16, 2009 at 2:06 PM, Glen Pike postmas...@glenpike.co.uk

  

wrote:


  

My IDE published to 9.0.45.0 for that projector.

HTH

Glen


jonathan howe wrote:






Glen, thanks for the response.

As an interesting (?) complication to this matter, I recently
installed
the
new versions of the players to CS3 Professional IDE:




http://kb.adobe.com/selfservice/viewContent.do?externalId=b62ce659sliceId=2

Before I updated, the stage.displayState =
StageDisplayState.FULL_SCREEN;
command worked but full screen was completely black on Vista.

After I updated, fullscreen wasn't black but the fullscreen didn't
work
anymore. Did adobe sneak in more stringent security? If so, why does
my
fscommand work?
Glen, would you mind telling me what player version shows up when you
export
a projector from your IDE?

-jonathan

On Sun, Feb 15, 2009 at 6:43 PM, Glen Pike postmas...@glenpike.co.uk



  

wrote:




  

Hi,

 I have no problem with this when publishing a projector from CS3:

 this.stage.displayState = StageDisplayState.FULL_SCREEN;

 The projector I created is just a shell that loads in another SWF
containing the App.

 But I did run into problems with trying to make a non-projector SWF
go
full screen without using fscommand - (we were running flash player
from
the
command line in Linux because we are compiling the SWF on Windows and
it
is
virtually impossible to create a projector when you are running the
system
without a desktop manager.)

 I think keeping fingers crossed that fscommand does not get
deprecated
would be a good thing because there are cases where this would cause
serious
problems :)

 Glen



jonathan howe wrote:








Hello,

According to docs Full-screen mode is always permitted in the
stand-alone
player or in a projector file.

Yet I get a SecurityError: Error #2152 when I call
stage.displayState
=
StageDisplayState.FULL_SCREEN; from a projector. But I don't get it
when
I
use the old fscommand method of going fullscreen.

For projectors, shouldn't the mouseevent-click security requirement
be
waived in order to automatically go fullscreen? Why would it work
with
fscommand but not the official way, displayState? Anyone do this
regularly
who has a hint? Should I just be glad fscommand works?

-jonathan









  

--

Glen Pike
01326 218440
www.glenpike.co.uk http://www.glenpike.co.uk

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Re: [Flashcoders] AS3 Fullscreen mode w/ Windows Projectors

2009-02-17 Thread Ian Thomas
It can autorun off a CD-ROM, but not standalone - you can package your
app with the AIR installer, but the AIR app (and your app) will
install themselves on your user's computer.

Ian

On Tue, Feb 17, 2009 at 9:33 AM, Glen Pike g...@engineeredarts.co.uk wrote:
 Hi,

   I did not use AIR because I was doing a DVD / CDROM project and projector
 works out of the box.  Without lots of reading and extra work, I could not
 have got AIR working and I am not sure it could autorun standalone off a
 CDROM.  If it can, the documentation / marketing needs to be a bit more
 clear on this.

   Glen

 Nate Beck wrote:

 Just out of curiosity... Why are you deploying your application as a
 stand-alone projector when you could deploy it as an Adobe AIR
 application?

 On Mon, Feb 16, 2009 at 2:03 PM, Glen Pike
 postmas...@glenpike.co.ukwrote:



 Hi,

  I don't think that updating the FP updates the IDE one normally - I have
 never worked out how to do this, even with Kewbee's Plugin Switcher.

  Not wishing to sound too cynical, but if everyone upgrades their FP so
 easily, then content creators will have to keep up and they are the one's
 who have to shell out for the Adobe products, so maybe that's the reason
 behind this -or maybe it's the rush to keep the IDE on a high calorie
 diet
 of new features rather than concentrating on keeping it trim and mean by
 fixing the important things that it might be nice to get fixed.  I guess
 I
 am just bitter because I have not had a chance to play with CS4 yet :(

  Glen


 jonathan howe wrote:



 Well, it doesn't disprove my theory - that is the packaged version prior
 to
 the security patch. The version of projectors that my IDE now creates is
 9.0.151.0

 So, the mystery remains.
 Anyone with the unpatched version: Test your fullscreen projectors in
 Vista.
 Anyone with the patched version: Test your fullscreen (if it's called
 outside a button event and is invoked by stage.displayState) to make
 sure
 it
 actually works

 Mystery #2: why doesn't the Adobe Updater apply the patches to the
 Players/ directory if this is such an important security fix?

 -jonathan

 (Glen, I think I beat your test score by 0.0.106. Booyah.)



 On Mon, Feb 16, 2009 at 2:06 PM, Glen Pike postmas...@glenpike.co.uk


 wrote:




 My IDE published to 9.0.45.0 for that projector.

 HTH

 Glen


 jonathan howe wrote:





 Glen, thanks for the response.

 As an interesting (?) complication to this matter, I recently
 installed
 the
 new versions of the players to CS3 Professional IDE:




 http://kb.adobe.com/selfservice/viewContent.do?externalId=b62ce659sliceId=2

 Before I updated, the stage.displayState =
 StageDisplayState.FULL_SCREEN;
 command worked but full screen was completely black on Vista.

 After I updated, fullscreen wasn't black but the fullscreen didn't
 work
 anymore. Did adobe sneak in more stringent security? If so, why does
 my
 fscommand work?
 Glen, would you mind telling me what player version shows up when you
 export
 a projector from your IDE?

 -jonathan

 On Sun, Feb 15, 2009 at 6:43 PM, Glen Pike postmas...@glenpike.co.uk




 wrote:






 Hi,

  I have no problem with this when publishing a projector from CS3:

  this.stage.displayState = StageDisplayState.FULL_SCREEN;

  The projector I created is just a shell that loads in another SWF
 containing the App.

  But I did run into problems with trying to make a non-projector SWF
 go
 full screen without using fscommand - (we were running flash player
 from
 the
 command line in Linux because we are compiling the SWF on Windows and
 it
 is
 virtually impossible to create a projector when you are running the
 system
 without a desktop manager.)

  I think keeping fingers crossed that fscommand does not get
 deprecated
 would be a good thing because there are cases where this would cause
 serious
 problems :)

  Glen



 jonathan howe wrote:







 Hello,

 According to docs Full-screen mode is always permitted in the
 stand-alone
 player or in a projector file.

 Yet I get a SecurityError: Error #2152 when I call
 stage.displayState
 =
 StageDisplayState.FULL_SCREEN; from a projector. But I don't get it
 when
 I
 use the old fscommand method of going fullscreen.

 For projectors, shouldn't the mouseevent-click security requirement
 be
 waived in order to automatically go fullscreen? Why would it work
 with
 fscommand but not the official way, displayState? Anyone do this
 regularly
 who has a hint? Should I just be glad fscommand works?

 -jonathan










 --

 Glen Pike
 01326 218440
 www.glenpike.co.uk http://www.glenpike.co.uk

 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders











 --

 Glen Pike
 01326 218440
 www.glenpike.co.uk http://www.glenpike.co.uk

 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 

Re: [Flashcoders] AS3 Fullscreen mode w/ Windows Projectors

2009-02-17 Thread Ian Thomas
Yup - makes sense to me. :-)

Projectors are there for a reason. :-)

Ian

On Tue, Feb 17, 2009 at 9:47 AM, Glen Pike g...@engineeredarts.co.uk wrote:
 That's what I thought - projector runs, AIR requires installing.  I don't
 want that possible barrier to use - why should I have to install something
 to run a CDROM???

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[Flashcoders] LoadVars problem

2009-02-17 Thread allandt bik-elliott (thefieldcomic.com)
Hi guys

I'm having problems with a LoadVars object.

I need to POST some variables to an external script and pass the result to
an xml object so I'm using a LoadVars object with the LoadVars.sendAndLoad()
method to send out the information and to recieve the response.

The problem I'm having is that, when LoadVars constructs the POST variables,
it automatically escapes all of the punctuation and spaces. This is not
normally a problem (in fact, i'd say it was desired) but the 3rd party have
asked that I send them the variables unescaped.

this is my loadvars code (once the form has been verified):

var _loadVars:LoadVars = new LoadVars();
_loadVars.user = itfName.text;
_loadVars.title = itfReviewTitle.text;
_loadVars.reviewtext = itfReview.text;
_loadVars.rating = _nRatingChosen;
_loadVars.recommend = mcTickBox.isTicked;

_xmlResult = new XML();
_xmlResult.onLoad = Delegate.create(this, loadVarsOnLoad);

_loadVars.sendAndLoad(_sSubmitUrl, _xmlResult, POST);

the send POST string looks like this:

recommend=falserating=2reviewtext=This%20is%20a%20test%2E%20Do%20not%20adjust%20your%20set%2E%0Dtitle=Flash%20Review%20Number%20user=Allandtsubmit=trueapiversion=2%2E1

and I'd like it to look like this
recommend=falserating=2reviewtext=This is a test. Do not adjust your
set.title=Flash Review Number user=Allandtsubmit=trueapiversion=2.1

is there any way i can turn off the urlencode for the variable or manually
create the string to send (without it encoding) or will i have to write a
javascript function to send the variables?

thanks
alz
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[Flashcoders] Flash Text Engine

2009-02-17 Thread Glen Pike

Hi,

   Quick question about the new text engine in Flash 10...

   I am using the simple text engine rather than the full on text 
layout framework, but can anyone tell me how I set the alignment of a 
TextElement / TextBlock / TextLine???


   Thanks..

   Glen
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Re: [Flashcoders] Flash Text Engine

2009-02-17 Thread Cedric Muller

Hello Glen,

Assuming you have a TextFlow instance called 'myTextFlow), you can  
tweak the paragraphFormat property:


var paragraphFormat = new ParagraphFormat(myTextFlow.paragraphFormat);
paragraphFormat.textAlign = right; // left, center, justify,  
start, end (start/end is useful for RTL + LTR multi language  
applications)

myTextFlow.paragraphFormat = paragraphFormat;
myTextFlow.flowComposer.updateAllContainers();

This applies the new paragraphFormat.align property to your whole  
textFlow object (ie: all the text).



hth,
Cedric



Hi,





   Quick question about the new text engine in Flash 10...

   I am using the simple text engine rather than the full on text  
layout framework, but can anyone tell me how I set the alignment of  
a TextElement / TextBlock / TextLine???


   Thanks..

   Glen
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Re: [Flashcoders] Flash Text Engine

2009-02-17 Thread Glen Pike

Hi,

   I am using the flash.text.engine classes not the flashx.textLayout ones.

   All I want to do is put some text into the equivalent of a button 
text field and have it aligned to the right if my text is in Arabic - I 
don't need all the extra Text Layout Framework stuff for this (hopefully).


   Glen

Cedric Muller wrote:

Hello Glen,

Assuming you have a TextFlow instance called 'myTextFlow), you can 
tweak the paragraphFormat property:


var paragraphFormat = new ParagraphFormat(myTextFlow.paragraphFormat);
paragraphFormat.textAlign = right; // left, center, justify, 
start, end (start/end is useful for RTL + LTR multi language 
applications)

myTextFlow.paragraphFormat = paragraphFormat;
myTextFlow.flowComposer.updateAllContainers();

This applies the new paragraphFormat.align property to your whole 
textFlow object (ie: all the text).



hth,
Cedric



Hi,





   Quick question about the new text engine in Flash 10...

   I am using the simple text engine rather than the full on text 
layout framework, but can anyone tell me how I set the alignment of a 
TextElement / TextBlock / TextLine???


   Thanks..

   Glen
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Re: [Flashcoders] Flash Text Engine

2009-02-17 Thread Cedric Muller

oops, I misread your question, sorry.

Regarding a TextLineFactory (ie: the simple text engine):

a) you can directly pass the paragraphFormat attributes to the  
'createTextLinesFromString'
http://livedocs.adobe.com/labs/textlayout/flashx/textLayout/factory/ 
TextLineFactory.html#createTextLinesFromString()


b) you can pass the TextFlow instance if you create your text line  
from a textflow object (createTextLinesFromTextFlow)
http://livedocs.adobe.com/labs/textlayout/flashx/textLayout/factory/ 
TextLineFactory.html#createTextLinesFromTextFlow()


- API docs:
http://livedocs.adobe.com/labs/textlayout/

And I'd like to recommend you to read this white paper (pdf)
http://download.macromedia.com/pub/labs/textlayout/ 
textlayout_flashcomponent_overview.pdf


It *seems* hard to grab, but when you read it everything gets  
clearer. Btw, I need to read it again :)



hth,
Cedric



Hello Glen,

Assuming you have a TextFlow instance called 'myTextFlow), you can  
tweak the paragraphFormat property:


var paragraphFormat = new ParagraphFormat(myTextFlow.paragraphFormat);
paragraphFormat.textAlign = right; // left, center,  
justify, start, end (start/end is useful for RTL + LTR multi  
language applications)

myTextFlow.paragraphFormat = paragraphFormat;
myTextFlow.flowComposer.updateAllContainers();

This applies the new paragraphFormat.align property to your whole  
textFlow object (ie: all the text).



hth,
Cedric



Hi,





   Quick question about the new text engine in Flash 10...

   I am using the simple text engine rather than the full on  
text layout framework, but can anyone tell me how I set the  
alignment of a TextElement / TextBlock / TextLine???


   Thanks..

   Glen
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Re: [Flashcoders] Flash Text Engine

2009-02-17 Thread Cedric Muller

ok, ok, then I am totally offroads, once again  :D

sorry Glen :(


oops, I misread your question, sorry.

Regarding a TextLineFactory (ie: the simple text engine):

a) you can directly pass the paragraphFormat attributes to the  
'createTextLinesFromString'
http://livedocs.adobe.com/labs/textlayout/flashx/textLayout/ 
factory/TextLineFactory.html#createTextLinesFromString()


b) you can pass the TextFlow instance if you create your text line  
from a textflow object (createTextLinesFromTextFlow)
http://livedocs.adobe.com/labs/textlayout/flashx/textLayout/ 
factory/TextLineFactory.html#createTextLinesFromTextFlow()


- API docs:
http://livedocs.adobe.com/labs/textlayout/

And I'd like to recommend you to read this white paper (pdf)
http://download.macromedia.com/pub/labs/textlayout/ 
textlayout_flashcomponent_overview.pdf


It *seems* hard to grab, but when you read it everything gets  
clearer. Btw, I need to read it again :)



hth,
Cedric



Hello Glen,

Assuming you have a TextFlow instance called 'myTextFlow), you can  
tweak the paragraphFormat property:


var paragraphFormat = new ParagraphFormat 
(myTextFlow.paragraphFormat);
paragraphFormat.textAlign = right; // left, center,  
justify, start, end (start/end is useful for RTL + LTR multi  
language applications)

myTextFlow.paragraphFormat = paragraphFormat;
myTextFlow.flowComposer.updateAllContainers();

This applies the new paragraphFormat.align property to your whole  
textFlow object (ie: all the text).



hth,
Cedric



Hi,





   Quick question about the new text engine in Flash 10...

   I am using the simple text engine rather than the full on  
text layout framework, but can anyone tell me how I set the  
alignment of a TextElement / TextBlock / TextLine???


   Thanks..

   Glen


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Re: [Flashcoders] Frame-based tween solution

2009-02-17 Thread Glen Pike

Hi,

   Does the TweenLite let you listen for timer events?  You could 
implement your own counter and trigger your anims in a listener - 
crude, but hey...


   Glen

Weyert de Boer wrote:

Hello,

I am currently working on a job where I need to convert a 
timeline-based animation to ActionScript only. The project is for 
Flash Lite 2.1 meaning ActionScript 2. I am currently using TweenLite 
for tween animations which seems to work fine. Only I am having a 
question regarding the timeline animation and how to get it converted 
to runtime tweens. As you might know TweenLite supports specifying a 
delay, the amount of time to wait, before the tween starts. The 
animation has a few fadeins of items in the following manner:


   Element 1: start
   Element 2 and 3: after 3 frames
   Element 4: after 6 frames (from start)


Anyone know a good way to do this using some tween class? My first 
trials of using 1/30 * 3=0.09s as a delay wasn't successful.

Thanks in advance.

Yours,
Weyert de Boer

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[Flashcoders] Frame-based tween solution

2009-02-17 Thread Weyert de Boer

Hello,

I am currently working on a job where I need to convert a timeline-based 
animation to ActionScript only. The project is for Flash Lite 2.1 meaning 
ActionScript 2. I am currently using TweenLite for tween animations which seems 
to work fine. Only I am having a question regarding the timeline animation and 
how to get it converted to runtime tweens. As you might know TweenLite supports 
specifying a delay, the amount of time to wait, before the tween starts. The 
animation has a few fadeins of items in the following manner:

   Element 1: start
   Element 2 and 3: after 3 frames
   Element 4: after 6 frames (from start)


Anyone know a good way to do this using some tween class? My first trials of using 1/30 * 3=0.09s as a delay wasn't successful. 


Thanks in advance.

Yours,
Weyert de Boer

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Re: [Flashcoders] Frame-based tween solution

2009-02-17 Thread Paul Andrews
- Original Message - 
From: Weyert de Boer w...@innerfuse.biz

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Tuesday, February 17, 2009 1:12 PM
Subject: [Flashcoders]  Frame-based tween solution



Hello,

I am currently working on a job where I need to convert a timeline-based 
animation to ActionScript only. The project is for Flash Lite 2.1 meaning 
ActionScript 2. I am currently using TweenLite for tween animations which 
seems to work fine. Only I am having a question regarding the timeline 
animation and how to get it converted to runtime tweens. As you might know 
TweenLite supports specifying a delay, the amount of time to wait, before 
the tween starts. The animation has a few fadeins of items in the 
following manner:


   Element 1: start
   Element 2 and 3: after 3 frames
   Element 4: after 6 frames (from start)


Anyone know a good way to do this using some tween class? My first trials 
of using 1/30 * 3=0.09s as a delay wasn't successful.


That's a bit vague. In which way wasn't it successful?

Presumably you're getting rid of the timeline animation to try and save a 
few K.


Paul





Thanks in advance.

Yours,
Weyert de Boer

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Re: [Flashcoders] Frame-based tween solution

2009-02-17 Thread Weyert de Boer



That's a bit vague. In which way wasn't it successful?

Well, the problem is that I have a simple timeline animation


Presumably you're getting rid of the timeline animation to try and 
save a few K.
Mainly moving it to ActionScript to make it more dynamic to support more 
or less menu items in the animation/design instead of hard-coded 
elements. Now I could also make it all static and only update the text 
fields within the movieclip to support multilanguages.

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Re: [Flashcoders] Frame-based tween solution

2009-02-17 Thread Paul Andrews
- Original Message - 
From: Weyert de Boer w...@innerfuse.biz

To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Tuesday, February 17, 2009 1:50 PM
Subject: Re: [Flashcoders]  Frame-based tween solution





That's a bit vague. In which way wasn't it successful?

Well, the problem is that I have a simple timeline animation


I still don't follow why there is a problem.

If it's that the tweens don't start completely in sync, you could easily use 
enterframe to launch the tweens on specific frames. Considering your example 
is only a few frames long and very few objects, it would work very well.


Paul





Presumably you're getting rid of the timeline animation to try and save a 
few K.
Mainly moving it to ActionScript to make it more dynamic to support more 
or less menu items in the animation/design instead of hard-coded elements. 
Now I could also make it all static and only update the text fields within 
the movieclip to support multilanguages.

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[Flashcoders] Re: LoadVars problem

2009-02-17 Thread allandt bik-elliott (thefieldcomic.com)
hey all

don't need an answer on this as the issue has resolved itself (and i suspect
that the answer is that there is no answer)

thanks anyway

a




Hi guys

I'm having problems with a LoadVars object.

I need to POST some variables to an external script and pass the result to
an xml object so I'm using a LoadVars object with the LoadVars.sendAndLoad()
method to send out the information and to recieve the response.

The problem I'm having is that, when LoadVars constructs the POST variables,
it automatically escapes all of the punctuation and spaces. This is not
normally a problem (in fact, i'd say it was desired) but the 3rd party have
asked that I send them the variables unescaped.

var _loadVars:LoadVars = new LoadVars();
_loadVars.user = itfName.text;
_loadVars.title = itfReviewTitle.text;
_loadVars.reviewtext = itfReview.text;
_loadVars.rating = _nRatingChosen;
_loadVars.recommend = mcTickBox.isTicked;

_xmlResult = new XML();
_xmlResult.onLoad = Delegate.create(this, loadVarsOnLoad);
_loadVars.sendAndLoad(_sSubmitUrl, _xmlResult, POST);
...
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Re: [Flashcoders] AS3 Fullscreen mode w/ Windows Projectors

2009-02-17 Thread Nate Beck
Ah, now it makes sense, I was just unable to figure out where you would use
a projector in place of an AIR app now-a-days.  But that makes total sense.

On Tue, Feb 17, 2009 at 2:00 AM, Ian Thomas i...@eirias.net wrote:

 Yup - makes sense to me. :-)

 Projectors are there for a reason. :-)

 Ian

 On Tue, Feb 17, 2009 at 9:47 AM, Glen Pike g...@engineeredarts.co.uk
 wrote:
  That's what I thought - projector runs, AIR requires installing.  I don't
  want that possible barrier to use - why should I have to install
 something
  to run a CDROM???
 
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[Flashcoders] How to set a TextFormat to the label of a TileList component

2009-02-17 Thread Cor
Hi List,

Can anyone help me how to set a TextFormat to the label of a TileList
component?

TIA
Cor

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Re: [Flashcoders] FDT SVN + Code Assist

2009-02-17 Thread David Hershberger
In Flex Builder, you can go into the Flex Navigator window (the
tree-layout project-contents window), select a directory (like .svn),
right-click it, choose properties from the resulting menu, then check the
box which says derived.  Once you do that, I believe it will recognize
that files in the directory and below are not source.

I don't know for sure that this will solve your particular problem, but it
works for me to keep unwanted stuff out of the Open Resource dialog (bound
to C-x C-f with Emacs keybindings, I don't know how to get to it otherwise.
:-)  I expect it will keep that stuff out of autocomplete and other code
hinting.

Downside is that there's no way to give Flex Builder a pattern to apply
across your whole project tree, you have to manually go through the tree and
click it for each directory you want to mark.

Dave

On Sat, Feb 14, 2009 at 9:33 AM, Karim Beyrouti ka...@kurst.co.uk wrote:

 Thanks for the reply - i have set the filter to ignore .svn files, however
 that does not seem to filter the folders from the code hinting...

 - karim


 On 14 Feb 2009, at 17:24, ekameleon wrote:

  Hello :)

 in eclipse in the FlashExplorer panel in the top right menu of the panel
 you
 must choose the item filters and select the .svn files.

 PS : you use Subclipse ? for me the best solution in eclipse to work with
 SVN

 EKA + :)

 2009/2/14 Karim Beyrouti ka...@kurst.co.uk

  Hello All,

 I am using eclipse SVN with FDT - and for the most part it really works a
 treat. However, I am getting all the SVN paths appearing in my code
 hinting.
 Do you know a way to get code assist to ignore svn paths?


 Regards



 Karim
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[Flashcoders] RE: How to set a TextFormat to the label of a TileList

2009-02-17 Thread Craig Bowman
1.  TileList uses the ImageCell cellrenderer so.
2.  Grab a copy of this from the component source and rename the file,
the class, and constructor function to something like TileCell. 
3.  Remove the fl.controls.listClasses from the package name and place
it in your project source.
4.  Add   import flash.text.TextFormat; to your import statements in
the TileCell.as file.
5.  Create a variable in the file. Ie. protected var
myTextFormat:TextFormat;
6.  In the constructor instantiate the new format ie. myTextFormat=new
TextFormat(); myTextFormat.font=Univers 55; myTextFormat.color=0xff;
etcetera.
7.  Go to the listData setter function and at the beginning add
setStyle(textFormat, myTextFormat);
8.  Finally on your tileList change the cellRenderer ie.
myTileList.setStyle(cellRenderer, TileCell);
9.  Enjoy!

 

cheers,

Craig Bowman

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Re: [Flashcoders] RE: How to set a TextFormat to the label of a TileList

2009-02-17 Thread bernice guerrero
Stop email in me please

On Feb 17, 2009 12:27 PM, Craig Bowman bowm...@shaw.ca wrote:

1.  TileList uses the ImageCell cellrenderer so.
2.  Grab a copy of this from the component source and rename the file,
the class, and constructor function to something like TileCell.
3.  Remove the fl.controls.listClasses from the package name and place
it in your project source.
4.  Add   import flash.text.TextFormat; to your import statements in
the TileCell.as file.
5.  Create a variable in the file. Ie. protected var
myTextFormat:TextFormat;
6.  In the constructor instantiate the new format ie. myTextFormat=new
TextFormat(); myTextFormat.font=Univers 55; myTextFormat.color=0xff;
etcetera.
7.  Go to the listData setter function and at the beginning add
setStyle(textFormat, myTextFormat);
8.  Finally on your tileList change the cellRenderer ie.
myTileList.setStyle(cellRenderer, TileCell);
9.  Enjoy!



cheers,

Craig Bowman

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Re: [Flashcoders] RE: How to set a TextFormat to the label of a TileList

2009-02-17 Thread Glen Pike

Bernice - visit
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

If you want to unsubscribe...

bernice guerrero wrote:

Stop email in me please

On Feb 17, 2009 12:27 PM, Craig Bowman bowm...@shaw.ca wrote:

1.  TileList uses the ImageCell cellrenderer so.
2.  Grab a copy of this from the component source and rename the file,
the class, and constructor function to something like TileCell.
3.  Remove the fl.controls.listClasses from the package name and place
it in your project source.
4.  Add   import flash.text.TextFormat; to your import statements in
the TileCell.as file.
5.  Create a variable in the file. Ie. protected var
myTextFormat:TextFormat;
6.  In the constructor instantiate the new format ie. myTextFormat=new
TextFormat(); myTextFormat.font=Univers 55; myTextFormat.color=0xff;
etcetera.
7.  Go to the listData setter function and at the beginning add
setStyle(textFormat, myTextFormat);
8.  Finally on your tileList change the cellRenderer ie.
myTileList.setStyle(cellRenderer, TileCell);
9.  Enjoy!



cheers,

Craig Bowman

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Re: [Flashcoders] flash exe files proxy ports.

2009-02-17 Thread Rodrigo Augusto Guerra
the crossdomain.xml missing was the problem. after we uploaded it worked 
like a charm,


*THANK YOU*

- Original Message - 
From: Glen Pike g...@engineeredarts.co.uk

To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Wednesday, February 11, 2009 12:25 PM
Subject: Re: [Flashcoders] flash exe files  proxy ports.



Hi,

   We have a linux equivalent of a Flash exe requesting files from 
http://127.0.0.1 which does not work without the crossdomain file, so I am 
guessing it may apply.  This just says what is allowed to load content 
from your server.  You may still have to publish the Flash exe with 
Access Network Only for the Local Playback Security settings - this will 
allow that Flash SWF to request things from the webserver.
  It's 2 things really, except you cannot use the crossdomain file to 
restrict access to only allow your desktop application unless you have a 
fixed IP address(es)


   Glen

Rodrigo Augusto Guerra wrote:

hi, thanks for the reply.

Today I don't have this file in my root domain, but I can put it.allowing 
all connections like:

 ?xml version=”1.0″?
 cross-domain-policy
 allow-access-from domain=”*” /
 /cross-domain-policy


my doubt is does this crossdomain apply when the content is beeing loaded 
by an flash exe from your desktop or only when you have flashes in 
different domains but both uploaded in a server?



- Original Message - From: Glen Pike 
g...@engineeredarts.co.uk

To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Wednesday, February 11, 2009 11:01 AM
Subject: Re: [Flashcoders] flash exe files  proxy ports.



Hi,

   The IDE usually does not place the restriction on you - it's just 
when you publish that you may get sandboxed.


   Also, make sure that you have a crossdomain.xml in the root of your 
webserver - google crossdomain.xml for examples or look in the IDE 
help for this.


   Glen

Rodrigo Augusto Guerra wrote:

hi glen,

Unfortunately, I can't confirm which is the settings now (i don't have 
the fla here).


when running from the flash IDE I can access everything, does this 
means that it is network access?
if I put in local settings would I be able to access the content from 
flash IDE ? if not my settings is 'network access'.


rodrigo.

- Original Message - From: Glen Pike 
g...@engineeredarts.co.uk

To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Wednesday, February 11, 2009 9:34 AM
Subject: Re: [Flashcoders] flash exe files  proxy ports.



Hi,

   I think you may have a problem with Local access vs Network 
access - check your publish settings.


   Glen

Rodrigo Augusto Guerra wrote:

Hi all,
I'm having problems with an flash I did and exported to EXE. The exe 
is executed locally and loads some content (images, xml, swf) from 
specific sites let' s say

http://www.foo.com/a.swf
http://www.foo.com/a.jpg
http://www.foo.com/folder1/a.xml

the problem is that the communication is bloked at the proxy.
As far as I know when you execute a flash exe flie some of the 
sandbox security dosen't apply, since you are clicking on an exe 
file and should know the risks of doing that.


I need to know if the content is loaded thru port 80, or 8080 (an 
internet common port not blocked by proxies by default), or if it 
uses som less comom port (which?)


thanks,
rodrigo.
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[Flashcoders] Javascript Flash resizing

2009-02-17 Thread Matt S.
Have you guys had experience with dynamic resizing of the flash via
Javascript in order to use the browser scrollbar to scroll, eg with
http://swffit.millermedeiros.com/ or something similar? any
recommendations?

thx,

.m
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Re: [Flashcoders] RTL...

2009-02-17 Thread Ibrahim Y
please update if it worked, I can test reading Arabic if you want :)

On Tue, Feb 17, 2009 at 12:20 AM, Glen Pike postmas...@glenpike.co.ukwrote:

 Hmm,

   Need to mull that one over a bit and get my head around the logic... -
 need to test tomorrow, cheers.
 Glen


 Weyert de Boer wrote:

 I normally put the textfield in the movieclip and then flip this movieclip
 with like _xscale=-100. Easiest solution and people who are able to read
 Arabic say it's correct.
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[Flashcoders] AS3 NetStream onPlayStatus and IOError

2009-02-17 Thread Juan Delgado
Hi there,

Just doing some tests loading flv dynamically and there's something I
don't quite get. From the reference:

http://livedocs.adobe.com/flash/9.0/ActionScriptLangRefV3/flash/net/NetStream.html#play()

If the video file can't be found, the netStatus event is dispatched

Indeed the onPlayEvent gets called with
NetStream.Play.StreamNotFound, but then when and why is the IOError
dispatched?

Now, from that very same method, a little bit later when talking about
the parameters:

The location of the video file to play, as a URLRequest object or a string

But when I try to use an URLRequest object instead of a string,
nothing works. And I was trying to use the URLRequest instead of a
simple string just to test if I could get the IOError dispatched. BTW,
the first comment on that page seems to be getting the same problem
with the URLRequest as I get.

Tests seem to be consistent in IE and FF, running from the local
system or from a server.


Cheers,

Juan

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Re: [Flashcoders] Javascript Flash resizing

2009-02-17 Thread Ashim D'Silva
Javascript and flash can do some interesting things together. I built a
flash gallery that would load up images and depending on how much space it
needed, resize the div the flash was sitting in so browser scroll-bars came
into effect if necessary. Then, when a certain image is displayed large,
scrolling in the browser would move the large image inside the flash so it's
always centred within the browser window.
Here's my javascript, the flash should be simple to work out:

script type=text/javascript
 if (window.addEventListener)
{
window.addEventListener('scroll',scrollingDetector,false);
window.addEventListener('resize',resizeDetector,false);
}
else if (document.addEventListener)
{
document.addEventListener('scroll',scrollingDetector,false);
document.addEventListener('resize',resizeDetector,false);
}

function scrollingDetector()
{
var scrollY;
if (navigator.appName == Microsoft Internet Explorer)
{
scrollY = document.body.scrollTop;
 }
else
{
scrollY = window.pageYOffset;
}
getFlashMovie(excl).setScrollY(scrollY);
}
 function resizeDetector()
{
var height;
if (navigator.appName == Microsoft Internet Explorer)
{
height = documentbody.offsetHeight;
}
else
{
height = window.innerHeight;
}
getFlashMovie(excl).setHeight(height);
}
 function runFirst()
{
scrollingDetector();
resizeDetector();
}
 function getFlashMovie(movieName)
{
var isIE = navigator.appName.indexOf(Microsoft) != -1;
return (isIE) ? window[movieName] : document[movieName];
}
 function setFlashHeight(newH)
{
gid = document.getElementById(flashHolder);
//gid.style.width = 965px;
gid.style.height = newH +px;
}
/script


2009/2/18 Matt S. mattsp...@gmail.com

 Have you guys had experience with dynamic resizing of the flash via
 Javascript in order to use the browser scrollbar to scroll, eg with
 http://swffit.millermedeiros.com/ or something similar? any
 recommendations?

 thx,

 .m
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