I came across some very weird behaviour and I can't seem to find an
explanation for it.
I am trying to write a class that will store compressed ByteArrays that
are retreive throught the bitmapData.getPixels.
Here is some testing code, that I wrote for the testing if a
decompressed ByteArray can
Did you try
myByteArray.position = 0
before reading it ?
You can try to use a Loader.loadBytes to instantiate a Bitmap (it uses a
loader but it takes no time).
Do you load the picture before storing the bytes?
If it is helping, I built a loader that is storing bytes for a cache
system and
Thank you. The position=0 seems to do the trick. I actually read over it
in the documentation. RTFM should be RTFMW(ell) !! :)
Little tips if you want to test, instead of using setPixels to fill
your Bitmap, using graphics.beginBitmapFill seems quicker and less CPU
intensive (test it, I'm
OPUBCO Communications Group is looking for experienced Actionscript
Programmers in and around the Oklahoma City area. The successful
candidates will be responsible for working with Designers and Developers
to create next generation widgets, browser-based applications and
desktop applications
Can this position be done virutally? -Linda
--- On Mon, 3/16/09, Eric Johnson ejohn...@opubco.com wrote:
From: Eric Johnson ejohn...@opubco.com
Subject: [Flashcoders] Job Opening with OPUBCO Communications Group in Oklahoma
City, Oklahoma
To: flashcoders@chattyfig.figleaf.com
Date: Monday,
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