[Flashcoders] Flash Future - Unity3D, iPhone and performance

2009-03-20 Thread Romuald Quantin

Hi,

Not sure that's really the right place for it, but... I'm wondering what 
are your thoughts about that.


Which Flash Developer has never had a struggle with Flash Player 
performance and garbage collection?


I'm not surprised apple doesn't want flash on their iPhone because of 
performance issues. You can say not it is not true, it is because of 
their PDF renderer, and they have a flash player running on the iPhone 
in their lab, blah blah. But the Flash Player is a slow virtual machine, 
isn't that right?


Even AIR applications are always kind of slow, not as quick and reactive 
as a desktop application should be, and this because of the Flash 
Player. Just resizing a window, select text or other simple action is 
not as reactive a real desktop application should be.


When I see what the Unity3D player (and very lightweight in terms of 
file size) can render, WOW. Yes the Flash Platform has wonderful tool 
and framework to create applications, but how long before someone is 
coming all these tools (such as AIR, the Flex framework, layouts and 
components)? Maybe Unity? Maybe another?


On the iPhone you can't see a Flash site or a Unity3D site, if I'm not 
wrong unity has created a tool to convert Unity application to iPhone 
application (not web-based then), but... where the hell is that Flash 
Player converter to create iPhone application from AS code? What is 
Adobe doing about that? How can 35 people from Unity can be more 
reactive than Adobe? Does Adobe have a problem with the Flash virtual 
machine?


With today's computer, how can a virtual machine be that slow? And I'm 
not talking about web-based application that can limited by the browser, 
but also AIR application.


Even if Flash will be here for a great bunch of years, I don't see a 
real good future unless they re-write a real new Virtual Machine that is 
taking all the power you can use from a computer.


If I'm not wrong Flash is running on Google Android phone? Is it working 
well?


You might say I'm completely wrong, fine, I dont know everything. I'm 
just asking questions. I'm just wondering what's going because I have to 
struggle about Flash Player performance.


What do you think? If the Flash Player a great virtual machine or will 
it be overwhelmed by other technologies if Adobe does not react? Is 
there something I'm missing? Flash Community is a wonderful one, I'd 
like to think the Flash Platform will evolve.


Romu

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Re: [Flashcoders] Flash Future - Unity3D, iPhone and performance

2009-03-20 Thread allandt bik-elliott (thefieldcomic.com)
loved this post and think it will be a great discussion if some of the heavy
hitters on this list get involved

Unity is an amazing piece of tech and will be a big player in the future
(anyone who doesn't believe should spend an hour with cartoon network's
www.fusionfall.com)

Adobe has established itself as the de facto supplier of creative apps but
just like Quark did in print, it is definitely in danger of walling itself
into it's own garden and simply becoming irrelevant. It made a brilliant
strategic move (for itself, if not for the consumer) in buying macromedia
but doing so hasn't guaranteed it's future and I think it should be looking
for ways of being relevant on all platforms, despite the platform holder's
reservations.

What you have suggested for flash as a separate app in it's own right (being
launched by the browser, maybe on a click on a flash icon, much like youtube
is right now) would seem to be a brilliant idea. Flash is a bit of a
processor hog but without the encumbrance of the browser as well, it could
work really well on the iphone and not be too much of a drain.

Apple's main problem with flash, as with java, is that it won't allow other
development platforms onto it's hardware. It maintains that this is for
security reasons but I don't think that there is a dev out there that thinks
it's anything other than to stop people circumventing apple's appstore for
distribution. However, I think the argument that the web itself (as well as
unity) could be seen as a platform and was certainly sold as such by apple
originally as the iphone development environment before the appstore came
along is much more valid.

There can be no doubt that Apple will have to allow something of flash in
the future but until apple and adobe stop squabbling like kids in a
playground, that may be quite some way off, after the damage has been done

a

On Fri, Mar 20, 2009 at 11:59 AM, Romuald Quantin 
soundstep.mail...@googlemail.com wrote:

 Hi,

 Not sure that's really the right place for it, but... I'm wondering what
 are your thoughts about that.

 Which Flash Developer has never had a struggle with Flash Player
 performance and garbage collection?

 I'm not surprised apple doesn't want flash on their iPhone because of
 performance issues. You can say not it is not true, it is because of their
 PDF renderer, and they have a flash player running on the iPhone in their
 lab, blah blah. But the Flash Player is a slow virtual machine, isn't that
 right?

 Even AIR applications are always kind of slow, not as quick and reactive as
 a desktop application should be, and this because of the Flash Player. Just
 resizing a window, select text or other simple action is not as reactive a
 real desktop application should be.

 When I see what the Unity3D player (and very lightweight in terms of file
 size) can render, WOW. Yes the Flash Platform has wonderful tool and
 framework to create applications, but how long before someone is coming all
 these tools (such as AIR, the Flex framework, layouts and components)? Maybe
 Unity? Maybe another?

 On the iPhone you can't see a Flash site or a Unity3D site, if I'm not
 wrong unity has created a tool to convert Unity application to iPhone
 application (not web-based then), but... where the hell is that Flash Player
 converter to create iPhone application from AS code? What is Adobe doing
 about that? How can 35 people from Unity can be more reactive than Adobe?
 Does Adobe have a problem with the Flash virtual machine?

 With today's computer, how can a virtual machine be that slow? And I'm not
 talking about web-based application that can limited by the browser, but
 also AIR application.

 Even if Flash will be here for a great bunch of years, I don't see a real
 good future unless they re-write a real new Virtual Machine that is taking
 all the power you can use from a computer.

 If I'm not wrong Flash is running on Google Android phone? Is it working
 well?

 You might say I'm completely wrong, fine, I dont know everything. I'm just
 asking questions. I'm just wondering what's going because I have to struggle
 about Flash Player performance.

 What do you think? If the Flash Player a great virtual machine or will it
 be overwhelmed by other technologies if Adobe does not react? Is there
 something I'm missing? Flash Community is a wonderful one, I'd like to think
 the Flash Platform will evolve.

 Romu

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[Flashcoders] swfobject 2.1

2009-03-20 Thread Hans Wichman
Hi list,

I reinstalled my pc recently and I only installed the latest flash 10
player.

I opened my site and it tells me I don't have flash installed (using
swfobject 2.1).
So just for fun, I installed player version 6, and now it tells me I have
version 10 installed.

Can anyone tell me what is going on?
(swfobject tests for a minimum version of 8.0.0)

regards,
Hans
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Re: [Flashcoders] Flash Future - Unity3D, iPhone and performance

2009-03-20 Thread Paul Andrews

Maybe Adobe will make their own A-Phone.

Research has shown that customers should have substantial space in their 
pocket once the money has been removed from their wallet to buy it.


Naturally, to get the optimum feature set you will need to buy the whole 
A-Phone suite, A-SatNav, A-PhotoDevice, etc to get the best from the 
A-Phone, further slimming the wallet. On the downside you will require a 
pocket a foot square to put it all in..  ;-)


- Original Message - 
From: allandt bik-elliott (thefieldcomic.com) alla...@gmail.com

To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Friday, March 20, 2009 12:30 PM
Subject: Re: [Flashcoders] Flash Future - Unity3D, iPhone and performance


loved this post and think it will be a great discussion if some of the 
heavy

hitters on this list get involved

Unity is an amazing piece of tech and will be a big player in the future
(anyone who doesn't believe should spend an hour with cartoon network's
www.fusionfall.com)

Adobe has established itself as the de facto supplier of creative apps but
just like Quark did in print, it is definitely in danger of walling itself
into it's own garden and simply becoming irrelevant. It made a brilliant
strategic move (for itself, if not for the consumer) in buying macromedia
but doing so hasn't guaranteed it's future and I think it should be 
looking

for ways of being relevant on all platforms, despite the platform holder's
reservations.

What you have suggested for flash as a separate app in it's own right 
(being
launched by the browser, maybe on a click on a flash icon, much like 
youtube

is right now) would seem to be a brilliant idea. Flash is a bit of a
processor hog but without the encumbrance of the browser as well, it could
work really well on the iphone and not be too much of a drain.

Apple's main problem with flash, as with java, is that it won't allow 
other

development platforms onto it's hardware. It maintains that this is for
security reasons but I don't think that there is a dev out there that 
thinks

it's anything other than to stop people circumventing apple's appstore for
distribution. However, I think the argument that the web itself (as well 
as

unity) could be seen as a platform and was certainly sold as such by apple
originally as the iphone development environment before the appstore came
along is much more valid.

There can be no doubt that Apple will have to allow something of flash in
the future but until apple and adobe stop squabbling like kids in a
playground, that may be quite some way off, after the damage has been done

a

On Fri, Mar 20, 2009 at 11:59 AM, Romuald Quantin 
soundstep.mail...@googlemail.com wrote:


Hi,

Not sure that's really the right place for it, but... I'm wondering what
are your thoughts about that.

Which Flash Developer has never had a struggle with Flash Player
performance and garbage collection?

I'm not surprised apple doesn't want flash on their iPhone because of
performance issues. You can say not it is not true, it is because of 
their

PDF renderer, and they have a flash player running on the iPhone in their
lab, blah blah. But the Flash Player is a slow virtual machine, isn't 
that

right?

Even AIR applications are always kind of slow, not as quick and reactive 
as
a desktop application should be, and this because of the Flash Player. 
Just
resizing a window, select text or other simple action is not as reactive 
a

real desktop application should be.

When I see what the Unity3D player (and very lightweight in terms of file
size) can render, WOW. Yes the Flash Platform has wonderful tool and
framework to create applications, but how long before someone is coming 
all
these tools (such as AIR, the Flex framework, layouts and components)? 
Maybe

Unity? Maybe another?

On the iPhone you can't see a Flash site or a Unity3D site, if I'm not
wrong unity has created a tool to convert Unity application to iPhone
application (not web-based then), but... where the hell is that Flash 
Player

converter to create iPhone application from AS code? What is Adobe doing
about that? How can 35 people from Unity can be more reactive than Adobe?
Does Adobe have a problem with the Flash virtual machine?

With today's computer, how can a virtual machine be that slow? And I'm 
not

talking about web-based application that can limited by the browser, but
also AIR application.

Even if Flash will be here for a great bunch of years, I don't see a real
good future unless they re-write a real new Virtual Machine that is 
taking

all the power you can use from a computer.

If I'm not wrong Flash is running on Google Android phone? Is it working
well?

You might say I'm completely wrong, fine, I dont know everything. I'm 
just
asking questions. I'm just wondering what's going because I have to 
struggle

about Flash Player performance.

What do you think? If the Flash Player a great virtual machine or will it
be overwhelmed by other technologies if Adobe does not 

Re: [Flashcoders] Flash Future - Unity3D, iPhone and performance

2009-03-20 Thread Glen Pike


Naturally, to get the optimum feature set you will need to buy the 
whole A-Phone suite, A-SatNav, A-PhotoDevice, etc to get the best from 
the A-Phone, further slimming the wallet. On the downside you will 
require a pocket a foot square to put it all in..  ;-)
And another pocket a foot square for the hard disk needed to install all 
the common files...

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[Flashcoders] Tips for newbie

2009-03-20 Thread Sid Ferreira
Hi all!
Im new in Flash, but I have a long background in programming (php, C, asp,
Flex, and there we go) for a long time.
I was really into Flex' view, but after discussing with a friend, I've met
and choosed Gaia Framework.
Now I have the problem: Where to start?
In Flex, it would be pretty simple tasks like dynamically add custom created
components an passing parameters on them, but, how to do that in flash?
Sorry if it sounds lazy, but, my cable is off and I need gather most tuff
possible to get home and use it a lot at weekend.

Thanks in advance

-- 
Sidney G B Ferreira
Desenvolvedor Web
Cia2
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Re: [Flashcoders] Particle Playground, Flash 10 General Purpose Comuting with Pixel Bender

2009-03-20 Thread Juan Delgado
You can try haXe, it outputs Alchemy bytoce for that extra performance:

http://ncannasse.fr/blog/adobe_alchemy

Still, it's odd that to get the best of Flash you are forced to use...
C or haXe, not ActionScript.

On Thu, Mar 19, 2009 at 8:25 PM, Latcho spamtha...@gmail.com wrote:
 You are still clever:)
 I think the Alchemy story is a bit of a frustrating one (to know).
 Especially if you don't want to go C++ to obtain...performative AS3.
 Latcho

 mike cann wrote:

 Just thought I would update anyone interested, I have updated my Particle
 Playground see post: http://www.mikecann.co.uk/?p=392

 Also I stumbled accross this very interesting particle on 300k 3D
 particles
 in flash using alchemy and pixel bender!

 http://www.unitzeroone.com/blog/2009/03/18/flash-10-massive-amounts-of-3d-particles-with-alchemy-source-included/

 It put a swift end to the thoughts about how clever i was with 40k 2D
 particles :P



 2009/3/18 mike cann mike.c...@gmail.com



 Sure will, i learnt quite abit about what you can and cant do with
 shaders
 in flash making this. I hope to share with you all soon.

 2009/3/18 Eric E. Dolecki edole...@gmail.com

 Ping us when you release something or have a demo online. Looks cool.


 E.

 On Wed, Mar 18, 2009 at 8:03 AM, Hans Wichman 
 j.c.wich...@objectpainters.com wrote:



 awesome:)

 On Wed, Mar 18, 2009 at 12:45 PM, mike cann mike.c...@gmail.com


 wrote:


 Hey List,

 I have been playing around with particles again...

 I have just released my latest little saunter into the world of


 particles


 and shaders in flash 10. It started off as and idea to use the new


 pixel


 bender shaders of flash 10 as a more efficient method of updating


 particle


 simulations.

 Well after a few struggling evenings I managed to get a little


 prototype


 going. I was so amazed at some of the beautiful patterns and effects


 that


 the particles were making I thought it may be nice rather than just
 releasing a tech demo, to add abit more to it and release it for


 others


 to


 enjoy.

 I will be releasing the source code in the coming weeks along with a


 blog


 post which should explain in detail how the technical aspects of


 updating


 and rendering tens of thousands of particles per frame works.

 The tool features a gallery tab which you can use to take screenshots


 then


 upload them to my picassa account (proxyed via php). The hope is to


 get


 some
 realy beautiful images in here, perhaps if some are good enough ill


 get


 them
 printed and framed ;)

 You can see it in action over on my blog:


 http://www.mikecann.co.uk/?p=384


 Let me know what you think!
 
 Mike Cann
 http://www.mikecann.co.uk/
 http://www.artificialgames.co.uk/
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[Flashcoders] setBufferTime on stream locks up flashplayer

2009-03-20 Thread Hans Wichman
Hi list,

when setting the buffertime on a stream thats played through http, setting
the buffertime completely locks up my interface for a few seconds.
has anyone seen this before?

regards,
Hans
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Re: [Flashcoders] setBufferTime on stream locks up flashplayer

2009-03-20 Thread Glen Pike

I had a problem with FP9 connecting to a http stream which went with FP10...

Hans Wichman wrote:

Hi list,

when setting the buffertime on a stream thats played through http, setting
the buffertime completely locks up my interface for a few seconds.
has anyone seen this before?

regards,
Hans
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Re: [Flashcoders] Flash Future - Unity3D, iPhone and performance

2009-03-20 Thread Joel Stransky
Disk space will be the least of all issues. What you say about Quark is
quite relevant. I would say it's already happening. I'd have never become a
developer if it weren't for the actionscript 1.0 on-ramp. But after 9 years,
I'm seriously considering a move to full time Unity development. There's no
reason at all that Unity can't experience the same ubiquity as the
flashplayer with a more seamless installer. Once macromedia started the
built in upgrading with fp v6, new version adoption sped up dramatically.
The recently released fp10 penetration numbers are impressive to say the
least.

More on point, the lack of flashplayer on iPhone is purely control and well
within Apple's rights. I support lawful profit security. But it does not
close the gate completely on porting actionscript/flex based apps to the
iPhone. Just yesterday I was reading
herehttp://www.unitzeroone.com/blog/2008/11/28/adobe-alchemy-is-it-actionscript-heresy/about
C++ conversion. You all remember the Quake demo I'm sure. There's no
secret agreement between Unity and Apple that I know of, Unity has simply
created a great compiler for an already supported language. I think it's
quite possible to create a similar tool for actionscript and flex.

On Fri, Mar 20, 2009 at 10:04 AM, Glen Pike g...@engineeredarts.co.ukwrote:


  Naturally, to get the optimum feature set you will need to buy the whole
 A-Phone suite, A-SatNav, A-PhotoDevice, etc to get the best from the
 A-Phone, further slimming the wallet. On the downside you will require a
 pocket a foot square to put it all in..  ;-)

 And another pocket a foot square for the hard disk needed to install all
 the common files...

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[Flashcoders] AS3 Image Cropper

2009-03-20 Thread Taka Kojima
Hey Everybody,

I just finished putting together an image cropper in AS3.

http://www.gigafied.com/dev/cropper/

Wanted to get some peer-developer feedback and if you have any
suggestions on improving it, notice anything wrong, etc.

The window is scalable, i.e. you can resize the window and the
contents will fill the screen, also, saving is not hooked up yet.

Any thoughts/feedback would be appreciated.

- Taka

p.s. if you upload an image 1 mb+ it seems to perpetually keep
loading, so large images won't work atm.
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Re: [Flashcoders] Flash Future - Unity3D, iPhone and performance

2009-03-20 Thread Taka Kojima
Unity is pretty kick-ass, but Unity != Flash

They serve two different purposes. Unity is a multiplatform game
development tool, whereas Flash is more encompassing -- i.e. it is not
strictly a gaming platform, in fact though it is used quite a bit for
online games, that is not its main purpose.

You can't build a website in Unity... therefore, the only real
semi-contender to Flash is Silverlight, I really don't think Flash is
in too much danger at the moment.



On Fri, Mar 20, 2009 at 11:32 AM, Joel Stransky
stranskydes...@gmail.com wrote:
 Disk space will be the least of all issues. What you say about Quark is
 quite relevant. I would say it's already happening. I'd have never become a
 developer if it weren't for the actionscript 1.0 on-ramp. But after 9 years,
 I'm seriously considering a move to full time Unity development. There's no
 reason at all that Unity can't experience the same ubiquity as the
 flashplayer with a more seamless installer. Once macromedia started the
 built in upgrading with fp v6, new version adoption sped up dramatically.
 The recently released fp10 penetration numbers are impressive to say the
 least.

 More on point, the lack of flashplayer on iPhone is purely control and well
 within Apple's rights. I support lawful profit security. But it does not
 close the gate completely on porting actionscript/flex based apps to the
 iPhone. Just yesterday I was reading
 herehttp://www.unitzeroone.com/blog/2008/11/28/adobe-alchemy-is-it-actionscript-heresy/about
 C++ conversion. You all remember the Quake demo I'm sure. There's no
 secret agreement between Unity and Apple that I know of, Unity has simply
 created a great compiler for an already supported language. I think it's
 quite possible to create a similar tool for actionscript and flex.

 On Fri, Mar 20, 2009 at 10:04 AM, Glen Pike g...@engineeredarts.co.ukwrote:


  Naturally, to get the optimum feature set you will need to buy the whole
 A-Phone suite, A-SatNav, A-PhotoDevice, etc to get the best from the
 A-Phone, further slimming the wallet. On the downside you will require a
 pocket a foot square to put it all in..  ;-)

 And another pocket a foot square for the hard disk needed to install all
 the common files...

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Re: [Flashcoders] Flash Future - Unity3D, iPhone and performance

2009-03-20 Thread Joel Stransky
I'm not suggesting Unity is a replacement for flash so much as that it's
worth having a viable market. I'd like to be able to tell a client some day
who has a banner campaign only capable in Unity that it has a large enough
install base.

On Fri, Mar 20, 2009 at 3:00 PM, Taka Kojima t...@gigafied.com wrote:

 Unity is pretty kick-ass, but Unity != Flash

 They serve two different purposes. Unity is a multiplatform game
 development tool, whereas Flash is more encompassing -- i.e. it is not
 strictly a gaming platform, in fact though it is used quite a bit for
 online games, that is not its main purpose.

 You can't build a website in Unity... therefore, the only real
 semi-contender to Flash is Silverlight, I really don't think Flash is
 in too much danger at the moment.



 On Fri, Mar 20, 2009 at 11:32 AM, Joel Stransky
 stranskydes...@gmail.com wrote:
  Disk space will be the least of all issues. What you say about Quark is
  quite relevant. I would say it's already happening. I'd have never become
 a
  developer if it weren't for the actionscript 1.0 on-ramp. But after 9
 years,
  I'm seriously considering a move to full time Unity development. There's
 no
  reason at all that Unity can't experience the same ubiquity as the
  flashplayer with a more seamless installer. Once macromedia started the
  built in upgrading with fp v6, new version adoption sped up dramatically.
  The recently released fp10 penetration numbers are impressive to say the
  least.
 
  More on point, the lack of flashplayer on iPhone is purely control and
 well
  within Apple's rights. I support lawful profit security. But it does not
  close the gate completely on porting actionscript/flex based apps to the
  iPhone. Just yesterday I was reading
  here
 http://www.unitzeroone.com/blog/2008/11/28/adobe-alchemy-is-it-actionscript-heresy/
 about
  C++ conversion. You all remember the Quake demo I'm sure. There's no
  secret agreement between Unity and Apple that I know of, Unity has simply
  created a great compiler for an already supported language. I think it's
  quite possible to create a similar tool for actionscript and flex.
 
  On Fri, Mar 20, 2009 at 10:04 AM, Glen Pike g...@engineeredarts.co.uk
 wrote:
 
 
   Naturally, to get the optimum feature set you will need to buy the
 whole
  A-Phone suite, A-SatNav, A-PhotoDevice, etc to get the best from the
  A-Phone, further slimming the wallet. On the downside you will require
 a
  pocket a foot square to put it all in..  ;-)
 
  And another pocket a foot square for the hard disk needed to install all
  the common files...
 
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  stranskydesign.com
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Re: [Flashcoders] Tips for newbie

2009-03-20 Thread Glen Pike

Hi

 Here are some quick tips.
   Look at the help docs in Flash IDE for: Programming ActionScript 
3.0:  Working with movie clips - Creating MovieClip objects with 
ActionScript.


  To summarise, you can use MovieClips to group together stuff into 
components (Not formal Flash Components in the Button, DataGrid, etc. 
sense - creating these is a bit more tricky because you have to follow 
certain rules - the principle that they collect a load of other 
MovieClip / Sprite based assets is the same as above, but the class 
heirarchy may be different.  I would recommend following the tutorials / 
samples in Flash's help as these will be very useful.)


   I think if you use the Gaia Framework, it generates your FLA's for 
you and also AS3 classes that are linked to your page, you can then work 
in one of these FLA's to create components in the informal sense.


   The idea of creating components is similar to the way Gaia scaffolds 
your FLA's with classes that are linked to them - I am not sure how you 
would make your components available across the whole Gaia'd site - look 
in the doc's about Assets probably - but if you want to create a 
component in an individual page that you can instanciate in code:
  
   Make a MovieClip symbol, in the Advanced properties of the create 
dialog,  choose to export for ActionScript.  If you want to add 
behaviour to your symbol ~ to mx:Script in your MXML, you would create 
an AS3 class file and set this class file as the Class of your 
MovieClip.  Then in other AS files used in the same FLA, you can 
instanciate by calling new ClassName() - you can add params to the 
constructor if you like too, but if you drag a copy of the Symbol on 
stage, Flash may moan because it creates the ClassName instance, but 
passes no params...


   Also, if you want to link your AS class to more than one symbol in 
the library of the same FLA, you will need to set it as the Base Class 
and use a different name for each Class property of the Symbol - Flash 
will automatically generate an class internal to the SWF with the same 
name and you would instanciate it with that name, but it would behave as 
the Base Class - like extends in php...


   For some good books - Keith Peter's Making Things Move is nice, 
because you do interesting things, but maybe it's not geared towards UI 
stuff completely.  Colin Moock's AS3 book is about 3 times the size of 
the AS2 one, but invaluable.  There are PDF sample chapters out there 
for lots of books - look on Friends Of Ed / O'Reilly for these and see 
what you think.  Look at the Devnet site on Adobe too for loads of 
useful stuff


   I hope this is useful, it can be a bit fiddly getting stuff right - 
watch out for declaring your variables in code and flash's publish 
settings for AS3 (File-Publish Settings, Flash tab, Settings 
button), untick declare stage instances automatically.  If you do have 
sub-components in a component on the stage, you need to give them an 
instance name - like the id attribute in Flex - the same as your 
variable in codeselect the clip on the stage in Flash and name it in the 
Properties panel in the box where it says Instance Name.  If you 
instanciate anything dynamically you won't (should become obvious...).  
Also, like Flex, you may have to wait for the ADDED_TO_STAGE event 
before you can manipulate child clips that you add at author-time...


   Hope this is a bit useful :)

   Glen

  



Sid Ferreira wrote:

Hi all!
Im new in Flash, but I have a long background in programming (php, C, asp,
Flex, and there we go) for a long time.
I was really into Flex' view, but after discussing with a friend, I've met
and choosed Gaia Framework.
Now I have the problem: Where to start?
In Flex, it would be pretty simple tasks like dynamically add custom created
components an passing parameters on them, but, how to do that in flash?
Sorry if it sounds lazy, but, my cable is off and I need gather most tuff
possible to get home and use it a lot at weekend.

Thanks in advance

  


--

Glen Pike
01326 218440
www.glenpike.co.uk http://www.glenpike.co.uk

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Re: [Flashcoders] Flash Future - Unity3D, iPhone and performance

2009-03-20 Thread Muzak

quote
Unity is a multiplatform game development tool
/quote

Banner ads, really??

I'd like to be able to tell a client some day
who has a banner campaign only capable in Unity that it has a large enough
install base.


That to me sounds like cramming a banner ad into the Quake engine.

One of the reasons Flash became so popular was because of its small filesize.
The Unity plugin is about 11mb, flash plugin (fp10) is around 1.5mb.

I'm not surprised apple doesn't want flash on their iPhone because of 
performance issues. But the Flash Player is a slow virtual machine, 
isn't that right?


I'd say for a 1.5mb plugin its damn fast and it gets better with every version.

Yes the Flash Platform has wonderful tool 
and framework to create applications, but how long before someone is 
coming all these tools (such as AIR, the Flex framework, layouts and 
components)? Maybe Unity? Maybe another?


People have been saying this for years now, still have to see it happen.
Silverlight anyone??

Even if Flash will be here for a great bunch of years, I don't see a 
real good future unless they re-write a real new Virtual Machine that is 
taking all the power you can use from a computer.


At what cost?
I'm pretty sure this has nothing to do with Adobe not being able to write a 
decent VM.
Meaning, I'm sure they're capable of doing so, but at what cost? 
Well, for one, filesize comes to mind again.


Is there a market for Unity 3D? I'm sure there is and their demo site shows 
that as well.
Does this affect Adobe/Flash? I seriously doubt it. 
As Taka pointed out:

Unity is pretty kick-ass, but Unity != Flash

One is a game development platform, the other a rich (internet) application 
platform.

regards,
Muzak

- Original Message - 
From: Joel Stransky stranskydes...@gmail.com

To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Friday, March 20, 2009 8:53 PM
Subject: Re: [Flashcoders] Flash Future - Unity3D, iPhone and performance



I'm not suggesting Unity is a replacement for flash so much as that it's
worth having a viable market. I'd like to be able to tell a client some day
who has a banner campaign only capable in Unity that it has a large enough
install base.

On Fri, Mar 20, 2009 at 3:00 PM, Taka Kojima t...@gigafied.com wrote:



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Re: [Flashcoders] Flash Future - Unity3D, iPhone and performance

2009-03-20 Thread Joel Stransky

 Banner ads, really??

Yeah banner ads. Or whatever the case may be. I don't just shell out flash
on a whim, only if it's the only platform that can achieve my clients needs.
We've always wanted a good 3d solution and even Anark guys are moving over
to Unity. Just saying it'd be nice to have that option should the need
arise.

On Fri, Mar 20, 2009 at 5:51 PM, Muzak p.ginnebe...@telenet.be wrote:

 quote
 Unity is a multiplatform game development tool
 /quote

 Banner ads, really??

 I'd like to be able to tell a client some day
 who has a banner campaign only capable in Unity that it has a large enough
 install base.


 That to me sounds like cramming a banner ad into the Quake engine.

 One of the reasons Flash became so popular was because of its small
 filesize.
 The Unity plugin is about 11mb, flash plugin (fp10) is around 1.5mb.

  I'm not surprised apple doesn't want flash on their iPhone because of
 performance issues. But the Flash Player is a slow virtual machine, isn't
 that right?


 I'd say for a 1.5mb plugin its damn fast and it gets better with every
 version.

  Yes the Flash Platform has wonderful tool and framework to create
 applications, but how long before someone is coming all these tools (such as
 AIR, the Flex framework, layouts and components)? Maybe Unity? Maybe
 another?


 People have been saying this for years now, still have to see it happen.
 Silverlight anyone??

  Even if Flash will be here for a great bunch of years, I don't see a real
 good future unless they re-write a real new Virtual Machine that is taking
 all the power you can use from a computer.


 At what cost?
 I'm pretty sure this has nothing to do with Adobe not being able to write a
 decent VM.
 Meaning, I'm sure they're capable of doing so, but at what cost? Well, for
 one, filesize comes to mind again.

 Is there a market for Unity 3D? I'm sure there is and their demo site shows
 that as well.
 Does this affect Adobe/Flash? I seriously doubt it. As Taka pointed out:

 Unity is pretty kick-ass, but Unity != Flash

 One is a game development platform, the other a rich (internet) application
 platform.

 regards,
 Muzak

 - Original Message - From: Joel Stransky 
 stranskydes...@gmail.com
 To: Flash Coders List flashcoders@chattyfig.figleaf.com
 Sent: Friday, March 20, 2009 8:53 PM
 Subject: Re: [Flashcoders] Flash Future - Unity3D, iPhone and performance


  I'm not suggesting Unity is a replacement for flash so much as that it's
 worth having a viable market. I'd like to be able to tell a client some
 day
 who has a banner campaign only capable in Unity that it has a large enough
 install base.

 On Fri, Mar 20, 2009 at 3:00 PM, Taka Kojima t...@gigafied.com wrote:


 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders




-- 
--Joel Stransky
stranskydesign.com
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Re: [Flashcoders] Flash Future - Unity3D, iPhone and performance

2009-03-20 Thread Taka Kojima
Well, banner ads usually have a 50 k cap size limit, rich media
usually caps it at around 150-200k, I don't think you can even
accomplish what you want to accomplish with Unity within that size
limit anyways.

On Fri, Mar 20, 2009 at 3:27 PM, Joel Stransky stranskydes...@gmail.com wrote:

 Banner ads, really??

 Yeah banner ads. Or whatever the case may be. I don't just shell out flash
 on a whim, only if it's the only platform that can achieve my clients needs.
 We've always wanted a good 3d solution and even Anark guys are moving over
 to Unity. Just saying it'd be nice to have that option should the need
 arise.

 On Fri, Mar 20, 2009 at 5:51 PM, Muzak p.ginnebe...@telenet.be wrote:

 quote
 Unity is a multiplatform game development tool
 /quote

 Banner ads, really??

 I'd like to be able to tell a client some day
 who has a banner campaign only capable in Unity that it has a large enough
 install base.


 That to me sounds like cramming a banner ad into the Quake engine.

 One of the reasons Flash became so popular was because of its small
 filesize.
 The Unity plugin is about 11mb, flash plugin (fp10) is around 1.5mb.

  I'm not surprised apple doesn't want flash on their iPhone because of
 performance issues. But the Flash Player is a slow virtual machine, isn't
 that right?


 I'd say for a 1.5mb plugin its damn fast and it gets better with every
 version.

  Yes the Flash Platform has wonderful tool and framework to create
 applications, but how long before someone is coming all these tools (such as
 AIR, the Flex framework, layouts and components)? Maybe Unity? Maybe
 another?


 People have been saying this for years now, still have to see it happen.
 Silverlight anyone??

  Even if Flash will be here for a great bunch of years, I don't see a real
 good future unless they re-write a real new Virtual Machine that is taking
 all the power you can use from a computer.


 At what cost?
 I'm pretty sure this has nothing to do with Adobe not being able to write a
 decent VM.
 Meaning, I'm sure they're capable of doing so, but at what cost? Well, for
 one, filesize comes to mind again.

 Is there a market for Unity 3D? I'm sure there is and their demo site shows
 that as well.
 Does this affect Adobe/Flash? I seriously doubt it. As Taka pointed out:

 Unity is pretty kick-ass, but Unity != Flash

 One is a game development platform, the other a rich (internet) application
 platform.

 regards,
 Muzak

 - Original Message - From: Joel Stransky 
 stranskydes...@gmail.com
 To: Flash Coders List flashcoders@chattyfig.figleaf.com
 Sent: Friday, March 20, 2009 8:53 PM
 Subject: Re: [Flashcoders] Flash Future - Unity3D, iPhone and performance


  I'm not suggesting Unity is a replacement for flash so much as that it's
 worth having a viable market. I'd like to be able to tell a client some
 day
 who has a banner campaign only capable in Unity that it has a large enough
 install base.

 On Fri, Mar 20, 2009 at 3:00 PM, Taka Kojima t...@gigafied.com wrote:


 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders




 --
 --Joel Stransky
 stranskydesign.com
 ___
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 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


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Re: [Flashcoders] Tips for newbie

2009-03-20 Thread Joel Stransky
There is plenty of info in the Gaia documentation and Steven answers pretty
much every post in the forum. Try to steer clear of non-gaia related
questions though.

A Gaia project starts with creating a new project in the Gaia panel. Then
you edit the site.xml it generates to scaffold out the site, then back in
the panel, you have it generate .fla's and document classes according to
site.xml
You can add an asset node to one of the parents (index or nav) to hold all
of your components, then call functions in that assets Document class to
return new instances. In Gaia, always attempt to use the api and asset
subclasses (MovieClipAsset, NetStreamAsset, etc.) before rolling your own.

On Fri, Mar 20, 2009 at 4:53 PM, Glen Pike postmas...@glenpike.co.ukwrote:

 Hi

  Here are some quick tips.
   Look at the help docs in Flash IDE for: Programming ActionScript 3.0:
  Working with movie clips - Creating MovieClip objects with ActionScript.

  To summarise, you can use MovieClips to group together stuff into
 components (Not formal Flash Components in the Button, DataGrid, etc.
 sense - creating these is a bit more tricky because you have to follow
 certain rules - the principle that they collect a load of other MovieClip /
 Sprite based assets is the same as above, but the class heirarchy may be
 different.  I would recommend following the tutorials / samples in Flash's
 help as these will be very useful.)

   I think if you use the Gaia Framework, it generates your FLA's for you
 and also AS3 classes that are linked to your page, you can then work in one
 of these FLA's to create components in the informal sense.

   The idea of creating components is similar to the way Gaia scaffolds your
 FLA's with classes that are linked to them - I am not sure how you would
 make your components available across the whole Gaia'd site - look in the
 doc's about Assets probably - but if you want to create a component in
 an individual page that you can instanciate in code:
 Make a MovieClip symbol, in the Advanced properties of the create
 dialog,  choose to export for ActionScript.  If you want to add behaviour to
 your symbol ~ to mx:Script in your MXML, you would create an AS3 class
 file and set this class file as the Class of your MovieClip.  Then in other
 AS files used in the same FLA, you can instanciate by calling new
 ClassName() - you can add params to the constructor if you like too, but if
 you drag a copy of the Symbol on stage, Flash may moan because it creates
 the ClassName instance, but passes no params...

   Also, if you want to link your AS class to more than one symbol in the
 library of the same FLA, you will need to set it as the Base Class and use a
 different name for each Class property of the Symbol - Flash will
 automatically generate an class internal to the SWF with the same name and
 you would instanciate it with that name, but it would behave as the Base
 Class - like extends in php...

   For some good books - Keith Peter's Making Things Move is nice, because
 you do interesting things, but maybe it's not geared towards UI stuff
 completely.  Colin Moock's AS3 book is about 3 times the size of the AS2
 one, but invaluable.  There are PDF sample chapters out there for lots of
 books - look on Friends Of Ed / O'Reilly for these and see what you think.
  Look at the Devnet site on Adobe too for loads of useful stuff

   I hope this is useful, it can be a bit fiddly getting stuff right - watch
 out for declaring your variables in code and flash's publish settings for
 AS3 (File-Publish Settings, Flash tab, Settings button), untick declare
 stage instances automatically.  If you do have sub-components in a
 component on the stage, you need to give them an instance name - like the id
 attribute in Flex - the same as your variable in codeselect the clip on the
 stage in Flash and name it in the Properties panel in the box where it
 says Instance Name.  If you instanciate anything dynamically you won't
 (should become obvious...).  Also, like Flex, you may have to wait for the
 ADDED_TO_STAGE event before you can manipulate child clips that you add at
 author-time...

   Hope this is a bit useful :)

   Glen



 Sid Ferreira wrote:

 Hi all!
 Im new in Flash, but I have a long background in programming (php, C, asp,
 Flex, and there we go) for a long time.
 I was really into Flex' view, but after discussing with a friend, I've met
 and choosed Gaia Framework.
 Now I have the problem: Where to start?
 In Flex, it would be pretty simple tasks like dynamically add custom
 created
 components an passing parameters on them, but, how to do that in flash?
 Sorry if it sounds lazy, but, my cable is off and I need gather most tuff
 possible to get home and use it a lot at weekend.

 Thanks in advance




 --

 Glen Pike
 01326 218440
 www.glenpike.co.uk http://www.glenpike.co.uk


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 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com