Re: [Flashcoders] ColorTransform GTween

2009-04-09 Thread Jiri
Thanks everybody, I am aware of all these other tween packages, but I am 
exploring GTween at the moment.
So it is not so much a question of how to tween color with a Tween 
Package, but more how to do it with GTween, because Google was not 
showing me any results on that.


I geuss not so many people are using GTween, especially not for color 
tranformations.


Jiri

Karl DeSaulniers wrote:

Oh yeah, TweenLite is really easy and a realy great class.
TweenMax too. They definately have tween for color. And MUCH more.
Worth its weight in gold.

Karl DeSaulniers
Design Drumm
http://designdrumm.com

On Apr 8, 2009, at 7:27 PM, Muzak wrote:


but is there really nobody out there who knows how to do it ?


I'm sure Mr. Google knows.
http://www.google.com/search?hl=enq=tween+colortransformmeta=aq=1oq=tween+color 



And I'm pretty sure AnimationPackage has some color stuff.
http://www.alex-uhlmann.de/flash/animationpackage/

- Original Message - From: Jiri jiriheitla...@googlemail.com
To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Wednesday, April 08, 2009 8:11 PM
Subject: Re: [Flashcoders] ColorTransform GTween


Thanx Ashum...,but is there really nobody out there who knows how to 
do it ?

Jiri
Ashim D'Silva wrote:

Never used GTween before, but Grant is joining forces with Jack Doyle
of TweenLite, and that library is incredibly easy to use. If the
possibility exists, you might want to switch libraries, and soon, you
should get the best of both worlds.
2009/4/9 Jiri jiriheitla...@googlemail.com:
I am experimenting with GTween from Grant Skinner. I cant seem to 
figure out

how to do a color transform. Does somebody know how to do that?
Here is what i have:

import fl.motion.easing.*;
import com.gskinner.motion.*

var colorInfo:ColorTransform = clip.transform.colorTransform;

trace(colorInfo);

var myTween:GTween = new GTween(clip,2,{color:0xFFcc00});
myTween.setAssignment(clip.transform,colorTransform);

//resulting in flickering of color of the clip.

Jiri


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RE: [Flashcoders] Dragging loads of sound files from library into a movie clip

2009-04-09 Thread Paul Steven
Thanks Karl- I will do a search now

Cheers

Paul

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Karl
DeSaulniers
Sent: 09 April 2009 01:50
To: Flash Coders List
Subject: Re: [Flashcoders] Dragging loads of sound files from library into a
movie clip

Hey Paul,
Do a google search for PreloadAssetManager
I think you'll find what your needing.

Best,

Karl DeSaulniers
Design Drumm
http://designdrumm.com

On Apr 8, 2009, at 1:30 AM, Paul Steven wrote:

 Related to my previous post, I now need to drag about 300 audio  
 files from
 the library into a movie clip.

 Essentially this is to ensure they are preloaded in my game. The  
 method I
 use is to create a movie clip that has all the audio files on separate
 layers. This movie clip is then nested inside another movie clip  
 and placed
 on the second keyframe with a stop action on the first.

 I am wondering if there is a magic way to drag say 300 audio files  
 from the
 library and for flash (Flash CS3) to automatically create 300  
 layers, one
 layer for each audio file?

 Thanks in advance

 Paul

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[Flashcoders] Re:Dragging loads of sound files from library into a movie clip

2009-04-09 Thread Wenzler, Thomas
In the Flash Authoring environment you can drag them to one layer all at
once, hit the layer tab to select everything on that layer and then
choose 'Modify/Timeline/send to Layers' or something in the line of that
(working with a german version); It will create a separate layer for
every symbol instance on this layer


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RE: [Flashcoders] Re:Dragging loads of sound files from library into a movie clip

2009-04-09 Thread Paul Steven
Thanks for the suggestion Wenzler

Unfortunately that does not seem to work for audio files. If I try to drag
more than one audio file onto a layer, it only adds one of them. I did try
what you suggested for images and it worked fine.

Cheers

Paul

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Wenzler,
Thomas
Sent: 09 April 2009 09:14
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] Re:Dragging loads of sound files from library into a
movie clip

In the Flash Authoring environment you can drag them to one layer all at
once, hit the layer tab to select everything on that layer and then
choose 'Modify/Timeline/send to Layers' or something in the line of that
(working with a german version); It will create a separate layer for
every symbol instance on this layer


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Re: [Flashcoders] MovieClip inside MoveClip. Path confusion.

2009-04-09 Thread Hans Wichman
pages.page1.width :)

On Thu, Apr 9, 2009 at 12:35 PM, Dav d...@funkdaweb.com wrote:

 Hi all,



 Wondering if anyone can help me with a problem that's left me scratching my
 head!



 Basically I have a main movieclip (group) and then several other movieclips
 inside it (page[1-6]).



 I was thinking I could access them like this group.page1, group.page2 and
 so
 on. However it is not working for me.



 Here is some stripped down sample code, obviously the moviclips have
 content
 rather than just being blank:



 ///

 var group:MovieClip   = new MovieClip();

 addChild(group);



 var pages:Object  = new Object();

 pages[page1]= new MovieClip();

 pages[page2]= new MovieClip();

 pages[page3]= new MovieClip();

 pages[page4]= new MovieClip();

 pages[page5]= new MovieClip();

 pages[page6]= new MovieClip();



 for each (var page:MovieClip in pages)

 {

group.addChild(page);

 }



 group.page1.width = 200;// [Fault] exception,
 information=TypeError: Error #1010: A term is undefined and has no
 properties. Fault, initScene() at Main.as:103

 



 So I get this error when trying to access the width of page1 inside group:
 [Fault] exception, information=TypeError: Error #1010: A term is undefined
 and has no properties. Fault, initScene() at Main.as:103



 Any ideas how I can access the page movieclips within the group movieclip?



 Thanks!

 Dav

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Re: [Flashcoders] MovieClip inside MoveClip. Path confusion.

2009-04-09 Thread Romuald Quantin

This should work:

group.getChildByName(page1).width


Romu
www.soundstep.com

Hans Wichman wrote:

pages.page1.width :)

On Thu, Apr 9, 2009 at 12:35 PM, Dav d...@funkdaweb.com wrote:

  

Hi all,



Wondering if anyone can help me with a problem that's left me scratching my
head!



Basically I have a main movieclip (group) and then several other movieclips
inside it (page[1-6]).



I was thinking I could access them like this group.page1, group.page2 and
so
on. However it is not working for me.



Here is some stripped down sample code, obviously the moviclips have
content
rather than just being blank:



///

var group:MovieClip   = new MovieClip();

addChild(group);



var pages:Object  = new Object();

pages[page1]= new MovieClip();

pages[page2]= new MovieClip();

pages[page3]= new MovieClip();

pages[page4]= new MovieClip();

pages[page5]= new MovieClip();

pages[page6]= new MovieClip();



for each (var page:MovieClip in pages)

{

   group.addChild(page);

}



group.page1.width = 200;// [Fault] exception,
information=TypeError: Error #1010: A term is undefined and has no
properties. Fault, initScene() at Main.as:103





So I get this error when trying to access the width of page1 inside group:
[Fault] exception, information=TypeError: Error #1010: A term is undefined
and has no properties. Fault, initScene() at Main.as:103



Any ideas how I can access the page movieclips within the group movieclip?



Thanks!

Dav

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RE: [Flashcoders] MovieClip inside MoveClip. Path confusion.

2009-04-09 Thread Dav
Cheers works perfectly!

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Hans Wichman
Sent: 09 April 2009 12:09
To: Flash Coders List
Subject: Re: [Flashcoders] MovieClip inside MoveClip. Path confusion.

pages.page1.width :)

On Thu, Apr 9, 2009 at 12:35 PM, Dav d...@funkdaweb.com wrote:

 Hi all,



 Wondering if anyone can help me with a problem that's left me scratching
my
 head!



 Basically I have a main movieclip (group) and then several other
movieclips
 inside it (page[1-6]).



 I was thinking I could access them like this group.page1, group.page2 and
 so
 on. However it is not working for me.



 Here is some stripped down sample code, obviously the moviclips have
 content
 rather than just being blank:



 ///

 var group:MovieClip   = new MovieClip();

 addChild(group);



 var pages:Object  = new Object();

 pages[page1]= new MovieClip();

 pages[page2]= new MovieClip();

 pages[page3]= new MovieClip();

 pages[page4]= new MovieClip();

 pages[page5]= new MovieClip();

 pages[page6]= new MovieClip();



 for each (var page:MovieClip in pages)

 {

group.addChild(page);

 }



 group.page1.width = 200;// [Fault] exception,
 information=TypeError: Error #1010: A term is undefined and has no
 properties. Fault, initScene() at Main.as:103

 



 So I get this error when trying to access the width of page1 inside group:
 [Fault] exception, information=TypeError: Error #1010: A term is undefined
 and has no properties. Fault, initScene() at Main.as:103



 Any ideas how I can access the page movieclips within the group movieclip?



 Thanks!

 Dav

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[Flashcoders] MovieClip inside MoveClip. Path confusion.

2009-04-09 Thread Dav
Hi all,

 

Wondering if anyone can help me with a problem that's left me scratching my
head!

 

Basically I have a main movieclip (group) and then several other movieclips
inside it (page[1-6]).

 

I was thinking I could access them like this group.page1, group.page2 and so
on. However it is not working for me.

 

Here is some stripped down sample code, obviously the moviclips have content
rather than just being blank:

 

///

var group:MovieClip   = new MovieClip(); 

addChild(group);

 

var pages:Object  = new Object();

pages[page1]= new MovieClip();

pages[page2]= new MovieClip();

pages[page3]= new MovieClip();

pages[page4]= new MovieClip();

pages[page5]= new MovieClip();

pages[page6]= new MovieClip();

 

for each (var page:MovieClip in pages)

{

group.addChild(page);

}

 

group.page1.width = 200;// [Fault] exception,
information=TypeError: Error #1010: A term is undefined and has no
properties. Fault, initScene() at Main.as:103



 

So I get this error when trying to access the width of page1 inside group:
[Fault] exception, information=TypeError: Error #1010: A term is undefined
and has no properties. Fault, initScene() at Main.as:103

 

Any ideas how I can access the page movieclips within the group movieclip?

 

Thanks!

Dav

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[Flashcoders] Any ideas / thoughts on this?

2009-04-09 Thread Dav
I'm trying to create a flash website where 6 pages are placed on the stage
with different rotations. The active page fills the viewport and a menu sits
just below the active page.

Now when you click on the menu for say page 2, the viewport will appear to
move and rotate to the correct angle to display page 2.

I have worked up a site to better explain what I mean.

http://79.170.40.163/flashdev.com/

For the sake of keeping things simple each of the three buttons just move
you to the next page.

I believe the best way to achieve the effect is to put each page into a
group movieclip, that will hold all 6 pages.

Then when a menu item is clicked, just rotate the group movieclip and move
it to a pre-defined x and y.

I'm hoping to code it in FlashDevelop, so it will be dynamic and not static
content.

Does anyone think there is a better way to achieve the end result?

Thanks in advance,
Dav

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Re: [Flashcoders] Any ideas / thoughts on this?

2009-04-09 Thread Glen Pike
Putting all the clips in your group will probably make your rotation 
calc's so much easier as you only have to spin one clip.


You could store the position  rotation of each child clip when you add 
it, then when you need to rotate, you can work out your current 
rotation / position, then offset the position and rotation of your child 
clip vs your parent and tween...   Not sure off the top of my head, but 
you know where you are placing pages so that's probably your starting 
point - it does not matter hugely if you hardcode positions - if the 
number of pages does not change, you could be at an advantage keeping it 
simple :)


Dav wrote:

I'm trying to create a flash website where 6 pages are placed on the stage
with different rotations. The active page fills the viewport and a menu sits
just below the active page.

Now when you click on the menu for say page 2, the viewport will appear to
move and rotate to the correct angle to display page 2.

I have worked up a site to better explain what I mean.

http://79.170.40.163/flashdev.com/

For the sake of keeping things simple each of the three buttons just move
you to the next page.

I believe the best way to achieve the effect is to put each page into a
group movieclip, that will hold all 6 pages.

Then when a menu item is clicked, just rotate the group movieclip and move
it to a pre-defined x and y.

I'm hoping to code it in FlashDevelop, so it will be dynamic and not static
content.

Does anyone think there is a better way to achieve the end result?

Thanks in advance,
Dav

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RE: [Flashcoders] Any ideas / thoughts on this?

2009-04-09 Thread Cor
I am just in the midlle of doing some tweening in FlashDevelop

Its far from ready and only the CMajor is filled.

www.badmintonclubnetwerk.nl/_Cor/music

Every button(guitarfret) is tweening in from a location.
I used TweenMax for this which is a nice piece of work from Grant Skinner.

I did my buttons separately and with a little math they tween in position.

If you don't want the other page to be seen, I suggest using a mask on the
area where the page should show.

HTH
Cor

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Dav
Sent: donderdag 9 april 2009 14:05
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] Any ideas / thoughts on this?

I'm trying to create a flash website where 6 pages are placed on the stage
with different rotations. The active page fills the viewport and a menu sits
just below the active page.

Now when you click on the menu for say page 2, the viewport will appear to
move and rotate to the correct angle to display page 2.

I have worked up a site to better explain what I mean.

http://79.170.40.163/flashdev.com/

For the sake of keeping things simple each of the three buttons just move
you to the next page.

I believe the best way to achieve the effect is to put each page into a
group movieclip, that will hold all 6 pages.

Then when a menu item is clicked, just rotate the group movieclip and move
it to a pre-defined x and y.

I'm hoping to code it in FlashDevelop, so it will be dynamic and not static
content.

Does anyone think there is a better way to achieve the end result?

Thanks in advance,
Dav

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[Flashcoders] AS3: if (urlvars.bids != null) trace(urlvars.bids); still prints null?

2009-04-09 Thread Alexander Farber
Hello,

does anybody please have an idea, why would this code:

private function handleComplete(event:Event):void {
var urlvars:URLVariables = event.target.data;
..
if (urlvars.bids != null  urlvars.bids != 0) {
trace(urlvars.bids);
.
}
}

still print out null? Is it maybe because null != null in AS3
and I have to perform some other check similar to isNaN()?

Thank you
Alex
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Re: [Flashcoders] AS3: if (urlvars.bids != null) trace(urlvars.bids); still prints null?

2009-04-09 Thread Glen Pike

the null is maybe a string if it's from url variables.

Alexander Farber wrote:

Hello,

does anybody please have an idea, why would this code:

private function handleComplete(event:Event):void {
var urlvars:URLVariables = event.target.data;
..
if (urlvars.bids != null  urlvars.bids != 0) {
trace(urlvars.bids);
.
}
}

still print out null? Is it maybe because null != null in AS3
and I have to perform some other check similar to isNaN()?

Thank you
Alex
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Re: [Flashcoders] AS3: if (urlvars.bids != null) trace(urlvars.bids); still prints null?

2009-04-09 Thread Ian Thomas
No, null==null in AS3.

I suspect that your url variable bids contains the string null, sent
from the server-side.

HTH,
  Ian

On Thu, Apr 9, 2009 at 2:13 PM, Alexander Farber
alexander.far...@gmail.com wrote:
 Hello,

 does anybody please have an idea, why would this code:

 private function handleComplete(event:Event):void {
        var urlvars:URLVariables = event.target.data;
 ..
        if (urlvars.bids != null  urlvars.bids != 0) {
                trace(urlvars.bids);
                .
        }
 }

 still print out null? Is it maybe because null != null in AS3
 and I have to perform some other check similar to isNaN()?

 Thank you
 Alex
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[Flashcoders] Flashplayer standalone settings

2009-04-09 Thread Glen Pike

Hi,

   Can anyone tell me how I might make sure that Flash Player 
standalone remembers my settings for camera  microphone on Linux?


   Everytime I start my app up and it tries to connect to the camera, 
the settings popup appears, but it never remembers the choices - used to 
be fine on FP9, seems to be an FP10 problem (again).


   Glen
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Re: [Flashcoders] Dragging loads of sound files from library into amovie clip

2009-04-09 Thread Muzak

Hey Paul,

Use jsfl again..

- create a new movieclip in library (mc:audio)
- edit the movieclip (enter editMode)
- loop through all library items
- if item == sound
   - create new layer in movieclip
   - add sound to new layer


fl.outputPanel.clear();
fl.trace(Audio to MovieClip Command);

var doc = fl.getDocumentDOM();
var lib = doc.library;

// create movieclip for audio
lib.addNewItem(movie clip, mc:audio);
lib.setItemProperty(linkageExportForAS, false);
lib.setItemProperty(linkageExportForRS, false);
lib.editItem(mc:audio);

var tl = doc.getTimeline();

var libItems = lib.items;
var len = libItems.length;
var item;
var frIndex;
fl.trace(library items:  + len);
for(var i=0; ilen; i++) {
item = libItems[i];
//fl.trace(- item: + item);
//fl.trace(- item type:  + item.itemType);
if(item.itemType == sound) {
 // create layer in movieclip, give it the audio name
 frIndex = tl.addNewLayer(item.name);
 fl.trace(- creating layer for:  + item.name);
 // add sound (current library item) to new layer
 tl.layers[frIndex].frames[0].soundLibraryItem = item;
}
}

doc.exitEditMode();
fl.trace(==);

Additionally you can add some more commands to actually add the audio movieclip from the library to the main timeline in a specific 
frame (for preloading).

You should be able to figure that out from the jsfl docs :)

regards,
Muzak

- Original Message - 
From: Paul Steven paul_ste...@btinternet.com

To: 'Flash Coders List' flashcoders@chattyfig.figleaf.com
Sent: Wednesday, April 08, 2009 8:30 AM
Subject: [Flashcoders] Dragging loads of sound files from library into amovie 
clip



Related to my previous post, I now need to drag about 300 audio files from
the library into a movie clip.

Essentially this is to ensure they are preloaded in my game. The method I
use is to create a movie clip that has all the audio files on separate
layers. This movie clip is then nested inside another movie clip and placed
on the second keyframe with a stop action on the first.

I am wondering if there is a magic way to drag say 300 audio files from the
library and for flash (Flash CS3) to automatically create 300 layers, one
layer for each audio file?

Thanks in advance

Paul

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Re: [Flashcoders] Flashplayer standalone settings

2009-04-09 Thread Glen Pike

Hi,

   Problem solved.

   Have to install the browser plugin and then visit the settings 
manager to allow access to the webcam by local applications...  What a 
PITA...


   Glen

Glen Pike wrote:

Hi,

   Can anyone tell me how I might make sure that Flash Player 
standalone remembers my settings for camera  microphone on Linux?


   Everytime I start my app up and it tries to connect to the camera, 
the settings popup appears, but it never remembers the choices - used 
to be fine on FP9, seems to be an FP10 problem (again).


   Glen
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Re: [Flashcoders] Dragging loads of sound files from library intoamovie clip

2009-04-09 Thread Muzak

This will add the audio mc to the main timeline in frame 10 (add it after 
doc.exitEditMode(); in the previous script):

// main timeline
tl = doc.getTimeline();
frIndex = tl.addNewLayer(ALL AUDIO);
tl.insertFrames(10);
tl.insertBlankKeyframe(10);
tl.currentFrame = 10;
lib.addItemToDocument({x:0, y:0}, mc:audio);

Depending on how your FLA is built up, you may have to remove: 
tl.insertFrames(10)

regards,
Muzak

- Original Message - 
From: Muzak p.ginnebe...@telenet.be

To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Thursday, April 09, 2009 4:27 PM
Subject: Re: [Flashcoders] Dragging loads of sound files from library 
intoamovie clip



Hey Paul,

Use jsfl again..

- create a new movieclip in library (mc:audio)
- edit the movieclip (enter editMode)
- loop through all library items
- if item == sound
   - create new layer in movieclip
   - add sound to new layer


fl.outputPanel.clear();
fl.trace(Audio to MovieClip Command);

var doc = fl.getDocumentDOM();
var lib = doc.library;

// create movieclip for audio
lib.addNewItem(movie clip, mc:audio);
lib.setItemProperty(linkageExportForAS, false);
lib.setItemProperty(linkageExportForRS, false);
lib.editItem(mc:audio);

var tl = doc.getTimeline();

var libItems = lib.items;
var len = libItems.length;
var item;
var frIndex;
fl.trace(library items:  + len);
for(var i=0; ilen; i++) {
item = libItems[i];
//fl.trace(- item: + item);
//fl.trace(- item type:  + item.itemType);
if(item.itemType == sound) {
 // create layer in movieclip, give it the audio name
 frIndex = tl.addNewLayer(item.name);
 fl.trace(- creating layer for:  + item.name);
 // add sound (current library item) to new layer
 tl.layers[frIndex].frames[0].soundLibraryItem = item;
}
}

doc.exitEditMode();
fl.trace(==);

Additionally you can add some more commands to actually add the audio movieclip from the library to the main timeline in a 
specific frame (for preloading).

You should be able to figure that out from the jsfl docs :)

regards,
Muzak



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Re: [Flashcoders] AS3: if (urlvars.bids != null) trace(urlvars.bids); still prints null?

2009-04-09 Thread Muzak

If the variable is actually present, it will have a value: an emtpy string.
And you may have to check for 0 instead of 0, again a string.

if (urlvars.bids !=   urlvars.bids != 0) 



regards,
Muzak

- Original Message - 
From: Alexander Farber alexander.far...@gmail.com

To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Thursday, April 09, 2009 3:13 PM
Subject: [Flashcoders] AS3: if (urlvars.bids != null) trace(urlvars.bids);still 
prints null?



Hello,

does anybody please have an idea, why would this code:

private function handleComplete(event:Event):void {
var urlvars:URLVariables = event.target.data;
..
if (urlvars.bids != null  urlvars.bids != 0) {
trace(urlvars.bids);
   .
   }
}

still print out null? Is it maybe because null != null in AS3
and I have to perform some other check similar to isNaN()?

Thank you
Alex
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RE: [Flashcoders] Dragging loads of sound files from library into amovie clip

2009-04-09 Thread Paul Steven
Wow this jsfl is a life saver! Can't believe I had never heard about it
before in all the years I have been using Flash.

Thank you Muzak for taking the time to write the code out for me. It works a
dream!

Cheers

Paul

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Muzak
Sent: 09 April 2009 15:27
To: Flash Coders List
Subject: Re: [Flashcoders] Dragging loads of sound files from library into
amovie clip

Hey Paul,

Use jsfl again..

- create a new movieclip in library (mc:audio)
- edit the movieclip (enter editMode)
- loop through all library items
- if item == sound
- create new layer in movieclip
- add sound to new layer


fl.outputPanel.clear();
fl.trace(Audio to MovieClip Command);

var doc = fl.getDocumentDOM();
var lib = doc.library;

// create movieclip for audio
lib.addNewItem(movie clip, mc:audio);
lib.setItemProperty(linkageExportForAS, false);
lib.setItemProperty(linkageExportForRS, false);
lib.editItem(mc:audio);

var tl = doc.getTimeline();

var libItems = lib.items;
var len = libItems.length;
var item;
var frIndex;
fl.trace(library items:  + len);
for(var i=0; ilen; i++) {
 item = libItems[i];
 //fl.trace(- item: + item);
 //fl.trace(- item type:  + item.itemType);
 if(item.itemType == sound) {
  // create layer in movieclip, give it the audio name
  frIndex = tl.addNewLayer(item.name);
  fl.trace(- creating layer for:  + item.name);
  // add sound (current library item) to new layer
  tl.layers[frIndex].frames[0].soundLibraryItem = item;
 }
}

doc.exitEditMode();
fl.trace(==);

Additionally you can add some more commands to actually add the audio
movieclip from the library to the main timeline in a specific 
frame (for preloading).
You should be able to figure that out from the jsfl docs :)

regards,
Muzak

- Original Message - 
From: Paul Steven paul_ste...@btinternet.com
To: 'Flash Coders List' flashcoders@chattyfig.figleaf.com
Sent: Wednesday, April 08, 2009 8:30 AM
Subject: [Flashcoders] Dragging loads of sound files from library into
amovie clip


 Related to my previous post, I now need to drag about 300 audio files from
 the library into a movie clip.

 Essentially this is to ensure they are preloaded in my game. The method I
 use is to create a movie clip that has all the audio files on separate
 layers. This movie clip is then nested inside another movie clip and
placed
 on the second keyframe with a stop action on the first.

 I am wondering if there is a magic way to drag say 300 audio files from
the
 library and for flash (Flash CS3) to automatically create 300 layers, one
 layer for each audio file?

 Thanks in advance

 Paul

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Re: [Flashcoders] Dragging loads of sound files from library into amovie clip

2009-04-09 Thread Karl DeSaulniers

I must say WOW as well. I never knew you could do that eigther.

Karl

Sent from losPhone

On Apr 9, 2009, at 10:15 AM, Paul Steven  
paul_ste...@btinternet.com wrote:


Wow this jsfl is a life saver! Can't believe I had never heard about  
it

before in all the years I have been using Flash.

Thank you Muzak for taking the time to write the code out for me. It  
works a

dream!

Cheers

Paul

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Muzak
Sent: 09 April 2009 15:27
To: Flash Coders List
Subject: Re: [Flashcoders] Dragging loads of sound files from  
library into

amovie clip

Hey Paul,

Use jsfl again..

- create a new movieclip in library (mc:audio)
- edit the movieclip (enter editMode)
- loop through all library items
- if item == sound
   - create new layer in movieclip
   - add sound to new layer


fl.outputPanel.clear();
fl.trace(Audio to MovieClip Command);

var doc = fl.getDocumentDOM();
var lib = doc.library;

// create movieclip for audio
lib.addNewItem(movie clip, mc:audio);
lib.setItemProperty(linkageExportForAS, false);
lib.setItemProperty(linkageExportForRS, false);
lib.editItem(mc:audio);

var tl = doc.getTimeline();

var libItems = lib.items;
var len = libItems.length;
var item;
var frIndex;
fl.trace(library items:  + len);
for(var i=0; ilen; i++) {
item = libItems[i];
//fl.trace(- item: + item);
//fl.trace(- item type:  + item.itemType);
if(item.itemType == sound) {
 // create layer in movieclip, give it the audio name
 frIndex = tl.addNewLayer(item.name);
 fl.trace(- creating layer for:  + item.name);
 // add sound (current library item) to new layer
 tl.layers[frIndex].frames[0].soundLibraryItem = item;
}
}

doc.exitEditMode();
fl.trace(==);

Additionally you can add some more commands to actually add the audio
movieclip from the library to the main timeline in a specific
frame (for preloading).
You should be able to figure that out from the jsfl docs :)

regards,
Muzak

- Original Message -
From: Paul Steven paul_ste...@btinternet.com
To: 'Flash Coders List' flashcoders@chattyfig.figleaf.com
Sent: Wednesday, April 08, 2009 8:30 AM
Subject: [Flashcoders] Dragging loads of sound files from library into
amovie clip


Related to my previous post, I now need to drag about 300 audio  
files from

the library into a movie clip.

Essentially this is to ensure they are preloaded in my game. The  
method I
use is to create a movie clip that has all the audio files on  
separate

layers. This movie clip is then nested inside another movie clip and

placed

on the second keyframe with a stop action on the first.

I am wondering if there is a magic way to drag say 300 audio files  
from

the
library and for flash (Flash CS3) to automatically create 300  
layers, one

layer for each audio file?

Thanks in advance

Paul

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Re: [Flashcoders] AS3: if (urlvars.bids != null) trace(urlvars.bids); still prints null?

2009-04-09 Thread Romuald Quantin
if you're sure you receive an empty value and the check does not work, 
maybe try

if (String(urlvars.bids) != )
Romu

Muzak wrote:
If the variable is actually present, it will have a value: an emtpy 
string.

And you may have to check for 0 instead of 0, again a string.

if (urlvars.bids !=   urlvars.bids != 0)

regards,
Muzak

- Original Message - From: Alexander Farber 
alexander.far...@gmail.com

To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Thursday, April 09, 2009 3:13 PM
Subject: [Flashcoders] AS3: if (urlvars.bids != null) 
trace(urlvars.bids);still prints null?




Hello,

does anybody please have an idea, why would this code:

private function handleComplete(event:Event):void {
var urlvars:URLVariables = event.target.data;
..
if (urlvars.bids != null  urlvars.bids != 0) {
trace(urlvars.bids);
   .
   }
}

still print out null? Is it maybe because null != null in AS3
and I have to perform some other check similar to isNaN()?

Thank you
Alex
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Re: [Flashcoders] Dragging loads of sound files from libraryinto amovie clip

2009-04-09 Thread Muzak

I used to create loads of IDE Panels (SWF Panels) for Flash/Fireworks :)
You can even launch Fireworks from a swf and make it do all kinds of stuff (you can make RPC calls from a swf to Fireworks for 
instance).


About everything you do in Flash is done through jsfl.
Just open up the History panel and do some stuff and then copy it from the 
history panel to notepad to see what it looks like.

There used to be a complete Flash/Fireworks API for AS2 (or even AS1) but I'm 
not sure if that has been updated for CS4.
Flash panels are still pretty much alive (and now even work for Photoshop if 
I'm not mistaken).
Since I hardly ever use Flash nowadays I haven't looked into it much.

Just did a quick google and looks like CS4 still uses the same (or similar) API.

Flash CS4 jsfl docs:
http://help.adobe.com/en_US/Flash/10.0_ExtendingFlash/

Fireworks CS4 jsfl docs:
http://help.adobe.com/en_US/Fireworks/10.0_Extending/

Fireworks CS4: Cross-Product Extensions
http://help.adobe.com/en_US/Fireworks/10.0_Extending/WS5b3ccc516d4fbf351e63e3d1183c949219-8000.html

Fireworks CS4: Using the API wrapper extension in Adobe Flash
http://help.adobe.com/en_US/Fireworks/10.0_Extending/WS5b3ccc516d4fbf351e63e3d1183c949219-7fc8.html

regards,
Muzak

- Original Message - 
From: Karl DeSaulniers k...@designdrumm.com

To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Thursday, April 09, 2009 6:10 PM
Subject: Re: [Flashcoders] Dragging loads of sound files from libraryinto 
amovie clip



I must say WOW as well. I never knew you could do that eigther.

Karl

Sent from losPhone

On Apr 9, 2009, at 10:15 AM, Paul Steven  paul_ste...@btinternet.com wrote:


Wow this jsfl is a life saver! Can't believe I had never heard about  it
before in all the years I have been using Flash.

Thank you Muzak for taking the time to write the code out for me. It  works a
dream!

Cheers

Paul



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[Flashcoders] point in a circle

2009-04-09 Thread Fabio Pinatti
Hello list,

since I ran from math classes, I have a question that I'm almost sure it's
not hard to solve, but I don't know how to. I put a image at
http://pinatti.com.br/circle.jpg, where it's a circle with red dots. I need
to compute red dots's x/y position. The data I have is the angle that I
increment (in this case 45º each round), and the distance (the hypotenuse,
right?).

Any ideas for this math?

Thanks in advance..

-- 
Fabio Pinatti
:: web.developer
 www.pinatti.com.br
:: 19. 9184.3745 / 3342.1130
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Re: [Flashcoders] point in a circle

2009-04-09 Thread Todd Kerpelman
x = Math.cos(angle) *  radius
y = Math.sin(angle) * radius

Keep in mind the angle here needs to be in radians. If your angle is in
degrees, multiply it by 180 / Math.PI.

Also keep in mind the x and y values you get here will be relative to the
circle's center.

--T


On Thu, Apr 9, 2009 at 11:02 AM, Fabio Pinatti fpina...@gmail.com wrote:

 Hello list,

 since I ran from math classes, I have a question that I'm almost sure it's
 not hard to solve, but I don't know how to. I put a image at
 http://pinatti.com.br/circle.jpg, where it's a circle with red dots. I
 need
 to compute red dots's x/y position. The data I have is the angle that I
 increment (in this case 45º each round), and the distance (the hypotenuse,
 right?).

 Any ideas for this math?

 Thanks in advance..

 --
 Fabio Pinatti
 :: web.developer
  www.pinatti.com.br
 :: 19. 9184.3745 / 3342.1130
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Re: [Flashcoders] point in a circle

2009-04-09 Thread Fabio Pinatti
that's it!

Thanks so much!

On Thu, Apr 9, 2009 at 3:27 PM, Todd Kerpelman t...@kerp.net wrote:

 x = Math.cos(angle) *  radius
 y = Math.sin(angle) * radius

 Keep in mind the angle here needs to be in radians. If your angle is in
 degrees, multiply it by 180 / Math.PI.

 Also keep in mind the x and y values you get here will be relative to the
 circle's center.

 --T


 On Thu, Apr 9, 2009 at 11:02 AM, Fabio Pinatti fpina...@gmail.com wrote:

  Hello list,
 
  since I ran from math classes, I have a question that I'm almost sure
 it's
  not hard to solve, but I don't know how to. I put a image at
  http://pinatti.com.br/circle.jpg, where it's a circle with red dots. I
  need
  to compute red dots's x/y position. The data I have is the angle that I
  increment (in this case 45º each round), and the distance (the
 hypotenuse,
  right?).
 
  Any ideas for this math?
 
  Thanks in advance..
 
  --
  Fabio Pinatti
  :: web.developer
   www.pinatti.com.br
  :: 19. 9184.3745 / 3342.1130
  ___
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-- 
Fabio Pinatti
:: web.developer
 www.pinatti.com.br
:: 19. 9184.3745 / 3342.1130
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Re: [Flashcoders] Dragging loads of sound files from libraryinto amovie clip

2009-04-09 Thread Karl DeSaulniers

Oo you shouldn't have shown me that. :)

It's on like Donkey Kong

Best,
Karl

Sent from losPhone

On Apr 9, 2009, at 11:54 AM, Muzak p.ginnebe...@telenet.be wrote:

I used to create loads of IDE Panels (SWF Panels) for Flash/ 
Fireworks :)
You can even launch Fireworks from a swf and make it do all kinds of  
stuff (you can make RPC calls from a swf to Fireworks for instance).


About everything you do in Flash is done through jsfl.
Just open up the History panel and do some stuff and then copy it  
from the history panel to notepad to see what it looks like.


There used to be a complete Flash/Fireworks API for AS2 (or even  
AS1) but I'm not sure if that has been updated for CS4.
Flash panels are still pretty much alive (and now even work for  
Photoshop if I'm not mistaken).

Since I hardly ever use Flash nowadays I haven't looked into it much.

Just did a quick google and looks like CS4 still uses the same (or  
similar) API.


Flash CS4 jsfl docs:
http://help.adobe.com/en_US/Flash/10.0_ExtendingFlash/

Fireworks CS4 jsfl docs:
http://help.adobe.com/en_US/Fireworks/10.0_Extending/

Fireworks CS4: Cross-Product Extensions
http://help.adobe.com/en_US/Fireworks/10.0_Extending/WS5b3ccc516d4fbf351e63e3d1183c949219-8000.html

Fireworks CS4: Using the API wrapper extension in Adobe Flash
http://help.adobe.com/en_US/Fireworks/10.0_Extending/WS5b3ccc516d4fbf351e63e3d1183c949219-7fc8.html

regards,
Muzak

- Original Message - From: Karl DeSaulniers k...@designdrumm.com 


To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Thursday, April 09, 2009 6:10 PM
Subject: Re: [Flashcoders] Dragging loads of sound files from  
libraryinto amovie clip




I must say WOW as well. I never knew you could do that eigther.

Karl

Sent from losPhone

On Apr 9, 2009, at 10:15 AM, Paul Steven  paul_ste...@btinternet.com 
 wrote:


Wow this jsfl is a life saver! Can't believe I had never heard  
about  it

before in all the years I have been using Flash.

Thank you Muzak for taking the time to write the code out for me.  
It  works a

dream!

Cheers

Paul



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