Re: [Flashcoders] How to smooth bitmap?

2009-04-11 Thread Pavel Repkin
Thanks, Latcho!

Inside discussions over BitmapData.draw() on Flash-help site I've found this
script
?php
$file = $_GET[file];
header(Content-Type: image/jpg);
readfile($file);
?

But it looks very insecure.
Do you know a proper one with correct input checking?
I'm a new to PHP and it's hard for me to make this script secure.

Yes, there is the crossdomain.xml on Facebook, but it opens Facebook for a
small set of domains, mostly of them are Facebook servers. Have a look
facebook.com/crossdomain.xml

Of course there are several Facebook APIs, but the ones I've seen do nothing
special about image download. Though they help to easily access image url.
And, as far as I know, there are no official Facebook Flash API.


On Sat, Apr 11, 2009 at 7:29 PM, Latcho spamtha...@gmail.com wrote:

 I'm afraid that you need to implement a proxy script on your own server
 that loads the image from facebook.
 But isn't there a crossdomain.xml to load from FB ? Or isn't there an API
 (yet) ?
 Latcho

 Pavel Repkin wrote:

 Hey!

 I have a bitmap image loaded from external site (Facebook user avatar).
 Its size is 50x50 pixels and it looks very pixelated when the Flash Stage
 size changes.
 The image would look much better if it was smoothed.

 But, smoothing does not work for images loaded from external domains.
 MovieClip.forceSmoothing = true just does not work.
 However if the image resides on the same server as the script, smoothing
 works like a charm.

 Do you know how can I smooth the bitmap?
 Is it possible?

 AS 2.0, FP 9.0

 Pasha.
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Re: [Flashcoders] Math: Is this correct?

2009-04-11 Thread Mark Winterhalder
On Sat, Apr 11, 2009 at 5:57 PM, Jer Brand thejhe...@gmail.com wrote:
 Thanks Mark, Gonna go read with the faq's.  And you hit the nail on the
 head. It looked right, but the behavior wasn't quite right

There's a picture on the Wikipedia page, just look at where the axis'
go and replace x, y and z with where they go in your coordinate
system.

 Time to learn some vector math I suppose. Thanks again everyone. I hafta
 wonder if it'd be easier if I just made the day job pay for a few math
 courses, I work on campus, so it's not like it'd cost em.shrug

I'm not going to argue that a formal math course is a bad idea, it
certainly would be valuable and be a better foundation than a random
web tutorial. However... formal math courses are very, well, formal.
:)
The way I see it, to simply go through an online tutorial would be
more pragmatic. All you need are two or three dimensions, not a
general definition. Frankly, it's usually enough to have heard
something before so you know it's there and can look it up when you
need it.
Then again, if the course would be during work hours, then why not
follow up with one after you've got a basic understanding.

Of course, those on the list with a formal math background will disagree. :)

Mark

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[Flashcoders] rotationX not working In Flex actionscript Projects

2009-04-11 Thread Omar Fouad
Hi all,

Since I switched to Mac now, I am using Flex Builder for my ActionScript
Projects, I've got the latest Flex SDK 3.2 (I think that is the latest) and
edited the flex_config xml file. I've added the playerglobal swc file to the
build path of Flex for Auto Completion and all.

Here is the problem: it seems that the specific FP 10 new properties as .z,
.rotationX, .rotationY and .rotationZ are not recognized by the compiler.

mc.rotationX = 45; // this is not working as it is ignored.

Using Tweener:
Tweener.addTween(mc, { rotationX:45, time:1}); // throws Property rotationX
not found on [object name ]  and there is no default value

Is there anything wrong I am doing in flex?

Thanks for the support.

Cordially.

-- 
Omar M. Fouad - Adobe Flash™ Platform Developer
www.omar-fouad.net
Cellular: (+20) 1011.88.534
Mail: m...@omar-fouad.net

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Re: [Flashcoders] How to smooth bitmap?

2009-04-11 Thread Patrick Matte
Here's a facebook API.

http://code.google.com/p/facebook-actionscript-api/




 From: Pavel Repkin pavel.rep...@gmail.com
 Reply-To: Flash Coders List flashcoders@chattyfig.figleaf.com
 Date: Sat, 11 Apr 2009 20:28:14 +0400
 To: spamtha...@gmail.com, Flash Coders List
 flashcoders@chattyfig.figleaf.com
 Subject: Re: [Flashcoders] How to smooth bitmap?
 
 Thanks, Latcho!
 
 Inside discussions over BitmapData.draw() on Flash-help site I've found this
 script
 ?php
 $file = $_GET[file];
 header(Content-Type: image/jpg);
 readfile($file);
 ?
 
 But it looks very insecure.
 Do you know a proper one with correct input checking?
 I'm a new to PHP and it's hard for me to make this script secure.
 
 Yes, there is the crossdomain.xml on Facebook, but it opens Facebook for a
 small set of domains, mostly of them are Facebook servers. Have a look
 facebook.com/crossdomain.xml
 
 Of course there are several Facebook APIs, but the ones I've seen do nothing
 special about image download. Though they help to easily access image url.
 And, as far as I know, there are no official Facebook Flash API.
 
 
 On Sat, Apr 11, 2009 at 7:29 PM, Latcho spamtha...@gmail.com wrote:
 
 I'm afraid that you need to implement a proxy script on your own server
 that loads the image from facebook.
 But isn't there a crossdomain.xml to load from FB ? Or isn't there an API
 (yet) ?
 Latcho
 
 Pavel Repkin wrote:
 
 Hey!
 
 I have a bitmap image loaded from external site (Facebook user avatar).
 Its size is 50x50 pixels and it looks very pixelated when the Flash Stage
 size changes.
 The image would look much better if it was smoothed.
 
 But, smoothing does not work for images loaded from external domains.
 MovieClip.forceSmoothing = true just does not work.
 However if the image resides on the same server as the script, smoothing
 works like a charm.
 
 Do you know how can I smooth the bitmap?
 Is it possible?
 
 AS 2.0, FP 9.0
 
 Pasha.
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 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
 
 
 
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 Flashcoders@chattyfig.figleaf.com
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Re: [Flashcoders] rotationX not working In Flex actionscript Projects

2009-04-11 Thread Muzak
In FlexBuilder, in the Project properties (right click the project select properties), set the required Flash Player to 10 in the 
Flex Compiler tab.

By default FlexBuilder compiles to Flash 9, which doesn't have the new 3D stuff.

regards,
Muzak

- Original Message - 
From: Omar Fouad omarfouad@gmail.com

To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Saturday, April 11, 2009 10:51 PM
Subject: [Flashcoders] rotationX not working In Flex actionscript Projects


Hi all,

Since I switched to Mac now, I am using Flex Builder for my ActionScript
Projects, I've got the latest Flex SDK 3.2 (I think that is the latest) and
edited the flex_config xml file. I've added the playerglobal swc file to the
build path of Flex for Auto Completion and all.

Here is the problem: it seems that the specific FP 10 new properties as .z,
.rotationX, .rotationY and .rotationZ are not recognized by the compiler.

mc.rotationX = 45; // this is not working as it is ignored.

Using Tweener:
Tweener.addTween(mc, { rotationX:45, time:1}); // throws Property rotationX
not found on [object name ]  and there is no default value

Is there anything wrong I am doing in flex?

Thanks for the support.

Cordially.

--
Omar M. Fouad - Adobe Flashâ„¢ Platform Developer
www.omar-fouad.net
Cellular: (+20) 1011.88.534
Mail: m...@omar-fouad.net


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