A quick thought, Anthony... why reinvent the wheel?
Why not use Flash's built-in graphics.moveTo()/graphics.lineTo() etc.
to draw _vector_ lines into a Sprite (which will therefore be nicely
antialiased by Flash), then capture the results as a bitmap and paste
them into whatever BitmapData you
I have heard of and looked at Xiaolin Wu's line algorithm, and I am
wondering if there is a better way.
Anthony Pace wrote:
Hello,
I am trying to draw shapes using pixel manipulation, and I am pretty
sure I understand most of the concepts; yet, as I am pretty new to
this, I am unsure how to
You are right, in most scenarios you would want to use built in
functionality; however, outside of regular applications in as3, there
are a lot of reasons to know this well, and graphics applications that
would be impossible by relying on what is built in.
Ian Thomas wrote:
A quick thought,
Oh absolutely. :-) Just thought this might be a quick route to
achieving whatever you're currently trying to achieve. :-)
Ian
On Mon, May 18, 2009 at 10:53 AM, Anthony Pace anthony.p...@utoronto.ca wrote:
You are right, in most scenarios you would want to use built in
functionality; however,
You are on the right list.
To get some help, you will probably have to give more details.
- 2D or 3D
- vectors or rasters - images or drawings
- what kind of shapes
- dynamic or static
- data driven or algorithmic
- user interaction desired
- low-res icons or sprites for a game or beautifully
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