[Flashcoders] TextField TabIndex in flex

2009-07-23 Thread Sumeet Kumar
Hi All, I am adding two textfields dynamically using the code written below and after that i am trying to set the tabindex for the two textfields. But i am not able to set the tabIndex for the textfields added dynamically. Can anyone please guide what am i doing wrong here? Here is the code f

[Flashcoders] accessing movieclips, problem using preloader

2009-07-23 Thread Isaac Alves
it worked with MovieClip(parent). im looking now for something like lockRoot for as3 any clue how could I handle this? thanks! isaac ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcode

[Flashcoders] accessing movieclips, problem using preloader

2009-07-23 Thread Isaac Alves
Hi fellows, I´m having a weird problem here: This code is inside the movieclip "Info_1", which is a child of the stage in top.swf. function intro():void{ trace ("this: " + this); trace ("thischldren: " + this.numChildren); trace ("child 0: " + this.getChildAt(0)); trace ("child 0n

Re: [Flashcoders] Just a stupid question (hope you can help me)

2009-07-23 Thread PWMedia | Paul Wolthuis
I've been reeding for weeks and trie to find it myself. I found a simular question and the reaction of steve was to post it here... Steve thinks it's a regular actionscript thing (he's proberbly right) and not a flash thing. Maybe i have to post a message over there but i'm affraid i'll be b

Re: [Flashcoders] Just a stupid question (hope you can help me)

2009-07-23 Thread Mark Burvill
Have you tried posting on the Gaia forum? Stephen is usually pretty good at answering. On 22 Jul 2009, at 17:07, PWMedia|Paul Wolthuis wrote: Hi Guys, Thanks for helping me out!!! I know about the Gaia panel option to set 100% width and 100% height in combination with the center/center o

Re: [Flashcoders] Dancing characters...

2009-07-23 Thread Ashim D'Silva
I'd say the width value you're using isn't so dependable because of the way text scales. If you turn autoSize off it may help. Failing that, I'd render each piece to a bitmapData and use a bitmap. They work better for scaling and rotation, although scaling up is ofcourse a bad idea, so render your