Re: [Flashcoders] Weird auto format

2009-11-17 Thread Ktu
I copy pasted that into CS4 stock and I could not reproduce the error. I tried it on the timeline and in a class file with no luck. Could there be any updates you've done to your version of flash that could cause this? Ktu On Tue, Nov 17, 2009 at 2:02 AM, Karl DeSaulniers

Re: [Flashcoders] Weird auto format

2009-11-17 Thread Karl DeSaulniers
Nope. Just CS3 Karl On Nov 17, 2009, at 2:03 AM, Ktu wrote: I copy pasted that into CS4 stock and I could not reproduce the error. I tried it on the timeline and in a class file with no luck. Could there be any updates you've done to your version of flash that could cause this? Ktu

Re: [Flashcoders] Problem with First Flash Movie

2009-11-17 Thread beno -
On Mon, Nov 16, 2009 at 5:00 PM, Barry Hannah ba...@shift.co.nz wrote: OK, I'm lost. Me too :) You need a function mcHatAndFace so you can call an asset from the library? Does var myHatAndFaceInstance:mcHatAndFace = new mcHatAndFace(); not work? I exported mcHatAndFace from the

Re: [Flashcoders] Problem with First Flash Movie

2009-11-17 Thread Cedric Muller
Hi, Could you try the following ? (you were doing addChild on 'mcHatAndFace' class, but I know you want the instance to be added to the display list, not its class) Main.as: package { import flash.display.MovieClip; import com.greensock.*; import com.greensock.plugins.*; import

Re: [Flashcoders] Problem with First Flash Movie

2009-11-17 Thread John McCormack
Beno, It's difficult knowing exactly what you have done. I don't know any AS2, just AS3. To help sort out the scenario let's say: You have a program called program.fla You have clicked the stage and in 'properties' you have named the class as Main - without the as. So the code that drives

Re: [Flashcoders] Problem with First Flash Movie

2009-11-17 Thread beno -
On Tue, Nov 17, 2009 at 5:14 AM, Cedric Muller flashco...@benga.li wrote: Hi, Could you try the following ? (you were doing addChild on 'mcHatAndFace' class, but I know you want the instance to be added to the display list, not its class) Main.as: This is what came back from the code,

Re: [Flashcoders] Problem with First Flash Movie

2009-11-17 Thread Henrik Andersson
beno - wrote: Error: Error #2136: The SWF filefile contains invalid data at Main/frame1() The flash player does not like you creating a new instance of a class that is the document class for a swf. ___ Flashcoders mailing list

[Flashcoders] Intersecting (or ovelapping) b and i in html text fields

2009-11-17 Thread Greg Ligierko
I noticed a difference in how Flash CS3 and simple HTML page parses b and i tags. For example: var test2 = A B C D B E F G I H I J K /B L M N O /I P Q R S T; txt.htmlText = test2; Flash produces: A B C D - regular font E F G - bold H I J K - bold+italic

Re: [Flashcoders] Intersecting (or ovelapping) b and i in html text fields

2009-11-17 Thread Andrei Thomaz
intersection is not correct HTML, right? On Tue, Nov 17, 2009 at 10:03 AM, Greg Ligierko gre...@l-d5.com wrote: I noticed a difference in how Flash CS3 and simple HTML page parses b and i tags. For example: var test2 = A B C D B E F G I H I J K /B L M N O /I P Q R S T; txt.htmlText =

Re: [Flashcoders] Problem with First Flash Movie

2009-11-17 Thread beno -
On Tue, Nov 17, 2009 at 6:21 AM, Henrik Andersson he...@henke37.cjb.netwrote: beno - wrote: Error: Error #2136: The SWF filefile contains invalid data at Main/frame1() The flash player does not like you creating a new instance of a class that is the document class for a swf. How is

Re: [Flashcoders] Problem with First Flash Movie

2009-11-17 Thread Cedric Muller
1) Just open your FLA in Flash IDE 2) In the PUBLISH panel, you have a textfield input named Class: --- this is the document class, just leave it blank 3) retest with the revised code hth, Cedric On Tue, Nov 17, 2009 at 6:21 AM, Henrik Andersson he...@henke37.cjb.netwrote: beno -

Re: [Flashcoders] Intersecting (or ovelapping) b and i in html text fields

2009-11-17 Thread Karl DeSaulniers
Should be like this.. var test2 = A B C D B E F G I H I J K /i/B iL M N O / I P Q R S T; if you want these results. A B C D - regular font E F G - bold H I J K - bold+italic L M N O - italic P Q R S T -

Re: [Flashcoders] Intersecting (or ovelapping) b and i in htmltext fields

2009-11-17 Thread Nathan Mynarcik
Yeah, intersecting if you will, is improper HTML coding. I can't even think of a reason why you would want to do that... --Original Message-- From: Karl DeSaulniers Sender: flashcoders-boun...@chattyfig.figleaf.com To: Flash Coders List ReplyTo: Flash Coders List Subject: Re:

Re: [Flashcoders] Problem with First Flash Movie

2009-11-17 Thread beno -
On Tue, Nov 17, 2009 at 8:36 AM, Cedric Muller flashco...@benga.li wrote: 1) Just open your FLA in Flash IDE 2) In the PUBLISH panel, you have a textfield input named Class: --- this is the document class, just leave it blank 3) retest with the revised code YAHOO hth, Ya, mon!

Re: [Flashcoders] Problem with First Flash Movie

2009-11-17 Thread Cedric Muller
:) Now, the best is to try out different ways to launch your application and truely understand the differences between Classes, methods, properties, symbols, etc ... :) Moreover, now that you've got your Main class working, please read Adobe tutorials and senocular's excellent information,

[Flashcoders] Baby Step #2

2009-11-17 Thread beno -
Hi; Okay, I have this as code in the first frame of a timeline: var main:Main = new Main(); addChild(main); main.init(); main.another(); I have this code in Main.as: package { import flash.display.MovieClip; import com.greensock.*; import com.greensock.plugins.*; import

Re: [Flashcoders] Problem with First Flash Movie

2009-11-17 Thread beno -
On Tue, Nov 17, 2009 at 10:49 AM, Cedric Muller flashco...@benga.li wrote: :) Now, the best is to try out different ways to launch your application and truely understand the differences between Classes, methods, properties, symbols, etc ... :) I've put up a new post (Baby Step #2). Already

Re: [Flashcoders] Baby Step #2

2009-11-17 Thread Henrik Andersson
beno - wrote: public function another():void { var mcHandInstance:mcHand = new mcHand(); addChild(mcHandInstance); mcHand.x = 400; mcHand.y = 400; } Compare line 3 and 4 with line 5 and 6 and note the difference, you are using the wrong variable name. You

Re: [Flashcoders] Problem with First Flash Movie

2009-11-17 Thread John McCormack
Well done Cedric! beno, Later on, have a look at: Using the Document Class on: http://www.gotoandlearn.com/ John Cedric Muller wrote: :) Now, the best is to try out different ways to launch your application and truely understand the differences between Classes, methods, properties,

Re: [Flashcoders] Baby Step #2

2009-11-17 Thread Cedric Muller
who's the Instance who's the Class symbol ? mcHand --- Class symbol mcHandInstance --- instance when you want to change x and y on **any** instance, who do you target ? the Class or the instance ? :) var mcHandInstance:mcHand = new mcHand(); addChild(mcHandInstance); mcHand.x =

Re: [Flashcoders] Baby Step #2

2009-11-17 Thread beno -
On Tue, Nov 17, 2009 at 11:41 AM, Cedric Muller flashco...@benga.li wrote: who's the Instance who's the Class symbol ? mcHand --- Class symbol mcHandInstance --- instance when you want to change x and y on **any** instance, who do you target ? the Class or the instance ? I apologize for

Re: [Flashcoders] Baby Step #2

2009-11-17 Thread Cedric Muller
this looks like you have not set the linkage in your symbol properties panel, have you ? (ie: is 'mcHand' really defined somewhere ? somehow ?) hth, Cedric On Tue, Nov 17, 2009 at 11:41 AM, Cedric Muller flashco...@benga.li wrote: who's the Instance who's the Class symbol ? mcHand ---

[Flashcoders] Flash Video and Media Player Developer User Group Launching (Online-only) | Thur 11/19 @ 10:00 AM PST

2009-11-17 Thread greg h
Build State of the Art Flash Video and Media Players. Targeting worldwide specialists who develop and deploy Flash Video and Media Players, a new online-only, public user group is launching this Thursday 11/19 @ 10:00 AM PST. All are welcome. Please forward notice about this meeting to all who

Re: [Flashcoders] Baby Step #2

2009-11-17 Thread beno -
On Tue, Nov 17, 2009 at 12:13 PM, Cedric Muller flashco...@benga.li wrote: this looks like you have not set the linkage in your symbol properties panel, have you ? (ie: is 'mcHand' really defined somewhere ? somehow ?) That was it :-) I'm currently studying the Adobe online docs...really good

Re: [Flashcoders] Baby Step #2

2009-11-17 Thread Cedric Muller
to be honest ... I don't know :( - senocular is key for me: it is not long and so informative ... - the Adobe documentation is hard at first glance, but it prooves itself to be very useful. The hardest part is to first take time to read 200-300 pages from the base doc' ... otherwise (if

Re: [Flashcoders] Intersecting (or ovelapping) b and i in htmltext fields

2009-11-17 Thread Greg Ligierko
You are all right. Mixing styles this way breaks HTML/XML hierarchy and it's not a good idea. I am writing a piece of code that converts [b]..[/b] and [i]..[/i] to HTML bold and italic tags. I was trying to figure out if I should allow intersecting styles. For some reason, browsers support this

RE: [Flashcoders] Intersecting (or ovelapping) b and i in htmltext fields

2009-11-17 Thread Merrill, Jason
If you're mixing XML and HTML, you should just enclose the HTML inside of CDATA tags, then it's not an issue as any proper XML parser will ignore it as XML structure and treat it as a string. Jason Merrill Bank of America Global Learning Learning Performance Soluions Join the Bank of

[Flashcoders] one class listening for another classes dispatched event

2009-11-17 Thread Mendelsohn, Michael
Hi list... I have a singleton (let's say it's class a) which contains instances of two different classes, b and c. Class B and C both extend Event Dispatcher. var b:B = new B(); var c:C = new C(); In c's constructor, a custom event is dispatched. I want b to listen for it, but this

Re: [Flashcoders] Baby Step #2

2009-11-17 Thread beno -
On Tue, Nov 17, 2009 at 12:42 PM, Cedric Muller flashco...@benga.li wrote: - the Adobe documentation is hard at first glance, but it prooves itself to be very useful. The hardest part is to first take time to read 200-300 pages from the base doc' ... I'm reading it ;) I've done enough

RE: [Flashcoders] one class listening for another classes dispatched event

2009-11-17 Thread Merrill, Jason
Hi Michael, When you do b.addEventListener - you're listening for events in b, not in c. You should not, architecturally speaking, have b listen to c at all - that's called tight coupling, which is bad. You should instead do loose coupling, which would have your singleton class a listen for

RE: [Flashcoders] one class listening for another classes dispatched event

2009-11-17 Thread Mendelsohn, Michael
Thanks Jason. I wasn't sure if a listening for c and calling a function in b as a result qualifies as tight coupling also between the three classes. In any case, that was the other plan I had intended on going with. Thanks for the great answer! - MM

Re: [Flashcoders] one class listening for another classes dispatched event

2009-11-17 Thread Henrik Andersson
Merrill, Jason wrote: Hi Michael, When you do b.addEventListener - you're listening for events in b, not in c. You should not, architecturally speaking, have b listen to c at all - that's called tight coupling, which is bad. So better to do the loose coupling thing I outlined above. Tight

RE: [Flashcoders] one class listening for another classes dispatchedevent

2009-11-17 Thread Merrill, Jason
Tight coupling is not as bad as people make it out to be. Yes it is. Jason Merrill Bank of America Global Learning Learning Performance Soluions Join the Bank of America Flash Platform Community and visit our Instructional Technology Design Blog (note: these are for Bank of America

Re: [Flashcoders] one class listening for another classes dispatchedevent

2009-11-17 Thread Henrik Andersson
Merrill, Jason wrote: Tight coupling is not as bad as people make it out to be. Yes it is. No, it is not. Btw, thanks for your very stimulating response. Meh, I get to argue for my point first then. Tight coupling can be an issue, if the coupled components shouldn't be coupled. It is not

RE: [Flashcoders] one class listening for another classesdispatchedevent

2009-11-17 Thread Merrill, Jason
It is not an issue at all if they more or less couldn't work without something doing the job of the other and few if any replacement options. That's a strange point of view, I would love to see a good example of that. If you've got a system designed that way, then you've got bigger problems.

Re: [Flashcoders] one class listening for another classes dispatchedevent

2009-11-17 Thread Ian Thomas
On Tue, Nov 17, 2009 at 8:06 PM, Henrik Andersson he...@henke37.cjb.net wrote: Tight coupling can be an issue, if the coupled components shouldn't be coupled. It is not an issue at all if they more or less couldn't work without something doing the job of the other and few if any replacement

Re: [Flashcoders] one class listening for another classes dispatchedevent

2009-11-17 Thread Henrik Andersson
Ian Thomas wrote: In which case they're actually one component, conceptually - if the dependencies are really that inextricable. :o) Two sub modules in a webbrowser is a http client and an image parser. Yet, they need to cooperate for images to download while being displayed. When do you

Re: [Flashcoders] one class listening for another classes dispatchedevent

2009-11-17 Thread Ian Thomas
*blink* But those two components should not be tightly coupled. Bad example, I think. The HTTP client doesn't depend on the image parser; it's used to provide HTTP services to a number of different components of a browser. You could use the HTTP client code in complete isolation from knowing

RE: [Flashcoders] one class listening for another classes dispatchedevent

2009-11-17 Thread Mendelsohn, Michael
Alright, since I asked the question, I'm piping in. I just finished a project that became immensely complicated precisely because I eventually had everything tightly coupled. Had I used custom events and done some other things from the get go, I'm nearly certain it would have been easier to

Re: [Flashcoders] one class listening for another classes dispatchedevent

2009-11-17 Thread Henrik Andersson
Ian Thomas wrote: stuff My point is that things that can seem unrelated can have a direct relationship anyway. The image parser can run alone, yes. But it needs to cooperate with the http client module if you want to show the image while it is still loading. That was my point of the

Re: [Flashcoders] one class listening for another classes dispatchedevent

2009-11-17 Thread Ian Thomas
Sorry, we're way off topic here. :-D I'll shut up. Ian On Tue, Nov 17, 2009 at 9:05 PM, Mendelsohn, Michael michael.mendels...@fmglobal.com wrote: Alright, since I asked the question, I'm piping in.  I just finished a project that became immensely complicated precisely because I eventually

Re: [Flashcoders] one class listening for another classes dispatchedevent

2009-11-17 Thread Matt Folkard
I completely agree with this as I've been in exactly the same situation with a largish scale project. The sort of projects I tend to do are small scale games for which the totally tightly coupled solution is overkill. However, I've eaten my words on that point as well... On 17 Nov

[Flashcoders] JSFL dynamic textfield antialiasing question...

2009-11-17 Thread Chris Foster
Hi, I'm using JSFL to modify a bunch of FLAs created by a designer. I need to change the antialiasing on a large number of textfields from 'bitmap' to 'antialias for animation' but the only parameters I can see are 'standard', 'device', 'bitmap', 'advanced' and 'customThicknessSharpness'.

Re: [Flashcoders] JSFL dynamic textfield antialiasing question...

2009-11-17 Thread jared stanley
hmm good question - i don't know if that's accessible from jsfl. you could probably just loop through everything on the stage, and if it's a text field then select it - that dropdown will affect all selected textfields. not exactly what you're looking for though, maybe someone else has a better

Re: [Flashcoders] JSFL dynamic textfield antialiasing question...

2009-11-17 Thread Latcho
Did a quick test. I think Stanley is wright: not possible. My ASV swf decompiler creates JSFL to reconstuct a FLA. I created a bunch of different textfields, compiled to swf and decompiled with ASV. Got ASV creating JSFL rebuild script for recreating a FLA. For antialias for readability fields

RE: [Flashcoders] JSFL dynamic textfield antialiasing question...

2009-11-17 Thread Chris Foster
Thanks guys, that's confirmed my suspicions. Much appreciated, C: -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Latcho Sent: Wednesday, 18 November 2009 10:47 AM To: Flash Coders List Subject: Re:

Re: [Flashcoders] one class listening for another classes, doing it tight

2009-11-17 Thread Latcho
If like you said, --totally tightly coupled solution is overkill.-- ,than I can agree with you :P But alright, to plug in on this matter. As I found out it's not hard to lose the tight coupling. The hard part is to find a system that works fast and intuitive for you. Once you found or

Re: [Flashcoders] JSFL dynamic textfield antialiasing question...

2009-11-17 Thread Latcho
As found in http://www.scribd.com/doc/3939992/Flash-Javascript-API My best guess is that to represent antialias for animation you would use text.fontRenderingMode - standard text.fontRenderingMode - static Latcho Chris Foster wrote: Hi, I'm using JSFL to modify a bunch of FLAs created by

[Flashcoders] Adobe AIR 2.0 up on Labs!

2009-11-17 Thread Charles Parcell
I have not seen this surface in the group yet. I want to take this opportunity to again invite all Flash/Flex developers interested in Adobe AIR to going the AIR-Tight Google Group. AIR-Tight Links - You can join in one of two ways. 1. Send e-mail to

Re: [Flashcoders] Baby Step #2

2009-11-17 Thread Charles Parcell
I agree that Colin's book Essential ActionScript 3.0http://books.google.com/books?id=gUHX2fcLKxYClpg=PP1dq=actionscript%203.0%20design%20patterns%20object%20oriented%20programming%20techniquespg=PP14#v=onepageq=f=falseis a must have for any AS3 programmer. If you are looking to get deeper into