[Flashcoders] Get video played time

2009-12-04 Thread ACE Flash
I am loading an FLV dynamically using the NetConnection and NetStream classes and display the video in a Video object, my question is shall I use the Enter_Frame event to get the video played time? If so, I need to remove the event after the video completed by checking NetStream.Play.Complete?

Re: [Flashcoders] Get video played time

2009-12-04 Thread Bob Wohl
You may want to listen for Netstream.play.start and then start a timer on a status method. When the video is complete, pause the timer. If there's a playlist type functionality, listen to the same events to start/stop the timer. There are quite a few status updates when working with video

[Flashcoders] The Flash Debug Player

2009-12-04 Thread Gregory Boudreaux
What does the Flash Debug Player do exactly? Does it affect your browsing experience when you are not trying to debug anything? Thanks. gregb ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com

Re: [Flashcoders] Get video played time

2009-12-04 Thread Henrik Andersson
Bob Wohl wrote: You may want to listen for Netstream.play.start and then start a timer on a status method. When the video is complete, pause the timer. If there's a playlist type functionality, listen to the same events to start/stop the timer. I suspect that this might not account for

Re: [Flashcoders] Get video played time

2009-12-04 Thread Bob Wohl
actually, yes, you would pause all status updates via what ever actions you want to pause the play head. the status monitor start/stops/pause and updates all depend on your use case. B. On Fri, Dec 4, 2009 at 9:31 AM, Henrik Andersson he...@henke37.cjb.net wrote: Bob Wohl wrote: You may want

Re: [Flashcoders] The Flash Debug Player

2009-12-04 Thread Zeh Fernando
It displays error messages in a new dialog when an error occurs (otherwise it'd just ignore them blindly), connects to external tools for debugging (tracing and things like that), and provides additional methods (like System.gc()). It's also a very small bit slower than the normal player. I'd

Re: [Flashcoders] The Flash Debug Player

2009-12-04 Thread alpha
What does the Flash Debug Player do exactly? Does it affect your browsing experience when you are not trying to debug anything? Mainly, it allows you to output trace statements in conjunction with something like Flash Tracer (I think that's the name), or use a debugger like Monster Debugger

Re: [Flashcoders] The Flash Debug Player

2009-12-04 Thread Dave Watts
What does the Flash Debug Player do exactly? It captures debug information that would normally not be captured, and shows you raw error messages instead of silently swallowing them. Does it affect your browsing experience when you are not trying to debug anything? In general, no. However,

RE: [Flashcoders] The Flash Debug Player

2009-12-04 Thread Gregory Boudreaux
Thanks everyone! I'll try it and see what I get. gregb ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Re: [Flashcoders] The Flash Debug Player

2009-12-04 Thread Glen Pike
Hi, Slightly OT, but this might be useful / helpful for some people: You can also use a 3rd party program like Kewbee Plugin Switcher that will allow you to switch Flash Player versions without uninstalling every time. It will require a browser restart, but with Firefox's restore

RE: [Flashcoders] The Flash Debug Player

2009-12-04 Thread Gregory Boudreaux
Nice to know... Thanks! gregb -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Glen Pike Sent: Friday, December 04, 2009 11:29 AM To: Flash Coders List Subject: Re: [Flashcoders] The Flash Debug Player Hi,

Re: [Flashcoders] The Flash Debug Player

2009-12-04 Thread Henrik Andersson
al...@cyberiantiger.biz wrote: use a debugger like Monster Debugger or X-Ray. Monster is not using the real debugging protocol, so that does not count. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com

Re: [Flashcoders] The Flash Debug Player

2009-12-04 Thread alpha
Henrik Andersson wrote: Monster is not using the real debugging protocol, so that does not count. That's a bit harsh, isn't it? True, it doesn't let you set break points and step through code, but it lets you see the state of your program at any particular point. It has other limitation, like

Re: [Flashcoders] The Flash Debug Player

2009-12-04 Thread Henrik Andersson
al...@cyberiantiger.biz wrote: Henrik Andersson wrote: Monster is not using the real debugging protocol, so that does not count. snip It's not a true debugger in the sense that you and I mean, but it is a valuable debugging tool. That does count. For the purpose of actually needing the

Re: [Flashcoders] The Flash Debug Player

2009-12-04 Thread alpha
Henrik Andersson wrote: For the purpose of actually needing the debugging player, it does not. Ah, I see what you're saying. I used Monster Debugger only briefly (I use a _lot_ of private variables and functions, so it was of little use to me). I didn't remember its not needing the debug

RE: [Flashcoders] The Flash Debug Player

2009-12-04 Thread Merrill, Jason
I concede your point :-) This says a lot about a person I think. Being able to admit you were wrong is a very good personality trait. Too often on these lists, and in life, people debate until they are red in the face, even when as the debate progresses and deep down they realize they are wrong