Re: [Flashcoders] as3 to iphone app

2009-12-13 Thread jonathan howe
So I've watched the video and one thing concerns me a little.

From what I can tell, there is no way to simulate the touch and gesture
events on your machine (Adobe has stated in the past that an iPhone virtual
machine will not work). So to debug, you have to:

Export (a process the video's narrator says is much slower than swf export)
Uninstall, old version (maybe)
Install new version
Manually Launch

This is a lot of steps for those of us used to quick testing!

 Additionally, it looks like you have to be an apple developer before you
can even export a test app, meaning a $100 fee just to experiment.

-jonathan



On Fri, Dec 11, 2009 at 12:38 PM, Kevin Newman capta...@unfocus.com wrote:

 Thanks! Can't wait for the beta!! Where is that thing?!!

 :-D

 Kevin N.



 On 12/10/09 8:13 PM, David Hunter wrote:

 bit of an old thread but thought people might like to check out lee
 brimelow's new video (in case you hadn't seen it) showing you a quick demo
 on how to make an iphone app in flash CS5:
 http://www.gotoandlearn.com/play?id=116
 best, david.



 Date: Thu, 5 Nov 2009 13:13:50 -0500
 From: capta...@unfocus.com
 To: flashcoders@chattyfig.figleaf.com
 Subject: Re: [Flashcoders] as3 to iphone app

 I was actually asking about a lower level implementation detail -
 dealing with regular non-iphonen swfs - than what that link answers.
 That link information about product releases - which is great.

 You did seem to suggest that regular MXML swfs do get run through LLVM
 in an earlier post on this thread, but I wasn't sure if you meant for
 iPhones only, or for web swfs too. I guess I'll just wait till the beta
 is released and find out for myself how it works. :-)

 I really can't wait for the beta!

 Thanks!

 Kevin N.


 On 11/5/09 11:20 AM, Mike Chambers wrote:


 This is covered in the FAQ:


 http://labs.adobe.com/wiki/index.php/Applications_for_iPhone#Which_Flash_Platform_tools_and_technologies_can_be_used_to_build_content_for_the_iPhone.3F


 
 Which Flash Platform tools and technologies can be used to build
 content for the iPhone?

 The primary tool for developing iPhone applications using Flash will
 be Adobe Flash Professional CS5.

 We are also looking at adding this feature to other Flash Platform
 tools and technologies.
 

 It is on the road map for Flash Builder, but the release cycles may
 not line up perfectly initially.

 mike chambers

 m...@adobe.com

 On Nov 5, 2009, at 7:58 AM, Kevin Newman wrote:



 I'm not sure what No. was answering, but thanks for the clarification
 on the compile pipeline. This is good info.

 One more - will the regular swf compiler run MXMLC swfs through LLVM to
 pick up some possible optimizations from LLVM?

 That would be MXMLC -  SWF / ABC -  LLVM -  SWF / ABC.

 Kevin N.


 On 11/5/09 1:22 AM, Mike Chambers wrote:


 It is MXMLC -  SWF / ABC -  LLVM -  arm byte code.




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Re: [Flashcoders] as3 to iphone app

2009-12-13 Thread Paul Andrews

jonathan howe wrote:

So I've watched the video and one thing concerns me a little.

From what I can tell, there is no way to simulate the touch and gesture
events on your machine (Adobe has stated in the past that an iPhone virtual
machine will not work). So to debug, you have to:

Export (a process the video's narrator says is much slower than swf export)
Uninstall, old version (maybe)
Install new version
Manually Launch

This is a lot of steps for those of us used to quick testing!

 Additionally, it looks like you have to be an apple developer before you
can even export a test app, meaning a $100 fee just to experiment.
  
I don't think the requirement to be an Apple developer is something that 
is under Adobe's control.


Paul

-jonathan



On Fri, Dec 11, 2009 at 12:38 PM, Kevin Newman capta...@unfocus.com wrote:

  

Thanks! Can't wait for the beta!! Where is that thing?!!

:-D

Kevin N.



On 12/10/09 8:13 PM, David Hunter wrote:



bit of an old thread but thought people might like to check out lee
brimelow's new video (in case you hadn't seen it) showing you a quick demo
on how to make an iphone app in flash CS5:
http://www.gotoandlearn.com/play?id=116
best, david.



  

Date: Thu, 5 Nov 2009 13:13:50 -0500
From: capta...@unfocus.com
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] as3 to iphone app

I was actually asking about a lower level implementation detail -
dealing with regular non-iphonen swfs - than what that link answers.
That link information about product releases - which is great.

You did seem to suggest that regular MXML swfs do get run through LLVM
in an earlier post on this thread, but I wasn't sure if you meant for
iPhones only, or for web swfs too. I guess I'll just wait till the beta
is released and find out for myself how it works. :-)

I really can't wait for the beta!

Thanks!

Kevin N.


On 11/5/09 11:20 AM, Mike Chambers wrote:




This is covered in the FAQ:


http://labs.adobe.com/wiki/index.php/Applications_for_iPhone#Which_Flash_Platform_tools_and_technologies_can_be_used_to_build_content_for_the_iPhone.3F



Which Flash Platform tools and technologies can be used to build
content for the iPhone?

The primary tool for developing iPhone applications using Flash will
be Adobe Flash Professional CS5.

We are also looking at adding this feature to other Flash Platform
tools and technologies.


It is on the road map for Flash Builder, but the release cycles may
not line up perfectly initially.

mike chambers

m...@adobe.com

On Nov 5, 2009, at 7:58 AM, Kevin Newman wrote:



  

I'm not sure what No. was answering, but thanks for the clarification
on the compile pipeline. This is good info.

One more - will the regular swf compiler run MXMLC swfs through LLVM to
pick up some possible optimizations from LLVM?

That would be MXMLC -  SWF / ABC -  LLVM -  SWF / ABC.

Kevin N.


On 11/5/09 1:22 AM, Mike Chambers wrote:




It is MXMLC -  SWF / ABC -  LLVM -  arm byte code.




  

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Re: [Flashcoders] as3 to iphone app

2009-12-13 Thread edole...@gmail.com
best $100 I ever spent

--
Sent from the Verizon network using Mobile Email

--Original Message--
From: jonathan howe jonathangh...@gmail.com
To: Flash Coders List flashcoders@chattyfig.figleaf.com
Date: Sun, Dec 13, 9:31 AM -0500
Subject: Re: [Flashcoders] as3 to iphone app

So I've watched the video and one thing concerns me a little.

From what I can tell, there is no way to simulate the touch and gesture
events on your machine (Adobe has stated in the past that an iPhone virtual
machine will not work). So to debug, you have to:

Export (a process the video's narrator says is much slower than swf export)
Uninstall, old version (maybe)
Install new version
Manually Launch

This is a lot of steps for those of us used to quick testing!

 Additionally, it looks like you have to be an apple developer before you
can even export a test app, meaning a $100 fee just to experiment.

-jonathan



On Fri, Dec 11, 2009 at 12:38 PM, Kevin Newman capta...@unfocus.com wrote:

 Thanks! Can't wait for the beta!! Where is that thing?!!

 :-D

 Kevin N.



 On 12/10/09 8:13 PM, David Hunter wrote:

 bit of an old thread but thought people might like to check out lee
 brimelow's new video (in case you hadn't seen it) showing you a quick demo
 on how to make an iphone app in flash CS5:
 http://www.gotoandlearn.com/play?id=116
 best, david.



 Date: Thu, 5 Nov 2009 13:13:50 -0500
 From: capta...@unfocus.com
 To: flashcoders@chattyfig.figleaf.com
 Subject: Re: [Flashcoders] as3 to iphone app

 I was actually asking about a lower level implementation detail -
 dealing with regular non-iphonen swfs - than what that link answers.
 That link information about product releases - which is great.

 You did seem to suggest that regular MXML swfs do get run through LLVM
 in an earlier post on this thread, but I wasn't sure if you meant for
 iPhones only, or for web swfs too. I guess I'll just wait till the beta
 is released and find out for myself how it works. :-)

 I really can't wait for the beta!

 Thanks!

 Kevin N.


 On 11/5/09 11:20 AM, Mike Chambers wrote:


 This is covered in the FAQ:


 http://labs.adobe.com/wiki/index.php/Applications_for_iPhone#Which_Flash_Platform_tools_and_technologies_can_be_used_to_build_content_for_the_iPhone.3F


 
 Which Flash Platform tools and technologies can be used to build
 content for the iPhone?

 The primary tool for developing iPhone applications using Flash will
 be Adobe Flash Professional CS5.

 We are also looking at adding this feature to other Flash Platform
 tools and technologies.
 

 It is on the road map for Flash Builder, but the release cycles may
 not line up perfectly initially.

 mike chambers

 m...@adobe.com

 On Nov 5, 2009, at 7:58 AM, Kevin Newman wrote:



 I'm not sure what No. was answering, but thanks for the clarification
 on the compile pipeline. This is good info.

 One more - will the regular swf compiler run MXMLC swfs through LLVM to
 pick up some possible optimizations from LLVM?

 That would be MXMLC -  SWF / ABC -  LLVM -  SWF / ABC.

 Kevin N.


 On 11/5/09 1:22 AM, Mike Chambers wrote:


 It is MXMLC -  SWF / ABC -  LLVM -  arm byte code.




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[Flashcoders] Enter key to activate focused button

2009-12-13 Thread Alan Neilsen
I have set up a custom Tab order, so the Tab key moves through the interactive 
elements (buttons) of my SWF in the order I want. I then want the Enter key to 
execute the code for whichever button has focus (as if that button was 
clicked). I can't work out how to add a listener that listens for the Enter key 
to be pressed and then execute the code the button (as suggested by Karl: 
thanks). Can anybody provide a code snippet for this?

I have tried to find a solution in the online help system for Flash, but that 
system is sadly lacking. For instance, if I select This Help system only and 
do a search for addEventListener I get no results - which seems ludicrous to 
me. How is it possible that the term addEventListener does not exist anywhere 
in the Flash Help system?

Alan Neilsen


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Re: [Flashcoders] Enter key to activate focused button

2009-12-13 Thread Nathan Mynarcik
You need to do a listener for the keyboard and then check what key was pressed 
by tracing its keyCode value. Then do an if statement seeing if the keycode 
pressed is equal to the Enter key keycode and then run your code that will 
execute just like if the viewer clicked the movieclip. 

Hth. 

--Original Message--
From: Alan Neilsen
Sender: flashcoders-boun...@chattyfig.figleaf.com
To: 'flashcoders@chattyfig.figleaf.com'
ReplyTo: Flash Coders List
Subject: [Flashcoders] Enter key to activate focused button
Sent: Dec 13, 2009 9:22 PM

I have set up a custom Tab order, so the Tab key moves through the interactive 
elements (buttons) of my SWF in the order I want. I then want the Enter key to 
execute the code for whichever button has focus (as if that button was 
clicked). I can't work out how to add a listener that listens for the Enter key 
to be pressed and then execute the code the button (as suggested by Karl: 
thanks). Can anybody provide a code snippet for this?

I have tried to find a solution in the online help system for Flash, but that 
system is sadly lacking. For instance, if I select This Help system only and 
do a search for addEventListener I get no results - which seems ludicrous to 
me. How is it possible that the term addEventListener does not exist anywhere 
in the Flash Help system?

Alan Neilsen


This message is for the named person’s use only. It may contain
confidential, proprietary or legally privileged information. No
confidentiality or privilege is waived or; lost by any mistransmission. If
you receive this message in error, please immediately delete it and all
copies of it from your system, destroy any hard copies of it and notify
the sender. You must not directly or indirectly, use, disclose,
distribute, print or copy any part of this message if you are not the
intended recipient. GOULBURN OVENS INSTITUTE OF TAFE and
any of its subsidiaries each reserve the right to monitor all e-mail
communications through its networks. Any views expressed in this
message are those of the individual sender, except where the
message states otherwise and the sender is authorised to state them
to be the views of any such entity.

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