Re: [Flashcoders] as3 to iphone app
So I've watched the video and one thing concerns me a little. From what I can tell, there is no way to simulate the touch and gesture events on your machine (Adobe has stated in the past that an iPhone virtual machine will not work). So to debug, you have to: Export (a process the video's narrator says is much slower than swf export) Uninstall, old version (maybe) Install new version Manually Launch This is a lot of steps for those of us used to quick testing! Additionally, it looks like you have to be an apple developer before you can even export a test app, meaning a $100 fee just to experiment. -jonathan On Fri, Dec 11, 2009 at 12:38 PM, Kevin Newman capta...@unfocus.com wrote: Thanks! Can't wait for the beta!! Where is that thing?!! :-D Kevin N. On 12/10/09 8:13 PM, David Hunter wrote: bit of an old thread but thought people might like to check out lee brimelow's new video (in case you hadn't seen it) showing you a quick demo on how to make an iphone app in flash CS5: http://www.gotoandlearn.com/play?id=116 best, david. Date: Thu, 5 Nov 2009 13:13:50 -0500 From: capta...@unfocus.com To: flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] as3 to iphone app I was actually asking about a lower level implementation detail - dealing with regular non-iphonen swfs - than what that link answers. That link information about product releases - which is great. You did seem to suggest that regular MXML swfs do get run through LLVM in an earlier post on this thread, but I wasn't sure if you meant for iPhones only, or for web swfs too. I guess I'll just wait till the beta is released and find out for myself how it works. :-) I really can't wait for the beta! Thanks! Kevin N. On 11/5/09 11:20 AM, Mike Chambers wrote: This is covered in the FAQ: http://labs.adobe.com/wiki/index.php/Applications_for_iPhone#Which_Flash_Platform_tools_and_technologies_can_be_used_to_build_content_for_the_iPhone.3F Which Flash Platform tools and technologies can be used to build content for the iPhone? The primary tool for developing iPhone applications using Flash will be Adobe Flash Professional CS5. We are also looking at adding this feature to other Flash Platform tools and technologies. It is on the road map for Flash Builder, but the release cycles may not line up perfectly initially. mike chambers m...@adobe.com On Nov 5, 2009, at 7:58 AM, Kevin Newman wrote: I'm not sure what No. was answering, but thanks for the clarification on the compile pipeline. This is good info. One more - will the regular swf compiler run MXMLC swfs through LLVM to pick up some possible optimizations from LLVM? That would be MXMLC - SWF / ABC - LLVM - SWF / ABC. Kevin N. On 11/5/09 1:22 AM, Mike Chambers wrote: It is MXMLC - SWF / ABC - LLVM - arm byte code. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders _ Use Hotmail to send and receive mail from your different email accounts http://clk.atdmt.com/UKM/go/186394592/direct/01/___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- -jonathan howe ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] as3 to iphone app
jonathan howe wrote: So I've watched the video and one thing concerns me a little. From what I can tell, there is no way to simulate the touch and gesture events on your machine (Adobe has stated in the past that an iPhone virtual machine will not work). So to debug, you have to: Export (a process the video's narrator says is much slower than swf export) Uninstall, old version (maybe) Install new version Manually Launch This is a lot of steps for those of us used to quick testing! Additionally, it looks like you have to be an apple developer before you can even export a test app, meaning a $100 fee just to experiment. I don't think the requirement to be an Apple developer is something that is under Adobe's control. Paul -jonathan On Fri, Dec 11, 2009 at 12:38 PM, Kevin Newman capta...@unfocus.com wrote: Thanks! Can't wait for the beta!! Where is that thing?!! :-D Kevin N. On 12/10/09 8:13 PM, David Hunter wrote: bit of an old thread but thought people might like to check out lee brimelow's new video (in case you hadn't seen it) showing you a quick demo on how to make an iphone app in flash CS5: http://www.gotoandlearn.com/play?id=116 best, david. Date: Thu, 5 Nov 2009 13:13:50 -0500 From: capta...@unfocus.com To: flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] as3 to iphone app I was actually asking about a lower level implementation detail - dealing with regular non-iphonen swfs - than what that link answers. That link information about product releases - which is great. You did seem to suggest that regular MXML swfs do get run through LLVM in an earlier post on this thread, but I wasn't sure if you meant for iPhones only, or for web swfs too. I guess I'll just wait till the beta is released and find out for myself how it works. :-) I really can't wait for the beta! Thanks! Kevin N. On 11/5/09 11:20 AM, Mike Chambers wrote: This is covered in the FAQ: http://labs.adobe.com/wiki/index.php/Applications_for_iPhone#Which_Flash_Platform_tools_and_technologies_can_be_used_to_build_content_for_the_iPhone.3F Which Flash Platform tools and technologies can be used to build content for the iPhone? The primary tool for developing iPhone applications using Flash will be Adobe Flash Professional CS5. We are also looking at adding this feature to other Flash Platform tools and technologies. It is on the road map for Flash Builder, but the release cycles may not line up perfectly initially. mike chambers m...@adobe.com On Nov 5, 2009, at 7:58 AM, Kevin Newman wrote: I'm not sure what No. was answering, but thanks for the clarification on the compile pipeline. This is good info. One more - will the regular swf compiler run MXMLC swfs through LLVM to pick up some possible optimizations from LLVM? That would be MXMLC - SWF / ABC - LLVM - SWF / ABC. Kevin N. On 11/5/09 1:22 AM, Mike Chambers wrote: It is MXMLC - SWF / ABC - LLVM - arm byte code. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders _ Use Hotmail to send and receive mail from your different email accounts http://clk.atdmt.com/UKM/go/186394592/direct/01/___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] as3 to iphone app
best $100 I ever spent -- Sent from the Verizon network using Mobile Email --Original Message-- From: jonathan howe jonathangh...@gmail.com To: Flash Coders List flashcoders@chattyfig.figleaf.com Date: Sun, Dec 13, 9:31 AM -0500 Subject: Re: [Flashcoders] as3 to iphone app So I've watched the video and one thing concerns me a little. From what I can tell, there is no way to simulate the touch and gesture events on your machine (Adobe has stated in the past that an iPhone virtual machine will not work). So to debug, you have to: Export (a process the video's narrator says is much slower than swf export) Uninstall, old version (maybe) Install new version Manually Launch This is a lot of steps for those of us used to quick testing! Additionally, it looks like you have to be an apple developer before you can even export a test app, meaning a $100 fee just to experiment. -jonathan On Fri, Dec 11, 2009 at 12:38 PM, Kevin Newman capta...@unfocus.com wrote: Thanks! Can't wait for the beta!! Where is that thing?!! :-D Kevin N. On 12/10/09 8:13 PM, David Hunter wrote: bit of an old thread but thought people might like to check out lee brimelow's new video (in case you hadn't seen it) showing you a quick demo on how to make an iphone app in flash CS5: http://www.gotoandlearn.com/play?id=116 best, david. Date: Thu, 5 Nov 2009 13:13:50 -0500 From: capta...@unfocus.com To: flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] as3 to iphone app I was actually asking about a lower level implementation detail - dealing with regular non-iphonen swfs - than what that link answers. That link information about product releases - which is great. You did seem to suggest that regular MXML swfs do get run through LLVM in an earlier post on this thread, but I wasn't sure if you meant for iPhones only, or for web swfs too. I guess I'll just wait till the beta is released and find out for myself how it works. :-) I really can't wait for the beta! Thanks! Kevin N. On 11/5/09 11:20 AM, Mike Chambers wrote: This is covered in the FAQ: http://labs.adobe.com/wiki/index.php/Applications_for_iPhone#Which_Flash_Platform_tools_and_technologies_can_be_used_to_build_content_for_the_iPhone.3F Which Flash Platform tools and technologies can be used to build content for the iPhone? The primary tool for developing iPhone applications using Flash will be Adobe Flash Professional CS5. We are also looking at adding this feature to other Flash Platform tools and technologies. It is on the road map for Flash Builder, but the release cycles may not line up perfectly initially. mike chambers m...@adobe.com On Nov 5, 2009, at 7:58 AM, Kevin Newman wrote: I'm not sure what No. was answering, but thanks for the clarification on the compile pipeline. This is good info. One more - will the regular swf compiler run MXMLC swfs through LLVM to pick up some possible optimizations from LLVM? That would be MXMLC - SWF / ABC - LLVM - SWF / ABC. Kevin N. On 11/5/09 1:22 AM, Mike Chambers wrote: It is MXMLC - SWF / ABC - LLVM - arm byte code. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders _ Use Hotmail to send and receive mail from your different email accounts http://clk.atdmt.com/UKM/go/186394592/direct/01/___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- -jonathan howe ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Enter key to activate focused button
I have set up a custom Tab order, so the Tab key moves through the interactive elements (buttons) of my SWF in the order I want. I then want the Enter key to execute the code for whichever button has focus (as if that button was clicked). I can't work out how to add a listener that listens for the Enter key to be pressed and then execute the code the button (as suggested by Karl: thanks). Can anybody provide a code snippet for this? I have tried to find a solution in the online help system for Flash, but that system is sadly lacking. For instance, if I select This Help system only and do a search for addEventListener I get no results - which seems ludicrous to me. How is it possible that the term addEventListener does not exist anywhere in the Flash Help system? Alan Neilsen This message is for the named persons use only. It may contain confidential, proprietary or legally privileged information. No confidentiality or privilege is waived or; lost by any mistransmission. If you receive this message in error, please immediately delete it and all copies of it from your system, destroy any hard copies of it and notify the sender. You must not directly or indirectly, use, disclose, distribute, print or copy any part of this message if you are not the intended recipient. GOULBURN OVENS INSTITUTE OF TAFE and any of its subsidiaries each reserve the right to monitor all e-mail communications through its networks. Any views expressed in this message are those of the individual sender, except where the message states otherwise and the sender is authorised to state them to be the views of any such entity. # This e-mail message has been scanned for Viruses and Content and cleared by MailMarshal # ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Enter key to activate focused button
You need to do a listener for the keyboard and then check what key was pressed by tracing its keyCode value. Then do an if statement seeing if the keycode pressed is equal to the Enter key keycode and then run your code that will execute just like if the viewer clicked the movieclip. Hth. --Original Message-- From: Alan Neilsen Sender: flashcoders-boun...@chattyfig.figleaf.com To: 'flashcoders@chattyfig.figleaf.com' ReplyTo: Flash Coders List Subject: [Flashcoders] Enter key to activate focused button Sent: Dec 13, 2009 9:22 PM I have set up a custom Tab order, so the Tab key moves through the interactive elements (buttons) of my SWF in the order I want. I then want the Enter key to execute the code for whichever button has focus (as if that button was clicked). I can't work out how to add a listener that listens for the Enter key to be pressed and then execute the code the button (as suggested by Karl: thanks). Can anybody provide a code snippet for this? I have tried to find a solution in the online help system for Flash, but that system is sadly lacking. For instance, if I select This Help system only and do a search for addEventListener I get no results - which seems ludicrous to me. How is it possible that the term addEventListener does not exist anywhere in the Flash Help system? Alan Neilsen This message is for the named person’s use only. It may contain confidential, proprietary or legally privileged information. No confidentiality or privilege is waived or; lost by any mistransmission. If you receive this message in error, please immediately delete it and all copies of it from your system, destroy any hard copies of it and notify the sender. You must not directly or indirectly, use, disclose, distribute, print or copy any part of this message if you are not the intended recipient. GOULBURN OVENS INSTITUTE OF TAFE and any of its subsidiaries each reserve the right to monitor all e-mail communications through its networks. Any views expressed in this message are those of the individual sender, except where the message states otherwise and the sender is authorised to state them to be the views of any such entity. # This e-mail message has been scanned for Viruses and Content and cleared by MailMarshal # ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Nathan Mynarcik Interactive Web Developer nat...@mynarcik.com 254.749.2525 www.mynarcik.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders