Have you seen Grant Skinner's Janitor class?
http://gskinner.com/talks/resource-management/ - slide 32 talks about it
click download source at the bottom to get the code.
even this looks interesting:
http://blog.open-design.be/2009/01/29/events-manager-as3-classes/
I just googled AS3 event liste
Sorry about this. I posted this yesterday, but my inbox has been down
for the past 3 days and all of my incoming mail appears to have been
black-holed.
A swf that I am loading in to a parent movie has symbols that are
linked to classes that are already available in the parent movie. This
i
I'm working with flash 8 and AS2. I'm loading text from a XML file
If I load open pop in a textbox I
can access a JavaScript function called "openPop()" in the HTML code of the
page that loads the. Swf
If I load the same code in a TextArea component, the no longer calls
the javascript in the
So the performance gains will end up in AS3, sometime:
http://labs.adobe.com/wiki/index.php/Alchemy:FAQ
"Why can't the ActionScript compiler generate byte code that executes as
quickly as Alchemy?
Compiling with LLVM tools (included as part of Alchemy) allows compile
and link time optimizati
John McCormack wrote:
It looks as if the memory is protected anyway, according to:
http://ncannasse.fr/blog/adobe_alchemy ...
"As a reminder, the Alchemy pipeline is the following : .c file *->*
LLVM intermediate bytecode *->* AVM2 bytecode
However, in general, doing so reduces a lot the perform
It looks as if the memory is protected anyway, according to:
http://ncannasse.fr/blog/adobe_alchemy ...
"As a reminder, the Alchemy pipeline is the following : .c file *->*
LLVM intermediate bytecode *->* AVM2 bytecode
However, in general, doing so reduces a lot the performances. Especially
sin
Glen Pike wrote:
sandbox? Am guessing direct memory access maybe disallowed because
people could try to exploit buffer overflows...
You think that they honestly allows unbounded random memory access? They
don't. It is restricted to the reservated memory area.
_
sandbox? Am guessing direct memory access maybe disallowed because
people could try to exploit buffer overflows...
John McCormack wrote:
Thank you for that, it was very interesting.
It was certainly faster for those operations.
< opcodes which aren't available in AS3
It doesn't seem possible
Thank you for that, it was very interesting.
It was certainly faster for those operations.
< opcodes which aren't available in AS3
It doesn't seem possible that those opcodes, for direct memory access,
are not used by Adobe.
Why would that be?
John
Meinte van't Kruis wrote:
Joa Ebert's ap
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