[Flashcoders] SharedObjects read / write crash

2010-03-01 Thread Glen Pike

Hi Guys,

   I am having a problem using SharedObjects on Gentoo - kernel 2.6.29 
that does not seem to appear in 2.6.30, but I want to make sure it is 
not because of some setting on my machine.


   We run FlashPlayer from the command line, but still seem to be 
governed by the FlashPlayer settings, which have been applied using 
the browser and the Settings Panel SWF.


   Problem is the following code in testPersistence() seems to kill the 
FlashPlayer with a segfault in one of the libc libraries on my machine.  
Because we are using cloned disks, I am a bit wary that the settings for 
FP may be screwed, or a permissions error may be occurring.


   I just wanted to know if anyone else has seen this at all - I have 
googled and jira'd but no luck at the moment.


   Cheers

   Glen
public class Persistence {
   protected static var _instance:Persistence;
  
   public function Persistence() {

   if (null != _instance) {
   throw Error(Cannot have more than one instance of 
Persistence);

   }
   _instance = this;
   }
  
   public static function getInstance():Persistence {

   if (null == _instance) {
   _instance = new Persistence( );
   }
   return _instance;
   }
   public static function saveValue(name:String, value:*):Boolean {
   var so:SharedObject = SharedObject.getLocal(interface_app);
  
   if (null == so) {

   return false;
   }
   try {
   so.data[name] = value;
   }catch (e:Error) {
   trace(Persistence::saveValue exception  + e);
   }
   var res:String = so.flush();
   if (SharedObjectFlushStatus.FLUSHED == res) {
   return true;
   } else {
   return false;
   }
   }
  
   public static function loadValue(name:String):* {

   var so:SharedObject = SharedObject.getLocal(interface_app);
   if (null == so) {
   return null;
   }
   var value:*;
   try {
   value =  so.data[name];
   } catch (e:Error) {
   trace(Persistence::loadValue exception  + e);
   }
   if (undefined == value) {
   value = null;
   }
   return value;
   }
   }
}

function testPersistence():void {
   try {
   trace(this, loading persisted value);
   var testing:Object = Persistence.loadValue(testing);
   trace(this, loaded value is  + testing);
   trace(this, saving value 123);
   //The following line triggers a SEGFAULT
   var result:Boolean = Persistence.saveValue(testing, 
123);

   trace(result  + result);
   } catch (e:Error) {
   trace(there was an error  + e);
   }
}
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Re: [Flashcoders] SharedObjects read / write crash

2010-03-01 Thread Ivan Dembicki
Hello Glen,

works fine for me:

[SWF] C:\FDT\AS\Tests\Main.swf - 2 947 bytes after decompression
[object Main] loading persisted value
[object Main] loaded value is 123
[object Main] saving value 123
result true


2010/3/1 Glen Pike g...@engineeredarts.co.uk:
 Hi Guys,

   I am having a problem using SharedObjects on Gentoo - kernel 2.6.29 that
 does not seem to appear in 2.6.30, but I want to make sure it is not because
 of some setting on my machine.

   We run FlashPlayer from the command line, but still seem to be governed by
 the FlashPlayer settings, which have been applied using the browser and
 the Settings Panel SWF.

   Problem is the following code in testPersistence() seems to kill the
 FlashPlayer with a segfault in one of the libc libraries on my machine.
  Because we are using cloned disks, I am a bit wary that the settings for FP
 may be screwed, or a permissions error may be occurring.

   I just wanted to know if anyone else has seen this at all - I have googled
 and jira'd but no luck at the moment.

   Cheers

   Glen
 public class Persistence {
       protected static var _instance:Persistence;
             public function Persistence() {
           if (null != _instance) {
               throw Error(Cannot have more than one instance of
 Persistence);
           }
           _instance = this;
       }
             public static function getInstance():Persistence {
           if (null == _instance) {
               _instance = new Persistence( );
           }
           return _instance;
       }
       public static function saveValue(name:String, value:*):Boolean {
           var so:SharedObject = SharedObject.getLocal(interface_app);
                     if (null == so) {
               return false;
           }
           try {
               so.data[name] = value;
           }catch (e:Error) {
               trace(Persistence::saveValue exception  + e);
           }
           var res:String = so.flush();
           if (SharedObjectFlushStatus.FLUSHED == res) {
               return true;
           } else {
               return false;
           }
       }
             public static function loadValue(name:String):* {
           var so:SharedObject = SharedObject.getLocal(interface_app);
           if (null == so) {
               return null;
           }
           var value:*;
           try {
               value =  so.data[name];
           } catch (e:Error) {
               trace(Persistence::loadValue exception  + e);
           }
           if (undefined == value) {
               value = null;
           }
           return value;
       }
   }
 }

 function testPersistence():void {
   try {
               trace(this, loading persisted value);
               var testing:Object = Persistence.loadValue(testing);
               trace(this, loaded value is  + testing);
               trace(this, saving value 123);
               //The following line triggers a SEGFAULT
               var result:Boolean = Persistence.saveValue(testing, 123);
               trace(result  + result);
           } catch (e:Error) {
               trace(there was an error  + e);
           }
 }
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-- 
iv
http://www.bezier.ru
http://bezier.googlecode.com

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Re: [Flashcoders] SharedObjects read / write crash

2010-03-01 Thread Glen Pike

Hi,

   What OS / Kernel are you using?

   Thanks

   Glen

Ivan Dembicki wrote:

Hello Glen,

works fine for me:

[SWF] C:\FDT\AS\Tests\Main.swf - 2 947 bytes after decompression
[object Main] loading persisted value
[object Main] loaded value is 123
[object Main] saving value 123
result true


2010/3/1 Glen Pike g...@engineeredarts.co.uk:
  

Hi Guys,

  I am having a problem using SharedObjects on Gentoo - kernel 2.6.29 that
does not seem to appear in 2.6.30, but I want to make sure it is not because
of some setting on my machine.

  We run FlashPlayer from the command line, but still seem to be governed by
the FlashPlayer settings, which have been applied using the browser and
the Settings Panel SWF.

  Problem is the following code in testPersistence() seems to kill the
FlashPlayer with a segfault in one of the libc libraries on my machine.
 Because we are using cloned disks, I am a bit wary that the settings for FP
may be screwed, or a permissions error may be occurring.

  I just wanted to know if anyone else has seen this at all - I have googled
and jira'd but no luck at the moment.

  Cheers

  Glen
public class Persistence {
  protected static var _instance:Persistence;
public function Persistence() {
  if (null != _instance) {
  throw Error(Cannot have more than one instance of
Persistence);
  }
  _instance = this;
  }
public static function getInstance():Persistence {
  if (null == _instance) {
  _instance = new Persistence( );
  }
  return _instance;
  }
  public static function saveValue(name:String, value:*):Boolean {
  var so:SharedObject = SharedObject.getLocal(interface_app);
if (null == so) {
  return false;
  }
  try {
  so.data[name] = value;
  }catch (e:Error) {
  trace(Persistence::saveValue exception  + e);
  }
  var res:String = so.flush();
  if (SharedObjectFlushStatus.FLUSHED == res) {
  return true;
  } else {
  return false;
  }
  }
public static function loadValue(name:String):* {
  var so:SharedObject = SharedObject.getLocal(interface_app);
  if (null == so) {
  return null;
  }
  var value:*;
  try {
  value =  so.data[name];
  } catch (e:Error) {
  trace(Persistence::loadValue exception  + e);
  }
  if (undefined == value) {
  value = null;
  }
  return value;
  }
  }
}

function testPersistence():void {
  try {
  trace(this, loading persisted value);
  var testing:Object = Persistence.loadValue(testing);
  trace(this, loaded value is  + testing);
  trace(this, saving value 123);
  //The following line triggers a SEGFAULT
  var result:Boolean = Persistence.saveValue(testing, 123);
  trace(result  + result);
  } catch (e:Error) {
  trace(there was an error  + e);
  }
}
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Re: [Flashcoders] Preloader, Pt. 2

2010-03-01 Thread Victor Subervi
On Sat, Feb 27, 2010 at 1:56 PM, Kenneth Kawamoto kennethkawam...@gmail.com
 wrote:

 Loader is used to load SWF or images.


 loader3.load(new URLRequest(index.py));

 Is your Python script meant to return SWF/image? If you want to load a
 data, use URLLoader instead.

 But I think what you want is to go to another page, if so use
 navigateToURL().


Yeah, that's what I wanted. Now, I've got my images loading, I've got my
page loading after the images load. Good! Unfortunately, I have those images
displaying in the preloader, which is not what I want:

loader.contentLoaderInfo.addEventListener(Event.COMPLETE, imageLoaded);
loader.load(new URLRequest(images/logo.png));

Is there any way to stop that, mask it, reduce the images to 1 pixel * 1
pixel?
TIA,
V
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Re: [Flashcoders] Little direction please

2010-03-01 Thread David Benman
I can't really vouch for it all that much, but I recently posted a  
question to http://www.jsworkshop.com/bb/ and got a decent response.



On Feb 27, 2010, at 12:48 AM, Karl DeSaulniers wrote:


Hello,
I am not sure if this is a cross post, if it is, I do apologize.
Does anyone know of a list like this but for Javascript?
If anyone knows of one, I would greatly appreciate it.

Thanks,

Karl DeSaulniers
Design Drumm
http://designdrumm.com

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David Benman
Interactive Developer
d...@dbenman.com
http://www.dbenman.com
(508) 954-1202 (cell)
(315) 637-8487 (home office)



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Re: [Flashcoders] Preloader, Pt. 2

2010-03-01 Thread Henrik Andersson

Victor Subervi wrote:

Is there any way to stop that, mask it, reduce the images to 1 pixel * 1
pixel?


The most obvious solution would to not addChild them or their loaders to 
the wrong object.

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[Flashcoders] DoubleClick AS2 swc/library

2010-03-01 Thread allandt bik-elliott (thefieldcomic.com)
hey guys

does anyone know if DoubleClick have an AS2 library so that I can use it to
write a class in flashdevelop?

thanks
a
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Re: [Flashcoders] SharedObjects read / write crash

2010-03-01 Thread Glen Pike
Yep, it was a permissions issue with the .macromedia folders - made 
FlashPlayer segfault when it tries to save to disk.


The valgrind log for FlashPlayer is full of nasties though ;)

Ivan Dembicki wrote:

Hello Glen,

works fine for me:

[SWF] C:\FDT\AS\Tests\Main.swf - 2 947 bytes after decompression
[object Main] loading persisted value
[object Main] loaded value is 123
[object Main] saving value 123
result true


2010/3/1 Glen Pike g...@engineeredarts.co.uk:
  

Hi Guys,

  I am having a problem using SharedObjects on Gentoo - kernel 2.6.29 that
does not seem to appear in 2.6.30, but I want to make sure it is not because
of some setting on my machine.

  We run FlashPlayer from the command line, but still seem to be governed by
the FlashPlayer settings, which have been applied using the browser and
the Settings Panel SWF.

  Problem is the following code in testPersistence() seems to kill the
FlashPlayer with a segfault in one of the libc libraries on my machine.
 Because we are using cloned disks, I am a bit wary that the settings for FP
may be screwed, or a permissions error may be occurring.

  I just wanted to know if anyone else has seen this at all - I have googled
and jira'd but no luck at the moment.

  Cheers

  Glen
public class Persistence {
  protected static var _instance:Persistence;
public function Persistence() {
  if (null != _instance) {
  throw Error(Cannot have more than one instance of
Persistence);
  }
  _instance = this;
  }
public static function getInstance():Persistence {
  if (null == _instance) {
  _instance = new Persistence( );
  }
  return _instance;
  }
  public static function saveValue(name:String, value:*):Boolean {
  var so:SharedObject = SharedObject.getLocal(interface_app);
if (null == so) {
  return false;
  }
  try {
  so.data[name] = value;
  }catch (e:Error) {
  trace(Persistence::saveValue exception  + e);
  }
  var res:String = so.flush();
  if (SharedObjectFlushStatus.FLUSHED == res) {
  return true;
  } else {
  return false;
  }
  }
public static function loadValue(name:String):* {
  var so:SharedObject = SharedObject.getLocal(interface_app);
  if (null == so) {
  return null;
  }
  var value:*;
  try {
  value =  so.data[name];
  } catch (e:Error) {
  trace(Persistence::loadValue exception  + e);
  }
  if (undefined == value) {
  value = null;
  }
  return value;
  }
  }
}

function testPersistence():void {
  try {
  trace(this, loading persisted value);
  var testing:Object = Persistence.loadValue(testing);
  trace(this, loaded value is  + testing);
  trace(this, saving value 123);
  //The following line triggers a SEGFAULT
  var result:Boolean = Persistence.saveValue(testing, 123);
  trace(result  + result);
  } catch (e:Error) {
  trace(there was an error  + e);
  }
}
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Re: [Flashcoders] (no subject)

2010-03-01 Thread Geografiek

Thanks Paul,
Sorry for forgetting the subject line. Won't happen again ;-)
You're right about the Object as an Array I guess I can just create  
an associative array instead of an object, althoug Moock states that  
both approaches are common practice.
I solved (or rather circumvented) my problem by comparing the names  
of myObj and the item clicked

Your idea was nice, but it didn't solve my problem.
Maybe I wasn't clear enough, but I have a lot of 'myArray''s and I  
need to know which property 'select' to set when clicking an item -  
the 'select' that is in the same array as the item clicked on.


The theoretical problem remains: myArray knows it contains item1 but  
does item1 have a way of knowing it is part of myArray?

thanks
Willem van den Goorbergh


On 26-feb-2010, at 18:39, Paul Andrews wrote:


Geografiek wrote:

Hi list,
Suppose I have an associative array like this:
var myArray:Object = new Object();
myArray.item1 = item1;
myArray.item2 = item2;
myArray.selected = false;

var myObj:Object = new Object();
myObj.itemGroup=[];
myObj.itemGroup.push( item1);
myObj.itemGroup.push( item2);
myObj.selected = false;

item1.addEventListener(MouseEvent.CLICK, onClick);
item2.addEventListener(MouseEvent.CLICK, onClick);

function onClick(e:Event):void {
for (var idx:uint=0; idxmyObj.length; idx++){
if (myobj.selected){
  myObj.itemGroup[idx].alpha=1;
   } else {
  myObj.itemGroup[idx].alpha=1;
   }
}

I don't like calling objects Arrays, though I understand your usage..

What happened to the subject line.. ?

Paul





item1 and item2 are 2 mc's living on the stage. Selected is a  
newly created property on myArray.
Now I want to change myArray.selected by clicking on one of both  
item and change the appearance of both items based on the value of  
myArray.selected. Is this possible?
In other words: myArray knows it contains item1 but does item1  
have a way of knowing it is part of myArray.

Thanks,
Willem van den Goorbergh


=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
Geografiek is a Dutch, Utrecht-based map and chart design company.
Willem van den Goorbergh can be contacted by telephone: (+31) 
30-2719512 or cell phone: (+31)6-26372378

or by fax: (+31)302719687
snail mail: Hooghiemstraplein 89 3514 AX UTRECHT
Visit our website at: http://www.geografiek.nl
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=




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=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
Geografiek is a Dutch, Utrecht-based map and chart design company.
Willem van den Goorbergh can be contacted by telephone: (+31) 
30-2719512 or cell phone: (+31)6-26372378

or by fax: (+31)302719687
snail mail: Hooghiemstraplein 89 3514 AX UTRECHT
Visit our website at: http://www.geografiek.nl
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=




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RE: [Flashcoders] (no subject)

2010-03-01 Thread Merrill, Jason
You're just on the verge of breaking into a coding architecture question
here, which is good.  My suggestion to avoid this issue is to get away
from generic objects as you are doing here and define everything as a
class.

class MySpecialClass extends MovieClip

So you'll never ever use new Object(). You'll use new MySpecialClass()
instead.

Then, you'll want to start thinking in terms of a design pattern - even
just a very simplified version of MVC.  For example, have a data class
that manipulares data (i.e. a Model class) - have a view class that
checks what the value is, and changes the MySpecialClass instances
accordingly.  How to make that happen?  Have a controller class listen
to those instances for when they are clicked on, and when they are, get
the value from the model, and tell the MySpecialClass instances to
change visually.

Jason Merrill 

Bank of  America  Global Learning 
Learning  Performance Solutions

Join the Bank of America Flash Platform Community  and visit our
Instructional Technology Design Blog
(note: these are for Bank of America employees only)






-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of
Geografiek
Sent: Friday, February 26, 2010 12:12 PM
To: Flash Coders List
Subject: [Flashcoders] (no subject)

Hi list,
Suppose I have an associative array like this:
var myArray:Object = new Object();
myArray.item1 = item1;
myArray.item2 = item2;
myArray.selected = false;

item1 and item2 are 2 mc's living on the stage. Selected is a newly  
created property on myArray.
Now I want to change myArray.selected by clicking on one of both item  
and change the appearance of both items based on the value of  
myArray.selected. Is this possible?
In other words: myArray knows it contains item1 but does item1 have a  
way of knowing it is part of myArray.
Thanks,
Willem van den Goorbergh


=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
Geografiek is a Dutch, Utrecht-based map and chart design company.
Willem van den Goorbergh can be contacted by telephone: (+31) 
30-2719512 or cell phone: (+31)6-26372378
or by fax: (+31)302719687
snail mail: Hooghiemstraplein 89 3514 AX UTRECHT
Visit our website at: http://www.geografiek.nl
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=




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[Flashcoders] Extra White Space in Flash Movie

2010-03-01 Thread beno -
Hi;
I guess you all think I'm a pariah because nobody responded to my last post
weeks ago, but I sure hope you're willing to help me one last time then I'll
go away and leave you all alone.

Please go here:

http://globalsolutionsgroup.vi/index.py

I've had to do all sorts of bizarre css stuff to this all of a sudden. It
was working flawlessly the other day. Forget the splash page. It works fine.
I've had to position the banner swf using a negative valign so that it
appears on top. I've had to do the same with the iframe, but when I do I
discover that there's some extra white space that appears to be attached
to or under the swf banner which blocks the iframe. Now, even if I set the
z-index of the iframe to the highest position this still happens. Remove the
swf banner and it no white space. What in tarnation is going on here???
TIA,
beno
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[Flashcoders] Re: Extra White Space in Flash Movie

2010-03-01 Thread beno -
Never mind. I figured it out.
beno

On Mon, Mar 1, 2010 at 12:40 PM, beno - flashmeb...@gmail.com wrote:

 Hi;
 I guess you all think I'm a pariah because nobody responded to my last post
 weeks ago, but I sure hope you're willing to help me one last time then I'll
 go away and leave you all alone.

 Please go here:

 http://globalsolutionsgroup.vi/index.py

 I've had to do all sorts of bizarre css stuff to this all of a sudden. It
 was working flawlessly the other day. Forget the splash page. It works fine.
 I've had to position the banner swf using a negative valign so that it
 appears on top. I've had to do the same with the iframe, but when I do I
 discover that there's some extra white space that appears to be attached
 to or under the swf banner which blocks the iframe. Now, even if I set the
 z-index of the iframe to the highest position this still happens. Remove the
 swf banner and it no white space. What in tarnation is going on here???
 TIA,
 beno

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[Flashcoders] Masking w/ AS3

2010-03-01 Thread Susan Day
Hi;
I have the following code:

function roundNavRect()
{
var roundRect:Sprite = new Sprite();
roundRect.graphics.beginFill(0x33030b);
roundRect.graphics.drawRoundRect(20,
20,
300,
660,
20,
20);
roundRect.graphics.endFill();
addChild(roundRect);
var rect:Sprite = new Sprite();
rect.graphics.beginFill(0x70081a);
rect.graphics.drawRect(20,
20,
300,
660);
rect.graphics.endFill();
roundRect.addChild(rect);
TweenLite.to(rect, 1, {y:-760});
}

I'd like rect to be nested within :roundNavRect such that the latter acts
as a mask. Unfortunately, it's not doing that. How do I do that?
TIA,
Susan
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Re: [Flashcoders] Masking w/ AS3

2010-03-01 Thread Beatrix Krümmer-Frau

Hi Susan,

when scripting a masc, you need to define it as a masc:

roundRect.mask = rect;
addChild(rect);

Beatrix

Susan Day schrieb:

Hi;
I have the following code:

function roundNavRect()
{
var roundRect:Sprite = new Sprite();
roundRect.graphics.beginFill(0x33030b);
roundRect.graphics.drawRoundRect(20,
20,
300,
660,
20,
20);
roundRect.graphics.endFill();
addChild(roundRect);
var rect:Sprite = new Sprite();
rect.graphics.beginFill(0x70081a);
rect.graphics.drawRect(20,
20,
300,
660);
rect.graphics.endFill();
roundRect.addChild(rect);
TweenLite.to(rect, 1, {y:-760});
}

I'd like rect to be nested within :roundNavRect such that the latter acts
as a mask. Unfortunately, it's not doing that. How do I do that?
TIA,
Susan
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Re: [Flashcoders] Masking w/ AS3

2010-03-01 Thread Susan Day
2010/3/1 Beatrix Krümmer-Frau birik...@hotmail.de

 Hi Susan,

 when scripting a masc, you need to define it as a masc:

 roundRect.mask = rect;
 addChild(rect);


Thanks!
Susan
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Re: [Flashcoders] (no subject)

2010-03-01 Thread Henrik Andersson

Geografiek wrote:

The theoretical problem remains: myArray knows it contains item1 but
does item1 have a way of knowing it is part of myArray?


The thing is, it is not. The array only holds a reference to the object.
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[Flashcoders] addEventListener Problem

2010-03-01 Thread Susan Day
Hi;
I have the following code:

function DisplayPicLoaded(evt:Event):void
{
var container:Sprite = new Sprite();
var myXArray:Array = new Array(10,176,342,508,674,840);
var loaderInfo:LoaderInfo = evt.target as LoaderInfo;
var displayObject:DisplayObject = loaderInfo.content;
displayObject.width = 150;
displayObject.height = 150;
displayObject.x = myXArray[countRounds];
displayObject.y = 10;
displayObject.filters = [createBevel()];
container.addChild(displayObject);
addChild(container);
navPics.push(displayObject);
container.addEventListener(MouseEvent.CLICK, NavToURL);
if (countRounds  5)
{
countRounds++;
init();
}
}

function navToURL(e:Event):void
{
e.currentTarget.removeEventListener(MouseEvent.CLICK, navToURL);
trace(e.currentTarget);
trace('hi');
}

It throws the following error:

1120: Access to undefined property NavToURL

Why? What do?
TIA,
Susan
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RE: [Flashcoders] addEventListener Problem

2010-03-01 Thread Merrill, Jason
1120: Access to undefined property NavToURL

Today's show was brought to you by the capital letter N vs. the
lower-case letter n.


Jason Merrill 

Bank of  America  Global Learning 
Learning  Performance Solutions

Join the Bank of America Flash Platform Community  and visit our
Instructional Technology Design Blog
(note: these are for Bank of America employees only)


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RE: [Flashcoders] addEventListener Problem

2010-03-01 Thread Cor
You made a typo:

container.addEventListener(MouseEvent.CLICK, NavToURL);

must be:

container.addEventListener(MouseEvent.CLICK, navToURL);

//lowercase nav

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Susan Day
Sent: maandag 1 maart 2010 19:50
To: Flash Coders List
Subject: [Flashcoders] addEventListener Problem

Hi;
I have the following code:

function DisplayPicLoaded(evt:Event):void
{
var container:Sprite = new Sprite();
var myXArray:Array = new Array(10,176,342,508,674,840);
var loaderInfo:LoaderInfo = evt.target as LoaderInfo;
var displayObject:DisplayObject = loaderInfo.content;
displayObject.width = 150;
displayObject.height = 150;
displayObject.x = myXArray[countRounds];
displayObject.y = 10;
displayObject.filters = [createBevel()];
container.addChild(displayObject);
addChild(container);
navPics.push(displayObject);
container.addEventListener(MouseEvent.CLICK, NavToURL);
if (countRounds  5)
{
countRounds++;
init();
}
}

function navToURL(e:Event):void
{
e.currentTarget.removeEventListener(MouseEvent.CLICK, navToURL);
trace(e.currentTarget);
trace('hi');
}

It throws the following error:

1120: Access to undefined property NavToURL

Why? What do?
TIA,
Susan
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No virus found in this incoming message.
Checked by AVG - www.avg.com 
Version: 9.0.733 / Virus Database: 271.1.1/2716 - Release Date: 03/01/10
08:34:00

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Re: [Flashcoders] addEventListener Problem

2010-03-01 Thread Todd Kerpelman
Flash is case-sensitive. Looks like your NavToURL in your addEventListener
call should really be navToURL

--T

On Mon, Mar 1, 2010 at 10:50 AM, Susan Day suzieprogram...@gmail.comwrote:

 Hi;
 I have the following code:

 function DisplayPicLoaded(evt:Event):void
 {
 var container:Sprite = new Sprite();
 var myXArray:Array = new Array(10,176,342,508,674,840);
 var loaderInfo:LoaderInfo = evt.target as LoaderInfo;
 var displayObject:DisplayObject = loaderInfo.content;
 displayObject.width = 150;
 displayObject.height = 150;
 displayObject.x = myXArray[countRounds];
 displayObject.y = 10;
 displayObject.filters = [createBevel()];
 container.addChild(displayObject);
 addChild(container);
 navPics.push(displayObject);
 container.addEventListener(MouseEvent.CLICK, NavToURL);
 if (countRounds  5)
 {
 countRounds++;
 init();
 }
 }

 function navToURL(e:Event):void
 {
 e.currentTarget.removeEventListener(MouseEvent.CLICK, navToURL);
 trace(e.currentTarget);
 trace('hi');
 }

 It throws the following error:

 1120: Access to undefined property NavToURL

 Why? What do?
 TIA,
 Susan
 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

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Re: [Flashcoders] addEventListener Problem

2010-03-01 Thread Beatrix Krümmer-Frau

Did you check the spelling?

1120: Access to undefined property NavToURL - navToURL()



Susan Day schrieb:

Hi;
I have the following code:

function DisplayPicLoaded(evt:Event):void
{
var container:Sprite = new Sprite();
var myXArray:Array = new Array(10,176,342,508,674,840);
var loaderInfo:LoaderInfo = evt.target as LoaderInfo;
var displayObject:DisplayObject = loaderInfo.content;
displayObject.width = 150;
displayObject.height = 150;
displayObject.x = myXArray[countRounds];
displayObject.y = 10;
displayObject.filters = [createBevel()];
container.addChild(displayObject);
addChild(container);
navPics.push(displayObject);
container.addEventListener(MouseEvent.CLICK, NavToURL);
if (countRounds  5)
{
countRounds++;
init();
}
}

function navToURL(e:Event):void
{
e.currentTarget.removeEventListener(MouseEvent.CLICK, navToURL);
trace(e.currentTarget);
trace('hi');
}

It throws the following error:

1120: Access to undefined property NavToURL

Why? What do?
TIA,
Susan
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Re: [Flashcoders] addEventListener Problem

2010-03-01 Thread Nathan Mynarcik
Change your function to this:

function navToURL(e:Event):void
{

trace(e.currentTarget);
trace('hi');
}


--Original Message--
From: Susan Day
Sender: flashcoders-boun...@chattyfig.figleaf.com
To: Flash Coders List
ReplyTo: Flash Coders List
Subject: [Flashcoders] addEventListener Problem
Sent: Mar 1, 2010 12:50 PM

Hi;
I have the following code:

function DisplayPicLoaded(evt:Event):void
{
var container:Sprite = new Sprite();
var myXArray:Array = new Array(10,176,342,508,674,840);
var loaderInfo:LoaderInfo = evt.target as LoaderInfo;
var displayObject:DisplayObject = loaderInfo.content;
displayObject.width = 150;
displayObject.height = 150;
displayObject.x = myXArray[countRounds];
displayObject.y = 10;
displayObject.filters = [createBevel()];
container.addChild(displayObject);
addChild(container);
navPics.push(displayObject);
container.addEventListener(MouseEvent.CLICK, NavToURL);
if (countRounds  5)
{
countRounds++;
init();
}
}

function navToURL(e:Event):void
{
e.currentTarget.removeEventListener(MouseEvent.CLICK, navToURL);
trace(e.currentTarget);
trace('hi');
}

It throws the following error:

1120: Access to undefined property NavToURL

Why? What do?
TIA,
Susan
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Nathan Mynarcik
Interactive Web Developer
nat...@mynarcik.com
254.749.2525
www.mynarcik.com

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[Flashcoders] Local Storage Flash Player Settings alert

2010-03-01 Thread Andrew Sinning
On his Mac under Safari, my boss is getting an Adobe Flash Player 
Settings alert regarding Local Storage whenever my application tries 
to access a SharedObject.getLocal().


I've never  seen this in my own testing, and I'm using the same code 
that I've used in other projects and he's never reported this before.


Any idea what's wrong here?  We really don't want customers to get this 
alert.  It's very tacky.

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RE: [Flashcoders] Local Storage Flash Player Settings alert

2010-03-01 Thread Merrill, Jason
Has the data grown excessively large?


Jason Merrill 

Bank of  America  Global Learning 
Learning  Performance Solutions

Join the Bank of America Flash Platform Community  and visit our
Instructional Technology Design Blog
(note: these are for Bank of America employees only)






-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Andrew
Sinning
Sent: Monday, March 01, 2010 2:51 PM
To: Flash Coders
Subject: [Flashcoders] Local Storage Flash Player Settings alert

On his Mac under Safari, my boss is getting an Adobe Flash Player 
Settings alert regarding Local Storage whenever my application tries 
to access a SharedObject.getLocal().

I've never  seen this in my own testing, and I'm using the same code 
that I've used in other projects and he's never reported this before.

Any idea what's wrong here?  We really don't want customers to get this 
alert.  It's very tacky.
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Re: [Flashcoders] Local Storage Flash Player Settings alert

2010-03-01 Thread jonathan howe
It's possible to have your player configured so that NO local storage is
allowed. Have him right click, choose settings... click on third tab and
see what the settings for local storage permissions slider is set to.
Within your own app, iIt may be possible to test for permission before
calling your function, and then instruct the user from there... but I don't
remember specifics.

-jonathan




On Mon, Mar 1, 2010 at 2:54 PM, Merrill, Jason 
jason.merr...@bankofamerica.com wrote:

 Has the data grown excessively large?


 Jason Merrill

 Bank of  America  Global Learning
 Learning  Performance Solutions

 Join the Bank of America Flash Platform Community  and visit our
 Instructional Technology Design Blog
 (note: these are for Bank of America employees only)






 -Original Message-
 From: flashcoders-boun...@chattyfig.figleaf.com
 [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Andrew
 Sinning
 Sent: Monday, March 01, 2010 2:51 PM
 To: Flash Coders
 Subject: [Flashcoders] Local Storage Flash Player Settings alert

 On his Mac under Safari, my boss is getting an Adobe Flash Player
 Settings alert regarding Local Storage whenever my application tries
 to access a SharedObject.getLocal().

 I've never  seen this in my own testing, and I'm using the same code
 that I've used in other projects and he's never reported this before.

 Any idea what's wrong here?  We really don't want customers to get this
 alert.  It's very tacky.
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-- 
-jonathan howe
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Re: [Flashcoders] DoubleClick AS2 swc/library

2010-03-01 Thread Jim Lafser
If you have a SWC, you should have the file. Open the SWC using something that 
can look at pkzip format files. Extract the .ASI file that is the class you are 
interfacing.
Assume you know where the file needs to be located for use by FlashDevelop.
Jim

--- On Mon, 3/1/10, allandt bik-elliott (thefieldcomic.com) alla...@gmail.com 
wrote:


From: allandt bik-elliott (thefieldcomic.com) alla...@gmail.com
Subject: [Flashcoders] DoubleClick AS2 swc/library
To: Flash Coders List flashcoders@chattyfig.figleaf.com
Date: Monday, March 1, 2010, 9:36 AM


hey guys

does anyone know if DoubleClick have an AS2 library so that I can use it to
write a class in flashdevelop?

thanks
a
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Re: [Flashcoders] Local Storage Flash Player Settings alert

2010-03-01 Thread Henrik Andersson

jonathan howe wrote:


Within your own app, iIt may be possible to test for permission before
calling your function, and then instruct the user from there... but I don't
remember specifics.


There is no way to check for this prior to flushing the object to disk. 
You have to actually try to do it before you can tell if it is allowed 
or not.

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[Flashcoders] FlashLite, NetConnection and AMF

2010-03-01 Thread Mindaugas Vinkelis
Hi, I'm having problem using AMF0 with Flashlite 3.0.
I have webserver from which I take serialized AMF with NetConnection, and it
works (not perfectly though...)
The main problem is that, when i get result object with flash lite, it shows
that it is undefined, but the object have all properties and data that it
should have.
for example:

flash lite 3.0 version:
  trace(resultAMFObject == undefined) // true
  trace(resultAMFObject instanceof Object) // false;
flash player:
  trace(resultAMFObject == undefined) // false
  trace(resultAMFObject instanceof Object) // true;

I can solve this problem, by registering classes, but I want to avoid that,
because i need as much performance as possible, and all i need is pure data.

-- 
best regards,
Mindaugas Vinkelis
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