Paul Jinks wrote:
Thanks Eric
I'm guessing that this won't be a problem, since once we've made the
move we won't need to save files for MX2004.
Will transitioning to CS4 disrupt the files in anyway e.g. render the
code differently - the adobe documentation suggests that AS1 is
supported in CS4
>> I managed to get this to work by using just as you
>> suggested. I hadn't understood that it needed to go inside each of my
>> xml tags.
>
> Just a clarification--it doesn't need to be inside each of your XML
> tags. Only the ones that contain text you're going to display,
> especially if they
and what goes in the CDATA is not parsed by the xml reader.
On Thu, May 20, 2010 at 12:20 PM, Kerry Thompson wrote:
> Paul Jinks wrote:
>
> > I managed to get this to work by using just as you
> > suggested. I hadn't understood that it needed to go inside each of my
> > xml tags.
>
> Just a clar
Paul Jinks wrote:
> I managed to get this to work by using just as you
> suggested. I hadn't understood that it needed to go inside each of my
> xml tags.
Just a clarification--it doesn't need to be inside each of your XML
tags. Only the ones that contain text you're going to display,
especially
Yes, AS1 is supported in both CS4 and CS5.
_ _ _
Erik Mattheis
Senior Web Developer
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C 612 377 2272
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Thanks Ktu
I managed to get this to work by using just as you
suggested. I hadn't understood that it needed to go inside each of my
xml tags.
It's something of a chore, but the quiz is looking a lot better now.
Cheers
Paul
On 19 May 2010 16:38, Ktu wrote:
> >From what I remember when using
I have this vague memory that texts all went weird if you export to
SWF from MX2004 FLA in Flash 8 - but not 100% certain as this is a
long time ago now... :)
There's only one way to find out?
--
Kenneth Kawamoto
http://www.materiaprima.co.uk/
On 20 May 2010 16:40, Paul Jinks wrote:
> Thanks E
Thanks Eric
I'm guessing that this won't be a problem, since once we've made the
move we won't need to save files for MX2004.
Will transitioning to CS4 disrupt the files in anyway e.g. render the
code differently - the adobe documentation suggests that AS1 is
supported in CS4 - can anyone confirm
I'm having trouble finding examples of how to get html in NativeWindows to
scale as I want. The following makes a portion of the HTML the size of the
window that spawned it visible. I need to launch a resizable window and have
HTML completely fill it at an arbitrary size. Help? Thanks!
var opti
You won't be able to save as a MX2004 file from CS4.
_ _ _
Erik Mattheis
Senior Web Developer
Minneapolis
T 952 346 6610
C 612 377 2272
Weber Shandwick
Advocacy starts here.
PRWeek Global Agency Report Card 2009 - Gold Medal Winner
The Holmes Report Global Agency of the Year
PR News Agency of t
That number does not have any multipliers.
Multipliers are not raw colors. They are an effect that you do to the
colors of some object. They depend on what the original color was.
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Thanks JC, I think that's it!
- MM
are you looking for something like this:
var red:Number = (pColorValue >> 16) & 0xff;
var green:Number = (pColorValue >> 8) & 0xff;
var blue:Number = (pColorValue ) & 0xff;
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I'm covering for a colleague and am working on their Flash projects
using MX2004, which . However, I just discovered that we have a
license for CS4 but that she's stuck with the older version because of
'compatibility' problems.
Any idea what these are? She isn't around to ask.
Part of the pictur
Hi Michael,
are you looking for something like this:
var red:Number = (pColorValue >> 16) & 0xff;
var green:Number = (pColorValue >> 8) & 0xff;
var blue:Number = (pColorValue ) & 0xff;
regards
JC
On Thu, May 20, 2010 at 3:07 PM, Mendelsohn, Michael <
michael.mendels...@fmglobal.com> wrote:
> T
Thanks, Juan.
What I'm really looking for is how to extract values for redMultiplier,
greenMultiplier and blueMultiplier out of a given color hex value, say #336699.
- Michael M.
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- Original Message
> From: Keith Reinfeld
> To: Flash Coders List
> Sent: Wed, May 19, 2010 1:53:06 PM
> Subject: RE: [Flashcoders] Flashing Flash
>
> Don't remove container_middle at all. Instead add/remove its
> children:
> container_middle.addChildAt(newImage,
> 0);
> container_m
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