Nice to see such a measured, mature response from the president of an LCC.
If the crappy salary didn't warn people off the job, this kind of response
certainly should.
On 8 September 2010 12:05, dcichanow...@innovativemarketingllc.com wrote:
Such drama queens. Grow up.
Sent from my Verizon
what henrik said, or stick them in sprites first and mask the sprites...
On 7 September 2010 21:16, Henrik Andersson he...@henke37.cjb.net wrote:
Mask the Bitmap, not the BitmapData.
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From: tom.rho...@gmail.com
Date: Wed, 8 Sep 2010 11:01:21 +0200
Subject: Re: [Flashcoders] Impossible?
To: flashcoders@chattyfig.figleaf.com
what henrik said, or stick them in sprites first and mask the sprites...
I'm a little lost. I've followed your suggestion and it *appears* I've
I have loadbar with scrub point that I want to drag within loadbar
It works fine with onPress and onRelease events in AS2
I try to convert that in AS3 and use Mouse Down and Mouse Up events.
It starts to drag well with Mouse Down but not always stops with Mouse
Up. Sometimes that happened
Have your mouseUp listener on the stage and not on the scrubber. Or else,
you would have to release on the scrubber for your function to be called.
Nathan Mynarcik
nat...@mynarcik.com
254.749.2525
www.mynarcik.com
On Wed, Sep 8, 2010 at 9:46 AM, natalia Vikhtinskaya
natavi.m...@gmail.comwrote:
Hi - is anyone aware of any pre-existing free or commercial isometric graphic
libraries - for characters and props?
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Check out the AS3 onReleaseOutside hacks, that should fix it for you:
http://www.google.com/search?client=safarirls=enq=as3+onreleaseoutsideie=UTF-8oe=UTF-8
.m
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THANK YOU!!
2010/9/8 Matt S. mattsp...@gmail.com:
Check out the AS3 onReleaseOutside hacks, that should fix it for you:
http://www.google.com/search?client=safarirls=enq=as3+onreleaseoutsideie=UTF-8oe=UTF-8
.m
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When in doubt about masking, skip the step where you assign the mask
property, but leave the mask shape added, it will show what parts the
mask will apply to.
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Date: Wed, 8 Sep 2010 18:16:44 +0200
From: he...@henke37.cjb.net
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] Impossible?
When in doubt about masking, skip the step where you assign the mask
property, but leave the mask shape added, it will show what parts the
mask
Hello,
I'm working on a flAR project and I would like to have control over marker's
rotation (actually I want the app. to detect the marker, and after that,
stop detecting it and the code would tween its rotation properties) I don't
need actually to rotate the marker, I could rotate the object
I am trying to use Flex builder for the first time in years. I haven't used
the Run Application option before, and when I do that now it tells me
Errors exist in required projects and whether I should proceed. I would
like to debug those errors.
Does anyone know how I can do that?
PS: When I
George Jones skriver:
Date: Wed, 8 Sep 2010 18:16:44 +0200
From: he...@henke37.cjb.net
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] Impossible?
When in doubt about masking, skip the step where you assign the mask
property, but leave the mask shape added, it will show what
Date: Wed, 8 Sep 2010 18:46:52 +0200
From: he...@henke37.cjb.net
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] Impossible?
Incorrect, the mask isn't even added to the screen. And I doubt that the
content is visible either.
_fire = new BitmapData(865,
So you cant compile at all because you have errors? If so, there should be a
problems tab or icon, depending on your workspace setup. The icon looks
like the top of a stop light - red circle on top of a yellow circle. Mine is
on the bottom along with the progress icon. This can be different per
George Jones skriver:
This code executes. It doesn't add the mask to the stage? Please advise.
Forget about the mask until you get the output to work without it.
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Date: Wed, 8 Sep 2010 19:20:05 +0200
From: he...@henke37.cjb.net
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] Impossible?
Forget about the mask until you get the output to work without it.
There was a fundamental error, now corrected. However, now what I get is black
What is the fastest way to animate a series of bitmaps (say 20 frames).
Here's a couple of ideas:
A single big image behind a frame sized mask, move it one frame
onEnterFrame.
A series of memory cached Bitmap objs, swap them using
addChild/removeChild (or set visible?) onEnterFrame.
A
Dave Jason,
THANKS !!
-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Dave Watts
Sent: dinsdag 7 september 2010 23:42
To: Flash Coders List
Subject: Re: [Flashcoders] parsing multi-dimensional array
I
Just have them all on stage and set visible on and off. No crazy setup
needed.
Zeh
On Wed, Sep 8, 2010 at 2:50 PM, Kevin Newman capta...@unfocus.com wrote:
What is the fastest way to animate a series of bitmaps (say 20 frames).
Here's a couple of ideas:
A single big image behind a frame
You might want to check the Adobe Exchange. There's probably some free
downloads there. Search under Illustrator.
- MM
-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Tom Gooding
Sent: Wednesday,
On Sep 8, 2010, at 1:15 PM, George Jones wrote:
if (gp 1050112)
{
_redArray.push(0);
_alphaArray.push(255);
_greenArray.push(0);
_blueArray.push(255);
Shouldn't this be
_blueArray.push(0);
Assuming that you're after AS3 libraries, go here:
http://fluxdb.fluxusproject.org/
and type 'Isometric' into the 'Search' box in the top-right corner.
C:
-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of
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