Re: [Flashcoders] Isometric Graphics Libraries

2010-09-09 Thread Tom Gooding
Thanks Chris and Michael, I was looking for artwork assets - not code, had a search on exchange and only 1 library listed in there - seems there's not much about - less than I expected anyhow. Will post back if I hit upon anything - any isometric designers out there - take note, might be a

Re: [Flashcoders] Best (fastest/memory efficient) way to animate bitmaps

2010-09-09 Thread allandt bik-elliott (thefieldcomic.com)
i was always under the impression that the best way of doing that (for games sprite animations for instance) is bitmap 'blitting' where you use a tilesheet and then use bitmap draw to pull the current frame you want to show into your actual sprite a quick search turned this up which looks pretty

Re: [Flashcoders] Best (fastest/memory efficient) way to animate bitmaps

2010-09-09 Thread Henrik Andersson
allandt bik-elliott (thefieldcomic.com) skriver: i was always under the impression that the best way of doing that (for games sprite animations for instance) is bitmap 'blitting' where you use a tilesheet and then use bitmap draw to pull the current frame you want to show into your actual sprite

Re: [Flashcoders] Best (fastest/memory efficient) way to animate bitmaps

2010-09-09 Thread Cédric Muller
but for frame by frame animation (ie: one bitmap per frame), the method Zeh said is the fastest... all bitmaps on stage, visible=true or visible=false var currentFrame:int = 0; var bitmaps:Array = [ ... push the bitmap instances into this array ... ]; function enterFrameLoop (e:Event):void {

Re: [Flashcoders] Best (fastest/memory efficient) way to animate bitmaps

2010-09-09 Thread Tom Gooding
We use the single Bitmap many BitmapData method on expensive animations (having pre-cached various timelines as arrays of BitmapData) outputting them on the frame rate by reassignment of the Bitmap.bitmapData property. It's been a while since I wrote the engine we use for it but I

RE: [Flashcoders] Impossible?

2010-09-09 Thread George Jones
From: k...@designdrumm.com Subject: Re: [Flashcoders] Impossible? Date: Wed, 8 Sep 2010 16:18:36 -0500 To: flashcoders@chattyfig.figleaf.com On Sep 8, 2010, at 1:15 PM, George Jones wrote: if (gp 1050112) { _redArray.push(0);

Re: [Flashcoders] Impossible?

2010-09-09 Thread Karl DeSaulniers
I believe this will get you transparent black pixels? _redArray.push(0); _alphaArray.push(255); _greenArray.push(0); _blueArray.push(0); Best, Karl On Sep 9, 2010, at 7:28 AM, George Jones wrote: From: k...@designdrumm.com Subject: Re: [Flashcoders] Impossible? Date: Wed, 8 Sep

Re: [Flashcoders] Impossible?

2010-09-09 Thread Karl DeSaulniers
Sorry, didn't see your comment at the bottom. Karl On Sep 9, 2010, at 7:28 AM, George Jones wrote: From: k...@designdrumm.com Subject: Re: [Flashcoders] Impossible? Date: Wed, 8 Sep 2010 16:18:36 -0500 To: flashcoders@chattyfig.figleaf.com On Sep 8, 2010, at 1:15 PM, George Jones wrote:

RE: [Flashcoders] Impossible?

2010-09-09 Thread George Jones
From: k...@designdrumm.com Subject: Re: [Flashcoders] Impossible? Date: Thu, 9 Sep 2010 07:39:51 -0500 To: flashcoders@chattyfig.figleaf.com Sorry, didn't see your comment at the bottom. Yeah. I'm about ready to throw in the towel on this one. I don't think it's possible. George Karl

[Flashcoders] Apple changes their guidelines

2010-09-09 Thread Henrik Andersson
http://www.apple.com/pr/library/2010/09/09statement.html ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

RE: [Flashcoders] Apple changes their guidelines

2010-09-09 Thread David Hunter
wow! wasn't expecting that. Date: Thu, 9 Sep 2010 15:46:00 +0200 From: he...@henke37.cjb.net To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] Apple changes their guidelines http://www.apple.com/pr/library/2010/09/09statement.html

Re: [Flashcoders] Apple changes their guidelines

2010-09-09 Thread allandt bik-elliott (thefieldcomic.com)
how does cs5 generate files for iphone? Does it create a swf and then use a cocoa framework to make it work or does it transcode the file directly into objective c? suddenly looks very interesting again a On 9 September 2010 14:46, Henrik Andersson he...@henke37.cjb.net wrote:

Re: [Flashcoders] Apple changes their guidelines

2010-09-09 Thread Eric E. Dolecki
Some magic voodoo turns it all into an executable for the iPhone. No SWF. Google Voice: (508) 656-0622 Twitter: eric_dolecki XBoxLive: edolecki PSN: eric_dolecki http://blog.ericd.net On Thu, Sep 9, 2010 at 9:59 AM, allandt bik-elliott (thefieldcomic.com) alla...@gmail.com

Re: [Flashcoders] Apple changes their guidelines

2010-09-09 Thread Kurt Dommermuth
shit. I don't want to read their damn agreement. What the hell does this mean? On Thu, Sep 9, 2010 at 9:59 AM, allandt bik-elliott (thefieldcomic.com) alla...@gmail.com wrote: how does cs5 generate files for iphone? Does it create a swf and then use a cocoa framework to make it work or

[Flashcoders] Apple backing off. Why?

2010-09-09 Thread Bill S.
I would like to understand the real reason why Apple is backing off -- as from what I have seen in the past, I can't believe it is for the love of developers.. . Corporate pressure? (which has been hinted at). . Possibility of Federal trade restriction lawsuits? . possibly a lack of new

Re: [Flashcoders] Apple changes their guidelines

2010-09-09 Thread Zeh Fernando
It supposedly compiles the AS code into native iOS binary code, with an internal framework that duplicates Flash's capabilities. So there's no middle SWF (AVM) or objective C code being generated. Zeh On Thu, Sep 9, 2010 at 9:59 AM, allandt bik-elliott (thefieldcomic.com) alla...@gmail.com

[Flashcoders] Bounce Backs

2010-09-09 Thread Bill S.
Does anyone else get these every time that they post to the list (as I do)? If so, would it make any sense to remove them? The eBay one feels odd anyway. ~Bill #1 Reporting-MTA: dns; hmc.hanyang.ac.kr Final-Recipient: rfc822;woo...@hmc.hanyang.ac.kr Diagnostic-Code: smtp; 501 error -

RE: [Flashcoders] Apple backing off. Why?

2010-09-09 Thread Gregory Boudreaux
Probably a little of everything. Also, there's going to be about 50 tablets released in the next year... most of which will probably play Flash. gregb -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Bill

Re: [Flashcoders] Apple changes their guidelines

2010-09-09 Thread Nathan Mynarcik
That link is not even a page long... Nathan Mynarcik nat...@mynarcik.com 254.749.2525 www.mynarcik.com On Thu, Sep 9, 2010 at 10:13 AM, Kurt Dommermuth k...@kurtdommermuth.comwrote: shit. I don't want to read their damn agreement. What the hell does this mean? On Thu, Sep 9, 2010 at

Re: [Flashcoders] Apple changes their guidelines

2010-09-09 Thread Henrik Andersson
Nathan Mynarcik skriver: That link is not even a page long... True, but it's not the actual agreement either. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Re: [Flashcoders] Apple changes their guidelines

2010-09-09 Thread allandt bik-elliott (thefieldcomic.com)
apple doesn't like to make a big show of bowing to pressure - i'm surprised it didn't turn up in the middle of a eula for iTunes a On 9 September 2010 15:53, Nathan Mynarcik nat...@mynarcik.com wrote: That link is not even a page long... Nathan Mynarcik nat...@mynarcik.com 254.749.2525

Re: [Flashcoders] Apple changes their guidelines

2010-09-09 Thread allandt bik-elliott (thefieldcomic.com)
thanks guys - it came up in a conversation in the office a On 9 September 2010 15:25, Zeh Fernando z...@zehfernando.com wrote: It supposedly compiles the AS code into native iOS binary code, with an internal framework that duplicates Flash's capabilities. So there's no middle SWF (AVM) or

RE: [Flashcoders] Apple changes their guidelines

2010-09-09 Thread Merrill, Jason
Flash CS5 still ships with the iOS export option right? Sweet. Jason Merrill Instructional Technology Architect Bank of America Global Learning Join the Bank of America Flash Platform Community and visit our Instructional Technology Design Blog (Note: these resources are only available

Re: [Flashcoders] Bounce Backs

2010-09-09 Thread Nathan Mynarcik
I have them automatically filtered as Spam and deleted before they hit my inbox. To answer your question, yes, I used to get them every time I posted. Nathan Mynarcik nat...@mynarcik.com 254.749.2525 www.mynarcik.com On Thu, Sep 9, 2010 at 10:38 AM, Bill S. lists...@fo.com wrote: Does

Re: [Flashcoders] Bounce Backs

2010-09-09 Thread Bill S.
Thanks Nathan: I can filter them too of course; but it may make sense to remove them once, rather than making all users (including new ones), go through the steps to filter bad addresses. And again, the eBay one looks odd. Fair? Thanks ~Bill - Original Message - From: Nathan

Re: [Flashcoders] Bounce Backs

2010-09-09 Thread Nathan Mynarcik
I agree. I think it has been brought up in the past. Not exactly sure what made of it last time it was discussed. Nathan Mynarcik nat...@mynarcik.com 254.749.2525 www.mynarcik.com On Thu, Sep 9, 2010 at 11:20 AM, Bill S. lists...@fo.com wrote: Thanks Nathan: I can filter them too of

Re: [Flashcoders] Apple changes their guidelines

2010-09-09 Thread Nathan Mynarcik
I think (and hope) so. Looks like my new business expense actually calls for the upgrade to CS5 now. Nathan Mynarcik nat...@mynarcik.com 254.749.2525 www.mynarcik.com On Thu, Sep 9, 2010 at 11:10 AM, Merrill, Jason jason.merr...@bankofamerica.com wrote: Flash CS5 still ships with the iOS

Re: [Flashcoders] Apple changes their guidelines

2010-09-09 Thread Kurt Dommermuth
Hi Nathan, It's the agreement they are referring to where the legalese is that sucks to read. The article is fine. At this point I've read enough to feel confident that they will accept CS5 as a development tool, but what I'm curious about is the statement as long as code isn't downloaded. What

Re: [Flashcoders] Apple changes their guidelines

2010-09-09 Thread Tom Gooding
It means no external application logic can be loaded and executed; you can load visual assets but no runtime code libraries. This is how it was originally envisaged before they canned flash altogether. Guess the race is on to write a Flash CS5 / iPhone app that doesn't run like a dog. On 9

Re: [Flashcoders] Apple changes their guidelines

2010-09-09 Thread Henrik Andersson
Kurt Dommermuth skriver: ... but what I'm curious about is the statement as long as code isn't downloaded. What does that mean? You are not to make any application that can run code that is not distributed with the application. Or as it applies to flash applications: no loading of swf

Re: [Flashcoders] Apple changes their guidelines

2010-09-09 Thread Glen Pike
I am guessing you App cannot be a shell for other code that is not downloaded from the AppStore - so your Flash iPhone app has to be totally self-contained, not like you can download the Flex Framework, etc. as external resources. You might be allowed to download graphics. Depending on the

Re: [Flashcoders] Apple changes their guidelines

2010-09-09 Thread Kurt Dommermuth
Exactly. It appears that all of the sudden we are all iApp developers. On Thu, Sep 9, 2010 at 11:37 AM, Nathan Mynarcik nat...@mynarcik.comwrote: I think (and hope) so. Looks like my new business expense actually calls for the upgrade to CS5 now. Nathan Mynarcik nat...@mynarcik.com

Re: [Flashcoders] Apple changes their guidelines

2010-09-09 Thread Nathan Mynarcik
I understand. I have slight concerns about that statement too. And the fact that it's to Apple's discretion on what they really mean... For example: Can we not access XML data stored on the web from our Apps? Nathan Mynarcik nat...@mynarcik.com 254.749.2525 www.mynarcik.com On Thu, Sep 9,

[Flashcoders] access a mc in stage from a class

2010-09-09 Thread Rodrigo Augusto Guerra
hi, i'm trying to migrate from as2... and I need to access a mc named mc1 that is on stage. no class associated with this mc, only 1 class for the entire movie. I have the following class: package { import flash.display.*; import flash.events.*; public class foo {

RE: [Flashcoders] access a mc in stage from a class

2010-09-09 Thread Cor
Did you set this one Class as Document Class in the properties panel? Groeten, Cor van Dooren -- There are only 10 types of people in the world: Those who understand binary and those who don’t. -Original Message- From:

RE: [Flashcoders] Apple changes their guidelines

2010-09-09 Thread Merrill, Jason
I don't think Apple would consider XML as code - it would be data. If that were the case, that would restricts thousands and thousands of existing apps that do the same thing. I think for security reasons they mean runtime code that executes and is external to the app itself. Jason Merrill

RE: [Flashcoders] access a mc in stage from a class

2010-09-09 Thread Merrill, Jason
Is foo the Document class in your .fla? If so, you can just call the instance name from that class. Jason Merrill Instructional Technology Architect Bank of America Global Learning Join the Bank of America Flash Platform Community and visit our Instructional Technology Design Blog

Re: [Flashcoders] Apple changes their guidelines

2010-09-09 Thread Kurt Dommermuth
Exactly. I don't think XML would be considered code, but they could justify anything they want. All in all, I'm pretty damn excited. Personally I was crushed when Apple blocked CS5 and unfortunately for Adobe I couldn't justify an upgrade. Now I can. I'm sure I'm not alone. I bet Adobe's

Re: [Flashcoders] Apple changes their guidelines

2010-09-09 Thread allandt bik-elliott (thefieldcomic.com)
the downloaded code thing prevents oracle from creating a jvm and adobe from creating flash plugin although why they need it as it's already in their eula a On 9 September 2010 17:27, Kurt Dommermuth k...@kurtdommermuth.com wrote: Exactly. I don't think XML would be considered code, but they

Re: [Flashcoders] Apple changes their guidelines

2010-09-09 Thread Ktu
It seems like everyone is concerned about the details of getting Flash on iDrones. Does this statement by Apple make anyone more upset with them? On Thu, Sep 9, 2010 at 12:47 PM, allandt bik-elliott (thefieldcomic.com) alla...@gmail.com wrote: the downloaded code thing prevents oracle from

[Flashcoders] TweenMax.allTo()

2010-09-09 Thread Merrill, Jason
So in Greensock's TweenMax, you can tween and stagger (delay) the tweens of multiple sprites at once, via giving a method like, allTo an array of objects (in this example, _blockViews): TweenMax.allTo(_blockViews, 1, { alpha:1, y:150 }, .2); However, this assumes you want all the tweens to tween

Re: [Flashcoders] access a mc in stage from a class

2010-09-09 Thread Rodrigo Augusto Guerra
cor, jason. that did the trick thanks and led to a new problem. declaring as a class document makes the contructor rum automatically when the movie loads correct? can I pass some parameters to the document class constructor? - Original Message - From: Cor c...@chello.nl To:

RE: [Flashcoders] access a mc in stage from a class

2010-09-09 Thread Merrill, Jason
Not to the constructor of a document class, but you should think about what you're trying to accomplish. I would recommend if you're moving to AS3 classes, you break this project into varying classes that are instantiated from the document class. You can of course send arguments to the

RE: [Flashcoders] TweenMax.allTo()

2010-09-09 Thread Merrill, Jason
Nevermind, looks like you can only do that with the DynamicProps plug in you have to buy with a Club Greensock membership. I'll roll my own with the Timer class I guess unless someone knows of an easier way. Jason Merrill Instructional Technology Architect Bank of America Global Learning

RE: [Flashcoders] access a mc in stage from a class

2010-09-09 Thread Cor
Of course I agree with Jason. Another option in this case is not using the Document class (which is the best practice), but in your first frame at the top of your actionscript, something like this: var myFoo:Foo = new Foo(); Groeten, Cor van Dooren -Original Message- From:

Re: [Flashcoders] TweenMax.allTo()

2010-09-09 Thread Nathan Mynarcik
What if you did it like this: function getRandY():Number{ var randY:Number = Math.random()*stage.stageHeight; return randY; } TweenMax.allTo(_blockViews, 1, { alpha:1, y:getRandY() }, .2); Nathan Mynarcik nat...@mynarcik.com 254.749.2525 www.mynarcik.com On Thu, Sep 9, 2010 at 2:43 PM,

[Flashcoders] map componment

2010-09-09 Thread Lehr, Theodore
anyone know of a FREE map component? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Re: [Flashcoders] TweenMax.allTo()

2010-09-09 Thread Nathan Mynarcik
You could also do an onComplete call to a function that will add to a counter variable that you can then access as nameOfArray[counter] for the Y parameter. Of course, I have not used the allTo function. But this has worked for the regular to and from methods. Nathan Mynarcik

Re: [Flashcoders] access a mc in stage from a class

2010-09-09 Thread Henrik Andersson
Rodrigo Augusto Guerra skriver: can I pass some parameters to the document class constructor? Well, who is instantiating the class? The one instantiating it has to know what arguments to pass. That one is the player and the player has no idea what to pass.

RE: [Flashcoders] TweenMax.allTo()

2010-09-09 Thread Merrill, Jason
Because the number needs to not be random, but correspond with the item being tweened - I guess I could keep a counter and create an array of Y locations and return those, but I went ahead and just used a Timer with TweenMax.to() and a counter I incremented... works fine, I was just hoping it

Re: [Flashcoders] TweenMax.allTo()

2010-09-09 Thread tom rhodes
look at TimelineMax for sequencing, or do a loop through all your objects and assign them different tweens. On 9 September 2010 21:38, Merrill, Jason jason.merr...@bankofamerica.comwrote: Because the number needs to not be random, but correspond with the item being tweened - I guess I could

[Flashcoders] Licence servers

2010-09-09 Thread Nigel Williams
I would like my Flash program (most likely implemented as a desktop application) to have commercial license (unique serial numbers?) protection. It seems that the most effective modern method is to use a commercial service providing online license validation. Does anybody have any experience

[Flashcoders] RE: map componment

2010-09-09 Thread Mattheis, Erik (MIN-WSW)
Yahoo! Maps AS3 Component: http://developer.yahoo.com/flash/maps/ _ _ _ Erik Mattheis Senior Web Developer Minneapolis T  952 346 6610 C 612 377 2272 Weber Shandwick Advocacy starts here. PRWeek Global Agency Report Card 2009 - Gold Medal Winner The Holmes Report Global Agency of the Year PR

Re: [Flashcoders] access a mc in stage from a class

2010-09-09 Thread Rodrigo Augusto Guerra
the first version I tried to do was like you mentioned. but had the first problem (access the mc on stage) and swiched to the document class.. the project is a recorder, so I did 3 classes, connection, mic and recorder. in the main timeline I import all the 3 classes then I create a instance

Re: [Flashcoders] Impossible?

2010-09-09 Thread Karl DeSaulniers
Oh but your so close. :) Do you have a link to the results your getting? All you want is red fire on a transparent background right? I know that in PHP image creation, you have to set how the pixels blend as well after you get the color matrix. EG: overlay, subtract, add, etc. Is there maybe

RE: [Flashcoders] access a mc in stage from a class

2010-09-09 Thread Merrill, Jason
Forget the timeline. Associate each of your movieclips in your library with a corresponding class that extends Sprite or MovieClip. Then instantiate and add each as children to your document class. I won't go into design patterns like MVC and how you would do that, but this would be a basic

RE: [Flashcoders] TweenMax.allTo()

2010-09-09 Thread Jack Doyle
No need to use a Timer. Wouldn't it be as simple as this?: var targets:Array = [mc1, mc2, mc3]; var positions:Array = [0, 100, 200]; var stagger:Number = 0.2; for (var i:int = 0; i targets.length; i++) { TweenMax.to(targets[i], 1, {y:positions[i], delay:i * stagger}); } If you need to

[Flashcoders] Licence servers

2010-09-09 Thread Bill S.
Hi Nigel: We have a license server that can be used with or without hardware dongles, that might be of interest. http://www.fo.com/getpage.asp?strfile=pda/folicense.htm Email me if interested. Thanks ~Bill Message: 20 Date: Thu, 9 Sep 2010 22:29:04 +0100 From: Nigel Williams

Re: RE: [Flashcoders] TweenMax.allTo()

2010-09-09 Thread Nathan Mynarcik
Said from the man himself. Great suggestion! On Sep 9, 2010 6:58 PM, Jack Doyle j...@greensock.com wrote: No need to use a Timer. Wouldn't it be as simple as this?: var targets:Array = [mc1, mc2, mc3]; var positions:Array = [0, 100, 200]; var stagger:Number = 0.2; for (var i:int = 0; i

Re: [Flashcoders] Bounce Backs

2010-09-09 Thread Dave Watts
Does anyone else get these every time that they post to the list (as I do)? If so, would it make any sense to remove them? I've unsubscribed them. Dave Watts, CTO, Fig Leaf Software http://www.figleaf.com/ http://training.figleaf.com/ Fig Leaf Software is a Veteran-Owned Small Business

RE: [Flashcoders] TweenMax.allTo()

2010-09-09 Thread Merrill, Jason
Ah, thanks Jack. I didn't realize there was a delay property... I could have found that with code hinting if I had dug a little deeper. Jason Merrill Instructional Technology Architect Bank of America Global Learning Join the Bank of America Flash Platform Community and visit our

Re: [Flashcoders] Apple changes their guidelines

2010-09-09 Thread co...@moock.org
adobe's current official response: http://blogs.adobe.com/conversations/2010/09/great-news-for-developers.html Apple’s announcement today that it has lifted restrictions on its third-party developer guidelines has direct implications for Adobe’s Packager for iPhone, a feature in the Flash