Re: [Flashcoders] Screen rendering problem

2011-01-28 Thread chiek...@gmail.com
I've already tried that. All coordinates already are damn round. Anyhow this
has to to do something with animation since bug is not present if that
sparkle thing is removed.

2011/1/28 Matt Folkard m...@plasticmartians.co.uk

 Yeah, I agree with Roger, sounds like something to do with cacheasbitmap
 and moving/placing things in fractions of a pixel rather than whole pixels.

 Possibly try rounding the clips pixel positions?

 Cheers

 Matt

 Roger Persson ro...@radiergum.com wrote:

 Hello,
 
 Could it have something to do with filters? Some filters turn on Cache
 
 as bitmap, and that always gets me into trouble :)
 
 Best regards
 /roger
 
 
 On 2011-01-26 17:46, chiek...@gmail.com wrote:
  Hello people!
 
  I got somehow strangle problem in here. And hope someone can enlight
 me on
  solutions or at least causes of this behavior.
  Layout is as follows: app is tile based game, there is a terrain
 cell, which
  is a show graphic with added sprite which in order to imitate show
 sparkles
  change its position and flickers. Above all that is tile marker layer
 which
  is of exactly same shape as background and got black fill with low
 alpha
  value. If I add that  anim, the thing gets screwed - highlight layer
 looks
  overlaped with neighbouring elements so dark lines appear on joins
 and that
  line is flickering.
  If remove that sparkle it's all well. Interesting thing is that
  i couldn't record this with screen activity recorder, no bug is
 visible in
  video.
  Have anyone seen  this and knows a solution? Looks like something
 which is
  connected with flash player screen rendering or smthn like that.
  (and dont tell me about precise coordinates, tied that)
 
  Thanks in advacnce etc.
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Re: [Flashcoders] Screen rendering problem

2011-01-28 Thread Karl DeSaulniers

Have you tried smoothing on the sparkle thing?
Is it a bitmap? Might help..

Sounds like the alpha on the sparkle isn't staying alpha and  
reverting to black,

basically showing the edge of the sparkle that should be transparent?
But I am somewhat guessing.. :)
Can you post a page for us to see?

Best,
Karl


On Jan 28, 2011, at 5:17 AM, chiek...@gmail.com wrote:

I've already tried that. All coordinates already are damn round.  
Anyhow this

has to to do something with animation since bug is not present if that
sparkle thing is removed.

2011/1/28 Matt Folkard m...@plasticmartians.co.uk

Yeah, I agree with Roger, sounds like something to do with  
cacheasbitmap
and moving/placing things in fractions of a pixel rather than  
whole pixels.


Possibly try rounding the clips pixel positions?

Cheers

Matt

Roger Persson ro...@radiergum.com wrote:


Hello,

Could it have something to do with filters? Some filters turn on  
Cache


as bitmap, and that always gets me into trouble :)

Best regards
/roger


On 2011-01-26 17:46, chiek...@gmail.com wrote:

Hello people!

I got somehow strangle problem in here. And hope someone can  
enlight

me on

solutions or at least causes of this behavior.
Layout is as follows: app is tile based game, there is a terrain

cell, which

is a show graphic with added sprite which in order to imitate show

sparkles
change its position and flickers. Above all that is tile marker  
layer

which

is of exactly same shape as background and got black fill with low

alpha
value. If I add that  anim, the thing gets screwed - highlight  
layer

looks

overlaped with neighbouring elements so dark lines appear on joins

and that

line is flickering.
If remove that sparkle it's all well. Interesting thing is that
i couldn't record this with screen activity recorder, no bug is

visible in

video.
Have anyone seen  this and knows a solution? Looks like something

which is

connected with flash player screen rendering or smthn like that.
(and dont tell me about precise coordinates, tied that)

Thanks in advacnce etc.
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Re: [Flashcoders] Screen rendering problem

2011-01-28 Thread chiek...@gmail.com
That was THE idea. I played with sparkle and found out that it had blur
filter attached to it.
Bug is gone as that filter is removed.
Obviously all object received cacheAsBitmap=true as that clip appeared on
stage and now it's gone.
Thank you very much; muchos gracias; etc. You really helped me!

2011/1/28 Karl DeSaulniers k...@designdrumm.com

 Have you tried smoothing on the sparkle thing?
 Is it a bitmap? Might help..

 Sounds like the alpha on the sparkle isn't staying alpha and reverting to
 black,
 basically showing the edge of the sparkle that should be transparent?
 But I am somewhat guessing.. :)
 Can you post a page for us to see?

 Best,
 Karl



 On Jan 28, 2011, at 5:17 AM, chiek...@gmail.com wrote:

  I've already tried that. All coordinates already are damn round. Anyhow
 this
 has to to do something with animation since bug is not present if that
 sparkle thing is removed.

 2011/1/28 Matt Folkard m...@plasticmartians.co.uk

  Yeah, I agree with Roger, sounds like something to do with cacheasbitmap
 and moving/placing things in fractions of a pixel rather than whole
 pixels.

 Possibly try rounding the clips pixel positions?

 Cheers

 Matt

 Roger Persson ro...@radiergum.com wrote:

  Hello,

 Could it have something to do with filters? Some filters turn on Cache

 as bitmap, and that always gets me into trouble :)

 Best regards
 /roger


 On 2011-01-26 17:46, chiek...@gmail.com wrote:

 Hello people!

 I got somehow strangle problem in here. And hope someone can enlight

 me on

 solutions or at least causes of this behavior.
 Layout is as follows: app is tile based game, there is a terrain

 cell, which

 is a show graphic with added sprite which in order to imitate show

 sparkles

 change its position and flickers. Above all that is tile marker layer

 which

 is of exactly same shape as background and got black fill with low

 alpha

 value. If I add that  anim, the thing gets screwed - highlight layer

 looks

 overlaped with neighbouring elements so dark lines appear on joins

 and that

 line is flickering.
 If remove that sparkle it's all well. Interesting thing is that
 i couldn't record this with screen activity recorder, no bug is

 visible in

 video.
 Have anyone seen  this and knows a solution? Looks like something

 which is

 connected with flash player screen rendering or smthn like that.
 (and dont tell me about precise coordinates, tied that)

 Thanks in advacnce etc.
 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

 ___
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 Flashcoders@chattyfig.figleaf.com
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 Karl DeSaulniers
 Design Drumm
 http://designdrumm.com


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Re: [Flashcoders] Screen rendering problem

2011-01-28 Thread Karl DeSaulniers
Also, if I am not mistaken, you should never cacheAsBitmap on any  
moving objects.
I believe this is a no no on the processing end of flash as it has  
to cache it every time it moves.
Unless it is a very small graphic.. but then why would you need to  
cache it. :)


Best,
Karl


On Jan 28, 2011, at 6:55 AM, chiek...@gmail.com wrote:

That was THE idea. I played with sparkle and found out that it had  
blur

filter attached to it.
Bug is gone as that filter is removed.
Obviously all object received cacheAsBitmap=true as that clip  
appeared on

stage and now it's gone.
Thank you very much; muchos gracias; etc. You really helped me!

2011/1/28 Karl DeSaulniers k...@designdrumm.com


Have you tried smoothing on the sparkle thing?
Is it a bitmap? Might help..

Sounds like the alpha on the sparkle isn't staying alpha and  
reverting to

black,
basically showing the edge of the sparkle that should be transparent?
But I am somewhat guessing.. :)
Can you post a page for us to see?

Best,
Karl



On Jan 28, 2011, at 5:17 AM, chiek...@gmail.com wrote:

 I've already tried that. All coordinates already are damn round.  
Anyhow

this
has to to do something with animation since bug is not present if  
that

sparkle thing is removed.

2011/1/28 Matt Folkard m...@plasticmartians.co.uk

 Yeah, I agree with Roger, sounds like something to do with  
cacheasbitmap

and moving/placing things in fractions of a pixel rather than whole
pixels.

Possibly try rounding the clips pixel positions?

Cheers

Matt

Roger Persson ro...@radiergum.com wrote:

 Hello,


Could it have something to do with filters? Some filters turn  
on Cache


as bitmap, and that always gets me into trouble :)

Best regards
/roger


On 2011-01-26 17:46, chiek...@gmail.com wrote:


Hello people!

I got somehow strangle problem in here. And hope someone can  
enlight



me on


solutions or at least causes of this behavior.
Layout is as follows: app is tile based game, there is a terrain


cell, which

is a show graphic with added sprite which in order to imitate  
show



sparkles

change its position and flickers. Above all that is tile  
marker layer



which

is of exactly same shape as background and got black fill with  
low



alpha

value. If I add that  anim, the thing gets screwed - highlight  
layer



looks

overlaped with neighbouring elements so dark lines appear on  
joins



and that


line is flickering.
If remove that sparkle it's all well. Interesting thing is that
i couldn't record this with screen activity recorder, no bug is


visible in


video.
Have anyone seen  this and knows a solution? Looks like something


which is


connected with flash player screen rendering or smthn like that.
(and dont tell me about precise coordinates, tied that)

Thanks in advacnce etc.
___
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Karl DeSaulniers
Design Drumm
http://designdrumm.com


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Re: [Flashcoders] Screen rendering problem

2011-01-28 Thread Henrik Andersson

Karl DeSaulniers skriver:

Also, if I am not mistaken, you should never cacheAsBitmap on any
moving objects.
I believe this is a no no on the processing end of flash as it has to
cache it every time it moves.
Unless it is a very small graphic.. but then why would you need to cache
it. :)

Best,
Karl


The idea is to draw the object once and reuse the already drawn copy. It 
is ideal for when the object remains unchanged but has moved to a new 
position.


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[Flashcoders] interesting discovery: full screen flash + IM

2011-01-28 Thread Mendelsohn, Michael
Hi list...

I just thought I'd share this tidbit:
A colleague was testing a Flash piece I did that goes FULL_SCREEN_INTERACTIVE.  
We were discussing it over IM (Microsoft Office Communicator).  We noticed that 
when he was in full screen mode of the flash presentation, his status dot on IM 
went from green to do not disturb.  Pretty interesting.

- Michael M.

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[Flashcoders] E4X question: a dependency?

2011-01-28 Thread Mendelsohn, Michael
Hi list...

clickedOne returns an xmlList for me.  I can't figure out why, but when I 
comment out the var c assignment, clickedOne  returns null. I don't use var c 
anywhere except to prevent clickedOne from being null.  How can this be 
possible?

Thanks for any replies,
- Michael M.

var c:XMLList = topicData[0].descendants(*).(hasOwnProperty(@title)  
@title == String(u[info][text]));
// WHY IS THIS LINE DEPENDENT ON VAR C? 
var clickedOne:XMLList = topicData[0].asset.(hasOwnProperty(@title)  
(@title == String(u[info][text])));


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Re: [Flashcoders] interesting discovery: full screen flash + IM

2011-01-28 Thread Glen Pike
That's because playing with Flash is more important than nattering to 
people ;)


On 28/01/2011 13:54, Mendelsohn, Michael wrote:

Hi list...

I just thought I'd share this tidbit:
A colleague was testing a Flash piece I did that goes FULL_SCREEN_INTERACTIVE.  
We were discussing it over IM (Microsoft Office Communicator).  We noticed that 
when he was in full screen mode of the flash presentation, his status dot on IM 
went from green to do not disturb.  Pretty interesting.

- Michael M.

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