Re: [Flashcoders] Reusing an Image

2011-03-29 Thread Henrik Andersson

Kevin Holleran skriver:

then do something like this?


Good start, but I suggest using a vector here to make the code simpler.
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RE: [Flashcoders] Reusing an Image

2011-03-29 Thread Merrill, Jason
I would agree with Henrik. Using the Vector class would be better in this case 
(or if Vector is confusing even just Array - Vector is just a typed array where 
you declare the data type and enforce it).  And doesn't seem to me you need to 
separate hour digits from minunte digits - you're just dealing with numbers 
0-9. Here is an example.

Instead of this: hours_digit1[1] = new Bitmap(number_1_image); hours_digit2[1] 
= new Bitmap(number_1_image); hours_digit3[1] = new Bitmap(number_1_image); 
min_digit1[1]  = new Bitmap(number_1_image);

Do this:

var digitBitmaps:Vector.Bitmap = new Vector.Bitmap();

for (var i:int = 0; i9; i++)
{
digitBitmaps.push(new Bitmap(number_+i+_image));
}

Then, to get the image you want do the following. Say you wanted to get the 
number 7:

var image7:Bitmap = digitBitmaps[7];



 Jason Merrill
 Instructional Technology Architect
 Bank of America  Global Learning 





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-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com 
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Kevin Holleran
Sent: Monday, March 28, 2011 9:05 PM
To: Flash Coders List
Subject: Re: [Flashcoders] Reusing an Image

On Mon, Mar 28, 2011 at 1:11 PM, Henrik Andersson he...@henke37.cjb.netwrote:

 You might want to have a look at the Bitmap.bitmapData property.
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Ok, so forgive me as I have never used this before and am new to AS.  I want to 
load a series of 10 images, these will be numbers in a countdown.  Its possible 
for an image to be used 7 times at once (111:11:11).  If I want to use the same 
image would I load the image into BitmapData, the turn around and have a series 
of Bitmap objects for every digit?

clock_image_loader.addEventListener(Event.COMPLETE, images_loaded);

private function images_loaded(event:Event): void {
  number_1_image = Bitmap(LoaderInfo(event.target).content).bitmapData;
 }

then do something like this?

hours_digit1[1] = new Bitmap(number_1_image); hours_digit2[1] = new 
Bitmap(number_1_image); hours_digit3[1] = new Bitmap(number_1_image); 
min_digit1[1]  = new Bitmap(number_1_image);

and so on?  this would mean I would need a declaration for all seven digits for 
0-9.
(This is tossed together but I think you get the idea.)

Again, I am new to this and I would think there would be a better way to get 
what I need that is more efficient

Thanks for your help as always

Kevin
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Re: [Flashcoders] Reusing an Image

2011-03-29 Thread Kevin Holleran
On Tue, Mar 29, 2011 at 10:23 AM, Merrill, Jason 
jason.merr...@bankofamerica.com wrote:

 I would agree with Henrik. Using the Vector class would be better in this
 case (or if Vector is confusing even just Array - Vector is just a typed
 array where you declare the data type and enforce it).  And doesn't seem to
 me you need to separate hour digits from minunte digits - you're just
 dealing with numbers 0-9. Here is an example.

 Instead of this: hours_digit1[1] = new Bitmap(number_1_image);
 hours_digit2[1] = new Bitmap(number_1_image); hours_digit3[1] = new
 Bitmap(number_1_image); min_digit1[1]  = new Bitmap(number_1_image);

 Do this:

 var digitBitmaps:Vector.Bitmap = new Vector.Bitmap();

 for (var i:int = 0; i9; i++)
 {
digitBitmaps.push(new Bitmap(number_+i+_image));
 }

 Then, to get the image you want do the following. Say you wanted to get the
 number 7:

 var image7:Bitmap = digitBitmaps[7];



  Jason Merrill
  Instructional Technology Architect
  Bank of America  Global Learning





 ___

 -Original Message-
 From: flashcoders-boun...@chattyfig.figleaf.com [mailto:
 flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Kevin Holleran
 Sent: Monday, March 28, 2011 9:05 PM
 To: Flash Coders List
 Subject: Re: [Flashcoders] Reusing an Image

 On Mon, Mar 28, 2011 at 1:11 PM, Henrik Andersson he...@henke37.cjb.net
 wrote:

  You might want to have a look at the Bitmap.bitmapData property.
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 Ok, so forgive me as I have never used this before and am new to AS.  I
 want to load a series of 10 images, these will be numbers in a countdown.
  Its possible for an image to be used 7 times at once (111:11:11).  If I
 want to use the same image would I load the image into BitmapData, the turn
 around and have a series of Bitmap objects for every digit?

 clock_image_loader.addEventListener(Event.COMPLETE, images_loaded);

 private function images_loaded(event:Event): void {
  number_1_image = Bitmap(LoaderInfo(event.target).content).bitmapData;
  }

 then do something like this?

 hours_digit1[1] = new Bitmap(number_1_image); hours_digit2[1] = new
 Bitmap(number_1_image); hours_digit3[1] = new Bitmap(number_1_image);
 min_digit1[1]  = new Bitmap(number_1_image);

 and so on?  this would mean I would need a declaration for all seven digits
 for 0-9.
 (This is tossed together but I think you get the idea.)

 Again, I am new to this and I would think there would be a better way to
 get what I need that is more efficient

 Thanks for your help as always

 Kevin
 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
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 This message w/attachments (message) is intended solely for the use of the
 intended recipient(s) and may contain information that is privileged,
 confidential or proprietary. If you are not an intended recipient, please
 notify the sender, and then please delete and destroy all copies and
 attachments, and be advised that any review or dissemination of, or the
 taking of any action in reliance on, the information contained in or
 attached to this message is prohibited.
 Unless specifically indicated, this message is not an offer to sell or a
 solicitation of any investment products or other financial product or
 service, an official confirmation of any transaction, or an official
 statement of Sender. Subject to applicable law, Sender may intercept,
 monitor, review and retain e-communications (EC) traveling through its
 networks/systems and may produce any such EC to regulators, law enforcement,
 in litigation and as required by law.
 The laws of the country of each sender/recipient may impact the handling of
 EC, and EC may be archived, supervised and produced in countries other than
 the country in which you are located. This message cannot be guaranteed to
 be secure or free of errors or viruses.

 References to Sender are references to any subsidiary of Bank of America
 Corporation. Securities and Insurance Products: * Are Not FDIC Insured * Are
 Not Bank Guaranteed * May Lose Value * Are Not a Bank Deposit * Are Not a
 Condition to Any Banking Service or Activity * Are Not Insured by Any
 Federal Government Agency. Attachments that are part of this EC may have
 additional important disclosures and disclaimers, which you should read.
 This message is subject to terms available at the following link:
 http://www.bankofamerica.com/emaildisclaimer. By messaging with Sender you
 consent to the foregoing.
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Thanks to