Well Mister Winkie :) what is the proper name?
Thanks,
John
on 6/16/11 12:14 PM, Kenneth Kawamoto at kennethkawam...@gmail.com wrote:
> That's not the correct name! ;)
John R. Sweeney Jr.
Interactive Multimedia Developer
OnDemand Interactive Inc
945 Washington Blvd.
Hoffman Estates, IL 60
It runs at a full 25fps (it can go much faster) on the release player.
On the same machine with the content debugger though, I only get 10fps.
It's not a problem for content that will be viewed by non-developers,
but I do wonder why it's so slow on the content debugger.
Kevin N.
On 6/16/11
Greetings all,
I made a quick post about something I'd like to solve and someone out there
might be able to help me.
http://imagineric.ericd.net/2011/06/16/question-bitmap-distorting-the-bottom-half-of-the-stage/
Here is a near copy and paste of the post describing the crux of what I am
after...
set it to 2 pixels instead of 1 and see how it fares.
Google Voice: (508) 656-0622
Twitter: eric_dolecki XBoxLive: edolecki PSN: eric_dolecki
http://blog.ericd.net
On Thu, Jun 16, 2011 at 12:49 PM, Glen Pike wrote:
> Probably all that CGI hair ;)
>
>
> On 16/06/2011 17:40, Kev
That's not the correct name! ;)
Kenneth Kawamoto
http://www.materiaprima.co.uk/
On 16/06/2011 18:05, John R. Sweeney Jr wrote:
I currently have CS3, CS4 and CS5 on my system and a global search for
playerglobals.swc comes up with nothing. If that is the correct name, it is
not anywhere on my Ma
I currently have CS3, CS4 and CS5 on my system and a global search for
playerglobals.swc comes up with nothing. If that is the correct name, it is
not anywhere on my Mac Book Pro.
Thanks,
John
on 6/16/11 10:46 AM, Henrik Andersson at he...@henke37.cjb.net wrote:
> He isn't looking hard enough
Probably all that CGI hair ;)
On 16/06/2011 17:40, Kevin Newman wrote:
I updated the post with a link to the source:
http://www.unfocus.com/2010/06/29/the-bunny-video-eplodes-explodes/
http://www.unfocus.com/PixelExploder/PixelExploder02.zip
If anyone knows why that runs so sluggishly in the co
I updated the post with a link to the source:
http://www.unfocus.com/2010/06/29/the-bunny-video-eplodes-explodes/
http://www.unfocus.com/PixelExploder/PixelExploder02.zip
If anyone knows why that runs so sluggishly in the content debugger
(including the incubator build), I'd love to know why. :-
Glen Pike skriver:
Hi,
Can you measure the vector distance between the centre of the polygon
and the centre of the ball? If that is 0,0, and the diameter of the
circle is less than the smallest of width / height of the box, then you
are inside.
Glen
Not in all cases:
http://img694.imageshack
John R. Sweeney Jr skriver:
I have the 10.3 plugin and Flash CS5. I haven't installed CS5.5 yet, but a
friend has it and he doesn't have the playerglobals.swc file either.
He isn't looking hard enough then. All versions of flash comes with
several playerglobals.swc files, one for each player
you can take Flash CS5 and point it to the latest Flex SDK build. And then
you should be able to compile against that version of Flash.
If you open Flash and then open the the Flash Program preferences -->
Actionscript 3.0 settings --> Flex SDK path will be an option
I would start here to find t
I did mean a single straight line so it probably wouldn't have worked. Fear
not as the code that Paul pointed me to works a treat.
Thanks for the super fast replies
-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Beh
I am not sure - do you mean "single line" like a circle, or a single
line as in straight one?
My idea was to test if a circle was inside a rectangle, so not sure if
would work with single lines...
It might not work very well with anything but a rectangle either.
On 16/06/2011 15:09, Paul St
You will need the Flex SDK for that file.
On 16/06/2011 15:07, John R. Sweeney Jr wrote:
I have the 10.3 plugin and Flash CS5. I haven't installed CS5.5 yet, but a
friend has it and he doesn't have the playerglobals.swc file either.
Any other way to get access to StageVideo?
Thanks in advance,
Thanks Glen - this sounds like another good solution. I assume this would
work when the polygon is just a single line?
-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Glen Pike
Sent: 16 June 2011 14:48
To: F
Thanks Paul - that looks awesome and just what I need
-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Paul Andrews
Sent: 16 June 2011 14:48
To: Flash Coders List
Subject: Re: [Flashcoders] Detecting if line
I have the 10.3 plugin and Flash CS5. I haven't installed CS5.5 yet, but a
friend has it and he doesn't have the playerglobals.swc file either.
Any other way to get access to StageVideo?
Thanks in advance,
John
on 6/16/11 6:35 AM, Henrik Andersson at he...@henke37.cjb.net wrote:
> It is in pl
Hi,
Can you measure the vector distance between the centre of the
polygon and the centre of the ball? If that is 0,0, and the diameter of
the circle is less than the smallest of width / height of the box, then
you are inside.
Glen
On 16/06/2011 13:58, Paul Steven wrote:
Working on
On 16/06/2011 13:58, Paul Steven wrote:
Working on a game where the player must draw around some colored balls on
screen by dragging the mouse to create the polygon that surrounds the
objects.
The polygon is created by drawing a series of lines every time the mouse
moves. If one of these lines i
Working on a game where the player must draw around some colored balls on
screen by dragging the mouse to create the polygon that surrounds the
objects.
The polygon is created by drawing a series of lines every time the mouse
moves. If one of these lines intersects one of the balls (movie clip) I
John R. Sweeney Jr skriver:
Everything I've found on the web about stage video is Flex examples. Has
anyone used this new class with Flash? If so, any links to examples of usage
would be greatly appreciated. I've searched my drive and don't appear to
have the class files for things like StageVide
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