Re: [Flashcoders] no posts since yesterday

2011-10-26 Thread Kevin Newman

Awesome. Thanks for the info.

Kevin N.


On 10/20/11 6:38 PM, Kerry Thompson wrote:

There are several. I'm in the Boston area, so I check out
  when I'm
on the market.http://www.riajobs.org/  sometimes has recent job
postings.
is another site.

Some people use guru.com, but I don't like to go through them. They
demand a lot of paperwork, and most of the gigs I've seen have been
small-potatoes, lowball gigs.

Cordially,

Kerry Thompson


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Re: [Flashcoders] tips for designing games for kids with special needs

2011-10-26 Thread allandt bik-elliott
brilliant - thanks a lot kerry :)

On 25 October 2011 19:30, Kerry Thompson  wrote:

> Here are a couple more links for you:
>
>
> http://blogs.adobe.com/accessibility/2011/03/adobe-at-csun-2011-conference.html
>
> http://developer.yahoo.com/blogs/ydn/posts/2010/03/csun_international_accessibility_conference/
>
> Cordially,
>
> Kerry Thompson
>
> On Tue, Oct 25, 2011 at 1:15 PM, allandt bik-elliott 
> wrote:
> > thankyou very much guys
> >
> > On 25 October 2011 16:11, Kerry Thompson 
> wrote:
> >
> >> I spent 3-4 years developing software for physically disabled
> >> children. It can be very rewarding.
> >>
> >> I'd start here  >
> >> to see the U.S. government guidelines.
> >>
> >> Among the things we did was a special keyboard that replaced
> >> alphanumeric keys with icons that matched the buttons on the screen.
> >> They were actually plastic sheets, and the teacher could put the
> >> appropriate one for the current lesson on the keyboard. I think
> >> Intellitools, a division of Cambium, still makes those keyboards, and
> >> they're not expensive.
> >>
> >> For children with more profound disabilities, we had switches--large
> >> buttons the diameter of a coffee cup the kids could hit to advance the
> >> highlight from icon to icon. Depending on the level of a child's
> >> physical abilities, there could be 1, 2, or 3 switches.
> >>
> >> I'll check with my wife, too. She runs a large web site (~20 million
> >> paying customers) for a large educational publisher. I know they have
> >> had to really jump through hoops to make their site accessible, so she
> >> can point you to more information on accessibility standards.
> >>
> >> Cordially,
> >>
> >> Kerry Thompson
> >>
> >> On Tue, Oct 25, 2011 at 5:57 AM, allandt bik-elliott  >
> >> wrote:
> >> > hey guys
> >> >
> >> > we've been given a brief to design / develop several games for kids
> >> (6-12)
> >> > with special needs and i thought maybe some of you have had some
> >> experience
> >> > with this kind of development?
> >> >
> >> > are there any tips that you can give me as i start researching this or
> >> maybe
> >> > point me in the direction of any resources that were useful to you
> >> please?
> >> >
> >> > thanks in advance
> >> > a
> >> > ___
> >> > Flashcoders mailing list
> >> > Flashcoders@chattyfig.figleaf.com
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> >> >
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> >>
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Re: [Flashcoders] Flash Player 11 and Flash Professional CS 5.5 (11.5)

2011-10-26 Thread David Benman
Thanks for the replies, but am I missing something that this isn't a procedure 
or even a FP update provided by Adobe? I've been asking this question on the 
Adobe forums too, and "publishing to Flash Player 11 from Flash Professional" 
seems to go into a big dark hole.


On Oct 24, 2011, at 2:03 PM, Kevin Newman wrote:

> This is the best resource I've seen on overlaying new SDKs (and Flash and AIR 
> versions) into your existing Flash Pro CS5 and CS5.5 installations.
> 
> http://swfhead.com/blog/?p=1378
> 
> The only one that doesn't overlay cleanly is the iOS publish target, which 
> requires you to choose only one AIR version.
> 
> Kevin N.
> 
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David Benman
Interactive Developer
d...@dbenman.com
http://www.dbenman.com
(315) 637-8487 (home office)




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